Don't try to get UnityObjectWidget for static class inspection

This commit is contained in:
Sinai 2022-04-01 01:31:40 +11:00
parent 710b4ba74a
commit a986b92963
2 changed files with 3 additions and 2 deletions

View File

@ -160,7 +160,8 @@ namespace UnityExplorer.Inspectors
// Unity object helper widget
this.UnityWidget = UnityObjectWidget.GetUnityWidget(target, TargetType, this);
if (!StaticOnly)
this.UnityWidget = UnityObjectWidget.GetUnityWidget(target, TargetType, this);
// Get cache members

View File

@ -51,7 +51,7 @@ namespace UnityExplorer.UI.Widgets
this.UIRoot.transform.SetSiblingIndex(inspector.UIRoot.transform.childCount - 2);
UnityObjectRef = (UnityEngine.Object)target.TryCast(typeof(UnityEngine.Object));
UnityObjectRef = target.TryCast<UnityEngine.Object>();
UIRoot.SetActive(true);
nameInput.Text = UnityObjectRef.name;