334 Commits

Author SHA1 Message Date
4263cef26a Update ExplorerCore.cs 2.0.9 2020-10-28 20:49:53 +11:00
626e680510 2.0.9
* Fix an issue in mono builds causing a crash
* Fix for games which only contain one scene
* A few small cleanups
2020-10-28 20:49:18 +11:00
b61ac481b9 Fix null-coalescing operators in the C# console crashing the game 2020-10-28 07:14:00 +11:00
ff684d4d4b Finished scene explorer, lots of cleanups. Inspector and Search left now. 2020-10-28 06:39:26 +11:00
7328610252 a bit more scene page development, cleaned up console page a bit 2020-10-27 01:42:29 +11:00
fd950e2aef finished C# Console and Debug Console, starting work on Scene Explorer 2020-10-27 00:54:08 +11:00
2256828384 cleanup and refactor code editor 2020-10-26 01:07:59 +11:00
32684bc63e Update ColorUtilityUnstrip.cs 2020-10-25 21:28:58 +11:00
648ac941df developed new C# console
Derived heavily from notepad++ and Unity In-Game Code Editor, work will be done to refactor and strip down the code, most of it is unnecessary for our needs anyway. Temporary credit to IGCE for most of it.
2020-10-25 20:57:34 +11:00
0d4b4dc826 Debug console basically finished and working (using TMP now) 2020-10-24 20:18:42 +11:00
7c85969085 Update ExplorerCore.cs 2.0.8 2020-10-24 15:46:11 +11:00
1fce3465c2 Fix bug in ForceUnlockCursor, fix mistake in Reflection Inspector, reduced amount casting with Reflection Inspector 2020-10-24 15:45:37 +11:00
25747503cc Implemented PageHandler proof of concept, fixed something with scrollviews 2020-10-24 00:41:55 +11:00
76c578a9ea little bit more progress, creating main menu page structure 2020-10-23 20:40:44 +11:00
2da293ab21 A bit more progress, got a good framework for the UI going now. 2020-10-23 19:55:02 +11:00
88cbd0e970 cleaned up the resizer, fixed a mistake in UIFactory 2020-10-23 02:56:22 +11:00
a82abe2ec3 Update UIManager.cs 2020-10-23 01:53:19 +11:00
17ee92479c Update UIFactory.cs 2020-10-23 01:52:55 +11:00
508ca27ec2 some early steps remaking the GUI with UnityEngine.UI, working in all tested game so far 2020-10-23 01:50:33 +11:00
8949e3dc7d Revert "some early steps remaking the GUI with UnityEngine.UI, working in all tested game so far"
This reverts commit 4280a071f6.
2020-10-23 01:48:18 +11:00
4280a071f6 some early steps remaking the GUI with UnityEngine.UI, working in all tested game so far 2020-10-23 01:48:00 +11:00
48ed78ec36 A few small fixes 2020-10-22 21:00:33 +11:00
3c964cfef9 2.0.7
* More unstripping fixes. Explorer now works 100% on a blank Unity project (so should therefore work on any Unity game, regardless of stripping).
* Some cleanups
2.0.7
2020-10-18 21:41:04 +11:00
184b037523 Update ReflectionHelpers.cs 2020-10-18 04:46:50 +11:00
a49a918790 faster il2cpp cast, a few cleanups 2020-10-18 04:39:50 +11:00
e3a58bf675 Update CacheMember.cs 2020-10-17 22:00:53 +11:00
cc29dbda30 Update ReflectionInspector.cs 2020-10-16 20:20:36 +11:00
bc0ad5eab6 refactored icalls using icall helper 2020-10-16 19:40:01 +11:00
bdf86a7448 2.0.6 2.0.6 2020-10-14 20:55:44 +11:00
968546d43c 2.0.6
* Unstrip fixes and cleanups
2020-10-14 20:47:19 +11:00
680556d74e Update README.md 2020-10-12 20:23:21 +11:00
f490203b10 2.0.5
* Added Max Results option to Search (default 5000)
* Fixed a TypeInitializationException which can happen when inspecting some classes with Dictionary members
* Fixed an issue which could prevent Input support from initializating
* Improved and fixed the display of TextAsset objects
* A few other minor fixes
2.0.5
2020-10-12 20:15:41 +11:00
39d9585f1d 2.0.4
* Added ability to see and change the layer of a gameobject from the GameObject inspector more easily, and shows you the actual layer name (where possible).
* Fixed an issue related to the recently-added clickthrough prevention and resize drag
* Fixed write-only properties in the inspector
* A few other minor fixes
2.0.4
2020-10-11 22:57:46 +11:00
2d414e544b Update README.md 2020-10-11 20:52:08 +11:00
513fcaa534 Universal click-through prevention attempt 2020-10-11 20:49:14 +11:00
b41f7211e5 2.0.3
* Fixed a few issues related to the Texture2D support/export.
2.0.3
2020-10-11 20:07:23 +11:00
dd6cce1df1 2.0.2 2.0.2 2020-10-10 20:20:10 +11:00
ad54d2c76b 2.0.2
* Added support for viewing Texture2D (and Sprite) from the Inspector, and exporting them to PNG
* Fixed an issue with generic methods not showing their return value type
* Fixed an issue where destroyed UnityEngine.Objects would cause issues in the inspector
* Fixed an issue when caching a ValueCollection of a Dictionary (the generic argument for the Entry Type is the last arg, not the first as with other Enumerables)
2020-10-10 20:19:56 +11:00
867370ccee 2.0.1
* Added unstrip fix for GetRootSceneObjects using Il2CPP internal call
2.0.1
2020-10-09 21:11:15 +11:00
35eb78ca5d Update overview.png 2.0.0 2020-10-08 06:26:15 +11:00
f1c3771c24 2.0.0
lots, see release description
2020-10-08 06:15:42 +11:00
b012e2305c Cleanups 2020-10-07 16:20:34 +11:00
e309821743 Update README.md 2020-10-05 23:13:09 +11:00
56bedc9c6b Merging the two Mono builds, now just targets .NET 3.5 2020-10-05 23:08:59 +11:00
59c5b13a05 1.8.3.1 1.8.3.1 2020-10-05 20:25:51 +11:00
b8b6cc1605 1.8.0.1
* Added some internal caching for Enum Names, should vastly improve speed when inspecting certain classes (worst case scenario I found went from over 50 seconds to less than 1 second).
* ILRepack is now done as part of the build process, should simplify things if you are building the project yourself.
2020-10-05 20:25:25 +11:00
912b1b80ff using ILRepack MSBuild task, adding some base libs 2020-10-05 18:32:38 +11:00
6a9c64c2a1 Update README for new build process 2020-10-04 20:48:08 +11:00
54deecd312 Update README.md 2020-10-04 20:11:05 +11:00
403943a41f Update README.md 2020-10-04 20:09:45 +11:00