mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-22 08:32:51 +08:00
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6 Commits
Author | SHA1 | Date | |
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59c5b13a05 | |||
b8b6cc1605 | |||
912b1b80ff | |||
6a9c64c2a1 | |||
54deecd312 | |||
403943a41f |
@ -45,14 +45,14 @@ Requires [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) to be ins
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1. Download the relevant <b>Explorer_MelonLoader_.zip</b> from above.
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2. Unzip the file into the `Mods` folder in your game's installation directory, created by MelonLoader.
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3. Make sure it's not in a sub-folder, `Explorer.dll` and `mcs.dll` should be directly in the `Mods\` folder.
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3. Make sure it's not in a sub-folder, `Explorer.dll` should be directly in the `Mods\` folder.
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### BepInEx
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Requires [BepInEx](https://github.com/BepInEx/BepInEx) to be installed for your game.
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1. Download the relevant <b>Explorer_BepInEx_.zip</b> from above.
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2. Unzip the file into the `BepInEx\plugins\` folder in your game's installation directory, created by BepInEx.
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3. Make sure it's not in a sub-folder, `Explorer.dll` and `mcs.dll` should be directly in the `plugins\` folder.
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3. Make sure it's not in a sub-folder, `Explorer.dll` should be directly in the `plugins\` folder.
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## How to use
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@ -147,7 +147,7 @@ public class MenuClass_CursorUpdate
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## Building
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If you'd like to build this yourself, everything you need (other than MelonLoader and/or BepInEx) is included with this repository.
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If you'd like to build this yourself, you will need to have installed BepInEx and/or MelonLoader for at least one Unity game. If you want to build all 6 versions, you will need at least one Il2Cpp and one Mono game, with BepInEx and MelonLoader installed for both.
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1. Install MelonLoader or BepInEx for your game.
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2. Open the `src\Explorer.csproj` file in a text editor.
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@ -155,6 +155,7 @@ If you'd like to build this yourself, everything you need (other than MelonLoade
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4. Open the `src\Explorer.sln` project.
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5. Select `Solution 'Explorer' (1 of 1 project)` in the Solution Explorer panel, and set the <b>Active config</b> property to the version you want to build, then build it.
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5. The DLLs are built to the `Release\` folder in the root of the repository.
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6. If ILRepack fails or is missing, use the NuGet package manager to re-install `ILRepack.Lib.MSBuild.Task`, then re-build.
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## Credits
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BIN
lib/0Harmony.dll
Normal file
BIN
lib/0Harmony.dll
Normal file
Binary file not shown.
BIN
lib/BepInEx.Core.dll
Normal file
BIN
lib/BepInEx.Core.dll
Normal file
Binary file not shown.
BIN
lib/BepInEx.IL2CPP.dll
Normal file
BIN
lib/BepInEx.IL2CPP.dll
Normal file
Binary file not shown.
BIN
lib/BepInEx.dll
Normal file
BIN
lib/BepInEx.dll
Normal file
Binary file not shown.
BIN
lib/MelonLoader.ModHandler.dll
Normal file
BIN
lib/MelonLoader.ModHandler.dll
Normal file
Binary file not shown.
@ -1,6 +1,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading;
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using UnityEngine;
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#if CPP
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using UnhollowerBaseLib;
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@ -15,8 +16,8 @@ namespace Explorer
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public PageHelper Pages = new PageHelper();
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private CacheObjectBase[] m_cachedKeys;
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private CacheObjectBase[] m_cachedValues;
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private CacheObjectBase[] m_cachedKeys = new CacheObjectBase[0];
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private CacheObjectBase[] m_cachedValues = new CacheObjectBase[0];
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public Type TypeOfKeys
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{
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@ -119,6 +120,11 @@ namespace Explorer
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base.UpdateValue();
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CacheEntries();
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}
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public void CacheEntries()
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{
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// reset
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IDict = null;
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@ -190,8 +196,6 @@ namespace Explorer
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var whitespace = CalcWhitespace(window);
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int count = m_cachedKeys.Length;
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if (!IsExpanded)
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{
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if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
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@ -209,6 +213,8 @@ namespace Explorer
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var negativeWhitespace = window.width - (whitespace + 100f);
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int count = m_cachedKeys.Length;
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GUI.skin.button.alignment = TextAnchor.MiddleLeft;
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string btnLabel = $"[{count}] <color=#2df7b2>Dictionary<{TypeOfKeys.FullName}, {TypeOfValues.FullName}></color>";
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if (GUILayout.Button(btnLabel, new GUILayoutOption[] { GUILayout.Width(negativeWhitespace) }))
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@ -260,21 +266,27 @@ namespace Explorer
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//GUIUnstrip.Space(whitespace);
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if (key == null || val == null)
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if (key == null && val == null)
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{
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GUILayout.Label($"[{i}] <i><color=grey>(null)</color></i>", new GUILayoutOption[0]);
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}
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else
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{
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GUI.skin.label.alignment = TextAnchor.MiddleCenter;
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GUILayout.Label($"[{i}]", new GUILayoutOption[] { GUILayout.Width(30) });
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GUILayout.Label($"[{i}]", new GUILayoutOption[] { GUILayout.Width(40) });
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GUI.skin.label.alignment = TextAnchor.MiddleLeft;
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GUILayout.Label("Key:", new GUILayoutOption[] { GUILayout.Width(40) });
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key.DrawValue(window, (window.width / 2) - 80f);
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if (key != null)
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key.DrawValue(window, (window.width / 2) - 80f);
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else
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GUILayout.Label("<i>null</i>", new GUILayoutOption[0]);
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GUILayout.Label("Value:", new GUILayoutOption[] { GUILayout.Width(40) });
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val.DrawValue(window, (window.width / 2) - 80f);
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if (Value != null)
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val.DrawValue(window, (window.width / 2) - 80f);
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else
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GUILayout.Label("<i>null</i>", new GUILayoutOption[0]);
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}
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}
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@ -1,6 +1,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading;
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using System.Reflection;
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using UnityEngine;
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@ -13,7 +14,7 @@ namespace Explorer
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public PageHelper Pages = new PageHelper();
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private CacheObjectBase[] m_cachedEntries;
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private CacheObjectBase[] m_cachedEntries = new CacheObjectBase[0];
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// Type of Entries in the Array
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public Type EntryType
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@ -218,6 +219,11 @@ namespace Explorer
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return;
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}
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CacheEntries();
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}
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public void CacheEntries()
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{
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var enumerator = Enumerable.GetEnumerator();
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if (enumerator == null)
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{
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@ -276,8 +282,6 @@ namespace Explorer
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var whitespace = CalcWhitespace(window);
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int count = m_cachedEntries.Length;
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if (!IsExpanded)
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{
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if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
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@ -295,6 +299,8 @@ namespace Explorer
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var negativeWhitespace = window.width - (whitespace + 100f);
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int count = m_cachedEntries.Length;
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GUI.skin.button.alignment = TextAnchor.MiddleLeft;
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string btnLabel = $"[{count}] <color=#2df7b2>{EntryType.FullName}</color>";
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if (GUILayout.Button(btnLabel, new GUILayoutOption[] { GUILayout.Width(negativeWhitespace) }))
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@ -9,6 +9,8 @@ namespace Explorer
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{
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public class CacheEnum : CacheObjectBase
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{
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internal static Dictionary<Type, string[]> EnumNamesInternalCache = new Dictionary<Type, string[]>();
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// public Type EnumType;
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public string[] EnumNames = new string[0];
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@ -21,18 +23,7 @@ namespace Explorer
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if (ValueType != null)
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{
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// using GetValues not GetNames, to catch instances of weird enums (eg CameraClearFlags)
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var values = Enum.GetValues(ValueType);
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var list = new List<string>();
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foreach (var value in values)
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{
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var v = value.ToString();
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if (list.Contains(v)) continue;
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list.Add(v);
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}
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EnumNames = list.ToArray();
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GetNames();
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}
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else
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{
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@ -40,6 +31,27 @@ namespace Explorer
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}
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}
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internal void GetNames()
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{
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if (!EnumNamesInternalCache.ContainsKey(ValueType))
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{
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// using GetValues not GetNames, to catch instances of weird enums (eg CameraClearFlags)
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var values = Enum.GetValues(ValueType);
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var set = new HashSet<string>();
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foreach (var value in values)
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{
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var v = value.ToString();
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if (set.Contains(v)) continue;
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set.Add(v);
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}
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EnumNamesInternalCache.Add(ValueType, set.ToArray());
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}
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EnumNames = EnumNamesInternalCache[ValueType];
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}
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public override void DrawValue(Rect window, float width)
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{
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if (CanWrite)
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@ -30,9 +30,11 @@
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<!-- Set this to the MelonLoader Mono Game folder, without the ending '\' character. -->
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<MLMonoGameFolder>D:\Steam\steamapps\common\Outward</MLMonoGameFolder>
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<!-- Set this to the BepInEx Il2Cpp Game folder, without the ending '\' character. -->
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<BIECppGameFolder>D:\Steam\steamapps\common\Outward - Il2Cpp</BIECppGameFolder>
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<BIECppGameFolder>D:\Steam\steamapps\common\Outward_Il2Cpp</BIECppGameFolder>
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<!-- Set this to the BepInEx Mono Game folder, without the ending '\' character. -->
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<BIEMonoGameFolder>D:\Steam\steamapps\common\Outward</BIEMonoGameFolder>
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<NuGetPackageImportStamp>
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</NuGetPackageImportStamp>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_ML_Cpp|AnyCPU' ">
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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@ -275,5 +277,16 @@
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<Compile Include="UnstripFixes\Internal.cs" />
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<Compile Include="UnstripFixes\Internal_SliderState.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="ILRepack.targets" />
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<None Include="packages.config" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets" Condition="Exists('packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets')" />
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets'))" />
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</Target>
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</Project>
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@ -5,7 +5,7 @@ namespace Explorer
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public class ExplorerCore
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{
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public const string NAME = "Explorer (" + PLATFORM + ", " + MODLOADER + ")";
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public const string VERSION = "1.8.3";
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public const string VERSION = "1.8.3.1";
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public const string AUTHOR = "Sinai";
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public const string GUID = "com.sinai.explorer";
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27
src/ILRepack.targets
Normal file
27
src/ILRepack.targets
Normal file
@ -0,0 +1,27 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Target Name="ILRepacker" AfterTargets="Build">
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<!-- Merging DLLs -->
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<ItemGroup>
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<InputAssemblies Include="$(OutputPath)$(AssemblyName).dll" />
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</ItemGroup>
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<ItemGroup Condition="'$(IsNet35)'=='false'">
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<InputAssemblies Include="..\lib\mcs.dll" />
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</ItemGroup>
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<ItemGroup Condition="'$(IsNet35)'=='true'">
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<InputAssemblies Include="..\lib\mcs.NET35.dll" />
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</ItemGroup>
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<ILRepack
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Parallel="true"
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Internalize="true"
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DebugInfo="false"
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LibraryPath="..\lib\"
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InputAssemblies="@(InputAssemblies)"
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TargetKind="Dll"
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OutputFile="$(OutputPath)$(AssemblyName).dll"
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/>
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</Target>
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</Project>
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@ -32,7 +32,7 @@ namespace Explorer
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#if ML
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GUILayout.Button(gcDrag, GUI.skin.label, new GUILayoutOption[] { GUILayout.Height(15) });
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#else
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GUILayout.Button(gcDrag.ToString(), new GUILayoutOption[] { GUILayout.Height(15) });
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GUILayout.Button("<-- Drag to resize -->", new GUILayoutOption[] { GUILayout.Height(15) });
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#endif
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//var r = GUILayoutUtility.GetLastRect();
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@ -202,7 +202,7 @@ namespace Explorer
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continue;
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}
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// ExplorerCore.Log($"Trying to cache member {signature}...");
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//ExplorerCore.Log($"Trying to cache member {sig}...");
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try
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{
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4
src/packages.config
Normal file
4
src/packages.config
Normal file
@ -0,0 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="ILRepack.Lib.MSBuild.Task" version="2.0.18.1" targetFramework="net472" />
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</packages>
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Reference in New Issue
Block a user