Simplify ci workflow

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Sinai 2021-05-30 04:50:37 +10:00 committed by GitHub
parent 4681b7e192
commit 8c822b2ee9
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@ -7,21 +7,18 @@ on:
# Allows you to run this workflow manually from the Actions tab
workflow_dispatch:
# A workflow run is made up of one or more jobs that can run sequentially or in parallel
jobs:
# This workflow contains a single job called "build"
build:
# The type of runner that the job will run on
runs-on: windows-latest
if: "!contains(github.event.head_commit.message, '-noci')"
# Steps represent a sequence of tasks that will be executed as part of the job
steps:
# Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it
# Checkout latest with submodules
- uses: actions/checkout@v2
with:
submodules: recursive
# Setup tools
- name: Setup msbuild
uses: microsoft/setup-msbuild@v1
@ -32,113 +29,84 @@ jobs:
nuget-version: '5.x'
# Build Il2CppAssemblyUnhollower
- name: Build Il2CppAssemblyUnhollower
shell: cmd
run: msbuild lib\Il2CppAssemblyUnhollower\UnhollowerBaseLib\UnhollowerBaseLib.csproj -t:Restore -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release
# Restore mcs nuget
- name: Restore mcs nuget
run: nuget restore lib\mcs-unity\mcs.sln
- run: msbuild lib\Il2CppAssemblyUnhollower\UnhollowerBaseLib\UnhollowerBaseLib.csproj -t:Restore -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release
# Build mcs
- name: Build mcs
shell: cmd
run: msbuild lib\mcs-unity\mcs\mcs.csproj -t:Restore -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release
- run: nuget restore lib\mcs-unity\mcs.sln
- run: msbuild lib\mcs-unity\mcs\mcs.csproj -t:Restore -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release
# Restore NuGet packages
- name: Restore UnityExplorer nuget
run: nuget restore src\UnityExplorer.sln
# Build UnityExplorer Releases
# Build UnityExplorer releases, and upload artifacts
- name: Build UnityExplorer BepInEx Il2Cpp
shell: cmd
run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_BIE_Cpp
- run: nuget restore src\UnityExplorer.sln
- name: Build UnityExplorer BepInEx 5 Mono
shell: cmd
run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_BIE5_Mono
- name: Build UnityExplorer BepInEx 6 Mono
shell: cmd
run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_BIE6_Mono
- name: Build UnityExplorer MelonLoader Il2Cpp
shell: cmd
run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_ML_Cpp
- name: Build UnityExplorer MelonLoader Mono
shell: cmd
run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_ML_Mono
- name: Build UnityExplorer MelonLoader Legacy Il2Cpp
shell: cmd
run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_MLLegacy_Cpp
- name: Build UnityExplorer MelonLoader Legacy Mono
shell: cmd
run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_MLLegacy_Mono
- name: Build UnityExplorer Standalone Il2Cpp
shell: cmd
run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_STANDALONE_Cpp
- name: Build UnityExplorer Standalone Mono
shell: cmd
run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_STANDALONE_Mono
# Upload artifacts
# BepInEx Il2Cpp
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_BIE_Cpp
- uses: actions/upload-artifact@v2
name: Upload BepInEx Il2Cpp zip
with:
name: UnityExplorer.BepInEx.Il2Cpp
path: ./Release/UnityExplorer.BepInEx.Il2Cpp/*
# BepInEx 5 Mono
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_BIE5_Mono
- uses: actions/upload-artifact@v2
name: Upload BepInEx 5 Mono zip
with:
name: UnityExplorer.BepInEx5.Mono
path: ./Release/UnityExplorer.BepInEx5.Mono/*
# BepInEx 6 Mono
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_BIE6_Mono
- uses: actions/upload-artifact@v2
name: Upload BepInEx 6 Mono zip
with:
name: UnityExplorer.BepInEx6.Mono
path: ./Release/UnityExplorer.BepInEx6.Mono/*
# MelonLoader Il2Cpp
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_ML_Cpp
- uses: actions/upload-artifact@v2
name: Upload MelonLoader Il2Cpp zip
with:
name: UnityExplorer.MelonLoader.Il2Cpp
path: ./Release/UnityExplorer.MelonLoader.Il2Cpp/*
# MelonLoader Mono
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_ML_Mono
- uses: actions/upload-artifact@v2
name: Upload MelonLoader Mono zip
with:
name: UnityExplorer.MelonLoader.Mono
path: ./Release/UnityExplorer.MelonLoader.Mono/*
# MelonLoader 0.3.0 Il2Cpp
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_MLLegacy_Cpp
- uses: actions/upload-artifact@v2
name: Upload MelonLoader Legacy Il2Cpp zip
with:
name: UnityExplorer.MelonLoader_Legacy.Il2Cpp
path: ./Release/UnityExplorer.MelonLoader_Legacy.Il2Cpp/*
# MelonLoader 0.3.0 Mono
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_MLLegacy_Mono
- uses: actions/upload-artifact@v2
name: Upload MelonLoader Legacy Mono zip
with:
name: UnityExplorer.MelonLoader_Legacy.Mono
path: ./Release/UnityExplorer.MelonLoader_Legacy.Mono/*
# Standalone Il2Cpp
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_STANDALONE_Cpp
- uses: actions/upload-artifact@v2
name: Upload Standalone Il2Cpp zip
with:
name: UnityExplorer.Standalone.Il2Cpp
path: ./Release/UnityExplorer.Standalone.Il2Cpp/*
# Standalone Mono
- run: msbuild src\UnityExplorer.csproj -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release_STANDALONE_Mono
- uses: actions/upload-artifact@v2
name: Upload Standalone Mono zip
with:
name: UnityExplorer.Standalone.Mono
path: ./Release/UnityExplorer.Standalone.Mono/*