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12 Commits
1.6.6 ... 1.6.9

Author SHA1 Message Date
8d648fec43 1.6.9
* Fix for games where patching Cursor methods fails.
* Added backup attempt for loading Cursor module if not present.
* HashSet collections are now supported by CacheList
* try/catch for loading Mod Config
2020-09-11 18:53:17 +10:00
835a81765e Add support for Hashset, add try/catch for loading settings 2020-09-11 00:17:13 +10:00
51ed936e30 Revert PR changes 2020-09-10 22:40:23 +10:00
ac16587cdc Merge pull request #11 from PsymoNBond/master
Fixed Rect init
2020-09-10 22:38:16 +10:00
1e1eaa6c38 Fixed Rect init 2020-09-10 14:16:25 +03:00
af17ae82c6 Update README.md 2020-09-10 20:47:13 +10:00
e23341c2b1 Update README.md 2020-09-10 20:36:24 +10:00
080bde4a63 Update README.md 2020-09-10 20:35:41 +10:00
1d739a1936 1.6.8
* Added a ModConfig, allowing you to define the main menu toggle keybind and the default window size (so far).
* Made the parsing of arguments more intelligent, should now behave as expected for null or empty arguments.
2020-09-10 20:31:09 +10:00
a927b5ed21 1.6.7
* Parameters (in Methods or Properties) with default values will now show these default values in the Inspector, and if you don't provide any input then this default value will be used as the argument.
* Removed an unnecessary update of cached members when you open a Reflection Inspector, should be a bit faster now.
* When entering arguments, the name of the argument is now white instead of cyan to avoid confusion with the Type name.
* A few clean ups
2020-09-10 18:02:41 +10:00
642c97812c fix img 2020-09-09 19:20:52 +10:00
e43d3579de Update img.png 2020-09-09 19:18:39 +10:00
33 changed files with 647 additions and 366 deletions

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@ -30,20 +30,30 @@ Requires [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) to be ins
## How to use
* Press F7 to show or hide the menu.
* Simply browse through the scene, search for objects, etc, most of it is pretty self-explanatory.
* Use the Scene Explorer or the Object Search to start Exploring, or the C# Console to test some code.
* See below for more specific details.
### Features
[![](img.png)](img.png)
### Mod Config
There is a simple Mod Config for the CppExplorer, which is generated the first time you run it.
This config is generated to `Mods\CppExplorer\config.xml`. Edit the config while the game is closed if you wish to change it.
`Main_Menu_Toggle` (KeyCode)
* Sets the keybinding for the Main Menu toggle (show/hide all CppExplorer windows)
* See [this article](https://docs.unity3d.com/ScriptReference/KeyCode.html) for a full list of all accepted KeyCodes.
* Default: `F7`
`Default_Window_Size` (Vector2)
* Sets the default width and height for all CppExplorer windows when created.
* `x` is width, `y` is height.
* Default: `<x>550</x> <y>700</y>`
## Features
[![](overview.png)](overview.png)
<i>An overview of the different CppExplorer menus.</i>
* Scene hierarchy explorer
* Search loaded assets with filters
* Traverse and manipulate GameObjects
* Generic Reflection inspector
* C# REPL Console
* Inspect-under-mouse
### Scene Explorer
* A simple menu which allows you to traverse the Transform heirarchy of the scene.

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@ -44,12 +44,9 @@ namespace Explorer
}
}
// ===== Abstract/Virtual Methods ===== //
public virtual void Init() { }
public abstract void DrawValue(Rect window, float width);
// ===== Static Methods ===== //
public abstract void DrawValue(Rect window, float width);
/// <summary>
/// Get CacheObject from only an object instance
@ -175,7 +172,7 @@ namespace Explorer
{
holder = new CacheDictionary();
}
else if (ReflectionHelpers.IsEnumerable(valueType) || ReflectionHelpers.IsCppList(valueType))
else if (ReflectionHelpers.IsEnumerable(valueType) || ReflectionHelpers.IsCppEnumerable(valueType))
{
holder = new CacheList();
}
@ -205,11 +202,8 @@ namespace Explorer
}
holder.m_argumentInput = new string[holder.m_arguments.Length];
if (!holder.HasParameters)
{
holder.UpdateValue();
}
holder.UpdateValue();
holder.Init();
@ -229,7 +223,18 @@ namespace Explorer
return true;
}
// ======== Instance Methods =========
public float CalcWhitespace(Rect window)
{
if (!(this is IExpandHeight)) return 0f;
float whitespace = (this as IExpandHeight).WhiteSpace;
if (whitespace > 0)
{
ClampLabelWidth(window, ref whitespace);
}
return whitespace;
}
public object[] ParseArguments()
{
@ -239,26 +244,41 @@ namespace Explorer
var input = m_argumentInput[i];
var type = m_arguments[i].ParameterType;
if (type == typeof(string))
// First, try parse the input and use that.
if (!string.IsNullOrEmpty(input))
{
parsedArgs.Add(input);
}
else
{
try
// strings can obviously just be used directly
if (type == typeof(string))
{
parsedArgs.Add(type.GetMethod("Parse", new Type[] { typeof(string) }).Invoke(null, new object[] { input }));
parsedArgs.Add(input);
continue;
}
catch
else
{
//MelonLogger.Log($"Unable to parse '{input}' to type '{type.Name}'");
// try to invoke the parse method and use that.
try
{
parsedArgs.Add(type.GetMethod("Parse", new Type[] { typeof(string) })
.Invoke(null, new object[] { input }));
// try add a null arg i guess
parsedArgs.Add(null);
//break;
continue;
}
catch
{
MelonLogger.Log($"Argument #{i} '{m_arguments[i].Name}' ({type.Name}), could not parse input '{input}'.");
}
}
}
// Didn't use input, see if there is a default value.
if (m_arguments[i].HasDefaultValue)
{
parsedArgs.Add(m_arguments[i].DefaultValue);
continue;
}
// Try add a null arg I guess
parsedArgs.Add(null);
}
return parsedArgs.ToArray();
@ -271,6 +291,12 @@ namespace Explorer
return;
}
if (HasParameters && !m_isEvaluating)
{
// Need to enter parameters first
return;
}
try
{
if (MemInfo.MemberType == MemberTypes.Field)
@ -332,7 +358,7 @@ namespace Explorer
}
}
// ========= Instance Gui Draw ==========
// ========= Gui Draw ==========
public const float MAX_LABEL_WIDTH = 400f;
public const string EVALUATE_LABEL = "<color=lime>Evaluate</color>";
@ -375,10 +401,18 @@ namespace Explorer
var input = m_argumentInput[i];
var type = m_arguments[i].ParameterType.Name;
var label = "<color=#2df7b2>" + type + "</color> <color=#a6e9e9>" + name + "</color>";
if (m_arguments[i].HasDefaultValue)
{
label = $"<i>[{label} = {m_arguments[i].DefaultValue}]</i>";
}
GUILayout.BeginHorizontal(null);
GUILayout.Label(i.ToString(), new GUILayoutOption[] { GUILayout.Width(30) });
GUILayout.Label(i.ToString(), new GUILayoutOption[] { GUILayout.Width(20) });
m_argumentInput[i] = GUILayout.TextField(input, new GUILayoutOption[] { GUILayout.Width(150) });
GUILayout.Label("<color=#2df7b2>" + type + "</color> <color=cyan>" + name + "</color>", null);
GUILayout.Label(label, null);
GUILayout.EndHorizontal();
}
@ -438,7 +472,11 @@ namespace Explorer
{
GUILayout.Label("<color=red>Reflection failed!</color> (" + ReflectionException + ")", null);
}
else if (Value == null && MemInfo?.MemberType != MemberTypes.Method)
else if ((HasParameters || this is CacheMethod) && !m_evaluated)
{
GUILayout.Label($"<color=grey><i>Not yet evaluated</i></color> (<color=#2df7b2>{ValueTypeName}</color>)", null);
}
else if (Value == null && !(this is CacheMethod))
{
GUILayout.Label("<i>null (" + ValueTypeName + ")</i>", null);
}
@ -463,7 +501,7 @@ namespace Explorer
m_richTextName = $"<color=#2df7b2>{MemInfo.DeclaringType.Name}</color>.<color={memberColor}>{MemInfo.Name}</color>";
if (m_arguments.Length > 0)
if (m_arguments.Length > 0 || this is CacheMethod)
{
m_richTextName += "(";
var _params = "";

View File

@ -9,8 +9,6 @@ namespace Explorer
interface IExpandHeight
{
bool IsExpanded { get; set; }
float WhiteSpace { get; set; }
float ButtonWidthOffset { get; set; }
float WhiteSpace { get; set; }
}
}

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@ -15,7 +15,6 @@ namespace Explorer
{
public bool IsExpanded { get; set; }
public float WhiteSpace { get; set; } = 215f;
public float ButtonWidthOffset { get; set; } = 350f;
public PageHelper Pages = new PageHelper();
@ -126,6 +125,10 @@ namespace Explorer
m_keysType = type.GetGenericArguments()[0];
m_valuesType = type.GetGenericArguments()[1];
}
else
{
MelonLogger.Log("TODO? Dictionary is of type: " + Value.GetType().FullName);
}
}
}
@ -203,11 +206,7 @@ namespace Explorer
return;
}
float whitespace = WhiteSpace;
if (whitespace > 0)
{
ClampLabelWidth(window, ref whitespace);
}
var whitespace = CalcWhitespace(window);
int count = m_cachedKeys.Length;
@ -229,7 +228,7 @@ namespace Explorer
var negativeWhitespace = window.width - (whitespace + 100f);
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
string btnLabel = $"<color=#2df7b2>[{count}] Dictionary<{TypeOfKeys.FullName}, {TypeOfValues.FullName}></color>";
string btnLabel = $"[{count}] <color=#2df7b2>Dictionary<{TypeOfKeys.FullName}, {TypeOfValues.FullName}></color>";
if (GUILayout.Button(btnLabel, new GUILayoutOption[] { GUILayout.Width(negativeWhitespace) }))
{
WindowManager.InspectObject(Value, out bool _);

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@ -12,7 +12,6 @@ namespace Explorer
{
public bool IsExpanded { get; set; }
public float WhiteSpace { get; set; } = 215f;
public float ButtonWidthOffset { get; set; } = 290f;
public PageHelper Pages = new PageHelper();
@ -41,7 +40,7 @@ namespace Explorer
private Type m_genericTypeDef;
// Cached ToArray method for Lists
public MethodInfo GenericToArrayMethod
public MethodInfo CppListToArrayMethod
{
get => GetGenericToArrayMethod();
}
@ -61,7 +60,7 @@ namespace Explorer
{
if (m_enumerable == null && Value != null)
{
m_enumerable = Value as IEnumerable ?? GetEnumerableFromIl2CppList();
m_enumerable = Value as IEnumerable ?? EnumerateWithReflection();
}
return m_enumerable;
}
@ -101,21 +100,45 @@ namespace Explorer
return m_itemProperty;
}
private IEnumerable GetEnumerableFromIl2CppList()
private IEnumerable EnumerateWithReflection()
{
if (Value == null) return null;
if (GenericTypeDef == typeof(Il2CppSystem.Collections.Generic.List<>))
{
return (IEnumerable)GenericToArrayMethod?.Invoke(Value, new object[0]);
return (IEnumerable)CppListToArrayMethod?.Invoke(Value, new object[0]);
}
else if (GenericTypeDef == typeof(Il2CppSystem.Collections.Generic.HashSet<>))
{
return CppHashSetToMono();
}
else
{
return ConvertIListToMono();
return CppIListToMono();
}
}
private IList ConvertIListToMono()
private IEnumerable CppHashSetToMono()
{
var set = new HashSet<object>();
// invoke GetEnumerator
var enumerator = Value.GetType().GetMethod("GetEnumerator").Invoke(Value, null);
// get the type of it
var enumeratorType = enumerator.GetType();
// reflect MoveNext and Current
var moveNext = enumeratorType.GetMethod("MoveNext");
var current = enumeratorType.GetProperty("Current");
// iterate
while ((bool)moveNext.Invoke(enumerator, null))
{
set.Add(current.GetValue(enumerator));
}
return set;
}
private IList CppIListToMono()
{
try
{
@ -245,11 +268,7 @@ namespace Explorer
return;
}
float whitespace = WhiteSpace;
if (whitespace > 0)
{
ClampLabelWidth(window, ref whitespace);
}
var whitespace = CalcWhitespace(window);
int count = m_cachedEntries.Length;

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@ -44,11 +44,9 @@ namespace Explorer
}
else
{
var parsedArgs = ParseArguments();
try
{
ret = mi.Invoke(mi.IsStatic ? null : DeclaringInstance, parsedArgs.ToArray());
ret = mi.Invoke(mi.IsStatic ? null : DeclaringInstance, ParseArguments());
m_evaluated = true;
}
catch (Exception e)

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@ -16,7 +16,6 @@ namespace Explorer
public bool IsExpanded { get; set; }
public float WhiteSpace { get; set; } = 215f;
public float ButtonWidthOffset { get; set; } = 290f;
public override void UpdateValue()
{
@ -50,20 +49,16 @@ namespace Explorer
}
}
var c = (Color)Value;
GUI.color = c;
GUILayout.Label($"<color=#2df7b2>Color:</color> {c.ToString()}", null);
GUI.color = Color.white;
//var c = (Color)Value;
//GUI.color = c;
GUILayout.Label($"<color=#2df7b2>Color:</color> {((Color)Value).ToString()}", null);
//GUI.color = Color.white;
if (CanWrite && IsExpanded)
{
GUILayout.EndHorizontal();
float whitespace = WhiteSpace;
if (whitespace > 0)
{
ClampLabelWidth(window, ref whitespace);
}
var whitespace = CalcWhitespace(window);
GUILayout.BeginHorizontal(null);
GUILayout.Space(whitespace);

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@ -15,7 +15,6 @@ namespace Explorer
public bool IsExpanded { get; set; }
public float WhiteSpace { get; set; } = 215f;
public float ButtonWidthOffset { get; set; } = 290f;
public override void UpdateValue()
{
@ -54,11 +53,7 @@ namespace Explorer
{
GUILayout.EndHorizontal();
float whitespace = WhiteSpace;
if (whitespace > 0)
{
ClampLabelWidth(window, ref whitespace);
}
var whitespace = CalcWhitespace(window);
GUILayout.BeginHorizontal(null);
GUILayout.Space(whitespace);

View File

@ -16,7 +16,6 @@ namespace Explorer
public bool IsExpanded { get; set; }
public float WhiteSpace { get; set; } = 215f;
public float ButtonWidthOffset { get; set; } = 290f;
public override void UpdateValue()
{
@ -56,11 +55,7 @@ namespace Explorer
{
GUILayout.EndHorizontal();
float whitespace = WhiteSpace;
if (whitespace > 0)
{
ClampLabelWidth(window, ref whitespace);
}
var whitespace = CalcWhitespace(window);
GUILayout.BeginHorizontal(null);
GUILayout.Space(whitespace);

View File

@ -21,7 +21,6 @@ namespace Explorer
public bool IsExpanded { get; set; }
public float WhiteSpace { get; set; } = 215f;
public float ButtonWidthOffset { get; set; } = 290f;
public override void Init()
{
@ -90,11 +89,8 @@ namespace Explorer
if (CanWrite && IsExpanded)
{
GUILayout.EndHorizontal();
float whitespace = WhiteSpace;
if (whitespace > 0)
{
ClampLabelWidth(window, ref whitespace);
}
var whitespace = CalcWhitespace(window);
// always draw x and y
GUILayout.BeginHorizontal(null);

69
src/Config/ModConfig.cs Normal file
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@ -0,0 +1,69 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Serialization;
using UnityEngine;
namespace Explorer
{
public class ModConfig
{
[XmlIgnore] public static readonly XmlSerializer Serializer = new XmlSerializer(typeof(ModConfig));
[XmlIgnore] private const string EXPLORER_FOLDER = @"Mods\CppExplorer";
[XmlIgnore] private const string SETTINGS_PATH = EXPLORER_FOLDER + @"\config.xml";
[XmlIgnore] public static ModConfig Instance;
public KeyCode Main_Menu_Toggle = KeyCode.F7;
public Vector2 Default_Window_Size = new Vector2(550, 700);
public static void OnLoad()
{
if (!Directory.Exists(EXPLORER_FOLDER))
{
Directory.CreateDirectory(EXPLORER_FOLDER);
}
if (LoadSettings()) return;
Instance = new ModConfig();
SaveSettings();
}
// returns true if settings successfully loaded
public static bool LoadSettings(bool checkExist = true)
{
if (checkExist && !File.Exists(SETTINGS_PATH))
return false;
try
{
using (var file = File.OpenRead(SETTINGS_PATH))
{
Instance = (ModConfig)Serializer.Deserialize(file);
}
}
catch
{
return false;
}
return Instance != null;
}
public static void SaveSettings(bool checkExist = true)
{
if (checkExist && File.Exists(SETTINGS_PATH))
File.Delete(SETTINGS_PATH);
using (var file = File.Create(SETTINGS_PATH))
{
Serializer.Serialize(file, Instance);
}
}
}
}

View File

@ -13,7 +13,7 @@ namespace Explorer
public class CppExplorer : MelonMod
{
public const string NAME = "CppExplorer";
public const string VERSION = "1.6.5";
public const string VERSION = "1.6.9";
public const string AUTHOR = "Sinai";
public const string GUID = "com.sinai.cppexplorer";
@ -24,45 +24,30 @@ namespace Explorer
get => m_showMenu;
set => SetShowMenu(value);
}
private static bool m_showMenu;
public static bool ForceUnlockMouse
{
get => m_forceUnlock;
set => SetForceUnlock(value);
}
private static bool m_forceUnlock;
private static CursorLockMode m_lastLockMode;
private static bool m_lastVisibleState;
private static bool m_currentlySettingCursor = false;
public static bool ShouldForceMouse => ShowMenu && ForceUnlockMouse;
public static bool m_showMenu;
private static void SetShowMenu(bool show)
{
m_showMenu = show;
UpdateCursorControl();
CursorControl.UpdateCursorControl();
}
// ========== MonoBehaviour methods ==========
public override void OnApplicationStart()
{
Instance = this;
// First, load config
ModConfig.OnLoad();
// Setup InputHelper class (UnityEngine.Input)
InputHelper.Init();
// Create CppExplorer modules
new MainMenu();
new WindowManager();
// Get current cursor state and enable cursor
m_lastLockMode = Cursor.lockState;
m_lastVisibleState = Cursor.visible;
// Enable ShowMenu and ForceUnlockMouse
// (set m_showMenu to not call UpdateCursorState twice)
m_showMenu = true;
SetForceUnlock(true);
// Init cursor control
CursorControl.Init();
MelonLogger.Log($"CppExplorer {VERSION} initialized.");
}
@ -76,22 +61,18 @@ namespace Explorer
public override void OnUpdate()
{
// Check main toggle key input
if (InputHelper.GetKeyDown(KeyCode.F7))
if (InputHelper.GetKeyDown(ModConfig.Instance.Main_Menu_Toggle))
{
ShowMenu = !ShowMenu;
}
if (ShowMenu)
{
// Check Force-Unlock input
if (InputHelper.GetKeyDown(KeyCode.LeftAlt))
{
ForceUnlockMouse = !ForceUnlockMouse;
}
CursorControl.Update();
InspectUnderMouse.Update();
MainMenu.Instance.Update();
WindowManager.Instance.Update();
InspectUnderMouse.Update();
}
}
@ -99,101 +80,14 @@ namespace Explorer
{
if (!ShowMenu) return;
var origSkin = GUI.skin;
GUI.skin = UIStyles.WindowSkin;
MainMenu.Instance.OnGUI();
WindowManager.Instance.OnGUI();
InspectUnderMouse.OnGUI();
}
// =========== Cursor control ===========
private static void SetForceUnlock(bool unlock)
{
m_forceUnlock = unlock;
UpdateCursorControl();
}
private static void UpdateCursorControl()
{
m_currentlySettingCursor = true;
if (ShouldForceMouse)
{
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
}
else
{
Cursor.lockState = m_lastLockMode;
Cursor.visible = m_lastVisibleState;
}
m_currentlySettingCursor = false;
}
// Force mouse to stay unlocked and visible while UnlockMouse and ShowMenu are true.
// Also keep track of when anything else tries to set Cursor state, this will be the
// value that we set back to when we close the menu or disable force-unlock.
[HarmonyPatch(typeof(Cursor), nameof(Cursor.lockState), MethodType.Setter)]
public class Cursor_set_lockState
{
[HarmonyPrefix]
public static void Prefix(ref CursorLockMode value)
{
if (!m_currentlySettingCursor)
{
m_lastLockMode = value;
if (ShouldForceMouse)
{
value = CursorLockMode.None;
}
}
}
}
[HarmonyPatch(typeof(Cursor), nameof(Cursor.visible), MethodType.Setter)]
public class Cursor_set_visible
{
[HarmonyPrefix]
public static void Prefix(ref bool value)
{
if (!m_currentlySettingCursor)
{
m_lastVisibleState = value;
if (ShouldForceMouse)
{
value = true;
}
}
}
}
// Make it appear as though UnlockMouse is disabled to the rest of the application.
[HarmonyPatch(typeof(Cursor), nameof(Cursor.lockState), MethodType.Getter)]
public class Cursor_get_lockState
{
[HarmonyPostfix]
public static void Postfix(ref CursorLockMode __result)
{
if (ShouldForceMouse)
{
__result = m_lastLockMode;
}
}
}
[HarmonyPatch(typeof(Cursor), nameof(Cursor.visible), MethodType.Getter)]
public class Cursor_get_visible
{
[HarmonyPostfix]
public static void Postfix(ref bool __result)
{
if (ShouldForceMouse)
{
__result = m_lastVisibleState;
}
}
GUI.skin = origSkin;
}
}
}

View File

@ -29,6 +29,10 @@
<HintPath>..\..\..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\Il2Cppmscorlib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2CppSystem.Core">
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\Il2CppSystem.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="mcs">
<HintPath>..\lib\mcs.dll</HintPath>
<Private>True</Private>
@ -73,7 +77,7 @@
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Helpers\IExpandHeight.cs" />
<Compile Include="CachedObjects\IExpandHeight.cs" />
<Compile Include="CachedObjects\Struct\CacheColor.cs" />
<Compile Include="CachedObjects\Object\CacheDictionary.cs" />
<Compile Include="CachedObjects\Struct\CacheEnum.cs" />
@ -85,9 +89,11 @@
<Compile Include="CachedObjects\Struct\CacheQuaternion.cs" />
<Compile Include="CachedObjects\Struct\CacheVector.cs" />
<Compile Include="CachedObjects\Struct\CacheRect.cs" />
<Compile Include="Config\ModConfig.cs" />
<Compile Include="CppExplorer.cs" />
<Compile Include="Extensions\ReflectionExtensions.cs" />
<Compile Include="Helpers\InputHelper.cs" />
<Compile Include="Menu\CursorControl.cs" />
<Compile Include="Tests\TestClass.cs" />
<Compile Include="UnstripFixes\GUIUnstrip.cs" />
<Compile Include="UnstripFixes\ScrollViewStateUnstrip.cs" />
@ -96,24 +102,24 @@
<Compile Include="Helpers\ReflectionHelpers.cs" />
<Compile Include="Helpers\UIHelpers.cs" />
<Compile Include="Helpers\UnityHelpers.cs" />
<Compile Include="MainMenu\InspectUnderMouse.cs" />
<Compile Include="Menu\MainMenu\InspectUnderMouse.cs" />
<Compile Include="CachedObjects\CacheObjectBase.cs" />
<Compile Include="UnstripFixes\SliderHandlerUnstrip.cs" />
<Compile Include="UnstripFixes\UnstripExtensions.cs" />
<Compile Include="Windows\ResizeDrag.cs" />
<Compile Include="Windows\TabViewWindow.cs" />
<Compile Include="Windows\UIWindow.cs" />
<Compile Include="MainMenu\Pages\ConsolePage.cs" />
<Compile Include="MainMenu\Pages\Console\REPL.cs" />
<Compile Include="MainMenu\Pages\Console\REPLHelper.cs" />
<Compile Include="MainMenu\Pages\WindowPage.cs" />
<Compile Include="Windows\WindowManager.cs" />
<Compile Include="MainMenu\MainMenu.cs" />
<Compile Include="Windows\GameObjectWindow.cs" />
<Compile Include="Windows\ReflectionWindow.cs" />
<Compile Include="MainMenu\Pages\ScenePage.cs" />
<Compile Include="MainMenu\Pages\SearchPage.cs" />
<Compile Include="Helpers\UIStyles.cs" />
<Compile Include="Menu\Windows\ResizeDrag.cs" />
<Compile Include="Menu\Windows\TabViewWindow.cs" />
<Compile Include="Menu\Windows\UIWindow.cs" />
<Compile Include="Menu\MainMenu\Pages\ConsolePage.cs" />
<Compile Include="Menu\MainMenu\Pages\Console\REPL.cs" />
<Compile Include="Menu\MainMenu\Pages\Console\REPLHelper.cs" />
<Compile Include="Menu\MainMenu\Pages\WindowPage.cs" />
<Compile Include="Menu\Windows\WindowManager.cs" />
<Compile Include="Menu\MainMenu\MainMenu.cs" />
<Compile Include="Menu\Windows\GameObjectWindow.cs" />
<Compile Include="Menu\Windows\ReflectionWindow.cs" />
<Compile Include="Menu\MainMenu\Pages\ScenePage.cs" />
<Compile Include="Menu\MainMenu\Pages\SearchPage.cs" />
<Compile Include="Menu\UIStyles.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />

View File

@ -88,7 +88,8 @@ namespace Explorer
{
MelonLogger.Log("UnityEngine.Input is null, trying to load manually....");
if ((TryLoad("UnityEngine.InputLegacyModule.dll") || TryLoad("UnityEngine.CoreModule.dll")) && Input != null)
if ((ReflectionHelpers.LoadModule("UnityEngine.InputLegacyModule.dll") || ReflectionHelpers.LoadModule("UnityEngine.CoreModule.dll"))
&& Input != null)
{
MelonLogger.Log("Ok!");
return true;
@ -98,23 +99,6 @@ namespace Explorer
MelonLogger.Log("Could not load Input module!");
return false;
}
bool TryLoad(string module)
{
var path = $@"MelonLoader\Managed\{module}";
if (!File.Exists(path)) return false;
try
{
Assembly.Load(File.ReadAllBytes(path));
return true;
}
catch (Exception e)
{
MelonLogger.Log(e.GetType() + ", " + e.Message);
return false;
}
}
}
}
}

View File

@ -3,6 +3,8 @@ using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.IO;
using MelonLoader;
using UnhollowerBaseLib;
using UnhollowerRuntimeLib;
using UnityEngine;
@ -37,13 +39,14 @@ namespace Explorer
return typeof(IEnumerable).IsAssignableFrom(t);
}
// Only Il2Cpp List needs this check. C# List is IEnumerable.
public static bool IsCppList(Type t)
// Checks for Il2Cpp List or HashSet.
public static bool IsCppEnumerable(Type t)
{
if (t.IsGenericType && t.GetGenericTypeDefinition() is Type g)
{
return typeof(Il2CppSystem.Collections.Generic.List<>).IsAssignableFrom(g)
|| typeof(Il2CppSystem.Collections.Generic.IList<>).IsAssignableFrom(g);
|| typeof(Il2CppSystem.Collections.Generic.IList<>).IsAssignableFrom(g)
|| typeof(Il2CppSystem.Collections.Generic.HashSet<>).IsAssignableFrom(g);
}
else
{
@ -89,18 +92,20 @@ namespace Explorer
{
if (obj == null) return null;
// Need to use GetIl2CppType for Il2CppSystem Objects
if (obj is Il2CppSystem.Object ilObject)
{
var ilTypeName = ilObject.GetIl2CppType().AssemblyQualifiedName;
if (Type.GetType(ilTypeName) is Type t && !t.FullName.Contains("System.RuntimeType"))
// Prevent weird behaviour when inspecting an Il2CppSystem.Type object.
if (ilObject is ILType)
{
return t;
return typeof(ILType);
}
return ilObject.GetType();
// Get the System.Type using the qualified name, or fallback to GetType.
return Type.GetType(ilObject.GetIl2CppType().AssemblyQualifiedName) ?? obj.GetType();
}
// It's a normal object, this is fine
return obj.GetType();
}
@ -109,17 +114,33 @@ namespace Explorer
var list = new List<Type>();
var type = GetActualType(obj);
list.Add(type);
while (type.BaseType != null)
while (type != null)
{
type = type.BaseType;
list.Add(type);
type = type.BaseType;
}
return list.ToArray();
}
public static bool LoadModule(string module)
{
var path = $@"MelonLoader\Managed\{module}";
if (!File.Exists(path)) return false;
try
{
Assembly.Load(File.ReadAllBytes(path));
return true;
}
catch (Exception e)
{
MelonLogger.Log(e.GetType() + ", " + e.Message);
return false;
}
}
public static string ExceptionToString(Exception e)
{
if (IsFailedGeneric(e))

238
src/Menu/CursorControl.cs Normal file
View File

@ -0,0 +1,238 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Harmony;
using MelonLoader;
using System.Reflection;
namespace Explorer
{
public class CursorControl
{
public static bool ForceUnlockMouse
{
get => m_forceUnlock;
set => SetForceUnlock(value);
}
private static bool m_forceUnlock;
private static CursorLockMode m_lastLockMode;
private static bool m_lastVisibleState;
private static bool m_currentlySettingCursor = false;
public static bool ShouldForceMouse => CppExplorer.ShowMenu && ForceUnlockMouse;
public static void Init()
{
try
{
// Check if Cursor class is loaded
if (ReflectionHelpers.GetTypeByName("UnityEngine.Cursor") == null)
{
MelonLogger.Log("Trying to manually load Cursor module...");
if (ReflectionHelpers.LoadModule("UnityEngine.CoreModule"))
{
MelonLogger.Log("Ok!");
}
else
{
throw new Exception("Could not load UnityEngine.Cursor module!");
}
}
// Get current cursor state and enable cursor
m_lastLockMode = Cursor.lockState;
m_lastVisibleState = Cursor.visible;
TryPatch("lockState", new HarmonyMethod(typeof(CursorControl).GetMethod(nameof(Prefix_set_lockState))), false, false);
TryPatch("visible", new HarmonyMethod(typeof(CursorControl).GetMethod(nameof(Prefix_set_visible))), false, false);
TryPatch("lockState", new HarmonyMethod(typeof(CursorControl).GetMethod(nameof(Postfix_get_lockState))), true, true);
TryPatch("visible", new HarmonyMethod(typeof(CursorControl).GetMethod(nameof(Postfix_get_visible))), true, true);
}
catch (Exception e)
{
MelonLogger.Log($"Exception on CursorControl.Init! {e.GetType()}, {e.Message}");
}
// Enable ShowMenu and ForceUnlockMouse
// (set m_showMenu directly to not call UpdateCursorState twice)
CppExplorer.m_showMenu = true;
ForceUnlockMouse = true;
}
private static void TryPatch(string property, HarmonyMethod patch, bool getter = true, bool postfix = false)
{
// Setup Harmony Patches
try
{
var harmony = CppExplorer.Instance.harmonyInstance;
var prop = typeof(Cursor).GetProperty(property);
harmony.Patch(getter ? prop.GetGetMethod() : prop.GetSetMethod(),
postfix ? null : patch,
postfix ? patch : null);
}
catch (Exception e)
{
MelonLogger.Log($"[NON-FATAL] Couldn't patch a method: {e.Message}");
}
}
private static void SetForceUnlock(bool unlock)
{
m_forceUnlock = unlock;
UpdateCursorControl();
}
public static void Update()
{
// Check Force-Unlock input
if (InputHelper.GetKeyDown(KeyCode.LeftAlt))
{
ForceUnlockMouse = !ForceUnlockMouse;
}
}
public static void UpdateCursorControl()
{
try
{
m_currentlySettingCursor = true;
if (ShouldForceMouse)
{
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
}
else
{
Cursor.lockState = m_lastLockMode;
Cursor.visible = m_lastVisibleState;
}
m_currentlySettingCursor = false;
}
catch (Exception e)
{
MelonLogger.Log($"Exception setting Cursor state: {e.GetType()}, {e.Message}");
}
}
// Force mouse to stay unlocked and visible while UnlockMouse and ShowMenu are true.
// Also keep track of when anything else tries to set Cursor state, this will be the
// value that we set back to when we close the menu or disable force-unlock.
[HarmonyPrefix]
public static void Prefix_set_lockState(ref CursorLockMode value)
{
if (!m_currentlySettingCursor)
{
m_lastLockMode = value;
if (ShouldForceMouse)
{
value = CursorLockMode.None;
}
}
}
[HarmonyPrefix]
public static void Prefix_set_visible(ref bool value)
{
if (!m_currentlySettingCursor)
{
m_lastVisibleState = value;
if (ShouldForceMouse)
{
value = true;
}
}
}
[HarmonyPrefix]
public static void Postfix_get_lockState(ref CursorLockMode __result)
{
if (ShouldForceMouse)
{
__result = m_lastLockMode;
}
}
[HarmonyPrefix]
public static void Postfix_get_visible(ref bool __result)
{
if (ShouldForceMouse)
{
__result = m_lastVisibleState;
}
}
//[HarmonyPatch(typeof(Cursor), nameof(Cursor.lockState), MethodType.Setter)]
//public class Cursor_set_lockState
//{
// [HarmonyPrefix]
// public static void Prefix(ref CursorLockMode value)
// {
// if (!m_currentlySettingCursor)
// {
// m_lastLockMode = value;
// if (ShouldForceMouse)
// {
// value = CursorLockMode.None;
// }
// }
// }
//}
//[HarmonyPatch(typeof(Cursor), nameof(Cursor.visible), MethodType.Setter)]
//public class Cursor_set_visible
//{
// [HarmonyPrefix]
// public static void Prefix(ref bool value)
// {
// if (!m_currentlySettingCursor)
// {
// m_lastVisibleState = value;
// if (ShouldForceMouse)
// {
// value = true;
// }
// }
// }
//}
//// Make it appear as though UnlockMouse is disabled to the rest of the application.
//[HarmonyPatch(typeof(Cursor), nameof(Cursor.lockState), MethodType.Getter)]
//public class Cursor_get_lockState
//{
// [HarmonyPostfix]
// public static void Postfix(ref CursorLockMode __result)
// {
// if (ShouldForceMouse)
// {
// __result = m_lastLockMode;
// }
// }
//}
//[HarmonyPatch(typeof(Cursor), nameof(Cursor.visible), MethodType.Getter)]
//public class Cursor_get_visible
//{
// [HarmonyPostfix]
// public static void Postfix(ref bool __result)
// {
// if (ShouldForceMouse)
// {
// __result = m_lastVisibleState;
// }
// }
//}
}
}

View File

@ -27,8 +27,9 @@ namespace Explorer
}
}
public const int MainWindowID = 10;
public static Rect MainRect = new Rect(5, 5, 550, 700);
public const int MainWindowID = 5000;
public static Rect MainRect = new Rect(5,5, ModConfig.Instance.Default_Window_Size.x,ModConfig.Instance.Default_Window_Size.y);
private static readonly List<WindowPage> Pages = new List<WindowPage>();
private static int m_currentPage = 0;
@ -51,19 +52,14 @@ namespace Explorer
public void OnGUI()
{
var origSkin = GUI.skin;
GUI.skin = UIStyles.WindowSkin;
MainRect = GUI.Window(MainWindowID, MainRect, (GUI.WindowFunction)MainWindow, CppExplorer.NAME);
GUI.skin = origSkin;
}
private void MainWindow(int id)
{
GUI.DragWindow(new Rect(0, 0, MainRect.width - 90, 20));
if (GUI.Button(new Rect(MainRect.width - 90, 2, 80, 20), "Hide (F7)"))
if (GUI.Button(new Rect(MainRect.width - 90, 2, 80, 20), $"Hide ({ModConfig.Instance.Main_Menu_Toggle})"))
{
CppExplorer.ShowMenu = false;
return;
@ -107,9 +103,9 @@ namespace Explorer
GUI.color = Color.white;
InspectUnderMouse.EnableInspect = GUILayout.Toggle(InspectUnderMouse.EnableInspect, "Inspect Under Mouse (Shift + RMB)", null);
bool mouseState = CppExplorer.ForceUnlockMouse;
bool mouseState = CursorControl.ForceUnlockMouse;
bool setMouse = GUILayout.Toggle(mouseState, "Force Unlock Mouse (Left Alt)", null);
if (setMouse != mouseState) CppExplorer.ForceUnlockMouse = setMouse;
if (setMouse != mouseState) CursorControl.ForceUnlockMouse = setMouse;
WindowManager.TabView = GUILayout.Toggle(WindowManager.TabView, "Tab View", null);
GUILayout.EndHorizontal();

View File

@ -428,7 +428,7 @@ namespace Explorer
{
var t = ReflectionHelpers.GetActualType(obj);
if (!FilterName(t.FullName) || ReflectionHelpers.IsEnumerable(t) || ReflectionHelpers.IsCppList(t))
if (!FilterName(t.FullName) || ReflectionHelpers.IsEnumerable(t) || ReflectionHelpers.IsCppEnumerable(t))
{
continue;
}

View File

@ -28,20 +28,30 @@ namespace Explorer
public MemberTypes m_filter = MemberTypes.Property;
private bool m_hideFailedReflection = false;
// some extra caching
// some extra cast-caching
private UnityEngine.Object m_uObj;
private Component m_component;
private static readonly HashSet<string> _typeAndMemberBlacklist = new HashSet<string>
{
// Causes a crash
"Type.DeclaringMethod",
};
private static readonly HashSet<string> _methodStartsWithBlacklist = new HashSet<string>
{
// Pointless (handled by Properties)
"get_",
"set_"
};
public override void Init()
{
var type = ReflectionHelpers.GetActualType(Target);
TargetType = ReflectionHelpers.GetActualType(Target);
TargetType = type;
var types = ReflectionHelpers.GetAllBaseTypes(Target);
CacheMembers(types);
CacheMembers(ReflectionHelpers.GetAllBaseTypes(Target));
// cache the extra cast-caching
if (Target is Il2CppSystem.Object ilObject)
{
var unityObj = ilObject.TryCast<UnityEngine.Object>();
@ -56,13 +66,6 @@ namespace Explorer
}
}
}
m_filter = MemberTypes.All;
m_autoUpdate = true;
Update();
m_autoUpdate = false;
m_filter = MemberTypes.Property;
}
public override void Update()
@ -99,28 +102,32 @@ namespace Explorer
private bool ShouldProcessMember(CacheObjectBase holder)
{
if (m_filter != MemberTypes.All && m_filter != holder.MemInfo?.MemberType) return false;
// check MemberTypes filter
if (m_filter != MemberTypes.All && m_filter != holder.MemInfo?.MemberType)
return false;
if (!string.IsNullOrEmpty(holder.ReflectionException) && m_hideFailedReflection) return false;
// hide failed reflection
if (!string.IsNullOrEmpty(holder.ReflectionException) && m_hideFailedReflection)
return false;
if (m_search == "" || holder.MemInfo == null) return true;
// see if we should do name search
if (m_search == "" || holder.MemInfo == null)
return true;
var name = holder.MemInfo.DeclaringType.Name + "." + holder.MemInfo.Name;
return name.ToLower().Contains(m_search.ToLower());
// ok do name search
return (holder.MemInfo.DeclaringType.Name + "." + holder.MemInfo.Name)
.ToLower()
.Contains(m_search.ToLower());
}
private void CacheMembers(Type[] types)
{
var list = new List<CacheObjectBase>();
var names = new List<string>();
var cachedSigs = new List<string>();
foreach (var declaringType in types)
{
MemberInfo[] infos;
string exception = null;
try
{
infos = declaringType.GetMembers(ReflectionHelpers.CommonFlags);
@ -132,6 +139,7 @@ namespace Explorer
}
object target = Target;
string exception = null;
if (target is Il2CppSystem.Object ilObject)
{
@ -147,56 +155,60 @@ namespace Explorer
foreach (var member in infos)
{
if (member.MemberType == MemberTypes.Field || member.MemberType == MemberTypes.Property || member.MemberType == MemberTypes.Method)
// make sure member type is Field, Method of Property (4 / 8 / 16)
int m = (int)member.MemberType;
if (m < 4 || m > 16)
continue;
// check blacklisted members
var name = member.DeclaringType.Name + "." + member.Name;
if (_typeAndMemberBlacklist.Any(it => it == name))
continue;
if (_methodStartsWithBlacklist.Any(it => member.Name.StartsWith(it)))
continue;
// compare signature to already cached members
var signature = $"{member.DeclaringType.Name}.{member.Name}";
if (member is MethodInfo mi)
{
var name = $"{member.DeclaringType.Name}.{member.Name}";
AppendParams(mi.GetParameters());
}
else if (member is PropertyInfo pi)
{
AppendParams(pi.GetIndexParameters());
}
// blacklist (should probably make a proper implementation)
if (name == "Type.DeclaringMethod" || member.Name.StartsWith("get_") || member.Name.StartsWith("set_")) //|| member.Name.Contains("Il2CppType")
void AppendParams(ParameterInfo[] _args)
{
signature += " (";
foreach (var param in _args)
{
continue;
signature += $"{param.ParameterType.Name} {param.Name}, ";
}
signature += ")";
}
if (member is MethodInfo mi)
{
name += " (";
foreach (var param in mi.GetParameters())
{
name += $"{param.ParameterType.Name} {param.Name}, ";
}
name += ")";
}
else if (member is PropertyInfo pi)
{
name += " (";
foreach (var param in pi.GetIndexParameters())
{
name += $"{param.ParameterType.Name} {param.Name}, ";
}
name += ")";
}
if (cachedSigs.Contains(signature))
{
continue;
}
if (names.Contains(name))
try
{
var cached = CacheObjectBase.GetCacheObject(member, target);
if (cached != null)
{
continue;
}
try
{
var cached = CacheObjectBase.GetCacheObject(member, target);
if (cached != null)
{
names.Add(name);
list.Add(cached);
cached.ReflectionException = exception;
}
}
catch (Exception e)
{
MelonLogger.LogWarning($"Exception caching member {name}!");
MelonLogger.Log(e.ToString());
cachedSigs.Add(signature);
list.Add(cached);
cached.ReflectionException = exception;
}
}
catch (Exception e)
{
MelonLogger.LogWarning($"Exception caching member {signature}!");
MelonLogger.Log(e.ToString());
}
}
}

View File

@ -17,7 +17,7 @@ namespace Explorer
public object Target;
public int windowID;
public Rect m_rect = new Rect(0, 0, 550, 700);
public Rect m_rect = new Rect(0,0, ModConfig.Instance.Default_Window_Size.x,ModConfig.Instance.Default_Window_Size.y);
public Vector2 scroll = Vector2.zero;
@ -49,15 +49,7 @@ namespace Explorer
public void OnGUI()
{
if (CppExplorer.ShowMenu)
{
var origSkin = GUI.skin;
GUI.skin = UIStyles.WindowSkin;
m_rect = GUI.Window(windowID, m_rect, (GUI.WindowFunction)WindowFunction, Title);
GUI.skin = origSkin;
}
m_rect = GUI.Window(windowID, m_rect, (GUI.WindowFunction)WindowFunction, Title);
}
public void Header()

View File

@ -14,21 +14,26 @@ namespace Explorer.Tests
public static TestClass Instance => m_instance ?? (m_instance = new TestClass());
private static TestClass m_instance;
public string this[int index]
public TestClass()
{
get
{
return $"int indexer: {index}";
}
ILHashSetTest = new Il2CppSystem.Collections.Generic.HashSet<string>();
ILHashSetTest.Add("1");
ILHashSetTest.Add("2");
ILHashSetTest.Add("3");
}
public string this[string stringIndex]
// test HashSets
public static HashSet<string> HashSetTest = new HashSet<string>
{
get
{
return $"string indexer: {stringIndex}";
}
}
"One",
"Two",
"Three"
};
public static Il2CppSystem.Collections.Generic.HashSet<string> ILHashSetTest;
// Test indexed parameter
public string this[int arg0, string arg1]
{
@ -38,6 +43,8 @@ namespace Explorer.Tests
}
}
// Test basic list
public static List<string> TestList = new List<string>
{
"1",
@ -46,29 +53,48 @@ namespace Explorer.Tests
"etc..."
};
public static Dictionary<int, List<string>> NestedDictionary = new Dictionary<int, List<string>>
// Test a nested dictionary
public static Dictionary<int, Dictionary<string, int>> NestedDictionary = new Dictionary<int, Dictionary<string, int>>
{
{
123,
new List<string>
1,
new Dictionary<string, int>
{
"One",
"Two"
{
"Sub 1", 123
},
{
"Sub 2", 456
},
}
},
{
567,
new List<string>
2,
new Dictionary<string, int>
{
"One",
"Two"
{
"Sub 3", 789
},
{
"Sub 4", 000
},
}
},
};
// Test a basic method
public static Color TestMethod(float r, float g, float b, float a)
{
return new Color(r, g, b, a);
}
// A method with default arguments
public static Vector3 TestDefaultArgs(float arg0, float arg1, float arg2 = 5.0f)
{
return new Vector3(arg0, arg1, arg2);
}
}
}