* Added support for games which use the new InputSystem module and have disabled LegacyInputModule
This commit is contained in:
sinaioutlander 2020-10-01 18:57:28 +10:00
parent 5afaf85859
commit b4b5f1ec93
10 changed files with 209 additions and 94 deletions

View File

@ -30,9 +30,9 @@ namespace Explorer
}
// returns true if settings successfully loaded
public static bool LoadSettings(bool checkExist = true)
public static bool LoadSettings()
{
if (checkExist && !File.Exists(SETTINGS_PATH))
if (!File.Exists(SETTINGS_PATH))
return false;
try
@ -50,9 +50,9 @@ namespace Explorer
return Instance != null;
}
public static void SaveSettings(bool checkExist = true)
public static void SaveSettings()
{
if (checkExist && File.Exists(SETTINGS_PATH))
if (File.Exists(SETTINGS_PATH))
File.Delete(SETTINGS_PATH);
using (var file = File.Create(SETTINGS_PATH))

View File

@ -34,6 +34,7 @@
<BIECppGameFolder>D:\Steam\steamapps\common\Outward - Il2Cpp</BIECppGameFolder>
<!-- Set this to the BepInEx Mono Game folder, without the ending '\' character. -->
<BIEMonoGameFolder>D:\Steam\steamapps\common\Outward</BIEMonoGameFolder>
<!-- <BIEMonoGameFolder>D:\source\Unity Projects\! My Unity Games\NewInputSystemTest\_BUILD</BIEMonoGameFolder> -->
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_ML_Cpp|AnyCPU' ">
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>

View File

@ -66,7 +66,7 @@ namespace Explorer
new ExplorerCore();
HarmonyInstance.PatchAll();
//HarmonyInstance.PatchAll();
}
void LoadMCS()

View File

@ -4,23 +4,23 @@ namespace Explorer
{
public class ExplorerCore
{
public const string NAME = "Explorer (" + PLATFORM + ", " + MODLOADER + ")";
public const string VERSION = "1.8.1";
public const string NAME = "Explorer (" + PLATFORM + ", " + MODLOADER + ")";
public const string VERSION = "1.8.2";
public const string AUTHOR = "Sinai";
public const string GUID = "com.sinai.explorer";
public const string MODLOADER =
#if ML
"MelonLoader";
#else
"BepInEx";
#endif
public const string PLATFORM =
#if CPP
"Il2Cpp";
#else
"Mono";
#endif
public const string MODLOADER =
#if ML
"MelonLoader";
#else
"BepInEx";
#endif
public static ExplorerCore Instance { get; private set; }
@ -30,11 +30,10 @@ namespace Explorer
ModConfig.OnLoad();
InputHelper.Init();
new MainMenu();
new WindowManager();
InputHelper.Init();
CursorControl.Init();
Log($"{NAME} {VERSION} initialized.");

View File

@ -5,18 +5,41 @@ using UnityEngine;
namespace Explorer
{
/// <summary>
/// Version-agnostic UnityEngine Input module using Reflection.
/// Version-agnostic Input module using Reflection.
/// </summary>
public static class InputHelper
{
// If Input module failed to load at all
public static bool NO_INPUT;
// Base UnityEngine.Input class
private static Type Input => _input ?? (_input = ReflectionHelpers.GetTypeByName("UnityEngine.Input"));
// If using new InputSystem module
public static bool USING_NEW_INPUT;
// Cached Types
private static Type TInput => _input ?? (_input = ReflectionHelpers.GetTypeByName("UnityEngine.Input"));
private static Type _input;
// Cached member infos
private static Type TKeyboard => _keyboardSys ?? (_keyboardSys = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Keyboard"));
private static Type _keyboardSys;
private static Type TMouse => _mouseSys ?? (_mouseSys = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Mouse"));
private static Type _mouseSys;
private static Type TKey => _key ?? (_key = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Key"));
private static Type _key;
// Cached member infos (new system)
private static PropertyInfo _keyboardCurrent;
private static PropertyInfo _kbItemProp;
private static PropertyInfo _isPressed;
private static PropertyInfo _wasPressedThisFrame;
private static PropertyInfo _mouseCurrent;
private static PropertyInfo _leftButton;
private static PropertyInfo _rightButton;
private static PropertyInfo _position;
private static MethodInfo _readValueMethod;
// Cached member infos (legacy)
private static PropertyInfo _mousePosition;
private static MethodInfo _getKey;
private static MethodInfo _getKeyDown;
@ -25,49 +48,153 @@ namespace Explorer
public static void Init()
{
if (Input == null && !TryManuallyLoadInput())
if (TKeyboard != null || TryManuallyLoadNewInput())
{
NO_INPUT = true;
InitNewInput();
return;
}
// Cache reflection now that we know Input is loaded
if (TInput != null || TryManuallyLoadLegacyInput())
{
InitLegacyInput();
return;
}
_mousePosition = Input.GetProperty("mousePosition");
_getKey = Input.GetMethod("GetKey", new Type[] { typeof(KeyCode) });
_getKeyDown = Input.GetMethod("GetKeyDown", new Type[] { typeof(KeyCode) });
_getMouseButton = Input.GetMethod("GetMouseButton", new Type[] { typeof(int) });
_getMouseButtonDown = Input.GetMethod("GetMouseButtonDown", new Type[] { typeof(int) });
ExplorerCore.LogWarning("Could not find any Input module!");
NO_INPUT = true;
}
#pragma warning disable IDE1006 // Camel-case property (Unity style)
public static Vector3 mousePosition
private static void InitNewInput()
{
ExplorerCore.Log("Initializing new InputSystem support...");
USING_NEW_INPUT = true;
_keyboardCurrent = TKeyboard.GetProperty("current");
_kbItemProp = TKeyboard.GetProperty("Item", new Type[] { TKey });
var btnControl = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Controls.ButtonControl");
_isPressed = btnControl.GetProperty("isPressed");
_wasPressedThisFrame = btnControl.GetProperty("wasPressedThisFrame");
_mouseCurrent = TMouse.GetProperty("current");
_leftButton = TMouse.GetProperty("leftButton");
_rightButton = TMouse.GetProperty("rightButton");
_position = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Pointer")
.GetProperty("position");
_readValueMethod = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.InputControl`1")
.MakeGenericType(typeof(Vector2))
.GetMethod("ReadValue");
}
private static void InitLegacyInput()
{
ExplorerCore.Log("Initializing Legacy Input support...");
_mousePosition = TInput.GetProperty("mousePosition");
_getKey = TInput.GetMethod("GetKey", new Type[] { typeof(KeyCode) });
_getKeyDown = TInput.GetMethod("GetKeyDown", new Type[] { typeof(KeyCode) });
_getMouseButton = TInput.GetMethod("GetMouseButton", new Type[] { typeof(int) });
_getMouseButtonDown = TInput.GetMethod("GetMouseButtonDown", new Type[] { typeof(int) });
}
private static bool TryManuallyLoadNewInput()
{
if (ReflectionHelpers.LoadModule("Unity.InputSystem") && TKeyboard != null)
{
ExplorerCore.Log("Loaded new InputSystem module!");
return true;
}
else
{
return false;
}
}
private static bool TryManuallyLoadLegacyInput()
{
if ((ReflectionHelpers.LoadModule("UnityEngine.InputLegacyModule") || ReflectionHelpers.LoadModule("UnityEngine.CoreModule"))
&& TInput != null)
{
ExplorerCore.Log("Loaded legacy InputModule!");
return true;
}
else
{
return false;
}
}
public static Vector3 MousePosition
{
get
{
if (NO_INPUT) return Vector3.zero;
if (USING_NEW_INPUT)
{
var mouse = _mouseCurrent.GetValue(null, null);
var pos = _position.GetValue(mouse, null);
return (Vector2)_readValueMethod.Invoke(pos, new object[0]);
}
return (Vector3)_mousePosition.GetValue(null, null);
}
}
#pragma warning restore IDE1006
public static bool GetKeyDown(KeyCode key)
{
if (NO_INPUT) return false;
if (USING_NEW_INPUT)
{
var parsed = Enum.Parse(TKey, key.ToString());
var currentKB = _keyboardCurrent.GetValue(null, null);
var actualKey = _kbItemProp.GetValue(currentKB, new object[] { parsed });
return (bool)_wasPressedThisFrame.GetValue(actualKey, null);
}
return (bool)_getKeyDown.Invoke(null, new object[] { key });
}
public static bool GetKey(KeyCode key)
{
if (NO_INPUT) return false;
if (USING_NEW_INPUT)
{
var parsed = Enum.Parse(TKey, key.ToString());
var currentKB = _keyboardCurrent.GetValue(null, null);
var actualKey = _kbItemProp.GetValue(currentKB, new object[] { parsed });
return (bool)_isPressed.GetValue(actualKey, null);
}
return (bool)_getKey.Invoke(null, new object[] { key });
}
/// <param name="btn">1 = left, 2 = middle, 3 = right, etc</param>
/// <param name="btn">0/1 = left, 2 = middle, 3 = right, etc</param>
public static bool GetMouseButtonDown(int btn)
{
if (NO_INPUT) return false;
if (USING_NEW_INPUT)
{
var mouse = _mouseCurrent.GetValue(null, null);
PropertyInfo btnProp;
if (btn < 2) btnProp = _leftButton;
else btnProp = _rightButton;
var actualBtn = btnProp.GetValue(mouse, null);
return (bool)_wasPressedThisFrame.GetValue(actualBtn, null);
}
return (bool)_getMouseButtonDown.Invoke(null, new object[] { btn });
}
@ -75,24 +202,21 @@ namespace Explorer
public static bool GetMouseButton(int btn)
{
if (NO_INPUT) return false;
if (USING_NEW_INPUT)
{
var mouse = _mouseCurrent.GetValue(null, null);
PropertyInfo btnProp;
if (btn < 2) btnProp = _leftButton;
else btnProp = _rightButton;
var actualBtn = btnProp.GetValue(mouse, null);
return (bool)_isPressed.GetValue(actualBtn, null);
}
return (bool)_getMouseButton.Invoke(null, new object[] { btn });
}
private static bool TryManuallyLoadInput()
{
ExplorerCore.Log("UnityEngine.Input is null, trying to load manually....");
if ((ReflectionHelpers.LoadModule("UnityEngine.InputLegacyModule") || ReflectionHelpers.LoadModule("UnityEngine.CoreModule"))
&& Input != null)
{
ExplorerCore.Log("Ok!");
return true;
}
else
{
ExplorerCore.Log("Could not load Input module!");
return false;
}
}
}
}

View File

@ -33,7 +33,7 @@ namespace Explorer
if (!UnityHelpers.MainCamera)
return;
var ray = UnityHelpers.MainCamera.ScreenPointToRay(InputHelper.mousePosition);
var ray = UnityHelpers.MainCamera.ScreenPointToRay(InputHelper.MousePosition);
if (Physics.Raycast(ray, out RaycastHit hit, 1000f))
{
@ -61,7 +61,7 @@ namespace Explorer
{
if (m_objUnderMouseName != "")
{
var pos = InputHelper.mousePosition;
var pos = InputHelper.MousePosition;
var rect = new Rect(
pos.x - (Screen.width / 2), // x
Screen.height - pos.y - 50, // y

View File

@ -38,7 +38,7 @@ namespace Explorer
//var r = GUILayoutUtility.GetLastRect();
var r = Internal_LayoutUtility.GetLastRect();
var mousePos = InputHelper.mousePosition;
var mousePos = InputHelper.MousePosition;
try
{
@ -125,7 +125,7 @@ namespace Explorer
//var r = GUILayoutUtility.GetLastRect();
var r = GUILayoutUtility.GetLastRect();
var mousePos = InputHelper.mousePosition;
var mousePos = InputHelper.MousePosition;
var mouse = GUIUnstrip.ScreenToGUIPoint(new Vector2(mousePos.x, Screen.height - mousePos.y));
if (r.Contains(mouse) && InputHelper.GetMouseButtonDown(0))

View File

@ -189,7 +189,7 @@ namespace Explorer
private static bool RectContainsMouse(Rect rect)
{
var mousePos = InputHelper.mousePosition;
var mousePos = InputHelper.MousePosition;
return rect.Contains(new Vector2(mousePos.x, Screen.height - mousePos.y));
}

View File

@ -19,7 +19,7 @@ namespace Explorer
#else
return GUILayout.TextField(text, options);
#endif
}
}
public static Rect Window(int id, Rect rect, GUI.WindowFunction windowFunc, string title)
{
@ -75,63 +75,50 @@ namespace Explorer
#endif
}
public static bool RepeatButton(string text, params GUILayoutOption[] options)
{
#if CPP
public static bool RepeatButton(string text, params GUILayoutOption[] options)
{
return Internal.DoRepeatButton(GUIContent.Temp(text), GUI.skin.button, options);
}
return Internal.DoRepeatButton(GUIContent.Temp(text), GUI.skin.button, options);
#else
public static bool RepeatButton(string text, params GUILayoutOption[] args)
{
return GUILayout.RepeatButton(text, args);
}
return GUILayout.RepeatButton(text, options);
#endif
#if CPP
public static void BeginArea(Rect screenRect, GUIStyle style)
{
Internal.BeginArea(screenRect, GUIContent.none, style);
}
public static void BeginArea(Rect screenRect, GUIStyle style)
{
#if CPP
Internal.BeginArea(screenRect, GUIContent.none, style);
#else
public static void BeginArea(Rect rect, GUIStyle skin)
{
GUILayout.BeginArea(rect, skin);
}
GUILayout.BeginArea(screenRect, style);
#endif
}
#if CPP
static public void EndArea()
{
Internal.EndArea();
}
#else
public static void EndArea()
{
GUILayout.EndArea();
}
#endif
#if CPP
Internal.EndArea();
#else
GUILayout.EndArea();
#endif
}
public static Vector2 BeginScrollView(Vector2 scroll, params GUILayoutOption[] options)
{
#if CPP
return Internal.BeginScrollView(scroll, options);
#else
return GUILayout.BeginScrollView(scroll, options);
#endif
}
public static void EndScrollView(bool handleScrollWheel = true)
{
#if CPP
Internal.EndScrollView(handleScrollWheel);
}
#else
public static Vector2 BeginScrollView(Vector2 scroll, params GUILayoutOption[] options)
{
return GUILayout.BeginScrollView(scroll, options);
}
public static void EndScrollView()
{
GUILayout.EndScrollView();
}
#endif
}
}
}

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@ -267,7 +267,7 @@ namespace Explorer.UnstripInternals
#endregion
#region Scrolling
#region Scrolling
private static Il2CppSystem.Object GetStateObject(Il2CppSystem.Type type, int controlID)
{
@ -653,7 +653,9 @@ namespace Explorer.UnstripInternals
#endregion
}
public static class UnstripExtensions
#region Extensions
public static class Extensions
{
public static Rect Unstripped_GetLast(this GUILayoutGroup group)
{
@ -670,5 +672,7 @@ namespace Explorer.UnstripInternals
return result;
}
}
#endregion
}
#endif