70a1570441
cleanup and refactor C# lexer classes
2020-11-11 00:16:01 +11:00
9c077b3aa3
Update ReflectionInspector.cs
2020-11-10 20:31:48 +11:00
ca90b64378
Revert a temporary attempt at fixing a crash
2020-11-10 20:30:22 +11:00
f87b06989d
Removed TextMeshPro dependency, using only vanilla UI now. Also fixes for games which dont ship with Default UI Shader.
2020-11-10 20:18:14 +11:00
6766a8cf4c
some early work on Reflection Inspector
2020-11-09 21:38:25 +11:00
5e761e2379
cleanup unstripping
2020-11-09 16:43:19 +11:00
3783638c89
Add TMP bundle, make Debug Console "Clear" reset message count
2020-11-08 22:53:18 +11:00
d038d13867
lots...
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* Created a TMP AssetBundle for games which don't have the default TextMeshPro Resources package. This also allows us to use a custom monospace font for the Console and Debug window.
* Unstripped the AssetBundle class (just the stuff we need)
* Finished Search Page
* Finished Options Page (very simple)
* Various refactoring and restructuring of the project
* cleanups
2020-11-08 21:04:41 +11:00
2efc3f6578
Finish GameObject Inspector, start Search page, some other UI changes/fixes
2020-11-06 20:42:16 +11:00
e175e9c438
refactor
2020-11-05 17:33:04 +11:00
a46bc11e42
more progress, GameObject inspector almost done
2020-11-03 20:59:13 +11:00
b9b5d721c8
GameObject inspector taking shape
2020-11-02 20:48:53 +11:00
f4ba14cd13
2.1.0
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* Fix a bug with Il2Cpp reflection causing TargetInvocationException and other weird issues.
2.1.0
2020-10-30 19:24:42 +11:00
b5b3e90b09
A little bit of work on Inspectors, fixed a few issues in Mono/BepInEx builds
2020-10-28 20:52:40 +11:00
4263cef26a
Update ExplorerCore.cs
2.0.9
2020-10-28 20:49:53 +11:00
626e680510
2.0.9
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* Fix an issue in mono builds causing a crash
* Fix for games which only contain one scene
* A few small cleanups
2020-10-28 20:49:18 +11:00
b61ac481b9
Fix null-coalescing operators in the C# console crashing the game
2020-10-28 07:14:00 +11:00
ff684d4d4b
Finished scene explorer, lots of cleanups. Inspector and Search left now.
2020-10-28 06:39:26 +11:00
7328610252
a bit more scene page development, cleaned up console page a bit
2020-10-27 01:42:29 +11:00
fd950e2aef
finished C# Console and Debug Console, starting work on Scene Explorer
2020-10-27 00:54:08 +11:00
2256828384
cleanup and refactor code editor
2020-10-26 01:07:59 +11:00
32684bc63e
Update ColorUtilityUnstrip.cs
2020-10-25 21:28:58 +11:00
648ac941df
developed new C# console
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Derived heavily from notepad++ and Unity In-Game Code Editor, work will be done to refactor and strip down the code, most of it is unnecessary for our needs anyway. Temporary credit to IGCE for most of it.
2020-10-25 20:57:34 +11:00
0d4b4dc826
Debug console basically finished and working (using TMP now)
2020-10-24 20:18:42 +11:00
7c85969085
Update ExplorerCore.cs
2.0.8
2020-10-24 15:46:11 +11:00
1fce3465c2
Fix bug in ForceUnlockCursor, fix mistake in Reflection Inspector, reduced amount casting with Reflection Inspector
2020-10-24 15:45:37 +11:00
25747503cc
Implemented PageHandler proof of concept, fixed something with scrollviews
2020-10-24 00:41:55 +11:00
76c578a9ea
little bit more progress, creating main menu page structure
2020-10-23 20:40:44 +11:00
2da293ab21
A bit more progress, got a good framework for the UI going now.
2020-10-23 19:55:02 +11:00
88cbd0e970
cleaned up the resizer, fixed a mistake in UIFactory
2020-10-23 02:56:22 +11:00
a82abe2ec3
Update UIManager.cs
2020-10-23 01:53:19 +11:00
17ee92479c
Update UIFactory.cs
2020-10-23 01:52:55 +11:00
508ca27ec2
some early steps remaking the GUI with UnityEngine.UI, working in all tested game so far
2020-10-23 01:50:33 +11:00
8949e3dc7d
Revert "some early steps remaking the GUI with UnityEngine.UI, working in all tested game so far"
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This reverts commit 4280a071f6
.
2020-10-23 01:48:18 +11:00
4280a071f6
some early steps remaking the GUI with UnityEngine.UI, working in all tested game so far
2020-10-23 01:48:00 +11:00
48ed78ec36
A few small fixes
2020-10-22 21:00:33 +11:00
3c964cfef9
2.0.7
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* More unstripping fixes. Explorer now works 100% on a blank Unity project (so should therefore work on any Unity game, regardless of stripping).
* Some cleanups
2.0.7
2020-10-18 21:41:04 +11:00
184b037523
Update ReflectionHelpers.cs
2020-10-18 04:46:50 +11:00
a49a918790
faster il2cpp cast, a few cleanups
2020-10-18 04:39:50 +11:00
e3a58bf675
Update CacheMember.cs
2020-10-17 22:00:53 +11:00
cc29dbda30
Update ReflectionInspector.cs
2020-10-16 20:20:36 +11:00
bc0ad5eab6
refactored icalls using icall helper
2020-10-16 19:40:01 +11:00
bdf86a7448
2.0.6
2.0.6
2020-10-14 20:55:44 +11:00
968546d43c
2.0.6
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* Unstrip fixes and cleanups
2020-10-14 20:47:19 +11:00
680556d74e
Update README.md
2020-10-12 20:23:21 +11:00
f490203b10
2.0.5
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* Added Max Results option to Search (default 5000)
* Fixed a TypeInitializationException which can happen when inspecting some classes with Dictionary members
* Fixed an issue which could prevent Input support from initializating
* Improved and fixed the display of TextAsset objects
* A few other minor fixes
2.0.5
2020-10-12 20:15:41 +11:00
39d9585f1d
2.0.4
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* Added ability to see and change the layer of a gameobject from the GameObject inspector more easily, and shows you the actual layer name (where possible).
* Fixed an issue related to the recently-added clickthrough prevention and resize drag
* Fixed write-only properties in the inspector
* A few other minor fixes
2.0.4
2020-10-11 22:57:46 +11:00
2d414e544b
Update README.md
2020-10-11 20:52:08 +11:00
513fcaa534
Universal click-through prevention attempt
2020-10-11 20:49:14 +11:00
b41f7211e5
2.0.3
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* Fixed a few issues related to the Texture2D support/export.
2.0.3
2020-10-11 20:07:23 +11:00