12 Commits

Author SHA1 Message Date
Sinai
ad61ff243a progress on lists and dictionaries, fixes for scrollpool 2021-05-03 01:29:02 +10:00
Sinai
15ec64b106 Progress on inspector, interactive list basically done 2021-05-01 20:55:27 +10:00
Sinai
74ff1d8f01 Cleanup 2021-04-30 23:12:18 +10:00
Sinai
a2a2b09d33 more progress 2021-04-28 23:58:13 +10:00
Sinai
a2ff37e36d Some progress on inspector rewrites, most of the framework figured out now. 2021-04-27 21:22:48 +10:00
Sinai
9f8d53f55a Rewriting everything from scratch, developed generic ObjectPool system 2021-04-26 19:56:21 +10:00
sinaioutlander
508ca27ec2 some early steps remaking the GUI with UnityEngine.UI, working in all tested game so far 2020-10-23 01:50:33 +11:00
sinaioutlander
3c964cfef9 2.0.7
* More unstripping fixes. Explorer now works 100% on a blank Unity project (so should therefore work on any Unity game, regardless of stripping).
* Some cleanups
2020-10-18 21:41:04 +11:00
sinaioutlander
bc0ad5eab6 refactored icalls using icall helper 2020-10-16 19:40:01 +11:00
sinaioutlander
f490203b10 2.0.5
* Added Max Results option to Search (default 5000)
* Fixed a TypeInitializationException which can happen when inspecting some classes with Dictionary members
* Fixed an issue which could prevent Input support from initializating
* Improved and fixed the display of TextAsset objects
* A few other minor fixes
2020-10-12 20:15:41 +11:00
sinaioutlander
39d9585f1d 2.0.4
* Added ability to see and change the layer of a gameobject from the GameObject inspector more easily, and shows you the actual layer name (where possible).
* Fixed an issue related to the recently-added clickthrough prevention and resize drag
* Fixed write-only properties in the inspector
* A few other minor fixes
2020-10-11 22:57:46 +11:00
sinaioutlander
f1c3771c24 2.0.0
lots, see release description
2020-10-08 06:15:42 +11:00