150 Commits

Author SHA1 Message Date
Sinai
ab8b736f7e Improve Il2Cpp Coroutine support, make universal ExplorerBehaviour class 2021-05-01 20:55:14 +10:00
Sinai
2378925a8b More progress 2021-04-30 21:34:50 +10:00
Sinai
dba9bdbdc2 More progress, and change Aggressive Mouse Unlock behaviour 2021-04-29 21:01:08 +10:00
Sinai
b0d54b1d80 Progress on ReflectionInspector, framework mostly done 2021-04-28 20:47:48 +10:00
Sinai
9f8d53f55a Rewriting everything from scratch, developed generic ObjectPool system 2021-04-26 19:56:21 +10:00
Sinai
0d385c9cb8 Update ExplorerCore.cs 2021-04-22 19:12:16 +10:00
Sinai
fdfadcefc1 Added 'temp height cache' to ScrollPool for when filtering, fix some issues 2021-04-22 17:53:29 +10:00
Sinai
40d32e1919 cleanup scene loader, redundant code 2021-04-16 18:37:26 +10:00
Sinai
9bdcccaaa1 Add keybind for mouse unlock, and aggressive unlock mode 2021-04-16 18:24:31 +10:00
Sinai
7eb4b1bc77 WIP
* Using publicized mono assemblies
* Remaking UI from scratch. Done the Scene Explorer so far.
2021-04-15 20:18:03 +10:00
Sinai
a6c24f91e4 Add startup delay 2021-04-11 20:45:02 +10:00
Sinai
7426bd1dd6 Bump version 2021-04-10 17:44:15 +10:00
Sinai
3628f3db31 Fix event system control 2021-04-09 01:46:26 +10:00
Sinai
d39fea69c3 Better InputSystem Key enum resolving 2021-04-07 20:54:08 +10:00
Sinai
2cc403ad17 Cleanup runtime-specific 2021-04-07 17:20:09 +10:00
Sinai
c2d9b9b59e a few small fixes
* Fix InteractiveFlags toggles not being properly updated
* Fix cases where games that don't have Reflection.Emit would still have the C# Console available. Also added a "(disabled)" message to the tab button.
2021-04-06 01:01:46 +10:00
Sinai
09dae6f1d3 Add proper support for InputSystem 2021-04-05 16:28:30 +10:00
Sinai
6ca117b070 Fix strings boxed as Il2CppSystem.Objects 2021-04-04 13:44:58 +10:00
Sinai
113f2fd922 3.3.5 - fix Il2Cpp Hashtable, boxed strings 2021-04-04 03:41:36 +10:00
Sinai
6d479a6703 3.3.4
* Fixed Harmony patches not working properly for games which use older BepInEx releases (ie. Risk of Rain 2)
* Fixed a couple minor issues with the config settings
2021-04-02 17:06:49 +11:00
Sinai
d070ded036 3.3.3
* Fix `Hide on Startup` not working
* Fix for cases when we try to `scene.GetRootGameObjects()` but the scene has not yet fully loaded.
* MelonLoader releases will no longer spam "Preferences Saved!" constantly in the Console log
* Fix mistake with UI Event System setting/releasing
* Fix some UI elements not having correct Color transition values
2021-04-01 17:13:31 +11:00
Sinai
8f025622b4 3.3.2
* Added InteractiveColor UI editor to make changing a Color easier
* Added a "Scene Loader" helper which allows you to load any Scene that the game was built with. In some cases you may not find all the Scenes that the game uses, they may be loaded through AssetBundles or other means and won't show up here yet
* Adjusted the SceneExplorer UI, the "Hide" button is now always on the left of the window
*
* Handled some errors related to UI unstripping that could occur in rare cases
2021-03-31 22:58:17 +11:00
Sinai
f280b45ed3 3.3.1
* Added a 'Default' button for config values to revert to the default value
* Added an internal config entry to save the window position between sessions
* Reordered the config settings in the menu so the important ones are at the top
* Adjusted the UI for config entries, should be a bit easier to read now.
* Adjusted the UI for Dictionaries, the keys and values now alternate background colors.
* A few other minor UI fixes and tweaks for 3.3.0
2021-03-31 01:42:32 +11:00
Sinai
0555a644b7 3.3.0 rewrite
* Huge restructure/rewrite. No real changes to any functionality, just a cleaner and more manageable project.
2021-03-30 19:50:04 +11:00
Sinai
46f35129c5 3.2.10
* The following preferences are now persistent between sessions: Active Menu Page, Scene Explorer Hide State, Debug Console Hide State
* The "Resize Cursor" is now just a `↔` Text label instead of a sprite.
* Added support for Unity 5.2+ games (previously was only supporting 5.6)
2021-03-26 19:49:53 +11:00
Sinai
604c499822 Add Reset button to C# Console 2021-03-26 07:31:30 +11:00
Sinai
594abc47f8 Move RuntimeProvider.Init to after config is loaded 2021-03-24 17:13:26 +11:00
Sinai
5e326916a2 bump version 2021-03-23 16:16:09 +11:00
Sinai
d919497e43 Config: use en-us culture, fix recursive exception 2021-03-23 04:47:55 +11:00
Sinai
bba912667f fix ToString exception 2021-03-21 16:18:47 +11:00
Sinai
1a5843f8e1 disable main menu page on failed init 2021-03-18 18:38:51 +11:00
Sinai
25e48f2f37 Project refactor, namespace cleanup, splitting UI/functionality. 2021-03-18 17:17:29 +11:00
Sinai
1c0011bef9 bump version 2021-03-16 18:13:14 +11:00
Sinai
9e996816ef starting work on a cleanup/rewrite 2021-03-16 18:12:39 +11:00
Sinai
9efb9581f5 Cleanups, method summaries, bump version 2021-03-12 18:41:57 +11:00
Sinai
21408993c2 create subfolder for standalone 2021-03-11 18:40:04 +11:00
Sinai
7a8b5b50d1 bump version, update readme 2021-03-11 18:32:57 +11:00
Sinai
ade7539fde cleanups 2021-03-11 17:57:58 +11:00
Sinai
4bcf82ca10 separate Bep5 and Bep6 support. Fix enums not backed by ints. 2021-03-09 17:35:54 +11:00
Sinai
ce38e8ac50 bump to MelonLoader 0.3.0 2021-03-06 17:25:54 +11:00
Sinai
12cd718f12 3.1.12: store Il2CppToMonoType key as string AssemblyQualifiedName instead of Type object 2021-03-04 01:44:34 +11:00
Sinai
995e2a3e93 3.1.11: fix potential crash on scene reload 2021-03-03 22:09:14 +11:00
Sinai
2c95fec646 3.1.10: Add "Hide on startup" config option 2021-02-27 17:04:47 +11:00
Sinai
69912d7ea4 Prevent GC Mark Overflow on C# Console copy+paste 2021-02-26 17:54:00 +11:00
Sinai
d4dac58fc8 Fix for deobfuscated unhollowed types not being properly resolved 2021-02-20 19:39:19 +11:00
Sinai
544009dc21 3.1.7
* Added standalone release build (thanks @Alloc86)
* Improved formatting for ToString methods which accept an IFormatProvider
* When editing a struct, the reference to the parent member will now be updated if you modify the struct values.
2021-01-20 17:22:36 +11:00
Sinai
fdfaaadd89 3.1.6 - don't bother setting pixelPerfect on canvas 2021-01-14 17:46:32 +11:00
sinaioutlander
0432c6d56c 3.1.5
* Integrate PR from js6pak
2021-01-03 19:27:02 +11:00
js6pak
4a1c54fac1
Load assetbundle from EmbeddedResource 2021-01-02 19:38:01 +01:00
sinaioutlander
44f54d9190 3.1.4 2020-12-31 18:32:52 +11:00