Add ML 0.3.0 build

This commit is contained in:
Sinai 2021-05-23 13:58:26 +10:00
parent e270f205a1
commit eee7d6bcc4
7 changed files with 542 additions and 349 deletions

Binary file not shown.

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@ -7,7 +7,7 @@ using UnityExplorer.Core.Config;
using UnityExplorer.Core;
using UnityExplorer.UI;
using System.Collections;
using HarmonyLib;
namespace UnityExplorer.Core.Input
{

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@ -2,11 +2,24 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Target Name="ILRepacker" AfterTargets="Build">
<!-- Actual merged assemblies -->
<ItemGroup>
<InputAssemblies Include="$(OutputPath)$(AssemblyName).dll" />
<InputAssemblies Include="..\lib\mcs-unity\mcs\bin\Release\mcs.dll" />
<InputAssemblies Include="packages\ini-parser.2.5.2\lib\net20\INIFileParser.dll" />
</ItemGroup>
<!-- MonoMod for MelonLoader 0.3.0 -->
<ItemGroup Condition="'$(IsMelonLoaderLegacy)'=='true'">
<InputAssemblies Include="..\lib\HarmonyX\Harmony\bin\Release\net45\Mono.Cecil.dll" />
<InputAssemblies Include="..\lib\HarmonyX\Harmony\bin\Release\net45\Mono.Cecil.Mdb.dll" />
<InputAssemblies Include="..\lib\HarmonyX\Harmony\bin\Release\net45\Mono.Cecil.Pdb.dll" />
<InputAssemblies Include="..\lib\HarmonyX\Harmony\bin\Release\net45\Mono.Cecil.Rocks.dll" />
<InputAssemblies Include="..\lib\HarmonyX\Harmony\bin\Release\net45\MonoMod.RuntimeDetour.dll" />
<InputAssemblies Include="..\lib\HarmonyX\Harmony\bin\Release\net45\MonoMod.Utils.dll" />
</ItemGroup>
<!-- Required references for ILRepack -->
<ItemGroup>
<ReferenceFolders Include="..\lib\" />
<ReferenceFolders Include="..\lib\HarmonyX\Harmony\bin\Release\net35\" />
@ -15,6 +28,7 @@
<ReferenceFolders Include="..\lib\BepInEx.5\" />
<ReferenceFolders Include="..\lib\MelonLoader\" />
</ItemGroup>
<ILRepack
Parallel="true"
Internalize="true"

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@ -9,11 +9,15 @@ using UnityExplorer.Core;
using UnityExplorer.Core.Config;
using UnityExplorer.Core.Input;
using UnityExplorer.Loader.ML;
#if ML_LEGACY
using Harmony;
#else
using HarmonyLib;
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.UNIVERSAL)]
#endif
[assembly: MelonInfo(typeof(ExplorerMelonMod), ExplorerCore.NAME, ExplorerCore.VERSION, ExplorerCore.AUTHOR)]
[assembly: MelonGame(null, null)]
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.UNIVERSAL)]
[assembly: MelonColor(ConsoleColor.DarkCyan)]
namespace UnityExplorer
@ -67,7 +71,11 @@ namespace UnityExplorer
try
{
var prop = type.GetProperty(property);
#if ML_LEGACY
this.Harmony.Patch(prop.GetSetMethod(), prefix: prefix);
#else
HarmonyInstance.Patch(prop.GetSetMethod(), prefix: prefix);
#endif
}
catch (Exception e)
{

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@ -1,4 +1,7 @@
#if ML
#if !ML_LEGACY // ML 0.3.1+ config handler
using MelonLoader;
using System;
using System.Collections.Generic;
@ -75,4 +78,129 @@ namespace UnityExplorer.Loader.ML
}
}
#else // ML 0.3.0 config handler
using MelonLoader;
using MelonLoader.Tomlyn.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityExplorer.Core;
using UnityExplorer.Core.Config;
namespace UnityExplorer.Loader.ML
{
public class MelonLoaderConfigHandler : ConfigHandler
{
internal const string CTG_NAME = "UnityExplorer";
internal MelonPreferences_Category prefCategory;
public override void Init()
{
prefCategory = MelonPreferences.CreateCategory(CTG_NAME, $"{CTG_NAME} Settings");
try { MelonPreferences.Mapper.RegisterMapper(KeycodeReader, KeycodeWriter); } catch { }
try { MelonPreferences.Mapper.RegisterMapper(AnchorReader, AnchorWriter); } catch { }
}
public override void LoadConfig()
{
foreach (var entry in ConfigManager.ConfigElements)
{
var key = entry.Key;
if (prefCategory.GetEntry(key) is MelonPreferences_Entry)
{
var config = entry.Value;
config.BoxedValue = config.GetLoaderConfigValue();
}
}
}
public override void RegisterConfigElement<T>(ConfigElement<T> config)
{
var entry = prefCategory.CreateEntry(config.Name, config.Value, null, config.IsInternal) as MelonPreferences_Entry<T>;
entry.OnValueChangedUntyped += () =>
{
if ((entry.Value == null && config.Value == null) || config.Value.Equals(entry.Value))
return;
config.Value = entry.Value;
};
}
public override void SetConfigValue<T>(ConfigElement<T> config, T value)
{
if (prefCategory.GetEntry<T>(config.Name) is MelonPreferences_Entry<T> entry)
{
entry.Value = value;
entry.Save();
}
}
public override T GetConfigValue<T>(ConfigElement<T> config)
{
if (prefCategory.GetEntry<T>(config.Name) is MelonPreferences_Entry<T> entry)
return entry.Value;
return default;
}
public override void OnAnyConfigChanged()
{
}
public override void SaveConfig()
{
MelonPreferences.Save();
}
// Enum config handlers
public static KeyCode KeycodeReader(TomlObject value)
{
try
{
KeyCode kc = (KeyCode)Enum.Parse(typeof(KeyCode), (value as TomlString).Value);
if (kc == default)
throw new Exception();
return kc;
}
catch
{
return KeyCode.F7;
}
}
public static TomlObject KeycodeWriter(KeyCode value)
{
return MelonPreferences.Mapper.ToToml(value.ToString());
}
public static UI.UIManager.VerticalAnchor AnchorReader(TomlObject value)
{
try
{
return (UI.UIManager.VerticalAnchor)Enum.Parse(typeof(UI.UIManager.VerticalAnchor), (value as TomlString).Value);
}
catch
{
return UI.UIManager.VerticalAnchor.Top;
}
}
public static TomlObject AnchorWriter(UI.UIManager.VerticalAnchor anchor)
{
return MelonPreferences.Mapper.ToToml(anchor.ToString());
}
}
}
#endif
#endif

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@ -1,352 +1,377 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Release_ML_Cpp</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
<DefineConstants>
</DefineConstants>
<IsCpp>false</IsCpp>
<IsBepInEx>false</IsBepInEx>
<IsMelonLoader>false</IsMelonLoader>
<IsStandalone>false</IsStandalone>
<DebugSymbols>false</DebugSymbols>
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x64</PlatformTarget>
<Prefer32Bit>false</Prefer32Bit>
<RootNamespace>UnityExplorer</RootNamespace>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<!-- CONFIGURATIONS -->
<!-- ML IL2CPP -->
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_ML_Cpp|AnyCPU' ">
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<OutputPath>..\Release\UnityExplorer.MelonLoader.Il2Cpp\</OutputPath>
<DefineConstants>CPP,ML</DefineConstants>
<AssemblyName>UnityExplorer.ML.IL2CPP</AssemblyName>
<IsCpp>true</IsCpp>
<IsMelonLoader>true</IsMelonLoader>
</PropertyGroup>
<!-- ML MONO -->
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_ML_Mono|AnyCPU' ">
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<OutputPath>..\Release\UnityExplorer.MelonLoader.Mono\</OutputPath>
<DefineConstants>MONO,ML</DefineConstants>
<AssemblyName>UnityExplorer.ML.Mono</AssemblyName>
<Prefer32Bit>false</Prefer32Bit>
<IsCpp>false</IsCpp>
<IsMelonLoader>true</IsMelonLoader>
</PropertyGroup>
<!-- BEPINEX IL2CPP -->
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_BIE_Cpp|AnyCPU' ">
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<OutputPath>..\Release\UnityExplorer.BepInEx.Il2Cpp\</OutputPath>
<DefineConstants>CPP,BIE,BIE6</DefineConstants>
<AssemblyName>UnityExplorer.BIE.IL2CPP</AssemblyName>
<IsCpp>true</IsCpp>
<IsBepInEx>true</IsBepInEx>
</PropertyGroup>
<!-- BEPINEX 6 MONO -->
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_BIE6_Mono|AnyCPU' ">
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<OutputPath>..\Release\UnityExplorer.BepInEx6.Mono\</OutputPath>
<DefineConstants>MONO,BIE,BIE6</DefineConstants>
<AssemblyName>UnityExplorer.BIE6.Mono</AssemblyName>
<IsCpp>false</IsCpp>
<IsBepInEx>true</IsBepInEx>
</PropertyGroup>
<!-- BEPINEX 5 MONO -->
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release_BIE5_Mono|AnyCPU'">
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<OutputPath>..\Release\UnityExplorer.BepInEx5.Mono\</OutputPath>
<DefineConstants>MONO,BIE,BIE5</DefineConstants>
<AssemblyName>UnityExplorer.BIE5.Mono</AssemblyName>
<IsCpp>false</IsCpp>
<IsBepInEx>true</IsBepInEx>
</PropertyGroup>
<!-- STANDALONE IL2CPP -->
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release_STANDALONE_Mono|AnyCPU'">
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<OutputPath>..\Release\UnityExplorer.Standalone.Mono\</OutputPath>
<DefineConstants>MONO,STANDALONE</DefineConstants>
<AssemblyName>UnityExplorer.STANDALONE.Mono</AssemblyName>
<IsCpp>false</IsCpp>
<IsStandalone>true</IsStandalone>
</PropertyGroup>
<!-- STANDALONE MONO -->
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release_STANDALONE_Cpp|AnyCPU'">
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<OutputPath>..\Release\UnityExplorer.Standalone.Il2Cpp\</OutputPath>
<DefineConstants>CPP,STANDALONE</DefineConstants>
<AssemblyName>UnityExplorer.STANDALONE.IL2CPP</AssemblyName>
<IsCpp>true</IsCpp>
<IsStandalone>true</IsStandalone>
</PropertyGroup>
<!-- Global refs, Mono and Il2Cpp -->
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="mcs">
<HintPath>..\lib\mcs-unity\mcs\bin\Release\mcs.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="INIFileParser, Version=2.5.2.0, Culture=neutral, PublicKeyToken=79af7b307b65cf3c, processorArchitecture=MSIL">
<HintPath>packages\ini-parser.2.5.2\lib\net20\INIFileParser.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- MelonLoader refs -->
<ItemGroup Condition="'$(IsMelonLoader)'=='true'">
<Reference Include="MelonLoader">
<HintPath>..\lib\MelonLoader\MelonLoader.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- BepInEx universal refs -->
<ItemGroup Condition="'$(IsBepInEx)'=='true'">
<Reference Include="0Harmony">
<HintPath>..\lib\HarmonyX\Harmony\bin\Release\net35\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- BepInEx 5 Mono refs -->
<ItemGroup Condition="'$(IsBepInEx)|$(IsCpp)|$(Configuration)'=='true|false|Release_BIE5_Mono'">
<Reference Include="BepInEx">
<HintPath>..\lib\BepInEx.5\BepInEx.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- BepInEx 6 Mono refs -->
<ItemGroup Condition="'$(IsBepInEx)|$(IsCpp)|$(Configuration)'=='true|false|Release_BIE6_Mono'">
<Reference Include="BepInEx">
<HintPath>..\lib\BepInEx.6.Mono\BepInEx.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BepInEx.Unity">
<HintPath>..\lib\BepInEx.6.Mono\BepInEx.Unity.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- BepInEx Il2Cpp refs -->
<ItemGroup Condition="'$(IsBepInEx)|$(IsCpp)'=='true|true'">
<Reference Include="BepInEx">
<HintPath>..\lib\BepInEx.6.IL2CPP\BepInEx.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BepInEx.IL2CPP">
<HintPath>..\lib\BepInEx.6.IL2CPP\BepInEx.IL2CPP.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- Standalone refs -->
<ItemGroup Condition="'$(IsStandalone)'=='true'">
<Reference Include="0Harmony">
<HintPath>..\lib\HarmonyX\Harmony\bin\Release\net35\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- Mono refs -->
<ItemGroup Condition="'$(IsCpp)'=='false'">
<Reference Include="UnityEngine">
<HintPath>..\lib\mono\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\lib\mono\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- Il2Cpp refs -->
<ItemGroup Condition="'$(IsCpp)'=='true'">
<Reference Include="UnhollowerBaseLib">
<HintPath>..\lib\Il2CppAssemblyUnhollower\UnhollowerBaseLib\bin\Release\net4.7.2\UnhollowerBaseLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>..\lib\unhollowed\Il2Cppmscorlib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2CppSystem.Core">
<HintPath>..\lib\unhollowed\Il2CppSystem.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\lib\unhollowed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\lib\unhollowed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>..\lib\unhollowed\UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>..\lib\unhollowed\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\lib\unhollowed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>..\lib\unhollowed\UnityEngine.UIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>..\lib\unhollowed\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Core\Config\InternalConfigHandler.cs" />
<Compile Include="UI\CacheObject\CacheConfigEntry.cs" />
<Compile Include="UI\CacheObject\Views\CacheConfigCell.cs" />
<Compile Include="UI\CSConsole\CSAutoCompleter.cs" />
<Compile Include="UI\CSConsole\LexerBuilder.cs" />
<Compile Include="UI\CSConsole\Lexers\CommentLexer.cs" />
<Compile Include="UI\CSConsole\Lexers\KeywordLexer.cs" />
<Compile Include="UI\CSConsole\Lexers\Lexer.cs" />
<Compile Include="UI\CSConsole\Lexers\NumberLexer.cs" />
<Compile Include="UI\CSConsole\Lexers\StringLexer.cs" />
<Compile Include="UI\CSConsole\Lexers\SymbolLexer.cs" />
<Compile Include="UI\CSConsole\ScriptEvaluator.cs" />
<Compile Include="UI\CSConsole\ScriptInteraction.cs" />
<Compile Include="Core\ExplorerBehaviour.cs" />
<Compile Include="Core\Reflection\Extensions.cs" />
<Compile Include="Core\Reflection\Il2CppReflection.cs" />
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<Compile Include="Core\Utility\MiscUtility.cs" />
<Compile Include="Core\Utility\ParseUtility.cs" />
<Compile Include="UI\Inspectors\GameObjectWidgets\ComponentCell.cs" />
<Compile Include="UI\Inspectors\GameObjectWidgets\ComponentList.cs" />
<Compile Include="UI\Inspectors\GameObjectWidgets\GameObjectControls.cs" />
<Compile Include="UI\Inspectors\InspectUnderMouse.cs" />
<Compile Include="UI\CSConsole\ConsoleController.cs" />
<Compile Include="UI\CacheObject\CacheField.cs" />
<Compile Include="UI\CacheObject\CacheKeyValuePair.cs" />
<Compile Include="UI\CacheObject\CacheListEntry.cs" />
<Compile Include="UI\CacheObject\CacheMember.cs" />
<Compile Include="UI\CacheObject\CacheMethod.cs" />
<Compile Include="UI\CacheObject\CacheObjectBase.cs" />
<Compile Include="UI\CacheObject\CacheProperty.cs" />
<Compile Include="UI\CacheObject\Views\CacheKeyValuePairCell.cs" />
<Compile Include="UI\CacheObject\Views\CacheListEntryCell.cs" />
<Compile Include="UI\CacheObject\Views\CacheMemberCell.cs" />
<Compile Include="UI\CacheObject\Views\CacheObjectCell.cs" />
<Compile Include="UI\CacheObject\Views\EvaluateWidget.cs" />
<Compile Include="UI\Inspectors\GameObjectInspector.cs" />
<Compile Include="UI\CacheObject\ICacheObjectController.cs" />
<Compile Include="UI\Inspectors\InspectorManager.cs" />
<Compile Include="UI\Inspectors\InspectorTab.cs" />
<Compile Include="UI\Inspectors\InspectorBase.cs" />
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<Compile Include="UI\IValues\InteractiveDictionary.cs" />
<Compile Include="UI\IValues\InteractiveEnum.cs" />
<Compile Include="UI\IValues\InteractiveList.cs" />
<Compile Include="UI\IValues\InteractiveString.cs" />
<Compile Include="UI\IValues\InteractiveValue.cs" />
<Compile Include="UI\Inspectors\ReflectionInspector.cs" />
<Compile Include="UI\IValues\InteractiveValueStruct.cs" />
<Compile Include="UI\Models\InputFieldRef.cs" />
<Compile Include="UI\ObjectPool\IPooledObject.cs" />
<Compile Include="UI\ObjectPool\Pool.cs" />
<Compile Include="UI\Panels\LogPanel.cs" />
<Compile Include="UI\Panels\CSConsolePanel.cs" />
<Compile Include="Core\Utility\IOUtility.cs" />
<Compile Include="UI\Panels\OptionsPanel.cs" />
<Compile Include="UI\Widgets\AutoComplete\ISuggestionProvider.cs" />
<Compile Include="UI\Widgets\AutoComplete\Suggestion.cs" />
<Compile Include="Core\Config\ConfigElement.cs" />
<Compile Include="Core\Config\ConfigHandler.cs" />
<Compile Include="Core\Config\ConfigManager.cs" />
<Compile Include="Core\Config\IConfigElement.cs" />
<Compile Include="Core\Input\CursorUnlocker.cs" />
<Compile Include="Core\Input\IHandleInput.cs" />
<Compile Include="Core\Input\InputManager.cs" />
<Compile Include="Core\Input\InputSystem.cs" />
<Compile Include="Core\Input\LegacyInput.cs" />
<Compile Include="Core\Input\NoInput.cs" />
<Compile Include="Core\Reflection\ReflectionUtility.cs" />
<Compile Include="Core\Runtime\Il2Cpp\AssetBundle.cs" />
<Compile Include="Core\Runtime\Il2Cpp\ICallManager.cs" />
<Compile Include="Core\Runtime\Il2Cpp\Il2CppCoroutine.cs" />
<Compile Include="Core\Runtime\Il2Cpp\Il2CppProvider.cs" />
<Compile Include="Core\Runtime\Il2Cpp\Il2CppTextureUtil.cs" />
<Compile Include="Core\Runtime\Mono\MonoProvider.cs" />
<Compile Include="Core\Runtime\Mono\MonoTextureUtil.cs" />
<Compile Include="Core\Runtime\RuntimeContext.cs" />
<Compile Include="Core\Runtime\RuntimeProvider.cs" />
<Compile Include="Core\Runtime\TextureUtilProvider.cs" />
<Compile Include="Core\SceneHandler.cs" />
<Compile Include="UI\ObjectExplorer\SearchProvider.cs" />
<Compile Include="Core\Tests\TestClass.cs" />
<Compile Include="Core\Utility\UnityHelpers.cs" />
<Compile Include="ExplorerCore.cs" />
<Compile Include="Loader\BIE\BepInExConfigHandler.cs" />
<Compile Include="Loader\BIE\ExplorerBepInPlugin.cs" />
<Compile Include="Loader\IExplorerLoader.cs" />
<Compile Include="Loader\ML\ExplorerMelonMod.cs" />
<Compile Include="Loader\ML\MelonLoaderConfigHandler.cs" />
<Compile Include="Loader\STANDALONE\ExplorerStandalone.cs" />
<Compile Include="Loader\STANDALONE\StandaloneConfigHandler.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="UI\Models\UIBehaviourModel.cs" />
<Compile Include="UI\Models\UIModel.cs" />
<Compile Include="UI\Panels\UIPanel.cs" />
<Compile Include="UI\Panels\InspectorPanel.cs" />
<Compile Include="UI\Panels\ObjectExplorerPanel.cs" />
<Compile Include="UI\UIFactory.cs" />
<Compile Include="UI\UIManager.cs" />
<Compile Include="UI\Panels\PanelDragger.cs" />
<Compile Include="Core\Utility\SignatureHighlighter.cs" />
<Compile Include="Core\Utility\ToStringUtility.cs" />
<Compile Include="UI\Widgets\AutoComplete\AutoCompleteModal.cs" />
<Compile Include="UI\Widgets\AutoComplete\TypeCompleter.cs" />
<Compile Include="UI\Models\ButtonRef.cs" />
<Compile Include="UI\ObjectExplorer\ObjectSearch.cs" />
<Compile Include="UI\ObjectExplorer\SceneExplorer.cs" />
<Compile Include="UI\Widgets\ScrollPool\DataHeightCache.cs" />
<Compile Include="UI\Widgets\ScrollPool\ICell.cs" />
<Compile Include="UI\Widgets\ScrollPool\ICellPoolDataSource.cs" />
<Compile Include="UI\Widgets\ScrollPool\ScrollPool.cs" />
<Compile Include="UI\Widgets\ScrollPool\UIExtensions.cs" />
<Compile Include="UI\Widgets\InputFieldScroller.cs" />
<Compile Include="UI\Widgets\ButtonList\ButtonCell.cs" />
<Compile Include="UI\Widgets\ButtonList\ButtonListHandler.cs" />
<Compile Include="UI\Widgets\AutoSliderScrollbar.cs" />
<Compile Include="UI\Widgets\TransformTree\CachedTransform.cs" />
<Compile Include="UI\Widgets\TransformTree\TransformCell.cs" />
<Compile Include="UI\Widgets\TransformTree\TransformTree.cs" />
<EmbeddedResource Include="Resources\*" />
</ItemGroup>
<ItemGroup>
<None Include="ILRepack.targets" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets" Condition="Exists('packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
<Configuration Condition=" '$(Configuration)' == '' ">Release_ML_Cpp</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
<DefineConstants>
</DefineConstants>
<IsCpp>false</IsCpp>
<IsBepInEx>false</IsBepInEx>
<IsMelonLoader>false</IsMelonLoader>
<IsStandalone>false</IsStandalone>
<DebugSymbols>false</DebugSymbols>
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x64</PlatformTarget>
<Prefer32Bit>false</Prefer32Bit>
<RootNamespace>UnityExplorer</RootNamespace>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<Error Condition="!Exists('packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets'))" />
</Target>
<!-- CONFIGURATIONS -->
<!-- ML IL2CPP -->
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<ItemGroup>
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<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
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<Reference Include="MelonLoader">
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<Private>False</Private>
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<Reference Include="MelonLoader">
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<Private>False</Private>
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<Reference Include="Il2Cppmscorlib">
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<Private>False</Private>
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<Reference Include="Il2CppSystem.Core">
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<Private>False</Private>
</Reference>
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<Private>False</Private>
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<Reference Include="UnityEngine.CoreModule">
<HintPath>..\lib\unhollowed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
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<Reference Include="UnityEngine.PhysicsModule">
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<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>..\lib\unhollowed\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\lib\unhollowed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
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<Reference Include="UnityEngine.UIModule">
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<Private>False</Private>
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<Reference Include="UnityEngine.IMGUIModule">
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<Private>False</Private>
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<Compile Include="UI\CSConsole\LexerBuilder.cs" />
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View File

@ -18,6 +18,8 @@ Global
Release_BIE6_Mono|Any CPU = Release_BIE6_Mono|Any CPU
Release_ML_Cpp|Any CPU = Release_ML_Cpp|Any CPU
Release_ML_Mono|Any CPU = Release_ML_Mono|Any CPU
Release_MLLegacy_Cpp|Any CPU = Release_MLLegacy_Cpp|Any CPU
Release_MLLegacy_Mono|Any CPU = Release_MLLegacy_Mono|Any CPU
Release_STANDALONE_Cpp|Any CPU = Release_STANDALONE_Cpp|Any CPU
Release_STANDALONE_Mono|Any CPU = Release_STANDALONE_Mono|Any CPU
EndGlobalSection
@ -32,6 +34,10 @@ Global
{F2D7872C-5D4D-49EB-A656-C3D496DB4204}.Release_ML_Cpp|Any CPU.Build.0 = Release|Any CPU
{F2D7872C-5D4D-49EB-A656-C3D496DB4204}.Release_ML_Mono|Any CPU.ActiveCfg = Release|Any CPU
{F2D7872C-5D4D-49EB-A656-C3D496DB4204}.Release_ML_Mono|Any CPU.Build.0 = Release|Any CPU
{F2D7872C-5D4D-49EB-A656-C3D496DB4204}.Release_MLLegacy_Cpp|Any CPU.ActiveCfg = Release_MLLegacy_Cpp|Any CPU
{F2D7872C-5D4D-49EB-A656-C3D496DB4204}.Release_MLLegacy_Cpp|Any CPU.Build.0 = Release_MLLegacy_Cpp|Any CPU
{F2D7872C-5D4D-49EB-A656-C3D496DB4204}.Release_MLLegacy_Mono|Any CPU.ActiveCfg = Release_MLLegacy_Mono|Any CPU
{F2D7872C-5D4D-49EB-A656-C3D496DB4204}.Release_MLLegacy_Mono|Any CPU.Build.0 = Release_MLLegacy_Mono|Any CPU
{F2D7872C-5D4D-49EB-A656-C3D496DB4204}.Release_STANDALONE_Cpp|Any CPU.ActiveCfg = Release|Any CPU
{F2D7872C-5D4D-49EB-A656-C3D496DB4204}.Release_STANDALONE_Cpp|Any CPU.Build.0 = Release|Any CPU
{F2D7872C-5D4D-49EB-A656-C3D496DB4204}.Release_STANDALONE_Mono|Any CPU.ActiveCfg = Release|Any CPU
@ -46,6 +52,10 @@ Global
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_ML_Cpp|Any CPU.Build.0 = Release|Any CPU
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_ML_Mono|Any CPU.ActiveCfg = Release|Any CPU
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_ML_Mono|Any CPU.Build.0 = Release|Any CPU
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_MLLegacy_Cpp|Any CPU.ActiveCfg = Release_MLLegacy_Cpp|Any CPU
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_MLLegacy_Cpp|Any CPU.Build.0 = Release_MLLegacy_Cpp|Any CPU
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_MLLegacy_Mono|Any CPU.ActiveCfg = Release_MLLegacy_Mono|Any CPU
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_MLLegacy_Mono|Any CPU.Build.0 = Release_MLLegacy_Mono|Any CPU
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_STANDALONE_Cpp|Any CPU.ActiveCfg = Release|Any CPU
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_STANDALONE_Cpp|Any CPU.Build.0 = Release|Any CPU
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_STANDALONE_Mono|Any CPU.ActiveCfg = Release|Any CPU
@ -60,6 +70,10 @@ Global
{E4989E4C-0875-4528-9031-08E2C0E70103}.Release_ML_Cpp|Any CPU.Build.0 = Release|Any CPU
{E4989E4C-0875-4528-9031-08E2C0E70103}.Release_ML_Mono|Any CPU.ActiveCfg = Release|Any CPU
{E4989E4C-0875-4528-9031-08E2C0E70103}.Release_ML_Mono|Any CPU.Build.0 = Release|Any CPU
{E4989E4C-0875-4528-9031-08E2C0E70103}.Release_MLLegacy_Cpp|Any CPU.ActiveCfg = Release_MLLegacy_Cpp|x64
{E4989E4C-0875-4528-9031-08E2C0E70103}.Release_MLLegacy_Cpp|Any CPU.Build.0 = Release_MLLegacy_Cpp|x64
{E4989E4C-0875-4528-9031-08E2C0E70103}.Release_MLLegacy_Mono|Any CPU.ActiveCfg = Release_MLLegacy_Mono|x64
{E4989E4C-0875-4528-9031-08E2C0E70103}.Release_MLLegacy_Mono|Any CPU.Build.0 = Release_MLLegacy_Mono|x64
{E4989E4C-0875-4528-9031-08E2C0E70103}.Release_STANDALONE_Cpp|Any CPU.ActiveCfg = Release|Any CPU
{E4989E4C-0875-4528-9031-08E2C0E70103}.Release_STANDALONE_Cpp|Any CPU.Build.0 = Release|Any CPU
{E4989E4C-0875-4528-9031-08E2C0E70103}.Release_STANDALONE_Mono|Any CPU.ActiveCfg = Release|Any CPU
@ -74,6 +88,10 @@ Global
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_ML_Cpp|Any CPU.Build.0 = Release_ML_Cpp|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_ML_Mono|Any CPU.ActiveCfg = Release_ML_Mono|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_ML_Mono|Any CPU.Build.0 = Release_ML_Mono|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_MLLegacy_Cpp|Any CPU.ActiveCfg = Release_MLLegacy_Cpp|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_MLLegacy_Cpp|Any CPU.Build.0 = Release_MLLegacy_Cpp|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_MLLegacy_Mono|Any CPU.ActiveCfg = Release_MLLegacy_Mono|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_MLLegacy_Mono|Any CPU.Build.0 = Release_MLLegacy_Mono|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_STANDALONE_Cpp|Any CPU.ActiveCfg = Release_STANDALONE_Cpp|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_STANDALONE_Cpp|Any CPU.Build.0 = Release_STANDALONE_Cpp|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_STANDALONE_Mono|Any CPU.ActiveCfg = Release_STANDALONE_Mono|Any CPU