40 Commits

Author SHA1 Message Date
Sinai
bcc89455a7 rename "InfiniteScrollRect" to "ScrollPool" 2021-04-17 04:11:45 +10:00
Sinai
085c79441b Create preliminary GameObject inspector for testing, cleanup some UI 2021-04-16 21:07:32 +10:00
Sinai
1769a4ed8d Make abstract UIPanel class, refactor SceneExplorer into that, some fixes 2021-04-16 17:49:05 +10:00
Sinai
c1d3aab8e3 Fix transform tree and scroller, add update toggle and refresh button 2021-04-16 04:33:13 +10:00
Sinai
a58e2a0fad Detach ScrollRect class from InfiniteScrollRect, use UIBehaviourModel. Cleanup and fix for il2cpp 2021-04-16 02:48:49 +10:00
Sinai
7eb4b1bc77 WIP
* Using publicized mono assemblies
* Remaking UI from scratch. Done the Scene Explorer so far.
2021-04-15 20:18:03 +10:00
Sinai
a5a07a0a23 Add RuntimeProvider method for setting Selectable.colors 2021-04-10 18:25:13 +10:00
Sinai
8f025622b4 3.3.2
* Added InteractiveColor UI editor to make changing a Color easier
* Added a "Scene Loader" helper which allows you to load any Scene that the game was built with. In some cases you may not find all the Scenes that the game uses, they may be loaded through AssetBundles or other means and won't show up here yet
* Adjusted the SceneExplorer UI, the "Hide" button is now always on the left of the window
*
* Handled some errors related to UI unstripping that could occur in rare cases
2021-03-31 22:58:17 +11:00
Sinai
f280b45ed3 3.3.1
* Added a 'Default' button for config values to revert to the default value
* Added an internal config entry to save the window position between sessions
* Reordered the config settings in the menu so the important ones are at the top
* Adjusted the UI for config entries, should be a bit easier to read now.
* Adjusted the UI for Dictionaries, the keys and values now alternate background colors.
* A few other minor UI fixes and tweaks for 3.3.0
2021-03-31 01:42:32 +11:00
Sinai
7a872cecf9 Update UIFactory.cs 2021-03-30 22:34:59 +11:00
Sinai
40f698122d Revert colorblock changes 2021-03-30 19:55:18 +11:00
Sinai
0555a644b7 3.3.0 rewrite
* Huge restructure/rewrite. No real changes to any functionality, just a cleaner and more manageable project.
2021-03-30 19:50:04 +11:00
Sinai
46f35129c5 3.2.10
* The following preferences are now persistent between sessions: Active Menu Page, Scene Explorer Hide State, Debug Console Hide State
* The "Resize Cursor" is now just a `↔` Text label instead of a sprite.
* Added support for Unity 5.2+ games (previously was only supporting 5.6)
2021-03-26 19:49:53 +11:00
Sinai
25e48f2f37 Project refactor, namespace cleanup, splitting UI/functionality. 2021-03-18 17:17:29 +11:00
sinaioutlander
bb46d77a02 3.0.3
* Fixed not being able to set values on Enums
* [MONO] Fixed an issue where GameObjects in no scene (a Resource/Asset) would display nothing for their scene name, instead of "None (Resource/Asset)".
* Some UI layout cleanups and fixes, the Child/Component lists on the GameObject inspector should now expand to fill available height.
2020-11-22 18:22:57 +11:00
sinaioutlander
8acc85061d InteractiveBool, Il2Cpp>Mono type dict cache, some UI fixes 2020-11-16 00:50:06 +11:00
sinaioutlander
41f0b0ed55 Implemented Interactive List/Dictionary support (todo IL2CPP) 2020-11-15 21:11:43 +11:00
sinaioutlander
2819ced303 Finished argument inputs for Method/Props, some UI cleanups and fixes 2020-11-14 19:51:16 +11:00
sinaioutlander
60580c8183 some UI cleanups 2020-11-14 00:46:26 +11:00
sinaioutlander
eb693eceb5 add AddListener helper for IL2CPP, cleanup some unity extensions 2020-11-13 23:14:57 +11:00
sinaioutlander
dc449d4a1e DebugConsole save log on quit, some work on CacheObjects, fix missing-material issue on games without default UI Shader 2020-11-12 20:31:08 +11:00
sinaioutlander
a7f86227fb various improvements to reflection inspector and C# console 2020-11-12 16:15:41 +11:00
sinaioutlander
e4d38af4f5 Lots of fixes, everything basically done except Reflection Inspector 2020-11-11 20:16:43 +11:00
sinaioutlander
70a1570441 cleanup and refactor C# lexer classes 2020-11-11 00:16:01 +11:00
sinaioutlander
f87b06989d Removed TextMeshPro dependency, using only vanilla UI now. Also fixes for games which dont ship with Default UI Shader. 2020-11-10 20:18:14 +11:00
sinaioutlander
d038d13867 lots...
* Created a TMP AssetBundle for games which don't have the default TextMeshPro Resources package. This also allows us to use a custom monospace font for the Console and Debug window.
* Unstripped the AssetBundle class (just the stuff we need)
* Finished Search Page
* Finished Options Page (very simple)
* Various refactoring and restructuring of the project
* cleanups
2020-11-08 21:04:41 +11:00
sinaioutlander
2efc3f6578 Finish GameObject Inspector, start Search page, some other UI changes/fixes 2020-11-06 20:42:16 +11:00
sinaioutlander
e175e9c438 refactor 2020-11-05 17:33:04 +11:00
sinaioutlander
a46bc11e42 more progress, GameObject inspector almost done 2020-11-03 20:59:13 +11:00
sinaioutlander
b9b5d721c8 GameObject inspector taking shape 2020-11-02 20:48:53 +11:00
sinaioutlander
b5b3e90b09 A little bit of work on Inspectors, fixed a few issues in Mono/BepInEx builds 2020-10-28 20:52:40 +11:00
sinaioutlander
ff684d4d4b Finished scene explorer, lots of cleanups. Inspector and Search left now. 2020-10-28 06:39:26 +11:00
sinaioutlander
fd950e2aef finished C# Console and Debug Console, starting work on Scene Explorer 2020-10-27 00:54:08 +11:00
sinaioutlander
648ac941df developed new C# console
Derived heavily from notepad++ and Unity In-Game Code Editor, work will be done to refactor and strip down the code, most of it is unnecessary for our needs anyway. Temporary credit to IGCE for most of it.
2020-10-25 20:57:34 +11:00
sinaioutlander
0d4b4dc826 Debug console basically finished and working (using TMP now) 2020-10-24 20:18:42 +11:00
sinaioutlander
25747503cc Implemented PageHandler proof of concept, fixed something with scrollviews 2020-10-24 00:41:55 +11:00
sinaioutlander
2da293ab21 A bit more progress, got a good framework for the UI going now. 2020-10-23 19:55:02 +11:00
sinaioutlander
88cbd0e970 cleaned up the resizer, fixed a mistake in UIFactory 2020-10-23 02:56:22 +11:00
sinaioutlander
17ee92479c Update UIFactory.cs 2020-10-23 01:52:55 +11:00
sinaioutlander
508ca27ec2 some early steps remaking the GUI with UnityEngine.UI, working in all tested game so far 2020-10-23 01:50:33 +11:00