Sinai
a9fbea7c96
(C# Console) Only update autocomplete and indent if they are enabled
2021-03-24 17:14:13 +11:00
Sinai
31c2debb78
fix typo mistake in previous version
2021-03-23 16:15:16 +11:00
Sinai
9da2ea9b1b
Update README and Lexer namespaces
2021-03-18 18:52:30 +11:00
Sinai
1a5843f8e1
disable main menu page on failed init
2021-03-18 18:38:51 +11:00
Sinai
25e48f2f37
Project refactor, namespace cleanup, splitting UI/functionality.
2021-03-18 17:17:29 +11:00
Sinai
9e996816ef
starting work on a cleanup/rewrite
2021-03-16 18:12:39 +11:00
Sinai
9efb9581f5
Cleanups, method summaries, bump version
2021-03-12 18:41:57 +11:00
Sinai
9072b16c5a
Save window size between launches
2021-03-12 18:39:57 +11:00
Sinai
ade7539fde
cleanups
2021-03-11 17:57:58 +11:00
Sinai
4bcf82ca10
separate Bep5 and Bep6 support. Fix enums not backed by ints.
2021-03-09 17:35:54 +11:00
Sinai
2c95fec646
3.1.10: Add "Hide on startup" config option
2021-02-27 17:04:47 +11:00
Sinai
d1f4f74d32
some ui cleanups (minor)
2021-01-22 21:56:00 +11:00
Sinai
544009dc21
3.1.7
...
* Added standalone release build (thanks @Alloc86)
* Improved formatting for ToString methods which accept an IFormatProvider
* When editing a struct, the reference to the parent member will now be updated if you modify the struct values.
2021-01-20 17:22:36 +11:00
Sinai
fdfaaadd89
3.1.6 - don't bother setting pixelPerfect on canvas
2021-01-14 17:46:32 +11:00
sinaioutlander
58d60a10d4
Update ForceUnlockCursor.cs
2021-01-04 01:23:20 +11:00
sinaioutlander
0432c6d56c
3.1.5
...
* Integrate PR from js6pak
2021-01-03 19:27:02 +11:00
js6pak
4a1c54fac1
Load assetbundle from EmbeddedResource
2021-01-02 19:38:01 +01:00
sinaioutlander
44f54d9190
3.1.4
2020-12-31 18:32:52 +11:00
sinaioutlander
ad7b05f721
Just disable EventSystem component and not the entire gameobject
2020-12-21 16:33:34 +11:00
sinaioutlander
852ca8e9eb
New attempt at fixing conflicting EventSystem problems in IL2CPP
2020-12-16 14:28:54 +11:00
sinaioutlander
7386eca0c2
Update UIManager.cs
2020-12-15 19:33:04 +11:00
sinaioutlander
97325a5f3a
Fix an issue causing duplicated clicks in some IL2CPP games, fix setting Component.enabled in IL2CPP
2020-12-15 19:32:50 +11:00
sinaioutlander
82e52de557
Cleanup and fix Singleton search slightly
2020-12-14 19:26:59 +11:00
sinaioutlander
28181e2266
Restoring Texture viewer/saver, and Static/Singleton class searching
2020-12-14 18:35:43 +11:00
sinaioutlander
a9faec8cf9
Some cleanups
2020-12-03 22:12:30 +11:00
sinaioutlander
be635e46a0
Swapping to INI instead of XML config, including an AssetBundle for old (5.6.1) Unity versions.
2020-11-25 16:40:36 +11:00
sinaioutlander
cfa4b12039
3.0.4
...
see release notes
2020-11-23 18:23:25 +11:00
sinaioutlander
bb46d77a02
3.0.3
...
* Fixed not being able to set values on Enums
* [MONO] Fixed an issue where GameObjects in no scene (a Resource/Asset) would display nothing for their scene name, instead of "None (Resource/Asset)".
* Some UI layout cleanups and fixes, the Child/Component lists on the GameObject inspector should now expand to fill available height.
2020-11-22 18:22:57 +11:00
sinaioutlander
c38155ab04
Fix for InputSystem in 3.0.0 (temp fix for il2cpp)
2020-11-20 17:12:40 +11:00
sinaioutlander
dcf0bdce48
disabling EventSystem.current patch for bepinex il2cpp as its causing a crash in some games
2020-11-19 00:55:17 +11:00
sinaioutlander
2a3df5de9d
cleanup CacheMembers a bit
2020-11-17 23:26:22 +11:00
sinaioutlander
91d5fc284f
almost done, just interactive unity structs and a few minor things to finish off.
2020-11-16 21:21:04 +11:00
sinaioutlander
8acc85061d
InteractiveBool, Il2Cpp>Mono type dict cache, some UI fixes
2020-11-16 00:50:06 +11:00
sinaioutlander
41f0b0ed55
Implemented Interactive List/Dictionary support (todo IL2CPP)
2020-11-15 21:11:43 +11:00
sinaioutlander
2819ced303
Finished argument inputs for Method/Props, some UI cleanups and fixes
2020-11-14 19:51:16 +11:00
sinaioutlander
60580c8183
some UI cleanups
2020-11-14 00:46:26 +11:00
sinaioutlander
e9acd68ee4
fix Autocomplete buttons moving when you click them, rename Console namespace to CSConsole
2020-11-13 23:50:24 +11:00
sinaioutlander
7a4c7eb498
Fix vertices overflow on debug console, move UISyntaxHighlight
2020-11-13 23:37:04 +11:00
sinaioutlander
eb693eceb5
add AddListener helper for IL2CPP, cleanup some unity extensions
2020-11-13 23:14:57 +11:00
sinaioutlander
bc113e9093
A few important fixes
...
* Reflection on Il2CppSystem-namespace instances has been fixed
* Type/Value Syntax highlighting generalized and improved globally
* Scene changes now refresh the scene-picker dropdown
* probably other minor stuff too
2020-11-13 18:46:36 +11:00
sinaioutlander
dc449d4a1e
DebugConsole save log on quit, some work on CacheObjects, fix missing-material issue on games without default UI Shader
2020-11-12 20:31:08 +11:00
sinaioutlander
a7f86227fb
various improvements to reflection inspector and C# console
2020-11-12 16:15:41 +11:00
sinaioutlander
e4d38af4f5
Lots of fixes, everything basically done except Reflection Inspector
2020-11-11 20:16:43 +11:00
sinaioutlander
70a1570441
cleanup and refactor C# lexer classes
2020-11-11 00:16:01 +11:00
sinaioutlander
f87b06989d
Removed TextMeshPro dependency, using only vanilla UI now. Also fixes for games which dont ship with Default UI Shader.
2020-11-10 20:18:14 +11:00
sinaioutlander
6766a8cf4c
some early work on Reflection Inspector
2020-11-09 21:38:25 +11:00
sinaioutlander
5e761e2379
cleanup unstripping
2020-11-09 16:43:19 +11:00
sinaioutlander
3783638c89
Add TMP bundle, make Debug Console "Clear" reset message count
2020-11-08 22:53:18 +11:00
sinaioutlander
d038d13867
lots...
...
* Created a TMP AssetBundle for games which don't have the default TextMeshPro Resources package. This also allows us to use a custom monospace font for the Console and Debug window.
* Unstripped the AssetBundle class (just the stuff we need)
* Finished Search Page
* Finished Options Page (very simple)
* Various refactoring and restructuring of the project
* cleanups
2020-11-08 21:04:41 +11:00
sinaioutlander
2efc3f6578
Finish GameObject Inspector, start Search page, some other UI changes/fixes
2020-11-06 20:42:16 +11:00