3.1.6 - don't bother setting pixelPerfect on canvas

This commit is contained in:
Sinai 2021-01-14 17:46:32 +11:00
parent 58d60a10d4
commit fdfaaadd89
3 changed files with 4 additions and 4 deletions

View File

@ -16,7 +16,7 @@ namespace UnityExplorer
public class ExplorerCore
{
public const string NAME = "UnityExplorer";
public const string VERSION = "3.1.5";
public const string VERSION = "3.1.6";
public const string AUTHOR = "Sinai";
public const string GUID = "com.sinai.unityexplorer";

View File

@ -166,7 +166,7 @@ namespace UnityExplorer.UI
canvas.renderMode = RenderMode.ScreenSpaceCamera;
canvas.referencePixelsPerUnit = 100;
canvas.sortingOrder = 999;
canvas.pixelPerfect = false;
//canvas.pixelPerfect = false;
CanvasScaler scaler = rootObj.AddComponent<CanvasScaler>();
scaler.referenceResolution = new Vector2(1920, 1080);

View File

@ -25,9 +25,9 @@
<Prefer32Bit>false</Prefer32Bit>
<RootNamespace>UnityExplorer</RootNamespace>
<!-- Set this to the BepInEx Il2Cpp Game folder, without the ending '\' character. -->
<BIECppGameFolder>D:\source\Unity Projects\Test\_BUILD</BIECppGameFolder>
<BIECppGameFolder>E:\source\Unity Projects\Test\_BUILD</BIECppGameFolder>
<!-- Set this to the MelonLoader Il2Cpp Game folder, without the ending '\' character. -->
<MLCppGameFolder>D:\source\Unity Projects\Test\_BUILD</MLCppGameFolder>
<MLCppGameFolder>E:\source\Unity Projects\Test\_BUILD</MLCppGameFolder>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>