mirror of
https://github.com/sinai-dev/UnityExplorer.git
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1.8.23
* Fixed an issue in Mono games when the target you are inspecting is destroyed (window would not close as it should). * Cleaned up and refactored the Input support so it's easier to manage.
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@ -1,205 +0,0 @@
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using System;
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using System.Reflection;
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using UnityEngine;
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namespace Explorer
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{
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/// <summary>
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/// Version-agnostic Input module using Reflection.
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/// </summary>
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public static class InputHelper
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{
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// If no Input modules loaded at all
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public static bool NO_INPUT;
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// If using new InputSystem module
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public static bool USING_NEW_INPUT;
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// Cached Types
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private static Type TInput => _input ?? (_input = ReflectionHelpers.GetTypeByName("UnityEngine.Input"));
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private static Type _input;
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private static Type TKeyboard => _keyboard ?? (_keyboard = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Keyboard"));
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private static Type _keyboard;
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private static Type TMouse => _mouse ?? (_mouse = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Mouse"));
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private static Type _mouse;
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private static Type TKey => _key ?? (_key = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Key"));
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private static Type _key;
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// Cached member infos (new system)
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private static PropertyInfo _btnIsPressedProp;
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private static PropertyInfo _btnWasPressedProp;
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private static object CurrentKeyboard => _currentKeyboard ?? (_currentKeyboard = _kbCurrentProp.GetValue(null, null));
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private static object _currentKeyboard;
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private static PropertyInfo _kbCurrentProp;
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private static PropertyInfo _kbIndexer;
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private static object CurrentMouse => _currentMouse ?? (_currentMouse = _mouseCurrentProp.GetValue(null, null));
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private static object _currentMouse;
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private static PropertyInfo _mouseCurrentProp;
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private static object LeftMouseButton => _lmb ?? (_lmb = _leftButtonProp.GetValue(CurrentMouse, null));
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private static object _lmb;
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private static PropertyInfo _leftButtonProp;
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private static object RightMouseButton => _rmb ?? (_rmb = _rightButtonProp.GetValue(CurrentMouse, null));
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private static object _rmb;
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private static PropertyInfo _rightButtonProp;
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private static object MousePositionInfo => _pos ?? (_pos = _positionProp.GetValue(CurrentMouse, null));
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private static object _pos;
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private static PropertyInfo _positionProp;
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private static MethodInfo _readVector2InputMethod;
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// Cached member infos (legacy)
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private static PropertyInfo _mousePositionProp;
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private static MethodInfo _getKeyMethod;
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private static MethodInfo _getKeyDownMethod;
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private static MethodInfo _getMouseButtonMethod;
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private static MethodInfo _getMouseButtonDownMethod;
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public static void Init()
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{
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if (TKeyboard != null || TryLoadModule("Unity.InputSystem", TKeyboard))
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{
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InitNewInput();
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}
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else if (TInput != null || TryLoadModule("UnityEngine.Input", TInput))
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{
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InitLegacyInput();
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}
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else
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{
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ExplorerCore.LogWarning("Could not find any Input module!");
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NO_INPUT = true;
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}
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}
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private static bool TryLoadModule(string dll, Type check) => ReflectionHelpers.LoadModule(dll) && check != null;
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private static void InitNewInput()
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{
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ExplorerCore.Log("Initializing new InputSystem support...");
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USING_NEW_INPUT = true;
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_kbCurrentProp = TKeyboard.GetProperty("current");
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_kbIndexer = TKeyboard.GetProperty("Item", new Type[] { TKey });
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var btnControl = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Controls.ButtonControl");
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_btnIsPressedProp = btnControl.GetProperty("isPressed");
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_btnWasPressedProp = btnControl.GetProperty("wasPressedThisFrame");
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_mouseCurrentProp = TMouse.GetProperty("current");
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_leftButtonProp = TMouse.GetProperty("leftButton");
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_rightButtonProp = TMouse.GetProperty("rightButton");
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_positionProp = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Pointer")
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.GetProperty("position");
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_readVector2InputMethod = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.InputControl`1")
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.MakeGenericType(typeof(Vector2))
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.GetMethod("ReadValue");
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}
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private static void InitLegacyInput()
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{
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ExplorerCore.Log("Initializing Legacy Input support...");
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_mousePositionProp = TInput.GetProperty("mousePosition");
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_getKeyMethod = TInput.GetMethod("GetKey", new Type[] { typeof(KeyCode) });
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_getKeyDownMethod = TInput.GetMethod("GetKeyDown", new Type[] { typeof(KeyCode) });
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_getMouseButtonMethod = TInput.GetMethod("GetMouseButton", new Type[] { typeof(int) });
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_getMouseButtonDownMethod = TInput.GetMethod("GetMouseButtonDown", new Type[] { typeof(int) });
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}
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public static Vector3 MousePosition
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{
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get
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{
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if (NO_INPUT)
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return Vector3.zero;
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if (USING_NEW_INPUT)
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return (Vector2)_readVector2InputMethod.Invoke(MousePositionInfo, new object[0]);
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return (Vector3)_mousePositionProp.GetValue(null, null);
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}
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}
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public static bool GetKeyDown(KeyCode key)
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{
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if (NO_INPUT) return false;
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if (USING_NEW_INPUT)
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{
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var parsedKey = Enum.Parse(TKey, key.ToString());
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var actualKey = _kbIndexer.GetValue(CurrentKeyboard, new object[] { parsedKey });
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return (bool)_btnWasPressedProp.GetValue(actualKey, null);
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}
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return (bool)_getKeyDownMethod.Invoke(null, new object[] { key });
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}
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public static bool GetKey(KeyCode key)
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{
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if (NO_INPUT) return false;
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if (USING_NEW_INPUT)
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{
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var parsed = Enum.Parse(TKey, key.ToString());
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var actualKey = _kbIndexer.GetValue(CurrentKeyboard, new object[] { parsed });
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return (bool)_btnIsPressedProp.GetValue(actualKey, null);
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}
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return (bool)_getKeyMethod.Invoke(null, new object[] { key });
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}
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/// <param name="btn">0 = left, 1 = right, 2 = middle.</param>
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public static bool GetMouseButtonDown(int btn)
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{
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if (NO_INPUT) return false;
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if (USING_NEW_INPUT)
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{
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object actualBtn;
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switch (btn)
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{
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case 0: actualBtn = LeftMouseButton; break;
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case 1: actualBtn = RightMouseButton; break;
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default: throw new NotImplementedException();
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}
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return (bool)_btnWasPressedProp.GetValue(actualBtn, null);
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}
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return (bool)_getMouseButtonDownMethod.Invoke(null, new object[] { btn });
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}
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/// <param name="btn">0 = left, 1 = right, 2 = middle.</param>
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public static bool GetMouseButton(int btn)
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{
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if (NO_INPUT) return false;
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if (USING_NEW_INPUT)
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{
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object actualBtn;
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switch (btn)
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{
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case 0: actualBtn = LeftMouseButton; break;
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case 1: actualBtn = RightMouseButton; break;
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default: throw new NotImplementedException();
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}
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return (bool)_btnIsPressedProp.GetValue(actualBtn, null);
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}
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return (bool)_getMouseButtonMethod.Invoke(null, new object[] { btn });
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}
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}
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}
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