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Sinai 2021-08-19 16:20:41 +10:00
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3. Create an instance of Unity Explorer with `UnityExplorer.ExplorerStandalone.CreateInstance();` 3. Create an instance of Unity Explorer with `UnityExplorer.ExplorerStandalone.CreateInstance();`
4. Optionally subscribe to the `ExplorerStandalone.OnLog` event to handle logging if you wish 4. Optionally subscribe to the `ExplorerStandalone.OnLog` event to handle logging if you wish
# Known issues
**C# Console completions are inaccurate or incomplete**
* Issue with `Mono.CSharp.Evaluator`, [being looked into](https://github.com/sinai-dev/UnityExplorer/issues/75).
**[IL2CPP] List or Dictionary fails to enumerate**
* Issue with `Il2CppAssemblyUnhollower`, [being looked into](https://github.com/sinai-dev/UnityExplorer/issues/74).
**[MelonLoader] Game classes do not load / all non-Unity components show up as "UnityEngine.Component"**
* Unsure of the cause of this issue. Try with BepInEx, or create a mod which uses a class from `Assembly-CSharp` and load it alongside UnityExplorer. Seems to be an issue with MelonLoader not being able to do `Assembly.Load` on the unhollowed `Assembly-CSharp` for some reason, despite the fact that referencing the assembly from a mod and loading it that way works fine.
# Features # Features
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