12 Commits

Author SHA1 Message Date
yukieiji
d0c2ae5641 fix:BepInEx.Unity.IL2Cpp, can compilable 2023-03-08 23:54:44 +09:00
Sinai
1af20ead9f Add BepInEx Il2CppInterop build 2022-06-23 06:03:58 +10:00
Sinai
4516e9b9f6 Migrate project to dotnet SDK, add net6 build 2022-04-12 00:28:53 +10:00
Sinai
9985ed0fd8 Update to UniverseLib 1.2, cleanups 2022-01-31 21:24:01 +11:00
Sinai
44f7209843 Remove ML 0.3 builds 2021-07-21 04:13:54 +10:00
Sinai
1daf4fade4 Use HarmonyX NuGet instead of submodule 2021-05-29 17:36:07 +10:00
Sinai
428fab28f9 Cleanup HideAndDontSave detection and support 2021-05-23 16:16:32 +10:00
Sinai
eee7d6bcc4 Add ML 0.3.0 build 2021-05-23 13:58:26 +10:00
Sinai
712bf7b669 Cleanup libs, use submodules and packages where appropriate 2021-05-11 19:13:58 +10:00
Sinai
4bcf82ca10 separate Bep5 and Bep6 support. Fix enums not backed by ints. 2021-03-09 17:35:54 +11:00
Sinai
544009dc21 3.1.7
* Added standalone release build (thanks @Alloc86)
* Improved formatting for ToString methods which accept an IFormatProvider
* When editing a struct, the reference to the parent member will now be updated if you modify the struct values.
2021-01-20 17:22:36 +11:00
sinaioutlander
a46bc11e42 more progress, GameObject inspector almost done 2020-11-03 20:59:13 +11:00