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22
README.md
22
README.md
@ -28,9 +28,6 @@
|
|||||||
| [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Mono.zip) |
|
| [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Mono.zip) |
|
||||||
| [BepInEx](https://github.com/BepInEx/BepInEx) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Mono.zip) |
|
| [BepInEx](https://github.com/BepInEx/BepInEx) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Mono.zip) |
|
||||||
|
|
||||||
<b>IL2CPP Issues:</b>
|
|
||||||
* Some methods may still fail with a `MissingMethodException`, please let me know if you experience this (with full debug log please).
|
|
||||||
|
|
||||||
## Features
|
## Features
|
||||||
|
|
||||||
<p align="center">
|
<p align="center">
|
||||||
@ -52,19 +49,18 @@
|
|||||||
|
|
||||||
0. Install [BepInEx](https://github.com/BepInEx/BepInEx) for your game.
|
0. Install [BepInEx](https://github.com/BepInEx/BepInEx) for your game.
|
||||||
1. Download the UnityExplorer release for BepInEx IL2CPP or Mono above.
|
1. Download the UnityExplorer release for BepInEx IL2CPP or Mono above.
|
||||||
2. Take the `UnityExplorer.dll` file and put it in `[GameFolder]\BepInEx\plugins\`
|
2. Take the `UnityExplorer.BIE.___.dll` file and put it in `[GameFolder]\BepInEx\plugins\`
|
||||||
3. Take the `UnityExplorer\` folder (with `explorerui.bundle`) and put it in `[GameFolder]\Mods\`, so it looks like `[GameFolder]\Mods\UnityExplorer\explorerui.bundle`.
|
3. In IL2CPP, it is highly recommended to get the base Unity libs for the game's Unity version and put them in the `BepInEx\unhollowed\base\` folder.
|
||||||
4. In IL2CPP, it is highly recommended to get the base Unity libs for the game's Unity version and put them in the `BepInEx\unhollowed\base\` folder.
|
|
||||||
|
|
||||||
### MelonLoader
|
### MelonLoader
|
||||||
|
|
||||||
0. Install [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) for your game.
|
0. Install [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) for your game.
|
||||||
1. Download the UnityExplorer release for MelonLoader IL2CPP or Mono above.
|
1. Download the UnityExplorer release for MelonLoader IL2CPP or Mono above.
|
||||||
2. Take the contents of the release and put it in the `[GameFolder]\Mods\` folder. It should look like `[GameFolder]\Mods\UnityExplorer.dll` and `[GameFolder]\Mods\UnityExplorer\explorerui.bundle`.
|
2. Take the contents of the release and put it in the `[GameFolder]\Mods\` folder. It should look like `[GameFolder]\Mods\UnityExplorer.ML.___.dll`
|
||||||
|
|
||||||
## Mod Config
|
## Mod Config
|
||||||
|
|
||||||
You can access the settings via the "Options" page of the main menu, or directly from the config at `Mods\UnityExplorer\config.xml` (generated after first launch).
|
You can access the settings via the "Options" page of the main menu, or directly from the config at `Mods\UnityExplorer\config.ini` (generated after first launch).
|
||||||
|
|
||||||
`Main Menu Toggle` (KeyCode)
|
`Main Menu Toggle` (KeyCode)
|
||||||
* Default: `F7`
|
* Default: `F7`
|
||||||
@ -80,7 +76,7 @@ You can access the settings via the "Options" page of the main menu, or directly
|
|||||||
* <b>Requires a restart to take effect</b>, apart from Reflection Inspector tabs.
|
* <b>Requires a restart to take effect</b>, apart from Reflection Inspector tabs.
|
||||||
|
|
||||||
`Default Output Path` (string)
|
`Default Output Path` (string)
|
||||||
* Default: `Mods\Explorer`
|
* Default: `Mods\UnityExplorer`
|
||||||
* Where output is generated to, by default (for Texture PNG saving, etc).
|
* Where output is generated to, by default (for Texture PNG saving, etc).
|
||||||
* Currently this is not actually used for anything, but it will be soon.
|
* Currently this is not actually used for anything, but it will be soon.
|
||||||
|
|
||||||
@ -92,10 +88,10 @@ You can access the settings via the "Options" page of the main menu, or directly
|
|||||||
|
|
||||||
If you'd like to build this yourself, you will need to have installed BepInEx and/or MelonLoader for at least one Unity game. If you want to build all 4 versions, you will need at least one IL2CPP and one Mono game, with BepInEx and MelonLoader installed for both.
|
If you'd like to build this yourself, you will need to have installed BepInEx and/or MelonLoader for at least one Unity game. If you want to build all 4 versions, you will need at least one IL2CPP and one Mono game, with BepInEx and MelonLoader installed for both.
|
||||||
|
|
||||||
1. Install MelonLoader or BepInEx for your game.
|
1. Install BepInEx or MelonLoader for your game.
|
||||||
2. Open the `src\Explorer.csproj` file in a text editor.
|
2. Open the `src\UnityExplorer.csproj` file in a text editor.
|
||||||
3. Set the relevant `GameFolder` values for the versions you want to build, eg. set `MLCppGameFolder` if you want to build for a MelonLoader IL2CPP game.
|
3. For IL2CPP builds, make sure you set `BIECppGameFolder` (for BepInEx) and/or `MLCppGameFolder` (for MelonLoader) so the project can locate the necessary references.
|
||||||
4. Open the `src\Explorer.sln` project.
|
4. Open the `src\UnityExplorer.sln` project.
|
||||||
5. Select `Solution 'UnityExplorer' (1 of 1 project)` in the Solution Explorer panel, and set the <b>Active config</b> property to the version you want to build, then build it.
|
5. Select `Solution 'UnityExplorer' (1 of 1 project)` in the Solution Explorer panel, and set the <b>Active config</b> property to the version you want to build, then build it.
|
||||||
5. The DLLs are built to the `Release\` folder in the root of the repository.
|
5. The DLLs are built to the `Release\` folder in the root of the repository.
|
||||||
6. If ILRepack fails or is missing, use the NuGet package manager to re-install `ILRepack.Lib.MSBuild.Task`, then re-build.
|
6. If ILRepack fails or is missing, use the NuGet package manager to re-install `ILRepack.Lib.MSBuild.Task`, then re-build.
|
||||||
|
BIN
lib/INIFileParser.dll
Normal file
BIN
lib/INIFileParser.dll
Normal file
Binary file not shown.
@ -1,24 +1,28 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Xml.Serialization;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using IniParser;
|
||||||
|
using IniParser.Parser;
|
||||||
|
|
||||||
namespace UnityExplorer.Config
|
namespace UnityExplorer.Config
|
||||||
{
|
{
|
||||||
public class ModConfig
|
public class ModConfig
|
||||||
{
|
{
|
||||||
[XmlIgnore] public static readonly XmlSerializer Serializer = new XmlSerializer(typeof(ModConfig));
|
public static ModConfig Instance;
|
||||||
|
|
||||||
//[XmlIgnore] private const string EXPLORER_FOLDER = @"Mods\UnityExplorer";
|
internal static readonly IniDataParser _parser = new IniDataParser();
|
||||||
[XmlIgnore] private const string SETTINGS_PATH = ExplorerCore.EXPLORER_FOLDER + @"\config.xml";
|
internal static readonly string INI_PATH = Path.Combine(ExplorerCore.EXPLORER_FOLDER, "config.ini");
|
||||||
|
|
||||||
[XmlIgnore] public static ModConfig Instance;
|
static ModConfig()
|
||||||
|
{
|
||||||
|
_parser.Configuration.CommentString = "#";
|
||||||
|
}
|
||||||
|
|
||||||
// Actual configs
|
// Actual configs
|
||||||
public KeyCode Main_Menu_Toggle = KeyCode.F7;
|
public KeyCode Main_Menu_Toggle = KeyCode.F7;
|
||||||
public bool Force_Unlock_Mouse = true;
|
public bool Force_Unlock_Mouse = true;
|
||||||
public int Default_Page_Limit = 25;
|
public int Default_Page_Limit = 25;
|
||||||
public string Default_Output_Path = ExplorerCore.EXPLORER_FOLDER;
|
public string Default_Output_Path = ExplorerCore.EXPLORER_FOLDER + @"\Output";
|
||||||
public bool Log_Unity_Debug = false;
|
public bool Log_Unity_Debug = false;
|
||||||
public bool Save_Logs_To_Disk = true;
|
public bool Save_Logs_To_Disk = true;
|
||||||
|
|
||||||
@ -31,38 +35,66 @@ namespace UnityExplorer.Config
|
|||||||
|
|
||||||
public static void OnLoad()
|
public static void OnLoad()
|
||||||
{
|
{
|
||||||
|
Instance = new ModConfig();
|
||||||
|
|
||||||
if (LoadSettings())
|
if (LoadSettings())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
Instance = new ModConfig();
|
|
||||||
SaveSettings();
|
SaveSettings();
|
||||||
}
|
}
|
||||||
|
|
||||||
public static bool LoadSettings()
|
public static bool LoadSettings()
|
||||||
{
|
{
|
||||||
if (!File.Exists(SETTINGS_PATH))
|
if (!File.Exists(INI_PATH))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
try
|
string ini = File.ReadAllText(INI_PATH);
|
||||||
|
|
||||||
|
var data = _parser.Parse(ini);
|
||||||
|
|
||||||
|
foreach (var config in data.Sections["Config"])
|
||||||
{
|
{
|
||||||
using (var file = File.OpenRead(SETTINGS_PATH))
|
switch (config.KeyName)
|
||||||
Instance = (ModConfig)Serializer.Deserialize(file);
|
{
|
||||||
|
case "Main_Menu_Toggle":
|
||||||
|
Instance.Main_Menu_Toggle = (KeyCode)Enum.Parse(typeof(KeyCode), config.Value);
|
||||||
|
break;
|
||||||
|
case "Force_Unlock_Mouse":
|
||||||
|
Instance.Force_Unlock_Mouse = bool.Parse(config.Value);
|
||||||
|
break;
|
||||||
|
case "Default_Page_Limit":
|
||||||
|
Instance.Default_Page_Limit = int.Parse(config.Value);
|
||||||
|
break;
|
||||||
|
case "Log_Unity_Debug":
|
||||||
|
Instance.Log_Unity_Debug = bool.Parse(config.Value);
|
||||||
|
break;
|
||||||
|
case "Save_Logs_To_Disk":
|
||||||
|
Instance.Save_Logs_To_Disk = bool.Parse(config.Value);
|
||||||
|
break;
|
||||||
|
case "Default_Output_Path":
|
||||||
|
Instance.Default_Output_Path = config.Value;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
catch
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return Instance != null;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void SaveSettings()
|
public static void SaveSettings()
|
||||||
{
|
{
|
||||||
if (File.Exists(SETTINGS_PATH))
|
var data = new IniParser.Model.IniData();
|
||||||
File.Delete(SETTINGS_PATH);
|
|
||||||
|
|
||||||
using (var file = File.Create(SETTINGS_PATH))
|
data.Sections.AddSection("Config");
|
||||||
Serializer.Serialize(file, Instance);
|
|
||||||
|
var sec = data.Sections["Config"];
|
||||||
|
sec.AddKey("Main_Menu_Toggle", Instance.Main_Menu_Toggle.ToString());
|
||||||
|
sec.AddKey("Force_Unlock_Mouse", Instance.Force_Unlock_Mouse.ToString());
|
||||||
|
sec.AddKey("Default_Page_Limit", Instance.Default_Page_Limit.ToString());
|
||||||
|
sec.AddKey("Log_Unity_Debug", Instance.Log_Unity_Debug.ToString());
|
||||||
|
sec.AddKey("Save_Logs_To_Disk", Instance.Save_Logs_To_Disk.ToString());
|
||||||
|
sec.AddKey("Default_Output_Path", Instance.Default_Output_Path);
|
||||||
|
|
||||||
|
File.WriteAllText(INI_PATH, data.ToString());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -16,10 +16,15 @@ namespace UnityExplorer
|
|||||||
public class ExplorerCore
|
public class ExplorerCore
|
||||||
{
|
{
|
||||||
public const string NAME = "UnityExplorer";
|
public const string NAME = "UnityExplorer";
|
||||||
public const string VERSION = "3.0.4";
|
public const string VERSION = "3.1.5";
|
||||||
public const string AUTHOR = "Sinai";
|
public const string AUTHOR = "Sinai";
|
||||||
public const string GUID = "com.sinai.unityexplorer";
|
public const string GUID = "com.sinai.unityexplorer";
|
||||||
|
|
||||||
|
#if ML
|
||||||
public const string EXPLORER_FOLDER = @"Mods\UnityExplorer";
|
public const string EXPLORER_FOLDER = @"Mods\UnityExplorer";
|
||||||
|
#elif BIE
|
||||||
|
public static string EXPLORER_FOLDER = Path.Combine(BepInEx.Paths.ConfigPath, "UnityExplorer");
|
||||||
|
#endif
|
||||||
|
|
||||||
public static ExplorerCore Instance { get; private set; }
|
public static ExplorerCore Instance { get; private set; }
|
||||||
|
|
||||||
@ -90,6 +95,7 @@ namespace UnityExplorer
|
|||||||
{
|
{
|
||||||
UIManager.Init();
|
UIManager.Init();
|
||||||
Log("Initialized UnityExplorer UI.");
|
Log("Initialized UnityExplorer UI.");
|
||||||
|
// InspectorManager.Instance.Inspect(Tests.TestClass.Instance);
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
|
@ -52,7 +52,7 @@ namespace UnityExplorer.Helpers
|
|||||||
return list.ToArray();
|
return list.ToArray();
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Type GetActualType(object obj)
|
public static Type GetActualType(this object obj)
|
||||||
{
|
{
|
||||||
if (obj == null)
|
if (obj == null)
|
||||||
return null;
|
return null;
|
||||||
@ -107,6 +107,19 @@ namespace UnityExplorer.Helpers
|
|||||||
|
|
||||||
private static readonly Dictionary<Type, IntPtr> CppClassPointers = new Dictionary<Type, IntPtr>();
|
private static readonly Dictionary<Type, IntPtr> CppClassPointers = new Dictionary<Type, IntPtr>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Attempt to cast the object to its underlying type.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="obj">The object you want to cast.</param>
|
||||||
|
/// <returns>The object, as the underlying type if successful or the input value if not.</returns>
|
||||||
|
public static object Il2CppCast(this object obj) => Il2CppCast(obj, GetActualType(obj));
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Attempt to cast the object to the provided type.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="obj">The object you want to cast.</param>
|
||||||
|
/// <param name="castTo">The Type you want to cast to.</param>
|
||||||
|
/// <returns>The object, as the type (or a normal C# object) if successful or the input value if not.</returns>
|
||||||
public static object Il2CppCast(this object obj, Type castTo)
|
public static object Il2CppCast(this object obj, Type castTo)
|
||||||
{
|
{
|
||||||
if (!(obj is Il2CppSystem.Object ilObj))
|
if (!(obj is Il2CppSystem.Object ilObj))
|
||||||
@ -126,6 +139,39 @@ namespace UnityExplorer.Helpers
|
|||||||
return Activator.CreateInstance(castTo, ilObj.Pointer);
|
return Activator.CreateInstance(castTo, ilObj.Pointer);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
internal static readonly Dictionary<Type, MethodInfo> s_unboxMethods = new Dictionary<Type, MethodInfo>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Attempt to unbox the object to the underlying struct type.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="obj">The object which is a struct underneath.</param>
|
||||||
|
/// <returns>The struct if successful, otherwise null.</returns>
|
||||||
|
public static object Unbox(this object obj) => Unbox(obj, GetActualType(obj));
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Attempt to unbox the object to the struct type.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="obj">The object which is a struct underneath.</param>
|
||||||
|
/// <param name="type">The type of the struct you want to unbox to.</param>
|
||||||
|
/// <returns>The struct if successful, otherwise null.</returns>
|
||||||
|
public static object Unbox(this object obj, Type type)
|
||||||
|
{
|
||||||
|
if (!type.IsValueType)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
if (!(obj is Il2CppSystem.Object))
|
||||||
|
return obj;
|
||||||
|
|
||||||
|
if (!s_unboxMethods.ContainsKey(type))
|
||||||
|
{
|
||||||
|
s_unboxMethods.Add(type, typeof(Il2CppObjectBase)
|
||||||
|
.GetMethod("Unbox")
|
||||||
|
.MakeGenericMethod(type));
|
||||||
|
}
|
||||||
|
|
||||||
|
return s_unboxMethods[type].Invoke(obj, new object[0]);
|
||||||
|
}
|
||||||
|
|
||||||
public static bool Il2CppTypeNotNull(Type type) => Il2CppTypeNotNull(type, out _);
|
public static bool Il2CppTypeNotNull(Type type) => Il2CppTypeNotNull(type, out _);
|
||||||
|
|
||||||
public static bool Il2CppTypeNotNull(Type type, out IntPtr il2cppPtr)
|
public static bool Il2CppTypeNotNull(Type type, out IntPtr il2cppPtr)
|
||||||
@ -215,50 +261,56 @@ namespace UnityExplorer.Helpers
|
|||||||
public static bool LoadModule(string module) => true;
|
public static bool LoadModule(string module) => true;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#if CPP
|
||||||
|
internal static IntPtr s_cppEnumerableClassPtr;
|
||||||
|
#endif
|
||||||
|
|
||||||
public static bool IsEnumerable(Type t)
|
public static bool IsEnumerable(Type t)
|
||||||
{
|
{
|
||||||
if (typeof(IEnumerable).IsAssignableFrom(t))
|
if (typeof(IEnumerable).IsAssignableFrom(t))
|
||||||
|
return true;
|
||||||
|
#if CPP
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (s_cppEnumerableClassPtr == IntPtr.Zero)
|
||||||
|
Il2CppTypeNotNull(typeof(Il2CppSystem.Collections.IEnumerable), out s_cppEnumerableClassPtr);
|
||||||
|
|
||||||
|
if (s_cppEnumerableClassPtr != IntPtr.Zero
|
||||||
|
&& Il2CppTypeNotNull(t, out IntPtr classPtr)
|
||||||
|
&& il2cpp_class_is_assignable_from(s_cppEnumerableClassPtr, classPtr))
|
||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
catch { }
|
||||||
|
#endif
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
#if CPP
|
#if CPP
|
||||||
if (t.IsGenericType && t.GetGenericTypeDefinition() is Type g)
|
internal static IntPtr s_cppDictionaryClassPtr;
|
||||||
{
|
|
||||||
return typeof(Il2CppSystem.Collections.Generic.List<>).IsAssignableFrom(g)
|
|
||||||
|| typeof(Il2CppSystem.Collections.Generic.IList<>).IsAssignableFrom(g)
|
|
||||||
|| typeof(Il2CppSystem.Collections.Generic.HashSet<>).IsAssignableFrom(g);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return typeof(Il2CppSystem.Collections.IList).IsAssignableFrom(t);
|
|
||||||
}
|
|
||||||
#else
|
|
||||||
return false;
|
|
||||||
#endif
|
#endif
|
||||||
}
|
|
||||||
|
|
||||||
public static bool IsDictionary(Type t)
|
public static bool IsDictionary(Type t)
|
||||||
{
|
{
|
||||||
if (typeof(IDictionary).IsAssignableFrom(t))
|
if (typeof(IDictionary).IsAssignableFrom(t))
|
||||||
|
return true;
|
||||||
|
#if CPP
|
||||||
|
try
|
||||||
{
|
{
|
||||||
|
if (s_cppDictionaryClassPtr == IntPtr.Zero)
|
||||||
|
if (!Il2CppTypeNotNull(typeof(Il2CppSystem.Collections.IDictionary), out s_cppDictionaryClassPtr))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (Il2CppTypeNotNull(t, out IntPtr classPtr))
|
||||||
|
{
|
||||||
|
if (il2cpp_class_is_assignable_from(s_cppDictionaryClassPtr, classPtr))
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
#if CPP
|
|
||||||
if (t.IsGenericType && t.GetGenericTypeDefinition() is Type g)
|
|
||||||
{
|
|
||||||
return typeof(Il2CppSystem.Collections.Generic.Dictionary<,>).IsAssignableFrom(g)
|
|
||||||
|| typeof(Il2CppSystem.Collections.Generic.IDictionary<,>).IsAssignableFrom(g);
|
|
||||||
}
|
}
|
||||||
else
|
catch { }
|
||||||
{
|
|
||||||
return typeof(Il2CppSystem.Collections.IDictionary).IsAssignableFrom(t)
|
|
||||||
|| typeof(Il2CppSystem.Collections.Hashtable).IsAssignableFrom(t);
|
|
||||||
}
|
|
||||||
#else
|
|
||||||
return false;
|
|
||||||
#endif
|
#endif
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static string ExceptionToString(Exception e, bool innerMost = false)
|
public static string ExceptionToString(Exception e, bool innerMost = false)
|
||||||
|
@ -10,12 +10,21 @@ namespace UnityExplorer.Helpers
|
|||||||
{
|
{
|
||||||
public static class Texture2DHelpers
|
public static class Texture2DHelpers
|
||||||
{
|
{
|
||||||
#if CPP // If Mono
|
#if MONO
|
||||||
#else
|
|
||||||
private static bool isNewEncodeMethod = false;
|
private static bool isNewEncodeMethod = false;
|
||||||
private static MethodInfo EncodeToPNGMethod => m_encodeToPNGMethod ?? GetEncodeToPNGMethod();
|
private static MethodInfo EncodeToPNGMethod => m_encodeToPNGMethod ?? GetEncodeToPNGMethod();
|
||||||
private static MethodInfo m_encodeToPNGMethod;
|
private static MethodInfo m_encodeToPNGMethod;
|
||||||
|
|
||||||
|
public static byte[] EncodeToPNGSafe(this Texture2D tex)
|
||||||
|
{
|
||||||
|
var method = EncodeToPNGMethod;
|
||||||
|
|
||||||
|
if (method.IsStatic)
|
||||||
|
return (byte[])method.Invoke(null, new object[] { tex });
|
||||||
|
else
|
||||||
|
return (byte[])method.Invoke(tex, new object[0]);
|
||||||
|
}
|
||||||
|
|
||||||
private static MethodInfo GetEncodeToPNGMethod()
|
private static MethodInfo GetEncodeToPNGMethod()
|
||||||
{
|
{
|
||||||
if (ReflectionHelpers.GetTypeByName("UnityEngine.ImageConversion") is Type imageConversion)
|
if (ReflectionHelpers.GetTypeByName("UnityEngine.ImageConversion") is Type imageConversion)
|
||||||
@ -52,7 +61,7 @@ namespace UnityExplorer.Helpers
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Texture2D Copy(Texture2D orig, Rect rect) //, bool isDTXnmNormal = false)
|
public static Texture2D Copy(Texture2D orig, Rect rect)
|
||||||
{
|
{
|
||||||
Color[] pixels;
|
Color[] pixels;
|
||||||
|
|
||||||
@ -61,7 +70,12 @@ namespace UnityExplorer.Helpers
|
|||||||
|
|
||||||
pixels = orig.GetPixels((int)rect.x, (int)rect.y, (int)rect.width, (int)rect.height);
|
pixels = orig.GetPixels((int)rect.x, (int)rect.y, (int)rect.width, (int)rect.height);
|
||||||
|
|
||||||
|
// use full constructor for better compatibility
|
||||||
|
#if CPP
|
||||||
|
var _newTex = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.RGBA32, Texture.GenerateAllMips, false, IntPtr.Zero);
|
||||||
|
#else
|
||||||
var _newTex = new Texture2D((int)rect.width, (int)rect.height);
|
var _newTex = new Texture2D((int)rect.width, (int)rect.height);
|
||||||
|
#endif
|
||||||
_newTex.SetPixels(pixels);
|
_newTex.SetPixels(pixels);
|
||||||
|
|
||||||
return _newTex;
|
return _newTex;
|
||||||
|
@ -5,6 +5,7 @@
|
|||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<InputAssemblies Include="$(OutputPath)$(AssemblyName).dll" />
|
<InputAssemblies Include="$(OutputPath)$(AssemblyName).dll" />
|
||||||
<InputAssemblies Include="..\lib\mcs.dll" />
|
<InputAssemblies Include="..\lib\mcs.dll" />
|
||||||
|
<InputAssemblies Include="..\lib\INIFileParser.dll" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<ILRepack
|
<ILRepack
|
||||||
|
@ -80,7 +80,11 @@ namespace UnityExplorer.Inspectors.GameObjects
|
|||||||
text.text = UISyntaxHighlight.ParseFullSyntax(ReflectionHelpers.GetActualType(comp), true);
|
text.text = UISyntaxHighlight.ParseFullSyntax(ReflectionHelpers.GetActualType(comp), true);
|
||||||
|
|
||||||
var toggle = s_compToggles[i];
|
var toggle = s_compToggles[i];
|
||||||
|
#if CPP
|
||||||
|
if (comp.TryCast<Behaviour>() is Behaviour behaviour)
|
||||||
|
#else
|
||||||
if (comp is Behaviour behaviour)
|
if (comp is Behaviour behaviour)
|
||||||
|
#endif
|
||||||
{
|
{
|
||||||
if (!toggle.gameObject.activeSelf)
|
if (!toggle.gameObject.activeSelf)
|
||||||
toggle.gameObject.SetActive(true);
|
toggle.gameObject.SetActive(true);
|
||||||
@ -107,8 +111,11 @@ namespace UnityExplorer.Inspectors.GameObjects
|
|||||||
internal static void OnCompToggleClicked(int index, bool value)
|
internal static void OnCompToggleClicked(int index, bool value)
|
||||||
{
|
{
|
||||||
var comp = s_compShortlist[index];
|
var comp = s_compShortlist[index];
|
||||||
|
#if CPP
|
||||||
|
comp.TryCast<Behaviour>().enabled = value;
|
||||||
|
#else
|
||||||
(comp as Behaviour).enabled = value;
|
(comp as Behaviour).enabled = value;
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
internal static void OnCompListObjectClicked(int index)
|
internal static void OnCompListObjectClicked(int index)
|
||||||
@ -168,34 +175,34 @@ namespace UnityExplorer.Inspectors.GameObjects
|
|||||||
{
|
{
|
||||||
int thisIndex = s_compListTexts.Count;
|
int thisIndex = s_compListTexts.Count;
|
||||||
|
|
||||||
GameObject btnGroupObj = UIFactory.CreateHorizontalGroup(s_compListContent, new Color(0.07f, 0.07f, 0.07f));
|
GameObject groupObj = UIFactory.CreateHorizontalGroup(s_compListContent, new Color(0.07f, 0.07f, 0.07f));
|
||||||
HorizontalLayoutGroup btnGroup = btnGroupObj.GetComponent<HorizontalLayoutGroup>();
|
HorizontalLayoutGroup group = groupObj.GetComponent<HorizontalLayoutGroup>();
|
||||||
btnGroup.childForceExpandWidth = true;
|
group.childForceExpandWidth = true;
|
||||||
btnGroup.childControlWidth = true;
|
group.childControlWidth = true;
|
||||||
btnGroup.childForceExpandHeight = false;
|
group.childForceExpandHeight = false;
|
||||||
btnGroup.childControlHeight = true;
|
group.childControlHeight = true;
|
||||||
btnGroup.childAlignment = TextAnchor.MiddleLeft;
|
group.childAlignment = TextAnchor.MiddleLeft;
|
||||||
LayoutElement btnLayout = btnGroupObj.AddComponent<LayoutElement>();
|
LayoutElement groupLayout = groupObj.AddComponent<LayoutElement>();
|
||||||
btnLayout.minWidth = 25;
|
groupLayout.minWidth = 25;
|
||||||
btnLayout.flexibleWidth = 999;
|
groupLayout.flexibleWidth = 999;
|
||||||
btnLayout.minHeight = 25;
|
groupLayout.minHeight = 25;
|
||||||
btnLayout.flexibleHeight = 0;
|
groupLayout.flexibleHeight = 0;
|
||||||
btnGroupObj.AddComponent<Mask>();
|
groupObj.AddComponent<Mask>();
|
||||||
|
|
||||||
// Behaviour enabled toggle
|
// Behaviour enabled toggle
|
||||||
|
|
||||||
var toggleObj = UIFactory.CreateToggle(btnGroupObj, out Toggle toggle, out Text toggleText, new Color(0.3f, 0.3f, 0.3f));
|
var toggleObj = UIFactory.CreateToggle(groupObj, out Toggle toggle, out Text toggleText, new Color(0.3f, 0.3f, 0.3f));
|
||||||
var toggleLayout = toggleObj.AddComponent<LayoutElement>();
|
var toggleLayout = toggleObj.AddComponent<LayoutElement>();
|
||||||
toggleLayout.minHeight = 25;
|
toggleLayout.minHeight = 25;
|
||||||
toggleLayout.minWidth = 25;
|
toggleLayout.minWidth = 25;
|
||||||
toggleText.text = "";
|
toggleText.text = "";
|
||||||
toggle.isOn = false;
|
toggle.isOn = true;
|
||||||
s_compToggles.Add(toggle);
|
s_compToggles.Add(toggle);
|
||||||
toggle.onValueChanged.AddListener((bool val) => { OnCompToggleClicked(thisIndex, val); });
|
toggle.onValueChanged.AddListener((bool val) => { OnCompToggleClicked(thisIndex, val); });
|
||||||
|
|
||||||
// Main component button
|
// Main component button
|
||||||
|
|
||||||
GameObject mainButtonObj = UIFactory.CreateButton(btnGroupObj);
|
GameObject mainButtonObj = UIFactory.CreateButton(groupObj);
|
||||||
LayoutElement mainBtnLayout = mainButtonObj.AddComponent<LayoutElement>();
|
LayoutElement mainBtnLayout = mainButtonObj.AddComponent<LayoutElement>();
|
||||||
mainBtnLayout.minHeight = 25;
|
mainBtnLayout.minHeight = 25;
|
||||||
mainBtnLayout.flexibleHeight = 0;
|
mainBtnLayout.flexibleHeight = 0;
|
||||||
|
@ -109,21 +109,12 @@ namespace UnityExplorer.Inspectors
|
|||||||
internal static void RaycastWorld(Vector2 mousePos)
|
internal static void RaycastWorld(Vector2 mousePos)
|
||||||
{
|
{
|
||||||
var ray = UnityHelpers.MainCamera.ScreenPointToRay(mousePos);
|
var ray = UnityHelpers.MainCamera.ScreenPointToRay(mousePos);
|
||||||
var casts = Physics.RaycastAll(ray, 1000f);
|
Physics.Raycast(ray, out RaycastHit hit, 1000f);
|
||||||
|
|
||||||
if (casts.Length > 0)
|
if (hit.transform)
|
||||||
{
|
{
|
||||||
foreach (var cast in casts)
|
var obj = hit.transform.gameObject;
|
||||||
{
|
|
||||||
if (cast.transform)
|
|
||||||
{
|
|
||||||
var obj = cast.transform.gameObject;
|
|
||||||
|
|
||||||
OnHitGameObject(obj);
|
OnHitGameObject(obj);
|
||||||
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -71,6 +71,9 @@ namespace UnityExplorer.Inspectors.Reflection
|
|||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
|
while (e.InnerException != null)
|
||||||
|
e = e.InnerException;
|
||||||
|
|
||||||
ExplorerCore.LogWarning($"Exception evaluating: {e.GetType()}, {e.Message}");
|
ExplorerCore.LogWarning($"Exception evaluating: {e.GetType()}, {e.Message}");
|
||||||
ReflectionException = ReflectionHelpers.ExceptionToString(e);
|
ReflectionException = ReflectionHelpers.ExceptionToString(e);
|
||||||
}
|
}
|
||||||
|
@ -4,6 +4,8 @@ using UnityEngine;
|
|||||||
using UnityExplorer.Helpers;
|
using UnityExplorer.Helpers;
|
||||||
using UnityExplorer.UI;
|
using UnityExplorer.UI;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
using UnityExplorer.Unstrip;
|
||||||
|
using System.IO;
|
||||||
|
|
||||||
namespace UnityExplorer.Inspectors.Reflection
|
namespace UnityExplorer.Inspectors.Reflection
|
||||||
{
|
{
|
||||||
@ -70,8 +72,8 @@ namespace UnityExplorer.Inspectors.Reflection
|
|||||||
|
|
||||||
// WIP
|
// WIP
|
||||||
|
|
||||||
//if (m_targetType == typeof(Texture2D))
|
if (m_targetType == typeof(Texture2D))
|
||||||
// ConstructTextureHelper();
|
ConstructTextureHelper();
|
||||||
}
|
}
|
||||||
|
|
||||||
internal void ConstructCompHelper(GameObject rowObj)
|
internal void ConstructCompHelper(GameObject rowObj)
|
||||||
@ -136,94 +138,176 @@ namespace UnityExplorer.Inspectors.Reflection
|
|||||||
//btn.onClick.AddListener(() => { InspectorManager.Instance.Inspect(comp.gameObject); });
|
//btn.onClick.AddListener(() => { InspectorManager.Instance.Inspect(comp.gameObject); });
|
||||||
}
|
}
|
||||||
|
|
||||||
//internal bool showingTextureHelper;
|
internal bool showingTextureHelper;
|
||||||
//internal bool constructedTextureViewer;
|
internal bool constructedTextureViewer;
|
||||||
|
|
||||||
//internal void ConstructTextureHelper()
|
internal GameObject m_textureViewerObj;
|
||||||
//{
|
|
||||||
// var rowObj = UIFactory.CreateHorizontalGroup(Content, new Color(0.1f, 0.1f, 0.1f));
|
|
||||||
// var rowLayout = rowObj.AddComponent<LayoutElement>();
|
|
||||||
// rowLayout.minHeight = 25;
|
|
||||||
// rowLayout.flexibleHeight = 0;
|
|
||||||
// var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
|
|
||||||
// rowGroup.childForceExpandHeight = true;
|
|
||||||
// rowGroup.childForceExpandWidth = false;
|
|
||||||
// rowGroup.padding.top = 3;
|
|
||||||
// rowGroup.padding.left = 3;
|
|
||||||
// rowGroup.padding.bottom = 3;
|
|
||||||
// rowGroup.padding.right = 3;
|
|
||||||
// rowGroup.spacing = 5;
|
|
||||||
|
|
||||||
// var showBtnObj = UIFactory.CreateButton(rowObj, new Color(0.2f, 0.2f, 0.2f));
|
internal void ConstructTextureHelper()
|
||||||
// var showBtnLayout = showBtnObj.AddComponent<LayoutElement>();
|
{
|
||||||
// showBtnLayout.minWidth = 50;
|
var rowObj = UIFactory.CreateHorizontalGroup(Content, new Color(0.1f, 0.1f, 0.1f));
|
||||||
// showBtnLayout.flexibleWidth = 0;
|
var rowLayout = rowObj.AddComponent<LayoutElement>();
|
||||||
// var showText = showBtnObj.GetComponentInChildren<Text>();
|
rowLayout.minHeight = 25;
|
||||||
// showText.text = "Show";
|
rowLayout.flexibleHeight = 0;
|
||||||
// var showBtn = showBtnObj.GetComponent<Button>();
|
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
|
||||||
|
rowGroup.childForceExpandHeight = true;
|
||||||
|
rowGroup.childForceExpandWidth = false;
|
||||||
|
rowGroup.padding.top = 3;
|
||||||
|
rowGroup.padding.left = 3;
|
||||||
|
rowGroup.padding.bottom = 3;
|
||||||
|
rowGroup.padding.right = 3;
|
||||||
|
rowGroup.spacing = 5;
|
||||||
|
|
||||||
// var labelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
|
var showBtnObj = UIFactory.CreateButton(rowObj, new Color(0.2f, 0.6f, 0.2f));
|
||||||
// var labelText = labelObj.GetComponent<Text>();
|
var showBtnLayout = showBtnObj.AddComponent<LayoutElement>();
|
||||||
// labelText.text = "Texture Viewer";
|
showBtnLayout.minWidth = 50;
|
||||||
|
showBtnLayout.flexibleWidth = 0;
|
||||||
|
var showText = showBtnObj.GetComponentInChildren<Text>();
|
||||||
|
showText.text = "Show";
|
||||||
|
var showBtn = showBtnObj.GetComponent<Button>();
|
||||||
|
|
||||||
// var textureViewerObj = UIFactory.CreateScrollView(Content, out GameObject scrollContent, out _, new Color(0.1f, 0.1f, 0.1f));
|
var labelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
|
||||||
// var viewerGroup = scrollContent.GetComponent<VerticalLayoutGroup>();
|
var labelText = labelObj.GetComponent<Text>();
|
||||||
// viewerGroup.childForceExpandHeight = false;
|
labelText.text = "Texture Viewer";
|
||||||
// viewerGroup.childForceExpandWidth = false;
|
|
||||||
// viewerGroup.childControlHeight = true;
|
|
||||||
// viewerGroup.childControlWidth = true;
|
|
||||||
// var mainLayout = textureViewerObj.GetComponent<LayoutElement>();
|
|
||||||
// mainLayout.flexibleHeight = -1;
|
|
||||||
// mainLayout.flexibleWidth = 2000;
|
|
||||||
// mainLayout.minHeight = 25;
|
|
||||||
|
|
||||||
// textureViewerObj.SetActive(false);
|
var textureViewerObj = UIFactory.CreateScrollView(Content, out GameObject scrollContent, out _, new Color(0.1f, 0.1f, 0.1f));
|
||||||
|
var viewerGroup = scrollContent.GetComponent<VerticalLayoutGroup>();
|
||||||
|
viewerGroup.childForceExpandHeight = false;
|
||||||
|
viewerGroup.childForceExpandWidth = false;
|
||||||
|
viewerGroup.childControlHeight = true;
|
||||||
|
viewerGroup.childControlWidth = true;
|
||||||
|
var mainLayout = textureViewerObj.GetComponent<LayoutElement>();
|
||||||
|
mainLayout.flexibleHeight = 9999;
|
||||||
|
mainLayout.flexibleWidth = 9999;
|
||||||
|
mainLayout.minHeight = 100;
|
||||||
|
|
||||||
// showBtn.onClick.AddListener(() =>
|
textureViewerObj.SetActive(false);
|
||||||
// {
|
|
||||||
// showingTextureHelper = !showingTextureHelper;
|
|
||||||
|
|
||||||
// if (showingTextureHelper)
|
m_textureViewerObj = textureViewerObj;
|
||||||
// {
|
|
||||||
// if (!constructedTextureViewer)
|
|
||||||
// ConstructTextureViewerArea(scrollContent);
|
|
||||||
|
|
||||||
// showText.text = "Hide";
|
showBtn.onClick.AddListener(() =>
|
||||||
// textureViewerObj.SetActive(true);
|
{
|
||||||
// }
|
showingTextureHelper = !showingTextureHelper;
|
||||||
// else
|
|
||||||
// {
|
|
||||||
// showText.text = "Show";
|
|
||||||
// textureViewerObj.SetActive(false);
|
|
||||||
// }
|
|
||||||
// });
|
|
||||||
//}
|
|
||||||
|
|
||||||
//internal void ConstructTextureViewerArea(GameObject parent)
|
if (showingTextureHelper)
|
||||||
//{
|
{
|
||||||
// constructedTextureViewer = true;
|
if (!constructedTextureViewer)
|
||||||
|
ConstructTextureViewerArea(scrollContent);
|
||||||
|
|
||||||
// var tex = Target as Texture2D;
|
showText.text = "Hide";
|
||||||
|
ToggleTextureViewer(true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
showText.text = "Show";
|
||||||
|
ToggleTextureViewer(false);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
// if (!tex)
|
internal void ConstructTextureViewerArea(GameObject parent)
|
||||||
// {
|
{
|
||||||
// ExplorerCore.LogWarning("Could not cast the target instance to Texture2D!");
|
constructedTextureViewer = true;
|
||||||
// return;
|
|
||||||
// }
|
|
||||||
|
|
||||||
// var imageObj = UIFactory.CreateUIObject("TextureViewerImage", parent, new Vector2(1, 1));
|
var tex = Target as Texture2D;
|
||||||
// var image = imageObj.AddComponent<Image>();
|
#if CPP
|
||||||
// var sprite = UIManager.CreateSprite(tex);
|
if (!tex)
|
||||||
// image.sprite = sprite;
|
tex = (Target as Il2CppSystem.Object).TryCast<Texture2D>();
|
||||||
|
#endif
|
||||||
|
|
||||||
// var fitter = imageObj.AddComponent<ContentSizeFitter>();
|
if (!tex)
|
||||||
// fitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
{
|
||||||
// //fitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
|
ExplorerCore.LogWarning("Could not cast the target instance to Texture2D! Maybe its null or destroyed?");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
// var imageLayout = imageObj.AddComponent<LayoutElement>();
|
// Save helper
|
||||||
// imageLayout.preferredHeight = sprite.rect.height;
|
|
||||||
// imageLayout.preferredWidth = sprite.rect.width;
|
var saveRowObj = UIFactory.CreateHorizontalGroup(parent, new Color(0.1f, 0.1f, 0.1f));
|
||||||
//}
|
var saveRow = saveRowObj.GetComponent<HorizontalLayoutGroup>();
|
||||||
|
saveRow.childForceExpandHeight = true;
|
||||||
|
saveRow.childForceExpandWidth = true;
|
||||||
|
saveRow.padding = new RectOffset() { left = 2, bottom = 2, right = 2, top = 2 };
|
||||||
|
saveRow.spacing = 2;
|
||||||
|
|
||||||
|
var btnObj = UIFactory.CreateButton(saveRowObj, new Color(0.2f, 0.2f, 0.2f));
|
||||||
|
var btnLayout = btnObj.AddComponent<LayoutElement>();
|
||||||
|
btnLayout.minHeight = 25;
|
||||||
|
btnLayout.minWidth = 100;
|
||||||
|
btnLayout.flexibleWidth = 0;
|
||||||
|
var saveBtn = btnObj.GetComponent<Button>();
|
||||||
|
|
||||||
|
var saveBtnText = btnObj.GetComponentInChildren<Text>();
|
||||||
|
saveBtnText.text = "Save .PNG";
|
||||||
|
|
||||||
|
var inputObj = UIFactory.CreateInputField(saveRowObj);
|
||||||
|
var inputLayout = inputObj.AddComponent<LayoutElement>();
|
||||||
|
inputLayout.minHeight = 25;
|
||||||
|
inputLayout.minWidth = 100;
|
||||||
|
inputLayout.flexibleWidth = 9999;
|
||||||
|
var inputField = inputObj.GetComponent<InputField>();
|
||||||
|
|
||||||
|
var name = tex.name;
|
||||||
|
if (string.IsNullOrEmpty(name))
|
||||||
|
name = "untitled";
|
||||||
|
|
||||||
|
var savePath = $@"{Config.ModConfig.Instance.Default_Output_Path}\{name}.png";
|
||||||
|
inputField.text = savePath;
|
||||||
|
|
||||||
|
saveBtn.onClick.AddListener(() =>
|
||||||
|
{
|
||||||
|
if (tex && !string.IsNullOrEmpty(inputField.text))
|
||||||
|
{
|
||||||
|
var path = inputField.text;
|
||||||
|
if (!path.EndsWith(".png", StringComparison.InvariantCultureIgnoreCase))
|
||||||
|
{
|
||||||
|
ExplorerCore.LogWarning("Desired save path must end with '.png'!");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var dir = Path.GetDirectoryName(path);
|
||||||
|
if (!Directory.Exists(dir))
|
||||||
|
Directory.CreateDirectory(dir);
|
||||||
|
|
||||||
|
if (File.Exists(path))
|
||||||
|
File.Delete(path);
|
||||||
|
|
||||||
|
if (!tex.IsReadable())
|
||||||
|
tex = Texture2DHelpers.ForceReadTexture(tex);
|
||||||
|
#if CPP
|
||||||
|
byte[] data = tex.EncodeToPNG();
|
||||||
|
#else
|
||||||
|
byte[] data = tex.EncodeToPNGSafe();
|
||||||
|
#endif
|
||||||
|
|
||||||
|
File.WriteAllBytes(path, data);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// Actual texture viewer
|
||||||
|
|
||||||
|
var imageObj = UIFactory.CreateUIObject("TextureViewerImage", parent);
|
||||||
|
var image = imageObj.AddComponent<Image>();
|
||||||
|
var sprite = ImageConversionUnstrip.CreateSprite(tex);
|
||||||
|
image.sprite = sprite;
|
||||||
|
|
||||||
|
var fitter = imageObj.AddComponent<ContentSizeFitter>();
|
||||||
|
fitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||||
|
//fitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||||
|
|
||||||
|
var imageLayout = imageObj.AddComponent<LayoutElement>();
|
||||||
|
imageLayout.preferredHeight = sprite.rect.height;
|
||||||
|
imageLayout.preferredWidth = sprite.rect.width;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void ToggleTextureViewer(bool enabled)
|
||||||
|
{
|
||||||
|
m_textureViewerObj.SetActive(enabled);
|
||||||
|
|
||||||
|
m_filterAreaObj.SetActive(!enabled);
|
||||||
|
m_memberListObj.SetActive(!enabled);
|
||||||
|
m_updateRowObj.SetActive(!enabled);
|
||||||
|
}
|
||||||
|
|
||||||
public void ConstructInstanceFilters(GameObject parent)
|
public void ConstructInstanceFilters(GameObject parent)
|
||||||
{
|
{
|
||||||
|
@ -10,6 +10,9 @@ using UnityExplorer.Helpers;
|
|||||||
using UnityExplorer.UI;
|
using UnityExplorer.UI;
|
||||||
using UnityExplorer.UI.Shared;
|
using UnityExplorer.UI.Shared;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
#if CPP
|
||||||
|
using CppDictionary = Il2CppSystem.Collections.IDictionary;
|
||||||
|
#endif
|
||||||
|
|
||||||
namespace UnityExplorer.Inspectors.Reflection
|
namespace UnityExplorer.Inspectors.Reflection
|
||||||
{
|
{
|
||||||
@ -44,7 +47,11 @@ namespace UnityExplorer.Inspectors.Reflection
|
|||||||
}
|
}
|
||||||
|
|
||||||
internal IDictionary RefIDictionary;
|
internal IDictionary RefIDictionary;
|
||||||
|
#if CPP
|
||||||
|
internal CppDictionary RefCppDictionary;
|
||||||
|
#else
|
||||||
|
internal IDictionary RefCppDictionary = null;
|
||||||
|
#endif
|
||||||
internal Type m_typeOfKeys;
|
internal Type m_typeOfKeys;
|
||||||
internal Type m_typeofValues;
|
internal Type m_typeofValues;
|
||||||
|
|
||||||
@ -65,6 +72,11 @@ namespace UnityExplorer.Inspectors.Reflection
|
|||||||
{
|
{
|
||||||
RefIDictionary = Value as IDictionary;
|
RefIDictionary = Value as IDictionary;
|
||||||
|
|
||||||
|
#if CPP
|
||||||
|
try { RefCppDictionary = (Value as Il2CppSystem.Object).TryCast<CppDictionary>(); }
|
||||||
|
catch { }
|
||||||
|
#endif
|
||||||
|
|
||||||
if (m_subContentParent.activeSelf)
|
if (m_subContentParent.activeSelf)
|
||||||
{
|
{
|
||||||
GetCacheEntries();
|
GetCacheEntries();
|
||||||
@ -129,13 +141,6 @@ namespace UnityExplorer.Inspectors.Reflection
|
|||||||
{
|
{
|
||||||
var value = RefIDictionary[key];
|
var value = RefIDictionary[key];
|
||||||
|
|
||||||
//if (index >= m_rowHolders.Count)
|
|
||||||
//{
|
|
||||||
// AddRowHolder();
|
|
||||||
//}
|
|
||||||
|
|
||||||
//var holder = m_rowHolders[index];
|
|
||||||
|
|
||||||
var cacheKey = new CachePaired(index, this, this.RefIDictionary, PairTypes.Key, m_listContent);
|
var cacheKey = new CachePaired(index, this, this.RefIDictionary, PairTypes.Key, m_listContent);
|
||||||
cacheKey.CreateIValue(key, this.m_typeOfKeys);
|
cacheKey.CreateIValue(key, this.m_typeOfKeys);
|
||||||
cacheKey.Disable();
|
cacheKey.Disable();
|
||||||
@ -209,6 +214,7 @@ namespace UnityExplorer.Inspectors.Reflection
|
|||||||
#region CPP fixes
|
#region CPP fixes
|
||||||
#if CPP
|
#if CPP
|
||||||
// temp fix for Il2Cpp IDictionary until interfaces are fixed
|
// temp fix for Il2Cpp IDictionary until interfaces are fixed
|
||||||
|
|
||||||
private IDictionary EnumerateWithReflection()
|
private IDictionary EnumerateWithReflection()
|
||||||
{
|
{
|
||||||
var valueType = Value?.GetType() ?? FallbackType;
|
var valueType = Value?.GetType() ?? FallbackType;
|
||||||
@ -222,8 +228,8 @@ namespace UnityExplorer.Inspectors.Reflection
|
|||||||
var valueList = new List<object>();
|
var valueList = new List<object>();
|
||||||
|
|
||||||
// store entries with reflection
|
// store entries with reflection
|
||||||
EnumerateWithReflection(keys, keyList);
|
EnumerateCollection(keys, keyList);
|
||||||
EnumerateWithReflection(values, valueList);
|
EnumerateCollection(values, valueList);
|
||||||
|
|
||||||
// make actual mono dictionary
|
// make actual mono dictionary
|
||||||
var dict = (IDictionary)Activator.CreateInstance(typeof(Dictionary<,>)
|
var dict = (IDictionary)Activator.CreateInstance(typeof(Dictionary<,>)
|
||||||
@ -236,7 +242,7 @@ namespace UnityExplorer.Inspectors.Reflection
|
|||||||
return dict;
|
return dict;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void EnumerateWithReflection(object collection, List<object> list)
|
private void EnumerateCollection(object collection, List<object> list)
|
||||||
{
|
{
|
||||||
// invoke GetEnumerator
|
// invoke GetEnumerator
|
||||||
var enumerator = collection.GetType().GetMethod("GetEnumerator").Invoke(collection, null);
|
var enumerator = collection.GetType().GetMethod("GetEnumerator").Invoke(collection, null);
|
||||||
|
@ -37,6 +37,11 @@ namespace UnityExplorer.Inspectors.Reflection
|
|||||||
|
|
||||||
internal IEnumerable RefIEnumerable;
|
internal IEnumerable RefIEnumerable;
|
||||||
internal IList RefIList;
|
internal IList RefIList;
|
||||||
|
#if CPP
|
||||||
|
internal Il2CppSystem.Collections.ICollection CppICollection;
|
||||||
|
#else
|
||||||
|
internal ICollection CppICollection = null;
|
||||||
|
#endif
|
||||||
|
|
||||||
internal readonly Type m_baseEntryType;
|
internal readonly Type m_baseEntryType;
|
||||||
|
|
||||||
@ -49,6 +54,14 @@ namespace UnityExplorer.Inspectors.Reflection
|
|||||||
RefIEnumerable = Value as IEnumerable;
|
RefIEnumerable = Value as IEnumerable;
|
||||||
RefIList = Value as IList;
|
RefIList = Value as IList;
|
||||||
|
|
||||||
|
#if CPP
|
||||||
|
if (Value != null && RefIList == null)
|
||||||
|
{
|
||||||
|
try { CppICollection = (Value as Il2CppSystem.Object).TryCast<Il2CppSystem.Collections.ICollection>(); }
|
||||||
|
catch { }
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
if (m_subContentParent.activeSelf)
|
if (m_subContentParent.activeSelf)
|
||||||
{
|
{
|
||||||
GetCacheEntries();
|
GetCacheEntries();
|
||||||
@ -77,8 +90,8 @@ namespace UnityExplorer.Inspectors.Reflection
|
|||||||
if (Value != null)
|
if (Value != null)
|
||||||
{
|
{
|
||||||
string count = "?";
|
string count = "?";
|
||||||
if (m_recacheWanted && RefIList != null)
|
if (m_recacheWanted && (RefIList != null || CppICollection != null))
|
||||||
count = RefIList.Count.ToString();
|
count = RefIList?.Count.ToString() ?? CppICollection.Count.ToString();
|
||||||
else if (!m_recacheWanted)
|
else if (!m_recacheWanted)
|
||||||
count = m_entries.Count.ToString();
|
count = m_entries.Count.ToString();
|
||||||
|
|
||||||
@ -174,79 +187,52 @@ namespace UnityExplorer.Inspectors.Reflection
|
|||||||
#if CPP
|
#if CPP
|
||||||
// some temp fixes for Il2Cpp IEnumerables until interfaces are fixed
|
// some temp fixes for Il2Cpp IEnumerables until interfaces are fixed
|
||||||
|
|
||||||
|
internal static readonly Dictionary<Type, MethodInfo> s_getEnumeratorMethods = new Dictionary<Type, MethodInfo>();
|
||||||
|
|
||||||
|
internal static readonly Dictionary<Type, EnumeratorInfo> s_enumeratorInfos = new Dictionary<Type, EnumeratorInfo>();
|
||||||
|
|
||||||
|
internal class EnumeratorInfo
|
||||||
|
{
|
||||||
|
internal MethodInfo moveNext;
|
||||||
|
internal PropertyInfo current;
|
||||||
|
}
|
||||||
|
|
||||||
private IEnumerable EnumerateWithReflection()
|
private IEnumerable EnumerateWithReflection()
|
||||||
{
|
{
|
||||||
if (Value.IsNullOrDestroyed())
|
if (Value == null)
|
||||||
return null;
|
return null;
|
||||||
|
|
||||||
var genericDef = Value.GetType().GetGenericTypeDefinition();
|
// new test
|
||||||
|
var CppEnumerable = (Value as Il2CppSystem.Object)?.TryCast<Il2CppSystem.Collections.IEnumerable>();
|
||||||
if (genericDef == typeof(Il2CppSystem.Collections.Generic.List<>))
|
if (CppEnumerable != null)
|
||||||
return CppListToMono(genericDef);
|
|
||||||
else if (genericDef == typeof(Il2CppSystem.Collections.Generic.HashSet<>))
|
|
||||||
return CppHashSetToMono();
|
|
||||||
else
|
|
||||||
return CppIListToMono();
|
|
||||||
}
|
|
||||||
|
|
||||||
// List<T>.ToArray()
|
|
||||||
private IEnumerable CppListToMono(Type genericTypeDef)
|
|
||||||
{
|
{
|
||||||
if (genericTypeDef == null) return null;
|
var type = Value.GetType();
|
||||||
|
if (!s_getEnumeratorMethods.ContainsKey(type))
|
||||||
|
s_getEnumeratorMethods.Add(type, type.GetMethod("GetEnumerator"));
|
||||||
|
|
||||||
return genericTypeDef
|
var enumerator = s_getEnumeratorMethods[type].Invoke(Value, null);
|
||||||
.MakeGenericType(new Type[] { this.m_baseEntryType })
|
|
||||||
.GetMethod("ToArray")
|
|
||||||
.Invoke(Value, new object[0]) as IEnumerable;
|
|
||||||
}
|
|
||||||
|
|
||||||
// HashSet.GetEnumerator
|
|
||||||
private IEnumerable CppHashSetToMono()
|
|
||||||
{
|
|
||||||
var set = new HashSet<object>();
|
|
||||||
|
|
||||||
// invoke GetEnumerator
|
|
||||||
var enumerator = Value.GetType().GetMethod("GetEnumerator").Invoke(Value, null);
|
|
||||||
// get the type of it
|
|
||||||
var enumeratorType = enumerator.GetType();
|
var enumeratorType = enumerator.GetType();
|
||||||
// reflect MoveNext and Current
|
|
||||||
var moveNext = enumeratorType.GetMethod("MoveNext");
|
if (!s_enumeratorInfos.ContainsKey(enumeratorType))
|
||||||
var current = enumeratorType.GetProperty("Current");
|
{
|
||||||
|
s_enumeratorInfos.Add(enumeratorType, new EnumeratorInfo
|
||||||
|
{
|
||||||
|
current = enumeratorType.GetProperty("Current"),
|
||||||
|
moveNext = enumeratorType.GetMethod("MoveNext"),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
var info = s_enumeratorInfos[enumeratorType];
|
||||||
|
|
||||||
// iterate
|
// iterate
|
||||||
while ((bool)moveNext.Invoke(enumerator, null))
|
var list = new List<object>();
|
||||||
set.Add(current.GetValue(enumerator));
|
while ((bool)info.moveNext.Invoke(enumerator, null))
|
||||||
|
list.Add(info.current.GetValue(enumerator));
|
||||||
return set;
|
|
||||||
}
|
|
||||||
|
|
||||||
// IList.Item
|
|
||||||
private IList CppIListToMono()
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
var genericType = typeof(List<>).MakeGenericType(new Type[] { this.m_baseEntryType });
|
|
||||||
var list = (IList)Activator.CreateInstance(genericType);
|
|
||||||
|
|
||||||
for (int i = 0; ; i++)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
var itm = Value?.GetType()
|
|
||||||
.GetProperty("Item")
|
|
||||||
.GetValue(Value, new object[] { i });
|
|
||||||
list.Add(itm);
|
|
||||||
}
|
|
||||||
catch { break; }
|
|
||||||
}
|
|
||||||
|
|
||||||
return list;
|
return list;
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
ExplorerCore.Log("Exception converting Il2Cpp IList to Mono IList: " + e.GetType() + ", " + e.Message);
|
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
@ -363,6 +363,10 @@ namespace UnityExplorer.Inspectors
|
|||||||
|
|
||||||
#region UI CONSTRUCTION
|
#region UI CONSTRUCTION
|
||||||
|
|
||||||
|
internal GameObject m_filterAreaObj;
|
||||||
|
internal GameObject m_updateRowObj;
|
||||||
|
internal GameObject m_memberListObj;
|
||||||
|
|
||||||
internal void ConstructUI()
|
internal void ConstructUI()
|
||||||
{
|
{
|
||||||
var parent = InspectorManager.Instance.m_inspectorContent;
|
var parent = InspectorManager.Instance.m_inspectorContent;
|
||||||
@ -423,7 +427,7 @@ namespace UnityExplorer.Inspectors
|
|||||||
|
|
||||||
ConstructFilterArea();
|
ConstructFilterArea();
|
||||||
|
|
||||||
ConstructOptionsArea();
|
ConstructUpdateRow();
|
||||||
}
|
}
|
||||||
|
|
||||||
internal void ConstructFilterArea()
|
internal void ConstructFilterArea()
|
||||||
@ -444,6 +448,8 @@ namespace UnityExplorer.Inspectors
|
|||||||
filterGroup.padding.top = 4;
|
filterGroup.padding.top = 4;
|
||||||
filterGroup.padding.bottom = 4;
|
filterGroup.padding.bottom = 4;
|
||||||
|
|
||||||
|
m_filterAreaObj = filterAreaObj;
|
||||||
|
|
||||||
// name filter
|
// name filter
|
||||||
|
|
||||||
var nameFilterRowObj = UIFactory.CreateHorizontalGroup(filterAreaObj, new Color(1, 1, 1, 0));
|
var nameFilterRowObj = UIFactory.CreateHorizontalGroup(filterAreaObj, new Color(1, 1, 1, 0));
|
||||||
@ -540,7 +546,7 @@ namespace UnityExplorer.Inspectors
|
|||||||
btn.colors = colors;
|
btn.colors = colors;
|
||||||
}
|
}
|
||||||
|
|
||||||
internal void ConstructOptionsArea()
|
internal void ConstructUpdateRow()
|
||||||
{
|
{
|
||||||
var optionsRowObj = UIFactory.CreateHorizontalGroup(Content, new Color(1, 1, 1, 0));
|
var optionsRowObj = UIFactory.CreateHorizontalGroup(Content, new Color(1, 1, 1, 0));
|
||||||
var optionsLayout = optionsRowObj.AddComponent<LayoutElement>();
|
var optionsLayout = optionsRowObj.AddComponent<LayoutElement>();
|
||||||
@ -551,6 +557,8 @@ namespace UnityExplorer.Inspectors
|
|||||||
optionsGroup.childAlignment = TextAnchor.MiddleLeft;
|
optionsGroup.childAlignment = TextAnchor.MiddleLeft;
|
||||||
optionsGroup.spacing = 10;
|
optionsGroup.spacing = 10;
|
||||||
|
|
||||||
|
m_updateRowObj = optionsRowObj;
|
||||||
|
|
||||||
// update button
|
// update button
|
||||||
|
|
||||||
var updateButtonObj = UIFactory.CreateButton(optionsRowObj, new Color(0.2f, 0.2f, 0.2f));
|
var updateButtonObj = UIFactory.CreateButton(optionsRowObj, new Color(0.2f, 0.2f, 0.2f));
|
||||||
@ -583,6 +591,7 @@ namespace UnityExplorer.Inspectors
|
|||||||
{
|
{
|
||||||
var scrollobj = UIFactory.CreateScrollView(Content, out m_scrollContent, out m_sliderScroller, new Color(0.05f, 0.05f, 0.05f));
|
var scrollobj = UIFactory.CreateScrollView(Content, out m_scrollContent, out m_sliderScroller, new Color(0.05f, 0.05f, 0.05f));
|
||||||
|
|
||||||
|
m_memberListObj = scrollobj;
|
||||||
m_scrollContentRect = m_scrollContent.GetComponent<RectTransform>();
|
m_scrollContentRect = m_scrollContent.GetComponent<RectTransform>();
|
||||||
|
|
||||||
var scrollGroup = m_scrollContent.GetComponent<VerticalLayoutGroup>();
|
var scrollGroup = m_scrollContent.GetComponent<VerticalLayoutGroup>();
|
||||||
|
BIN
src/Resources/explorerui.legacy.bundle
Normal file
BIN
src/Resources/explorerui.legacy.bundle
Normal file
Binary file not shown.
@ -3,7 +3,12 @@ using System.Collections.Generic;
|
|||||||
using UnityExplorer.UI;
|
using UnityExplorer.UI;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using System;
|
using System;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using System.Text;
|
||||||
|
using UnityExplorer.Unstrip;
|
||||||
#if CPP
|
#if CPP
|
||||||
|
using UnhollowerBaseLib;
|
||||||
|
using UnityExplorer.Helpers;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
namespace UnityExplorer.Tests
|
namespace UnityExplorer.Tests
|
||||||
@ -19,7 +24,6 @@ namespace UnityExplorer.Tests
|
|||||||
"three",
|
"three",
|
||||||
};
|
};
|
||||||
public static void StaticMethod() { }
|
public static void StaticMethod() { }
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public class TestClass
|
public class TestClass
|
||||||
@ -118,13 +122,15 @@ namespace UnityExplorer.Tests
|
|||||||
private static bool m_setOnlyProperty;
|
private static bool m_setOnlyProperty;
|
||||||
public static bool ReadSetOnlyProperty => m_setOnlyProperty;
|
public static bool ReadSetOnlyProperty => m_setOnlyProperty;
|
||||||
|
|
||||||
public Texture TestTexture;
|
public Texture2D TestTexture;
|
||||||
public static Sprite TestSprite;
|
public static Sprite TestSprite;
|
||||||
|
|
||||||
#if CPP
|
#if CPP
|
||||||
public static Il2CppSystem.Collections.Generic.HashSet<string> CppHashSetTest;
|
public static Il2CppSystem.Collections.Generic.HashSet<string> CppHashSetTest;
|
||||||
public static Il2CppSystem.Collections.Generic.List<string> CppStringTest;
|
public static Il2CppSystem.Collections.Generic.List<string> CppStringTest;
|
||||||
public static Il2CppSystem.Collections.IList CppIList;
|
public static Il2CppSystem.Collections.IList CppIList;
|
||||||
|
//public static Il2CppSystem.Collections.Generic.Dictionary<string, string> CppDictTest;
|
||||||
|
//public static Il2CppSystem.Collections.Generic.Dictionary<int, float> CppDictTest2;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
public TestClass()
|
public TestClass()
|
||||||
@ -140,20 +146,7 @@ namespace UnityExplorer.Tests
|
|||||||
}
|
}
|
||||||
|
|
||||||
#if CPP
|
#if CPP
|
||||||
TestTexture = UIManager.MakeSolidTexture(Color.white, 1000, 600);
|
TextureSpriteTest();
|
||||||
TestTexture.name = "TestTexture";
|
|
||||||
|
|
||||||
var r = new Rect(0, 0, TestTexture.width, TestTexture.height);
|
|
||||||
var v2 = Vector2.zero;
|
|
||||||
var v4 = Vector4.zero;
|
|
||||||
TestSprite = Sprite.CreateSprite_Injected((Texture2D)TestTexture, ref r, ref v2, 100f, 0u, SpriteMeshType.Tight, ref v4, false);
|
|
||||||
|
|
||||||
GameObject.DontDestroyOnLoad(TestTexture);
|
|
||||||
GameObject.DontDestroyOnLoad(TestSprite);
|
|
||||||
|
|
||||||
//// test loading a tex from file
|
|
||||||
//var dataToLoad = System.IO.File.ReadAllBytes(@"Mods\UnityExplorer\Tex_Nemundis_Nebula.png");
|
|
||||||
//ExplorerCore.Log($"Tex load success: {TestTexture.LoadImage(dataToLoad, false)}");
|
|
||||||
|
|
||||||
CppHashSetTest = new Il2CppSystem.Collections.Generic.HashSet<string>();
|
CppHashSetTest = new Il2CppSystem.Collections.Generic.HashSet<string>();
|
||||||
CppHashSetTest.Add("1");
|
CppHashSetTest.Add("1");
|
||||||
@ -163,9 +156,38 @@ namespace UnityExplorer.Tests
|
|||||||
CppStringTest = new Il2CppSystem.Collections.Generic.List<string>();
|
CppStringTest = new Il2CppSystem.Collections.Generic.List<string>();
|
||||||
CppStringTest.Add("1");
|
CppStringTest.Add("1");
|
||||||
CppStringTest.Add("2");
|
CppStringTest.Add("2");
|
||||||
|
|
||||||
|
//CppDictTest = new Il2CppSystem.Collections.Generic.Dictionary<string, string>();
|
||||||
|
//CppDictTest.Add("key1", "value1");
|
||||||
|
//CppDictTest.Add("key2", "value2");
|
||||||
|
//CppDictTest.Add("key3", "value3");
|
||||||
|
|
||||||
|
//CppDictTest2 = new Il2CppSystem.Collections.Generic.Dictionary<int, float>();
|
||||||
|
//CppDictTest2.Add(0, 0.5f);
|
||||||
|
//CppDictTest2.Add(1, 0.5f);
|
||||||
|
//CppDictTest2.Add(2, 0.5f);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void TextureSpriteTest()
|
||||||
|
{
|
||||||
|
TestTexture = new Texture2D(32, 32, TextureFormat.ARGB32, false)
|
||||||
|
{
|
||||||
|
name = "TestTexture"
|
||||||
|
};
|
||||||
|
TestSprite = ImageConversionUnstrip.CreateSprite(TestTexture);
|
||||||
|
|
||||||
|
GameObject.DontDestroyOnLoad(TestTexture);
|
||||||
|
GameObject.DontDestroyOnLoad(TestSprite);
|
||||||
|
|
||||||
|
// test loading a tex from file
|
||||||
|
if (System.IO.File.Exists(@"D:\Downloads\test.png"))
|
||||||
|
{
|
||||||
|
var dataToLoad = System.IO.File.ReadAllBytes(@"D:\Downloads\test.png");
|
||||||
|
ExplorerCore.Log($"Tex load success: {TestTexture.LoadImage(dataToLoad, false)}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public static string TestRefInOutGeneric<T>(ref string arg0, in int arg1, out string arg2) where T : Component
|
public static string TestRefInOutGeneric<T>(ref string arg0, in int arg1, out string arg2) where T : Component
|
||||||
{
|
{
|
||||||
arg2 = "this is arg2";
|
arg2 = "this is arg2";
|
||||||
|
@ -87,12 +87,6 @@ namespace UnityExplorer.UI
|
|||||||
new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Prefix_set_visible))),
|
new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Prefix_set_visible))),
|
||||||
true);
|
true);
|
||||||
|
|
||||||
#if BIE
|
|
||||||
#if CPP
|
|
||||||
// temporarily disabling this patch in BepInEx il2cpp as it's causing a crash in some games.
|
|
||||||
return;
|
|
||||||
#endif
|
|
||||||
#endif
|
|
||||||
TryPatch(typeof(EventSystem),
|
TryPatch(typeof(EventSystem),
|
||||||
"current",
|
"current",
|
||||||
new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Prefix_EventSystem_set_current))),
|
new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Prefix_EventSystem_set_current))),
|
||||||
@ -164,9 +158,22 @@ namespace UnityExplorer.UI
|
|||||||
|
|
||||||
public static void SetEventSystem()
|
public static void SetEventSystem()
|
||||||
{
|
{
|
||||||
|
// temp disabled for new InputSystem
|
||||||
if (InputManager.CurrentType == InputType.InputSystem)
|
if (InputManager.CurrentType == InputType.InputSystem)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
// Disable current event system object
|
||||||
|
if (m_lastEventSystem || EventSystem.current)
|
||||||
|
{
|
||||||
|
if (!m_lastEventSystem)
|
||||||
|
m_lastEventSystem = EventSystem.current;
|
||||||
|
|
||||||
|
//ExplorerCore.Log("Disabling current event system...");
|
||||||
|
m_lastEventSystem.enabled = false;
|
||||||
|
//m_lastEventSystem.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set to our current system
|
||||||
m_settingEventSystem = true;
|
m_settingEventSystem = true;
|
||||||
EventSystem.current = UIManager.EventSys;
|
EventSystem.current = UIManager.EventSys;
|
||||||
InputManager.ActivateUIModule();
|
InputManager.ActivateUIModule();
|
||||||
@ -180,6 +187,9 @@ namespace UnityExplorer.UI
|
|||||||
|
|
||||||
if (m_lastEventSystem)
|
if (m_lastEventSystem)
|
||||||
{
|
{
|
||||||
|
m_lastEventSystem.enabled = true;
|
||||||
|
//m_lastEventSystem.gameObject.SetActive(true);
|
||||||
|
|
||||||
m_settingEventSystem = true;
|
m_settingEventSystem = true;
|
||||||
EventSystem.current = m_lastEventSystem;
|
EventSystem.current = m_lastEventSystem;
|
||||||
m_lastInputModule?.ActivateModule();
|
m_lastInputModule?.ActivateModule();
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
//using TMPro;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
@ -9,6 +8,7 @@ using UnityExplorer.Helpers;
|
|||||||
using UnityExplorer.Inspectors;
|
using UnityExplorer.Inspectors;
|
||||||
using UnityExplorer.UI.Shared;
|
using UnityExplorer.UI.Shared;
|
||||||
using UnityExplorer.Unstrip;
|
using UnityExplorer.Unstrip;
|
||||||
|
using System.Reflection;
|
||||||
#if CPP
|
#if CPP
|
||||||
using UnhollowerRuntimeLib;
|
using UnhollowerRuntimeLib;
|
||||||
#endif
|
#endif
|
||||||
@ -21,7 +21,7 @@ namespace UnityExplorer.UI.Modules
|
|||||||
GameObject,
|
GameObject,
|
||||||
Component,
|
Component,
|
||||||
Custom,
|
Custom,
|
||||||
Instance,
|
Singleton,
|
||||||
StaticClass
|
StaticClass
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -46,11 +46,14 @@ namespace UnityExplorer.UI.Modules
|
|||||||
|
|
||||||
public static SearchPage Instance;
|
public static SearchPage Instance;
|
||||||
|
|
||||||
|
internal SearchContext m_context;
|
||||||
|
private SceneFilter m_sceneFilter;
|
||||||
|
private ChildFilter m_childFilter;
|
||||||
|
|
||||||
// ui elements
|
// ui elements
|
||||||
|
|
||||||
private Text m_resultCountText;
|
private Text m_resultCountText;
|
||||||
|
|
||||||
internal SearchContext m_context;
|
|
||||||
private InputField m_customTypeInput;
|
private InputField m_customTypeInput;
|
||||||
|
|
||||||
private InputField m_nameInput;
|
private InputField m_nameInput;
|
||||||
@ -60,9 +63,6 @@ namespace UnityExplorer.UI.Modules
|
|||||||
|
|
||||||
private Dropdown m_sceneDropdown;
|
private Dropdown m_sceneDropdown;
|
||||||
private int m_lastSceneCount = -1;
|
private int m_lastSceneCount = -1;
|
||||||
private SceneFilter m_sceneFilter;
|
|
||||||
|
|
||||||
private ChildFilter m_childFilter;
|
|
||||||
|
|
||||||
private GameObject m_extraFilterRow;
|
private GameObject m_extraFilterRow;
|
||||||
|
|
||||||
@ -132,10 +132,9 @@ namespace UnityExplorer.UI.Modules
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
var obj = m_results[itemIndex];
|
var obj = m_results[itemIndex];
|
||||||
|
var unityObj = obj as UnityEngine.Object;
|
||||||
|
|
||||||
var uObj = obj as UnityEngine.Object;
|
if (obj == null || (unityObj != null && !unityObj))
|
||||||
|
|
||||||
if (obj == null || (uObj != null && !uObj))
|
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if (i >= m_resultShortList.Count)
|
if (i >= m_resultShortList.Count)
|
||||||
@ -150,17 +149,25 @@ namespace UnityExplorer.UI.Modules
|
|||||||
|
|
||||||
var text = m_resultListTexts[i];
|
var text = m_resultListTexts[i];
|
||||||
|
|
||||||
var name = $"<color={UISyntaxHighlight.Class_Instance}>{ReflectionHelpers.GetActualType(obj).Name}</color>";
|
if (m_context != SearchContext.StaticClass)
|
||||||
|
|
||||||
if (m_context != SearchContext.Instance && m_context != SearchContext.StaticClass)
|
|
||||||
{
|
{
|
||||||
if (uObj && !string.IsNullOrEmpty(uObj.name))
|
var name = UISyntaxHighlight.ParseFullSyntax(obj.GetActualType(), true);
|
||||||
name += $": {uObj.name}";
|
|
||||||
|
if (unityObj && m_context != SearchContext.Singleton && m_context != SearchContext.StaticClass)
|
||||||
|
{
|
||||||
|
if (unityObj && !string.IsNullOrEmpty(unityObj.name))
|
||||||
|
name += $": {unityObj.name}";
|
||||||
else
|
else
|
||||||
name += ": <i><color=grey>untitled</color></i>";
|
name += ": <i><color=grey>untitled</color></i>";
|
||||||
}
|
}
|
||||||
|
|
||||||
text.text = name;
|
text.text = name;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var type = obj as Type;
|
||||||
|
text.text = UISyntaxHighlight.ParseFullSyntax(type, true);
|
||||||
|
}
|
||||||
|
|
||||||
var label = text.transform.parent.parent.gameObject;
|
var label = text.transform.parent.parent.gameObject;
|
||||||
if (!label.activeSelf)
|
if (!label.activeSelf)
|
||||||
@ -222,14 +229,127 @@ namespace UnityExplorer.UI.Modules
|
|||||||
}
|
}
|
||||||
|
|
||||||
m_sceneDropdown.transform.Find("Label").GetComponent<Text>().text = "Any";
|
m_sceneDropdown.transform.Find("Label").GetComponent<Text>().text = "Any";
|
||||||
|
m_sceneFilter = SceneFilter.Any;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ~~~~~ UI Callbacks ~~~~~
|
// ~~~~~ UI Callbacks ~~~~~
|
||||||
|
|
||||||
internal void OnUnitySearchClicked()
|
internal void OnSearchClicked()
|
||||||
{
|
{
|
||||||
m_resultListPageHandler.CurrentPage = 0;
|
m_resultListPageHandler.CurrentPage = 0;
|
||||||
|
|
||||||
|
if (m_context == SearchContext.StaticClass)
|
||||||
|
StaticClassSearch();
|
||||||
|
else if (m_context == SearchContext.Singleton)
|
||||||
|
SingletonSearch();
|
||||||
|
else
|
||||||
|
UnityObjectSearch();
|
||||||
|
|
||||||
|
RefreshResultList();
|
||||||
|
|
||||||
|
if (m_results.Length > 0)
|
||||||
|
m_resultCountText.text = $"{m_results.Length} Results";
|
||||||
|
else
|
||||||
|
m_resultCountText.text = "No results...";
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void StaticClassSearch()
|
||||||
|
{
|
||||||
|
var list = new List<Type>();
|
||||||
|
|
||||||
|
var nameFilter = "";
|
||||||
|
if (!string.IsNullOrEmpty(m_nameInput.text))
|
||||||
|
nameFilter = m_nameInput.text.ToLower();
|
||||||
|
|
||||||
|
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
|
||||||
|
{
|
||||||
|
foreach (var type in asm.TryGetTypes().Where(it => it.IsSealed && it.IsAbstract))
|
||||||
|
{
|
||||||
|
if (!string.IsNullOrEmpty(nameFilter) && !type.FullName.ToLower().Contains(nameFilter))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
list.Add(type);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
m_results = list.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
internal string[] s_instanceNames = new string[]
|
||||||
|
{
|
||||||
|
"m_instance",
|
||||||
|
"m_Instance",
|
||||||
|
"s_instance",
|
||||||
|
"s_Instance",
|
||||||
|
"_instance",
|
||||||
|
"_Instance",
|
||||||
|
"instance",
|
||||||
|
"Instance",
|
||||||
|
"<Instance>k__BackingField",
|
||||||
|
"<instance>k__BackingField",
|
||||||
|
};
|
||||||
|
|
||||||
|
private void SingletonSearch()
|
||||||
|
{
|
||||||
|
var instances = new List<object>();
|
||||||
|
|
||||||
|
var nameFilter = "";
|
||||||
|
if (!string.IsNullOrEmpty(m_nameInput.text))
|
||||||
|
nameFilter = m_nameInput.text.ToLower();
|
||||||
|
|
||||||
|
var flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static;
|
||||||
|
|
||||||
|
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
|
||||||
|
{
|
||||||
|
// All non-static classes
|
||||||
|
foreach (var type in asm.TryGetTypes().Where(it => !it.IsSealed && !it.IsAbstract))
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (!string.IsNullOrEmpty(nameFilter) && !type.FullName.ToLower().Contains(nameFilter))
|
||||||
|
continue;
|
||||||
|
#if CPP
|
||||||
|
// Only look for Properties in IL2CPP, not for Mono.
|
||||||
|
PropertyInfo pi;
|
||||||
|
foreach (var name in s_instanceNames)
|
||||||
|
{
|
||||||
|
pi = type.GetProperty(name, flags);
|
||||||
|
if (pi != null)
|
||||||
|
{
|
||||||
|
var instance = pi.GetValue(null, null);
|
||||||
|
if (instance != null)
|
||||||
|
{
|
||||||
|
instances.Add(instance);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
// Look for a typical Instance backing field.
|
||||||
|
FieldInfo fi;
|
||||||
|
foreach (var name in s_instanceNames)
|
||||||
|
{
|
||||||
|
fi = type.GetField(name, flags);
|
||||||
|
if (fi != null)
|
||||||
|
{
|
||||||
|
var instance = fi.GetValue(null);
|
||||||
|
if (instance != null)
|
||||||
|
{
|
||||||
|
instances.Add(instance);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch { }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
m_results = instances.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void UnityObjectSearch()
|
||||||
|
{
|
||||||
Type searchType = null;
|
Type searchType = null;
|
||||||
switch (m_context)
|
switch (m_context)
|
||||||
{
|
{
|
||||||
@ -305,12 +425,12 @@ namespace UnityExplorer.UI.Modules
|
|||||||
: obj.TryCast<Component>().gameObject;
|
: obj.TryCast<Component>().gameObject;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
if (!go)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
// scene check
|
// scene check
|
||||||
if (m_sceneFilter != SceneFilter.Any)
|
if (m_sceneFilter != SceneFilter.Any)
|
||||||
{
|
{
|
||||||
|
if (!go)
|
||||||
|
continue;
|
||||||
|
|
||||||
switch (m_context)
|
switch (m_context)
|
||||||
{
|
{
|
||||||
case SearchContext.GameObject:
|
case SearchContext.GameObject:
|
||||||
@ -325,24 +445,23 @@ namespace UnityExplorer.UI.Modules
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (m_childFilter != ChildFilter.Any)
|
||||||
|
{
|
||||||
|
if (!go)
|
||||||
|
continue;
|
||||||
|
|
||||||
// root object check (no parent)
|
// root object check (no parent)
|
||||||
if (m_childFilter == ChildFilter.HasParent && !go.transform.parent)
|
if (m_childFilter == ChildFilter.HasParent && !go.transform.parent)
|
||||||
continue;
|
continue;
|
||||||
else if (m_childFilter == ChildFilter.RootObject && go.transform.parent)
|
else if (m_childFilter == ChildFilter.RootObject && go.transform.parent)
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
results.Add(obj);
|
results.Add(obj);
|
||||||
}
|
}
|
||||||
|
|
||||||
m_results = results.ToArray();
|
m_results = results.ToArray();
|
||||||
|
|
||||||
if (m_results.Length > 0)
|
|
||||||
m_resultCountText.text = $"{m_results.Length} Results";
|
|
||||||
else
|
|
||||||
m_resultCountText.text = "No results...";
|
|
||||||
|
|
||||||
RefreshResultList();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnResultPageTurn()
|
private void OnResultPageTurn()
|
||||||
@ -490,6 +609,23 @@ namespace UnityExplorer.UI.Modules
|
|||||||
m_customTypeInput = customTypeObj.GetComponent<InputField>();
|
m_customTypeInput = customTypeObj.GetComponent<InputField>();
|
||||||
m_customTypeInput.placeholder.gameObject.GetComponent<Text>().text = "eg. UnityEngine.Texture2D, etc...";
|
m_customTypeInput.placeholder.gameObject.GetComponent<Text>().text = "eg. UnityEngine.Texture2D, etc...";
|
||||||
|
|
||||||
|
// static class and singleton buttons
|
||||||
|
|
||||||
|
var secondRow = UIFactory.CreateHorizontalGroup(optionsGroupObj, new Color(1, 1, 1, 0));
|
||||||
|
var secondGroup = secondRow.GetComponent<HorizontalLayoutGroup>();
|
||||||
|
secondGroup.childForceExpandWidth = false;
|
||||||
|
secondGroup.childForceExpandHeight = false;
|
||||||
|
secondGroup.spacing = 3;
|
||||||
|
var secondLayout = secondRow.AddComponent<LayoutElement>();
|
||||||
|
secondLayout.minHeight = 25;
|
||||||
|
var spacer = UIFactory.CreateUIObject("spacer", secondRow);
|
||||||
|
var spaceLayout = spacer.AddComponent<LayoutElement>();
|
||||||
|
spaceLayout.minWidth = 125;
|
||||||
|
spaceLayout.minHeight = 25;
|
||||||
|
|
||||||
|
AddContextButton(secondRow, "Static Class", SearchContext.StaticClass);
|
||||||
|
AddContextButton(secondRow, "Singleton", SearchContext.Singleton);
|
||||||
|
|
||||||
// search input
|
// search input
|
||||||
|
|
||||||
var nameRowObj = UIFactory.CreateHorizontalGroup(optionsGroupObj, new Color(1, 1, 1, 0));
|
var nameRowObj = UIFactory.CreateHorizontalGroup(optionsGroupObj, new Color(1, 1, 1, 0));
|
||||||
@ -601,7 +737,7 @@ namespace UnityExplorer.UI.Modules
|
|||||||
searchBtnLayout.flexibleHeight = 0;
|
searchBtnLayout.flexibleHeight = 0;
|
||||||
var searchBtn = searchBtnObj.GetComponent<Button>();
|
var searchBtn = searchBtnObj.GetComponent<Button>();
|
||||||
|
|
||||||
searchBtn.onClick.AddListener(OnUnitySearchClicked);
|
searchBtn.onClick.AddListener(OnSearchClicked);
|
||||||
}
|
}
|
||||||
|
|
||||||
internal void AddContextButton(GameObject parent, string label, SearchContext context, float width = 110)
|
internal void AddContextButton(GameObject parent, string label, SearchContext context, float width = 110)
|
||||||
|
@ -4,7 +4,6 @@ using UnityEngine.UI;
|
|||||||
using UnityExplorer.Inspectors;
|
using UnityExplorer.Inspectors;
|
||||||
using UnityExplorer.UI.Modules;
|
using UnityExplorer.UI.Modules;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
//using TMPro;
|
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using UnityExplorer.Helpers;
|
using UnityExplorer.Helpers;
|
||||||
using UnityExplorer.UI.Shared;
|
using UnityExplorer.UI.Shared;
|
||||||
@ -20,9 +19,11 @@ namespace UnityExplorer.UI
|
|||||||
public static GameObject CanvasRoot { get; private set; }
|
public static GameObject CanvasRoot { get; private set; }
|
||||||
public static EventSystem EventSys { get; private set; }
|
public static EventSystem EventSys { get; private set; }
|
||||||
|
|
||||||
internal static Sprite ResizeCursor { get; private set; }
|
|
||||||
internal static Font ConsoleFont { get; private set; }
|
internal static Font ConsoleFont { get; private set; }
|
||||||
|
|
||||||
|
internal static Sprite ResizeCursor { get; private set; }
|
||||||
|
internal static Shader BackupShader { get; private set; }
|
||||||
|
|
||||||
public static void Init()
|
public static void Init()
|
||||||
{
|
{
|
||||||
LoadBundle();
|
LoadBundle();
|
||||||
@ -44,7 +45,6 @@ namespace UnityExplorer.UI
|
|||||||
SceneExplorer.Instance?.OnSceneChange();
|
SceneExplorer.Instance?.OnSceneChange();
|
||||||
SearchPage.Instance?.OnSceneChange();
|
SearchPage.Instance?.OnSceneChange();
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void Update()
|
public static void Update()
|
||||||
{
|
{
|
||||||
MainMenu.Instance?.Update();
|
MainMenu.Instance?.Update();
|
||||||
@ -52,12 +52,9 @@ namespace UnityExplorer.UI
|
|||||||
if (EventSys)
|
if (EventSys)
|
||||||
{
|
{
|
||||||
if (EventSystem.current != EventSys)
|
if (EventSystem.current != EventSys)
|
||||||
{
|
|
||||||
ForceUnlockCursor.SetEventSystem();
|
ForceUnlockCursor.SetEventSystem();
|
||||||
}
|
|
||||||
|
|
||||||
#if CPP
|
#if CPP
|
||||||
// Fix for games which override the InputModule pointer events (eg, VRChat)
|
// Some IL2CPP games behave weird with multiple UI Input Systems, some fixes for them.
|
||||||
var evt = InputManager.InputPointerEvent;
|
var evt = InputManager.InputPointerEvent;
|
||||||
if (evt != null)
|
if (evt != null)
|
||||||
{
|
{
|
||||||
@ -68,9 +65,7 @@ namespace UnityExplorer.UI
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (PanelDragger.Instance != null)
|
if (PanelDragger.Instance != null)
|
||||||
{
|
|
||||||
PanelDragger.Instance.Update();
|
PanelDragger.Instance.Update();
|
||||||
}
|
|
||||||
|
|
||||||
for (int i = 0; i < SliderScrollbar.Instances.Count; i++)
|
for (int i = 0; i < SliderScrollbar.Instances.Count; i++)
|
||||||
{
|
{
|
||||||
@ -93,18 +88,59 @@ namespace UnityExplorer.UI
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static AssetBundle LoadExplorerUi(string id)
|
||||||
|
{
|
||||||
|
return AssetBundle.LoadFromMemory(ReadFully(typeof(ExplorerCore).Assembly.GetManifestResourceStream($"UnityExplorer.Resources.explorerui.{id}.bundle")));
|
||||||
|
}
|
||||||
|
|
||||||
|
private static byte[] ReadFully(this Stream input)
|
||||||
|
{
|
||||||
|
using (var ms = new MemoryStream())
|
||||||
|
{
|
||||||
|
byte[] buffer = new byte[81920];
|
||||||
|
int read;
|
||||||
|
while ((read = input.Read(buffer, 0, buffer.Length)) != 0)
|
||||||
|
ms.Write(buffer, 0, read);
|
||||||
|
|
||||||
|
return ms.ToArray();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private static void LoadBundle()
|
private static void LoadBundle()
|
||||||
{
|
{
|
||||||
var bundlePath = ExplorerCore.EXPLORER_FOLDER + @"\explorerui.bundle";
|
AssetBundle bundle = null;
|
||||||
if (File.Exists(bundlePath))
|
|
||||||
|
try
|
||||||
{
|
{
|
||||||
var bundle = AssetBundle.LoadFromFile(bundlePath);
|
bundle = LoadExplorerUi("modern");
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
ExplorerCore.Log("Failed to load modern ExplorerUI Bundle, falling back to legacy");
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
bundle = LoadExplorerUi("legacy");
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
// ignored
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (bundle == null)
|
||||||
|
{
|
||||||
|
ExplorerCore.LogWarning("Could not load the ExplorerUI Bundle!");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
BackupShader = bundle.LoadAsset<Shader>("DefaultUI");
|
||||||
|
|
||||||
// Fix for games which don't ship with 'UI/Default' shader.
|
// Fix for games which don't ship with 'UI/Default' shader.
|
||||||
if (Graphic.defaultGraphicMaterial.shader?.name != "UI/Default")
|
if (Graphic.defaultGraphicMaterial.shader?.name != "UI/Default")
|
||||||
{
|
{
|
||||||
ExplorerCore.Log("This game does not ship with the 'UI/Default' shader, using manual Default Shader...");
|
ExplorerCore.Log("This game does not ship with the 'UI/Default' shader, using manual Default Shader...");
|
||||||
Graphic.defaultGraphicMaterial.shader = bundle.LoadAsset<Shader>("DefaultUI");
|
Graphic.defaultGraphicMaterial.shader = BackupShader;
|
||||||
}
|
}
|
||||||
|
|
||||||
ResizeCursor = bundle.LoadAsset<Sprite>("cursor");
|
ResizeCursor = bundle.LoadAsset<Sprite>("cursor");
|
||||||
@ -113,12 +149,6 @@ namespace UnityExplorer.UI
|
|||||||
|
|
||||||
ExplorerCore.Log("Loaded UI bundle");
|
ExplorerCore.Log("Loaded UI bundle");
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
ExplorerCore.LogWarning("Could not find the ExplorerUI Bundle! It should exist at '" + bundlePath + "'");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static GameObject CreateRootCanvas()
|
private static GameObject CreateRootCanvas()
|
||||||
{
|
{
|
||||||
@ -146,37 +176,5 @@ namespace UnityExplorer.UI
|
|||||||
|
|
||||||
return rootObj;
|
return rootObj;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Sprite CreateSprite(Texture2D tex, Rect size = default)
|
|
||||||
{
|
|
||||||
#if CPP
|
|
||||||
Vector2 pivot = Vector2.zero;
|
|
||||||
Vector4 border = Vector4.zero;
|
|
||||||
|
|
||||||
if (size == default)
|
|
||||||
{
|
|
||||||
size = new Rect(0, 0, tex.width, tex.height);
|
|
||||||
}
|
|
||||||
|
|
||||||
return Sprite.CreateSprite_Injected(tex, ref size, ref pivot, 100f, 0u, SpriteMeshType.Tight, ref border, false);
|
|
||||||
#else
|
|
||||||
return Sprite.Create(tex, size, Vector2.zero);
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Texture2D MakeSolidTexture(Color color, int width, int height)
|
|
||||||
{
|
|
||||||
Color[] pixels = new Color[width * height];
|
|
||||||
for (int i = 0; i < pixels.Length; i++)
|
|
||||||
{
|
|
||||||
pixels[i] = color;
|
|
||||||
}
|
|
||||||
|
|
||||||
Texture2D tex = new Texture2D(width, height);
|
|
||||||
tex.SetPixels(pixels);
|
|
||||||
tex.Apply();
|
|
||||||
|
|
||||||
return tex;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -26,16 +26,8 @@
|
|||||||
<RootNamespace>UnityExplorer</RootNamespace>
|
<RootNamespace>UnityExplorer</RootNamespace>
|
||||||
<!-- Set this to the BepInEx Il2Cpp Game folder, without the ending '\' character. -->
|
<!-- Set this to the BepInEx Il2Cpp Game folder, without the ending '\' character. -->
|
||||||
<BIECppGameFolder>D:\source\Unity Projects\Test\_BUILD</BIECppGameFolder>
|
<BIECppGameFolder>D:\source\Unity Projects\Test\_BUILD</BIECppGameFolder>
|
||||||
<!-- Set this to the BepInEx Mono Game folder, without the ending '\' character. -->
|
|
||||||
<BIEMonoGameFolder>D:\source\Unity Projects\Test\_BUILD_MONO</BIEMonoGameFolder>
|
|
||||||
<!-- Set this to the BepInEx Mono Managed folder, without the ending '\' character. -->
|
|
||||||
<BIEMonoManagedFolder>D:\source\Unity Projects\Test\_BUILD_MONO\Test_Data\Managed</BIEMonoManagedFolder>
|
|
||||||
<!-- Set this to the MelonLoader Il2Cpp Game folder, without the ending '\' character. -->
|
<!-- Set this to the MelonLoader Il2Cpp Game folder, without the ending '\' character. -->
|
||||||
<MLCppGameFolder>D:\source\Unity Projects\Test\_BUILD</MLCppGameFolder>
|
<MLCppGameFolder>D:\source\Unity Projects\Test\_BUILD</MLCppGameFolder>
|
||||||
<!-- Set this to the MelonLoader Mono Game folder, without the ending '\' character. -->
|
|
||||||
<MLMonoGameFolder>D:\source\Unity Projects\Test\_BUILD_MONO</MLMonoGameFolder>
|
|
||||||
<!-- Set this to the MelonLoader Mono Managed folder, without the ending '\' character. -->
|
|
||||||
<MLMonoManagedFolder>D:\source\Unity Projects\Test\_BUILD_MONO\Test_Data\Managed</MLMonoManagedFolder>
|
|
||||||
<NuGetPackageImportStamp>
|
<NuGetPackageImportStamp>
|
||||||
</NuGetPackageImportStamp>
|
</NuGetPackageImportStamp>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
@ -77,6 +69,10 @@
|
|||||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<Reference Include="INIFileParser, Version=2.5.2.0, Culture=neutral, PublicKeyToken=79af7b307b65cf3c, processorArchitecture=MSIL">
|
||||||
|
<HintPath>packages\ini-parser.2.5.2\lib\net20\INIFileParser.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
<Reference Include="System" />
|
<Reference Include="System" />
|
||||||
<Reference Include="System.Core" />
|
<Reference Include="System.Core" />
|
||||||
<Reference Include="System.Xml.Linq" />
|
<Reference Include="System.Xml.Linq" />
|
||||||
@ -103,7 +99,7 @@
|
|||||||
<!-- MelonLoader Mono refs -->
|
<!-- MelonLoader Mono refs -->
|
||||||
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='true|false'">
|
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='true|false'">
|
||||||
<Reference Include="MelonLoader.ModHandler">
|
<Reference Include="MelonLoader.ModHandler">
|
||||||
<HintPath>$(MLMonoGameFolder)\MelonLoader\MelonLoader.ModHandler.dll</HintPath>
|
<HintPath>..\lib\MelonLoader.ModHandler.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
@ -297,6 +293,7 @@
|
|||||||
<Compile Include="Unstrip\SceneUnstrip.cs" />
|
<Compile Include="Unstrip\SceneUnstrip.cs" />
|
||||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
<Compile Include="UI\UIFactory.cs" />
|
<Compile Include="UI\UIFactory.cs" />
|
||||||
|
<EmbeddedResource Include="Resources\*" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<None Include="ILRepack.targets" />
|
<None Include="ILRepack.targets" />
|
||||||
|
@ -25,6 +25,17 @@ namespace UnityExplorer.Unstrip
|
|||||||
return new AssetBundle(ptr);
|
return new AssetBundle(ptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private delegate IntPtr d_LoadFromMemory(IntPtr binary, uint crc);
|
||||||
|
|
||||||
|
public static AssetBundle LoadFromMemory(byte[] binary, uint crc = 0)
|
||||||
|
{
|
||||||
|
var iCall = ICallHelper.GetICall<d_LoadFromMemory>("UnityEngine.AssetBundle::LoadFromMemory_Internal");
|
||||||
|
|
||||||
|
var ptr = iCall(((Il2CppStructArray<byte>) binary).Pointer, crc);
|
||||||
|
|
||||||
|
return new AssetBundle(ptr);
|
||||||
|
}
|
||||||
|
|
||||||
// ~~~~~~~~~~~~ Instance ~~~~~~~~~~~~
|
// ~~~~~~~~~~~~ Instance ~~~~~~~~~~~~
|
||||||
|
|
||||||
private readonly IntPtr m_bundlePtr = IntPtr.Zero;
|
private readonly IntPtr m_bundlePtr = IntPtr.Zero;
|
||||||
|
@ -10,6 +10,16 @@ namespace UnityExplorer.Unstrip
|
|||||||
{
|
{
|
||||||
public static class ImageConversionUnstrip
|
public static class ImageConversionUnstrip
|
||||||
{
|
{
|
||||||
|
// LoadImage helper from a filepath
|
||||||
|
|
||||||
|
public static bool LoadImage(Texture2D tex, string filePath, bool markNonReadable)
|
||||||
|
{
|
||||||
|
if (!File.Exists(filePath))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return tex.LoadImage(File.ReadAllBytes(filePath), markNonReadable);
|
||||||
|
}
|
||||||
|
|
||||||
#if CPP
|
#if CPP
|
||||||
// byte[] ImageConversion.EncodeToPNG(this Texture2D image);
|
// byte[] ImageConversion.EncodeToPNG(this Texture2D image);
|
||||||
|
|
||||||
@ -17,8 +27,12 @@ namespace UnityExplorer.Unstrip
|
|||||||
|
|
||||||
public static byte[] EncodeToPNG(this Texture2D tex)
|
public static byte[] EncodeToPNG(this Texture2D tex)
|
||||||
{
|
{
|
||||||
IntPtr ptr = ICallHelper.GetICall<d_EncodeToPNG>("UnityEngine.ImageConversion::EncodeToPNG")
|
var iCall = ICallHelper.GetICall<d_EncodeToPNG>("UnityEngine.ImageConversion::EncodeToPNG");
|
||||||
.Invoke(tex.Pointer);
|
|
||||||
|
IntPtr ptr = iCall.Invoke(tex.Pointer);
|
||||||
|
|
||||||
|
if (ptr == IntPtr.Zero)
|
||||||
|
return null;
|
||||||
|
|
||||||
return new Il2CppStructArray<byte>(ptr);
|
return new Il2CppStructArray<byte>(ptr);
|
||||||
}
|
}
|
||||||
@ -29,28 +43,40 @@ namespace UnityExplorer.Unstrip
|
|||||||
|
|
||||||
public static bool LoadImage(this Texture2D tex, byte[] data, bool markNonReadable)
|
public static bool LoadImage(this Texture2D tex, byte[] data, bool markNonReadable)
|
||||||
{
|
{
|
||||||
Il2CppStructArray<byte> il2cppArray = new Il2CppStructArray<byte>(data.Length);
|
var il2cppArray = (Il2CppStructArray<byte>)data;
|
||||||
for (int i = 0; i < data.Length; i++)
|
|
||||||
il2cppArray[i] = data[i];
|
|
||||||
|
|
||||||
bool ret = ICallHelper.GetICall<d_LoadImage>("UnityEngine.ImageConversion::LoadImage")
|
var iCall = ICallHelper.GetICall<d_LoadImage>("UnityEngine.ImageConversion::LoadImage");
|
||||||
.Invoke(tex.Pointer, il2cppArray.Pointer, markNonReadable);
|
|
||||||
|
|
||||||
return ret;
|
return iCall.Invoke(tex.Pointer, il2cppArray.Pointer, markNonReadable);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Sprite Sprite.Create
|
||||||
|
|
||||||
|
internal delegate IntPtr d_CreateSprite(IntPtr texture, ref Rect rect, ref Vector2 pivot, float pixelsPerUnit,
|
||||||
|
uint extrude, int meshType, ref Vector4 border, bool generateFallbackPhysicsShape);
|
||||||
|
|
||||||
|
public static Sprite CreateSprite(Texture texture, Rect rect, Vector2 pivot, float pixelsPerUnit, uint extrude, Vector4 border)
|
||||||
|
{
|
||||||
|
var iCall = ICallHelper.GetICall<d_CreateSprite>("UnityEngine.Sprite::CreateSprite_Injected");
|
||||||
|
|
||||||
|
var ptr = iCall.Invoke(texture.Pointer, ref rect, ref pivot, pixelsPerUnit, extrude, 1, ref border, false);
|
||||||
|
|
||||||
|
if (ptr == IntPtr.Zero)
|
||||||
|
return null;
|
||||||
|
else
|
||||||
|
return new Sprite(ptr);
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Helper for LoadImage from filepath
|
// Simpler CreateSprite helper
|
||||||
|
|
||||||
public static bool LoadImage(Texture2D tex, string filePath, bool markNonReadable)
|
public static Sprite CreateSprite(Texture2D texture)
|
||||||
{
|
{
|
||||||
if (!File.Exists(filePath))
|
#if CPP
|
||||||
{
|
return CreateSprite(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero, 100f, 0u, Vector4.zero);
|
||||||
return false;
|
#else
|
||||||
}
|
return Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero);
|
||||||
|
#endif
|
||||||
byte[] data = File.ReadAllBytes(filePath);
|
|
||||||
return tex.LoadImage(data, markNonReadable);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,4 +1,5 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<packages>
|
<packages>
|
||||||
<package id="ILRepack.Lib.MSBuild.Task" version="2.0.18.1" targetFramework="net472" />
|
<package id="ILRepack.Lib.MSBuild.Task" version="2.0.18.1" targetFramework="net472" />
|
||||||
|
<package id="ini-parser" version="2.5.2" targetFramework="net35" />
|
||||||
</packages>
|
</packages>
|
Reference in New Issue
Block a user