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1.7.4 ... 1.8.0

Author SHA1 Message Date
99719fafaf Update README.md 2020-09-27 22:07:30 +10:00
b550356f14 1.8.0, merging Mono and Il2Cpp builds, adding BepInEx support
* Project renamed to Explorer to reflect the new scope
* Merged Mono and Il2Cpp builds
* Merged BepInEx and MelonLoader builds
* Some minor changes to accommodate for this
* The release DLL and the config file now use "Explorer" in place of "CppExplorer" for file and folder names
2020-09-27 22:04:23 +10:00
8c6202c194 Allow for inherited flags attributes 2020-09-23 19:42:37 +10:00
f203ae37fc 1.7.5
* Added support for Enums with [Flags] attribute (can set each flag individually)
* Added support for easier bitwise operations on ints (or any primitive assignable to int), and viewing the int as binary. This is intended for things like `Camera.cullingMask`, etc.
* Fixed an issue with Enums that contain duplicate values, for example `CameraClearFlags` (has duplicate values for 2).
2020-09-23 19:19:29 +10:00
2006a9ea76 Faster non-generic Il2Cpp casting 2020-09-21 22:45:33 +10:00
c9bc450d09 Update README.md 2020-09-21 17:48:13 +10:00
47 changed files with 1542 additions and 539 deletions

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@ -1,23 +1,20 @@
# CppExplorer [![Version](https://img.shields.io/badge/MelonLoader-0.2.7.1-green.svg)](https://github.com/HerpDerpinstine/MelonLoader) # Explorer [![Version](https://img.shields.io/badge/MelonLoader-0.2.7.1-green.svg)](https://github.com/HerpDerpinstine/MelonLoader) [![Version](https://img.shields.io/badge/BepInEx-5.3.0-green.svg)](https://github.com/BepInEx/BepInEx)
<p align="center"> <p align="center">
<img align="center" src="icon.png"> <img align="center" src="icon.png">
</p> </p>
<p align="center"> <p align="center">
An in-game explorer and a suite of debugging tools for <a href="https://docs.unity3d.com/Manual/IL2CPP.html">IL2CPP</a> Unity games, using <a href="https://github.com/HerpDerpinstine/MelonLoader">MelonLoader</a>.<br><br> An in-game explorer and a suite of debugging tools for <a href="https://docs.unity3d.com/Manual/IL2CPP.html">IL2CPP</a> and <b>Mono</b> Unity games, using <a href="https://github.com/HerpDerpinstine/MelonLoader">MelonLoader</a> and <a href="https://github.com/BepInEx/BepInEx">BepInEx</a>.<br><br>
<a href="../../releases/latest"> <a href="../../releases/latest">
<img src="https://img.shields.io/github/release/sinai-dev/CppExplorer.svg" /> <img src="https://img.shields.io/github/release/sinai-dev/Explorer.svg" />
</a> </a>
<img src="https://img.shields.io/github/downloads/sinai-dev/CppExplorer/total.svg" /> <img src="https://img.shields.io/github/downloads/sinai-dev/Explorer/total.svg" />
</p>
<p align="center">
<a href="https://github.com/sinai-dev/MonoExplorer">Looking for a Mono version?</a>
</p> </p>
- [Known issues](#known-issues) - [Current status](#current-status)
- [How to install](#how-to-install) - [How to install](#how-to-install)
- [How to use](#how-to-use) - [How to use](#how-to-use)
- [Mod Config](#mod-config) - [Mod Config](#mod-config)
@ -26,21 +23,34 @@
- [Building](#building) - [Building](#building)
- [Credits](#credits) - [Credits](#credits)
## Known issues ## Current status
As of version 1.7+, CppExplorer has reached a fairly stable state for most Il2Cpp games.
| Mod Loader | Il2Cpp | Mono |
| ----------- | ------ | ---- |
| MelonLoader | ✔ | ✔ |
| BepInEx | <b>?</b> (WIP) | ✔ |
<b>IL2CPP Issues:</b>
* .NET 3.5 is not currently supported (Unity 5.6.1 and older), this might change in the future. * .NET 3.5 is not currently supported (Unity 5.6.1 and older), this might change in the future.
* Some methods may still fail with a `MissingMethodException`, please let me know if you experience this (with full MelonLoader log please). * Some methods may still fail with a `MissingMethodException`, please let me know if you experience this (with full MelonLoader log please).
* Reflection may fail with certain types, see [here](https://github.com/knah/Il2CppAssemblyUnhollower#known-issues) for more details. * Reflection may fail with certain types, see [here](https://github.com/knah/Il2CppAssemblyUnhollower#known-issues) for more details.
* Scrolling with mouse wheel in the CppExplorer menu may not work on all games at the moment. * Scrolling with mouse wheel in the Explorer menu may not work on all games at the moment.
## How to install ## How to install
### MelonLoader
Requires [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) to be installed for your game. Requires [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) to be installed for your game.
1. Download <b>CppExplorer.zip</b> from [Releases](https://github.com/sinai-dev/CppExplorer/releases). 1. Download the relevant <b>Explorer_MelonLoader_.zip</b> from [Releases](https://github.com/sinai-dev/Explorer/releases).
2. Unzip the file into the `Mods` folder in your game's installation directory, created by MelonLoader. 2. Unzip the file into the `Mods` folder in your game's installation directory, created by MelonLoader.
3. Make sure it's not in a sub-folder, `CppExplorer.dll` and `mcs.dll` should be directly in the `Mods\` folder. 3. Make sure it's not in a sub-folder, `Explorer.dll` and `mcs.dll` should be directly in the `Mods\` folder.
### BepInEx
Requires [BepInEx](https://github.com/BepInEx/BepInEx) to be installed for your game.
1. Download the relevant <b>Explorer_BepInEx_.zip</b> from [Releases](https://github.com/sinai-dev/Explorer/releases).
2. Unzip the file into the `BepInEx\plugins\` folder in your game's installation directory, created by MelonLoader.
3. Make sure it's not in a sub-folder, `Explorer.dll` and `mcs.dll` should be directly in the `plugins\` folder.
## How to use ## How to use
@ -50,24 +60,24 @@ Requires [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) to be ins
### Mod Config ### Mod Config
There is a simple Mod Config for the CppExplorer, which is generated the first time you run it. There is a simple Mod Config for the Explorer, which is generated the first time you run it.
This config is generated to `Mods\CppExplorer\config.xml`. Edit the config while the game is closed if you wish to change it. This config is generated to `[Game_Directory]\Mods\Explorer\config.xml`. Edit the config while the game is closed if you wish to change it.
`Main_Menu_Toggle` (KeyCode) `Main_Menu_Toggle` (KeyCode)
* Sets the keybinding for the Main Menu toggle (show/hide all CppExplorer windows) * Sets the keybinding for the Main Menu toggle (show/hide all Explorer windows)
* See [this article](https://docs.unity3d.com/ScriptReference/KeyCode.html) for a full list of all accepted KeyCodes. * See [this article](https://docs.unity3d.com/ScriptReference/KeyCode.html) for a full list of all accepted KeyCodes.
* Default: `F7` * Default: `F7`
`Default_Window_Size` (Vector2) `Default_Window_Size` (Vector2)
* Sets the default width and height for all CppExplorer windows when created. * Sets the default width and height for all Explorer windows when created.
* `x` is width, `y` is height. * `x` is width, `y` is height.
* Default: `<x>550</x> <y>700</y>` * Default: `<x>550</x> <y>700</y>`
## Features ## Features
[![](overview.png)](overview.png) [![](overview.png)](https://raw.githubusercontent.com/sinai-dev/Explorer/master/overview.png)
<i>An overview of the different CppExplorer menus.</i> <i>An overview of the different Explorer menus.</i>
### Scene Explorer ### Scene Explorer
@ -76,7 +86,7 @@ This config is generated to `Mods\CppExplorer\config.xml`. Edit the config while
### Inspectors ### Inspectors
CppExplorer has two main inspector modes: <b>GameObject Inspector</b>, and <b>Reflection Inspector</b>. Explorer has two main inspector modes: <b>GameObject Inspector</b>, and <b>Reflection Inspector</b>.
<b>Tips:</b> <b>Tips:</b>
* When in Tab View, GameObjects are denoted by a [G] prefix, and Reflection objects are denoted by a [R] prefix. * When in Tab View, GameObjects are denoted by a [G] prefix, and Reflection objects are denoted by a [R] prefix.
@ -105,13 +115,13 @@ CppExplorer has two main inspector modes: <b>GameObject Inspector</b>, and <b>Re
### Inspect-under-mouse ### Inspect-under-mouse
* Press Shift+RMB (Right Mouse Button) while the CppExplorer menu is open to begin Inspect-Under-Mouse. * Press Shift+RMB (Right Mouse Button) while the Explorer menu is open to begin Inspect-Under-Mouse.
* Hover over your desired object, if you see the name appear then you can click on it to inspect it. * Hover over your desired object, if you see the name appear then you can click on it to inspect it.
* Only objects with Colliders are supported. * Only objects with Colliders are supported.
### Mouse Control ### Mouse Control
CppExplorer can force the mouse to be visible and unlocked when the menu is open, if you have enabled "Force Unlock Mouse" (Left-Alt toggle). However, you may also want to prevent the mouse clicking-through onto the game behind CppExplorer, this is possible but it requires specific patches for that game. Explorer can force the mouse to be visible and unlocked when the menu is open, if you have enabled "Force Unlock Mouse" (Left-Alt toggle). However, you may also want to prevent the mouse clicking-through onto the game behind Explorer, this is possible but it requires specific patches for that game.
* For VRChat, use [VRCExplorerMouseControl](https://github.com/sinai-dev/VRCExplorerMouseControl) * For VRChat, use [VRCExplorerMouseControl](https://github.com/sinai-dev/VRCExplorerMouseControl)
* For Hellpoint, use [HPExplorerMouseControl](https://github.com/sinai-dev/Hellpoint-Mods/tree/master/HPExplorerMouseControl/HPExplorerMouseControl) * For Hellpoint, use [HPExplorerMouseControl](https://github.com/sinai-dev/Hellpoint-Mods/tree/master/HPExplorerMouseControl/HPExplorerMouseControl)
@ -125,12 +135,12 @@ using Harmony;
[HarmonyPatch(typeof(MyGame.MenuClass), nameof(MyGame.MenuClass.CursorUpdate)] [HarmonyPatch(typeof(MyGame.MenuClass), nameof(MyGame.MenuClass.CursorUpdate)]
public class MenuClass_CursorUpdate public class MenuClass_CursorUpdate
{ {
[HarmonyPrefix] [HarmonyPrefix]
public static bool Prefix() public static bool Prefix()
{ {
// prevent method running if menu open, let it run if not. // prevent method running if menu open, let it run if not.
return !CppExplorer.ShowMenu; return !ExplorerCore.ShowMenu;
} }
} }
``` ```
@ -139,11 +149,11 @@ public class MenuClass_CursorUpdate
If you'd like to build this yourself, everything you need (other than MelonLoader) is included with this repository, there is no need for recursive cloning etc. If you'd like to build this yourself, everything you need (other than MelonLoader) is included with this repository, there is no need for recursive cloning etc.
1. Install MelonLoader for your game. 1. Install MelonLoader for your game.
2. Open the `src\CppExplorer.csproj` file in a text editor. 2. Open the `src\Explorer.csproj` file in a text editor.
3. Scroll down until you see the `<ItemGroup>` containing the References. 3. Set the relevant `GameFolder` value(s) for the version(s) you want to build, eg. set `MLCppGameFolder` if you want to build for a MelonLoader Il2Cpp game.
4. Fix all of the paths in the `..\Steam\` directory for your game (use the full path if you need to). 4. Open the `src\Explorer.sln` project.
5. Open the `src\CppExplorer.sln` project and build it. 5. Select `Solution 'Explorer' (1 of 1 project)` in the Solution Explorer panel, and set the <b>Active config</b> to the version you want to build, then build it.
6. The dll is built to the `Release\` folder in the root of the repository. 5. The DLLs are built to the `Release\` folder in the root of the repository.
## Credits ## Credits

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@ -2,7 +2,6 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Reflection; using System.Reflection;
using MelonLoader;
using UnityEngine; using UnityEngine;
namespace Explorer namespace Explorer
@ -121,11 +120,6 @@ namespace Explorer
return null; return null;
} }
// This is pretty ugly, could probably make a cleaner implementation.
// However, the only cleaner ways I can think of are slower and probably not worth it.
// Note: the order is somewhat important.
if (mi != null) if (mi != null)
{ {
holder = new CacheMethod(); holder = new CacheMethod();
@ -140,7 +134,14 @@ namespace Explorer
} }
else if (valueType.IsEnum) else if (valueType.IsEnum)
{ {
holder = new CacheEnum(); if (valueType.GetCustomAttributes(typeof(FlagsAttribute), true) is object[] attributes && attributes.Length > 0)
{
holder = new CacheEnumFlags();
}
else
{
holder = new CacheEnum();
}
} }
else if (valueType == typeof(Vector2) || valueType == typeof(Vector3) || valueType == typeof(Vector4)) else if (valueType == typeof(Vector2) || valueType == typeof(Vector3) || valueType == typeof(Vector4))
{ {
@ -270,13 +271,13 @@ namespace Explorer
} }
catch catch
{ {
MelonLogger.Log($"Argument #{i} '{m_arguments[i].Name}' ({type.Name}), could not parse input '{input}'."); ExplorerCore.Log($"Argument #{i} '{m_arguments[i].Name}' ({type.Name}), could not parse input '{input}'.");
} }
} }
} }
// Didn't use input, see if there is a default value. // Didn't use input, see if there is a default value.
if (m_arguments[i].HasDefaultValue) if (HasDefaultValue(m_arguments[i]))
{ {
parsedArgs.Add(m_arguments[i].DefaultValue); parsedArgs.Add(m_arguments[i].DefaultValue);
continue; continue;
@ -289,6 +290,16 @@ namespace Explorer
return parsedArgs.ToArray(); return parsedArgs.ToArray();
} }
public static bool HasDefaultValue(ParameterInfo arg)
{
return
#if NET35
arg.DefaultValue != null; // rip null default args in NET35
#else
arg.HasDefaultValue;
#endif
}
public virtual void UpdateValue() public virtual void UpdateValue()
{ {
if (MemInfo == null) if (MemInfo == null)
@ -346,13 +357,13 @@ namespace Explorer
} }
else else
{ {
pi.SetValue(pi.GetAccessors()[0].IsStatic ? null : DeclaringInstance, Value); pi.SetValue(pi.GetAccessors()[0].IsStatic ? null : DeclaringInstance, Value, null);
} }
} }
} }
catch (Exception e) catch (Exception e)
{ {
MelonLogger.LogWarning($"Error setting value: {e.GetType()}, {e.Message}"); ExplorerCore.LogWarning($"Error setting value: {e.GetType()}, {e.Message}");
} }
} }
@ -389,13 +400,13 @@ namespace Explorer
if (HasParameters) if (HasParameters)
{ {
GUILayout.BeginVertical(null); GUILayout.BeginVertical(new GUILayoutOption[0]);
if (m_isEvaluating) if (m_isEvaluating)
{ {
if (cm != null && cm.GenericArgs.Length > 0) if (cm != null && cm.GenericArgs.Length > 0)
{ {
GUILayout.Label($"<b><color=orange>Generic Arguments:</color></b>", null); GUILayout.Label($"<b><color=orange>Generic Arguments:</color></b>", new GUILayoutOption[0]);
for (int i = 0; i < cm.GenericArgs.Length; i++) for (int i = 0; i < cm.GenericArgs.Length; i++)
{ {
@ -422,13 +433,13 @@ namespace Explorer
} }
var input = cm.GenericArgInput[i]; var input = cm.GenericArgInput[i];
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUI.skin.label.alignment = TextAnchor.MiddleCenter; GUI.skin.label.alignment = TextAnchor.MiddleCenter;
GUILayout.Label($"<color={UIStyles.Syntax.StructGreen}>{cm.GenericArgs[i].Name}</color>", new GUILayoutOption[] { GUILayout.Width(15) }); GUILayout.Label($"<color={UIStyles.Syntax.StructGreen}>{cm.GenericArgs[i].Name}</color>", new GUILayoutOption[] { GUILayout.Width(15) });
cm.GenericArgInput[i] = GUILayout.TextField(input, new GUILayoutOption[] { GUILayout.Width(150) }); cm.GenericArgInput[i] = GUILayout.TextField(input, new GUILayoutOption[] { GUILayout.Width(150) });
GUI.skin.label.alignment = TextAnchor.MiddleLeft; GUI.skin.label.alignment = TextAnchor.MiddleLeft;
GUILayout.Label(types, null); GUILayout.Label(types, new GUILayoutOption[0]);
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
} }
@ -436,7 +447,7 @@ namespace Explorer
if (m_arguments.Length > 0) if (m_arguments.Length > 0)
{ {
GUILayout.Label($"<b><color=orange>Arguments:</color></b>", null); GUILayout.Label($"<b><color=orange>Arguments:</color></b>", new GUILayoutOption[0]);
for (int i = 0; i < m_arguments.Length; i++) for (int i = 0; i < m_arguments.Length; i++)
{ {
var name = m_arguments[i].Name; var name = m_arguments[i].Name;
@ -445,24 +456,24 @@ namespace Explorer
var label = $"<color={UIStyles.Syntax.Class_Instance}>{type}</color> "; var label = $"<color={UIStyles.Syntax.Class_Instance}>{type}</color> ";
label += $"<color={UIStyles.Syntax.Local}>{name}</color>"; label += $"<color={UIStyles.Syntax.Local}>{name}</color>";
if (m_arguments[i].HasDefaultValue) if (HasDefaultValue(m_arguments[i]))
{ {
label = $"<i>[{label} = {m_arguments[i].DefaultValue ?? "null"}]</i>"; label = $"<i>[{label} = {m_arguments[i].DefaultValue ?? "null"}]</i>";
} }
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUI.skin.label.alignment = TextAnchor.MiddleCenter; GUI.skin.label.alignment = TextAnchor.MiddleCenter;
GUILayout.Label(i.ToString(), new GUILayoutOption[] { GUILayout.Width(15) }); GUILayout.Label(i.ToString(), new GUILayoutOption[] { GUILayout.Width(15) });
m_argumentInput[i] = GUILayout.TextField(input, new GUILayoutOption[] { GUILayout.Width(150) }); m_argumentInput[i] = GUILayout.TextField(input, new GUILayoutOption[] { GUILayout.Width(150) });
GUI.skin.label.alignment = TextAnchor.MiddleLeft; GUI.skin.label.alignment = TextAnchor.MiddleLeft;
GUILayout.Label(label, null); GUILayout.Label(label, new GUILayoutOption[0]);
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
} }
} }
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
if (GUILayout.Button(EVALUATE_LABEL, new GUILayoutOption[] { GUILayout.Width(70) })) if (GUILayout.Button(EVALUATE_LABEL, new GUILayoutOption[] { GUILayout.Width(70) }))
{ {
if (cm != null) if (cm != null)
@ -497,7 +508,7 @@ namespace Explorer
// new line and space // new line and space
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(labelWidth); GUIUnstrip.Space(labelWidth);
} }
else if (cm != null) else if (cm != null)
@ -511,7 +522,7 @@ namespace Explorer
// new line and space // new line and space
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(labelWidth); GUIUnstrip.Space(labelWidth);
} }
@ -519,15 +530,15 @@ namespace Explorer
if (!string.IsNullOrEmpty(ReflectionException)) if (!string.IsNullOrEmpty(ReflectionException))
{ {
GUILayout.Label("<color=red>Reflection failed!</color> (" + ReflectionException + ")", null); GUILayout.Label("<color=red>Reflection failed!</color> (" + ReflectionException + ")", new GUILayoutOption[0]);
} }
else if ((HasParameters || this is CacheMethod) && !m_evaluated) else if ((HasParameters || this is CacheMethod) && !m_evaluated)
{ {
GUILayout.Label($"<color=grey><i>Not yet evaluated</i></color> ({typeName})", null); GUILayout.Label($"<color=grey><i>Not yet evaluated</i></color> ({typeName})", new GUILayoutOption[0]);
} }
else if (Value == null && !(this is CacheMethod)) else if (Value == null && !(this is CacheMethod))
{ {
GUILayout.Label($"<i>null ({typeName})</i>", null); GUILayout.Label($"<i>null ({typeName})</i>", new GUILayoutOption[0]);
} }
else else
{ {

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@ -1,8 +1,10 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnhollowerBaseLib;
using UnityEngine; using UnityEngine;
#if CPP
using UnhollowerBaseLib;
#endif
namespace Explorer namespace Explorer
{ {
@ -51,8 +53,8 @@ namespace Explorer
// note: "ValueType" is the Dictionary itself, TypeOfValues is the 'Dictionary.Values' type. // note: "ValueType" is the Dictionary itself, TypeOfValues is the 'Dictionary.Values' type.
// get keys and values // get keys and values
var keys = ValueType.GetProperty("Keys") .GetValue(Value); var keys = ValueType.GetProperty("Keys") .GetValue(Value, null);
var values = ValueType.GetProperty("Values").GetValue(Value); var values = ValueType.GetProperty("Values").GetValue(Value, null);
// create lists to hold them // create lists to hold them
var keyList = new List<object>(); var keyList = new List<object>();
@ -87,7 +89,7 @@ namespace Explorer
// iterate // iterate
while ((bool)moveNext.Invoke(enumerator, null)) while ((bool)moveNext.Invoke(enumerator, null))
{ {
list.Add(current.GetValue(enumerator)); list.Add(current.GetValue(enumerator, null));
} }
} }
@ -152,6 +154,7 @@ namespace Explorer
return true; return true;
} }
#if CPP
try try
{ {
return Check(TypeOfKeys) && Check(TypeOfValues); return Check(TypeOfKeys) && Check(TypeOfValues);
@ -170,6 +173,9 @@ namespace Explorer
{ {
return false; return false;
} }
#else
return false;
#endif
} }
// ============= GUI Draw ============= // ============= GUI Draw =============
@ -178,7 +184,7 @@ namespace Explorer
{ {
if (m_cachedKeys == null || m_cachedValues == null) if (m_cachedKeys == null || m_cachedValues == null)
{ {
GUILayout.Label("Cached keys or values is null!", null); GUILayout.Label("Cached keys or values is null!", new GUILayoutOption[0]);
return; return;
} }
@ -220,7 +226,7 @@ namespace Explorer
if (count > Pages.ItemsPerPage) if (count > Pages.ItemsPerPage)
{ {
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace); GUIUnstrip.Space(whitespace);
@ -250,13 +256,13 @@ namespace Explorer
//collapsing the BeginHorizontal called from ReflectionWindow.WindowFunction or previous array entry //collapsing the BeginHorizontal called from ReflectionWindow.WindowFunction or previous array entry
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
//GUIUnstrip.Space(whitespace); //GUIUnstrip.Space(whitespace);
if (key == null || val == null) if (key == null || val == null)
{ {
GUILayout.Label($"[{i}] <i><color=grey>(null)</color></i>", null); GUILayout.Label($"[{i}] <i><color=grey>(null)</color></i>", new GUILayoutOption[0]);
} }
else else
{ {

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@ -2,7 +2,6 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Reflection; using System.Reflection;
using MelonLoader;
using UnityEngine; using UnityEngine;
namespace Explorer namespace Explorer
@ -103,6 +102,7 @@ namespace Explorer
{ {
if (Value == null) return null; if (Value == null) return null;
#if CPP
if (GenericTypeDef == typeof(Il2CppSystem.Collections.Generic.List<>)) if (GenericTypeDef == typeof(Il2CppSystem.Collections.Generic.List<>))
{ {
return (IEnumerable)CppListToArrayMethod?.Invoke(Value, new object[0]); return (IEnumerable)CppListToArrayMethod?.Invoke(Value, new object[0]);
@ -115,8 +115,12 @@ namespace Explorer
{ {
return CppIListToMono(); return CppIListToMono();
} }
#else
return Value as IEnumerable;
#endif
} }
#if CPP
private IEnumerable CppHashSetToMono() private IEnumerable CppHashSetToMono()
{ {
var set = new HashSet<object>(); var set = new HashSet<object>();
@ -158,10 +162,11 @@ namespace Explorer
} }
catch (Exception e) catch (Exception e)
{ {
MelonLogger.Log("Exception converting Il2Cpp IList to Mono IList: " + e.GetType() + ", " + e.Message); ExplorerCore.Log("Exception converting Il2Cpp IList to Mono IList: " + e.GetType() + ", " + e.Message);
return null; return null;
} }
} }
#endif
private Type GetEntryType() private Type GetEntryType()
{ {
@ -226,6 +231,7 @@ namespace Explorer
if (obj != null && ReflectionHelpers.GetActualType(obj) is Type t) if (obj != null && ReflectionHelpers.GetActualType(obj) is Type t)
{ {
#if CPP
if (obj is Il2CppSystem.Object iObj) if (obj is Il2CppSystem.Object iObj)
{ {
try try
@ -238,6 +244,7 @@ namespace Explorer
} }
catch { } catch { }
} }
#endif
if (GetCacheObject(obj, t) is CacheObjectBase cached) if (GetCacheObject(obj, t) is CacheObjectBase cached)
{ {
@ -263,7 +270,7 @@ namespace Explorer
{ {
if (m_cachedEntries == null) if (m_cachedEntries == null)
{ {
GUILayout.Label("m_cachedEntries is null!", null); GUILayout.Label("m_cachedEntries is null!", new GUILayoutOption[0]);
return; return;
} }
@ -290,7 +297,7 @@ namespace Explorer
GUI.skin.button.alignment = TextAnchor.MiddleLeft; GUI.skin.button.alignment = TextAnchor.MiddleLeft;
string btnLabel = $"[{count}] <color=#2df7b2>{EntryType.FullName}</color>"; string btnLabel = $"[{count}] <color=#2df7b2>{EntryType.FullName}</color>";
if (GUILayout.Button(btnLabel, new GUILayoutOption[] { GUILayout.MaxWidth(negativeWhitespace) })) if (GUILayout.Button(btnLabel, new GUILayoutOption[] { GUILayout.Width(negativeWhitespace) }))
{ {
WindowManager.InspectObject(Value, out bool _); WindowManager.InspectObject(Value, out bool _);
} }
@ -305,7 +312,7 @@ namespace Explorer
if (count > Pages.ItemsPerPage) if (count > Pages.ItemsPerPage)
{ {
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace); GUIUnstrip.Space(whitespace);
@ -334,13 +341,13 @@ namespace Explorer
//collapsing the BeginHorizontal called from ReflectionWindow.WindowFunction or previous array entry //collapsing the BeginHorizontal called from ReflectionWindow.WindowFunction or previous array entry
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace); GUIUnstrip.Space(whitespace);
if (entry == null || entry.Value == null) if (entry == null || entry.Value == null)
{ {
GUILayout.Label($"[{i}] <i><color=grey>(null)</color></i>", null); GUILayout.Label($"[{i}] <i><color=grey>(null)</color></i>", new GUILayoutOption[0]);
} }
else else
{ {

View File

@ -2,7 +2,6 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Reflection; using System.Reflection;
using MelonLoader;
using UnityEngine; using UnityEngine;
namespace Explorer namespace Explorer
@ -59,7 +58,7 @@ namespace Explorer
} }
catch (Exception e) catch (Exception e)
{ {
MelonLogger.LogWarning($"Exception evaluating: {e.GetType()}, {e.Message}"); ExplorerCore.LogWarning($"Exception evaluating: {e.GetType()}, {e.Message}");
ReflectionException = ReflectionHelpers.ExceptionToString(e); ReflectionException = ReflectionHelpers.ExceptionToString(e);
} }
@ -94,7 +93,7 @@ namespace Explorer
{ {
if (!constraint.IsAssignableFrom(t)) if (!constraint.IsAssignableFrom(t))
{ {
MelonLogger.LogWarning($"Generic argument #{i}, '{input}' is not assignable from the constraint '{constraint}'!"); ExplorerCore.LogWarning($"Generic argument #{i}, '{input}' is not assignable from the constraint '{constraint}'!");
return null; return null;
} }
} }
@ -104,7 +103,7 @@ namespace Explorer
} }
else else
{ {
MelonLogger.LogWarning($"Generic argument #{i}, could not get any type by the name of '{input}'!" + ExplorerCore.LogWarning($"Generic argument #{i}, could not get any type by the name of '{input}'!" +
$" Make sure you use the full name, including the NameSpace."); $" Make sure you use the full name, including the NameSpace.");
return null; return null;
} }
@ -130,12 +129,12 @@ namespace Explorer
} }
else else
{ {
GUILayout.Label($"null ({typeLabel})", null); GUILayout.Label($"null ({typeLabel})", new GUILayoutOption[0]);
} }
} }
else else
{ {
GUILayout.Label($"<color=grey><i>Not yet evaluated</i></color> ({typeLabel})", null); GUILayout.Label($"<color=grey><i>Not yet evaluated</i></color> ({typeLabel})", new GUILayoutOption[0]);
} }
} }
} }

View File

@ -2,7 +2,6 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks;
using UnityEngine; using UnityEngine;
namespace Explorer namespace Explorer
@ -53,7 +52,7 @@ namespace Explorer
//var c = (Color)Value; //var c = (Color)Value;
//GUI.color = c; //GUI.color = c;
GUILayout.Label($"<color=#2df7b2>Color:</color> {((Color)Value).ToString()}", null); GUILayout.Label($"<color=#2df7b2>Color:</color> {((Color)Value).ToString()}", new GUILayoutOption[0]);
//GUI.color = Color.white; //GUI.color = Color.white;
if (CanWrite && IsExpanded) if (CanWrite && IsExpanded)
@ -62,32 +61,32 @@ namespace Explorer
var whitespace = CalcWhitespace(window); var whitespace = CalcWhitespace(window);
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace); GUIUnstrip.Space(whitespace);
GUILayout.Label("R:", new GUILayoutOption[] { GUILayout.Width(30) }); GUILayout.Label("R:", new GUILayoutOption[] { GUILayout.Width(30) });
r = GUILayout.TextField(r, new GUILayoutOption[] { GUILayout.Width(120) }); r = GUILayout.TextField(r, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace); GUIUnstrip.Space(whitespace);
GUILayout.Label("G:", new GUILayoutOption[] { GUILayout.Width(30) }); GUILayout.Label("G:", new GUILayoutOption[] { GUILayout.Width(30) });
g = GUILayout.TextField(g, new GUILayoutOption[] { GUILayout.Width(120) }); g = GUILayout.TextField(g, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace); GUIUnstrip.Space(whitespace);
GUILayout.Label("B:", new GUILayoutOption[] { GUILayout.Width(30) }); GUILayout.Label("B:", new GUILayoutOption[] { GUILayout.Width(30) });
b = GUILayout.TextField(b, new GUILayoutOption[] { GUILayout.Width(120) }); b = GUILayout.TextField(b, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace); GUIUnstrip.Space(whitespace);
GUILayout.Label("A:", new GUILayoutOption[] { GUILayout.Width(30) }); GUILayout.Label("A:", new GUILayoutOption[] { GUILayout.Width(30) });
a = GUILayout.TextField(a, new GUILayoutOption[] { GUILayout.Width(120) }); a = GUILayout.TextField(a, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
// draw set value button // draw set value button
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace); GUIUnstrip.Space(whitespace);
if (GUILayout.Button("<color=lime>Apply</color>", new GUILayoutOption[] { GUILayout.Width(155) })) if (GUILayout.Button("<color=lime>Apply</color>", new GUILayoutOption[] { GUILayout.Width(155) }))
{ {
@ -95,7 +94,7 @@ namespace Explorer
} }
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
} }
} }

View File

@ -2,9 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks;
using System.Reflection; using System.Reflection;
using MelonLoader;
using UnityEngine; using UnityEngine;
namespace Explorer namespace Explorer
@ -23,7 +21,18 @@ namespace Explorer
if (ValueType != null) if (ValueType != null)
{ {
EnumNames = Enum.GetNames(ValueType); // using GetValues not GetNames, to catch instances of weird enums (eg CameraClearFlags)
var values = Enum.GetValues(ValueType);
var list = new List<string>();
foreach (var value in values)
{
var v = value.ToString();
if (list.Contains(v)) continue;
list.Add(v);
}
EnumNames = list.ToArray();
} }
else else
{ {
@ -37,28 +46,28 @@ namespace Explorer
{ {
if (GUILayout.Button("<", new GUILayoutOption[] { GUILayout.Width(25) })) if (GUILayout.Button("<", new GUILayoutOption[] { GUILayout.Width(25) }))
{ {
SetEnum(ref Value, -1); SetEnum(-1);
SetValue(); SetValue();
} }
if (GUILayout.Button(">", new GUILayoutOption[] { GUILayout.Width(25) })) if (GUILayout.Button(">", new GUILayoutOption[] { GUILayout.Width(25) }))
{ {
SetEnum(ref Value, 1); SetEnum(1);
SetValue(); SetValue();
} }
} }
GUILayout.Label(Value.ToString() + "<color=#2df7b2><i> (" + ValueType + ")</i></color>", null); GUILayout.Label(Value.ToString() + "<color=#2df7b2><i> (" + ValueType + ")</i></color>", new GUILayoutOption[0]);
} }
public void SetEnum(ref object value, int change) public void SetEnum(int change)
{ {
var names = EnumNames.ToList(); var names = EnumNames.ToList();
int newindex = names.IndexOf(value.ToString()) + change; int newindex = names.IndexOf(Value.ToString()) + change;
if ((change < 0 && newindex >= 0) || (change > 0 && newindex < names.Count)) if (newindex >= 0 && newindex < names.Count)
{ {
value = Enum.Parse(ValueType, names[newindex]); Value = Enum.Parse(ValueType, EnumNames[newindex]);
} }
} }
} }

View File

@ -0,0 +1,125 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace Explorer
{
public class CacheEnumFlags : CacheObjectBase, IExpandHeight
{
public string[] EnumNames = new string[0];
public bool[] m_enabledFlags = new bool[0];
public bool IsExpanded { get; set; }
public float WhiteSpace { get; set; } = 215f;
public override void Init()
{
base.Init();
if (ValueType == null && Value != null)
{
ValueType = Value.GetType();
}
if (ValueType != null)
{
EnumNames = Enum.GetNames(ValueType);
m_enabledFlags = new bool[EnumNames.Length];
UpdateValue();
}
else
{
ReflectionException = "Unknown, could not get Enum names.";
}
}
public void SetFlagsFromInput()
{
string val = "";
for (int i = 0; i < EnumNames.Length; i++)
{
if (m_enabledFlags[i])
{
if (val != "") val += ", ";
val += EnumNames[i];
}
}
Value = Enum.Parse(ValueType, val);
SetValue();
}
public override void UpdateValue()
{
base.UpdateValue();
try
{
var enabledNames = Value.ToString().Split(',').Select(it => it.Trim());
for (int i = 0; i < EnumNames.Length; i++)
{
m_enabledFlags[i] = enabledNames.Contains(EnumNames[i]);
}
}
catch (Exception e)
{
ExplorerCore.Log(e.ToString());
}
}
public override void DrawValue(Rect window, float width)
{
if (CanWrite)
{
if (!IsExpanded)
{
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = true;
}
}
else
{
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = false;
}
}
}
GUILayout.Label(Value.ToString() + "<color=#2df7b2><i> (" + ValueType + ")</i></color>", new GUILayoutOption[0]);
if (IsExpanded)
{
GUILayout.EndHorizontal();
var whitespace = CalcWhitespace(window);
for (int i = 0; i < EnumNames.Length; i++)
{
GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
m_enabledFlags[i] = GUILayout.Toggle(m_enabledFlags[i], EnumNames[i], new GUILayoutOption[0]);
GUILayout.EndHorizontal();
}
GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
if (GUILayout.Button("<color=lime>Apply</color>", new GUILayoutOption[] { GUILayout.Width(155) }))
{
SetFlagsFromInput();
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(new GUILayoutOption[0]);
}
}
}
}

View File

@ -1,7 +1,10 @@
using System; using System;
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Reflection; using System.Reflection;
using MelonLoader; #if CPP
using UnhollowerRuntimeLib;
#endif
using UnityEngine; using UnityEngine;
namespace Explorer namespace Explorer
@ -16,6 +19,12 @@ namespace Explorer
public MethodInfo ParseMethod => m_parseMethod ?? (m_parseMethod = Value.GetType().GetMethod("Parse", new Type[] { typeof(string) })); public MethodInfo ParseMethod => m_parseMethod ?? (m_parseMethod = Value.GetType().GetMethod("Parse", new Type[] { typeof(string) }));
private MethodInfo m_parseMethod; private MethodInfo m_parseMethod;
private bool m_canBitwiseOperate;
private bool m_inBitwiseMode;
private string m_bitwiseOperatorInput = "0";
private string m_bitwiseToString;
//private BitArray m_bitMask; // not needed I think
public override void Init() public override void Init()
{ {
if (ValueType == null) if (ValueType == null)
@ -37,17 +46,31 @@ namespace Explorer
{ {
m_isBool = true; m_isBool = true;
} }
m_canBitwiseOperate = typeof(int).IsAssignableFrom(ValueType);
} }
public override void UpdateValue() public override void UpdateValue()
{ {
base.UpdateValue(); base.UpdateValue();
RefreshToString();
}
public void RefreshToString()
{
m_valueToString = Value?.ToString(); m_valueToString = Value?.ToString();
if (m_inBitwiseMode)
{
var _int = (int)Value;
m_bitwiseToString = Convert.ToString(_int, toBase: 2);
}
} }
public override void DrawValue(Rect window, float width) public override void DrawValue(Rect window, float width)
{ {
// bool uses Toggle
if (m_isBool) if (m_isBool)
{ {
var b = (bool)Value; var b = (bool)Value;
@ -55,7 +78,7 @@ namespace Explorer
if (CanWrite) if (CanWrite)
{ {
b = GUILayout.Toggle(b, label, null); b = GUILayout.Toggle(b, label, new GUILayoutOption[0]);
if (b != (bool)Value) if (b != (bool)Value)
{ {
SetValueFromInput(b.ToString()); SetValueFromInput(b.ToString());
@ -63,44 +86,136 @@ namespace Explorer
} }
else else
{ {
GUILayout.Label(label, null); GUILayout.Label(label, new GUILayoutOption[0]);
} }
return;
}
// all other non-bool values use TextField
GUILayout.BeginVertical(new GUILayoutOption[0]);
GUILayout.BeginHorizontal(new GUILayoutOption[0]);
// using ValueType.Name instead of ValueTypeName, because we only want the short name.
GUILayout.Label("<color=#2df7b2><i>" + ValueType.Name + "</i></color>", new GUILayoutOption[] { GUILayout.Width(50) });
int dynSize = 25 + (m_valueToString.Length * 15);
var maxwidth = window.width - 310f;
if (CanWrite) maxwidth -= 60;
if (dynSize > maxwidth)
{
m_valueToString = GUIUnstrip.TextArea(m_valueToString, new GUILayoutOption[] { GUILayout.Width(maxwidth) });
} }
else else
{ {
// using ValueType.Name instead of ValueTypeName, because we only want the short name. m_valueToString = GUILayout.TextField(m_valueToString, new GUILayoutOption[] { GUILayout.Width(dynSize) });
GUILayout.Label("<color=#2df7b2><i>" + ValueType.Name + "</i></color>", new GUILayoutOption[] { GUILayout.Width(50) }); }
int dynSize = 25 + (m_valueToString.Length * 15); if (CanWrite)
var maxwidth = window.width - 310f; {
if (CanWrite) maxwidth -= 60; if (GUILayout.Button("<color=#00FF00>Apply</color>", new GUILayoutOption[] { GUILayout.Width(60) }))
if (dynSize > maxwidth)
{ {
m_valueToString = GUILayout.TextArea(m_valueToString, new GUILayoutOption[] { GUILayout.MaxWidth(maxwidth) }); SetValueFromInput(m_valueToString);
} RefreshToString();
else
{
m_valueToString = GUILayout.TextField(m_valueToString, new GUILayoutOption[] { GUILayout.MaxWidth(dynSize) });
} }
}
if (m_canBitwiseOperate)
{
bool orig = m_inBitwiseMode;
m_inBitwiseMode = GUILayout.Toggle(m_inBitwiseMode, "Bitwise?", new GUILayoutOption[0]);
if (orig != m_inBitwiseMode)
{
RefreshToString();
}
}
GUIUnstrip.Space(10);
GUILayout.EndHorizontal();
if (m_inBitwiseMode)
{
if (CanWrite) if (CanWrite)
{ {
if (GUILayout.Button("<color=#00FF00>Apply</color>", new GUILayoutOption[] { GUILayout.Width(60) })) GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUI.skin.label.alignment = TextAnchor.MiddleRight;
GUILayout.Label("RHS:", new GUILayoutOption[] { GUILayout.Width(35) });
GUI.skin.label.alignment = TextAnchor.UpperLeft;
if (GUILayout.Button("~", new GUILayoutOption[] { GUILayout.Width(25) }))
{ {
SetValueFromInput(m_valueToString); if (int.TryParse(m_bitwiseOperatorInput, out int bit))
{
Value = ~bit;
RefreshToString();
}
} }
if (GUILayout.Button("<<", new GUILayoutOption[] { GUILayout.Width(25) }))
{
if (int.TryParse(m_bitwiseOperatorInput, out int bit))
{
Value = (int)Value << bit;
RefreshToString();
}
}
if (GUILayout.Button(">>", new GUILayoutOption[] { GUILayout.Width(25) }))
{
if (int.TryParse(m_bitwiseOperatorInput, out int bit))
{
Value = (int)Value >> bit;
RefreshToString();
}
}
if (GUILayout.Button("|", new GUILayoutOption[] { GUILayout.Width(25) }))
{
if (int.TryParse(m_bitwiseOperatorInput, out int bit))
{
Value = (int)Value | bit;
RefreshToString();
}
}
if (GUILayout.Button("&", new GUILayoutOption[] { GUILayout.Width(25) }))
{
if (int.TryParse(m_bitwiseOperatorInput, out int bit))
{
Value = (int)Value & bit;
RefreshToString();
}
}
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
{
if (int.TryParse(m_bitwiseOperatorInput, out int bit))
{
Value = (int)Value ^ bit;
RefreshToString();
}
}
m_bitwiseOperatorInput = GUILayout.TextField(m_bitwiseOperatorInput, new GUILayoutOption[] { GUILayout.Width(55) });
GUILayout.EndHorizontal();
} }
GUIUnstrip.Space(10); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label($"<color=cyan>Binary:</color>", new GUILayoutOption[] { GUILayout.Width(60) });
GUILayout.TextField(m_bitwiseToString, new GUILayoutOption[0]);
GUILayout.EndHorizontal();
} }
GUILayout.EndVertical();
} }
public void SetValueFromInput(string valueString) public void SetValueFromInput(string valueString)
{ {
if (MemInfo == null) if (MemInfo == null)
{ {
MelonLogger.Log("Trying to SetValue but the MemberInfo is null!"); ExplorerCore.Log("Trying to SetValue but the MemberInfo is null!");
return; return;
} }
@ -113,10 +228,20 @@ namespace Explorer
try try
{ {
Value = ParseMethod.Invoke(null, new object[] { valueString }); Value = ParseMethod.Invoke(null, new object[] { valueString });
//if (m_inBitwiseMode)
//{
// var method = typeof(Convert).GetMethod($"To{ValueType.Name}", new Type[] { typeof(string), typeof(int) });
// Value = method.Invoke(null, new object[] { valueString, 2 });
//}
//else
//{
// Value = ParseMethod.Invoke(null, new object[] { valueString });
//}
} }
catch (Exception e) catch (Exception e)
{ {
MelonLogger.Log("Exception parsing value: " + e.GetType() + ", " + e.Message); ExplorerCore.Log("Exception parsing value: " + e.GetType() + ", " + e.Message);
} }
} }

View File

@ -2,7 +2,6 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks;
using UnityEngine; using UnityEngine;
namespace Explorer namespace Explorer
@ -49,7 +48,7 @@ namespace Explorer
} }
} }
GUILayout.Label($"<color=#2df7b2>Quaternion</color>: {((Quaternion)Value).eulerAngles.ToString()}", null); GUILayout.Label($"<color=#2df7b2>Quaternion</color>: {((Quaternion)Value).eulerAngles.ToString()}", new GUILayoutOption[0]);
if (CanWrite && IsExpanded) if (CanWrite && IsExpanded)
{ {
@ -57,26 +56,26 @@ namespace Explorer
var whitespace = CalcWhitespace(window); var whitespace = CalcWhitespace(window);
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace); GUIUnstrip.Space(whitespace);
GUILayout.Label("X:", new GUILayoutOption[] { GUILayout.Width(30) }); GUILayout.Label("X:", new GUILayoutOption[] { GUILayout.Width(30) });
x = GUILayout.TextField(x, new GUILayoutOption[] { GUILayout.Width(120) }); x = GUILayout.TextField(x, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace); GUIUnstrip.Space(whitespace);
GUILayout.Label("Y:", new GUILayoutOption[] { GUILayout.Width(30) }); GUILayout.Label("Y:", new GUILayoutOption[] { GUILayout.Width(30) });
y = GUILayout.TextField(y, new GUILayoutOption[] { GUILayout.Width(120) }); y = GUILayout.TextField(y, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace); GUIUnstrip.Space(whitespace);
GUILayout.Label("Z:", new GUILayoutOption[] { GUILayout.Width(30) }); GUILayout.Label("Z:", new GUILayoutOption[] { GUILayout.Width(30) });
z = GUILayout.TextField(z, new GUILayoutOption[] { GUILayout.Width(120) }); z = GUILayout.TextField(z, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
// draw set value button // draw set value button
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace); GUIUnstrip.Space(whitespace);
if (GUILayout.Button("<color=lime>Apply</color>", new GUILayoutOption[] { GUILayout.Width(155) })) if (GUILayout.Button("<color=lime>Apply</color>", new GUILayoutOption[] { GUILayout.Width(155) }))
{ {
@ -84,7 +83,7 @@ namespace Explorer
} }
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
} }
} }

View File

@ -2,7 +2,6 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks;
using UnityEngine; using UnityEngine;
namespace Explorer namespace Explorer
@ -51,7 +50,7 @@ namespace Explorer
} }
} }
GUILayout.Label($"<color=#2df7b2>Rect</color>: {((Rect)Value).ToString()}", null); GUILayout.Label($"<color=#2df7b2>Rect</color>: {((Rect)Value).ToString()}", new GUILayoutOption[0]);
if (CanWrite && IsExpanded) if (CanWrite && IsExpanded)
{ {
@ -59,32 +58,32 @@ namespace Explorer
var whitespace = CalcWhitespace(window); var whitespace = CalcWhitespace(window);
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace); GUIUnstrip.Space(whitespace);
GUILayout.Label("X:", new GUILayoutOption[] { GUILayout.Width(30) }); GUILayout.Label("X:", new GUILayoutOption[] { GUILayout.Width(30) });
x = GUILayout.TextField(x, new GUILayoutOption[] { GUILayout.Width(120) }); x = GUILayout.TextField(x, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace); GUIUnstrip.Space(whitespace);
GUILayout.Label("Y:", new GUILayoutOption[] { GUILayout.Width(30) }); GUILayout.Label("Y:", new GUILayoutOption[] { GUILayout.Width(30) });
y = GUILayout.TextField(y, new GUILayoutOption[] { GUILayout.Width(120) }); y = GUILayout.TextField(y, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace); GUIUnstrip.Space(whitespace);
GUILayout.Label("W:", new GUILayoutOption[] { GUILayout.Width(30) }); GUILayout.Label("W:", new GUILayoutOption[] { GUILayout.Width(30) });
w = GUILayout.TextField(w, new GUILayoutOption[] { GUILayout.Width(120) }); w = GUILayout.TextField(w, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace); GUIUnstrip.Space(whitespace);
GUILayout.Label("H:", new GUILayoutOption[] { GUILayout.Width(30) }); GUILayout.Label("H:", new GUILayoutOption[] { GUILayout.Width(30) });
h = GUILayout.TextField(h, new GUILayoutOption[] { GUILayout.Width(120) }); h = GUILayout.TextField(h, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
// draw set value button // draw set value button
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace); GUIUnstrip.Space(whitespace);
if (GUILayout.Button("<color=lime>Apply</color>", new GUILayoutOption[] { GUILayout.Width(155) })) if (GUILayout.Button("<color=lime>Apply</color>", new GUILayoutOption[] { GUILayout.Width(155) }))
{ {
@ -92,7 +91,7 @@ namespace Explorer
} }
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
} }
} }

View File

@ -2,7 +2,6 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks;
using System.Reflection; using System.Reflection;
using UnityEngine; using UnityEngine;
@ -90,7 +89,7 @@ namespace Explorer
} }
} }
GUILayout.Label($"<color=#2df7b2>Vector{VectorSize}</color>: {(string)m_toStringMethod.Invoke(Value, new object[0])}", null); GUILayout.Label($"<color=#2df7b2>Vector{VectorSize}</color>: {(string)m_toStringMethod.Invoke(Value, new object[0])}", new GUILayoutOption[0]);
if (CanWrite && IsExpanded) if (CanWrite && IsExpanded)
{ {
@ -99,13 +98,13 @@ namespace Explorer
var whitespace = CalcWhitespace(window); var whitespace = CalcWhitespace(window);
// always draw x and y // always draw x and y
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace); GUIUnstrip.Space(whitespace);
GUILayout.Label("X:", new GUILayoutOption[] { GUILayout.Width(30) }); GUILayout.Label("X:", new GUILayoutOption[] { GUILayout.Width(30) });
x = GUILayout.TextField(x, new GUILayoutOption[] { GUILayout.Width(120) }); x = GUILayout.TextField(x, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace); GUIUnstrip.Space(whitespace);
GUILayout.Label("Y:", new GUILayoutOption[] { GUILayout.Width(30) }); GUILayout.Label("Y:", new GUILayoutOption[] { GUILayout.Width(30) });
y = GUILayout.TextField(y, new GUILayoutOption[] { GUILayout.Width(120) }); y = GUILayout.TextField(y, new GUILayoutOption[] { GUILayout.Width(120) });
@ -114,7 +113,7 @@ namespace Explorer
if (VectorSize > 2) if (VectorSize > 2)
{ {
// draw z // draw z
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace); GUIUnstrip.Space(whitespace);
GUILayout.Label("Z:", new GUILayoutOption[] { GUILayout.Width(30) }); GUILayout.Label("Z:", new GUILayoutOption[] { GUILayout.Width(30) });
z = GUILayout.TextField(z, new GUILayoutOption[] { GUILayout.Width(120) }); z = GUILayout.TextField(z, new GUILayoutOption[] { GUILayout.Width(120) });
@ -123,7 +122,7 @@ namespace Explorer
if (VectorSize > 3) if (VectorSize > 3)
{ {
// draw w // draw w
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace); GUIUnstrip.Space(whitespace);
GUILayout.Label("W:", new GUILayoutOption[] { GUILayout.Width(30) }); GUILayout.Label("W:", new GUILayoutOption[] { GUILayout.Width(30) });
w = GUILayout.TextField(w, new GUILayoutOption[] { GUILayout.Width(120) }); w = GUILayout.TextField(w, new GUILayoutOption[] { GUILayout.Width(120) });
@ -131,7 +130,7 @@ namespace Explorer
} }
// draw set value button // draw set value button
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace); GUIUnstrip.Space(whitespace);
if (GUILayout.Button("<color=lime>Apply</color>", new GUILayoutOption[] { GUILayout.Width(155) })) if (GUILayout.Button("<color=lime>Apply</color>", new GUILayoutOption[] { GUILayout.Width(155) }))
{ {
@ -139,7 +138,7 @@ namespace Explorer
} }
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
} }
} }

View File

@ -8,7 +8,7 @@ namespace Explorer
{ {
[XmlIgnore] public static readonly XmlSerializer Serializer = new XmlSerializer(typeof(ModConfig)); [XmlIgnore] public static readonly XmlSerializer Serializer = new XmlSerializer(typeof(ModConfig));
[XmlIgnore] private const string EXPLORER_FOLDER = @"Mods\CppExplorer"; [XmlIgnore] private const string EXPLORER_FOLDER = @"Mods\Explorer";
[XmlIgnore] private const string SETTINGS_PATH = EXPLORER_FOLDER + @"\config.xml"; [XmlIgnore] private const string SETTINGS_PATH = EXPLORER_FOLDER + @"\config.xml";
[XmlIgnore] public static ModConfig Instance; [XmlIgnore] public static ModConfig Instance;

View File

@ -1,127 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Explorer</RootNamespace>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
<AssemblyName>CppExplorer</AssemblyName>
<DebugSymbols>false</DebugSymbols>
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\Release\</OutputPath>
<DefineConstants />
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x64</PlatformTarget>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<!-- Replace the '..\Steam\..` references with ones from your game (make sure to use the 'MelonLoader\' folder) -->
<Reference Include="Il2Cppmscorlib">
<HintPath>..\..\..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\Il2Cppmscorlib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2CppSystem.Core">
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\Il2CppSystem.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="mcs">
<HintPath>..\lib\mcs.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="MelonLoader.ModHandler">
<HintPath>..\..\..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\MelonLoader.ModHandler.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnhollowerBaseLib">
<HintPath>..\..\..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnhollowerBaseLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="CachedObjects\IExpandHeight.cs" />
<Compile Include="CachedObjects\Struct\CacheColor.cs" />
<Compile Include="CachedObjects\Object\CacheDictionary.cs" />
<Compile Include="CachedObjects\Struct\CacheEnum.cs" />
<Compile Include="CachedObjects\Object\CacheGameObject.cs" />
<Compile Include="CachedObjects\Object\CacheList.cs" />
<Compile Include="CachedObjects\Struct\CachePrimitive.cs" />
<Compile Include="CachedObjects\Other\CacheOther.cs" />
<Compile Include="CachedObjects\Other\CacheMethod.cs" />
<Compile Include="CachedObjects\Struct\CacheQuaternion.cs" />
<Compile Include="CachedObjects\Struct\CacheVector.cs" />
<Compile Include="CachedObjects\Struct\CacheRect.cs" />
<Compile Include="Config\ModConfig.cs" />
<Compile Include="CppExplorer.cs" />
<Compile Include="Extensions\ReflectionExtensions.cs" />
<Compile Include="Helpers\InputHelper.cs" />
<Compile Include="Menu\CursorControl.cs" />
<Compile Include="Tests\TestClass.cs" />
<Compile Include="UnstripFixes\GUIUnstrip.cs" />
<Compile Include="UnstripFixes\LayoutUtilityUnstrip.cs" />
<Compile Include="UnstripFixes\ScrollViewStateUnstrip.cs" />
<Compile Include="Extensions\UnityExtensions.cs" />
<Compile Include="Helpers\PageHelper.cs" />
<Compile Include="Helpers\ReflectionHelpers.cs" />
<Compile Include="Menu\UIHelpers.cs" />
<Compile Include="Helpers\UnityHelpers.cs" />
<Compile Include="Menu\InspectUnderMouse.cs" />
<Compile Include="CachedObjects\CacheObjectBase.cs" />
<Compile Include="UnstripFixes\SliderHandlerUnstrip.cs" />
<Compile Include="UnstripFixes\UnstripExtensions.cs" />
<Compile Include="Menu\ResizeDrag.cs" />
<Compile Include="Menu\Windows\TabViewWindow.cs" />
<Compile Include="Menu\Windows\UIWindow.cs" />
<Compile Include="Menu\MainMenu\Pages\ConsolePage.cs" />
<Compile Include="Menu\MainMenu\Pages\Console\REPL.cs" />
<Compile Include="Menu\MainMenu\Pages\Console\REPLHelper.cs" />
<Compile Include="Menu\MainMenu\Pages\WindowPage.cs" />
<Compile Include="Menu\Windows\WindowManager.cs" />
<Compile Include="Menu\MainMenu\MainMenu.cs" />
<Compile Include="Menu\Windows\GameObjectWindow.cs" />
<Compile Include="Menu\Windows\ReflectionWindow.cs" />
<Compile Include="Menu\MainMenu\Pages\ScenePage.cs" />
<Compile Include="Menu\MainMenu\Pages\SearchPage.cs" />
<Compile Include="Menu\UIStyles.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

View File

@ -1,22 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30128.74
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CppExplorer", "CppExplorer.csproj", "{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release|Any CPU.ActiveCfg = Debug|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release|Any CPU.Build.0 = Debug|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {DD5C0A5D-03F1-4CC3-8B4D-E10834908C5A}
EndGlobalSection
EndGlobal

301
src/Explorer.csproj Normal file
View File

@ -0,0 +1,301 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}</ProjectGuid>
<OutputType>Library</OutputType>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Explorer</RootNamespace>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
<AssemblyName>Explorer</AssemblyName>
<IsCpp>true</IsCpp>
<IsMelonLoader>true</IsMelonLoader>
<IsNet35>false</IsNet35>
<!-- Set this to the MelonLoader Il2Cpp Game folder, without the ending '\' character. -->
<MLCppGameFolder>D:\Steam\steamapps\common\Hellpoint</MLCppGameFolder>
<!-- Set this to the MelonLoader Mono Game folder, without the ending '\' character. -->
<MLMonoGameFolder>D:\Steam\steamapps\common\Outward</MLMonoGameFolder>
<!-- Set this to the BepInEx Il2Cpp Game folder, without the ending '\' character. -->
<BIECppGameFolder>D:\Steam\steamapps\common\Outward - Il2Cpp</BIECppGameFolder>
<!-- Set this to the BepInEx Mono Game folder, without the ending '\' character. -->
<BIEMonoGameFolder>D:\Steam\steamapps\common\Outward</BIEMonoGameFolder>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_ML_Cpp|AnyCPU' ">
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<DebugSymbols>false</DebugSymbols>
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\Release\ML_Cpp\</OutputPath>
<DefineConstants>CPP,ML</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x64</PlatformTarget>
<Prefer32Bit>false</Prefer32Bit>
<IsCpp>true</IsCpp>
<IsMelonLoader>true</IsMelonLoader>
<IsNet35>false</IsNet35>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_ML_Mono|AnyCPU' ">
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<DebugSymbols>false</DebugSymbols>
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\Release\ML_Mono\</OutputPath>
<DefineConstants>MONO,ML</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x64</PlatformTarget>
<Prefer32Bit>false</Prefer32Bit>
<IsCpp>false</IsCpp>
<IsMelonLoader>true</IsMelonLoader>
<IsNet35>false</IsNet35>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_ML_Mono_NET35|AnyCPU' ">
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<DebugSymbols>false</DebugSymbols>
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\Release\ML_Mono_NET35\</OutputPath>
<DefineConstants>MONO,ML,NET35</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x64</PlatformTarget>
<Prefer32Bit>false</Prefer32Bit>
<IsCpp>false</IsCpp>
<IsMelonLoader>true</IsMelonLoader>
<IsNet35>true</IsNet35>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_BIE_Cpp|AnyCPU' ">
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<DebugSymbols>false</DebugSymbols>
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\Release\BIE_Cpp\</OutputPath>
<DefineConstants>CPP,BIE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x64</PlatformTarget>
<Prefer32Bit>false</Prefer32Bit>
<IsCpp>true</IsCpp>
<IsMelonLoader>false</IsMelonLoader>
<IsNet35>false</IsNet35>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_BIE_Mono|AnyCPU' ">
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<DebugSymbols>false</DebugSymbols>
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\Release\BIE_Mono\</OutputPath>
<DefineConstants>MONO,BIE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x64</PlatformTarget>
<Prefer32Bit>false</Prefer32Bit>
<IsCpp>false</IsCpp>
<IsMelonLoader>false</IsMelonLoader>
<IsNet35>false</IsNet35>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_BIE_Mono_NET35|AnyCPU' ">
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<DebugSymbols>false</DebugSymbols>
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\Release\BIE_Mono_NET35\</OutputPath>
<DefineConstants>MONO,BIE,NET35</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x64</PlatformTarget>
<Prefer32Bit>false</Prefer32Bit>
<IsCpp>false</IsCpp>
<IsMelonLoader>false</IsMelonLoader>
<IsNet35>true</IsNet35>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<!-- MCS Ref -->
<Reference Include="mcs" Condition="'$(IsNet35)'=='false'">
<HintPath>..\lib\mcs.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="mcs" Condition="'$(IsNet35)'=='true'">
<HintPath>..\lib\mcs.NET35.dll</HintPath>
<Private>True</Private>
</Reference>
<!-- MelonLoader Il2Cpp core ref -->
<Reference Include="MelonLoader.ModHandler" Condition="'$(IsMelonLoader)|$(IsCpp)'=='true|true'">
<HintPath>$(MLCppGameFolder)\MelonLoader\MelonLoader.ModHandler.dll</HintPath>
<Private>False</Private>
</Reference>
<!-- MelonLoader Mono core ref -->
<Reference Include="MelonLoader.ModHandler" Condition="'$(IsMelonLoader)|$(IsCpp)'=='true|false'">
<HintPath>$(MLMonoGameFolder)\MelonLoader\MelonLoader.ModHandler.dll</HintPath>
<Private>False</Private>
</Reference>
<!-- BepInEx Mono core ref -->
<Reference Include="BepInEx" Condition="'$(IsMelonLoader)|$(IsCpp)'=='false|false'">
<HintPath>$(BIEMonoGameFolder)\BepInEx\core\BepInEx.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="0Harmony" Condition="'$(IsMelonLoader)|$(IsCpp)'=='false|false'">
<HintPath>$(BIEMonoGameFolder)\BepInEx\core\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<!-- BepInEx Il2Cpp core ref -->
<Reference Include="BepInEx" Condition="'$(IsMelonLoader)|$(IsCpp)'=='false|true'">
<HintPath>$(BIECppGameFolder)\BepInEx\core\BepInEx.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="0Harmony" Condition="'$(IsMelonLoader)|$(IsCpp)'=='false|true'">
<HintPath>$(BIECppGameFolder)\BepInEx\core\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BepInEx.IL2CPP" Condition="'$(IsMelonLoader)|$(IsCpp)'=='false|true'">
<HintPath>$(BIECppGameFolder)\BepInEx\core\BepInEx.IL2CPP.dll</HintPath>
<Private>False</Private>
</Reference>
<!-- MONO UnityEngine.dll ref -->
<Reference Include="UnityEngine" Condition="'$(IsCpp)'=='false'">
<HintPath>..\lib\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<!-- MelonLoader Il2Cpp UnityEngine References -->
<Reference Include="UnhollowerBaseLib" Condition="'$(IsCpp)|$(IsMelonLoader)'=='true|true'">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnhollowerBaseLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2Cppmscorlib" Condition="'$(IsCpp)|$(IsMelonLoader)'=='true|true'">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\Il2Cppmscorlib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2CppSystem.Core" Condition="'$(IsCpp)|$(IsMelonLoader)'=='true|true'">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\Il2CppSystem.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine" Condition="'$(IsCpp)|$(IsMelonLoader)'=='true|true'">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule" Condition="'$(IsCpp)|$(IsMelonLoader)'=='true|true'">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule" Condition="'$(IsCpp)|$(IsMelonLoader)'=='true|true'">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule" Condition="'$(IsCpp)|$(IsMelonLoader)'=='true|true'">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule" Condition="'$(IsCpp)|$(IsMelonLoader)'=='true|true'">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI" Condition="'$(IsCpp)|$(IsMelonLoader)'=='true|true'">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<!-- BepInEx Il2Cpp UnityEngine References -->
<Reference Include="UnhollowerBaseLib" Condition="'$(IsCpp)|$(IsMelonLoader)'=='true|false'">
<HintPath>$(BIECppGameFolder)\BepInEx\core\UnhollowerBaseLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2Cppmscorlib" Condition="'$(IsCpp)|$(IsMelonLoader)'=='true|false'">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\Il2Cppmscorlib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2CppSystem.Core" Condition="'$(IsCpp)|$(IsMelonLoader)'=='true|false'">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\Il2CppSystem.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine" Condition="'$(IsCpp)|$(IsMelonLoader)'=='true|false'">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule" Condition="'$(IsCpp)|$(IsMelonLoader)'=='true|false'">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule" Condition="'$(IsCpp)|$(IsMelonLoader)'=='true|false'">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule" Condition="'$(IsCpp)|$(IsMelonLoader)'=='true|false'">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule" Condition="'$(IsCpp)|$(IsMelonLoader)'=='true|false'">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI" Condition="'$(IsCpp)|$(IsMelonLoader)'=='true|false'">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="CachedObjects\IExpandHeight.cs" />
<Compile Include="CachedObjects\Struct\CacheColor.cs" />
<Compile Include="CachedObjects\Object\CacheDictionary.cs" />
<Compile Include="CachedObjects\Struct\CacheEnum.cs" />
<Compile Include="CachedObjects\Object\CacheGameObject.cs" />
<Compile Include="CachedObjects\Object\CacheList.cs" />
<Compile Include="CachedObjects\Struct\CacheEnumFlags.cs" />
<Compile Include="CachedObjects\Struct\CachePrimitive.cs" />
<Compile Include="CachedObjects\Other\CacheOther.cs" />
<Compile Include="CachedObjects\Other\CacheMethod.cs" />
<Compile Include="CachedObjects\Struct\CacheQuaternion.cs" />
<Compile Include="CachedObjects\Struct\CacheVector.cs" />
<Compile Include="CachedObjects\Struct\CacheRect.cs" />
<Compile Include="Config\ModConfig.cs" />
<Compile Include="ExplorerCore.cs" />
<Compile Include="Explorer_BepInPlugin.cs" />
<Compile Include="Explorer_MelonMod.cs" />
<Compile Include="Extensions\ReflectionExtensions.cs" />
<Compile Include="Helpers\InputHelper.cs" />
<Compile Include="Menu\CursorControl.cs" />
<Compile Include="Tests\TestClass.cs" />
<Compile Include="UnstripFixes\GUIUnstrip.cs" />
<Compile Include="UnstripFixes\LayoutUtilityUnstrip.cs" />
<Compile Include="UnstripFixes\ScrollViewStateUnstrip.cs" />
<Compile Include="Extensions\UnityExtensions.cs" />
<Compile Include="Helpers\PageHelper.cs" />
<Compile Include="Helpers\ReflectionHelpers.cs" />
<Compile Include="Menu\UIHelpers.cs" />
<Compile Include="Helpers\UnityHelpers.cs" />
<Compile Include="Menu\InspectUnderMouse.cs" />
<Compile Include="CachedObjects\CacheObjectBase.cs" />
<Compile Include="UnstripFixes\SliderHandlerUnstrip.cs" />
<Compile Include="UnstripFixes\UnstripExtensions.cs" />
<Compile Include="Menu\ResizeDrag.cs" />
<Compile Include="Menu\Windows\TabViewWindow.cs" />
<Compile Include="Menu\Windows\UIWindow.cs" />
<Compile Include="Menu\MainMenu\Pages\ConsolePage.cs" />
<Compile Include="Menu\MainMenu\Pages\Console\REPL.cs" />
<Compile Include="Menu\MainMenu\Pages\Console\REPLHelper.cs" />
<Compile Include="Menu\MainMenu\Pages\WindowPage.cs" />
<Compile Include="Menu\Windows\WindowManager.cs" />
<Compile Include="Menu\MainMenu\MainMenu.cs" />
<Compile Include="Menu\Windows\GameObjectWindow.cs" />
<Compile Include="Menu\Windows\ReflectionWindow.cs" />
<Compile Include="Menu\MainMenu\Pages\ScenePage.cs" />
<Compile Include="Menu\MainMenu\Pages\SearchPage.cs" />
<Compile Include="Menu\UIStyles.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

37
src/Explorer.sln Normal file
View File

@ -0,0 +1,37 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30128.74
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Explorer", "Explorer.csproj", "{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Release_BIE_Cpp|Any CPU = Release_BIE_Cpp|Any CPU
Release_BIE_Mono_NET35|Any CPU = Release_BIE_Mono_NET35|Any CPU
Release_BIE_Mono|Any CPU = Release_BIE_Mono|Any CPU
Release_ML_Cpp|Any CPU = Release_ML_Cpp|Any CPU
Release_ML_Mono_NET35|Any CPU = Release_ML_Mono_NET35|Any CPU
Release_ML_Mono|Any CPU = Release_ML_Mono|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_BIE_Cpp|Any CPU.ActiveCfg = Release_BIE_Cpp|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_BIE_Cpp|Any CPU.Build.0 = Release_BIE_Cpp|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_BIE_Mono_NET35|Any CPU.ActiveCfg = Release_BIE_Mono_NET35|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_BIE_Mono_NET35|Any CPU.Build.0 = Release_BIE_Mono_NET35|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_BIE_Mono|Any CPU.ActiveCfg = Release_BIE_Mono|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_BIE_Mono|Any CPU.Build.0 = Release_BIE_Mono|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_ML_Cpp|Any CPU.ActiveCfg = Release_ML_Cpp|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_ML_Cpp|Any CPU.Build.0 = Release_ML_Cpp|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_ML_Mono_NET35|Any CPU.ActiveCfg = Release_ML_Mono_NET35|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_ML_Mono_NET35|Any CPU.Build.0 = Release_ML_Mono_NET35|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_ML_Mono|Any CPU.ActiveCfg = Release_ML_Mono|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_ML_Mono|Any CPU.Build.0 = Release_ML_Mono|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {DD5C0A5D-03F1-4CC3-8B4D-E10834908C5A}
EndGlobalSection
EndGlobal

View File

@ -1,16 +1,44 @@
using MelonLoader; using UnityEngine;
using UnityEngine;
namespace Explorer namespace Explorer
{ {
public class CppExplorer : MelonMod public class ExplorerCore
{ {
public const string NAME = "CppExplorer"; public const string NAME =
public const string VERSION = "1.7.4"; #if ML
#if CPP
"Explorer (Il2Cpp, MelonLoader)";
#else
"Explorer (Mono, MelonLoader)";
#endif
#else
#if CPP
"Explorer (Il2Cpp, BepInEx)";
#else
"Explorer (Mono, BepInEx)";
#endif
#endif
public const string VERSION = "1.8.0";
public const string AUTHOR = "Sinai"; public const string AUTHOR = "Sinai";
public const string GUID = "com.sinai.cppexplorer"; public const string GUID = "com.sinai.explorer";
public static CppExplorer Instance { get; private set; } public static ExplorerCore Instance { get; private set; }
public ExplorerCore()
{
Instance = this;
ModConfig.OnLoad();
InputHelper.Init();
new MainMenu();
new WindowManager();
CursorControl.Init();
Log($"{NAME} {VERSION} initialized.");
}
public static bool ShowMenu public static bool ShowMenu
{ {
@ -25,29 +53,7 @@ namespace Explorer
CursorControl.UpdateCursorControl(); CursorControl.UpdateCursorControl();
} }
public override void OnApplicationStart() public static void Update()
{
Instance = this;
ModConfig.OnLoad();
InputHelper.Init();
new MainMenu();
new WindowManager();
CursorControl.Init();
MelonLogger.Log($"CppExplorer {VERSION} initialized.");
}
public override void OnLevelWasLoaded(int level)
{
ScenePage.Instance?.OnSceneChange();
SearchPage.Instance?.OnSceneChange();
}
public override void OnUpdate()
{ {
if (InputHelper.GetKeyDown(ModConfig.Instance.Main_Menu_Toggle)) if (InputHelper.GetKeyDown(ModConfig.Instance.Main_Menu_Toggle))
{ {
@ -64,7 +70,7 @@ namespace Explorer
} }
} }
public override void OnGUI() public static void OnGUI()
{ {
if (!ShowMenu) return; if (!ShowMenu) return;
@ -77,5 +83,38 @@ namespace Explorer
GUI.skin = origSkin; GUI.skin = origSkin;
} }
public static void OnSceneChange()
{
ScenePage.Instance?.OnSceneChange();
SearchPage.Instance?.OnSceneChange();
}
public static void Log(string message)
{
#if ML
MelonLoader.MelonLogger.Log(message);
#else
Explorer_BepInPlugin.Logging?.LogMessage(message);
#endif
}
public static void LogWarning(string message)
{
#if ML
MelonLoader.MelonLogger.LogWarning(message);
#else
Explorer_BepInPlugin.Logging?.LogWarning(message);
#endif
}
public static void LogError(string message)
{
#if ML
MelonLoader.MelonLogger.LogError(message);
#else
Explorer_BepInPlugin.Logging?.LogError(message);
#endif
}
} }
} }

141
src/Explorer_BepInPlugin.cs Normal file
View File

@ -0,0 +1,141 @@
#if BIE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using System.IO;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Mono.CSharp;
using UnityEngine.SceneManagement;
using UnityEngine.Events;
using UnityEngine;
#if CPP
using UnhollowerRuntimeLib;
using BepInEx.IL2CPP;
#endif
namespace Explorer
{
[BepInPlugin(ExplorerCore.GUID, ExplorerCore.NAME, ExplorerCore.VERSION)]
#if CPP
public class Explorer_BepInPlugin : BasePlugin
#else
public class Explorer_BepInPlugin : BaseUnityPlugin
#endif
{
public static Explorer_BepInPlugin Instance;
public static ManualLogSource Logging =>
#if CPP
Instance.Log;
#else
Instance?.Logger;
#endif
public static readonly Harmony HarmonyInstance = new Harmony(ExplorerCore.GUID);
#if CPP
// temporary for BIE Il2Cpp
private static bool tempSceneChangeCheck;
private static string lastSceneName;
#endif
// Init
#if CPP
public override void Load()
{
#else
internal void Awake()
{
#endif
Instance = this;
#if CPP
tempSceneChangeCheck = true;
ClassInjector.RegisterTypeInIl2Cpp<DummyMB>();
GameObject.DontDestroyOnLoad(
new GameObject(
"Explorer_Dummy",
new Il2CppSystem.Type[]
{
Il2CppType.Of<DummyMB>()
})
);
#else
SceneManager.activeSceneChanged += DoSceneChange;
#endif
LoadMCS();
new ExplorerCore();
HarmonyInstance.PatchAll();
}
void LoadMCS()
{
#if NET35
var path = @"BepInEx\plugins\mcs.NET35.dll";
#else
var path = @"BepInEx\plugins\mcs.dll";
#endif
Assembly.Load(File.ReadAllBytes(path));
ExplorerCore.Log("Loaded mcs!");
}
internal static void DoSceneChange(Scene arg0, Scene arg1)
{
ExplorerCore.OnSceneChange();
}
internal static void DoUpdate()
{
ExplorerCore.Update();
#if CPP
if (tempSceneChangeCheck)
{
var scene = SceneManager.GetActiveScene();
if (scene.name != lastSceneName)
{
lastSceneName = scene.name;
DoSceneChange(scene, scene);
}
}
#endif
}
internal static void DoOnGUI()
{
ExplorerCore.OnGUI();
}
#if CPP
public class DummyMB : MonoBehaviour
{
public DummyMB(IntPtr ptr) : base(ptr) { }
internal void Awake()
{
Logging.LogMessage("DummyMB Awake");
}
#endif
internal void Update()
{
DoUpdate();
}
internal void OnGUI()
{
DoOnGUI();
}
#if CPP
}
#endif
}
}
#endif

37
src/Explorer_MelonMod.cs Normal file
View File

@ -0,0 +1,37 @@
#if ML
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MelonLoader;
namespace Explorer
{
public class Explorer_MelonMod : MelonMod
{
public static Explorer_MelonMod Instance;
public override void OnApplicationStart()
{
Instance = this;
new ExplorerCore();
}
public override void OnLevelWasLoaded(int level)
{
ExplorerCore.OnSceneChange();
}
public override void OnUpdate()
{
ExplorerCore.Update();
}
public override void OnGUI()
{
ExplorerCore.OnGUI();
}
}
}
#endif

View File

@ -7,6 +7,7 @@ namespace Explorer
{ {
public static class ReflectionExtensions public static class ReflectionExtensions
{ {
#if CPP
/// <summary> /// <summary>
/// Extension to allow for easy, non-generic Il2Cpp casting. /// Extension to allow for easy, non-generic Il2Cpp casting.
/// The extension is on System.Object, but only Il2Cpp objects would be a valid target. /// The extension is on System.Object, but only Il2Cpp objects would be a valid target.
@ -15,6 +16,7 @@ namespace Explorer
{ {
return ReflectionHelpers.Il2CppCast(obj, castTo); return ReflectionHelpers.Il2CppCast(obj, castTo);
} }
#endif
/// <summary> /// <summary>
/// Extension to safely try to get all Types from an Assembly, with a fallback for ReflectionTypeLoadException. /// Extension to safely try to get all Types from an Assembly, with a fallback for ReflectionTypeLoadException.

View File

@ -1,6 +1,5 @@
using System; using System;
using System.Reflection; using System.Reflection;
using MelonLoader;
using UnityEngine; using UnityEngine;
namespace Explorer namespace Explorer
@ -48,7 +47,7 @@ namespace Explorer
get get
{ {
if (NO_INPUT) return Vector3.zero; if (NO_INPUT) return Vector3.zero;
return (Vector3)_mousePosition.GetValue(null); return (Vector3)_mousePosition.GetValue(null, null);
} }
} }
#pragma warning restore IDE1006 #pragma warning restore IDE1006
@ -81,17 +80,17 @@ namespace Explorer
private static bool TryManuallyLoadInput() private static bool TryManuallyLoadInput()
{ {
MelonLogger.Log("UnityEngine.Input is null, trying to load manually...."); ExplorerCore.Log("UnityEngine.Input is null, trying to load manually....");
if ((ReflectionHelpers.LoadModule("UnityEngine.InputLegacyModule.dll") || ReflectionHelpers.LoadModule("UnityEngine.CoreModule.dll")) if ((ReflectionHelpers.LoadModule("UnityEngine.InputLegacyModule.dll") || ReflectionHelpers.LoadModule("UnityEngine.CoreModule.dll"))
&& Input != null) && Input != null)
{ {
MelonLogger.Log("Ok!"); ExplorerCore.Log("Ok!");
return true; return true;
} }
else else
{ {
MelonLogger.Log("Could not load Input module!"); ExplorerCore.Log("Could not load Input module!");
return false; return false;
} }
} }

View File

@ -3,12 +3,14 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Reflection; using System.Reflection;
using MelonLoader;
using UnhollowerBaseLib;
using UnhollowerRuntimeLib;
using UnityEngine; using UnityEngine;
using BF = System.Reflection.BindingFlags; using BF = System.Reflection.BindingFlags;
#if CPP
using ILType = Il2CppSystem.Type; using ILType = Il2CppSystem.Type;
using UnhollowerBaseLib;
using UnhollowerRuntimeLib;
#endif
namespace Explorer namespace Explorer
{ {
@ -16,31 +18,43 @@ namespace Explorer
{ {
public static BF CommonFlags = BF.Public | BF.Instance | BF.NonPublic | BF.Static; public static BF CommonFlags = BF.Public | BF.Instance | BF.NonPublic | BF.Static;
public static ILType GameObjectType => Il2CppType.Of<GameObject>(); #if CPP
public static ILType TransformType => Il2CppType.Of<Transform>(); public static ILType GameObjectType => Il2CppType.Of<GameObject>();
public static ILType ObjectType => Il2CppType.Of<UnityEngine.Object>(); public static ILType TransformType => Il2CppType.Of<Transform>();
public static ILType ComponentType => Il2CppType.Of<Component>(); public static ILType ObjectType => Il2CppType.Of<UnityEngine.Object>();
public static ILType BehaviourType => Il2CppType.Of<Behaviour>(); public static ILType ComponentType => Il2CppType.Of<Component>();
public static ILType BehaviourType => Il2CppType.Of<Behaviour>();
private static readonly MethodInfo m_tryCastMethodInfo = typeof(Il2CppObjectBase).GetMethod("TryCast"); private static readonly MethodInfo tryCastMethodInfo = typeof(Il2CppObjectBase).GetMethod("TryCast");
private static readonly Dictionary<Type, MethodInfo> cachedTryCastMethods = new Dictionary<Type, MethodInfo>();
public static object Il2CppCast(object obj, Type castTo) public static object Il2CppCast(object obj, Type castTo)
{ {
if (!typeof(Il2CppSystem.Object).IsAssignableFrom(castTo)) return obj; if (!typeof(Il2CppSystem.Object).IsAssignableFrom(castTo)) return obj;
return m_tryCastMethodInfo if (!cachedTryCastMethods.ContainsKey(castTo))
.MakeGenericMethod(castTo) {
.Invoke(obj, null); cachedTryCastMethods.Add(castTo, tryCastMethodInfo.MakeGenericMethod(castTo));
}
return cachedTryCastMethods[castTo].Invoke(obj, null);
} }
#else
public static Type GameObjectType => typeof(GameObject);
public static Type TransformType => typeof(Transform);
public static Type ObjectType => typeof(UnityEngine.Object);
public static Type ComponentType => typeof(Component);
public static Type BehaviourType => typeof(Behaviour);
#endif
public static bool IsEnumerable(Type t) public static bool IsEnumerable(Type t)
{ {
return typeof(IEnumerable).IsAssignableFrom(t) || IsCppEnumerable(t); if (typeof(IEnumerable).IsAssignableFrom(t))
} {
return true;
}
// Checks for Il2Cpp List or HashSet. #if CPP
public static bool IsCppEnumerable(Type t)
{
if (t.IsGenericType && t.GetGenericTypeDefinition() is Type g) if (t.IsGenericType && t.GetGenericTypeDefinition() is Type g)
{ {
return typeof(Il2CppSystem.Collections.Generic.List<>).IsAssignableFrom(g) return typeof(Il2CppSystem.Collections.Generic.List<>).IsAssignableFrom(g)
@ -51,6 +65,9 @@ namespace Explorer
{ {
return typeof(Il2CppSystem.Collections.IList).IsAssignableFrom(t); return typeof(Il2CppSystem.Collections.IList).IsAssignableFrom(t);
} }
#else
return false;
#endif
} }
public static bool IsDictionary(Type t) public static bool IsDictionary(Type t)
@ -60,6 +77,7 @@ namespace Explorer
return true; return true;
} }
#if CPP
if (t.IsGenericType && t.GetGenericTypeDefinition() is Type g) if (t.IsGenericType && t.GetGenericTypeDefinition() is Type g)
{ {
return typeof(Il2CppSystem.Collections.Generic.Dictionary<,>).IsAssignableFrom(g) return typeof(Il2CppSystem.Collections.Generic.Dictionary<,>).IsAssignableFrom(g)
@ -70,6 +88,9 @@ namespace Explorer
return typeof(Il2CppSystem.Collections.IDictionary).IsAssignableFrom(t) return typeof(Il2CppSystem.Collections.IDictionary).IsAssignableFrom(t)
|| typeof(Il2CppSystem.Collections.Hashtable).IsAssignableFrom(t); || typeof(Il2CppSystem.Collections.Hashtable).IsAssignableFrom(t);
} }
#else
return false;
#endif
} }
public static Type GetTypeByName(string fullName) public static Type GetTypeByName(string fullName)
@ -92,6 +113,7 @@ namespace Explorer
{ {
if (obj == null) return null; if (obj == null) return null;
#if CPP
// Need to use GetIl2CppType for Il2CppSystem Objects // Need to use GetIl2CppType for Il2CppSystem Objects
if (obj is Il2CppSystem.Object ilObject) if (obj is Il2CppSystem.Object ilObject)
{ {
@ -103,6 +125,7 @@ namespace Explorer
return Type.GetType(ilObject.GetIl2CppType().AssemblyQualifiedName) ?? obj.GetType(); return Type.GetType(ilObject.GetIl2CppType().AssemblyQualifiedName) ?? obj.GetType();
} }
#endif
// It's a normal object, this is fine // It's a normal object, this is fine
return obj.GetType(); return obj.GetType();
@ -135,13 +158,14 @@ namespace Explorer
} }
catch (Exception e) catch (Exception e)
{ {
MelonLogger.Log(e.GetType() + ", " + e.Message); ExplorerCore.Log(e.GetType() + ", " + e.Message);
return false; return false;
} }
} }
public static string ExceptionToString(Exception e) public static string ExceptionToString(Exception e)
{ {
#if CPP
if (IsFailedGeneric(e)) if (IsFailedGeneric(e))
{ {
return "Unable to initialize this type."; return "Unable to initialize this type.";
@ -150,10 +174,12 @@ namespace Explorer
{ {
return "Garbage collected in Il2Cpp."; return "Garbage collected in Il2Cpp.";
} }
#endif
return e.GetType() + ", " + e.Message; return e.GetType() + ", " + e.Message;
} }
#if CPP
public static bool IsFailedGeneric(Exception e) public static bool IsFailedGeneric(Exception e)
{ {
return IsExceptionOfType(e, typeof(TargetInvocationException)) && IsExceptionOfType(e, typeof(TypeLoadException)); return IsExceptionOfType(e, typeof(TargetInvocationException)) && IsExceptionOfType(e, typeof(TypeLoadException));
@ -180,5 +206,6 @@ namespace Explorer
else else
return false; return false;
} }
#endif
} }
} }

View File

@ -1,7 +1,10 @@
using System; using System;
using Harmony;
using MelonLoader;
using UnityEngine; using UnityEngine;
#if ML
using Harmony;
#else
using HarmonyLib;
#endif
namespace Explorer namespace Explorer
{ {
@ -17,7 +20,7 @@ namespace Explorer
private static bool m_lastVisibleState; private static bool m_lastVisibleState;
private static bool m_currentlySettingCursor = false; private static bool m_currentlySettingCursor = false;
public static bool ShouldForceMouse => CppExplorer.ShowMenu && ForceUnlockMouse; public static bool ShouldForceMouse => ExplorerCore.ShowMenu && ForceUnlockMouse;
private static Type CursorType => m_cursorType ?? (m_cursorType = ReflectionHelpers.GetTypeByName("UnityEngine.Cursor")); private static Type CursorType => m_cursorType ?? (m_cursorType = ReflectionHelpers.GetTypeByName("UnityEngine.Cursor"));
private static Type m_cursorType; private static Type m_cursorType;
@ -29,11 +32,11 @@ namespace Explorer
// Check if Cursor class is loaded // Check if Cursor class is loaded
if (CursorType == null) if (CursorType == null)
{ {
MelonLogger.Log("Trying to manually load Cursor module..."); ExplorerCore.Log("Trying to manually load Cursor module...");
if (ReflectionHelpers.LoadModule("UnityEngine.CoreModule") && CursorType != null) if (ReflectionHelpers.LoadModule("UnityEngine.CoreModule") && CursorType != null)
{ {
MelonLogger.Log("Ok!"); ExplorerCore.Log("Ok!");
} }
else else
{ {
@ -54,12 +57,12 @@ namespace Explorer
} }
catch (Exception e) catch (Exception e)
{ {
MelonLogger.Log($"Exception on CursorControl.Init! {e.GetType()}, {e.Message}"); ExplorerCore.Log($"Exception on CursorControl.Init! {e.GetType()}, {e.Message}");
} }
// Enable ShowMenu and ForceUnlockMouse // Enable ShowMenu and ForceUnlockMouse
// (set m_showMenu directly to not call UpdateCursorState twice) // (set m_showMenu directly to not call UpdateCursorState twice)
CppExplorer.m_showMenu = true; ExplorerCore.m_showMenu = true;
ForceUnlockMouse = true; ForceUnlockMouse = true;
} }
@ -67,7 +70,16 @@ namespace Explorer
{ {
try try
{ {
var harmony = CppExplorer.Instance.harmonyInstance; // var harmony = ExplorerCore.Instance.harmonyInstance;
var harmony =
#if ML
Explorer_MelonMod.Instance.harmonyInstance;
#else
Explorer_BepInPlugin.HarmonyInstance;
#endif
;
var prop = typeof(Cursor).GetProperty(property); var prop = typeof(Cursor).GetProperty(property);
if (setter) if (setter)
@ -83,7 +95,7 @@ namespace Explorer
} }
catch (Exception e) catch (Exception e)
{ {
MelonLogger.Log($"[NON-FATAL] Couldn't patch a method: {e.Message}"); ExplorerCore.Log($"[NON-FATAL] Couldn't patch a method: {e.Message}");
} }
} }
@ -121,7 +133,7 @@ namespace Explorer
} }
catch (Exception e) catch (Exception e)
{ {
MelonLogger.Log($"Exception setting Cursor state: {e.GetType()}, {e.Message}"); ExplorerCore.Log($"Exception setting Cursor state: {e.GetType()}, {e.Message}");
} }
} }

View File

@ -10,7 +10,7 @@ namespace Explorer
public static void Update() public static void Update()
{ {
if (CppExplorer.ShowMenu) if (ExplorerCore.ShowMenu)
{ {
if (InputHelper.GetKey(KeyCode.LeftShift) && InputHelper.GetMouseButtonDown(1)) if (InputHelper.GetKey(KeyCode.LeftShift) && InputHelper.GetMouseButtonDown(1))
{ {

View File

@ -3,7 +3,6 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using MelonLoader;
namespace Explorer namespace Explorer
{ {
@ -36,11 +35,11 @@ namespace Explorer
{ {
if (index < 0 || Pages.Count <= index) if (index < 0 || Pages.Count <= index)
{ {
MelonLogger.Log("cannot set page " + index); ExplorerCore.Log("cannot set page " + index);
return; return;
} }
m_currentPage = index; m_currentPage = index;
GUI.BringWindowToFront(MainWindowID); GUIUnstrip.BringWindowToFront(MainWindowID);
GUI.FocusWindow(MainWindowID); GUI.FocusWindow(MainWindowID);
} }
@ -51,16 +50,16 @@ namespace Explorer
public void OnGUI() public void OnGUI()
{ {
MainRect = GUI.Window(MainWindowID, MainRect, (GUI.WindowFunction)MainWindow, CppExplorer.NAME); MainRect = GUIUnstrip.Window(MainWindowID, MainRect, (GUI.WindowFunction)MainWindow, ExplorerCore.NAME);
} }
private void MainWindow(int id) private void MainWindow(int id)
{ {
GUI.DragWindow(new Rect(0, 0, MainRect.width - 90, 20)); GUI.DragWindow(new Rect(0, 0, MainRect.width - 90, 20));
if (GUI.Button(new Rect(MainRect.width - 90, 2, 80, 20), $"Hide ({ModConfig.Instance.Main_Menu_Toggle})")) if (GUIUnstrip.Button(new Rect(MainRect.width - 90, 2, 80, 20), $"Hide ({ModConfig.Instance.Main_Menu_Toggle})"))
{ {
CppExplorer.ShowMenu = false; ExplorerCore.ShowMenu = false;
return; return;
} }
@ -83,7 +82,7 @@ namespace Explorer
private void MainHeader() private void MainHeader()
{ {
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
for (int i = 0; i < Pages.Count; i++) for (int i = 0; i < Pages.Count; i++)
{ {
if (m_currentPage == i) if (m_currentPage == i)
@ -91,22 +90,22 @@ namespace Explorer
else else
GUI.color = Color.white; GUI.color = Color.white;
if (GUILayout.Button(Pages[i].Name, null)) if (GUILayout.Button(Pages[i].Name, new GUILayoutOption[0]))
{ {
m_currentPage = i; m_currentPage = i;
} }
} }
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUI.color = Color.white; GUI.color = Color.white;
InspectUnderMouse.EnableInspect = GUILayout.Toggle(InspectUnderMouse.EnableInspect, "Inspect Under Mouse (Shift + RMB)", null); InspectUnderMouse.EnableInspect = GUILayout.Toggle(InspectUnderMouse.EnableInspect, "Inspect Under Mouse (Shift + RMB)", new GUILayoutOption[0]);
bool mouseState = CursorControl.ForceUnlockMouse; bool mouseState = CursorControl.ForceUnlockMouse;
bool setMouse = GUILayout.Toggle(mouseState, "Force Unlock Mouse (Left Alt)", null); bool setMouse = GUILayout.Toggle(mouseState, "Force Unlock Mouse (Left Alt)", new GUILayoutOption[0]);
if (setMouse != mouseState) CursorControl.ForceUnlockMouse = setMouse; if (setMouse != mouseState) CursorControl.ForceUnlockMouse = setMouse;
WindowManager.TabView = GUILayout.Toggle(WindowManager.TabView, "Tab View", null); WindowManager.TabView = GUILayout.Toggle(WindowManager.TabView, "Tab View", new GUILayoutOption[0]);
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
//GUIUnstrip.Space(10); //GUIUnstrip.Space(10);

View File

@ -6,7 +6,9 @@ namespace Explorer
{ {
public class ReplHelper : MonoBehaviour public class ReplHelper : MonoBehaviour
{ {
#if CPP
public ReplHelper(IntPtr intPtr) : base(intPtr) { } public ReplHelper(IntPtr intPtr) : base(intPtr) { }
#endif
public T Find<T>() where T : Object public T Find<T>() where T : Object
{ {

View File

@ -3,7 +3,6 @@ using System.Collections.Generic;
using System.IO; using System.IO;
using System.Reflection; using System.Reflection;
using System.Text; using System.Text;
using MelonLoader;
using Mono.CSharp; using Mono.CSharp;
using UnityEngine; using UnityEngine;
@ -36,15 +35,16 @@ namespace Explorer
public override void Init() public override void Init()
{ {
#if CPP
UnhollowerRuntimeLib.ClassInjector.RegisterTypeInIl2Cpp<ReplHelper>(); UnhollowerRuntimeLib.ClassInjector.RegisterTypeInIl2Cpp<ReplHelper>();
#endif
try try
{ {
MethodInput = @"// This is a basic C# console. MethodInput = @"// This is a basic C# console.
// Some common using directives are added by default, you can add more below. // Some common using directives are added by default, you can add more below.
// If you want to return some output, MelonLogger.Log() it. // If you want to return some output, Debug.Log() it.
MelonLogger.Log(""hello world"");"; Debug.Log(""hello world"");";
ResetConsole(); ResetConsole();
@ -55,7 +55,7 @@ MelonLogger.Log(""hello world"");";
} }
catch (Exception e) catch (Exception e)
{ {
MelonLogger.Log($"Error setting up console!\r\nMessage: {e.Message}"); ExplorerCore.Log($"Error setting up console!\r\nMessage: {e.Message}");
MainMenu.SetCurrentPage(0); MainMenu.SetCurrentPage(0);
MainMenu.Pages.Remove(this); MainMenu.Pages.Remove(this);
} }
@ -110,7 +110,7 @@ MelonLogger.Log(""hello world"");";
{ {
if (!suppressWarning) if (!suppressWarning)
{ {
MelonLogger.LogWarning(e.GetType() + ", " + e.Message); ExplorerCore.LogWarning(e.GetType() + ", " + e.Message);
} }
} }
@ -120,19 +120,19 @@ MelonLogger.Log(""hello world"");";
public override void DrawWindow() public override void DrawWindow()
{ {
GUILayout.Label("<b><size=15><color=cyan>C# Console</color></size></b>", null); GUILayout.Label("<b><size=15><color=cyan>C# Console</color></size></b>", new GUILayoutOption[0]);
GUI.skin.label.alignment = TextAnchor.UpperLeft; GUI.skin.label.alignment = TextAnchor.UpperLeft;
GUILayout.Label("Enter code here as though it is a method body:", null); GUILayout.Label("Enter code here as though it is a method body:", new GUILayoutOption[0]);
inputAreaScroll = GUIUnstrip.BeginScrollView(inputAreaScroll, new GUILayoutOption[] { GUILayout.Height(250) }); inputAreaScroll = GUIUnstrip.BeginScrollView(inputAreaScroll, new GUILayoutOption[] { GUILayout.Height(250) });
MethodInput = GUILayout.TextArea(MethodInput, new GUILayoutOption[] { GUILayout.ExpandHeight(true) }); MethodInput = GUIUnstrip.TextArea(MethodInput, new GUILayoutOption[] { GUILayout.ExpandHeight(true) });
GUIUnstrip.EndScrollView(); GUIUnstrip.EndScrollView();
if (GUILayout.Button("<color=cyan><b>Execute</b></color>", null)) if (GUILayout.Button("<color=cyan><b>Execute</b></color>", new GUILayoutOption[0]))
{ {
try try
{ {
@ -144,19 +144,19 @@ MelonLogger.Log(""hello world"");";
if (result != null && !Equals(result, VoidType.Value)) if (result != null && !Equals(result, VoidType.Value))
{ {
MelonLogger.Log("[Console Output]\r\n" + result.ToString()); ExplorerCore.Log("[Console Output]\r\n" + result.ToString());
} }
} }
} }
catch (Exception e) catch (Exception e)
{ {
MelonLogger.LogError("Exception compiling!\r\nMessage: " + e.Message + "\r\nStack: " + e.StackTrace); ExplorerCore.LogError("Exception compiling!\r\nMessage: " + e.Message + "\r\nStack: " + e.StackTrace);
} }
} }
GUILayout.Label("<b>Using directives:</b>", null); GUILayout.Label("<b>Using directives:</b>", new GUILayoutOption[0]);
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("Add namespace:", new GUILayoutOption[] { GUILayout.Width(105) }); GUILayout.Label("Add namespace:", new GUILayoutOption[] { GUILayout.Width(105) });
UsingInput = GUILayout.TextField(UsingInput, new GUILayoutOption[] { GUILayout.Width(150) }); UsingInput = GUILayout.TextField(UsingInput, new GUILayoutOption[] { GUILayout.Width(150) });
if (GUILayout.Button("<b><color=lime>Add</color></b>", new GUILayoutOption[] { GUILayout.Width(120) })) if (GUILayout.Button("<b><color=lime>Add</color></b>", new GUILayoutOption[] { GUILayout.Width(120) }))
@ -171,7 +171,7 @@ MelonLogger.Log(""hello world"");";
foreach (var asm in UsingDirectives) foreach (var asm in UsingDirectives)
{ {
GUILayout.Label(AsmToUsing(asm, true), null); GUILayout.Label(AsmToUsing(asm, true), new GUILayoutOption[0]);
} }
} }

View File

@ -1,7 +1,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using MelonLoader;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
@ -87,7 +86,11 @@ namespace Explorer
foreach (var obj in Resources.FindObjectsOfTypeAll(ReflectionHelpers.GameObjectType)) foreach (var obj in Resources.FindObjectsOfTypeAll(ReflectionHelpers.GameObjectType))
{ {
#if CPP
var go = obj.TryCast<GameObject>(); var go = obj.TryCast<GameObject>();
#else
var go = obj as GameObject;
#endif
if (go.name.ToLower().Contains(_search.ToLower()) && go.scene.name == m_currentScene) if (go.name.ToLower().Contains(_search.ToLower()) && go.scene.name == m_currentScene)
{ {
matches.Add(new GameObjectCache(go)); matches.Add(new GameObjectCache(go));
@ -125,14 +128,22 @@ namespace Explorer
{ {
try try
{ {
var scene = SceneManager.GetSceneByName(m_currentScene); for (int i = 0; i < SceneManager.sceneCount; i++)
{
var scene = SceneManager.GetSceneAt(i);
allTransforms.AddRange(scene.GetRootGameObjects() if (scene.name == m_currentScene)
.Select(it => it.transform)); {
allTransforms.AddRange(scene.GetRootGameObjects()
.Select(it => it.transform));
break;
}
}
} }
catch catch
{ {
MelonLogger.Log("Exception getting root scene objects, falling back to backup method..."); ExplorerCore.Log("Exception getting root scene objects, falling back to backup method...");
m_getRootObjectsFailed = true; m_getRootObjectsFailed = true;
allTransforms.AddRange(GetRootObjectsManual_Impl()); allTransforms.AddRange(GetRootObjectsManual_Impl());
@ -174,7 +185,11 @@ namespace Explorer
var list = new List<Transform>(); var list = new List<Transform>();
foreach (var obj in array) foreach (var obj in array)
{ {
#if CPP
var transform = obj.TryCast<Transform>(); var transform = obj.TryCast<Transform>();
#else
var transform = obj as Transform;
#endif
if (transform.parent == null && transform.gameObject.scene.name == m_currentScene) if (transform.parent == null && transform.gameObject.scene.name == m_currentScene)
{ {
list.Add(transform); list.Add(transform);
@ -184,7 +199,7 @@ namespace Explorer
} }
catch (Exception e) catch (Exception e)
{ {
MelonLogger.Log("Exception getting root scene objects (manual): " ExplorerCore.Log("Exception getting root scene objects (manual): "
+ e.GetType() + ", " + e.Message + "\r\n" + e.GetType() + ", " + e.Message + "\r\n"
+ e.StackTrace); + e.StackTrace);
return new Transform[0]; return new Transform[0];
@ -199,7 +214,7 @@ namespace Explorer
{ {
DrawHeaderArea(); DrawHeaderArea();
GUILayout.BeginVertical(GUI.skin.box, null); GUILayout.BeginVertical(GUIContent.none, GUI.skin.box, null);
DrawPageButtons(); DrawPageButtons();
@ -222,20 +237,20 @@ namespace Explorer
private void DrawHeaderArea() private void DrawHeaderArea()
{ {
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
// Current Scene label // Current Scene label
GUILayout.Label("Current Scene:", new GUILayoutOption[] { GUILayout.Width(120) }); GUILayout.Label("Current Scene:", new GUILayoutOption[] { GUILayout.Width(120) });
SceneChangeButtons(); SceneChangeButtons();
GUILayout.Label("<color=cyan>" + m_currentScene + "</color>", null); //new GUILayoutOption[] { GUILayout.Width(250) }); GUILayout.Label("<color=cyan>" + m_currentScene + "</color>", new GUILayoutOption[0]);
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
// ----- GameObject Search ----- // ----- GameObject Search -----
GUILayout.BeginHorizontal(GUI.skin.box, null); GUILayout.BeginHorizontal(GUIContent.none, GUI.skin.box, null);
GUILayout.Label("<b>Search Scene:</b>", new GUILayoutOption[] { GUILayout.Width(100) }); GUILayout.Label("<b>Search Scene:</b>", new GUILayoutOption[] { GUILayout.Width(100) });
m_searchInput = GUILayout.TextField(m_searchInput, null); m_searchInput = GUILayout.TextField(m_searchInput, new GUILayoutOption[0]);
if (GUILayout.Button("Search", new GUILayoutOption[] { GUILayout.Width(80) })) if (GUILayout.Button("Search", new GUILayoutOption[] { GUILayout.Width(80) }))
{ {
@ -248,8 +263,14 @@ namespace Explorer
private void SceneChangeButtons() private void SceneChangeButtons()
{ {
// Need to do 'ToList()' so the object isn't cleaned up by Il2Cpp GC. var scenes = new List<Scene>();
var scenes = SceneManager.GetAllScenes().ToList(); var names = new List<string>();
for (int i = 0; i < SceneManager.sceneCount; i++)
{
var scene = SceneManager.GetSceneAt(i);
names.Add(scene.name);
scenes.Add(scene);
}
if (scenes.Count > 1) if (scenes.Count > 1)
{ {
@ -264,7 +285,7 @@ namespace Explorer
} }
if (changeWanted != 0) if (changeWanted != 0)
{ {
int index = scenes.IndexOf(SceneManager.GetSceneByName(m_currentScene)); int index = names.IndexOf(m_currentScene);
index += changeWanted; index += changeWanted;
if (index > scenes.Count - 1) if (index > scenes.Count - 1)
{ {
@ -281,7 +302,7 @@ namespace Explorer
private void DrawPageButtons() private void DrawPageButtons()
{ {
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
Pages.DrawLimitInputArea(); Pages.DrawLimitInputArea();
@ -312,7 +333,7 @@ namespace Explorer
{ {
if (m_currentTransform != null) if (m_currentTransform != null)
{ {
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
if (GUILayout.Button("<-", new GUILayoutOption[] { GUILayout.Width(35) })) if (GUILayout.Button("<-", new GUILayoutOption[] { GUILayout.Width(35) }))
{ {
TraverseUp(); TraverseUp();
@ -329,11 +350,11 @@ namespace Explorer
} }
else else
{ {
GUILayout.Label("Scene Root GameObjects:", null); GUILayout.Label("Scene Root GameObjects:", new GUILayoutOption[0]);
if (m_getRootObjectsFailed) if (m_getRootObjectsFailed)
{ {
if (GUILayout.Button("Update Root Object List (auto-update failed!)", null)) if (GUILayout.Button("Update Root Object List (auto-update failed!)", new GUILayoutOption[0]))
{ {
Update_Impl(true); Update_Impl(true);
} }
@ -358,7 +379,7 @@ namespace Explorer
} }
label += "</i></color>"; label += "</i></color>";
GUILayout.Label(label, null); GUILayout.Label(label, new GUILayoutOption[0]);
} }
else else
{ {
@ -381,7 +402,7 @@ namespace Explorer
CancelSearch(); CancelSearch();
} }
GUILayout.Label("Search Results:", null); GUILayout.Label("Search Results:", new GUILayoutOption[0]);
if (m_searchResults.Count > 0) if (m_searchResults.Count > 0)
{ {
@ -403,13 +424,13 @@ namespace Explorer
} }
else else
{ {
GUILayout.Label("<i><color=red>Null or destroyed!</color></i>", null); GUILayout.Label("<i><color=red>Null or destroyed!</color></i>", new GUILayoutOption[0]);
} }
} }
} }
else else
{ {
GUILayout.Label("<color=red><i>No results found!</i></color>", null); GUILayout.Label("<color=red><i>No results found!</i></color>", new GUILayoutOption[0]);
} }
} }

View File

@ -3,7 +3,6 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Reflection; using System.Reflection;
using MelonLoader;
using UnityEngine; using UnityEngine;
namespace Explorer namespace Explorer
@ -65,10 +64,17 @@ namespace Explorer
{ {
var toCache = obj; var toCache = obj;
#if CPP
if (toCache is Il2CppSystem.Object ilObject) if (toCache is Il2CppSystem.Object ilObject)
{ {
toCache = ilObject.TryCast<GameObject>() ?? ilObject.TryCast<Transform>()?.gameObject ?? ilObject; toCache = ilObject.TryCast<GameObject>() ?? ilObject.TryCast<Transform>()?.gameObject ?? ilObject;
} }
#else
if (toCache is GameObject || toCache is Transform)
{
toCache = toCache as GameObject ?? (toCache as Transform).gameObject;
}
#endif
var cache = CacheObjectBase.GetCacheObject(toCache); var cache = CacheObjectBase.GetCacheObject(toCache);
m_searchResults.Add(cache); m_searchResults.Add(cache);
@ -83,7 +89,7 @@ namespace Explorer
try try
{ {
// helpers // helpers
GUILayout.BeginHorizontal(GUI.skin.box, null); GUILayout.BeginHorizontal(GUIContent.none, GUI.skin.box, null);
GUILayout.Label("<b><color=orange>Helpers</color></b>", new GUILayoutOption[] { GUILayout.Width(70) }); GUILayout.Label("<b><color=orange>Helpers</color></b>", new GUILayoutOption[] { GUILayout.Width(70) });
if (GUILayout.Button("Find Static Instances", new GUILayoutOption[] { GUILayout.Width(180) })) if (GUILayout.Button("Find Static Instances", new GUILayoutOption[] { GUILayout.Width(180) }))
{ {
@ -96,15 +102,15 @@ namespace Explorer
SearchBox(); SearchBox();
// results // results
GUILayout.BeginVertical(GUI.skin.box, null); GUILayout.BeginVertical(GUIContent.none, GUI.skin.box, null);
GUI.skin.label.alignment = TextAnchor.MiddleCenter; GUI.skin.label.alignment = TextAnchor.MiddleCenter;
GUILayout.Label("<b><color=orange>Results </color></b>" + " (" + m_searchResults.Count + ")", null); GUILayout.Label("<b><color=orange>Results </color></b>" + " (" + m_searchResults.Count + ")", new GUILayoutOption[0]);
GUI.skin.label.alignment = TextAnchor.UpperLeft; GUI.skin.label.alignment = TextAnchor.UpperLeft;
int count = m_searchResults.Count; int count = m_searchResults.Count;
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
Pages.DrawLimitInputArea(); Pages.DrawLimitInputArea();
@ -145,7 +151,7 @@ namespace Explorer
} }
else else
{ {
GUILayout.Label("<color=red><i>No results found!</i></color>", null); GUILayout.Label("<color=red><i>No results found!</i></color>", new GUILayoutOption[0]);
} }
GUIUnstrip.EndScrollView(); GUIUnstrip.EndScrollView();
@ -159,21 +165,21 @@ namespace Explorer
private void SearchBox() private void SearchBox()
{ {
GUILayout.BeginVertical(GUI.skin.box, null); GUILayout.BeginVertical(GUIContent.none, GUI.skin.box, null);
// ----- GameObject Search ----- // ----- GameObject Search -----
GUI.skin.label.alignment = TextAnchor.MiddleCenter; GUI.skin.label.alignment = TextAnchor.MiddleCenter;
GUILayout.Label("<b><color=orange>Search</color></b>", null); GUILayout.Label("<b><color=orange>Search</color></b>", new GUILayoutOption[0]);
GUI.skin.label.alignment = TextAnchor.UpperLeft; GUI.skin.label.alignment = TextAnchor.UpperLeft;
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("Name Contains:", new GUILayoutOption[] { GUILayout.Width(100) }); GUILayout.Label("Name Contains:", new GUILayoutOption[] { GUILayout.Width(100) });
m_searchInput = GUILayout.TextField(m_searchInput, new GUILayoutOption[] { GUILayout.Width(200) }); m_searchInput = GUILayout.TextField(m_searchInput, new GUILayoutOption[] { GUILayout.Width(200) });
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("Class Filter:", new GUILayoutOption[] { GUILayout.Width(100) }); GUILayout.Label("Class Filter:", new GUILayoutOption[] { GUILayout.Width(100) });
ClassFilterToggle(TypeFilter.Object, "Object"); ClassFilterToggle(TypeFilter.Object, "Object");
@ -183,7 +189,7 @@ namespace Explorer
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
if (TypeMode == TypeFilter.Custom) if (TypeMode == TypeFilter.Custom)
{ {
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUI.skin.label.alignment = TextAnchor.MiddleRight; GUI.skin.label.alignment = TextAnchor.MiddleRight;
GUILayout.Label("Custom Class:", new GUILayoutOption[] { GUILayout.Width(250) }); GUILayout.Label("Custom Class:", new GUILayoutOption[] { GUILayout.Width(250) });
GUI.skin.label.alignment = TextAnchor.UpperLeft; GUI.skin.label.alignment = TextAnchor.UpperLeft;
@ -191,7 +197,7 @@ namespace Explorer
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
} }
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("Scene Filter:", new GUILayoutOption[] { GUILayout.Width(100) }); GUILayout.Label("Scene Filter:", new GUILayoutOption[] { GUILayout.Width(100) });
SceneFilterToggle(SceneFilter.Any, "Any", 60); SceneFilterToggle(SceneFilter.Any, "Any", 60);
SceneFilterToggle(SceneFilter.This, "This Scene", 100); SceneFilterToggle(SceneFilter.This, "This Scene", 100);
@ -199,7 +205,7 @@ namespace Explorer
SceneFilterToggle(SceneFilter.None, "No Scene", 80); SceneFilterToggle(SceneFilter.None, "No Scene", 80);
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
if (GUILayout.Button("<b><color=cyan>Search</color></b>", null)) if (GUILayout.Button("<b><color=cyan>Search</color></b>", new GUILayoutOption[0]))
{ {
Search(); Search();
} }
@ -254,15 +260,23 @@ namespace Explorer
private List<object> FindAllObjectsOfType(string searchQuery, string typeName) private List<object> FindAllObjectsOfType(string searchQuery, string typeName)
{ {
#if CPP
Il2CppSystem.Type searchType = null; Il2CppSystem.Type searchType = null;
#else
Type searchType = null;
#endif
if (TypeMode == TypeFilter.Custom) if (TypeMode == TypeFilter.Custom)
{ {
try try
{ {
if (ReflectionHelpers.GetTypeByName(typeName) is Type t) if (ReflectionHelpers.GetTypeByName(typeName) is Type t)
{ {
#if CPP
searchType = Il2CppSystem.Type.GetType(t.AssemblyQualifiedName); searchType = Il2CppSystem.Type.GetType(t.AssemblyQualifiedName);
#else
searchType = t;
#endif
} }
else else
{ {
@ -271,7 +285,7 @@ namespace Explorer
} }
catch (Exception e) catch (Exception e)
{ {
MelonLogger.Log("Exception getting Search Type: " + e.GetType() + ", " + e.Message); ExplorerCore.Log("Exception getting Search Type: " + e.GetType() + ", " + e.Message);
} }
} }
else if (TypeMode == TypeFilter.Object) else if (TypeMode == TypeFilter.Object)
@ -291,7 +305,7 @@ namespace Explorer
{ {
if (searchType != null) if (searchType != null)
{ {
MelonLogger.LogWarning("Your Custom Class Type must inherit from UnityEngine.Object!"); ExplorerCore.LogWarning("Your Custom Class Type must inherit from UnityEngine.Object!");
} }
return new List<object>(); return new List<object>();
} }
@ -300,7 +314,7 @@ namespace Explorer
var allObjectsOfType = Resources.FindObjectsOfTypeAll(searchType); var allObjectsOfType = Resources.FindObjectsOfTypeAll(searchType);
//MelonLogger.Log("Found count: " + allObjectsOfType.Length); //ExplorerCore.Log("Found count: " + allObjectsOfType.Length);
int i = 0; int i = 0;
foreach (var obj in allObjectsOfType) foreach (var obj in allObjectsOfType)
@ -313,7 +327,11 @@ namespace Explorer
} }
if (searchType.FullName == ReflectionHelpers.ComponentType.FullName if (searchType.FullName == ReflectionHelpers.ComponentType.FullName
#if CPP
&& ReflectionHelpers.TransformType.IsAssignableFrom(obj.GetIl2CppType())) && ReflectionHelpers.TransformType.IsAssignableFrom(obj.GetIl2CppType()))
#else
&& ReflectionHelpers.TransformType.IsAssignableFrom(obj.GetType()))
#endif
{ {
// Transforms shouldn't really be counted as Components, skip them. // Transforms shouldn't really be counted as Components, skip them.
// They're more akin to GameObjects. // They're more akin to GameObjects.
@ -338,15 +356,18 @@ namespace Explorer
public static bool FilterScene(object obj, SceneFilter filter) public static bool FilterScene(object obj, SceneFilter filter)
{ {
GameObject go; GameObject go = null;
#if CPP
if (obj is Il2CppSystem.Object ilObject) if (obj is Il2CppSystem.Object ilObject)
{ {
go = ilObject.TryCast<GameObject>() ?? ilObject.TryCast<Component>().gameObject; go = ilObject.TryCast<GameObject>() ?? ilObject.TryCast<Component>().gameObject;
} }
else #else
if (obj is GameObject || obj is Component)
{ {
go = (obj as GameObject) ?? (obj as Component).gameObject; go = (obj as GameObject) ?? (obj as Component).gameObject;
} }
#endif
if (!go) if (!go)
{ {
@ -404,7 +425,7 @@ namespace Explorer
if (pi != null) if (pi != null)
{ {
obj = pi.GetValue(null); obj = pi.GetValue(null, null);
} }
else else
{ {

View File

@ -1,6 +1,7 @@
using System; using System;
using MelonLoader; #if CPP
using UnhollowerBaseLib; using UnhollowerBaseLib;
#endif
using UnityEngine; using UnityEngine;
namespace Explorer namespace Explorer
@ -22,10 +23,18 @@ namespace Explorer
try try
{ {
GUILayout.BeginHorizontal(GUI.skin.box, null); GUILayout.BeginHorizontal(GUIContent.none, GUI.skin.box, null);
GUI.skin.label.alignment = TextAnchor.MiddleCenter; GUI.skin.label.alignment = TextAnchor.MiddleCenter;
#if CPP
#if ML
GUILayout.Button(gcDrag, GUI.skin.label, new GUILayoutOption[] { GUILayout.Height(15) }); GUILayout.Button(gcDrag, GUI.skin.label, new GUILayoutOption[] { GUILayout.Height(15) });
#else
GUILayout.Button(gcDrag.ToString(), new GUILayoutOption[] { GUILayout.Height(15) });
#endif
#else
GUILayout.Button(gcDrag, GUI.skin.label, new GUILayoutOption[] { GUILayout.Height(15) });
#endif
//var r = GUILayoutUtility.GetLastRect(); //var r = GUILayoutUtility.GetLastRect();
var r = LayoutUtilityUnstrip.GetLastRect(); var r = LayoutUtilityUnstrip.GetLastRect();
@ -34,7 +43,7 @@ namespace Explorer
try try
{ {
var mouse = GUIUtility.ScreenToGUIPoint(new Vector2(mousePos.x, Screen.height - mousePos.y)); var mouse = GUIUnstrip.ScreenToGUIPoint(new Vector2(mousePos.x, Screen.height - mousePos.y));
if (r.Contains(mouse) && InputHelper.GetMouseButtonDown(0)) if (r.Contains(mouse) && InputHelper.GetMouseButtonDown(0))
{ {
isResizing = true; isResizing = true;
@ -62,7 +71,7 @@ namespace Explorer
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
} }
catch (Il2CppException e) when (e.Message.StartsWith("System.ArgumentException")) catch (Exception e) when (e.Message.StartsWith("System.ArgumentException"))
{ {
// suppress // suppress
return origRect; return origRect;
@ -70,8 +79,8 @@ namespace Explorer
catch (Exception e) catch (Exception e)
{ {
RESIZE_FAILED = true; RESIZE_FAILED = true;
MelonLogger.Log("Exception on GuiResize: " + e.GetType() + ", " + e.Message); ExplorerCore.Log("Exception on GuiResize: " + e.GetType() + ", " + e.Message);
//MelonLogger.Log(e.StackTrace); //ExplorerCore.Log(e.StackTrace);
return origRect; return origRect;
} }
@ -79,7 +88,7 @@ namespace Explorer
} }
else else
{ {
GUILayout.BeginHorizontal(GUI.skin.box, null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("Resize window:", new GUILayoutOption[] { GUILayout.Width(100) }); GUILayout.Label("Resize window:", new GUILayoutOption[] { GUILayout.Width(100) });

View File

@ -56,13 +56,13 @@ namespace Explorer
if (!obj) if (!obj)
{ {
GUILayout.Label("<i><color=red>null</color></i>", null); GUILayout.Label("<i><color=red>null</color></i>", new GUILayoutOption[0]);
return; return;
} }
// ------ toggle active button ------ // ------ toggle active button ------
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUI.skin.button.alignment = TextAnchor.UpperLeft; GUI.skin.button.alignment = TextAnchor.UpperLeft;
GUI.color = activeColor; GUI.color = activeColor;
@ -102,7 +102,7 @@ namespace Explorer
public static void SmallInspectButton(object obj) public static void SmallInspectButton(object obj)
{ {
if (GUILayout.Button("Inspect", null)) if (GUILayout.Button("Inspect", new GUILayoutOption[0]))
{ {
WindowManager.InspectObject(obj, out bool _); WindowManager.InspectObject(obj, out bool _);
} }

View File

@ -1,9 +1,11 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using MelonLoader;
using UnhollowerRuntimeLib;
using UnityEngine; using UnityEngine;
#if CPP
using UnhollowerRuntimeLib;
#endif
namespace Explorer namespace Explorer
{ {
public class GameObjectWindow : UIWindow public class GameObjectWindow : UIWindow
@ -60,7 +62,7 @@ namespace Explorer
return true; return true;
} }
MelonLogger.Log("Error: Target is null or not a GameObject/Transform!"); ExplorerCore.Log("Error: Target is null or not a GameObject/Transform!");
DestroyWindow(); DestroyWindow();
return false; return false;
} }
@ -103,7 +105,7 @@ namespace Explorer
{ {
if (Target == null) if (Target == null)
{ {
MelonLogger.Log("Target is null!"); ExplorerCore.Log("Target is null!");
DestroyWindow(); DestroyWindow();
return; return;
} }
@ -111,7 +113,7 @@ namespace Explorer
{ {
if (!uObj) if (!uObj)
{ {
MelonLogger.Log("Target was destroyed!"); ExplorerCore.Log("Target was destroyed!");
DestroyWindow(); DestroyWindow();
return; return;
} }
@ -149,10 +151,13 @@ namespace Explorer
ChildPages.ItemCount = m_children.Length; ChildPages.ItemCount = m_children.Length;
// update components // update components
#if CPP
var compList = new Il2CppSystem.Collections.Generic.List<Component>(); var compList = new Il2CppSystem.Collections.Generic.List<Component>();
TargetGO.GetComponentsInternal(ReflectionHelpers.ComponentType, true, false, true, false, compList); TargetGO.GetComponentsInternal(ReflectionHelpers.ComponentType, true, false, true, false, compList);
m_components = compList.ToArray(); m_components = compList.ToArray();
#else
m_components = TargetGO.GetComponents<Component>();
#endif
CompPages.ItemCount = m_components.Length; CompPages.ItemCount = m_components.Length;
} }
@ -164,7 +169,7 @@ namespace Explorer
private void DestroyOnException(Exception e) private void DestroyOnException(Exception e)
{ {
MelonLogger.Log($"Exception drawing GameObject Window: {e.GetType()}, {e.Message}"); ExplorerCore.Log($"Exception drawing GameObject Window: {e.GetType()}, {e.Message}");
DestroyWindow(); DestroyWindow();
} }
@ -179,8 +184,12 @@ namespace Explorer
} }
} }
#if CPP
private void ReflectObject(Il2CppSystem.Object obj) private void ReflectObject(Il2CppSystem.Object obj)
{ #else
private void ReflectObject(object obj)
#endif
{
var window = WindowManager.InspectObject(obj, out bool created, true); var window = WindowManager.InspectObject(obj, out bool created, true);
if (created) if (created)
@ -214,8 +223,8 @@ namespace Explorer
scroll = GUIUnstrip.BeginScrollView(scroll); scroll = GUIUnstrip.BeginScrollView(scroll);
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("Scene: <color=cyan>" + (m_scene == "" ? "n/a" : m_scene) + "</color>", null); GUILayout.Label("Scene: <color=cyan>" + (m_scene == "" ? "n/a" : m_scene) + "</color>", new GUILayoutOption[0]);
if (m_scene == UnityHelpers.ActiveSceneName) if (m_scene == UnityHelpers.ActiveSceneName)
{ {
if (GUILayout.Button("<color=#00FF00>Send to Scene View</color>", new GUILayoutOption[] { GUILayout.Width(150) })) if (GUILayout.Button("<color=#00FF00>Send to Scene View</color>", new GUILayoutOption[] { GUILayout.Width(150) }))
@ -230,7 +239,7 @@ namespace Explorer
} }
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("Path:", new GUILayoutOption[] { GUILayout.Width(50) }); GUILayout.Label("Path:", new GUILayoutOption[] { GUILayout.Width(50) });
string pathlabel = TargetGO.transform.GetGameObjectPath(); string pathlabel = TargetGO.transform.GetGameObjectPath();
if (TargetGO.transform.parent != null) if (TargetGO.transform.parent != null)
@ -240,16 +249,16 @@ namespace Explorer
InspectGameObject(TargetGO.transform.parent); InspectGameObject(TargetGO.transform.parent);
} }
} }
GUILayout.TextArea(pathlabel, null); GUIUnstrip.TextArea(pathlabel, new GUILayoutOption[0]);
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("Name:", new GUILayoutOption[] { GUILayout.Width(50) }); GUILayout.Label("Name:", new GUILayoutOption[] { GUILayout.Width(50) });
GUILayout.TextArea(m_name, null); GUIUnstrip.TextArea(m_name, new GUILayoutOption[0]);
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
// --- Horizontal Columns section --- // --- Horizontal Columns section ---
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.BeginVertical(new GUILayoutOption[] { GUILayout.Width(rect.width / 2 - 17) }); GUILayout.BeginVertical(new GUILayoutOption[] { GUILayout.Width(rect.width / 2 - 17) });
TransformList(rect); TransformList(rect);
@ -280,12 +289,12 @@ namespace Explorer
private void TransformList(Rect m_rect) private void TransformList(Rect m_rect)
{ {
GUILayout.BeginVertical(GUI.skin.box, null); GUILayout.BeginVertical(GUIContent.none, GUI.skin.box, null);
m_transformScroll = GUIUnstrip.BeginScrollView(m_transformScroll); m_transformScroll = GUIUnstrip.BeginScrollView(m_transformScroll);
GUILayout.Label("<b><size=15>Children</size></b>", null); GUILayout.Label("<b><size=15>Children</size></b>", new GUILayoutOption[0]);
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
ChildPages.DrawLimitInputArea(); ChildPages.DrawLimitInputArea();
if (ChildPages.ItemCount > ChildPages.ItemsPerPage) if (ChildPages.ItemCount > ChildPages.ItemsPerPage)
@ -293,7 +302,7 @@ namespace Explorer
ChildPages.CurrentPageLabel(); ChildPages.CurrentPageLabel();
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
if (GUILayout.Button("< Prev", new GUILayoutOption[] { GUILayout.Width(80) })) if (GUILayout.Button("< Prev", new GUILayoutOption[] { GUILayout.Width(80) }))
{ {
@ -316,7 +325,7 @@ namespace Explorer
if (!obj) if (!obj)
{ {
GUILayout.Label("null", null); GUILayout.Label("null", new GUILayoutOption[0]);
continue; continue;
} }
@ -325,7 +334,7 @@ namespace Explorer
} }
else else
{ {
GUILayout.Label("<i>None</i>", null); GUILayout.Label("<i>None</i>", new GUILayoutOption[0]);
} }
GUIUnstrip.EndScrollView(); GUIUnstrip.EndScrollView();
@ -334,11 +343,11 @@ namespace Explorer
private void ComponentList(Rect m_rect) private void ComponentList(Rect m_rect)
{ {
GUILayout.BeginVertical(GUI.skin.box, null); GUILayout.BeginVertical(GUIContent.none, GUI.skin.box, null);
m_compScroll = GUIUnstrip.BeginScrollView(m_compScroll); m_compScroll = GUIUnstrip.BeginScrollView(m_compScroll);
GUILayout.Label("<b><size=15>Components</size></b>", null); GUILayout.Label("<b><size=15>Components</size></b>", new GUILayoutOption[0]);
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
CompPages.DrawLimitInputArea(); CompPages.DrawLimitInputArea();
if (CompPages.ItemCount > CompPages.ItemsPerPage) if (CompPages.ItemCount > CompPages.ItemsPerPage)
@ -346,7 +355,7 @@ namespace Explorer
CompPages.CurrentPageLabel(); CompPages.CurrentPageLabel();
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
if (GUILayout.Button("< Prev", new GUILayoutOption[] { GUILayout.Width(80) })) if (GUILayout.Button("< Prev", new GUILayoutOption[] { GUILayout.Width(80) }))
{ {
@ -359,25 +368,29 @@ namespace Explorer
} }
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
var width = m_rect.width / 2 - 115f; var width = m_rect.width / 2 - 115f;
m_addComponentInput = GUILayout.TextField(m_addComponentInput, new GUILayoutOption[] { GUILayout.Width(width) }); m_addComponentInput = GUILayout.TextField(m_addComponentInput, new GUILayoutOption[] { GUILayout.Width(width) });
if (GUILayout.Button("Add Comp", null)) if (GUILayout.Button("Add Comp", new GUILayoutOption[0]))
{ {
if (ReflectionHelpers.GetTypeByName(m_addComponentInput) is Type compType) if (ReflectionHelpers.GetTypeByName(m_addComponentInput) is Type compType)
{ {
if (typeof(Component).IsAssignableFrom(compType)) if (typeof(Component).IsAssignableFrom(compType))
{ {
#if CPP
TargetGO.AddComponent(Il2CppType.From(compType)); TargetGO.AddComponent(Il2CppType.From(compType));
#else
TargetGO.AddComponent(compType);
#endif
} }
else else
{ {
MelonLogger.LogWarning($"Type '{compType.Name}' is not assignable from Component!"); ExplorerCore.LogWarning($"Type '{compType.Name}' is not assignable from Component!");
} }
} }
else else
{ {
MelonLogger.LogWarning($"Could not find a type by the name of '{m_addComponentInput}'!"); ExplorerCore.LogWarning($"Could not find a type by the name of '{m_addComponentInput}'!");
} }
} }
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
@ -398,18 +411,26 @@ namespace Explorer
if (!component) continue; if (!component) continue;
var ilType = component.GetIl2CppType(); var type =
#if CPP
GUILayout.BeginHorizontal(null); component.GetIl2CppType();
if (ReflectionHelpers.BehaviourType.IsAssignableFrom(ilType)) #else
component.GetType();
#endif
GUILayout.BeginHorizontal(new GUILayoutOption[0]);
if (ReflectionHelpers.BehaviourType.IsAssignableFrom(type))
{ {
#if CPP
BehaviourEnabledBtn(component.TryCast<Behaviour>()); BehaviourEnabledBtn(component.TryCast<Behaviour>());
#else
BehaviourEnabledBtn(component as Behaviour);
#endif
} }
else else
{ {
GUIUnstrip.Space(26); GUIUnstrip.Space(26);
} }
if (GUILayout.Button("<color=cyan>" + ilType.Name + "</color>", new GUILayoutOption[] { GUILayout.Width(m_rect.width / 2 - 100) })) if (GUILayout.Button("<color=cyan>" + type.Name + "</color>", new GUILayoutOption[] { GUILayout.Width(m_rect.width / 2 - 100) }))
{ {
ReflectObject(component); ReflectObject(component);
} }
@ -463,7 +484,7 @@ namespace Explorer
{ {
if (m_hideControls) if (m_hideControls)
{ {
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("<b><size=15>GameObject Controls</size></b>", new GUILayoutOption[] { GUILayout.Width(200) }); GUILayout.Label("<b><size=15>GameObject Controls</size></b>", new GUILayoutOption[] { GUILayout.Width(200) });
if (GUILayout.Button("^ Show ^", new GUILayoutOption[] { GUILayout.Width(75) })) if (GUILayout.Button("^ Show ^", new GUILayoutOption[] { GUILayout.Width(75) }))
{ {
@ -474,9 +495,9 @@ namespace Explorer
return; return;
} }
GUILayout.BeginVertical(GUI.skin.box, new GUILayoutOption[] { GUILayout.Width(520) }); GUILayout.BeginVertical(GUIContent.none, GUI.skin.box, new GUILayoutOption[] { GUILayout.Width(520) });
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("<b><size=15>GameObject Controls</size></b>", new GUILayoutOption[] { GUILayout.Width(200) }); GUILayout.Label("<b><size=15>GameObject Controls</size></b>", new GUILayoutOption[] { GUILayout.Width(200) });
if (GUILayout.Button("v Hide v", new GUILayoutOption[] { GUILayout.Width(75) })) if (GUILayout.Button("v Hide v", new GUILayoutOption[] { GUILayout.Width(75) }))
{ {
@ -484,7 +505,7 @@ namespace Explorer
} }
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
bool m_active = TargetGO.activeSelf; bool m_active = TargetGO.activeSelf;
m_active = GUILayout.Toggle(m_active, (m_active ? "<color=lime>Enabled " : "<color=red>Disabled") + "</color>", m_active = GUILayout.Toggle(m_active, (m_active ? "<color=lime>Enabled " : "<color=red>Disabled") + "</color>",
new GUILayoutOption[] { GUILayout.Width(80) }); new GUILayoutOption[] { GUILayout.Width(80) });
@ -509,9 +530,9 @@ namespace Explorer
} }
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
m_setParentInput = GUILayout.TextField(m_setParentInput, null); m_setParentInput = GUILayout.TextField(m_setParentInput, new GUILayoutOption[0]);
if (GUILayout.Button("Set Parent", new GUILayoutOption[] { GUILayout.Width(80) })) if (GUILayout.Button("Set Parent", new GUILayoutOption[] { GUILayout.Width(80) }))
{ {
if (GameObject.Find(m_setParentInput) is GameObject newparent) if (GameObject.Find(m_setParentInput) is GameObject newparent)
@ -520,7 +541,7 @@ namespace Explorer
} }
else else
{ {
MelonLogger.LogWarning($"Could not find gameobject '{m_setParentInput}'"); ExplorerCore.LogWarning($"Could not find gameobject '{m_setParentInput}'");
} }
} }
@ -530,14 +551,14 @@ namespace Explorer
} }
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
GUILayout.BeginVertical(GUI.skin.box, null); GUILayout.BeginVertical(GUIContent.none, GUI.skin.box, null);
m_cachedInput[0] = TranslateControl(TranslateType.Position, ref m_translateAmount, false); m_cachedInput[0] = TranslateControl(TranslateType.Position, ref m_translateAmount, false);
m_cachedInput[1] = TranslateControl(TranslateType.Rotation, ref m_rotateAmount, true); m_cachedInput[1] = TranslateControl(TranslateType.Rotation, ref m_rotateAmount, true);
m_cachedInput[2] = TranslateControl(TranslateType.Scale, ref m_scaleAmount, false); m_cachedInput[2] = TranslateControl(TranslateType.Scale, ref m_scaleAmount, false);
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
if (GUILayout.Button("<color=lime>Apply to Transform</color>", null) || m_autoApplyTransform) if (GUILayout.Button("<color=lime>Apply to Transform</color>", new GUILayoutOption[0]) || m_autoApplyTransform)
{ {
if (m_localContext) if (m_localContext)
{ {
@ -556,19 +577,19 @@ namespace Explorer
UpdateFreeze(); UpdateFreeze();
} }
} }
if (GUILayout.Button("<color=lime>Update from Transform</color>", null) || m_autoUpdateTransform) if (GUILayout.Button("<color=lime>Update from Transform</color>", new GUILayoutOption[0]) || m_autoUpdateTransform)
{ {
CacheTransformValues(); CacheTransformValues();
} }
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
BoolToggle(ref m_autoApplyTransform, "Auto-apply to Transform?"); BoolToggle(ref m_autoApplyTransform, "Auto-apply to Transform?");
BoolToggle(ref m_autoUpdateTransform, "Auto-update from transform?"); BoolToggle(ref m_autoUpdateTransform, "Auto-update from transform?");
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
bool b = m_localContext; bool b = m_localContext;
b = GUILayout.Toggle(b, "<color=" + (b ? "lime" : "red") + ">Use local transform values?</color>", null); b = GUILayout.Toggle(b, "<color=" + (b ? "lime" : "orange") + ">Use local transform values?</color>", new GUILayoutOption[0]);
if (b != m_localContext) if (b != m_localContext)
{ {
m_localContext = b; m_localContext = b;
@ -609,10 +630,10 @@ namespace Explorer
private void BoolToggle(ref bool value, string message) private void BoolToggle(ref bool value, string message)
{ {
string lbl = "<color="; string lbl = "<color=";
lbl += value ? "lime" : "red"; lbl += value ? "lime" : "orange";
lbl += $">{message}</color>"; lbl += $">{message}</color>";
value = GUILayout.Toggle(value, lbl, null); value = GUILayout.Toggle(value, lbl, new GUILayoutOption[0]);
} }
public enum TranslateType public enum TranslateType
@ -624,7 +645,7 @@ namespace Explorer
private Vector3 TranslateControl(TranslateType mode, ref float amount, bool multByTime) private Vector3 TranslateControl(TranslateType mode, ref float amount, bool multByTime)
{ {
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label($"<color=cyan><b>{(m_localContext ? "Local " : "")}{mode}</b></color>:", GUILayout.Label($"<color=cyan><b>{(m_localContext ? "Local " : "")}{mode}</b></color>:",
new GUILayoutOption[] { GUILayout.Width(m_localContext ? 110 : 65) }); new GUILayoutOption[] { GUILayout.Width(m_localContext ? 110 : 65) });
@ -647,7 +668,7 @@ namespace Explorer
Vector3 input = m_cachedInput[(int)mode]; Vector3 input = m_cachedInput[(int)mode];
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUI.skin.label.alignment = TextAnchor.MiddleRight; GUI.skin.label.alignment = TextAnchor.MiddleRight;
GUILayout.Label("<color=cyan>X:</color>", new GUILayoutOption[] { GUILayout.Width(20) }); GUILayout.Label("<color=cyan>X:</color>", new GUILayoutOption[] { GUILayout.Width(20) });

View File

@ -2,9 +2,10 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Reflection; using System.Reflection;
using MelonLoader;
using UnhollowerBaseLib;
using UnityEngine; using UnityEngine;
#if CPP
using UnhollowerBaseLib;
#endif
namespace Explorer namespace Explorer
{ {
@ -52,6 +53,7 @@ namespace Explorer
CacheMembers(ReflectionHelpers.GetAllBaseTypes(Target)); CacheMembers(ReflectionHelpers.GetAllBaseTypes(Target));
// cache the extra cast-caching // cache the extra cast-caching
#if CPP
if (Target is Il2CppSystem.Object ilObject) if (Target is Il2CppSystem.Object ilObject)
{ {
var unityObj = ilObject.TryCast<UnityEngine.Object>(); var unityObj = ilObject.TryCast<UnityEngine.Object>();
@ -66,6 +68,10 @@ namespace Explorer
} }
} }
} }
#else
m_uObj = Target as UnityEngine.Object;
m_component = Target as Component;
#endif
} }
public override void Update() public override void Update()
@ -134,13 +140,14 @@ namespace Explorer
} }
catch catch
{ {
MelonLogger.Log($"Exception getting members for type: {declaringType.FullName}"); ExplorerCore.Log($"Exception getting members for type: {declaringType.FullName}");
continue; continue;
} }
object target = Target; object target = Target;
string exception = null; string exception = null;
#if CPP
if (target is Il2CppSystem.Object ilObject) if (target is Il2CppSystem.Object ilObject)
{ {
try try
@ -152,6 +159,7 @@ namespace Explorer
exception = ReflectionHelpers.ExceptionToString(e); exception = ReflectionHelpers.ExceptionToString(e);
} }
} }
#endif
foreach (var member in infos) foreach (var member in infos)
{ {
@ -192,7 +200,7 @@ namespace Explorer
continue; continue;
} }
// MelonLogger.Log($"Trying to cache member {signature}..."); // ExplorerCore.Log($"Trying to cache member {signature}...");
try try
{ {
@ -206,8 +214,8 @@ namespace Explorer
} }
catch (Exception e) catch (Exception e)
{ {
MelonLogger.LogWarning($"Exception caching member {sig}!"); ExplorerCore.LogWarning($"Exception caching member {sig}!");
MelonLogger.Log(e.ToString()); ExplorerCore.Log(e.ToString());
} }
} }
} }
@ -231,17 +239,17 @@ namespace Explorer
GUIUnstrip.BeginArea(new Rect(5, 25, rect.width - 10, rect.height - 35), GUI.skin.box); GUIUnstrip.BeginArea(new Rect(5, 25, rect.width - 10, rect.height - 35), GUI.skin.box);
} }
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("<b>Type:</b> <color=cyan>" + TargetType.FullName + "</color>", new GUILayoutOption[] { GUILayout.Width(245f) }); GUILayout.Label("<b>Type:</b> <color=cyan>" + TargetType.FullName + "</color>", new GUILayoutOption[] { GUILayout.Width(245f) });
if (m_uObj) if (m_uObj)
{ {
GUILayout.Label("Name: " + m_uObj.name, null); GUILayout.Label("Name: " + m_uObj.name, new GUILayoutOption[0]);
} }
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
if (m_uObj) if (m_uObj)
{ {
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("<b>Tools:</b>", new GUILayoutOption[] { GUILayout.Width(80) }); GUILayout.Label("<b>Tools:</b>", new GUILayoutOption[] { GUILayout.Width(80) });
UIHelpers.InstantiateButton(m_uObj); UIHelpers.InstantiateButton(m_uObj);
if (m_component && m_component.gameObject is GameObject obj) if (m_component && m_component.gameObject is GameObject obj)
@ -262,12 +270,12 @@ namespace Explorer
UIStyles.HorizontalLine(Color.grey); UIStyles.HorizontalLine(Color.grey);
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("<b>Search:</b>", new GUILayoutOption[] { GUILayout.Width(75) }); GUILayout.Label("<b>Search:</b>", new GUILayoutOption[] { GUILayout.Width(75) });
m_search = GUILayout.TextField(m_search, null); m_search = GUILayout.TextField(m_search, new GUILayoutOption[0]);
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("<b>Filter:</b>", new GUILayoutOption[] { GUILayout.Width(75) }); GUILayout.Label("<b>Filter:</b>", new GUILayoutOption[] { GUILayout.Width(75) });
FilterToggle(MemberTypes.All, "All"); FilterToggle(MemberTypes.All, "All");
FilterToggle(MemberTypes.Property, "Properties"); FilterToggle(MemberTypes.Property, "Properties");
@ -275,7 +283,7 @@ namespace Explorer
FilterToggle(MemberTypes.Method, "Methods"); FilterToggle(MemberTypes.Method, "Methods");
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("<b>Values:</b>", new GUILayoutOption[] { GUILayout.Width(75) }); GUILayout.Label("<b>Values:</b>", new GUILayoutOption[] { GUILayout.Width(75) });
if (GUILayout.Button("Update", new GUILayoutOption[] { GUILayout.Width(100) })) if (GUILayout.Button("Update", new GUILayoutOption[] { GUILayout.Width(100) }))
{ {
@ -293,7 +301,7 @@ namespace Explorer
Pages.ItemCount = m_cachedMembersFiltered.Length; Pages.ItemCount = m_cachedMembersFiltered.Length;
// prev/next page buttons // prev/next page buttons
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
Pages.DrawLimitInputArea(); Pages.DrawLimitInputArea();
@ -321,7 +329,7 @@ namespace Explorer
UIStyles.HorizontalLine(Color.grey); UIStyles.HorizontalLine(Color.grey);
GUILayout.BeginVertical(GUI.skin.box, null); GUILayout.BeginVertical(GUIContent.none, GUI.skin.box, null);
var members = this.m_cachedMembersFiltered; var members = this.m_cachedMembersFiltered;
int start = Pages.CalculateOffsetIndex(); int start = Pages.CalculateOffsetIndex();
@ -357,16 +365,13 @@ namespace Explorer
GUIUnstrip.EndArea(); GUIUnstrip.EndArea();
} }
} }
catch (Il2CppException e) catch (Exception e) when (e.Message.Contains("in a group with only"))
{ {
if (!e.Message.Contains("in a group with only")) // suppress
{
throw;
}
} }
catch (Exception e) catch (Exception e)
{ {
MelonLogger.LogWarning("Exception drawing ReflectionWindow: " + e.GetType() + ", " + e.Message); ExplorerCore.LogWarning("Exception drawing ReflectionWindow: " + e.GetType() + ", " + e.Message);
DestroyWindow(); DestroyWindow();
return; return;
} }

View File

@ -50,7 +50,7 @@ namespace Explorer
try try
{ {
GUI.DragWindow(new Rect(0, 0, m_rect.width - 90, 20)); GUI.DragWindow(new Rect(0, 0, m_rect.width - 90, 20));
if (GUI.Button(new Rect(m_rect.width - 90, 2, 80, 20), "<color=red>Close All</color>")) if (GUIUnstrip.Button(new Rect(m_rect.width - 90, 2, 80, 20), "<color=red>Close All</color>"))
{ {
foreach (var window in WindowManager.Windows) foreach (var window in WindowManager.Windows)
{ {
@ -61,8 +61,8 @@ namespace Explorer
GUIUnstrip.BeginArea(new Rect(5, 25, m_rect.width - 10, m_rect.height - 35), GUI.skin.box); GUIUnstrip.BeginArea(new Rect(5, 25, m_rect.width - 10, m_rect.height - 35), GUI.skin.box);
GUILayout.BeginVertical(GUI.skin.box, null); GUILayout.BeginVertical(GUIContent.none, GUI.skin.box, null);
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUI.skin.button.alignment = TextAnchor.MiddleLeft; GUI.skin.button.alignment = TextAnchor.MiddleLeft;
int tabPerRow = Mathf.FloorToInt((float)((decimal)m_rect.width / 238)); int tabPerRow = Mathf.FloorToInt((float)((decimal)m_rect.width / 238));
int rowCount = 0; int rowCount = 0;
@ -72,7 +72,7 @@ namespace Explorer
{ {
rowCount = 0; rowCount = 0;
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null); GUILayout.BeginHorizontal(new GUILayoutOption[0]);
} }
rowCount++; rowCount++;

View File

@ -42,7 +42,11 @@ namespace Explorer
public void OnGUI() public void OnGUI()
{ {
m_rect = GUI.Window(windowID, m_rect, (GUI.WindowFunction)WindowFunction, Title); #if CPP
m_rect = GUI.Window(windowID, m_rect, (GUI.WindowFunction)WindowFunction, GUIContent.Temp(Title), GUI.skin.window);
#else
m_rect = GUI.Window(windowID, m_rect, WindowFunction, Title);
#endif
} }
public void Header() public void Header()
@ -50,8 +54,12 @@ namespace Explorer
if (!WindowManager.TabView) if (!WindowManager.TabView)
{ {
GUI.DragWindow(new Rect(0, 0, m_rect.width - 90, 20)); GUI.DragWindow(new Rect(0, 0, m_rect.width - 90, 20));
if (GUI.Button(new Rect(m_rect.width - 90, 2, 80, 20), "<color=red><b>X</b></color>")) #if CPP
if (GUI.Button(new Rect(m_rect.width - 90, 2, 80, 20), GUIContent.Temp("<color=red><b>X</b></color>"), GUI.skin.button))
#else
if (GUI.Button(new Rect(m_rect.width - 90, 2, 80, 20), "<color=red><b>X</b></color>", GUI.skin.button))
#endif
{ {
DestroyWindow(); DestroyWindow();
return; return;

View File

@ -85,12 +85,16 @@ namespace Explorer
{ {
forceReflection = true; forceReflection = true;
} }
#if CPP
Il2CppSystem.Object iObj = null; Il2CppSystem.Object iObj = null;
if (obj is Il2CppSystem.Object isObj) if (obj is Il2CppSystem.Object isObj)
{ {
iObj = isObj; iObj = isObj;
} }
#else
var iObj = obj;
#endif
if (!forceReflection) if (!forceReflection)
{ {
@ -98,6 +102,7 @@ namespace Explorer
{ {
bool equals = ReferenceEquals(obj, window.Target); bool equals = ReferenceEquals(obj, window.Target);
#if CPP
if (!equals && iObj is Il2CppSystem.Object iCurrent && window.Target is Il2CppSystem.Object iTarget) if (!equals && iObj is Il2CppSystem.Object iCurrent && window.Target is Il2CppSystem.Object iTarget)
{ {
if (iCurrent.GetIl2CppType().FullName != iTarget.GetIl2CppType().FullName) if (iCurrent.GetIl2CppType().FullName != iTarget.GetIl2CppType().FullName)
@ -110,6 +115,7 @@ namespace Explorer
equals = iCurrent.Pointer == iTarget.Pointer; equals = iCurrent.Pointer == iTarget.Pointer;
} }
#endif
if (equals) if (equals)
{ {
@ -134,7 +140,7 @@ namespace Explorer
{ {
if (!TabView) if (!TabView)
{ {
GUI.BringWindowToFront(window.windowID); GUIUnstrip.BringWindowToFront(window.windowID);
GUI.FocusWindow(window.windowID); GUI.FocusWindow(window.windowID);
} }
else else
@ -165,7 +171,7 @@ namespace Explorer
{ {
get get
{ {
if (!CppExplorer.ShowMenu) if (!ExplorerCore.ShowMenu)
{ {
return false; return false;
} }

View File

@ -2,19 +2,22 @@
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using Explorer; using Explorer;
#if ML
using MelonLoader; using MelonLoader;
[assembly: MelonInfo(typeof(CppExplorer), CppExplorer.NAME, CppExplorer.VERSION, CppExplorer.AUTHOR)] [assembly: MelonInfo(typeof(Explorer_MelonMod), ExplorerCore.NAME, ExplorerCore.VERSION, ExplorerCore.AUTHOR)]
[assembly: MelonGame(null, null)] [assembly: MelonGame(null, null)]
#endif
// General Information about an assembly is controlled through the following // General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information // set of attributes. Change these attribute values to modify the information
// associated with an assembly. // associated with an assembly.
[assembly: AssemblyTitle(CppExplorer.NAME)] [assembly: AssemblyTitle(ExplorerCore.NAME)]
[assembly: AssemblyDescription("")] [assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")] [assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany(CppExplorer.AUTHOR)] [assembly: AssemblyCompany(ExplorerCore.AUTHOR)]
[assembly: AssemblyProduct(CppExplorer.NAME)] [assembly: AssemblyProduct(ExplorerCore.NAME)]
[assembly: AssemblyCopyright("")] [assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")] [assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")] [assembly: AssemblyCulture("")]

View File

@ -2,6 +2,8 @@
using System.Collections.Generic; using System.Collections.Generic;
using System; using System;
using UnityEngine; using UnityEngine;
using System.Reflection;
using System.Collections.Specialized;
// used to test multiple generic constraints // used to test multiple generic constraints
public class TestGeneric : IComparable<string> public class TestGeneric : IComparable<string>
@ -11,26 +13,56 @@ public class TestGeneric : IComparable<string>
public int CompareTo(string other) => throw new NotImplementedException(); public int CompareTo(string other) => throw new NotImplementedException();
} }
[Flags]
public enum TestFlags
{
Red,
Green,
Blue
}
// test non-flags weird enum
public enum WeirdEnum
{
First = 1,
Second,
Third = 2,
Fourth,
Fifth
}
namespace Explorer.Tests namespace Explorer.Tests
{ {
public class TestClass public class TestClass
{ {
public static TestFlags testFlags = TestFlags.Blue | TestFlags.Green;
public static WeirdEnum testWeird = WeirdEnum.First;
public static int testBitmask;
public static TestClass Instance => m_instance ?? (m_instance = new TestClass()); public static TestClass Instance => m_instance ?? (m_instance = new TestClass());
private static TestClass m_instance; private static TestClass m_instance;
#if CPP
public static Il2CppSystem.Collections.Generic.HashSet<string> ILHashSetTest;
#endif
public TestClass() public TestClass()
{ {
#if CPP
ILHashSetTest = new Il2CppSystem.Collections.Generic.HashSet<string>(); ILHashSetTest = new Il2CppSystem.Collections.Generic.HashSet<string>();
ILHashSetTest.Add("1"); ILHashSetTest.Add("1");
ILHashSetTest.Add("2"); ILHashSetTest.Add("2");
ILHashSetTest.Add("3"); ILHashSetTest.Add("3");
#endif
testBitmask = 1 | 2;
} }
public static int StaticProperty => 5; public static int StaticProperty => 5;
public static int StaticField = 5; public static int StaticField = 5;
public int NonStaticField; public int NonStaticField;
public static string TestGeneric<C, T>(string arg0) where C : Component where T : TestGeneric, IComparable<string> public static string TestGeneric<C, T>(string arg0) where C : Component where T : TestGeneric, IComparable<string>
{ {
return $"C: '{typeof(C).FullName}', T: '{typeof(T).FullName}', arg0: '{arg0}'"; return $"C: '{typeof(C).FullName}', T: '{typeof(T).FullName}', arg0: '{arg0}'";
@ -82,7 +114,6 @@ namespace Explorer.Tests
"Three" "Three"
}; };
public static Il2CppSystem.Collections.Generic.HashSet<string> ILHashSetTest;
// Test indexed parameter // Test indexed parameter

View File

@ -1,14 +1,16 @@
using System; using System;
using System.Reflection; using System.Reflection;
using MelonLoader;
using UnhollowerRuntimeLib;
using UnityEngine; using UnityEngine;
#if CPP
using UnityEngineInternal; using UnityEngineInternal;
using UnhollowerRuntimeLib;
#endif
namespace Explorer namespace Explorer
{ {
public class GUIUnstrip public class GUIUnstrip
{ {
#if CPP
public static int s_ScrollControlId; public static int s_ScrollControlId;
public static bool ScrollFailed = false; public static bool ScrollFailed = false;
@ -19,6 +21,12 @@ namespace Explorer
private static GenericStack m_scrollStack; private static GenericStack m_scrollStack;
public static DateTime nextScrollStepTime; public static DateTime nextScrollStepTime;
private static MethodInfo ScreenToGuiPointMethod;
private static bool m_screenToGuiAttemped;
private static MethodInfo m_bringWindowToFrontMethod;
private static bool m_bringWindowFrontAttempted;
private static GenericStack GetScrollStack() private static GenericStack GetScrollStack()
{ {
@ -45,11 +53,75 @@ namespace Explorer
return m_scrollStack; return m_scrollStack;
} }
#endif
public static Rect Window(int id, Rect rect, GUI.WindowFunction windowFunc, string title)
{
#if CPP
return GUI.Window(id, rect, windowFunc, GUIContent.Temp(title), GUI.skin.window);
#else
return GUI.Window(id, rect, windowFunc, title);
#endif
}
public static bool Button(Rect rect, string title)
{
#if CPP
return GUI.Button(rect, GUIContent.Temp(title), GUI.skin.button);
#else
return GUI.Button(rect, title);
#endif
}
public static string TextArea(string text, params GUILayoutOption[] options)
{
#if CPP
return GUILayout.DoTextField(text, -1, true, GUI.skin.textArea, options);
#else
return GUILayout.TextArea(text, options);
#endif
}
public static void BringWindowToFront(int id)
{
#if CPP
if (!m_bringWindowFrontAttempted)
{
m_bringWindowFrontAttempted = true;
m_bringWindowToFrontMethod = typeof(GUI).GetMethod("BringWindowToFront");
}
if (m_bringWindowToFrontMethod == null)
{
throw new Exception("Couldn't get method 'GUIUtility.BringWindowToFront'!");
}
m_bringWindowToFrontMethod.Invoke(null, new object[] { id });
#else
GUI.BringWindowToFront(id);
#endif
}
public static Vector2 ScreenToGUIPoint(Vector2 screenPoint)
{
#if CPP
if (!m_screenToGuiAttemped)
{
m_screenToGuiAttemped = true;
ScreenToGuiPointMethod = typeof(GUIUtility).GetMethod("ScreenToGUIPoint");
}
if (ScreenToGuiPointMethod == null)
{
throw new Exception("Couldn't get method 'GUIUtility.ScreenToGUIPoint'!");
}
return (Vector2)ScreenToGuiPointMethod.Invoke(null, new object[] { screenPoint });
#else
return GUIUtility.ScreenToGUIPoint(screenPoint);
#endif
}
public static void Space(float pixels) public static void Space(float pixels)
{ {
GUIUtility.CheckOnGUI(); #if CPP
if (GUILayoutUtility.current.topLevel.isVertical) if (GUILayoutUtility.current.topLevel.isVertical)
LayoutUtilityUnstrip.GetRect(0, pixels, GUILayoutUtility.spaceStyle, new GUILayoutOption[] { GUILayout.Height(pixels) }); LayoutUtilityUnstrip.GetRect(0, pixels, GUILayoutUtility.spaceStyle, new GUILayoutOption[] { GUILayout.Height(pixels) });
else else
@ -59,31 +131,47 @@ namespace Explorer
{ {
GUILayoutUtility.current.topLevel.entries[GUILayoutUtility.current.topLevel.entries.Count - 1].consideredForMargin = false; GUILayoutUtility.current.topLevel.entries[GUILayoutUtility.current.topLevel.entries.Count - 1].consideredForMargin = false;
} }
#else
GUILayout.Space(pixels);
#endif
} }
// fix for repeatbutton // fix for repeatbutton
#if CPP
#if ML
static public bool RepeatButton(Texture image, params GUILayoutOption[] options) { return DoRepeatButton(GUIContent.Temp(image), GUI.skin.button, options); } static public bool RepeatButton(Texture image, params GUILayoutOption[] options) { return DoRepeatButton(GUIContent.Temp(image), GUI.skin.button, options); }
static public bool RepeatButton(string text, params GUILayoutOption[] options) { return DoRepeatButton(GUIContent.Temp(text), GUI.skin.button, options); }
static public bool RepeatButton(GUIContent content, params GUILayoutOption[] options) { return DoRepeatButton(content, GUI.skin.button, options); } static public bool RepeatButton(GUIContent content, params GUILayoutOption[] options) { return DoRepeatButton(content, GUI.skin.button, options); }
static public bool RepeatButton(Texture image, GUIStyle style, params GUILayoutOption[] options) { return DoRepeatButton(GUIContent.Temp(image), style, options); } static public bool RepeatButton(Texture image, GUIStyle style, params GUILayoutOption[] options) { return DoRepeatButton(GUIContent.Temp(image), style, options); }
static public bool RepeatButton(string text, GUIStyle style, params GUILayoutOption[] options) { return DoRepeatButton(GUIContent.Temp(text), style, options); }
// Make a repeating button. The button returns true as long as the user holds down the mouse // Make a repeating button. The button returns true as long as the user holds down the mouse
#endif
static public bool RepeatButton(string text, params GUILayoutOption[] options) { return DoRepeatButton(GUIContent.Temp(text), GUI.skin.button, options); }
static public bool RepeatButton(GUIContent content, GUIStyle style, params GUILayoutOption[] options) { return DoRepeatButton(content, style, options); } static public bool RepeatButton(GUIContent content, GUIStyle style, params GUILayoutOption[] options) { return DoRepeatButton(content, style, options); }
static bool DoRepeatButton(GUIContent content, GUIStyle style, GUILayoutOption[] options) static bool DoRepeatButton(GUIContent content, GUIStyle style, GUILayoutOption[] options)
{ return GUI.RepeatButton(LayoutUtilityUnstrip.GetRect(content, style, options), content, style); } {
return GUI.DoRepeatButton(LayoutUtilityUnstrip.GetRect(content, style, options), content, style, FocusType.Passive);
}
#else // mono
public static bool RepeatButton(string text, params GUILayoutOption[] args)
{
return GUILayout.RepeatButton(text, args);
}
#endif
// Fix for BeginArea // Fix for BeginArea
#if CPP
#if ML
static public void BeginArea(Rect screenRect) { BeginArea(screenRect, GUIContent.none, GUIStyle.none); } static public void BeginArea(Rect screenRect) { BeginArea(screenRect, GUIContent.none, GUIStyle.none); }
static public void BeginArea(Rect screenRect, string text) { BeginArea(screenRect, GUIContent.Temp(text), GUIStyle.none); } static public void BeginArea(Rect screenRect, string text) { BeginArea(screenRect, GUIContent.Temp(text), GUIStyle.none); }
static public void BeginArea(Rect screenRect, Texture image) { BeginArea(screenRect, GUIContent.Temp(image), GUIStyle.none); } static public void BeginArea(Rect screenRect, Texture image) { BeginArea(screenRect, GUIContent.Temp(image), GUIStyle.none); }
static public void BeginArea(Rect screenRect, GUIContent content) { BeginArea(screenRect, content, GUIStyle.none); } static public void BeginArea(Rect screenRect, GUIContent content) { BeginArea(screenRect, content, GUIStyle.none); }
static public void BeginArea(Rect screenRect, GUIStyle style) { BeginArea(screenRect, GUIContent.none, style); }
static public void BeginArea(Rect screenRect, string text, GUIStyle style) { BeginArea(screenRect, GUIContent.Temp(text), style); } static public void BeginArea(Rect screenRect, string text, GUIStyle style) { BeginArea(screenRect, GUIContent.Temp(text), style); }
static public void BeginArea(Rect screenRect, Texture image, GUIStyle style) { BeginArea(screenRect, GUIContent.Temp(image), style); } static public void BeginArea(Rect screenRect, Texture image, GUIStyle style) { BeginArea(screenRect, GUIContent.Temp(image), style); }
#endif
static public void BeginArea(Rect screenRect, GUIStyle style) { BeginArea(screenRect, GUIContent.none, style); }
// Begin a GUILayout block of GUI controls in a fixed screen area.
static public void BeginArea(Rect screenRect, GUIContent content, GUIStyle style) static public void BeginArea(Rect screenRect, GUIContent content, GUIStyle style)
{ {
GUILayoutGroup g = GUILayoutUtility.BeginLayoutArea(style, Il2CppType.Of<GUILayoutGroup>()); GUILayoutGroup g = GUILayoutUtility.BeginLayoutArea(style, Il2CppType.Of<GUILayoutGroup>());
@ -97,8 +185,15 @@ namespace Explorer
GUI.BeginGroup(g.rect, content, style); GUI.BeginGroup(g.rect, content, style);
} }
#else
public static void BeginArea(Rect rect, GUIStyle skin)
{
GUILayout.BeginArea(rect, skin);
}
#endif
// Close a GUILayout block started with BeginArea // Close a GUILayout block started with BeginArea
#if CPP
static public void EndArea() static public void EndArea()
{ {
if (Event.current.type == EventType.Used) if (Event.current.type == EventType.Used)
@ -107,9 +202,17 @@ namespace Explorer
GUILayoutUtility.current.topLevel = GUILayoutUtility.current.layoutGroups.Peek().TryCast<GUILayoutGroup>(); GUILayoutUtility.current.topLevel = GUILayoutUtility.current.layoutGroups.Peek().TryCast<GUILayoutGroup>();
GUI.EndGroup(); GUI.EndGroup();
} }
#else
public static void EndArea()
{
GUILayout.EndArea();
}
#endif
// Fix for BeginGroup // Fix for BeginGroup
#if CPP
#if ML
public static void BeginGroup(Rect position) { BeginGroup(position, GUIContent.none, GUIStyle.none); } public static void BeginGroup(Rect position) { BeginGroup(position, GUIContent.none, GUIStyle.none); }
public static void BeginGroup(Rect position, string text) { BeginGroup(position, GUIContent.Temp(text), GUIStyle.none); } public static void BeginGroup(Rect position, string text) { BeginGroup(position, GUIContent.Temp(text), GUIStyle.none); }
public static void BeginGroup(Rect position, Texture image) { BeginGroup(position, GUIContent.Temp(image), GUIStyle.none); } public static void BeginGroup(Rect position, Texture image) { BeginGroup(position, GUIContent.Temp(image), GUIStyle.none); }
@ -117,7 +220,8 @@ namespace Explorer
public static void BeginGroup(Rect position, GUIStyle style) { BeginGroup(position, GUIContent.none, style); } public static void BeginGroup(Rect position, GUIStyle style) { BeginGroup(position, GUIContent.none, style); }
public static void BeginGroup(Rect position, string text, GUIStyle style) { BeginGroup(position, GUIContent.Temp(text), style); } public static void BeginGroup(Rect position, string text, GUIStyle style) { BeginGroup(position, GUIContent.Temp(text), style); }
public static void BeginGroup(Rect position, Texture image, GUIStyle style) { BeginGroup(position, GUIContent.Temp(image), style); } public static void BeginGroup(Rect position, Texture image, GUIStyle style) { BeginGroup(position, GUIContent.Temp(image), style); }
#endif
public static void BeginGroup(Rect position, GUIContent content, GUIStyle style) { BeginGroup(position, content, style, Vector2.zero); } public static void BeginGroup(Rect position, GUIContent content, GUIStyle style) { BeginGroup(position, content, style, Vector2.zero); }
internal static void BeginGroup(Rect position, GUIContent content, GUIStyle style, Vector2 scrollOffset) internal static void BeginGroup(Rect position, GUIContent content, GUIStyle style, Vector2 scrollOffset)
@ -139,14 +243,28 @@ namespace Explorer
} }
GUIClip.Push(position, scrollOffset, Vector2.zero, false); GUIClip.Push(position, scrollOffset, Vector2.zero, false);
} }
#else
public static void BeginGroup(Rect rect, GUIStyle style)
{
GUI.BeginGroup(rect, style);
}
#endif
#if CPP
public static void EndGroup() public static void EndGroup()
{ {
GUIClip.Internal_Pop(); GUIClip.Internal_Pop();
} }
#else
public static void EndGroup()
{
GUI.EndGroup();
}
#endif
// Fix for BeginScrollView. // Fix for BeginScrollView.
#if CPP
public static Vector2 BeginScrollView(Vector2 scroll, params GUILayoutOption[] options) public static Vector2 BeginScrollView(Vector2 scroll, params GUILayoutOption[] options)
{ {
// First, just try normal way, may not have been stripped or was unstripped successfully. // First, just try normal way, may not have been stripped or was unstripped successfully.
@ -171,7 +289,7 @@ namespace Explorer
} }
catch (Exception e) catch (Exception e)
{ {
MelonLogger.Log("Exception on manual BeginScrollView: " + e.GetType() + ", " + e.Message + "\r\n" + e.StackTrace); ExplorerCore.Log("Exception on manual BeginScrollView: " + e.GetType() + ", " + e.Message + "\r\n" + e.StackTrace);
ManualUnstripFailed = true; ManualUnstripFailed = true;
} }
} }
@ -196,7 +314,7 @@ namespace Explorer
} }
} }
private static Vector2 BeginScrollView_ImplLayout(Vector2 scrollPosition, bool alwaysShowHorizontal, bool alwaysShowVertical, private static Vector2 BeginScrollView_ImplLayout(Vector2 scrollPosition, bool alwaysShowHorizontal, bool alwaysShowVertical,
GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar, GUIStyle background, params GUILayoutOption[] options) GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar, GUIStyle background, params GUILayoutOption[] options)
{ {
var guiscrollGroup = GUILayoutUtility.BeginLayoutGroup(background, null, Il2CppType.Of<GUIScrollGroup>()) var guiscrollGroup = GUILayoutUtility.BeginLayoutGroup(background, null, Il2CppType.Of<GUIScrollGroup>())
@ -227,7 +345,7 @@ namespace Explorer
); );
} }
private static Vector2 BeginScrollView_Impl(Rect position, Vector2 scrollPosition, Rect viewRect, bool alwaysShowHorizontal, private static Vector2 BeginScrollView_Impl(Rect position, Vector2 scrollPosition, Rect viewRect, bool alwaysShowHorizontal,
bool alwaysShowVertical, GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar, GUIStyle background) bool alwaysShowVertical, GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar, GUIStyle background)
{ {
// GUIUtility.CheckOnGUI(); // GUIUtility.CheckOnGUI();
@ -487,5 +605,16 @@ namespace Explorer
} }
return result; return result;
} }
#else
public static Vector2 BeginScrollView(Vector2 scroll, params GUILayoutOption[] options)
{
return GUILayout.BeginScrollView(scroll, options);
}
public static void EndScrollView()
{
GUILayout.EndScrollView();
}
#endif
} }
} }

View File

@ -4,6 +4,7 @@ namespace Explorer
{ {
public class LayoutUtilityUnstrip public class LayoutUtilityUnstrip
{ {
#if CPP
public static Rect GetRect(float width, float height) { return DoGetRect(width, width, height, height, GUIStyle.none, null); } public static Rect GetRect(float width, float height) { return DoGetRect(width, width, height, height, GUIStyle.none, null); }
public static Rect GetRect(float width, float height, GUIStyle style) { return DoGetRect(width, width, height, height, style, null); } public static Rect GetRect(float width, float height, GUIStyle style) { return DoGetRect(width, width, height, height, style, null); }
public static Rect GetRect(float width, float height, params GUILayoutOption[] options) { return DoGetRect(width, width, height, height, GUIStyle.none, options); } public static Rect GetRect(float width, float height, params GUILayoutOption[] options) { return DoGetRect(width, width, height, height, GUIStyle.none, options); }
@ -102,6 +103,12 @@ namespace Explorer
last = GUILayoutUtility.kDummyRect; last = GUILayoutUtility.kDummyRect;
} }
return last; return last;
}
#else
public static Rect GetLastRect()
{
return GUILayoutUtility.GetLastRect();
} }
#endif
} }
} }

View File

@ -1,4 +1,5 @@
using System; #if CPP
using System;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
@ -25,3 +26,5 @@ namespace Explorer
} }
} }
} }
#endif

View File

@ -1,4 +1,5 @@
using System; #if CPP
using System;
using UnhollowerRuntimeLib; using UnhollowerRuntimeLib;
using UnityEngine; using UnityEngine;
@ -365,3 +366,4 @@ namespace Explorer
} }
} }
#endif

View File

@ -1,4 +1,5 @@
using UnityEngine; #if CPP
using UnityEngine;
namespace Explorer namespace Explorer
{ {
@ -20,3 +21,4 @@ namespace Explorer
} }
} }
} }
#endif