Commit Graph

43 Commits

Author SHA1 Message Date
12cd718f12 3.1.12: store Il2CppToMonoType key as string AssemblyQualifiedName instead of Type object 2021-03-04 01:44:34 +11:00
d4dac58fc8 Fix for deobfuscated unhollowed types not being properly resolved 2021-02-20 19:39:19 +11:00
d181c0bee9 Improved Enumerable and Dictionary enumeration in IL2CPP 2020-12-07 22:22:03 +11:00
c38155ab04 Fix for InputSystem in 3.0.0 (temp fix for il2cpp) 2020-11-20 17:12:40 +11:00
97dbecaa2a Made instance inspector helper (owner gameobject/name), force loading unhollowed Assembly-CSharp on game start 2020-11-19 16:47:18 +11:00
91d5fc284f almost done, just interactive unity structs and a few minor things to finish off. 2020-11-16 21:21:04 +11:00
8acc85061d InteractiveBool, Il2Cpp>Mono type dict cache, some UI fixes 2020-11-16 00:50:06 +11:00
2819ced303 Finished argument inputs for Method/Props, some UI cleanups and fixes 2020-11-14 19:51:16 +11:00
eedb7dd76f starting reflection inspector filters, some fixes 2020-11-13 21:39:25 +11:00
bc113e9093 A few important fixes
* Reflection on Il2CppSystem-namespace instances has been fixed
* Type/Value Syntax highlighting generalized and improved globally
* Scene changes now refresh the scene-picker dropdown
* probably other minor stuff too
2020-11-13 18:46:36 +11:00
a7f86227fb various improvements to reflection inspector and C# console 2020-11-12 16:15:41 +11:00
e175e9c438 refactor 2020-11-05 17:33:04 +11:00
a46bc11e42 more progress, GameObject inspector almost done 2020-11-03 20:59:13 +11:00
ff684d4d4b Finished scene explorer, lots of cleanups. Inspector and Search left now. 2020-10-28 06:39:26 +11:00
508ca27ec2 some early steps remaking the GUI with UnityEngine.UI, working in all tested game so far 2020-10-23 01:50:33 +11:00
3c964cfef9 2.0.7
* More unstripping fixes. Explorer now works 100% on a blank Unity project (so should therefore work on any Unity game, regardless of stripping).
* Some cleanups
2020-10-18 21:41:04 +11:00
184b037523 Update ReflectionHelpers.cs 2020-10-18 04:46:50 +11:00
a49a918790 faster il2cpp cast, a few cleanups 2020-10-18 04:39:50 +11:00
bc0ad5eab6 refactored icalls using icall helper 2020-10-16 19:40:01 +11:00
f1c3771c24 2.0.0
lots, see release description
2020-10-08 06:15:42 +11:00
dab7ecd441 Cleanups and refactorings, and some small UI fixes 2020-09-29 05:40:06 +10:00
b550356f14 1.8.0, merging Mono and Il2Cpp builds, adding BepInEx support
* Project renamed to Explorer to reflect the new scope
* Merged Mono and Il2Cpp builds
* Merged BepInEx and MelonLoader builds
* Some minor changes to accommodate for this
* The release DLL and the config file now use "Explorer" in place of "CppExplorer" for file and folder names
2020-09-27 22:04:23 +10:00
2006a9ea76 Faster non-generic Il2Cpp casting 2020-09-21 22:45:33 +10:00
643bb4519c Remove and sort usings 2020-09-18 18:38:11 +10:00
5d58993b07 1.7.31
* Added support for Il2Cpp Hashtable (non-generic Dict)
* Dictionaries should now display CacheOther values better (smaller buttons)
* Cleaned up and improved some of CacheDictionary performance
2020-09-15 17:38:10 +10:00
9bb3c77bae 1.7.3
* Reverted some unstrip fixes from 1.7.2 because it was causing more problems than it solved.
2020-09-14 20:25:38 +10:00
653b4a2304 Fix BeginVertical and BeginHorizontal 2020-09-13 23:16:12 +10:00
fbf9859e0f Fix for GUILayout.BeginArea unstrip and UnityEngine.SystemClock unstrip
and remove some old comments
2020-09-13 17:11:15 +10:00
8d648fec43 1.6.9
* Fix for games where patching Cursor methods fails.
* Added backup attempt for loading Cursor module if not present.
* HashSet collections are now supported by CacheList
* try/catch for loading Mod Config
2020-09-11 18:53:17 +10:00
835a81765e Add support for Hashset, add try/catch for loading settings 2020-09-11 00:17:13 +10:00
38aafa7e5b 1.6.4
* Fix for games which do not load InputModule on startup. CppExplorer will now try to load the module itself.
* Cleanups
2020-09-08 17:07:10 +10:00
4bb0811b2c 1.6.3
* Merged the two builds into one, there is now only one release. Using Reflection for UnityEngine.Input
* A few small fixes and cleanups
2020-09-08 06:21:45 +10:00
72d31eaa64 1.6.1
* Fix for when inspected object gets destroyed
* Fix for displaying Dictionaries/Lists nested inside a Dictionary
* Cleanups
2020-09-07 17:05:37 +10:00
692a37635e 1.5.9
* Added beta support for Dictionaries. Should work fine for simple dictionaries, may be janky or broken for more complex ones (eg. Dicts nested inside a Dict).
* Fixed a bug with Lists of primitive values.
2020-09-06 21:33:09 +10:00
2f3b779199 1.5.1
* Added support for Properties with an index parameter on the Reflection Window (ie. "this[index]")
* Fixed a crash that occured when inspecting Il2CppSystem.Type objects
* Back-end cleanups
2020-09-01 18:03:44 +10:00
d8688193d5 1.4.7
* Added support for Il2Cpp IList objects
* Improved support for Lists in general, they should now work better.
2020-08-31 18:23:19 +10:00
0fd382c1f6 1.4.5 finalize and release 2020-08-30 23:29:37 +10:00
92fe1dc704 1.4.5 (pre-release)
* Added MethodInfo support for basic methods with no arguments.
* Added support for missing primitive types (char, short, byte)
* Added CacheDictionary class (currently unsupported)
* Cleaned up some stuff, using System.Reflection.MemberType instead of a custom enum.
2020-08-29 21:15:54 +10:00
535e88be9a 1.4.5 (pre-release)
* Pre-release. Will be released once MelonLoader bumps to Unhollower 0.4.9.0
* Added global "Force Unlock Mouse" option, should work on almost all games. Has smart behaviour and will maintain the previous value (or the value which should be set).
* Improve performacne of CacheList casting List ->IEnumerable
* Fix a bug causing some Components to not show the GameObject button in the Reflection Window (top-right corner).
* Fix a bug making the Window Manager think that two of the same Il2Cpp Object are not ReferenceEquals.
* Added logging when C# Console fails to compile anything
* Improve display of Reflection Window member name label, now expands with window resize.
2020-08-27 18:05:55 +10:00
45b5ce0ef8 1.4.2
* Fixed a bug on the Reflection window which would prevent primitive values from being applied
* Improved some parts of the Scene Explorer and the Reflection Window interfaces
* Scene Explorer now has "page view" like other lists
* Various minor cleanups and refactorings
2020-08-24 01:42:19 +10:00
6bafab785b 1.4.1
* Cleanup some small bugs introduced in 1.4.0
* Added better exception handling for failed Reflection, and the ability to hide failed reflection members in the Reflection window, as well as see the error type.
* Reflection window members now display the full name instead of just the member name (eg. "Camera.main" instead of just "main").
2020-08-22 17:17:11 +10:00
b264151c46 1.4.0
- Wrote the CacheObject class to replace MemberInfoHolder, resulting code is better perfomance and much easier to read.
- Added pages to Object Reflection window, now limited to 20 members per page to improve performance further.
2020-08-22 00:16:05 +10:00
153ad2268b Cleanup project structure
Restructured the project somewhat and cleaned up classes so that things are where they belong. Created "Helpers" folder and put appropriate helper classes in there.

Important things:
- The "GameObject path" methods are now extension methods on UnityEngine.Transform
- Removed AccessTools (Reflection helpers) as there was no use of it. Replaced with ReflectionHelpers class.
- Some improvements to the "Object Reflection" window, should be a bit faster now. Code cleaned up significantly.
2020-08-18 17:11:58 +10:00