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https://github.com/sinai-dev/UnityExplorer.git
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3 Commits
Author | SHA1 | Date | |
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6dfa4806ce | |||
27f6a6ca52 | |||
cd7b260ea7 |
@ -28,9 +28,6 @@
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| [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Mono.zip) |
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| [BepInEx](https://github.com/BepInEx/BepInEx) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Mono.zip) |
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<b>IL2CPP Issues:</b>
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* Some methods may still fail with a `MissingMethodException`, please let me know if you experience this (with full debug log please).
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## Features
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<p align="center">
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@ -16,7 +16,7 @@ namespace UnityExplorer
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public class ExplorerCore
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{
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public const string NAME = "UnityExplorer";
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public const string VERSION = "3.0.6";
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public const string VERSION = "3.0.8";
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public const string AUTHOR = "Sinai";
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public const string GUID = "com.sinai.unityexplorer";
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public const string EXPLORER_FOLDER = @"Mods\UnityExplorer";
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@ -80,7 +80,11 @@ namespace UnityExplorer.Inspectors.GameObjects
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text.text = UISyntaxHighlight.ParseFullSyntax(ReflectionHelpers.GetActualType(comp), true);
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var toggle = s_compToggles[i];
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#if CPP
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if (comp.TryCast<Behaviour>() is Behaviour behaviour)
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#else
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if (comp is Behaviour behaviour)
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#endif
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{
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if (!toggle.gameObject.activeSelf)
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toggle.gameObject.SetActive(true);
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@ -130,7 +134,7 @@ namespace UnityExplorer.Inspectors.GameObjects
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}
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#region UI CONSTRUCTION
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#region UI CONSTRUCTION
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internal void ConstructCompList(GameObject parent)
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{
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@ -168,34 +172,34 @@ namespace UnityExplorer.Inspectors.GameObjects
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{
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int thisIndex = s_compListTexts.Count;
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GameObject btnGroupObj = UIFactory.CreateHorizontalGroup(s_compListContent, new Color(0.07f, 0.07f, 0.07f));
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HorizontalLayoutGroup btnGroup = btnGroupObj.GetComponent<HorizontalLayoutGroup>();
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btnGroup.childForceExpandWidth = true;
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btnGroup.childControlWidth = true;
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btnGroup.childForceExpandHeight = false;
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btnGroup.childControlHeight = true;
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btnGroup.childAlignment = TextAnchor.MiddleLeft;
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LayoutElement btnLayout = btnGroupObj.AddComponent<LayoutElement>();
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btnLayout.minWidth = 25;
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btnLayout.flexibleWidth = 999;
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btnLayout.minHeight = 25;
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btnLayout.flexibleHeight = 0;
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btnGroupObj.AddComponent<Mask>();
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GameObject groupObj = UIFactory.CreateHorizontalGroup(s_compListContent, new Color(0.07f, 0.07f, 0.07f));
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HorizontalLayoutGroup group = groupObj.GetComponent<HorizontalLayoutGroup>();
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group.childForceExpandWidth = true;
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group.childControlWidth = true;
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group.childForceExpandHeight = false;
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group.childControlHeight = true;
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group.childAlignment = TextAnchor.MiddleLeft;
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LayoutElement groupLayout = groupObj.AddComponent<LayoutElement>();
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groupLayout.minWidth = 25;
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groupLayout.flexibleWidth = 999;
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groupLayout.minHeight = 25;
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groupLayout.flexibleHeight = 0;
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groupObj.AddComponent<Mask>();
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// Behaviour enabled toggle
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var toggleObj = UIFactory.CreateToggle(btnGroupObj, out Toggle toggle, out Text toggleText, new Color(0.3f, 0.3f, 0.3f));
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var toggleObj = UIFactory.CreateToggle(groupObj, out Toggle toggle, out Text toggleText, new Color(0.3f, 0.3f, 0.3f));
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var toggleLayout = toggleObj.AddComponent<LayoutElement>();
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toggleLayout.minHeight = 25;
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toggleLayout.minWidth = 25;
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toggleText.text = "";
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toggle.isOn = false;
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toggle.isOn = true;
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s_compToggles.Add(toggle);
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toggle.onValueChanged.AddListener((bool val) => { OnCompToggleClicked(thisIndex, val); });
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// Main component button
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GameObject mainButtonObj = UIFactory.CreateButton(btnGroupObj);
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GameObject mainButtonObj = UIFactory.CreateButton(groupObj);
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LayoutElement mainBtnLayout = mainButtonObj.AddComponent<LayoutElement>();
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mainBtnLayout.minHeight = 25;
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mainBtnLayout.flexibleHeight = 0;
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@ -224,6 +228,6 @@ namespace UnityExplorer.Inspectors.GameObjects
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}
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#endregion
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#endregion
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}
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}
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@ -109,21 +109,12 @@ namespace UnityExplorer.Inspectors
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internal static void RaycastWorld(Vector2 mousePos)
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{
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var ray = UnityHelpers.MainCamera.ScreenPointToRay(mousePos);
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var casts = Physics.RaycastAll(ray, 1000f);
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Physics.Raycast(ray, out RaycastHit hit, 1000f);
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if (casts.Length > 0)
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if (hit.transform)
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{
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foreach (var cast in casts)
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{
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if (cast.transform)
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{
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var obj = cast.transform.gameObject;
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OnHitGameObject(obj);
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break;
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}
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}
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var obj = hit.transform.gameObject;
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OnHitGameObject(obj);
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}
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else
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{
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