Compare commits

..

7 Commits
3.1.6 ... 3.1.8

Author SHA1 Message Date
d4dac58fc8 Fix for deobfuscated unhollowed types not being properly resolved 2021-02-20 19:39:19 +11:00
77b97cbe17 Update README.md 2021-02-03 18:31:29 +11:00
c6f0f34ac0 Update README.md 2021-01-28 02:09:40 +11:00
d1f4f74d32 some ui cleanups (minor) 2021-01-22 21:56:00 +11:00
f13068bf01 Update README.md 2021-01-20 23:05:04 +11:00
dfc288a101 Update README.md 2021-01-20 19:10:13 +11:00
544009dc21 3.1.7
* Added standalone release build (thanks @Alloc86)
* Improved formatting for ToString methods which accept an IFormatProvider
* When editing a struct, the reference to the parent member will now be updated if you modify the struct values.
2021-01-20 17:22:36 +11:00
17 changed files with 298 additions and 151 deletions

View File

@ -17,7 +17,6 @@
- [Features](#features) - [Features](#features)
- [How to install](#how-to-install) - [How to install](#how-to-install)
- [Mod Config](#mod-config) - [Mod Config](#mod-config)
- [Mouse Control](#mouse-control)
- [Building](#building) - [Building](#building)
- [Credits](#credits) - [Credits](#credits)
@ -25,8 +24,9 @@
| Mod Loader | IL2CPP | Mono | | Mod Loader | IL2CPP | Mono |
| ----------- | ------ | ---- | | ----------- | ------ | ---- |
| [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Mono.zip) |
| [BepInEx](https://github.com/BepInEx/BepInEx) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Mono.zip) | | [BepInEx](https://github.com/BepInEx/BepInEx) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Mono.zip) |
| [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Mono.zip) |
| Standalone | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Mono.zip) |
## Features ## Features
@ -50,7 +50,7 @@
0. Install [BepInEx](https://github.com/BepInEx/BepInEx) for your game. 0. Install [BepInEx](https://github.com/BepInEx/BepInEx) for your game.
1. Download the UnityExplorer release for BepInEx IL2CPP or Mono above. 1. Download the UnityExplorer release for BepInEx IL2CPP or Mono above.
2. Take the `UnityExplorer.BIE.___.dll` file and put it in `[GameFolder]\BepInEx\plugins\` 2. Take the `UnityExplorer.BIE.___.dll` file and put it in `[GameFolder]\BepInEx\plugins\`
3. In IL2CPP, it is highly recommended to get the base Unity libs for the game's Unity version and put them in the `BepInEx\unhollowed\base\` folder. 3. In IL2CPP, it is highly recommended to get the base Unity libs for the game's Unity version and put them in the `BepInEx\unity-libs\` folder.
### MelonLoader ### MelonLoader
@ -58,6 +58,13 @@
1. Download the UnityExplorer release for MelonLoader IL2CPP or Mono above. 1. Download the UnityExplorer release for MelonLoader IL2CPP or Mono above.
2. Take the contents of the release and put it in the `[GameFolder]\Mods\` folder. It should look like `[GameFolder]\Mods\UnityExplorer.ML.___.dll` 2. Take the contents of the release and put it in the `[GameFolder]\Mods\` folder. It should look like `[GameFolder]\Mods\UnityExplorer.ML.___.dll`
### Standalone
0. Load the DLL from your mod or inject it.
1. Create an instance of Unity Explorer with `new ExplorerCore();`
2. You will need to call ExplorerCore.Update() (static method) from your Update method.
3. Subscribe to the `ExplorerCore.OnLog__` methods for logging.
## Mod Config ## Mod Config
You can access the settings via the "Options" page of the main menu, or directly from the config at `Mods\UnityExplorer\config.ini` (generated after first launch). You can access the settings via the "Options" page of the main menu, or directly from the config at `Mods\UnityExplorer\config.ini` (generated after first launch).
@ -88,7 +95,7 @@ You can access the settings via the "Options" page of the main menu, or directly
If you'd like to build this yourself, you will need to have installed BepInEx and/or MelonLoader for at least one Unity game. If you want to build all 4 versions, you will need at least one IL2CPP and one Mono game, with BepInEx and MelonLoader installed for both. If you'd like to build this yourself, you will need to have installed BepInEx and/or MelonLoader for at least one Unity game. If you want to build all 4 versions, you will need at least one IL2CPP and one Mono game, with BepInEx and MelonLoader installed for both.
1. Install BepInEx or MelonLoader for your game. 1. Install BepInEx or MelonLoader for your game, or use the standalone build.
2. Open the `src\UnityExplorer.csproj` file in a text editor. 2. Open the `src\UnityExplorer.csproj` file in a text editor.
3. For IL2CPP builds, make sure you set `BIECppGameFolder` (for BepInEx) and/or `MLCppGameFolder` (for MelonLoader) so the project can locate the necessary references. 3. For IL2CPP builds, make sure you set `BIECppGameFolder` (for BepInEx) and/or `MLCppGameFolder` (for MelonLoader) so the project can locate the necessary references.
4. Open the `src\UnityExplorer.sln` project. 4. Open the `src\UnityExplorer.sln` project.

View File

@ -1,5 +1,6 @@
using System; using System;
using System.IO; using System.IO;
using System.Reflection;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
using UnityExplorer.Config; using UnityExplorer.Config;
@ -16,7 +17,7 @@ namespace UnityExplorer
public class ExplorerCore public class ExplorerCore
{ {
public const string NAME = "UnityExplorer"; public const string NAME = "UnityExplorer";
public const string VERSION = "3.1.6"; public const string VERSION = "3.1.8";
public const string AUTHOR = "Sinai"; public const string AUTHOR = "Sinai";
public const string GUID = "com.sinai.unityexplorer"; public const string GUID = "com.sinai.unityexplorer";
@ -24,6 +25,22 @@ namespace UnityExplorer
public const string EXPLORER_FOLDER = @"Mods\UnityExplorer"; public const string EXPLORER_FOLDER = @"Mods\UnityExplorer";
#elif BIE #elif BIE
public static string EXPLORER_FOLDER = Path.Combine(BepInEx.Paths.ConfigPath, "UnityExplorer"); public static string EXPLORER_FOLDER = Path.Combine(BepInEx.Paths.ConfigPath, "UnityExplorer");
#elif STANDALONE
public static string EXPLORER_FOLDER
{
get
{
if (s_explorerFolder == null)
{
s_explorerFolder = (new Uri(Assembly.GetExecutingAssembly().CodeBase)).AbsolutePath;
s_explorerFolder = Uri.UnescapeDataString(s_explorerFolder);
s_explorerFolder = Path.GetDirectoryName(s_explorerFolder);
}
return s_explorerFolder;
}
}
private static string s_explorerFolder;
#endif #endif
public static ExplorerCore Instance { get; private set; } public static ExplorerCore Instance { get; private set; }
@ -166,6 +183,12 @@ namespace UnityExplorer
} }
} }
#if STANDALONE
public static Action<string> OnLogMessage;
public static Action<string> OnLogWarning;
public static Action<string> OnLogError;
#endif
public static void Log(object message, bool unity = false) public static void Log(object message, bool unity = false)
{ {
DebugConsole.Log(message?.ToString()); DebugConsole.Log(message?.ToString());
@ -175,8 +198,10 @@ namespace UnityExplorer
#if ML #if ML
MelonLoader.MelonLogger.Log(message?.ToString()); MelonLoader.MelonLogger.Log(message?.ToString());
#else #elif BIE
ExplorerBepInPlugin.Logging?.LogMessage(message?.ToString()); ExplorerBepInPlugin.Logging?.LogMessage(message?.ToString());
#elif STANDALONE
OnLogMessage?.Invoke(message?.ToString());
#endif #endif
} }
@ -189,8 +214,10 @@ namespace UnityExplorer
#if ML #if ML
MelonLoader.MelonLogger.LogWarning(message?.ToString()); MelonLoader.MelonLogger.LogWarning(message?.ToString());
#else #elif BIE
ExplorerBepInPlugin.Logging?.LogWarning(message?.ToString()); ExplorerBepInPlugin.Logging?.LogWarning(message?.ToString());
#elif STANDALONE
OnLogWarning?.Invoke(message?.ToString());
#endif #endif
} }
@ -203,8 +230,10 @@ namespace UnityExplorer
#if ML #if ML
MelonLoader.MelonLogger.LogError(message?.ToString()); MelonLoader.MelonLogger.LogError(message?.ToString());
#else #elif BIE
ExplorerBepInPlugin.Logging?.LogError(message?.ToString()); ExplorerBepInPlugin.Logging?.LogError(message?.ToString());
#elif STANDALONE
OnLogError?.Invoke(message?.ToString());
#endif #endif
} }

11
src/ExplorerStandalone.cs Normal file
View File

@ -0,0 +1,11 @@
#if STANDALONE
using HarmonyLib;
namespace UnityExplorer
{
public class ExplorerStandalone
{
public static readonly Harmony HarmonyInstance = new Harmony(ExplorerCore.GUID);
}
}
#endif

View File

@ -101,8 +101,24 @@ namespace UnityExplorer.Helpers
return Il2CppToMonoType[cppType]; return Il2CppToMonoType[cppType];
var getType = Type.GetType(cppType.AssemblyQualifiedName); var getType = Type.GetType(cppType.AssemblyQualifiedName);
Il2CppToMonoType.Add(cppType, getType);
return getType; if (getType != null)
{
Il2CppToMonoType.Add(cppType, getType);
return getType;
}
else
{
string baseName = cppType.FullName;
string baseAssembly = cppType.Assembly.GetName().name;
Type unhollowedType = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault(a => a.GetName().Name == baseAssembly)?.GetTypes().FirstOrDefault(t =>
t.CustomAttributes.Any(ca =>
ca.AttributeType.Name == "ObfuscatedNameAttribute" && (string)ca.ConstructorArguments[0].Value == baseName));
Il2CppToMonoType.Add(cppType, unhollowedType);
return unhollowedType;
}
} }
private static readonly Dictionary<Type, IntPtr> CppClassPointers = new Dictionary<Type, IntPtr>(); private static readonly Dictionary<Type, IntPtr> CppClassPointers = new Dictionary<Type, IntPtr>();

View File

@ -38,7 +38,7 @@ namespace UnityExplorer.Inspectors
} }
} }
public void Inspect(object obj) public void Inspect(object obj, CacheObjectBase parentMember = null)
{ {
#if CPP #if CPP
obj = obj.Il2CppCast(ReflectionHelpers.GetActualType(obj)); obj = obj.Il2CppCast(ReflectionHelpers.GetActualType(obj));
@ -76,6 +76,9 @@ namespace UnityExplorer.Inspectors
else else
inspector = new InstanceInspector(obj); inspector = new InstanceInspector(obj);
if (inspector is ReflectionInspector ri)
ri.ParentMember = parentMember;
m_currentInspectors.Add(inspector); m_currentInspectors.Add(inspector);
SetInspectorTab(inspector); SetInspectorTab(inspector);
} }

View File

@ -33,6 +33,9 @@ namespace UnityExplorer.Inspectors.Reflection
{ {
var fi = MemInfo as FieldInfo; var fi = MemInfo as FieldInfo;
fi.SetValue(fi.IsStatic ? null : DeclaringInstance, IValue.Value); fi.SetValue(fi.IsStatic ? null : DeclaringInstance, IValue.Value);
if (this.ParentInspector?.ParentMember != null)
this.ParentInspector.ParentMember.SetValue();
} }
} }
} }

View File

@ -19,6 +19,7 @@ namespace UnityExplorer.Inspectors.Reflection
public override Type FallbackType { get; } public override Type FallbackType { get; }
public ReflectionInspector ParentInspector { get; set; }
public MemberInfo MemInfo { get; set; } public MemberInfo MemInfo { get; set; }
public Type DeclaringType { get; set; } public Type DeclaringType { get; set; }
public object DeclaringInstance { get; set; } public object DeclaringInstance { get; set; }

View File

@ -63,6 +63,9 @@ namespace UnityExplorer.Inspectors.Reflection
var target = pi.GetAccessors()[0].IsStatic ? null : DeclaringInstance; var target = pi.GetAccessors()[0].IsStatic ? null : DeclaringInstance;
pi.SetValue(target, IValue.Value, ParseArguments()); pi.SetValue(target, IValue.Value, ParseArguments());
if (this.ParentInspector?.ParentMember != null)
this.ParentInspector.ParentMember.SetValue();
} }
} }
} }

View File

@ -176,6 +176,10 @@ namespace UnityExplorer.Inspectors.Reflection
ConstructSubcontent(); ConstructSubcontent();
} }
internal MethodInfo m_toStringMethod;
internal MethodInfo m_toStringFormatMethod;
internal bool m_gotToStringMethods;
public string GetDefaultLabel(bool updateType = true) public string GetDefaultLabel(bool updateType = true)
{ {
var valueType = Value?.GetType() ?? this.FallbackType; var valueType = Value?.GetType() ?? this.FallbackType;
@ -205,8 +209,29 @@ namespace UnityExplorer.Inspectors.Reflection
} }
else else
{ {
var toString = (string)valueType.GetMethod("ToString", new Type[0])?.Invoke(Value, null) if (!m_gotToStringMethods)
?? Value.ToString(); {
m_gotToStringMethods = true;
m_toStringMethod = valueType.GetMethod("ToString", new Type[0]);
m_toStringFormatMethod = valueType.GetMethod("ToString", new Type[] { typeof(string) });
// test format method actually works
try
{
m_toStringFormatMethod.Invoke(Value, new object[] { "F3" });
}
catch
{
m_toStringFormatMethod = null;
}
}
string toString;
if (m_toStringFormatMethod != null)
toString = (string)m_toStringFormatMethod.Invoke(Value, new object[] { "F3" });
else
toString = (string)m_toStringMethod.Invoke(Value, new object[0]);
var fullnametemp = valueType.ToString(); var fullnametemp = valueType.ToString();
if (fullnametemp.StartsWith("Il2CppSystem")) if (fullnametemp.StartsWith("Il2CppSystem"))
@ -303,7 +328,7 @@ namespace UnityExplorer.Inspectors.Reflection
void OnInspectClicked() void OnInspectClicked()
{ {
if (!Value.IsNullOrDestroyed(false)) if (!Value.IsNullOrDestroyed(false))
InspectorManager.Instance.Inspect(this.Value); InspectorManager.Instance.Inspect(this.Value, this.Owner);
} }
m_inspectButton.SetActive(false); m_inspectButton.SetActive(false);

View File

@ -58,6 +58,8 @@ namespace UnityExplorer.Inspectors
public override string TabLabel => m_targetTypeShortName; public override string TabLabel => m_targetTypeShortName;
internal CacheObjectBase ParentMember { get; set; }
internal readonly Type m_targetType; internal readonly Type m_targetType;
internal readonly string m_targetTypeShortName; internal readonly string m_targetTypeShortName;
@ -202,6 +204,8 @@ namespace UnityExplorer.Inspectors
list.Add(new CacheProperty(pi, target, m_scrollContent)); list.Add(new CacheProperty(pi, target, m_scrollContent));
else else
list.Add(new CacheField(fi, target, m_scrollContent)); list.Add(new CacheField(fi, target, m_scrollContent));
list.Last().ParentInspector = this;
} }
catch (Exception e) catch (Exception e)
{ {

View File

@ -105,8 +105,10 @@ namespace UnityExplorer.UI
var harmony = var harmony =
#if ML #if ML
ExplorerMelonMod.Instance.harmonyInstance; ExplorerMelonMod.Instance.harmonyInstance;
#else #elif BIE
ExplorerBepInPlugin.HarmonyInstance; ExplorerBepInPlugin.HarmonyInstance;
#elif STANDALONE
ExplorerStandalone.HarmonyInstance;
#endif #endif
System.Reflection.PropertyInfo prop = type.GetProperty(property); System.Reflection.PropertyInfo prop = type.GetProperty(property);

View File

@ -153,7 +153,7 @@ namespace UnityExplorer.UI.Modules
{ {
var name = UISyntaxHighlight.ParseFullSyntax(obj.GetActualType(), true); var name = UISyntaxHighlight.ParseFullSyntax(obj.GetActualType(), true);
if (unityObj && m_context != SearchContext.Singleton && m_context != SearchContext.StaticClass) if (unityObj && m_context != SearchContext.Singleton)
{ {
if (unityObj && !string.IsNullOrEmpty(unityObj.name)) if (unityObj && !string.IsNullOrEmpty(unityObj.name))
name += $": {unityObj.name}"; name += $": {unityObj.name}";
@ -301,8 +301,8 @@ namespace UnityExplorer.UI.Modules
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies()) foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
{ {
// All non-static classes // Search all non-static, non-enum classes.
foreach (var type in asm.TryGetTypes().Where(it => !it.IsSealed && !it.IsAbstract)) foreach (var type in asm.TryGetTypes().Where(it => !(it.IsSealed && it.IsAbstract) && !it.IsEnum))
{ {
try try
{ {
@ -336,7 +336,7 @@ namespace UnityExplorer.UI.Modules
if (instance != null) if (instance != null)
{ {
instances.Add(instance); instances.Add(instance);
continue; break;
} }
} }
} }

View File

@ -33,6 +33,8 @@ namespace UnityExplorer.UI.Shared
this.sliderScroller = sliderScroller; this.sliderScroller = sliderScroller;
this.inputField = inputField; this.inputField = inputField;
sliderScroller.m_parentInputScroller = this;
inputField.onValueChanged.AddListener(OnTextChanged); inputField.onValueChanged.AddListener(OnTextChanged);
inputRect = inputField.GetComponent<RectTransform>(); inputRect = inputField.GetComponent<RectTransform>();
@ -68,6 +70,17 @@ namespace UnityExplorer.UI.Shared
} }
} }
internal bool CheckDestroyed()
{
if (sliderScroller == null || sliderScroller.CheckDestroyed())
{
Instances.Remove(this);
return true;
}
return false;
}
internal void OnTextChanged(string text) internal void OnTextChanged(string text)
{ {
m_lastText = text; m_lastText = text;

View File

@ -8,150 +8,154 @@ using UnityExplorer;
using UnityExplorer.Helpers; using UnityExplorer.Helpers;
using UnityExplorer.UI; using UnityExplorer.UI;
// Basically just to fix an issue with Scrollbars, instead we use a Slider as the scrollbar. namespace UnityExplorer.UI.Shared
public class SliderScrollbar
{ {
internal static readonly List<SliderScrollbar> Instances = new List<SliderScrollbar>(); // Basically just to fix an issue with Scrollbars, instead we use a Slider as the scrollbar.
public class SliderScrollbar
public bool IsActive { get; private set; }
internal readonly Scrollbar m_scrollbar;
internal readonly Slider m_slider;
internal readonly RectTransform m_scrollRect;
public SliderScrollbar(Scrollbar scrollbar, Slider slider)
{ {
Instances.Add(this); internal static readonly List<SliderScrollbar> Instances = new List<SliderScrollbar>();
this.m_scrollbar = scrollbar; public bool IsActive { get; private set; }
this.m_slider = slider;
this.m_scrollRect = scrollbar.transform.parent.GetComponent<RectTransform>();
this.m_scrollbar.onValueChanged.AddListener(this.OnScrollbarValueChanged); internal readonly Scrollbar m_scrollbar;
this.m_slider.onValueChanged.AddListener(this.OnSliderValueChanged); internal readonly Slider m_slider;
internal readonly RectTransform m_scrollRect;
this.RefreshVisibility(); internal InputFieldScroller m_parentInputScroller;
this.m_slider.Set(1f, false);
}
internal bool CheckDestroyed() public SliderScrollbar(Scrollbar scrollbar, Slider slider)
{
if (!m_slider || !m_scrollbar)
{ {
Instances.Remove(this); Instances.Add(this);
return true;
this.m_scrollbar = scrollbar;
this.m_slider = slider;
this.m_scrollRect = scrollbar.transform.parent.GetComponent<RectTransform>();
this.m_scrollbar.onValueChanged.AddListener(this.OnScrollbarValueChanged);
this.m_slider.onValueChanged.AddListener(this.OnSliderValueChanged);
this.RefreshVisibility();
this.m_slider.Set(1f, false);
} }
return false; internal bool CheckDestroyed()
}
internal void Update()
{
this.RefreshVisibility();
}
internal void RefreshVisibility()
{
if (!m_slider.gameObject.activeInHierarchy)
{ {
IsActive = false; if (!m_slider || !m_scrollbar)
return; {
Instances.Remove(this);
return true;
}
return false;
} }
bool shouldShow = !Mathf.Approximately(this.m_scrollbar.size, 1); internal void Update()
var obj = this.m_slider.handleRect.gameObject;
if (IsActive != shouldShow)
{ {
IsActive = shouldShow; this.RefreshVisibility();
obj.SetActive(IsActive);
if (IsActive)
this.m_slider.Set(this.m_scrollbar.value, false);
else
m_slider.Set(1f, false);
} }
internal void RefreshVisibility()
{
if (!m_slider.gameObject.activeInHierarchy)
{
IsActive = false;
return;
}
bool shouldShow = !Mathf.Approximately(this.m_scrollbar.size, 1);
var obj = this.m_slider.handleRect.gameObject;
if (IsActive != shouldShow)
{
IsActive = shouldShow;
obj.SetActive(IsActive);
if (IsActive)
this.m_slider.Set(this.m_scrollbar.value, false);
else
m_slider.Set(1f, false);
}
}
public void OnScrollbarValueChanged(float _value)
{
if (this.m_slider.value != _value)
this.m_slider.Set(_value, false);
}
public void OnSliderValueChanged(float _value)
{
this.m_scrollbar.value = _value;
}
#region UI CONSTRUCTION
public static GameObject CreateSliderScrollbar(GameObject parent, out Slider slider)
{
GameObject sliderObj = UIFactory.CreateUIObject("Slider", parent, UIFactory.thinSize);
GameObject bgObj = UIFactory.CreateUIObject("Background", sliderObj);
GameObject fillAreaObj = UIFactory.CreateUIObject("Fill Area", sliderObj);
GameObject fillObj = UIFactory.CreateUIObject("Fill", fillAreaObj);
GameObject handleSlideAreaObj = UIFactory.CreateUIObject("Handle Slide Area", sliderObj);
GameObject handleObj = UIFactory.CreateUIObject("Handle", handleSlideAreaObj);
Image bgImage = bgObj.AddComponent<Image>();
bgImage.type = Image.Type.Sliced;
bgImage.color = new Color(0.05f, 0.05f, 0.05f, 1.0f);
RectTransform bgRect = bgObj.GetComponent<RectTransform>();
bgRect.anchorMin = Vector2.zero;
bgRect.anchorMax = Vector2.one;
bgRect.sizeDelta = Vector2.zero;
bgRect.offsetMax = new Vector2(-10f, 0f);
RectTransform fillAreaRect = fillAreaObj.GetComponent<RectTransform>();
fillAreaRect.anchorMin = new Vector2(0f, 0.25f);
fillAreaRect.anchorMax = new Vector2(1f, 0.75f);
fillAreaRect.anchoredPosition = new Vector2(-5f, 0f);
fillAreaRect.sizeDelta = new Vector2(-20f, 0f);
Image fillImage = fillObj.AddComponent<Image>();
fillImage.type = Image.Type.Sliced;
fillImage.color = Color.clear;
fillObj.GetComponent<RectTransform>().sizeDelta = new Vector2(10f, 0f);
RectTransform handleSlideRect = handleSlideAreaObj.GetComponent<RectTransform>();
handleSlideRect.anchorMin = new Vector2(0f, 0f);
handleSlideRect.anchorMax = new Vector2(1f, 1f);
handleSlideRect.offsetMin = new Vector2(15f, 30f);
handleSlideRect.offsetMax = new Vector2(-15f, 0f);
handleSlideRect.sizeDelta = new Vector2(-30f, -30f);
Image handleImage = handleObj.AddComponent<Image>();
handleImage.color = new Color(0.5f, 0.5f, 0.5f, 1.0f);
var handleRect = handleObj.GetComponent<RectTransform>();
handleRect.sizeDelta = new Vector2(15f, 30f);
handleRect.offsetMin = new Vector2(-13f, -28f);
handleRect.offsetMax = new Vector2(3f, -2f);
var sliderBarLayout = sliderObj.AddComponent<LayoutElement>();
sliderBarLayout.minWidth = 25;
sliderBarLayout.flexibleWidth = 0;
sliderBarLayout.minHeight = 30;
sliderBarLayout.flexibleHeight = 5000;
slider = sliderObj.AddComponent<Slider>();
slider.fillRect = fillObj.GetComponent<RectTransform>();
slider.handleRect = handleObj.GetComponent<RectTransform>();
slider.targetGraphic = handleImage;
slider.direction = Slider.Direction.BottomToTop;
UIFactory.SetDefaultColorTransitionValues(slider);
return sliderObj;
}
#endregion
} }
public void OnScrollbarValueChanged(float _value)
{
if (this.m_slider.value != _value)
this.m_slider.Set(_value, false);
}
public void OnSliderValueChanged(float _value)
{
this.m_scrollbar.value = _value;
}
#region UI CONSTRUCTION
public static GameObject CreateSliderScrollbar(GameObject parent, out Slider slider)
{
GameObject sliderObj = UIFactory.CreateUIObject("Slider", parent, UIFactory.thinSize);
GameObject bgObj = UIFactory.CreateUIObject("Background", sliderObj);
GameObject fillAreaObj = UIFactory.CreateUIObject("Fill Area", sliderObj);
GameObject fillObj = UIFactory.CreateUIObject("Fill", fillAreaObj);
GameObject handleSlideAreaObj = UIFactory.CreateUIObject("Handle Slide Area", sliderObj);
GameObject handleObj = UIFactory.CreateUIObject("Handle", handleSlideAreaObj);
Image bgImage = bgObj.AddComponent<Image>();
bgImage.type = Image.Type.Sliced;
bgImage.color = new Color(0.05f, 0.05f, 0.05f, 1.0f);
RectTransform bgRect = bgObj.GetComponent<RectTransform>();
bgRect.anchorMin = Vector2.zero;
bgRect.anchorMax = Vector2.one;
bgRect.sizeDelta = Vector2.zero;
bgRect.offsetMax = new Vector2(-10f, 0f);
RectTransform fillAreaRect = fillAreaObj.GetComponent<RectTransform>();
fillAreaRect.anchorMin = new Vector2(0f, 0.25f);
fillAreaRect.anchorMax = new Vector2(1f, 0.75f);
fillAreaRect.anchoredPosition = new Vector2(-5f, 0f);
fillAreaRect.sizeDelta = new Vector2(-20f, 0f);
Image fillImage = fillObj.AddComponent<Image>();
fillImage.type = Image.Type.Sliced;
fillImage.color = Color.clear;
fillObj.GetComponent<RectTransform>().sizeDelta = new Vector2(10f, 0f);
RectTransform handleSlideRect = handleSlideAreaObj.GetComponent<RectTransform>();
handleSlideRect.anchorMin = new Vector2(0f, 0f);
handleSlideRect.anchorMax = new Vector2(1f, 1f);
handleSlideRect.offsetMin = new Vector2(15f, 30f);
handleSlideRect.offsetMax = new Vector2(-15f, 0f);
handleSlideRect.sizeDelta = new Vector2(-30f, -30f);
Image handleImage = handleObj.AddComponent<Image>();
handleImage.color = new Color(0.5f, 0.5f, 0.5f, 1.0f);
var handleRect = handleObj.GetComponent<RectTransform>();
handleRect.sizeDelta = new Vector2(15f, 30f);
handleRect.offsetMin = new Vector2(-13f, -28f);
handleRect.offsetMax = new Vector2(3f, -2f);
var sliderBarLayout = sliderObj.AddComponent<LayoutElement>();
sliderBarLayout.minWidth = 25;
sliderBarLayout.flexibleWidth = 0;
sliderBarLayout.minHeight = 30;
sliderBarLayout.flexibleHeight = 5000;
slider = sliderObj.AddComponent<Slider>();
slider.fillRect = fillObj.GetComponent<RectTransform>();
slider.handleRect = handleObj.GetComponent<RectTransform>();
slider.targetGraphic = handleImage;
slider.direction = Slider.Direction.BottomToTop;
UIFactory.SetDefaultColorTransitionValues(slider);
return sliderObj;
}
#endregion
}
#if MONO #if MONO
public static class SliderExtensions public static class SliderExtensions
{ {
@ -175,4 +179,5 @@ public static class SliderExtensions
SetMethod.Invoke(slider, new object[] { value, invokeCallback }); SetMethod.Invoke(slider, new object[] { value, invokeCallback });
} }
} }
#endif #endif
}

View File

@ -81,7 +81,7 @@ namespace UnityExplorer.UI
{ {
var input = InputFieldScroller.Instances[i]; var input = InputFieldScroller.Instances[i];
if (input.sliderScroller.CheckDestroyed()) if (input.CheckDestroyed())
i--; i--;
else else
input.Update(); input.Update();

View File

@ -68,6 +68,24 @@
<IsMelonLoader>false</IsMelonLoader> <IsMelonLoader>false</IsMelonLoader>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release_STANDALONE_Mono|AnyCPU'">
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<OutputPath>..\Release\UnityExplorer.Standalone.Mono\</OutputPath>
<DefineConstants>MONO,STANDALONE</DefineConstants>
<AssemblyName>UnityExplorer.STANDALONE.Mono</AssemblyName>
<IsCpp>false</IsCpp>
<IsMelonLoader>false</IsMelonLoader>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release_STANDALONE_Cpp|AnyCPU'">
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<OutputPath>..\Release\UnityExplorer.Standalone.Il2Cpp\</OutputPath>
<DefineConstants>CPP,STANDALONE</DefineConstants>
<AssemblyName>UnityExplorer.STANDALONE.IL2CPP</AssemblyName>
<IsCpp>true</IsCpp>
<IsMelonLoader>false</IsMelonLoader>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="INIFileParser, Version=2.5.2.0, Culture=neutral, PublicKeyToken=79af7b307b65cf3c, processorArchitecture=MSIL"> <Reference Include="INIFileParser, Version=2.5.2.0, Culture=neutral, PublicKeyToken=79af7b307b65cf3c, processorArchitecture=MSIL">
<HintPath>packages\ini-parser.2.5.2\lib\net20\INIFileParser.dll</HintPath> <HintPath>packages\ini-parser.2.5.2\lib\net20\INIFileParser.dll</HintPath>
@ -217,6 +235,7 @@
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="ExplorerStandalone.cs" />
<Compile Include="Helpers\EventHelper.cs" /> <Compile Include="Helpers\EventHelper.cs" />
<Compile Include="Inspectors\MouseInspector.cs" /> <Compile Include="Inspectors\MouseInspector.cs" />
<Compile Include="Inspectors\Reflection\CacheObject\CacheEnumerated.cs" /> <Compile Include="Inspectors\Reflection\CacheObject\CacheEnumerated.cs" />

View File

@ -11,6 +11,8 @@ Global
Release_BIE_Mono|Any CPU = Release_BIE_Mono|Any CPU Release_BIE_Mono|Any CPU = Release_BIE_Mono|Any CPU
Release_ML_Cpp|Any CPU = Release_ML_Cpp|Any CPU Release_ML_Cpp|Any CPU = Release_ML_Cpp|Any CPU
Release_ML_Mono|Any CPU = Release_ML_Mono|Any CPU Release_ML_Mono|Any CPU = Release_ML_Mono|Any CPU
Release_STANDALONE_Cpp|Any CPU = Release_STANDALONE_Cpp|Any CPU
Release_STANDALONE_Mono|Any CPU = Release_STANDALONE_Mono|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_BIE_Cpp|Any CPU.ActiveCfg = Release_BIE_Cpp|Any CPU {B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_BIE_Cpp|Any CPU.ActiveCfg = Release_BIE_Cpp|Any CPU
@ -21,6 +23,10 @@ Global
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_ML_Cpp|Any CPU.Build.0 = Release_ML_Cpp|Any CPU {B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_ML_Cpp|Any CPU.Build.0 = Release_ML_Cpp|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_ML_Mono|Any CPU.ActiveCfg = Release_ML_Mono|Any CPU {B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_ML_Mono|Any CPU.ActiveCfg = Release_ML_Mono|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_ML_Mono|Any CPU.Build.0 = Release_ML_Mono|Any CPU {B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_ML_Mono|Any CPU.Build.0 = Release_ML_Mono|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_STANDALONE_Cpp|Any CPU.ActiveCfg = Release_STANDALONE_Cpp|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_STANDALONE_Cpp|Any CPU.Build.0 = Release_STANDALONE_Cpp|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_STANDALONE_Mono|Any CPU.ActiveCfg = Release_STANDALONE_Mono|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_STANDALONE_Mono|Any CPU.Build.0 = Release_STANDALONE_Mono|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE