sinaioutlander
bb46d77a02
3.0.3
...
* Fixed not being able to set values on Enums
* [MONO] Fixed an issue where GameObjects in no scene (a Resource/Asset) would display nothing for their scene name, instead of "None (Resource/Asset)".
* Some UI layout cleanups and fixes, the Child/Component lists on the GameObject inspector should now expand to fill available height.
2020-11-22 18:22:57 +11:00
sinaioutlander
8acc85061d
InteractiveBool, Il2Cpp>Mono type dict cache, some UI fixes
2020-11-16 00:50:06 +11:00
sinaioutlander
41f0b0ed55
Implemented Interactive List/Dictionary support (todo IL2CPP)
2020-11-15 21:11:43 +11:00
sinaioutlander
2819ced303
Finished argument inputs for Method/Props, some UI cleanups and fixes
2020-11-14 19:51:16 +11:00
sinaioutlander
60580c8183
some UI cleanups
2020-11-14 00:46:26 +11:00
sinaioutlander
eb693eceb5
add AddListener helper for IL2CPP, cleanup some unity extensions
2020-11-13 23:14:57 +11:00
sinaioutlander
dc449d4a1e
DebugConsole save log on quit, some work on CacheObjects, fix missing-material issue on games without default UI Shader
2020-11-12 20:31:08 +11:00
sinaioutlander
a7f86227fb
various improvements to reflection inspector and C# console
2020-11-12 16:15:41 +11:00
sinaioutlander
e4d38af4f5
Lots of fixes, everything basically done except Reflection Inspector
2020-11-11 20:16:43 +11:00
sinaioutlander
70a1570441
cleanup and refactor C# lexer classes
2020-11-11 00:16:01 +11:00
sinaioutlander
f87b06989d
Removed TextMeshPro dependency, using only vanilla UI now. Also fixes for games which dont ship with Default UI Shader.
2020-11-10 20:18:14 +11:00
sinaioutlander
d038d13867
lots...
...
* Created a TMP AssetBundle for games which don't have the default TextMeshPro Resources package. This also allows us to use a custom monospace font for the Console and Debug window.
* Unstripped the AssetBundle class (just the stuff we need)
* Finished Search Page
* Finished Options Page (very simple)
* Various refactoring and restructuring of the project
* cleanups
2020-11-08 21:04:41 +11:00
sinaioutlander
2efc3f6578
Finish GameObject Inspector, start Search page, some other UI changes/fixes
2020-11-06 20:42:16 +11:00
sinaioutlander
e175e9c438
refactor
2020-11-05 17:33:04 +11:00
sinaioutlander
a46bc11e42
more progress, GameObject inspector almost done
2020-11-03 20:59:13 +11:00
sinaioutlander
b9b5d721c8
GameObject inspector taking shape
2020-11-02 20:48:53 +11:00
sinaioutlander
b5b3e90b09
A little bit of work on Inspectors, fixed a few issues in Mono/BepInEx builds
2020-10-28 20:52:40 +11:00
sinaioutlander
ff684d4d4b
Finished scene explorer, lots of cleanups. Inspector and Search left now.
2020-10-28 06:39:26 +11:00
sinaioutlander
fd950e2aef
finished C# Console and Debug Console, starting work on Scene Explorer
2020-10-27 00:54:08 +11:00
sinaioutlander
648ac941df
developed new C# console
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Derived heavily from notepad++ and Unity In-Game Code Editor, work will be done to refactor and strip down the code, most of it is unnecessary for our needs anyway. Temporary credit to IGCE for most of it.
2020-10-25 20:57:34 +11:00
sinaioutlander
0d4b4dc826
Debug console basically finished and working (using TMP now)
2020-10-24 20:18:42 +11:00
sinaioutlander
25747503cc
Implemented PageHandler proof of concept, fixed something with scrollviews
2020-10-24 00:41:55 +11:00
sinaioutlander
2da293ab21
A bit more progress, got a good framework for the UI going now.
2020-10-23 19:55:02 +11:00
sinaioutlander
88cbd0e970
cleaned up the resizer, fixed a mistake in UIFactory
2020-10-23 02:56:22 +11:00
sinaioutlander
17ee92479c
Update UIFactory.cs
2020-10-23 01:52:55 +11:00
sinaioutlander
508ca27ec2
some early steps remaking the GUI with UnityEngine.UI, working in all tested game so far
2020-10-23 01:50:33 +11:00