mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-16 22:27:45 +08:00
1.4.5 (pre-release) - Implement Tab View
* Implemented Tab View
This commit is contained in:
parent
92fe1dc704
commit
68eeee353e
@ -9,30 +9,71 @@ using MelonLoader;
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namespace Explorer
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{
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// TODO implement methods with primitive arguments
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public class CacheMethod : CacheObjectBase
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{
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private bool m_evaluated = false;
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private CacheObjectBase m_cachedReturnValue;
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public bool HasParameters
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{
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get
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{
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if (m_hasParams == null)
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{
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m_hasParams = (MemberInfo as MethodInfo).GetParameters().Length > 0;
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}
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return (bool)m_hasParams;
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}
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}
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private bool? m_hasParams;
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// ======= TODO =======
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private bool m_isEvaluating;
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private string[] m_argumentNames;
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private Type[] m_argumentTypes;
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private string[] m_argumentInput;
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// =====================
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public static bool CanEvaluate(MethodInfo mi)
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{
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if (mi.GetParameters().Length > 0 || mi.GetGenericArguments().Length > 0)
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// generic type args not supported yet
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if (mi.GetGenericArguments().Length > 0)
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{
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// Currently methods with arguments are not supported (no good way to input them).
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return false;
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}
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// TODO primitive params (commented out impl below)
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if (mi.GetParameters().Length > 0)
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{
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return false;
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}
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//// only primitive and string args supported
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//foreach (var param in mi.GetParameters())
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//{
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// if (!param.ParameterType.IsPrimitive && param.ParameterType != typeof(string))
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// {
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// return false;
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// }
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//}
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return true;
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}
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public override void Init()
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{
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base.Init();
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// TODO cache params
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}
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public override void UpdateValue()
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{
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base.UpdateValue();
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// TODO update params (?)
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}
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private void Evaluate()
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@ -40,7 +81,18 @@ namespace Explorer
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m_evaluated = true;
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var mi = MemberInfo as MethodInfo;
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var ret = mi.Invoke(mi.IsStatic ? null : DeclaringInstance, new object[0]);
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object ret;
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if (!HasParameters)
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{
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ret = mi.Invoke(mi.IsStatic ? null : DeclaringInstance, new object[0]);
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}
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else
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{
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// TODO parse params, invoke if valid
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throw new NotImplementedException("TODO");
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}
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if (ret != null)
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{
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@ -65,7 +117,14 @@ namespace Explorer
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GUILayout.BeginHorizontal(null);
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if (GUILayout.Button("Evaluate", new GUILayoutOption[] { GUILayout.Width(70) }))
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{
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Evaluate();
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if (HasParameters)
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{
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throw new NotImplementedException("TODO");
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}
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else
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{
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Evaluate();
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}
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}
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GUI.skin.label.wordWrap = false;
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GUILayout.Label($"<color=yellow>{ValueType}</color>", null);
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@ -99,8 +99,6 @@ namespace Explorer
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public override void OnGUI()
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{
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base.OnGUI();
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MainMenu.Instance.OnGUI();
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WindowManager.Instance.OnGUI();
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InspectUnderMouse.OnGUI();
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@ -170,34 +168,32 @@ namespace Explorer
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}
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}
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// Temporarily disabled this because I don't think it's actually useful, and may in fact cause problems instead
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// Make it appear as though UnlockMouse is disabled to the rest of the application.
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//// Make it appear as though UnlockMouse is disabled to the rest of the application.
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[HarmonyPatch(typeof(Cursor), nameof(Cursor.visible), MethodType.Getter)]
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public class Cursor_get_visible
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{
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[HarmonyPostfix]
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public static void Postfix(ref bool __result)
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{
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if (ShouldForceMouse)
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{
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__result = m_lastVisibleState;
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}
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}
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}
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//[HarmonyPatch(typeof(Cursor), nameof(Cursor.visible), MethodType.Getter)]
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//public class Cursor_get_visible
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//{
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// [HarmonyPostfix]
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// public static void Postfix(ref bool __result)
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// {
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// if (ShouldForceMouse)
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// {
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// __result = m_lastVisibleState;
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// }
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// }
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//}
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//[HarmonyPatch(typeof(Cursor), nameof(Cursor.lockState), MethodType.Getter)]
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//public class Cursor_get_lockState
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//{
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// [HarmonyPostfix]
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// public static void Postfix(ref CursorLockMode __result)
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// {
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// if (ShouldForceMouse)
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// {
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// __result = m_lastLockMode;
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// }
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// }
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//}
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[HarmonyPatch(typeof(Cursor), nameof(Cursor.lockState), MethodType.Getter)]
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public class Cursor_get_lockState
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{
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[HarmonyPostfix]
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public static void Postfix(ref CursorLockMode __result)
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{
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if (ShouldForceMouse)
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{
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__result = m_lastLockMode;
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}
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}
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}
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}
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}
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@ -136,6 +136,7 @@
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<Compile Include="MainMenu\InspectUnderMouse.cs" />
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<Compile Include="CachedObjects\CacheObjectBase.cs" />
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<Compile Include="Windows\ResizeDrag.cs" />
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<Compile Include="Windows\TabViewWindow.cs" />
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<Compile Include="Windows\UIWindow.cs" />
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<Compile Include="MainMenu\Pages\ConsolePage.cs" />
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<Compile Include="MainMenu\Pages\Console\REPL.cs" />
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@ -110,6 +110,8 @@ namespace Explorer
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bool mouseState = CppExplorer.ForceUnlockMouse;
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bool setMouse = GUILayout.Toggle(mouseState, "Force Unlock Mouse (Left Alt)", null);
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if (setMouse != mouseState) CppExplorer.ForceUnlockMouse = setMouse;
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WindowManager.TabView = GUILayout.Toggle(WindowManager.TabView, "Tab View", null);
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GUILayout.EndHorizontal();
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GUILayout.Space(10);
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@ -11,7 +11,9 @@ namespace Explorer
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{
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public class GameObjectWindow : UIWindow
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{
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public override string Name { get => $"GameObject Inspector ({m_object.name})"; }
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public override string Title => WindowManager.TabView
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? m_object.name
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: $"GameObject Inspector ({m_object.name})";
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public GameObject m_object;
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@ -144,9 +146,13 @@ namespace Explorer
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{
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try
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{
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Header();
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var rect = WindowManager.TabView ? TabViewWindow.Instance.m_rect : this.m_rect;
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GUILayout.BeginArea(new Rect(5, 25, m_rect.width - 10, m_rect.height - 35), GUI.skin.box);
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if (!WindowManager.TabView)
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{
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Header();
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GUILayout.BeginArea(new Rect(5, 25, rect.width - 10, rect.height - 35), GUI.skin.box);
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}
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scroll = GUILayout.BeginScrollView(scroll, GUI.skin.scrollView);
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@ -183,12 +189,12 @@ namespace Explorer
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// --- Horizontal Columns section ---
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GUILayout.BeginHorizontal(null);
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GUILayout.BeginVertical(new GUILayoutOption[] { GUILayout.Width(m_rect.width / 2 - 17) });
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TransformList();
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GUILayout.BeginVertical(new GUILayoutOption[] { GUILayout.Width(rect.width / 2 - 17) });
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TransformList(rect);
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GUILayout.EndVertical();
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GUILayout.BeginVertical(new GUILayoutOption[] { GUILayout.Width(m_rect.width / 2 - 17) });
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ComponentList();
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GUILayout.BeginVertical(new GUILayoutOption[] { GUILayout.Width(rect.width / 2 - 17) });
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ComponentList(rect);
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GUILayout.EndVertical();
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GUILayout.EndHorizontal(); // end horiz columns
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@ -197,9 +203,12 @@ namespace Explorer
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GUILayout.EndScrollView();
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m_rect = ResizeDrag.ResizeWindow(m_rect, windowID);
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if (!WindowManager.TabView)
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{
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m_rect = ResizeDrag.ResizeWindow(rect, windowID);
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GUILayout.EndArea();
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GUILayout.EndArea();
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}
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}
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catch (Exception e)
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{
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@ -207,7 +216,7 @@ namespace Explorer
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}
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}
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private void TransformList()
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private void TransformList(Rect m_rect)
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{
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GUILayout.BeginVertical(GUI.skin.box, null); // new GUILayoutOption[] { GUILayout.Height(250) });
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m_transformScroll = GUILayout.BeginScrollView(m_transformScroll, GUI.skin.scrollView);
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@ -222,7 +231,7 @@ namespace Explorer
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GUILayout.Label("null", null);
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continue;
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}
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UIHelpers.GameobjButton(obj.gameObject, InspectGameObject, false, this.m_rect.width / 2 - 60);
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UIHelpers.GameobjButton(obj.gameObject, InspectGameObject, false, m_rect.width / 2 - 60);
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}
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foreach (var obj in m_children.Where(x => x.childCount == 0))
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{
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@ -231,7 +240,7 @@ namespace Explorer
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GUILayout.Label("null", null);
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continue;
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}
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UIHelpers.GameobjButton(obj.gameObject, InspectGameObject, false, this.m_rect.width / 2 - 60);
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UIHelpers.GameobjButton(obj.gameObject, InspectGameObject, false, m_rect.width / 2 - 60);
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}
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}
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else
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@ -244,7 +253,7 @@ namespace Explorer
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}
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private void ComponentList()
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private void ComponentList(Rect m_rect)
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{
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GUILayout.BeginVertical(GUI.skin.box, null); // new GUILayoutOption[] { GUILayout.Height(250) });
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m_compScroll = GUILayout.BeginScrollView(m_compScroll, GUI.skin.scrollView);
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@ -12,7 +12,9 @@ namespace Explorer
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{
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public class ReflectionWindow : UIWindow
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{
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public override string Name { get => $"Reflection Inspector ({ObjectType.Name})"; }
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public override string Title => WindowManager.TabView
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? ObjectType.Name
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: $"Reflection Inspector ({ObjectType.Name})";
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public Type ObjectType;
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@ -172,12 +174,16 @@ namespace Explorer
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{
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try
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{
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Header();
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var rect = WindowManager.TabView ? TabViewWindow.Instance.m_rect : this.m_rect;
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GUILayout.BeginArea(new Rect(5, 25, m_rect.width - 10, m_rect.height - 35), GUI.skin.box);
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if (!WindowManager.TabView)
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{
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Header();
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GUILayout.BeginArea(new Rect(5, 25, rect.width - 10, rect.height - 35), GUI.skin.box);
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}
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GUILayout.BeginHorizontal(null);
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GUILayout.Label("<b>Type:</b> <color=cyan>" + ObjectType.FullName + "</color>", null);
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GUILayout.Label("<b>Type:</b> <color=cyan>" + ObjectType.FullName + "</color>", new GUILayoutOption[] { GUILayout.Width(245f) });
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if (m_uObj)
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{
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GUILayout.Label("Name: " + m_uObj.name, null);
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@ -192,8 +198,11 @@ namespace Explorer
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if (m_component && m_component.gameObject is GameObject obj)
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{
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GUI.skin.label.alignment = TextAnchor.MiddleRight;
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GUILayout.Label("GameObject:", null);
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if (GUILayout.Button("<color=#00FF00>" + obj.name + "</color>", new GUILayoutOption[] { GUILayout.MaxWidth(m_rect.width - 350) }))
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GUILayout.Label("GameObject:", new GUILayoutOption[] { GUILayout.Width(135) });
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var charWidth = obj.name.Length * 15;
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var maxWidth = rect.width - 350;
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var labelWidth = charWidth < maxWidth ? charWidth : maxWidth;
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if (GUILayout.Button("<color=#00FF00>" + obj.name + "</color>", new GUILayoutOption[] { GUILayout.Width(labelWidth) }))
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{
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WindowManager.InspectObject(obj, out bool _);
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}
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@ -206,14 +215,7 @@ namespace Explorer
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GUILayout.BeginHorizontal(null);
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GUILayout.Label("<b>Search:</b>", new GUILayoutOption[] { GUILayout.Width(75) });
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m_search = GUILayout.TextField(m_search, null);
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GUILayout.Label("<b>Limit per page:</b>", new GUILayoutOption[] { GUILayout.Width(125) });
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var limitString = m_limitPerPage.ToString();
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limitString = GUILayout.TextField(limitString, new GUILayoutOption[] { GUILayout.Width(60) });
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if (int.TryParse(limitString, out int i))
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{
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m_limitPerPage = i;
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}
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m_search = GUILayout.TextField(m_search, null);
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal(null);
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@ -239,28 +241,38 @@ namespace Explorer
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GUILayout.Space(10);
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int count = m_cachedMemberFiltered.Length;
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// prev/next page buttons
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GUILayout.BeginHorizontal(null);
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GUILayout.Label("<b>Limit per page:</b>", new GUILayoutOption[] { GUILayout.Width(125) });
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var limitString = m_limitPerPage.ToString();
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limitString = GUILayout.TextField(limitString, new GUILayoutOption[] { GUILayout.Width(60) });
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if (int.TryParse(limitString, out int i))
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{
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m_limitPerPage = i;
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}
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int count = m_cachedMemberFiltered.Length;
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if (count > m_limitPerPage)
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{
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// prev/next page buttons
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GUILayout.BeginHorizontal(null);
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int maxOffset = (int)Mathf.Ceil((float)(count / (decimal)m_limitPerPage)) - 1;
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if (GUILayout.Button("< Prev", null))
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if (GUILayout.Button("< Prev", new GUILayoutOption[] { GUILayout.Width(80) }))
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{
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if (m_pageOffset > 0) m_pageOffset--;
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scroll = Vector2.zero;
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}
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GUI.skin.label.alignment = TextAnchor.MiddleCenter;
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GUILayout.Label($"Page {m_pageOffset + 1}/{maxOffset + 1}", new GUILayoutOption[] { GUILayout.Width(80) });
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GUI.skin.label.alignment = TextAnchor.UpperLeft;
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if (GUILayout.Button("Next >", null))
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if (GUILayout.Button("Next >", new GUILayoutOption[] { GUILayout.Width(80) }))
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{
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if (m_pageOffset < maxOffset) m_pageOffset++;
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scroll = Vector2.zero;
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}
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GUILayout.EndHorizontal();
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}
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GUILayout.EndHorizontal();
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scroll = GUILayout.BeginScrollView(scroll, GUI.skin.scrollView);
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@ -270,9 +282,12 @@ namespace Explorer
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GUILayout.EndScrollView();
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m_rect = ResizeDrag.ResizeWindow(m_rect, windowID);
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if (!WindowManager.TabView)
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{
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m_rect = ResizeDrag.ResizeWindow(rect, windowID);
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GUILayout.EndArea();
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GUILayout.EndArea();
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}
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}
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catch (Exception e)
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{
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@ -299,6 +314,8 @@ namespace Explorer
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return;
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}
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var rect = WindowManager.TabView ? TabViewWindow.Instance.m_rect : this.m_rect;
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UIStyles.HorizontalLine(Color.grey);
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GUILayout.Label($"<size=18><b><color=gold>{title}</color></b></size>", null);
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@ -320,7 +337,7 @@ namespace Explorer
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GUILayout.BeginHorizontal(new GUILayoutOption[] { GUILayout.Height(25) });
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try
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{
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holder.Draw(this.m_rect, 180f);
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holder.Draw(rect, 180f);
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}
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catch // (Exception e)
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{
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|
@ -5,6 +5,7 @@ using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using MelonLoader;
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using UnhollowerBaseLib;
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namespace Explorer
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{
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@ -21,6 +22,8 @@ namespace Explorer
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{
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if (RESIZE_FAILED) return _rect;
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var origRect = _rect;
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try
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{
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GUILayout.BeginHorizontal(GUI.skin.box, null);
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@ -53,10 +56,16 @@ namespace Explorer
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GUILayout.EndHorizontal();
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}
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catch (Il2CppException e) when (e.Message.StartsWith("System.ArgumentException"))
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{
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// suppress
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return origRect;
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}
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catch (Exception e)
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{
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RESIZE_FAILED = true;
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MelonLogger.Log("Exception on GuiResize: " + e.GetType() + ", " + e.Message);
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return origRect;
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}
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GUI.skin.label.alignment = TextAnchor.UpperLeft;
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|
91
src/Windows/TabViewWindow.cs
Normal file
91
src/Windows/TabViewWindow.cs
Normal file
@ -0,0 +1,91 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace Explorer
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{
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public class TabViewWindow : UIWindow
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{
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public override string Title => "Tab View";
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public static TabViewWindow Instance => m_instance ?? (m_instance = new TabViewWindow());
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private static TabViewWindow m_instance;
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public int TargetTabID = 0;
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public override bool IsTabViewWindow => true;
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public TabViewWindow()
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{
|
||||
m_rect = new Rect(570, 0, 550, 700);
|
||||
}
|
||||
|
||||
public override void Init() { }
|
||||
public override void Update() { }
|
||||
|
||||
public override void WindowFunction(int windowID)
|
||||
{
|
||||
try
|
||||
{
|
||||
Header();
|
||||
|
||||
GUILayout.BeginArea(new Rect(5, 25, m_rect.width - 10, m_rect.height - 35), GUI.skin.box);
|
||||
|
||||
GUILayout.BeginVertical(GUI.skin.box, null);
|
||||
GUILayout.BeginHorizontal(null);
|
||||
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
|
||||
int tabPerRow = Mathf.FloorToInt((float)((decimal)m_rect.width / 238));
|
||||
int rowCount = 0;
|
||||
for (int i = 0; i < WindowManager.Windows.Count; i++)
|
||||
{
|
||||
if (rowCount >= tabPerRow)
|
||||
{
|
||||
rowCount = 0;
|
||||
GUILayout.EndHorizontal();
|
||||
GUILayout.BeginHorizontal(null);
|
||||
}
|
||||
rowCount++;
|
||||
|
||||
bool focused = i == TargetTabID;
|
||||
string color = focused ? "<color=lime>" : "<color=orange>";
|
||||
|
||||
var window = WindowManager.Windows[i];
|
||||
if (GUILayout.Button(color + window.Title + "</color>", new GUILayoutOption[] { GUILayout.Width(200) }))
|
||||
{
|
||||
TargetTabID = i;
|
||||
}
|
||||
if (GUILayout.Button("<color=red><b>X</b></color>", new GUILayoutOption[] { GUILayout.Width(22) }))
|
||||
{
|
||||
window.DestroyWindow();
|
||||
}
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
GUILayout.EndVertical();
|
||||
GUI.skin.button.alignment = TextAnchor.MiddleCenter;
|
||||
|
||||
while (TargetTabID >= WindowManager.Windows.Count)
|
||||
{
|
||||
TargetTabID--;
|
||||
}
|
||||
|
||||
if (TargetTabID >= 0)
|
||||
{
|
||||
var window = WindowManager.Windows[TargetTabID];
|
||||
window.WindowFunction(window.windowID);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
m_rect = ResizeDrag.ResizeWindow(m_rect, windowID);
|
||||
}
|
||||
catch { }
|
||||
|
||||
GUILayout.EndArea();
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
}
|
||||
}
|
@ -14,7 +14,7 @@ namespace Explorer
|
||||
{
|
||||
public abstract class UIWindow
|
||||
{
|
||||
public abstract string Name { get; }
|
||||
public abstract string Title { get; }
|
||||
|
||||
public object Target;
|
||||
|
||||
@ -23,6 +23,8 @@ namespace Explorer
|
||||
|
||||
public Vector2 scroll = Vector2.zero;
|
||||
|
||||
public virtual bool IsTabViewWindow => false;
|
||||
|
||||
public abstract void Init();
|
||||
public abstract void WindowFunction(int windowID);
|
||||
public abstract void Update();
|
||||
@ -62,7 +64,7 @@ namespace Explorer
|
||||
var origSkin = GUI.skin;
|
||||
|
||||
GUI.skin = UIStyles.WindowSkin;
|
||||
m_rect = GUI.Window(windowID, m_rect, (GUI.WindowFunction)WindowFunction, Name);
|
||||
m_rect = GUI.Window(windowID, m_rect, (GUI.WindowFunction)WindowFunction, Title);
|
||||
|
||||
GUI.skin = origSkin;
|
||||
}
|
||||
@ -70,12 +72,17 @@ namespace Explorer
|
||||
|
||||
public void Header()
|
||||
{
|
||||
GUI.DragWindow(new Rect(0, 0, m_rect.width - 90, 20));
|
||||
|
||||
if (GUI.Button(new Rect(m_rect.width - 90, 2, 80, 20), "<color=red><b>X</b></color>"))
|
||||
if (!WindowManager.TabView || IsTabViewWindow)
|
||||
{
|
||||
DestroyWindow();
|
||||
return;
|
||||
GUI.DragWindow(new Rect(0, 0, m_rect.width - 90, 20));
|
||||
}
|
||||
if (!WindowManager.TabView)
|
||||
{
|
||||
if (GUI.Button(new Rect(m_rect.width - 90, 2, 80, 20), "<color=red><b>X</b></color>"))
|
||||
{
|
||||
DestroyWindow();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -16,6 +16,8 @@ namespace Explorer
|
||||
{
|
||||
public static WindowManager Instance;
|
||||
|
||||
public static bool TabView = true;
|
||||
|
||||
public static List<UIWindow> Windows = new List<UIWindow>();
|
||||
public static int CurrentWindowID { get; set; } = 500000;
|
||||
private static Rect m_lastWindowRect;
|
||||
@ -27,17 +29,31 @@ namespace Explorer
|
||||
|
||||
public void Update()
|
||||
{
|
||||
foreach (var window in Windows)
|
||||
for (int i = 0; i < Windows.Count; i++)
|
||||
{
|
||||
window.Update();
|
||||
var window = Windows[i];
|
||||
if (window != null)
|
||||
{
|
||||
window.Update();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void OnGUI()
|
||||
{
|
||||
foreach (var window in Windows)
|
||||
if (TabView)
|
||||
{
|
||||
window.OnGUI();
|
||||
if (Windows.Count > 0)
|
||||
{
|
||||
TabViewWindow.Instance.OnGUI();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var window in Windows)
|
||||
{
|
||||
window.OnGUI();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -119,8 +135,7 @@ namespace Explorer
|
||||
|
||||
if (equals)
|
||||
{
|
||||
GUI.BringWindowToFront(window.windowID);
|
||||
GUI.FocusWindow(window.windowID);
|
||||
FocusWindow(window);
|
||||
return window;
|
||||
}
|
||||
}
|
||||
@ -136,10 +151,23 @@ namespace Explorer
|
||||
}
|
||||
}
|
||||
|
||||
private static void FocusWindow(UIWindow window)
|
||||
{
|
||||
if (!TabView)
|
||||
{
|
||||
GUI.BringWindowToFront(window.windowID);
|
||||
GUI.FocusWindow(window.windowID);
|
||||
}
|
||||
else
|
||||
{
|
||||
TabViewWindow.Instance.TargetTabID = Windows.IndexOf(window);
|
||||
}
|
||||
}
|
||||
|
||||
private static UIWindow InspectGameObject(GameObject obj)
|
||||
{
|
||||
var new_window = UIWindow.CreateWindow<GameObjectWindow>(obj);
|
||||
GUI.FocusWindow(new_window.windowID);
|
||||
FocusWindow(new_window);
|
||||
|
||||
return new_window;
|
||||
}
|
||||
@ -147,7 +175,7 @@ namespace Explorer
|
||||
public static UIWindow InspectReflection(object obj)
|
||||
{
|
||||
var new_window = UIWindow.CreateWindow<ReflectionWindow>(obj);
|
||||
GUI.FocusWindow(new_window.windowID);
|
||||
FocusWindow(new_window);
|
||||
|
||||
return new_window;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user