mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-15 22:07:48 +08:00
1.8.2
* Added support for games which use the new InputSystem module and have disabled LegacyInputModule
This commit is contained in:
parent
5afaf85859
commit
b4b5f1ec93
@ -30,9 +30,9 @@ namespace Explorer
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}
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}
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// returns true if settings successfully loaded
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// returns true if settings successfully loaded
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public static bool LoadSettings(bool checkExist = true)
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public static bool LoadSettings()
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{
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{
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if (checkExist && !File.Exists(SETTINGS_PATH))
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if (!File.Exists(SETTINGS_PATH))
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return false;
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return false;
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try
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try
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@ -50,9 +50,9 @@ namespace Explorer
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return Instance != null;
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return Instance != null;
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}
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}
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public static void SaveSettings(bool checkExist = true)
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public static void SaveSettings()
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{
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{
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if (checkExist && File.Exists(SETTINGS_PATH))
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if (File.Exists(SETTINGS_PATH))
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File.Delete(SETTINGS_PATH);
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File.Delete(SETTINGS_PATH);
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using (var file = File.Create(SETTINGS_PATH))
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using (var file = File.Create(SETTINGS_PATH))
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@ -34,6 +34,7 @@
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<BIECppGameFolder>D:\Steam\steamapps\common\Outward - Il2Cpp</BIECppGameFolder>
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<BIECppGameFolder>D:\Steam\steamapps\common\Outward - Il2Cpp</BIECppGameFolder>
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<!-- Set this to the BepInEx Mono Game folder, without the ending '\' character. -->
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<!-- Set this to the BepInEx Mono Game folder, without the ending '\' character. -->
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<BIEMonoGameFolder>D:\Steam\steamapps\common\Outward</BIEMonoGameFolder>
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<BIEMonoGameFolder>D:\Steam\steamapps\common\Outward</BIEMonoGameFolder>
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<!-- <BIEMonoGameFolder>D:\source\Unity Projects\! My Unity Games\NewInputSystemTest\_BUILD</BIEMonoGameFolder> -->
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_ML_Cpp|AnyCPU' ">
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_ML_Cpp|AnyCPU' ">
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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@ -66,7 +66,7 @@ namespace Explorer
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new ExplorerCore();
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new ExplorerCore();
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HarmonyInstance.PatchAll();
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//HarmonyInstance.PatchAll();
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}
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}
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void LoadMCS()
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void LoadMCS()
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@ -4,23 +4,23 @@ namespace Explorer
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{
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{
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public class ExplorerCore
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public class ExplorerCore
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{
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{
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public const string NAME = "Explorer (" + PLATFORM + ", " + MODLOADER + ")";
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public const string NAME = "Explorer (" + PLATFORM + ", " + MODLOADER + ")";
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public const string VERSION = "1.8.1";
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public const string VERSION = "1.8.2";
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public const string AUTHOR = "Sinai";
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public const string AUTHOR = "Sinai";
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public const string GUID = "com.sinai.explorer";
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public const string GUID = "com.sinai.explorer";
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public const string MODLOADER =
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#if ML
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"MelonLoader";
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#else
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"BepInEx";
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#endif
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public const string PLATFORM =
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public const string PLATFORM =
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#if CPP
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#if CPP
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"Il2Cpp";
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"Il2Cpp";
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#else
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#else
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"Mono";
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"Mono";
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#endif
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#endif
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public const string MODLOADER =
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#if ML
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"MelonLoader";
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#else
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"BepInEx";
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#endif
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public static ExplorerCore Instance { get; private set; }
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public static ExplorerCore Instance { get; private set; }
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@ -30,11 +30,10 @@ namespace Explorer
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ModConfig.OnLoad();
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ModConfig.OnLoad();
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InputHelper.Init();
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new MainMenu();
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new MainMenu();
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new WindowManager();
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new WindowManager();
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InputHelper.Init();
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CursorControl.Init();
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CursorControl.Init();
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Log($"{NAME} {VERSION} initialized.");
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Log($"{NAME} {VERSION} initialized.");
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@ -5,18 +5,41 @@ using UnityEngine;
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namespace Explorer
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namespace Explorer
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{
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{
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/// <summary>
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/// <summary>
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/// Version-agnostic UnityEngine Input module using Reflection.
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/// Version-agnostic Input module using Reflection.
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/// </summary>
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/// </summary>
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public static class InputHelper
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public static class InputHelper
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{
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{
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// If Input module failed to load at all
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// If Input module failed to load at all
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public static bool NO_INPUT;
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public static bool NO_INPUT;
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// Base UnityEngine.Input class
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// If using new InputSystem module
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private static Type Input => _input ?? (_input = ReflectionHelpers.GetTypeByName("UnityEngine.Input"));
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public static bool USING_NEW_INPUT;
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// Cached Types
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private static Type TInput => _input ?? (_input = ReflectionHelpers.GetTypeByName("UnityEngine.Input"));
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private static Type _input;
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private static Type _input;
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// Cached member infos
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private static Type TKeyboard => _keyboardSys ?? (_keyboardSys = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Keyboard"));
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private static Type _keyboardSys;
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private static Type TMouse => _mouseSys ?? (_mouseSys = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Mouse"));
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private static Type _mouseSys;
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private static Type TKey => _key ?? (_key = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Key"));
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private static Type _key;
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// Cached member infos (new system)
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private static PropertyInfo _keyboardCurrent;
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private static PropertyInfo _kbItemProp;
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private static PropertyInfo _isPressed;
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private static PropertyInfo _wasPressedThisFrame;
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private static PropertyInfo _mouseCurrent;
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private static PropertyInfo _leftButton;
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private static PropertyInfo _rightButton;
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private static PropertyInfo _position;
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private static MethodInfo _readValueMethod;
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// Cached member infos (legacy)
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private static PropertyInfo _mousePosition;
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private static PropertyInfo _mousePosition;
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private static MethodInfo _getKey;
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private static MethodInfo _getKey;
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private static MethodInfo _getKeyDown;
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private static MethodInfo _getKeyDown;
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@ -25,49 +48,153 @@ namespace Explorer
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public static void Init()
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public static void Init()
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{
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{
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if (Input == null && !TryManuallyLoadInput())
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if (TKeyboard != null || TryManuallyLoadNewInput())
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{
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{
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NO_INPUT = true;
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InitNewInput();
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return;
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return;
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}
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}
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// Cache reflection now that we know Input is loaded
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if (TInput != null || TryManuallyLoadLegacyInput())
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{
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InitLegacyInput();
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return;
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}
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_mousePosition = Input.GetProperty("mousePosition");
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ExplorerCore.LogWarning("Could not find any Input module!");
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NO_INPUT = true;
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_getKey = Input.GetMethod("GetKey", new Type[] { typeof(KeyCode) });
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_getKeyDown = Input.GetMethod("GetKeyDown", new Type[] { typeof(KeyCode) });
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_getMouseButton = Input.GetMethod("GetMouseButton", new Type[] { typeof(int) });
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_getMouseButtonDown = Input.GetMethod("GetMouseButtonDown", new Type[] { typeof(int) });
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}
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}
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#pragma warning disable IDE1006 // Camel-case property (Unity style)
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private static void InitNewInput()
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public static Vector3 mousePosition
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{
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ExplorerCore.Log("Initializing new InputSystem support...");
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USING_NEW_INPUT = true;
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_keyboardCurrent = TKeyboard.GetProperty("current");
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_kbItemProp = TKeyboard.GetProperty("Item", new Type[] { TKey });
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var btnControl = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Controls.ButtonControl");
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_isPressed = btnControl.GetProperty("isPressed");
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_wasPressedThisFrame = btnControl.GetProperty("wasPressedThisFrame");
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_mouseCurrent = TMouse.GetProperty("current");
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_leftButton = TMouse.GetProperty("leftButton");
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_rightButton = TMouse.GetProperty("rightButton");
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_position = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Pointer")
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.GetProperty("position");
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_readValueMethod = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.InputControl`1")
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.MakeGenericType(typeof(Vector2))
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.GetMethod("ReadValue");
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}
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private static void InitLegacyInput()
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{
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ExplorerCore.Log("Initializing Legacy Input support...");
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_mousePosition = TInput.GetProperty("mousePosition");
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_getKey = TInput.GetMethod("GetKey", new Type[] { typeof(KeyCode) });
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_getKeyDown = TInput.GetMethod("GetKeyDown", new Type[] { typeof(KeyCode) });
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_getMouseButton = TInput.GetMethod("GetMouseButton", new Type[] { typeof(int) });
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_getMouseButtonDown = TInput.GetMethod("GetMouseButtonDown", new Type[] { typeof(int) });
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}
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private static bool TryManuallyLoadNewInput()
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{
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if (ReflectionHelpers.LoadModule("Unity.InputSystem") && TKeyboard != null)
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{
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ExplorerCore.Log("Loaded new InputSystem module!");
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return true;
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}
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else
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{
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return false;
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}
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}
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private static bool TryManuallyLoadLegacyInput()
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{
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if ((ReflectionHelpers.LoadModule("UnityEngine.InputLegacyModule") || ReflectionHelpers.LoadModule("UnityEngine.CoreModule"))
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&& TInput != null)
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{
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ExplorerCore.Log("Loaded legacy InputModule!");
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return true;
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}
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else
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{
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return false;
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}
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}
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public static Vector3 MousePosition
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{
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{
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get
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get
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{
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{
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if (NO_INPUT) return Vector3.zero;
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if (NO_INPUT) return Vector3.zero;
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if (USING_NEW_INPUT)
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{
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var mouse = _mouseCurrent.GetValue(null, null);
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var pos = _position.GetValue(mouse, null);
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return (Vector2)_readValueMethod.Invoke(pos, new object[0]);
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}
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return (Vector3)_mousePosition.GetValue(null, null);
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return (Vector3)_mousePosition.GetValue(null, null);
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}
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}
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}
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}
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#pragma warning restore IDE1006
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public static bool GetKeyDown(KeyCode key)
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public static bool GetKeyDown(KeyCode key)
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{
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{
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if (NO_INPUT) return false;
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if (NO_INPUT) return false;
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if (USING_NEW_INPUT)
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{
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var parsed = Enum.Parse(TKey, key.ToString());
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var currentKB = _keyboardCurrent.GetValue(null, null);
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var actualKey = _kbItemProp.GetValue(currentKB, new object[] { parsed });
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return (bool)_wasPressedThisFrame.GetValue(actualKey, null);
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}
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return (bool)_getKeyDown.Invoke(null, new object[] { key });
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return (bool)_getKeyDown.Invoke(null, new object[] { key });
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}
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}
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public static bool GetKey(KeyCode key)
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public static bool GetKey(KeyCode key)
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{
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{
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if (NO_INPUT) return false;
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if (NO_INPUT) return false;
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if (USING_NEW_INPUT)
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{
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var parsed = Enum.Parse(TKey, key.ToString());
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var currentKB = _keyboardCurrent.GetValue(null, null);
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var actualKey = _kbItemProp.GetValue(currentKB, new object[] { parsed });
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return (bool)_isPressed.GetValue(actualKey, null);
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}
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return (bool)_getKey.Invoke(null, new object[] { key });
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return (bool)_getKey.Invoke(null, new object[] { key });
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}
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}
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/// <param name="btn">1 = left, 2 = middle, 3 = right, etc</param>
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/// <param name="btn">0/1 = left, 2 = middle, 3 = right, etc</param>
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public static bool GetMouseButtonDown(int btn)
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public static bool GetMouseButtonDown(int btn)
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{
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{
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if (NO_INPUT) return false;
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if (NO_INPUT) return false;
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if (USING_NEW_INPUT)
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{
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var mouse = _mouseCurrent.GetValue(null, null);
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PropertyInfo btnProp;
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if (btn < 2) btnProp = _leftButton;
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else btnProp = _rightButton;
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var actualBtn = btnProp.GetValue(mouse, null);
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return (bool)_wasPressedThisFrame.GetValue(actualBtn, null);
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}
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return (bool)_getMouseButtonDown.Invoke(null, new object[] { btn });
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return (bool)_getMouseButtonDown.Invoke(null, new object[] { btn });
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}
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}
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@ -75,24 +202,21 @@ namespace Explorer
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public static bool GetMouseButton(int btn)
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public static bool GetMouseButton(int btn)
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{
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{
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if (NO_INPUT) return false;
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if (NO_INPUT) return false;
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if (USING_NEW_INPUT)
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{
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var mouse = _mouseCurrent.GetValue(null, null);
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PropertyInfo btnProp;
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if (btn < 2) btnProp = _leftButton;
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else btnProp = _rightButton;
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var actualBtn = btnProp.GetValue(mouse, null);
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return (bool)_isPressed.GetValue(actualBtn, null);
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}
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return (bool)_getMouseButton.Invoke(null, new object[] { btn });
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return (bool)_getMouseButton.Invoke(null, new object[] { btn });
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}
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}
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private static bool TryManuallyLoadInput()
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{
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ExplorerCore.Log("UnityEngine.Input is null, trying to load manually....");
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if ((ReflectionHelpers.LoadModule("UnityEngine.InputLegacyModule") || ReflectionHelpers.LoadModule("UnityEngine.CoreModule"))
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&& Input != null)
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{
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ExplorerCore.Log("Ok!");
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return true;
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}
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else
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{
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ExplorerCore.Log("Could not load Input module!");
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return false;
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}
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}
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}
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}
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}
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}
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@ -33,7 +33,7 @@ namespace Explorer
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if (!UnityHelpers.MainCamera)
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if (!UnityHelpers.MainCamera)
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return;
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return;
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var ray = UnityHelpers.MainCamera.ScreenPointToRay(InputHelper.mousePosition);
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var ray = UnityHelpers.MainCamera.ScreenPointToRay(InputHelper.MousePosition);
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if (Physics.Raycast(ray, out RaycastHit hit, 1000f))
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if (Physics.Raycast(ray, out RaycastHit hit, 1000f))
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{
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{
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@ -61,7 +61,7 @@ namespace Explorer
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{
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{
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if (m_objUnderMouseName != "")
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if (m_objUnderMouseName != "")
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{
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{
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var pos = InputHelper.mousePosition;
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var pos = InputHelper.MousePosition;
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var rect = new Rect(
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var rect = new Rect(
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pos.x - (Screen.width / 2), // x
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pos.x - (Screen.width / 2), // x
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Screen.height - pos.y - 50, // y
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Screen.height - pos.y - 50, // y
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@ -38,7 +38,7 @@ namespace Explorer
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//var r = GUILayoutUtility.GetLastRect();
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//var r = GUILayoutUtility.GetLastRect();
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var r = Internal_LayoutUtility.GetLastRect();
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var r = Internal_LayoutUtility.GetLastRect();
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var mousePos = InputHelper.mousePosition;
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var mousePos = InputHelper.MousePosition;
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try
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try
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{
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{
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@ -125,7 +125,7 @@ namespace Explorer
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//var r = GUILayoutUtility.GetLastRect();
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//var r = GUILayoutUtility.GetLastRect();
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var r = GUILayoutUtility.GetLastRect();
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var r = GUILayoutUtility.GetLastRect();
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var mousePos = InputHelper.mousePosition;
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var mousePos = InputHelper.MousePosition;
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||||||
|
|
||||||
var mouse = GUIUnstrip.ScreenToGUIPoint(new Vector2(mousePos.x, Screen.height - mousePos.y));
|
var mouse = GUIUnstrip.ScreenToGUIPoint(new Vector2(mousePos.x, Screen.height - mousePos.y));
|
||||||
if (r.Contains(mouse) && InputHelper.GetMouseButtonDown(0))
|
if (r.Contains(mouse) && InputHelper.GetMouseButtonDown(0))
|
||||||
|
@ -189,7 +189,7 @@ namespace Explorer
|
|||||||
|
|
||||||
private static bool RectContainsMouse(Rect rect)
|
private static bool RectContainsMouse(Rect rect)
|
||||||
{
|
{
|
||||||
var mousePos = InputHelper.mousePosition;
|
var mousePos = InputHelper.MousePosition;
|
||||||
return rect.Contains(new Vector2(mousePos.x, Screen.height - mousePos.y));
|
return rect.Contains(new Vector2(mousePos.x, Screen.height - mousePos.y));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -19,7 +19,7 @@ namespace Explorer
|
|||||||
#else
|
#else
|
||||||
return GUILayout.TextField(text, options);
|
return GUILayout.TextField(text, options);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Rect Window(int id, Rect rect, GUI.WindowFunction windowFunc, string title)
|
public static Rect Window(int id, Rect rect, GUI.WindowFunction windowFunc, string title)
|
||||||
{
|
{
|
||||||
@ -75,63 +75,50 @@ namespace Explorer
|
|||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static bool RepeatButton(string text, params GUILayoutOption[] options)
|
||||||
|
{
|
||||||
#if CPP
|
#if CPP
|
||||||
public static bool RepeatButton(string text, params GUILayoutOption[] options)
|
return Internal.DoRepeatButton(GUIContent.Temp(text), GUI.skin.button, options);
|
||||||
{
|
|
||||||
return Internal.DoRepeatButton(GUIContent.Temp(text), GUI.skin.button, options);
|
|
||||||
}
|
|
||||||
#else
|
#else
|
||||||
public static bool RepeatButton(string text, params GUILayoutOption[] args)
|
return GUILayout.RepeatButton(text, options);
|
||||||
{
|
|
||||||
return GUILayout.RepeatButton(text, args);
|
|
||||||
}
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if CPP
|
|
||||||
public static void BeginArea(Rect screenRect, GUIStyle style)
|
|
||||||
{
|
|
||||||
Internal.BeginArea(screenRect, GUIContent.none, style);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void BeginArea(Rect screenRect, GUIStyle style)
|
||||||
|
{
|
||||||
|
#if CPP
|
||||||
|
Internal.BeginArea(screenRect, GUIContent.none, style);
|
||||||
#else
|
#else
|
||||||
public static void BeginArea(Rect rect, GUIStyle skin)
|
GUILayout.BeginArea(screenRect, style);
|
||||||
{
|
|
||||||
GUILayout.BeginArea(rect, skin);
|
|
||||||
}
|
|
||||||
#endif
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
#if CPP
|
|
||||||
static public void EndArea()
|
static public void EndArea()
|
||||||
{
|
{
|
||||||
Internal.EndArea();
|
|
||||||
}
|
|
||||||
#else
|
|
||||||
public static void EndArea()
|
|
||||||
{
|
|
||||||
GUILayout.EndArea();
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|
||||||
#if CPP
|
#if CPP
|
||||||
|
Internal.EndArea();
|
||||||
|
#else
|
||||||
|
GUILayout.EndArea();
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
public static Vector2 BeginScrollView(Vector2 scroll, params GUILayoutOption[] options)
|
public static Vector2 BeginScrollView(Vector2 scroll, params GUILayoutOption[] options)
|
||||||
{
|
{
|
||||||
|
#if CPP
|
||||||
return Internal.BeginScrollView(scroll, options);
|
return Internal.BeginScrollView(scroll, options);
|
||||||
|
#else
|
||||||
|
return GUILayout.BeginScrollView(scroll, options);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void EndScrollView(bool handleScrollWheel = true)
|
public static void EndScrollView(bool handleScrollWheel = true)
|
||||||
{
|
{
|
||||||
|
#if CPP
|
||||||
Internal.EndScrollView(handleScrollWheel);
|
Internal.EndScrollView(handleScrollWheel);
|
||||||
}
|
|
||||||
#else
|
#else
|
||||||
public static Vector2 BeginScrollView(Vector2 scroll, params GUILayoutOption[] options)
|
|
||||||
{
|
|
||||||
return GUILayout.BeginScrollView(scroll, options);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void EndScrollView()
|
|
||||||
{
|
|
||||||
GUILayout.EndScrollView();
|
GUILayout.EndScrollView();
|
||||||
}
|
|
||||||
#endif
|
#endif
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -267,7 +267,7 @@ namespace Explorer.UnstripInternals
|
|||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Scrolling
|
#region Scrolling
|
||||||
|
|
||||||
private static Il2CppSystem.Object GetStateObject(Il2CppSystem.Type type, int controlID)
|
private static Il2CppSystem.Object GetStateObject(Il2CppSystem.Type type, int controlID)
|
||||||
{
|
{
|
||||||
@ -653,7 +653,9 @@ namespace Explorer.UnstripInternals
|
|||||||
#endregion
|
#endregion
|
||||||
}
|
}
|
||||||
|
|
||||||
public static class UnstripExtensions
|
#region Extensions
|
||||||
|
|
||||||
|
public static class Extensions
|
||||||
{
|
{
|
||||||
public static Rect Unstripped_GetLast(this GUILayoutGroup group)
|
public static Rect Unstripped_GetLast(this GUILayoutGroup group)
|
||||||
{
|
{
|
||||||
@ -670,5 +672,7 @@ namespace Explorer.UnstripInternals
|
|||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
Loading…
x
Reference in New Issue
Block a user