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56
README.md
56
README.md
@ -17,7 +17,6 @@
|
||||
- [Features](#features)
|
||||
- [How to install](#how-to-install)
|
||||
- [Mod Config](#mod-config)
|
||||
- [Mouse Control](#mouse-control)
|
||||
- [Building](#building)
|
||||
- [Credits](#credits)
|
||||
|
||||
@ -25,8 +24,12 @@
|
||||
|
||||
| Mod Loader | IL2CPP | Mono |
|
||||
| ----------- | ------ | ---- |
|
||||
| [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Mono.zip) |
|
||||
| [BepInEx](https://github.com/BepInEx/BepInEx) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Mono.zip) |
|
||||
| [BepInEx](https://github.com/BepInEx/BepInEx) 6.X | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Il2Cpp.zip) | ❔* [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx6.Mono.zip) |
|
||||
| [BepInEx](https://github.com/BepInEx/BepInEx) 5.X | ❌ n/a | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx5.Mono.zip) |
|
||||
| [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) 0.3 | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Mono.zip) |
|
||||
| Standalone | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Mono.zip) |
|
||||
|
||||
\* BepInEx 6.X Mono release may not work on all games yet.
|
||||
|
||||
## Features
|
||||
|
||||
@ -41,26 +44,44 @@
|
||||
* <b>Reflection Inspector</b>: Inspect Properties and Fields. Can also set primitive values and evaluate primitive methods.
|
||||
* <b>Search</b>: Search for UnityEngine.Objects with various filters, or use the helpers for static Instances and Classes.
|
||||
* <b>C# Console</b>: Interactive console for evaluating C# methods on the fly, with some basic helpers.
|
||||
* <b>Inspect-under-mouse</b>: Hover over an object with a collider and inspect it by clicking on it.
|
||||
* <b>Inspect-under-mouse</b>: Hover over an object with a collider and inspect it by clicking on it. There's also a UI mode to inspect UI objects.
|
||||
|
||||
## How to install
|
||||
|
||||
### BepInEx
|
||||
|
||||
Note: For IL2CPP you should use [BepInEx 6 (Bleeding Edge)](https://builds.bepis.io/projects/bepinex_be), for Mono you should use [BepInEx 5](https://github.com/BepInEx/BepInEx/releases) (until Mono support stabilizes in BepInEx 6).
|
||||
|
||||
0. Install [BepInEx](https://github.com/BepInEx/BepInEx) for your game.
|
||||
1. Download the UnityExplorer release for BepInEx IL2CPP or Mono above.
|
||||
2. Take the `UnityExplorer.BIE.___.dll` file and put it in `[GameFolder]\BepInEx\plugins\`
|
||||
3. In IL2CPP, it is highly recommended to get the base Unity libs for the game's Unity version and put them in the `BepInEx\unhollowed\base\` folder.
|
||||
3. In IL2CPP, it is highly recommended to get the base Unity libs for the game's Unity version and put them in the `BepInEx\unity-libs\` folder.
|
||||
|
||||
### MelonLoader
|
||||
|
||||
Note: You must use version 0.3 of MelonLoader or greater. Version 0.3 is currently in pre-release, so you must opt-in from your MelonLoader installer (enable alpha releases).
|
||||
|
||||
0. Install [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) for your game.
|
||||
1. Download the UnityExplorer release for MelonLoader IL2CPP or Mono above.
|
||||
2. Take the contents of the release and put it in the `[GameFolder]\Mods\` folder. It should look like `[GameFolder]\Mods\UnityExplorer.ML.___.dll`
|
||||
|
||||
## Mod Config
|
||||
### Standalone
|
||||
|
||||
You can access the settings via the "Options" page of the main menu, or directly from the config at `Mods\UnityExplorer\config.ini` (generated after first launch).
|
||||
The standalone release is based on the BepInEx build, so it requires Harmony 2.0 (or HarmonyX) to function properly.
|
||||
|
||||
0. Load the DLL from your mod or inject it. You must also make sure that the required libraries (Harmony, Unhollower for Il2Cpp, etc) are loaded.
|
||||
1. Create an instance of Unity Explorer with `ExplorerStandalone.CreateInstance();`
|
||||
2. Optionally subscribe to the `ExplorerStandalone.OnLog` event to handle logging if you wish.
|
||||
|
||||
## Logging
|
||||
|
||||
Explorer saves all logs to disk (only keeps the most recent 10 logs). They can be found in a "UnityExplorer" folder in the same place as where you put the DLL file.
|
||||
|
||||
These logs are also visible in the Debug Console part of the UI.
|
||||
|
||||
## Settings
|
||||
|
||||
You can change the settings via the "Options" page of the main menu, or directly from the config file (generated after first launch). The config file will be found either inside a "UnityExplorer" folder in the same directory as where you put the DLL file, or for BepInEx it will be at `BepInEx\config\UnityExplorer\`.
|
||||
|
||||
`Main Menu Toggle` (KeyCode)
|
||||
* Default: `F7`
|
||||
@ -78,23 +99,30 @@ You can access the settings via the "Options" page of the main menu, or directly
|
||||
`Default Output Path` (string)
|
||||
* Default: `Mods\UnityExplorer`
|
||||
* Where output is generated to, by default (for Texture PNG saving, etc).
|
||||
* Currently this is not actually used for anything, but it will be soon.
|
||||
|
||||
`Log Unity Debug` (bool)
|
||||
* Default: `false`
|
||||
* Listens for Unity `Debug.Log` messages and prints them to UnityExplorer's log.
|
||||
|
||||
`Hide on Startup` (bool)
|
||||
* Default: `false`
|
||||
* If true, UnityExplorer will be hidden when you start the game, you must open it via the keybind.
|
||||
|
||||
## Building
|
||||
|
||||
If you'd like to build this yourself, you will need to have installed BepInEx and/or MelonLoader for at least one Unity game. If you want to build all 4 versions, you will need at least one IL2CPP and one Mono game, with BepInEx and MelonLoader installed for both.
|
||||
If you'd like to build this yourself, all you need to do is download this repository and build from Visual Studio. If you want to build for BepInEx or MelonLoader IL2CPP then you will need to install the mod loader for a game and set the directory in the `csproj` file.
|
||||
|
||||
For IL2CPP:
|
||||
1. Install BepInEx or MelonLoader for your game.
|
||||
2. Open the `src\UnityExplorer.csproj` file in a text editor.
|
||||
3. For IL2CPP builds, make sure you set `BIECppGameFolder` (for BepInEx) and/or `MLCppGameFolder` (for MelonLoader) so the project can locate the necessary references.
|
||||
4. Open the `src\UnityExplorer.sln` project.
|
||||
5. Select `Solution 'UnityExplorer' (1 of 1 project)` in the Solution Explorer panel, and set the <b>Active config</b> property to the version you want to build, then build it.
|
||||
5. The DLLs are built to the `Release\` folder in the root of the repository.
|
||||
6. If ILRepack fails or is missing, use the NuGet package manager to re-install `ILRepack.Lib.MSBuild.Task`, then re-build.
|
||||
3. Set `BIECppGameFolder` (for BepInEx) and/or `MLCppGameFolder` (for MelonLoader) so the project can locate the necessary references.
|
||||
4. For Standalone builds, you can either install BepInEx for the game to build, or just change the .csproj file and set the Unhollower reference manually.
|
||||
|
||||
For all builds:
|
||||
1. Open the `src\UnityExplorer.sln` project.
|
||||
2. Select `Solution 'UnityExplorer' (1 of 1 project)` in the Solution Explorer panel, and set the <b>Active config</b> property to the version you want to build, then build it.
|
||||
3. The DLLs are built to the `Release\` folder in the root of the repository.
|
||||
4. If ILRepack fails or is missing, use the NuGet package manager to re-install `ILRepack.Lib.MSBuild.Task`, then re-build.
|
||||
|
||||
## Credits
|
||||
|
||||
|
BIN
lib/0Harmony.dll
BIN
lib/0Harmony.dll
Binary file not shown.
BIN
lib/BepInEx.Unity.dll
Normal file
BIN
lib/BepInEx.Unity.dll
Normal file
Binary file not shown.
BIN
lib/BepInEx.dll
BIN
lib/BepInEx.dll
Binary file not shown.
Binary file not shown.
BIN
lib/MelonLoader.dll
Normal file
BIN
lib/MelonLoader.dll
Normal file
Binary file not shown.
@ -32,7 +32,7 @@ namespace UnityExplorer.CSConsole
|
||||
private Text inputHighlightText;
|
||||
|
||||
private readonly CSharpLexer highlightLexer;
|
||||
private readonly StringBuilder sbHighlight;
|
||||
//private readonly StringBuilder sbHighlight;
|
||||
|
||||
internal int m_lastCaretPos;
|
||||
internal int m_fixCaretPos;
|
||||
@ -68,7 +68,6 @@ The following helper methods are available:
|
||||
|
||||
public CodeEditor()
|
||||
{
|
||||
sbHighlight = new StringBuilder();
|
||||
highlightLexer = new CSharpLexer();
|
||||
|
||||
ConstructUI();
|
||||
@ -76,8 +75,24 @@ The following helper methods are available:
|
||||
InputField.onValueChanged.AddListener((string s) => { OnInputChanged(s); });
|
||||
}
|
||||
|
||||
internal static bool IsUserCopyPasting()
|
||||
{
|
||||
return (InputManager.GetKey(KeyCode.LeftControl) || InputManager.GetKey(KeyCode.RightControl))
|
||||
&& InputManager.GetKeyDown(KeyCode.V);
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (s_copyPasteBuffer != null)
|
||||
{
|
||||
if (!IsUserCopyPasting())
|
||||
{
|
||||
OnInputChanged(s_copyPasteBuffer);
|
||||
|
||||
s_copyPasteBuffer = null;
|
||||
}
|
||||
}
|
||||
|
||||
if (EnableCtrlRShortcut)
|
||||
{
|
||||
if ((InputManager.GetKey(KeyCode.LeftControl) || InputManager.GetKey(KeyCode.RightControl))
|
||||
@ -149,11 +164,18 @@ The following helper methods are available:
|
||||
AutoCompleter.ClearAutocompletes();
|
||||
}
|
||||
|
||||
public void OnInputChanged(string newInput, bool forceUpdate = false)
|
||||
{
|
||||
string newText = newInput;
|
||||
internal static string s_copyPasteBuffer;
|
||||
|
||||
UpdateIndent(newInput);
|
||||
public void OnInputChanged(string newText, bool forceUpdate = false)
|
||||
{
|
||||
if (IsUserCopyPasting())
|
||||
{
|
||||
//Console.WriteLine("Copy+Paste detected!");
|
||||
s_copyPasteBuffer = newText;
|
||||
return;
|
||||
}
|
||||
|
||||
UpdateIndent(newText);
|
||||
|
||||
if (!forceUpdate && string.IsNullOrEmpty(newText))
|
||||
inputHighlightText.text = string.Empty;
|
||||
@ -203,35 +225,29 @@ The following helper methods are available:
|
||||
{
|
||||
int offset = 0;
|
||||
|
||||
sbHighlight.Length = 0;
|
||||
//Console.WriteLine("Highlighting input text:\r\n" + inputText);
|
||||
|
||||
string ret = "";
|
||||
|
||||
foreach (LexerMatchInfo match in highlightLexer.GetMatches(inputText))
|
||||
{
|
||||
for (int i = offset; i < match.startIndex; i++)
|
||||
{
|
||||
sbHighlight.Append(inputText[i]);
|
||||
}
|
||||
ret += inputText[i];
|
||||
|
||||
sbHighlight.Append($"{match.htmlColor}");
|
||||
ret += $"{match.htmlColor}";
|
||||
|
||||
for (int i = match.startIndex; i < match.endIndex; i++)
|
||||
{
|
||||
sbHighlight.Append(inputText[i]);
|
||||
}
|
||||
ret += inputText[i];
|
||||
|
||||
sbHighlight.Append(CLOSE_COLOR_TAG);
|
||||
ret += CLOSE_COLOR_TAG;
|
||||
|
||||
offset = match.endIndex;
|
||||
}
|
||||
|
||||
for (int i = offset; i < inputText.Length; i++)
|
||||
{
|
||||
sbHighlight.Append(inputText[i]);
|
||||
}
|
||||
ret += inputText[i];
|
||||
|
||||
inputText = sbHighlight.ToString();
|
||||
|
||||
return inputText;
|
||||
return ret;
|
||||
}
|
||||
|
||||
private void AutoIndentCaret()
|
||||
|
153
src/Config/ExplorerConfig.cs
Normal file
153
src/Config/ExplorerConfig.cs
Normal file
@ -0,0 +1,153 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using IniParser;
|
||||
using IniParser.Parser;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.Config
|
||||
{
|
||||
public class ExplorerConfig
|
||||
{
|
||||
public static ExplorerConfig Instance;
|
||||
|
||||
internal static readonly IniDataParser _parser = new IniDataParser();
|
||||
internal static readonly string INI_PATH = Path.Combine(ExplorerCore.Loader.ConfigFolder, "config.ini");
|
||||
|
||||
static ExplorerConfig()
|
||||
{
|
||||
_parser.Configuration.CommentString = "#";
|
||||
|
||||
PanelDragger.OnFinishResize += PanelDragger_OnFinishResize;
|
||||
}
|
||||
|
||||
// Actual configs
|
||||
public KeyCode Main_Menu_Toggle = KeyCode.F7;
|
||||
public bool Force_Unlock_Mouse = true;
|
||||
public int Default_Page_Limit = 25;
|
||||
public string Default_Output_Path = Path.Combine(ExplorerCore.EXPLORER_FOLDER, "Output");
|
||||
public bool Log_Unity_Debug = false;
|
||||
public bool Hide_On_Startup = false;
|
||||
public string Window_Anchors = DEFAULT_WINDOW_ANCHORS;
|
||||
|
||||
private const string DEFAULT_WINDOW_ANCHORS = "0.25,0.1,0.78,0.95";
|
||||
|
||||
public static event Action OnConfigChanged;
|
||||
|
||||
internal static void InvokeConfigChanged()
|
||||
{
|
||||
OnConfigChanged?.Invoke();
|
||||
}
|
||||
|
||||
public static void OnLoad()
|
||||
{
|
||||
Instance = new ExplorerConfig();
|
||||
|
||||
if (LoadSettings())
|
||||
return;
|
||||
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
public static bool LoadSettings()
|
||||
{
|
||||
if (!File.Exists(INI_PATH))
|
||||
return false;
|
||||
|
||||
string ini = File.ReadAllText(INI_PATH);
|
||||
|
||||
var data = _parser.Parse(ini);
|
||||
|
||||
foreach (var config in data.Sections["Config"])
|
||||
{
|
||||
switch (config.KeyName)
|
||||
{
|
||||
case nameof(Main_Menu_Toggle):
|
||||
Instance.Main_Menu_Toggle = (KeyCode)Enum.Parse(typeof(KeyCode), config.Value);
|
||||
break;
|
||||
case nameof(Force_Unlock_Mouse):
|
||||
Instance.Force_Unlock_Mouse = bool.Parse(config.Value);
|
||||
break;
|
||||
case nameof(Default_Page_Limit):
|
||||
Instance.Default_Page_Limit = int.Parse(config.Value);
|
||||
break;
|
||||
case nameof(Log_Unity_Debug):
|
||||
Instance.Log_Unity_Debug = bool.Parse(config.Value);
|
||||
break;
|
||||
case nameof(Default_Output_Path):
|
||||
Instance.Default_Output_Path = config.Value;
|
||||
break;
|
||||
case nameof(Hide_On_Startup):
|
||||
Instance.Hide_On_Startup = bool.Parse(config.Value);
|
||||
break;
|
||||
case nameof(Window_Anchors):
|
||||
Instance.Window_Anchors = config.Value;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static void SaveSettings()
|
||||
{
|
||||
var data = new IniParser.Model.IniData();
|
||||
|
||||
data.Sections.AddSection("Config");
|
||||
|
||||
var sec = data.Sections["Config"];
|
||||
sec.AddKey(nameof(Main_Menu_Toggle), Instance.Main_Menu_Toggle.ToString());
|
||||
sec.AddKey(nameof(Force_Unlock_Mouse), Instance.Force_Unlock_Mouse.ToString());
|
||||
sec.AddKey(nameof(Default_Page_Limit), Instance.Default_Page_Limit.ToString());
|
||||
sec.AddKey(nameof(Log_Unity_Debug), Instance.Log_Unity_Debug.ToString());
|
||||
sec.AddKey(nameof(Default_Output_Path), Instance.Default_Output_Path);
|
||||
sec.AddKey(nameof(Hide_On_Startup), Instance.Hide_On_Startup.ToString());
|
||||
sec.AddKey(nameof(Window_Anchors), GetWindowAnchorsString());
|
||||
|
||||
if (!Directory.Exists(ExplorerCore.Loader.ConfigFolder))
|
||||
Directory.CreateDirectory(ExplorerCore.Loader.ConfigFolder);
|
||||
|
||||
File.WriteAllText(INI_PATH, data.ToString());
|
||||
}
|
||||
|
||||
// ============ Window Anchors specific stuff ============== //
|
||||
|
||||
private static void PanelDragger_OnFinishResize()
|
||||
{
|
||||
Instance.Window_Anchors = GetWindowAnchorsString();
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
internal Vector4 GetWindowAnchorsVector()
|
||||
{
|
||||
try
|
||||
{
|
||||
var split = Window_Anchors.Split(',');
|
||||
Vector4 ret = Vector4.zero;
|
||||
ret.x = float.Parse(split[0]);
|
||||
ret.y = float.Parse(split[1]);
|
||||
ret.z = float.Parse(split[2]);
|
||||
ret.w = float.Parse(split[3]);
|
||||
return ret;
|
||||
}
|
||||
catch
|
||||
{
|
||||
Window_Anchors = DEFAULT_WINDOW_ANCHORS;
|
||||
return GetWindowAnchorsVector();
|
||||
}
|
||||
}
|
||||
|
||||
internal static string GetWindowAnchorsString()
|
||||
{
|
||||
try
|
||||
{
|
||||
var rect = PanelDragger.Instance.Panel;
|
||||
return $"{rect.anchorMin.x},{rect.anchorMin.y},{rect.anchorMax.x},{rect.anchorMax.y}";
|
||||
}
|
||||
catch
|
||||
{
|
||||
return DEFAULT_WINDOW_ANCHORS;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,100 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using IniParser;
|
||||
using IniParser.Parser;
|
||||
|
||||
namespace UnityExplorer.Config
|
||||
{
|
||||
public class ModConfig
|
||||
{
|
||||
public static ModConfig Instance;
|
||||
|
||||
internal static readonly IniDataParser _parser = new IniDataParser();
|
||||
internal static readonly string INI_PATH = Path.Combine(ExplorerCore.EXPLORER_FOLDER, "config.ini");
|
||||
|
||||
static ModConfig()
|
||||
{
|
||||
_parser.Configuration.CommentString = "#";
|
||||
}
|
||||
|
||||
// Actual configs
|
||||
public KeyCode Main_Menu_Toggle = KeyCode.F7;
|
||||
public bool Force_Unlock_Mouse = true;
|
||||
public int Default_Page_Limit = 25;
|
||||
public string Default_Output_Path = ExplorerCore.EXPLORER_FOLDER + @"\Output";
|
||||
public bool Log_Unity_Debug = false;
|
||||
public bool Save_Logs_To_Disk = true;
|
||||
|
||||
public static event Action OnConfigChanged;
|
||||
|
||||
internal static void InvokeConfigChanged()
|
||||
{
|
||||
OnConfigChanged?.Invoke();
|
||||
}
|
||||
|
||||
public static void OnLoad()
|
||||
{
|
||||
Instance = new ModConfig();
|
||||
|
||||
if (LoadSettings())
|
||||
return;
|
||||
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
public static bool LoadSettings()
|
||||
{
|
||||
if (!File.Exists(INI_PATH))
|
||||
return false;
|
||||
|
||||
string ini = File.ReadAllText(INI_PATH);
|
||||
|
||||
var data = _parser.Parse(ini);
|
||||
|
||||
foreach (var config in data.Sections["Config"])
|
||||
{
|
||||
switch (config.KeyName)
|
||||
{
|
||||
case "Main_Menu_Toggle":
|
||||
Instance.Main_Menu_Toggle = (KeyCode)Enum.Parse(typeof(KeyCode), config.Value);
|
||||
break;
|
||||
case "Force_Unlock_Mouse":
|
||||
Instance.Force_Unlock_Mouse = bool.Parse(config.Value);
|
||||
break;
|
||||
case "Default_Page_Limit":
|
||||
Instance.Default_Page_Limit = int.Parse(config.Value);
|
||||
break;
|
||||
case "Log_Unity_Debug":
|
||||
Instance.Log_Unity_Debug = bool.Parse(config.Value);
|
||||
break;
|
||||
case "Save_Logs_To_Disk":
|
||||
Instance.Save_Logs_To_Disk = bool.Parse(config.Value);
|
||||
break;
|
||||
case "Default_Output_Path":
|
||||
Instance.Default_Output_Path = config.Value;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static void SaveSettings()
|
||||
{
|
||||
var data = new IniParser.Model.IniData();
|
||||
|
||||
data.Sections.AddSection("Config");
|
||||
|
||||
var sec = data.Sections["Config"];
|
||||
sec.AddKey("Main_Menu_Toggle", Instance.Main_Menu_Toggle.ToString());
|
||||
sec.AddKey("Force_Unlock_Mouse", Instance.Force_Unlock_Mouse.ToString());
|
||||
sec.AddKey("Default_Page_Limit", Instance.Default_Page_Limit.ToString());
|
||||
sec.AddKey("Log_Unity_Debug", Instance.Log_Unity_Debug.ToString());
|
||||
sec.AddKey("Save_Logs_To_Disk", Instance.Save_Logs_To_Disk.ToString());
|
||||
sec.AddKey("Default_Output_Path", Instance.Default_Output_Path);
|
||||
|
||||
File.WriteAllText(INI_PATH, data.ToString());
|
||||
}
|
||||
}
|
||||
}
|
@ -4,56 +4,34 @@ using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityExplorer.Config;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.Input;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.Runtime;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Modules;
|
||||
#if CPP
|
||||
using UnityExplorer.Helpers;
|
||||
#endif
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public class ExplorerCore
|
||||
{
|
||||
public const string NAME = "UnityExplorer";
|
||||
public const string VERSION = "3.1.7";
|
||||
public const string VERSION = "3.2.3";
|
||||
public const string AUTHOR = "Sinai";
|
||||
public const string GUID = "com.sinai.unityexplorer";
|
||||
|
||||
#if ML
|
||||
public const string EXPLORER_FOLDER = @"Mods\UnityExplorer";
|
||||
#elif BIE
|
||||
public static string EXPLORER_FOLDER = Path.Combine(BepInEx.Paths.ConfigPath, "UnityExplorer");
|
||||
#elif STANDALONE
|
||||
public static string EXPLORER_FOLDER
|
||||
{
|
||||
get
|
||||
{
|
||||
if (s_explorerFolder == null)
|
||||
{
|
||||
s_explorerFolder = (new Uri(Assembly.GetExecutingAssembly().CodeBase)).AbsolutePath;
|
||||
s_explorerFolder = Uri.UnescapeDataString(s_explorerFolder);
|
||||
s_explorerFolder = Path.GetDirectoryName(s_explorerFolder);
|
||||
}
|
||||
|
||||
return s_explorerFolder;
|
||||
}
|
||||
}
|
||||
private static string s_explorerFolder;
|
||||
#endif
|
||||
|
||||
public static ExplorerCore Instance { get; private set; }
|
||||
|
||||
public static bool ShowMenu
|
||||
{
|
||||
get => s_showMenu;
|
||||
set => SetShowMenu(value);
|
||||
}
|
||||
public static bool s_showMenu;
|
||||
public static IExplorerLoader Loader =>
|
||||
#if ML
|
||||
ExplorerMelonMod.Instance;
|
||||
#elif BIE
|
||||
ExplorerBepInPlugin.Instance;
|
||||
#elif STANDALONE
|
||||
ExplorerStandalone.Instance;
|
||||
#endif
|
||||
|
||||
private static bool s_doneUIInit;
|
||||
private static float s_timeSinceStartup;
|
||||
public static string EXPLORER_FOLDER => Loader.ExplorerFolder;
|
||||
|
||||
public ExplorerCore()
|
||||
{
|
||||
@ -65,102 +43,33 @@ namespace UnityExplorer
|
||||
|
||||
Instance = this;
|
||||
|
||||
#if CPP
|
||||
ReflectionHelpers.TryLoadGameModules();
|
||||
#endif
|
||||
RuntimeProvider.Init();
|
||||
|
||||
if (!Directory.Exists(EXPLORER_FOLDER))
|
||||
Directory.CreateDirectory(EXPLORER_FOLDER);
|
||||
|
||||
ModConfig.OnLoad();
|
||||
ExplorerConfig.OnLoad();
|
||||
|
||||
InputManager.Init();
|
||||
|
||||
ForceUnlockCursor.Init();
|
||||
|
||||
SetupEvents();
|
||||
|
||||
ShowMenu = true;
|
||||
UIManager.ShowMenu = true;
|
||||
|
||||
Log($"{NAME} {VERSION} initialized.");
|
||||
}
|
||||
|
||||
public static void Update()
|
||||
{
|
||||
if (!s_doneUIInit)
|
||||
CheckUIInit();
|
||||
UIManager.CheckUIInit();
|
||||
|
||||
if (MouseInspector.Enabled)
|
||||
MouseInspector.UpdateInspect();
|
||||
else
|
||||
{
|
||||
if (InputManager.GetKeyDown(ModConfig.Instance.Main_Menu_Toggle))
|
||||
ShowMenu = !ShowMenu;
|
||||
|
||||
if (ShowMenu && s_doneUIInit)
|
||||
UIManager.Update();
|
||||
}
|
||||
UIManager.Update();
|
||||
}
|
||||
|
||||
private static void CheckUIInit()
|
||||
{
|
||||
s_timeSinceStartup += Time.deltaTime;
|
||||
|
||||
if (s_timeSinceStartup > 0.1f)
|
||||
{
|
||||
s_doneUIInit = true;
|
||||
try
|
||||
{
|
||||
UIManager.Init();
|
||||
Log("Initialized UnityExplorer UI.");
|
||||
// InspectorManager.Instance.Inspect(Tests.TestClass.Instance);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LogWarning($"Exception setting up UI: {e}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SetupEvents()
|
||||
{
|
||||
#if CPP
|
||||
try
|
||||
{
|
||||
Application.add_logMessageReceived(new Action<string, string, LogType>(OnUnityLog));
|
||||
SceneManager.add_sceneLoaded(new Action<Scene, LoadSceneMode>((Scene a, LoadSceneMode b) => { OnSceneLoaded(); }));
|
||||
SceneManager.add_activeSceneChanged(new Action<Scene, Scene>((Scene a, Scene b) => { OnSceneLoaded(); }));
|
||||
}
|
||||
catch { }
|
||||
#else
|
||||
Application.logMessageReceived += OnUnityLog;
|
||||
SceneManager.sceneLoaded += (Scene a, LoadSceneMode b) => { OnSceneLoaded(); };
|
||||
SceneManager.activeSceneChanged += (Scene a, Scene b) => { OnSceneLoaded(); };
|
||||
#endif
|
||||
}
|
||||
|
||||
internal void OnSceneLoaded()
|
||||
{
|
||||
UIManager.OnSceneChange();
|
||||
}
|
||||
|
||||
private static void SetShowMenu(bool show)
|
||||
{
|
||||
s_showMenu = show;
|
||||
|
||||
if (UIManager.CanvasRoot)
|
||||
{
|
||||
UIManager.CanvasRoot.SetActive(show);
|
||||
|
||||
if (show)
|
||||
ForceUnlockCursor.SetEventSystem();
|
||||
else
|
||||
ForceUnlockCursor.ReleaseEventSystem();
|
||||
}
|
||||
|
||||
ForceUnlockCursor.UpdateCursorControl();
|
||||
}
|
||||
|
||||
private void OnUnityLog(string message, string stackTrace, LogType type)
|
||||
public void OnUnityLog(string message, string stackTrace, LogType type)
|
||||
{
|
||||
if (!DebugConsole.LogUnity)
|
||||
return;
|
||||
@ -183,12 +92,6 @@ namespace UnityExplorer
|
||||
}
|
||||
}
|
||||
|
||||
#if STANDALONE
|
||||
public static Action<string> OnLogMessage;
|
||||
public static Action<string> OnLogWarning;
|
||||
public static Action<string> OnLogError;
|
||||
#endif
|
||||
|
||||
public static void Log(object message, bool unity = false)
|
||||
{
|
||||
DebugConsole.Log(message?.ToString());
|
||||
@ -196,13 +99,7 @@ namespace UnityExplorer
|
||||
if (unity)
|
||||
return;
|
||||
|
||||
#if ML
|
||||
MelonLoader.MelonLogger.Log(message?.ToString());
|
||||
#elif BIE
|
||||
ExplorerBepInPlugin.Logging?.LogMessage(message?.ToString());
|
||||
#elif STANDALONE
|
||||
OnLogMessage?.Invoke(message?.ToString());
|
||||
#endif
|
||||
Loader.OnLogMessage(message);
|
||||
}
|
||||
|
||||
public static void LogWarning(object message, bool unity = false)
|
||||
@ -212,13 +109,7 @@ namespace UnityExplorer
|
||||
if (unity)
|
||||
return;
|
||||
|
||||
#if ML
|
||||
MelonLoader.MelonLogger.LogWarning(message?.ToString());
|
||||
#elif BIE
|
||||
ExplorerBepInPlugin.Logging?.LogWarning(message?.ToString());
|
||||
#elif STANDALONE
|
||||
OnLogWarning?.Invoke(message?.ToString());
|
||||
#endif
|
||||
Loader.OnLogWarning(message);
|
||||
}
|
||||
|
||||
public static void LogError(object message, bool unity = false)
|
||||
@ -228,24 +119,7 @@ namespace UnityExplorer
|
||||
if (unity)
|
||||
return;
|
||||
|
||||
#if ML
|
||||
MelonLoader.MelonLogger.LogError(message?.ToString());
|
||||
#elif BIE
|
||||
ExplorerBepInPlugin.Logging?.LogError(message?.ToString());
|
||||
#elif STANDALONE
|
||||
OnLogError?.Invoke(message?.ToString());
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
public static string RemoveInvalidFilenameChars(string s)
|
||||
{
|
||||
var invalid = System.IO.Path.GetInvalidFileNameChars();
|
||||
foreach (var c in invalid)
|
||||
{
|
||||
s = s.Replace(c.ToString(), "");
|
||||
}
|
||||
return s;
|
||||
Loader.OnLogError(message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,29 +0,0 @@
|
||||
#if ML
|
||||
using System;
|
||||
using MelonLoader;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public class ExplorerMelonMod : MelonMod
|
||||
{
|
||||
public static ExplorerMelonMod Instance;
|
||||
|
||||
public override void OnApplicationStart()
|
||||
{
|
||||
Instance = this;
|
||||
|
||||
new ExplorerCore();
|
||||
}
|
||||
|
||||
public override void OnUpdate()
|
||||
{
|
||||
ExplorerCore.Update();
|
||||
}
|
||||
|
||||
public override void OnLevelWasLoaded(int level)
|
||||
{
|
||||
ExplorerCore.Instance.OnSceneLoaded();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@ -1,11 +0,0 @@
|
||||
#if STANDALONE
|
||||
using HarmonyLib;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public class ExplorerStandalone
|
||||
{
|
||||
public static readonly Harmony HarmonyInstance = new Harmony(ExplorerCore.GUID);
|
||||
}
|
||||
}
|
||||
#endif
|
@ -1,33 +0,0 @@
|
||||
#if CPP
|
||||
using System;
|
||||
using UnityEngine.Events;
|
||||
|
||||
namespace UnityExplorer.Helpers
|
||||
{
|
||||
// Possibly temporary, just so Il2Cpp can do the same style "AddListener" as Mono.
|
||||
// Just saves me having a preprocessor directive for every single AddListener.
|
||||
|
||||
public static class EventHelper
|
||||
{
|
||||
public static void AddListener(this UnityEvent action, Action listener)
|
||||
{
|
||||
action.AddListener(listener);
|
||||
}
|
||||
|
||||
public static void AddListener<T>(this UnityEvent<T> action, Action<T> listener)
|
||||
{
|
||||
action.AddListener(listener);
|
||||
}
|
||||
|
||||
public static void AddListener<T0, T1>(this UnityEvent<T0, T1> action, Action<T0, T1> listener)
|
||||
{
|
||||
action.AddListener(listener);
|
||||
}
|
||||
|
||||
public static void AddListener<T0, T1, T2>(this UnityEvent<T0, T1, T2> action, Action<T0, T1, T2> listener)
|
||||
{
|
||||
action.AddListener(listener);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@ -11,20 +11,27 @@ namespace UnityExplorer.Helpers
|
||||
{
|
||||
private static readonly Dictionary<string, Delegate> iCallCache = new Dictionary<string, Delegate>();
|
||||
|
||||
public static T GetICall<T>(string iCallName) where T : Delegate
|
||||
/// <summary>
|
||||
/// Helper to get and cache an iCall by providing the signature (eg. "UnityEngine.Resources::FindObjectsOfTypeAll").
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The Type of Delegate to provide for the iCall.</typeparam>
|
||||
/// <param name="signature">The signature of the iCall you want to get.</param>
|
||||
/// <returns>The <typeparamref name="T"/> delegate if successful.</returns>
|
||||
/// <exception cref="MissingMethodException">If the iCall could not be found.</exception>
|
||||
public static T GetICall<T>(string signature) where T : Delegate
|
||||
{
|
||||
if (iCallCache.ContainsKey(iCallName))
|
||||
return (T)iCallCache[iCallName];
|
||||
if (iCallCache.ContainsKey(signature))
|
||||
return (T)iCallCache[signature];
|
||||
|
||||
IntPtr ptr = il2cpp_resolve_icall(iCallName);
|
||||
IntPtr ptr = il2cpp_resolve_icall(signature);
|
||||
|
||||
if (ptr == IntPtr.Zero)
|
||||
{
|
||||
throw new MissingMethodException($"Could not resolve internal call by name '{iCallName}'!");
|
||||
throw new MissingMethodException($"Could not resolve internal call by name '{signature}'!");
|
||||
}
|
||||
|
||||
Delegate iCall = Marshal.GetDelegateForFunctionPointer(ptr, typeof(T));
|
||||
iCallCache.Add(iCallName, iCall);
|
||||
iCallCache.Add(signature, iCall);
|
||||
|
||||
return (T)iCall;
|
||||
}
|
||||
|
@ -21,26 +21,61 @@ namespace UnityExplorer.Helpers
|
||||
{
|
||||
public static BF CommonFlags = BF.Public | BF.Instance | BF.NonPublic | BF.Static;
|
||||
|
||||
// cache for GetTypeByName
|
||||
internal static readonly Dictionary<string, Type> s_typesByName = new Dictionary<string, Type>();
|
||||
|
||||
/// <summary>
|
||||
/// Find a <see cref="Type"/> in the current AppDomain whose <see cref="Type.FullName"/> matches the provided <paramref name="fullName"/>.
|
||||
/// </summary>
|
||||
/// <param name="fullName">The <see cref="Type.FullName"/> you want to search for - case sensitive and full matches only.</param>
|
||||
/// <returns>The Type if found, otherwise null.</returns>
|
||||
public static Type GetTypeByName(string fullName)
|
||||
{
|
||||
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
|
||||
s_typesByName.TryGetValue(fullName, out Type ret);
|
||||
|
||||
if (ret != null)
|
||||
return ret;
|
||||
|
||||
foreach (var type in from asm in AppDomain.CurrentDomain.GetAssemblies()
|
||||
from type in asm.TryGetTypes()
|
||||
select type)
|
||||
{
|
||||
foreach (var type in asm.TryGetTypes())
|
||||
if (type.FullName == fullName)
|
||||
{
|
||||
if (type.FullName == fullName)
|
||||
{
|
||||
return type;
|
||||
}
|
||||
ret = type;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
if (s_typesByName.ContainsKey(fullName))
|
||||
s_typesByName[fullName] = ret;
|
||||
else
|
||||
s_typesByName.Add(fullName, ret);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
// cache for GetBaseTypes
|
||||
internal static readonly Dictionary<string, Type[]> s_cachedTypeInheritance = new Dictionary<string, Type[]>();
|
||||
|
||||
/// <summary>
|
||||
/// Get all base types of the provided Type, including itself.
|
||||
/// </summary>
|
||||
public static Type[] GetAllBaseTypes(object obj) => GetAllBaseTypes(GetActualType(obj));
|
||||
|
||||
/// <summary>
|
||||
/// Get all base types of the provided Type, including itself.
|
||||
/// </summary>
|
||||
public static Type[] GetAllBaseTypes(Type type)
|
||||
{
|
||||
if (type == null)
|
||||
throw new ArgumentNullException("type");
|
||||
|
||||
var name = type.AssemblyQualifiedName;
|
||||
|
||||
if (s_cachedTypeInheritance.TryGetValue(name, out Type[] ret))
|
||||
return ret;
|
||||
|
||||
List<Type> list = new List<Type>();
|
||||
|
||||
while (type != null)
|
||||
@ -49,9 +84,18 @@ namespace UnityExplorer.Helpers
|
||||
type = type.BaseType;
|
||||
}
|
||||
|
||||
return list.ToArray();
|
||||
ret = list.ToArray();
|
||||
|
||||
s_cachedTypeInheritance.Add(name, ret);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Helper for IL2CPP to get the underlying true Type (Unhollowed) of the object.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object to get the true Type for.</param>
|
||||
/// <returns>The most accurate Type of the object which could be identified.</returns>
|
||||
public static Type GetActualType(this object obj)
|
||||
{
|
||||
if (obj == null)
|
||||
@ -59,9 +103,9 @@ namespace UnityExplorer.Helpers
|
||||
|
||||
var type = obj.GetType();
|
||||
#if CPP
|
||||
if (obj is Il2CppSystem.Object ilObject)
|
||||
if (obj is Il2CppSystem.Object cppObject)
|
||||
{
|
||||
if (ilObject is CppType)
|
||||
if (cppObject is CppType)
|
||||
return typeof(CppType);
|
||||
|
||||
if (!string.IsNullOrEmpty(type.Namespace))
|
||||
@ -69,22 +113,22 @@ namespace UnityExplorer.Helpers
|
||||
// Il2CppSystem-namespace objects should just return GetType,
|
||||
// because using GetIl2CppType returns the System namespace type instead.
|
||||
if (type.Namespace.StartsWith("System.") || type.Namespace.StartsWith("Il2CppSystem."))
|
||||
return ilObject.GetType();
|
||||
return cppObject.GetType();
|
||||
}
|
||||
|
||||
var il2cppType = ilObject.GetIl2CppType();
|
||||
var cppType = cppObject.GetIl2CppType();
|
||||
|
||||
// check if type is injected
|
||||
IntPtr classPtr = il2cpp_object_get_class(ilObject.Pointer);
|
||||
IntPtr classPtr = il2cpp_object_get_class(cppObject.Pointer);
|
||||
if (RuntimeSpecificsStore.IsInjected(classPtr))
|
||||
{
|
||||
var typeByName = GetTypeByName(il2cppType.FullName);
|
||||
var typeByName = GetTypeByName(cppType.FullName);
|
||||
if (typeByName != null)
|
||||
return typeByName;
|
||||
}
|
||||
|
||||
// this should be fine for all other il2cpp objects
|
||||
var getType = GetMonoType(il2cppType);
|
||||
var getType = GetMonoType(cppType);
|
||||
if (getType != null)
|
||||
return getType;
|
||||
}
|
||||
@ -93,19 +137,55 @@ namespace UnityExplorer.Helpers
|
||||
}
|
||||
|
||||
#if CPP
|
||||
private static readonly Dictionary<CppType, Type> Il2CppToMonoType = new Dictionary<CppType, Type>();
|
||||
// caching for GetMonoType
|
||||
private static readonly Dictionary<string, Type> Il2CppToMonoType = new Dictionary<string, Type>();
|
||||
|
||||
// keep unobfuscated type name cache, used to display proper name.
|
||||
internal static Dictionary<string, string> UnobfuscatedTypeNames = new Dictionary<string, string>();
|
||||
|
||||
/// <summary>
|
||||
/// Try to get the Mono (Unhollowed) Type representation of the provided <see cref="Il2CppSystem.Type"/>.
|
||||
/// </summary>
|
||||
/// <param name="cppType">The Cpp Type you want to convert to Mono.</param>
|
||||
/// <returns>The Mono Type if found, otherwise null.</returns>
|
||||
public static Type GetMonoType(CppType cppType)
|
||||
{
|
||||
if (Il2CppToMonoType.ContainsKey(cppType))
|
||||
return Il2CppToMonoType[cppType];
|
||||
string name = cppType.AssemblyQualifiedName;
|
||||
|
||||
var getType = Type.GetType(cppType.AssemblyQualifiedName);
|
||||
Il2CppToMonoType.Add(cppType, getType);
|
||||
return getType;
|
||||
if (Il2CppToMonoType.ContainsKey(name))
|
||||
return Il2CppToMonoType[name];
|
||||
|
||||
Type ret = Type.GetType(name);
|
||||
|
||||
if (ret == null)
|
||||
{
|
||||
string baseName = cppType.FullName;
|
||||
string baseAssembly = cppType.Assembly.GetName().name;
|
||||
|
||||
ret = AppDomain.CurrentDomain
|
||||
.GetAssemblies()
|
||||
.FirstOrDefault(a
|
||||
=> a.GetName().Name == baseAssembly)?
|
||||
.TryGetTypes()
|
||||
.FirstOrDefault(t
|
||||
=> t.CustomAttributes.Any(ca
|
||||
=> ca.AttributeType.Name == "ObfuscatedNameAttribute"
|
||||
&& (string)ca.ConstructorArguments[0].Value == baseName));
|
||||
|
||||
if (ret != null)
|
||||
{
|
||||
// unobfuscated type was found, add to cache.
|
||||
UnobfuscatedTypeNames.Add(cppType.FullName, ret.FullName);
|
||||
}
|
||||
}
|
||||
|
||||
Il2CppToMonoType.Add(name, ret);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
private static readonly Dictionary<Type, IntPtr> CppClassPointers = new Dictionary<Type, IntPtr>();
|
||||
// cached class pointers for Il2CppCast
|
||||
private static readonly Dictionary<string, IntPtr> CppClassPointers = new Dictionary<string, IntPtr>();
|
||||
|
||||
/// <summary>
|
||||
/// Attempt to cast the object to its underlying type.
|
||||
@ -139,7 +219,43 @@ namespace UnityExplorer.Helpers
|
||||
return Activator.CreateInstance(castTo, ilObj.Pointer);
|
||||
}
|
||||
|
||||
internal static readonly Dictionary<Type, MethodInfo> s_unboxMethods = new Dictionary<Type, MethodInfo>();
|
||||
/// <summary>
|
||||
/// Get the Il2Cpp Class Pointer for the provided Mono (Unhollowed) Type.
|
||||
/// </summary>
|
||||
/// <param name="type">The Mono/Unhollowed Type you want the Il2Cpp Class Pointer for.</param>
|
||||
/// <returns>True if successful, false if not.</returns>
|
||||
public static bool Il2CppTypeNotNull(Type type) => Il2CppTypeNotNull(type, out _);
|
||||
|
||||
/// <summary>
|
||||
/// Get the Il2Cpp Class Pointer for the provided Mono (Unhollowed) Type.
|
||||
/// </summary>
|
||||
/// <param name="type">The Mono/Unhollowed Type you want the Il2Cpp Class Pointer for.</param>
|
||||
/// <param name="il2cppPtr">The IntPtr for the Il2Cpp class, or IntPtr.Zero if not found.</param>
|
||||
/// <returns>True if successful, false if not.</returns>
|
||||
public static bool Il2CppTypeNotNull(Type type, out IntPtr il2cppPtr)
|
||||
{
|
||||
if (CppClassPointers.TryGetValue(type.AssemblyQualifiedName, out il2cppPtr))
|
||||
return il2cppPtr != IntPtr.Zero;
|
||||
|
||||
il2cppPtr = (IntPtr)typeof(Il2CppClassPointerStore<>)
|
||||
.MakeGenericType(new Type[] { type })
|
||||
.GetField("NativeClassPtr", BF.Public | BF.Static)
|
||||
.GetValue(null);
|
||||
|
||||
CppClassPointers.Add(type.AssemblyQualifiedName, il2cppPtr);
|
||||
|
||||
return il2cppPtr != IntPtr.Zero;
|
||||
}
|
||||
|
||||
// Extern C++ methods
|
||||
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
|
||||
public static extern bool il2cpp_class_is_assignable_from(IntPtr klass, IntPtr oklass);
|
||||
|
||||
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
|
||||
public static extern IntPtr il2cpp_object_get_class(IntPtr obj);
|
||||
|
||||
// cached il2cpp unbox methods
|
||||
internal static readonly Dictionary<string, MethodInfo> s_unboxMethods = new Dictionary<string, MethodInfo>();
|
||||
|
||||
/// <summary>
|
||||
/// Attempt to unbox the object to the underlying struct type.
|
||||
@ -162,41 +278,18 @@ namespace UnityExplorer.Helpers
|
||||
if (!(obj is Il2CppSystem.Object))
|
||||
return obj;
|
||||
|
||||
if (!s_unboxMethods.ContainsKey(type))
|
||||
var name = type.AssemblyQualifiedName;
|
||||
|
||||
if (!s_unboxMethods.ContainsKey(name))
|
||||
{
|
||||
s_unboxMethods.Add(type, typeof(Il2CppObjectBase)
|
||||
s_unboxMethods.Add(name, typeof(Il2CppObjectBase)
|
||||
.GetMethod("Unbox")
|
||||
.MakeGenericMethod(type));
|
||||
}
|
||||
|
||||
return s_unboxMethods[type].Invoke(obj, new object[0]);
|
||||
return s_unboxMethods[name].Invoke(obj, new object[0]);
|
||||
}
|
||||
|
||||
public static bool Il2CppTypeNotNull(Type type) => Il2CppTypeNotNull(type, out _);
|
||||
|
||||
public static bool Il2CppTypeNotNull(Type type, out IntPtr il2cppPtr)
|
||||
{
|
||||
if (!CppClassPointers.ContainsKey(type))
|
||||
{
|
||||
il2cppPtr = (IntPtr)typeof(Il2CppClassPointerStore<>)
|
||||
.MakeGenericType(new Type[] { type })
|
||||
.GetField("NativeClassPtr", BF.Public | BF.Static)
|
||||
.GetValue(null);
|
||||
|
||||
CppClassPointers.Add(type, il2cppPtr);
|
||||
}
|
||||
else
|
||||
il2cppPtr = CppClassPointers[type];
|
||||
|
||||
return il2cppPtr != IntPtr.Zero;
|
||||
}
|
||||
|
||||
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
|
||||
public static extern bool il2cpp_class_is_assignable_from(IntPtr klass, IntPtr oklass);
|
||||
|
||||
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
|
||||
public static extern IntPtr il2cpp_object_get_class(IntPtr obj);
|
||||
|
||||
#endif
|
||||
|
||||
public static IEnumerable<Type> TryGetTypes(this Assembly asm)
|
||||
@ -222,49 +315,17 @@ namespace UnityExplorer.Helpers
|
||||
}
|
||||
}
|
||||
|
||||
#if CPP
|
||||
internal static void TryLoadGameModules()
|
||||
{
|
||||
LoadModule("Assembly-CSharp");
|
||||
LoadModule("Assembly-CSharp-firstpass");
|
||||
}
|
||||
|
||||
public static bool LoadModule(string module)
|
||||
{
|
||||
#if ML
|
||||
var path = $@"MelonLoader\Managed\{module}.dll";
|
||||
#else
|
||||
var path = $@"BepInEx\unhollowed\{module}.dll";
|
||||
#endif
|
||||
|
||||
return LoadModuleInternal(path);
|
||||
}
|
||||
|
||||
internal static bool LoadModuleInternal(string fullPath)
|
||||
{
|
||||
if (!File.Exists(fullPath))
|
||||
return false;
|
||||
|
||||
try
|
||||
{
|
||||
Assembly.Load(File.ReadAllBytes(fullPath));
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(e.GetType() + ", " + e.Message);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
#else
|
||||
public static bool LoadModule(string module) => true;
|
||||
#endif
|
||||
// Helper for IL2CPP to check if a Type is assignable to IEnumerable
|
||||
|
||||
#if CPP
|
||||
internal static IntPtr s_cppEnumerableClassPtr;
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// Check if the provided Type is assignable to IEnumerable.
|
||||
/// </summary>
|
||||
/// <param name="t">The Type to check</param>
|
||||
/// <returns>True if the Type is assignable to IEnumerable, otherwise false.</returns>
|
||||
public static bool IsEnumerable(Type t)
|
||||
{
|
||||
if (typeof(IEnumerable).IsAssignableFrom(t))
|
||||
@ -275,8 +336,8 @@ namespace UnityExplorer.Helpers
|
||||
if (s_cppEnumerableClassPtr == IntPtr.Zero)
|
||||
Il2CppTypeNotNull(typeof(Il2CppSystem.Collections.IEnumerable), out s_cppEnumerableClassPtr);
|
||||
|
||||
if (s_cppEnumerableClassPtr != IntPtr.Zero
|
||||
&& Il2CppTypeNotNull(t, out IntPtr classPtr)
|
||||
if (s_cppEnumerableClassPtr != IntPtr.Zero
|
||||
&& Il2CppTypeNotNull(t, out IntPtr classPtr)
|
||||
&& il2cpp_class_is_assignable_from(s_cppEnumerableClassPtr, classPtr))
|
||||
{
|
||||
return true;
|
||||
@ -287,10 +348,17 @@ namespace UnityExplorer.Helpers
|
||||
return false;
|
||||
}
|
||||
|
||||
// Helper for IL2CPP to check if a Type is assignable to IDictionary
|
||||
|
||||
#if CPP
|
||||
internal static IntPtr s_cppDictionaryClassPtr;
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// Check if the provided Type is assignable to IDictionary.
|
||||
/// </summary>
|
||||
/// <param name="t">The Type to check</param>
|
||||
/// <returns>True if the Type is assignable to IDictionary, otherwise false.</returns>
|
||||
public static bool IsDictionary(Type t)
|
||||
{
|
||||
if (typeof(IDictionary).IsAssignableFrom(t))
|
||||
@ -313,18 +381,68 @@ namespace UnityExplorer.Helpers
|
||||
return false;
|
||||
}
|
||||
|
||||
public static string ExceptionToString(Exception e, bool innerMost = false)
|
||||
{
|
||||
while (innerMost && e.InnerException != null)
|
||||
{
|
||||
// Helper for IL2CPP to try to make sure the Unhollowed game assemblies are actually loaded.
|
||||
|
||||
#if CPP
|
||||
if (e.InnerException is System.Runtime.CompilerServices.RuntimeWrappedException runtimeEx)
|
||||
break;
|
||||
internal static void TryLoadGameModules()
|
||||
{
|
||||
LoadModule("Assembly-CSharp");
|
||||
LoadModule("Assembly-CSharp-firstpass");
|
||||
}
|
||||
|
||||
public static bool LoadModule(string module)
|
||||
{
|
||||
#if ML
|
||||
var path = Path.Combine("MelonLoader", "Managed", $"{module}.dll");
|
||||
#else
|
||||
var path = Path.Combine("BepInEx", "unhollowed", $"{module}.dll");
|
||||
#endif
|
||||
e = e.InnerException;
|
||||
return LoadModuleInternal(path);
|
||||
}
|
||||
|
||||
internal static bool LoadModuleInternal(string fullPath)
|
||||
{
|
||||
if (!File.Exists(fullPath))
|
||||
return false;
|
||||
|
||||
try
|
||||
{
|
||||
Assembly.Load(File.ReadAllBytes(fullPath));
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(e.GetType() + ", " + e.Message);
|
||||
}
|
||||
|
||||
return e.GetType() + ", " + e.Message;
|
||||
return false;
|
||||
}
|
||||
#else
|
||||
// For Mono, just return true and do nothing, Mono will sort it out itself.
|
||||
public static bool LoadModule(string module) => true;
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// Helper to display a simple "{ExceptionType}: {Message}" of the exception, and optionally use the inner-most exception.
|
||||
/// </summary>
|
||||
/// <param name="e">The Exception to convert to string.</param>
|
||||
/// <param name="innerMost">Should the inner-most Exception of the stack be used? If false, the Exception you provided will be used directly.</param>
|
||||
/// <returns>The exception to string.</returns>
|
||||
public static string ExceptionToString(Exception e, bool innerMost = false)
|
||||
{
|
||||
if (innerMost)
|
||||
{
|
||||
while (e.InnerException != null)
|
||||
{
|
||||
#if CPP
|
||||
if (e.InnerException is System.Runtime.CompilerServices.RuntimeWrappedException)
|
||||
break;
|
||||
#endif
|
||||
e = e.InnerException;
|
||||
}
|
||||
}
|
||||
|
||||
return $"{e.GetType()}: {e.Message}";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -381,7 +381,7 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
argLabelLayout.minHeight = 25;
|
||||
var argText = argLabelObj.GetComponent<Text>();
|
||||
var argTypeTxt = UISyntaxHighlight.ParseFullSyntax(arg.ParameterType, false);
|
||||
argText.text = $"{argTypeTxt} <color={UISyntaxHighlight.Local}>{arg.Name}</color>";
|
||||
argText.text = $"{argTypeTxt} <color={UISyntaxHighlight.LOCAL_ARG}>{arg.Name}</color>";
|
||||
|
||||
var argInputObj = UIFactory.CreateInputField(rowObj, 14, (int)TextAnchor.MiddleLeft, 1);
|
||||
var argInputLayout = argInputObj.AddComponent<LayoutElement>();
|
||||
|
@ -168,7 +168,7 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
//var argLayout = argLabelObj.AddComponent<LayoutElement>();
|
||||
//argLayout.minWidth = 20;
|
||||
var argText = argLabelObj.GetComponent<Text>();
|
||||
argText.text = $"{constrainTxt} <color={UISyntaxHighlight.Enum}>{arg.Name}</color>";
|
||||
argText.text = $"{constrainTxt} <color={UISyntaxHighlight.CONST_VAR}>{arg.Name}</color>";
|
||||
|
||||
var argInputObj = UIFactory.CreateInputField(rowObj, 14, (int)TextAnchor.MiddleLeft, 1);
|
||||
var argInputLayout = argInputObj.AddComponent<LayoutElement>();
|
||||
|
@ -251,7 +251,7 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
if (string.IsNullOrEmpty(name))
|
||||
name = "untitled";
|
||||
|
||||
var savePath = $@"{Config.ModConfig.Instance.Default_Output_Path}\{name}.png";
|
||||
var savePath = $@"{Config.ExplorerConfig.Instance.Default_Output_Path}\{name}.png";
|
||||
inputField.text = savePath;
|
||||
|
||||
saveBtn.onClick.AddListener(() =>
|
||||
|
@ -59,7 +59,7 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
= new List<KeyValuePair<CachePaired, CachePaired>>();
|
||||
|
||||
internal readonly KeyValuePair<CachePaired, CachePaired>[] m_displayedEntries
|
||||
= new KeyValuePair<CachePaired, CachePaired>[ModConfig.Instance.Default_Page_Limit];
|
||||
= new KeyValuePair<CachePaired, CachePaired>[ExplorerConfig.Instance.Default_Page_Limit];
|
||||
|
||||
internal bool m_recacheWanted = true;
|
||||
|
||||
|
@ -47,13 +47,34 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
|
||||
var list = new List<KeyValuePair<int, string>>();
|
||||
var set = new HashSet<string>();
|
||||
|
||||
foreach (var value in values)
|
||||
{
|
||||
var name = value.ToString();
|
||||
|
||||
if (set.Contains(name))
|
||||
continue;
|
||||
|
||||
set.Add(name);
|
||||
list.Add(new KeyValuePair<int, string>((int)value, name));
|
||||
|
||||
var backingType = Enum.GetUnderlyingType(type);
|
||||
int intValue;
|
||||
try
|
||||
{
|
||||
// this approach is necessary, a simple '(int)value' is not sufficient.
|
||||
|
||||
var unbox = Convert.ChangeType(value, backingType);
|
||||
|
||||
intValue = (int)Convert.ChangeType(unbox, typeof(int));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning("[InteractiveEnum] Could not Unbox underlying type " + backingType.Name + " from " + type.FullName);
|
||||
ExplorerCore.Log(ex.ToString());
|
||||
continue;
|
||||
}
|
||||
|
||||
list.Add(new KeyValuePair<int, string>(intValue, name));
|
||||
}
|
||||
|
||||
s_enumNamesCache.Add(type, list.ToArray());
|
||||
|
@ -46,7 +46,7 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
internal readonly Type m_baseEntryType;
|
||||
|
||||
internal readonly List<CacheEnumerated> m_entries = new List<CacheEnumerated>();
|
||||
internal readonly CacheEnumerated[] m_displayedEntries = new CacheEnumerated[ModConfig.Instance.Default_Page_Limit];
|
||||
internal readonly CacheEnumerated[] m_displayedEntries = new CacheEnumerated[ExplorerConfig.Instance.Default_Page_Limit];
|
||||
internal bool m_recacheWanted = true;
|
||||
|
||||
public override void OnValueUpdated()
|
||||
|
@ -12,29 +12,47 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
{
|
||||
public class InteractiveValue
|
||||
{
|
||||
/// <summary>
|
||||
/// Get the <see cref="InteractiveValue"/> subclass which supports the provided <paramref name="type"/>.
|
||||
/// </summary>
|
||||
/// <param name="type">The <see cref="Type"/> which you want the <see cref="InteractiveValue"/> Type for.</param>
|
||||
/// <returns>The best subclass of <see cref="InteractiveValue"/> which supports the provided <paramref name="type"/>.</returns>
|
||||
public static Type GetIValueForType(Type type)
|
||||
{
|
||||
// rather ugly but I couldn't think of a cleaner way that was worth it.
|
||||
// switch-case doesn't really work here.
|
||||
|
||||
// arbitrarily check some types, fastest methods first.
|
||||
if (type == typeof(bool))
|
||||
return typeof(InteractiveBool);
|
||||
else if (type == typeof(string))
|
||||
return typeof(InteractiveString);
|
||||
// if type is primitive then it must be a number if its not a bool
|
||||
else if (type.IsPrimitive)
|
||||
return typeof(InteractiveNumber);
|
||||
// check for strings
|
||||
else if (type == typeof(string))
|
||||
return typeof(InteractiveString);
|
||||
// check for enum/flags
|
||||
else if (typeof(Enum).IsAssignableFrom(type))
|
||||
{
|
||||
if (type.GetCustomAttributes(typeof(FlagsAttribute), true) is object[] attributes && attributes.Length > 0)
|
||||
// NET 3.5 doesn't have "GetCustomAttribute", gotta use the multiple version.
|
||||
if (type.GetCustomAttributes(typeof(FlagsAttribute), true) is object[] fa && fa.Any())
|
||||
return typeof(InteractiveFlags);
|
||||
else
|
||||
return typeof(InteractiveEnum);
|
||||
}
|
||||
// check for unity struct types
|
||||
else if (InteractiveUnityStruct.SupportsType(type))
|
||||
return typeof(InteractiveUnityStruct);
|
||||
// check Transform, force InteractiveValue so they dont become InteractiveEnumerables.
|
||||
else if (typeof(Transform).IsAssignableFrom(type))
|
||||
return typeof(InteractiveValue);
|
||||
// check Dictionaries before Enumerables
|
||||
else if (ReflectionHelpers.IsDictionary(type))
|
||||
return typeof(InteractiveDictionary);
|
||||
// finally check for Enumerables
|
||||
else if (ReflectionHelpers.IsEnumerable(type))
|
||||
return typeof(InteractiveEnumerable);
|
||||
// fallback to default
|
||||
else
|
||||
return typeof(InteractiveValue);
|
||||
}
|
||||
@ -194,6 +212,7 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
|
||||
string label;
|
||||
|
||||
// Two dirty fixes for TextAsset and EventSystem, which can have very long ToString results.
|
||||
if (Value is TextAsset textAsset)
|
||||
{
|
||||
label = textAsset.text;
|
||||
@ -207,7 +226,7 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
{
|
||||
label = m_richValueType;
|
||||
}
|
||||
else
|
||||
else // For everything else...
|
||||
{
|
||||
if (!m_gotToStringMethods)
|
||||
{
|
||||
@ -229,25 +248,28 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
|
||||
string toString;
|
||||
if (m_toStringFormatMethod != null)
|
||||
{
|
||||
toString = (string)m_toStringFormatMethod.Invoke(Value, new object[] { "F3" });
|
||||
}
|
||||
else
|
||||
{
|
||||
toString = (string)m_toStringMethod.Invoke(Value, new object[0]);
|
||||
|
||||
string typeName = valueType.FullName;
|
||||
if (typeName.StartsWith("Il2CppSystem."))
|
||||
typeName = typeName.Substring(6, typeName.Length - 6);
|
||||
#if CPP
|
||||
var cppType = UnhollowerRuntimeLib.Il2CppType.From(valueType);
|
||||
if (cppType != null && ReflectionHelpers.UnobfuscatedTypeNames.ContainsKey(cppType.FullName))
|
||||
{
|
||||
typeName = ReflectionHelpers.UnobfuscatedTypeNames[cppType.FullName];
|
||||
toString = toString.Replace(cppType.FullName, typeName);
|
||||
}
|
||||
#endif
|
||||
|
||||
var fullnametemp = valueType.ToString();
|
||||
if (fullnametemp.StartsWith("Il2CppSystem"))
|
||||
fullnametemp = fullnametemp.Substring(6, fullnametemp.Length - 6);
|
||||
|
||||
var temp = toString.Replace(fullnametemp, "").Trim();
|
||||
|
||||
if (string.IsNullOrEmpty(temp))
|
||||
// If the ToString is just the type name, use our syntax highlighted type name instead.
|
||||
if (toString == typeName)
|
||||
{
|
||||
label = m_richValueType;
|
||||
}
|
||||
else
|
||||
else // Otherwise, parse the result and put our highlighted name in.
|
||||
{
|
||||
if (toString.Length > 200)
|
||||
toString = toString.Substring(0, 200) + "...";
|
||||
|
@ -43,6 +43,7 @@ namespace UnityExplorer.Inspectors
|
||||
"Collider2D.Cast",
|
||||
"Collider2D.Raycast",
|
||||
"Texture2D.SetPixelDataImpl",
|
||||
"Camera.CalculateProjectionMatrixFromPhysicalProperties",
|
||||
#endif
|
||||
};
|
||||
private static readonly HashSet<string> bl_memberNameStartsWith = new HashSet<string>
|
||||
@ -68,7 +69,7 @@ namespace UnityExplorer.Inspectors
|
||||
// filtered members based on current filters
|
||||
internal readonly List<CacheMember> m_membersFiltered = new List<CacheMember>();
|
||||
// actual shortlist of displayed members
|
||||
internal readonly CacheMember[] m_displayedMembers = new CacheMember[ModConfig.Instance.Default_Page_Limit];
|
||||
internal readonly CacheMember[] m_displayedMembers = new CacheMember[ExplorerConfig.Instance.Default_Page_Limit];
|
||||
|
||||
internal bool m_autoUpdate;
|
||||
|
||||
@ -172,11 +173,11 @@ namespace UnityExplorer.Inspectors
|
||||
{
|
||||
try
|
||||
{
|
||||
var sig = GetSig(member);
|
||||
|
||||
//ExplorerCore.Log($"Trying to cache member {sig}...");
|
||||
//ExplorerCore.Log(member.DeclaringType.FullName + "." + member.Name);
|
||||
|
||||
var sig = GetSig(member);
|
||||
|
||||
var mi = member as MethodInfo;
|
||||
var pi = member as PropertyInfo;
|
||||
var fi = member as FieldInfo;
|
||||
|
@ -55,16 +55,15 @@ namespace UnityExplorer.Inspectors
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!m_dontDestroyObject)
|
||||
if (!s_dontDestroyObject)
|
||||
{
|
||||
m_dontDestroyObject = new GameObject("DontDestroyMe");
|
||||
GameObject.DontDestroyOnLoad(m_dontDestroyObject);
|
||||
s_dontDestroyObject = new GameObject("DontDestroyMe");
|
||||
GameObject.DontDestroyOnLoad(s_dontDestroyObject);
|
||||
}
|
||||
return m_dontDestroyObject;
|
||||
return s_dontDestroyObject;
|
||||
}
|
||||
}
|
||||
|
||||
internal static GameObject m_dontDestroyObject;
|
||||
internal static GameObject s_dontDestroyObject;
|
||||
|
||||
public void Init()
|
||||
{
|
||||
@ -97,32 +96,21 @@ namespace UnityExplorer.Inspectors
|
||||
}
|
||||
}
|
||||
|
||||
//#if CPP
|
||||
// public int GetSceneHandle(string sceneName)
|
||||
// {
|
||||
// if (sceneName == "DontDestroyOnLoad")
|
||||
// return DontDestroyScene;
|
||||
|
||||
// for (int i = 0; i < SceneManager.sceneCount; i++)
|
||||
// {
|
||||
// var scene = SceneManager.GetSceneAt(i);
|
||||
// if (scene.name == sceneName)
|
||||
// return scene.handle;
|
||||
// }
|
||||
// return -1;
|
||||
// }
|
||||
//#endif
|
||||
|
||||
internal void OnSceneChange()
|
||||
{
|
||||
m_sceneDropdown.OnCancel(null);
|
||||
RefreshSceneSelector();
|
||||
}
|
||||
//internal void OnSceneChange()
|
||||
//{
|
||||
// m_sceneDropdown.OnCancel(null);
|
||||
// RefreshSceneSelector();
|
||||
//}
|
||||
|
||||
private void RefreshSceneSelector()
|
||||
{
|
||||
var names = new List<string>();
|
||||
var scenes = new List<Scene>();
|
||||
var newNames = new List<string>();
|
||||
var newScenes = new List<Scene>();
|
||||
|
||||
if (m_currentScenes == null)
|
||||
m_currentScenes = new Scene[0];
|
||||
|
||||
bool anyChange = SceneManager.sceneCount != m_currentScenes.Length - 1;
|
||||
|
||||
for (int i = 0; i < SceneManager.sceneCount; i++)
|
||||
{
|
||||
@ -131,33 +119,35 @@ namespace UnityExplorer.Inspectors
|
||||
if (scene == default)
|
||||
continue;
|
||||
|
||||
scenes.Add(scene);
|
||||
names.Add(scene.name);
|
||||
if (!anyChange && !m_currentScenes.Any(it => it.GetHandle() == scene.GetHandle()))
|
||||
anyChange = true;
|
||||
|
||||
newScenes.Add(scene);
|
||||
newNames.Add(scene.name);
|
||||
}
|
||||
|
||||
names.Add("DontDestroyOnLoad");
|
||||
scenes.Add(DontDestroyScene);
|
||||
newNames.Add("DontDestroyOnLoad");
|
||||
newScenes.Add(DontDestroyScene);
|
||||
|
||||
m_sceneDropdown.options.Clear();
|
||||
|
||||
foreach (string scene in names)
|
||||
foreach (string scene in newNames)
|
||||
{
|
||||
m_sceneDropdown.options.Add(new Dropdown.OptionData { text = scene });
|
||||
}
|
||||
|
||||
if (!names.Contains(m_sceneDropdownText.text))
|
||||
if (anyChange)
|
||||
{
|
||||
m_sceneDropdownText.text = names[0];
|
||||
SetTargetScene(scenes[0]);
|
||||
m_sceneDropdown.OnCancel(null);
|
||||
m_sceneDropdownText.text = newNames[0];
|
||||
SetTargetScene(newScenes[0]);
|
||||
|
||||
SearchPage.Instance.OnSceneChange();
|
||||
}
|
||||
|
||||
m_currentScenes = scenes.ToArray();
|
||||
m_currentScenes = newScenes.ToArray();
|
||||
}
|
||||
|
||||
//#if CPP
|
||||
// public void SetTargetScene(string name) => SetTargetScene(scene.handle);
|
||||
//#endif
|
||||
|
||||
public void SetTargetScene(Scene scene)
|
||||
{
|
||||
if (scene == default)
|
||||
@ -167,7 +157,7 @@ namespace UnityExplorer.Inspectors
|
||||
#if CPP
|
||||
GameObject[] rootObjs = SceneUnstrip.GetRootGameObjects(scene.handle);
|
||||
#else
|
||||
GameObject[] rootObjs = SceneUnstrip.GetRootGameObjects(scene);
|
||||
GameObject[] rootObjs = scene.GetRootGameObjects();
|
||||
#endif
|
||||
SetSceneObjectList(rootObjs);
|
||||
|
||||
|
41
src/Loader/ExplorerBepIn5Plugin.cs
Normal file
41
src/Loader/ExplorerBepIn5Plugin.cs
Normal file
@ -0,0 +1,41 @@
|
||||
#if BIE5
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using BepInEx;
|
||||
using BepInEx.Logging;
|
||||
using HarmonyLib;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
[BepInPlugin(ExplorerCore.GUID, "UnityExplorer", ExplorerCore.VERSION)]
|
||||
public class ExplorerBepInPlugin : BaseUnityPlugin, IExplorerLoader
|
||||
{
|
||||
public static ExplorerBepInPlugin Instance;
|
||||
|
||||
public static ManualLogSource Logging => Instance?.Logger;
|
||||
|
||||
public Harmony HarmonyInstance => s_harmony;
|
||||
private static readonly Harmony s_harmony = new Harmony(ExplorerCore.GUID);
|
||||
|
||||
public string ExplorerFolder => Path.Combine(Paths.PluginPath, ExplorerCore.NAME);
|
||||
public string ConfigFolder => Path.Combine(Paths.ConfigPath, ExplorerCore.NAME);
|
||||
|
||||
public Action<object> OnLogMessage => (object log) => { Logging?.LogMessage(log?.ToString() ?? ""); };
|
||||
public Action<object> OnLogWarning => (object log) => { Logging?.LogWarning(log?.ToString() ?? ""); };
|
||||
public Action<object> OnLogError => (object log) => { Logging?.LogError(log?.ToString() ?? ""); };
|
||||
|
||||
internal void Awake()
|
||||
{
|
||||
Instance = this;
|
||||
|
||||
new ExplorerCore();
|
||||
}
|
||||
|
||||
internal void Update()
|
||||
{
|
||||
ExplorerCore.Update();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@ -1,4 +1,4 @@
|
||||
#if BIE
|
||||
#if BIE6
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
@ -18,21 +18,27 @@ namespace UnityExplorer
|
||||
{
|
||||
#if MONO
|
||||
[BepInPlugin(ExplorerCore.GUID, "UnityExplorer", ExplorerCore.VERSION)]
|
||||
public class ExplorerBepInPlugin : BaseUnityPlugin
|
||||
public class ExplorerBepInPlugin : BaseUnityPlugin, IExplorerLoader
|
||||
{
|
||||
public static ExplorerBepInPlugin Instance;
|
||||
|
||||
public static ManualLogSource Logging => Instance?.Logger;
|
||||
|
||||
public static readonly Harmony HarmonyInstance = new Harmony(ExplorerCore.GUID);
|
||||
public Harmony HarmonyInstance => s_harmony;
|
||||
private static readonly Harmony s_harmony = new Harmony(ExplorerCore.GUID);
|
||||
|
||||
public string ExplorerFolder => Path.Combine(Paths.PluginPath, ExplorerCore.NAME);
|
||||
public string ConfigFolder => Path.Combine(Paths.ConfigPath, ExplorerCore.NAME);
|
||||
|
||||
public Action<object> OnLogMessage => (object log) => { Logging?.LogMessage(log?.ToString() ?? ""); };
|
||||
public Action<object> OnLogWarning => (object log) => { Logging?.LogWarning(log?.ToString() ?? ""); };
|
||||
public Action<object> OnLogError => (object log) => { Logging?.LogError(log?.ToString() ?? ""); };
|
||||
|
||||
internal void Awake()
|
||||
{
|
||||
Instance = this;
|
||||
|
||||
new ExplorerCore();
|
||||
|
||||
// HarmonyInstance.PatchAll();
|
||||
}
|
||||
|
||||
internal void Update()
|
||||
@ -44,13 +50,21 @@ namespace UnityExplorer
|
||||
|
||||
#if CPP
|
||||
[BepInPlugin(ExplorerCore.GUID, "UnityExplorer", ExplorerCore.VERSION)]
|
||||
public class ExplorerBepInPlugin : BasePlugin
|
||||
public class ExplorerBepInPlugin : BasePlugin, IExplorerLoader
|
||||
{
|
||||
public static ExplorerBepInPlugin Instance;
|
||||
|
||||
public static ManualLogSource Logging => Instance?.Log;
|
||||
|
||||
public static readonly Harmony HarmonyInstance = new Harmony(ExplorerCore.GUID);
|
||||
public Harmony HarmonyInstance => s_harmony;
|
||||
private static readonly Harmony s_harmony = new Harmony(ExplorerCore.GUID);
|
||||
|
||||
public string ExplorerFolder => Path.Combine(Paths.PluginPath, ExplorerCore.NAME);
|
||||
public string ConfigFolder => Path.Combine(Paths.ConfigPath, ExplorerCore.NAME);
|
||||
|
||||
public Action<object> OnLogMessage => (object log) => { Logging?.LogMessage(log?.ToString() ?? ""); };
|
||||
public Action<object> OnLogWarning => (object log) => { Logging?.LogWarning(log?.ToString() ?? ""); };
|
||||
public Action<object> OnLogError => (object log) => { Logging?.LogError(log?.ToString() ?? ""); };
|
||||
|
||||
// Init
|
||||
public override void Load()
|
||||
@ -67,8 +81,6 @@ namespace UnityExplorer
|
||||
GameObject.DontDestroyOnLoad(obj);
|
||||
|
||||
new ExplorerCore();
|
||||
|
||||
// HarmonyInstance.PatchAll();
|
||||
}
|
||||
|
||||
// BepInEx Il2Cpp mod class doesn't have monobehaviour methods yet, so wrap them in a dummy.
|
39
src/Loader/ExplorerMelonMod.cs
Normal file
39
src/Loader/ExplorerMelonMod.cs
Normal file
@ -0,0 +1,39 @@
|
||||
#if ML
|
||||
using System;
|
||||
using System.IO;
|
||||
using MelonLoader;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public class ExplorerMelonMod : MelonMod, IExplorerLoader
|
||||
{
|
||||
public static ExplorerMelonMod Instance;
|
||||
|
||||
public string ExplorerFolder => Path.Combine("Mods", ExplorerCore.NAME);
|
||||
public string ConfigFolder => ExplorerFolder;
|
||||
|
||||
public Action<object> OnLogMessage => (object log) => { MelonLogger.Msg(log?.ToString() ?? ""); };
|
||||
public Action<object> OnLogWarning => (object log) => { MelonLogger.Warning(log?.ToString() ?? ""); };
|
||||
public Action<object> OnLogError => (object log) => { MelonLogger.Error(log?.ToString() ?? ""); };
|
||||
|
||||
public Harmony.HarmonyInstance HarmonyInstance => Instance.Harmony;
|
||||
|
||||
public override void OnApplicationStart()
|
||||
{
|
||||
Instance = this;
|
||||
|
||||
new ExplorerCore();
|
||||
}
|
||||
|
||||
public override void OnUpdate()
|
||||
{
|
||||
ExplorerCore.Update();
|
||||
}
|
||||
|
||||
//public override void OnSceneWasLoaded(int buildIndex, string sceneName)
|
||||
//{
|
||||
// ExplorerCore.Instance.OnSceneLoaded();
|
||||
//}
|
||||
}
|
||||
}
|
||||
#endif
|
105
src/Loader/ExplorerStandalone.cs
Normal file
105
src/Loader/ExplorerStandalone.cs
Normal file
@ -0,0 +1,105 @@
|
||||
#if STANDALONE
|
||||
using HarmonyLib;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
#if CPP
|
||||
using UnhollowerRuntimeLib;
|
||||
#endif
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public class ExplorerStandalone : IExplorerLoader
|
||||
{
|
||||
/// <summary>
|
||||
/// Call this to initialize UnityExplorer. Optionally, also subscribe to the 'OnLog' event to handle logging.
|
||||
/// </summary>
|
||||
/// <returns>The new (or active, if one exists) instance of ExplorerStandalone.</returns>
|
||||
public static ExplorerStandalone CreateInstance()
|
||||
{
|
||||
if (Instance != null)
|
||||
return Instance;
|
||||
|
||||
return new ExplorerStandalone();
|
||||
}
|
||||
|
||||
private ExplorerStandalone()
|
||||
{
|
||||
Init();
|
||||
}
|
||||
|
||||
public static ExplorerStandalone Instance { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Invoked whenever Explorer logs something. Subscribe to this to handle logging.
|
||||
/// </summary>
|
||||
public static event Action<string, LogType> OnLog;
|
||||
|
||||
public Harmony HarmonyInstance => s_harmony;
|
||||
public static readonly Harmony s_harmony = new Harmony(ExplorerCore.GUID);
|
||||
|
||||
public string ExplorerFolder
|
||||
{
|
||||
get
|
||||
{
|
||||
if (s_explorerFolder == null)
|
||||
{
|
||||
s_explorerFolder =
|
||||
Path.Combine(
|
||||
Path.GetDirectoryName(
|
||||
Uri.UnescapeDataString(new Uri(Assembly.GetExecutingAssembly().CodeBase)
|
||||
.AbsolutePath)),
|
||||
"UnityExplorer");
|
||||
|
||||
if (!Directory.Exists(s_explorerFolder))
|
||||
Directory.CreateDirectory(s_explorerFolder);
|
||||
}
|
||||
|
||||
return s_explorerFolder;
|
||||
}
|
||||
}
|
||||
private static string s_explorerFolder;
|
||||
|
||||
public string ConfigFolder => ExplorerFolder;
|
||||
|
||||
Action<object> IExplorerLoader.OnLogMessage => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Log); };
|
||||
Action<object> IExplorerLoader.OnLogWarning => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Warning); };
|
||||
Action<object> IExplorerLoader.OnLogError => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Error); };
|
||||
|
||||
private void Init()
|
||||
{
|
||||
Instance = this;
|
||||
#if CPP
|
||||
ClassInjector.RegisterTypeInIl2Cpp<ExplorerBehaviour>();
|
||||
|
||||
var obj = new GameObject(
|
||||
"ExplorerBehaviour",
|
||||
new Il2CppSystem.Type[] { Il2CppType.Of<ExplorerBehaviour>() }
|
||||
);
|
||||
#else
|
||||
var obj = new GameObject(
|
||||
"ExplorerBehaviour",
|
||||
new Type[] { typeof(ExplorerBehaviour) }
|
||||
);
|
||||
#endif
|
||||
|
||||
obj.hideFlags = HideFlags.HideAndDontSave;
|
||||
GameObject.DontDestroyOnLoad(obj);
|
||||
|
||||
new ExplorerCore();
|
||||
}
|
||||
|
||||
public class ExplorerBehaviour : MonoBehaviour
|
||||
{
|
||||
#if CPP
|
||||
public ExplorerBehaviour(IntPtr ptr) : base(ptr) { }
|
||||
#endif
|
||||
internal void Update()
|
||||
{
|
||||
ExplorerCore.Update();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
24
src/Loader/IExplorerLoader.cs
Normal file
24
src/Loader/IExplorerLoader.cs
Normal file
@ -0,0 +1,24 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public interface IExplorerLoader
|
||||
{
|
||||
string ExplorerFolder { get; }
|
||||
|
||||
string ConfigFolder { get; }
|
||||
|
||||
Action<object> OnLogMessage { get; }
|
||||
Action<object> OnLogWarning { get; }
|
||||
Action<object> OnLogError { get; }
|
||||
|
||||
#if ML
|
||||
Harmony.HarmonyInstance HarmonyInstance { get; }
|
||||
#else
|
||||
HarmonyLib.Harmony HarmonyInstance { get; }
|
||||
#endif
|
||||
}
|
||||
}
|
47
src/Runtime/Il2Cpp/Il2CppProvider.cs
Normal file
47
src/Runtime/Il2Cpp/Il2CppProvider.cs
Normal file
@ -0,0 +1,47 @@
|
||||
#if CPP
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityExplorer.Helpers;
|
||||
|
||||
namespace UnityExplorer.Runtime.Il2Cpp
|
||||
{
|
||||
public class Il2CppProvider : RuntimeProvider
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
ReflectionHelpers.TryLoadGameModules();
|
||||
}
|
||||
|
||||
public override void SetupEvents()
|
||||
{
|
||||
Application.add_logMessageReceived(
|
||||
new Action<string, string, LogType>(ExplorerCore.Instance.OnUnityLog));
|
||||
|
||||
//SceneManager.add_sceneLoaded(
|
||||
// new Action<Scene, LoadSceneMode>(ExplorerCore.Instance.OnSceneLoaded1));
|
||||
|
||||
//SceneManager.add_activeSceneChanged(
|
||||
// new Action<Scene, Scene>(ExplorerCore.Instance.OnSceneLoaded2));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static class UnityEventExtensions
|
||||
{
|
||||
public static void AddListener(this UnityEvent action, Action listener)
|
||||
{
|
||||
action.AddListener(listener);
|
||||
}
|
||||
|
||||
public static void AddListener<T>(this UnityEvent<T> action, Action<T> listener)
|
||||
{
|
||||
action.AddListener(listener);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
26
src/Runtime/Mono/MonoProvider.cs
Normal file
26
src/Runtime/Mono/MonoProvider.cs
Normal file
@ -0,0 +1,26 @@
|
||||
#if MONO
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace UnityExplorer.Runtime.Mono
|
||||
{
|
||||
public class MonoProvider : RuntimeProvider
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
}
|
||||
|
||||
public override void SetupEvents()
|
||||
{
|
||||
Application.logMessageReceived += ExplorerCore.Instance.OnUnityLog;
|
||||
//SceneManager.sceneLoaded += ExplorerCore.Instance.OnSceneLoaded1;
|
||||
//SceneManager.activeSceneChanged += ExplorerCore.Instance.OnSceneLoaded2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
35
src/Runtime/RuntimeProvider.cs
Normal file
35
src/Runtime/RuntimeProvider.cs
Normal file
@ -0,0 +1,35 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace UnityExplorer.Runtime
|
||||
{
|
||||
// Work in progress, this will be used to replace all the "if CPP / if MONO"
|
||||
// pre-processor directives all over the codebase.
|
||||
|
||||
public abstract class RuntimeProvider
|
||||
{
|
||||
public static RuntimeProvider Instance;
|
||||
|
||||
public RuntimeProvider()
|
||||
{
|
||||
Initialize();
|
||||
|
||||
SetupEvents();
|
||||
}
|
||||
|
||||
public static void Init() =>
|
||||
#if CPP
|
||||
Instance = new Il2Cpp.Il2CppProvider();
|
||||
#else
|
||||
Instance = new Mono.MonoProvider();
|
||||
#endif
|
||||
|
||||
|
||||
public abstract void Initialize();
|
||||
|
||||
public abstract void SetupEvents();
|
||||
|
||||
}
|
||||
}
|
@ -13,6 +13,14 @@ using UnityExplorer.Helpers;
|
||||
|
||||
namespace UnityExplorer.Tests
|
||||
{
|
||||
internal enum TestByteEnum : byte
|
||||
{
|
||||
One,
|
||||
Two,
|
||||
Three,
|
||||
TwoFiftyFive = 255,
|
||||
}
|
||||
|
||||
public static class StaticTestClass
|
||||
{
|
||||
public static int StaticProperty => 5;
|
||||
@ -28,6 +36,8 @@ namespace UnityExplorer.Tests
|
||||
|
||||
public class TestClass
|
||||
{
|
||||
internal static TestByteEnum testingByte = TestByteEnum.One;
|
||||
|
||||
public string AAALongString = @"1
|
||||
2
|
||||
3
|
||||
@ -188,12 +198,12 @@ namespace UnityExplorer.Tests
|
||||
}
|
||||
}
|
||||
|
||||
public static string TestRefInOutGeneric<T>(ref string arg0, in int arg1, out string arg2) where T : Component
|
||||
{
|
||||
arg2 = "this is arg2";
|
||||
//public static string TestRefInOutGeneric<T>(ref string arg0, in int arg1, out string arg2) where T : Component
|
||||
//{
|
||||
// arg2 = "this is arg2";
|
||||
|
||||
return $"T: '{typeof(T).FullName}', ref arg0: '{arg0}', in arg1: '{arg1}', out arg2: '{arg2}'";
|
||||
}
|
||||
// return $"T: '{typeof(T).FullName}', ref arg0: '{arg0}', in arg1: '{arg1}', out arg2: '{arg2}'";
|
||||
//}
|
||||
|
||||
// test a non-generic dictionary
|
||||
|
||||
|
@ -28,7 +28,7 @@ namespace UnityExplorer.UI
|
||||
UpdateCursorControl();
|
||||
}
|
||||
|
||||
public static bool ShouldForceMouse => ExplorerCore.ShowMenu && Unlock;
|
||||
public static bool ShouldForceMouse => UIManager.ShowMenu && Unlock;
|
||||
|
||||
private static CursorLockMode m_lastLockMode;
|
||||
private static bool m_lastVisibleState;
|
||||
@ -42,7 +42,7 @@ namespace UnityExplorer.UI
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
ModConfig.OnConfigChanged += ModConfig_OnConfigChanged;
|
||||
ExplorerConfig.OnConfigChanged += ModConfig_OnConfigChanged;
|
||||
|
||||
SetupPatches();
|
||||
|
||||
@ -51,7 +51,7 @@ namespace UnityExplorer.UI
|
||||
|
||||
internal static void ModConfig_OnConfigChanged()
|
||||
{
|
||||
Unlock = ModConfig.Instance.Force_Unlock_Mouse;
|
||||
Unlock = ExplorerConfig.Instance.Force_Unlock_Mouse;
|
||||
}
|
||||
|
||||
private static void SetupPatches()
|
||||
@ -102,14 +102,7 @@ namespace UnityExplorer.UI
|
||||
{
|
||||
try
|
||||
{
|
||||
var harmony =
|
||||
#if ML
|
||||
ExplorerMelonMod.Instance.harmonyInstance;
|
||||
#elif BIE
|
||||
ExplorerBepInPlugin.HarmonyInstance;
|
||||
#elif STANDALONE
|
||||
ExplorerStandalone.HarmonyInstance;
|
||||
#endif
|
||||
var harmony = ExplorerCore.Loader.HarmonyInstance;
|
||||
|
||||
System.Reflection.PropertyInfo prop = type.GetProperty(property);
|
||||
|
||||
@ -208,7 +201,7 @@ namespace UnityExplorer.UI
|
||||
m_lastEventSystem = value;
|
||||
m_lastInputModule = value?.currentInputModule;
|
||||
|
||||
if (ExplorerCore.ShowMenu)
|
||||
if (UIManager.ShowMenu)
|
||||
{
|
||||
value = UIManager.EventSys;
|
||||
}
|
||||
|
@ -155,8 +155,11 @@ namespace UnityExplorer.UI
|
||||
MainPanel = UIFactory.CreatePanel(UIManager.CanvasRoot, "MainMenu", out GameObject content);
|
||||
|
||||
RectTransform panelRect = MainPanel.GetComponent<RectTransform>();
|
||||
panelRect.anchorMin = new Vector2(0.25f, 0.1f);
|
||||
panelRect.anchorMax = new Vector2(0.78f, 0.95f);
|
||||
//panelRect.anchorMin = new Vector2(0.25f, 0.1f);
|
||||
//panelRect.anchorMax = new Vector2(0.78f, 0.95f);
|
||||
var anchors = ExplorerConfig.Instance.GetWindowAnchorsVector();
|
||||
panelRect.anchorMin = new Vector2(anchors.x, anchors.y);
|
||||
panelRect.anchorMax = new Vector2(anchors.z, anchors.w);
|
||||
|
||||
MainPanel.AddComponent<Mask>();
|
||||
|
||||
@ -208,7 +211,7 @@ namespace UnityExplorer.UI
|
||||
GameObject hideBtnObj = UIFactory.CreateButton(titleBar);
|
||||
|
||||
Button hideBtn = hideBtnObj.GetComponent<Button>();
|
||||
hideBtn.onClick.AddListener(() => { ExplorerCore.ShowMenu = false; });
|
||||
hideBtn.onClick.AddListener(() => { UIManager.ShowMenu = false; });
|
||||
ColorBlock colorBlock = hideBtn.colors;
|
||||
colorBlock.normalColor = new Color(65f / 255f, 23f / 255f, 23f / 255f);
|
||||
colorBlock.pressedColor = new Color(35f / 255f, 10f / 255f, 10f / 255f);
|
||||
@ -224,13 +227,13 @@ namespace UnityExplorer.UI
|
||||
hideText.resizeTextForBestFit = true;
|
||||
hideText.resizeTextMinSize = 8;
|
||||
hideText.resizeTextMaxSize = 14;
|
||||
hideText.text = $"Hide ({ModConfig.Instance.Main_Menu_Toggle})";
|
||||
hideText.text = $"Hide ({ExplorerConfig.Instance.Main_Menu_Toggle})";
|
||||
|
||||
ModConfig.OnConfigChanged += ModConfig_OnConfigChanged;
|
||||
ExplorerConfig.OnConfigChanged += ModConfig_OnConfigChanged;
|
||||
|
||||
void ModConfig_OnConfigChanged()
|
||||
{
|
||||
hideText.text = $"Hide ({ModConfig.Instance.Main_Menu_Toggle})";
|
||||
hideText.text = $"Hide ({ExplorerConfig.Instance.Main_Menu_Toggle})";
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -15,8 +15,8 @@ namespace UnityExplorer.UI.Modules
|
||||
{
|
||||
public static DebugConsole Instance { get; private set; }
|
||||
|
||||
public static bool LogUnity { get; set; } = ModConfig.Instance.Log_Unity_Debug;
|
||||
public static bool SaveToDisk { get; set; } = ModConfig.Instance.Save_Logs_To_Disk;
|
||||
public static bool LogUnity { get; set; } = ExplorerConfig.Instance.Log_Unity_Debug;
|
||||
//public static bool SaveToDisk { get; set; } = ModConfig.Instance.Save_Logs_To_Disk;
|
||||
|
||||
internal static StreamWriter s_streamWriter;
|
||||
|
||||
@ -49,8 +49,8 @@ namespace UnityExplorer.UI.Modules
|
||||
|
||||
// set up IO
|
||||
|
||||
if (!SaveToDisk)
|
||||
return;
|
||||
//if (!SaveToDisk)
|
||||
// return;
|
||||
|
||||
var path = ExplorerCore.EXPLORER_FOLDER + @"\Logs";
|
||||
|
||||
@ -69,7 +69,7 @@ namespace UnityExplorer.UI.Modules
|
||||
}
|
||||
|
||||
var fileName = "UnityExplorer " + DateTime.Now.ToString("u") + ".txt";
|
||||
fileName = ExplorerCore.RemoveInvalidFilenameChars(fileName);
|
||||
fileName = RemoveInvalidFilenameChars(fileName);
|
||||
|
||||
var stream = File.Create(path + @"\" + fileName);
|
||||
s_streamWriter = new StreamWriter(stream)
|
||||
@ -81,6 +81,16 @@ namespace UnityExplorer.UI.Modules
|
||||
s_streamWriter.WriteLine(msg);
|
||||
}
|
||||
|
||||
public static string RemoveInvalidFilenameChars(string s)
|
||||
{
|
||||
var invalid = Path.GetInvalidFileNameChars();
|
||||
foreach (var c in invalid)
|
||||
{
|
||||
s = s.Replace(c.ToString(), "");
|
||||
}
|
||||
return s;
|
||||
}
|
||||
|
||||
public static void Log(string message)
|
||||
{
|
||||
Log(message, null);
|
||||
@ -256,8 +266,8 @@ namespace UnityExplorer.UI.Modules
|
||||
void ToggleLogUnity(bool val)
|
||||
{
|
||||
LogUnity = val;
|
||||
ModConfig.Instance.Log_Unity_Debug = val;
|
||||
ModConfig.SaveSettings();
|
||||
ExplorerConfig.Instance.Log_Unity_Debug = val;
|
||||
ExplorerConfig.SaveSettings();
|
||||
}
|
||||
|
||||
var unityToggleLayout = unityToggleObj.AddComponent<LayoutElement>();
|
||||
|
@ -1,7 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
//using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Config;
|
||||
@ -19,6 +18,7 @@ namespace UnityExplorer.UI.Modules
|
||||
private Toggle m_unlockMouseToggle;
|
||||
private InputField m_pageLimitInput;
|
||||
private InputField m_defaultOutputInput;
|
||||
private Toggle m_hideOnStartupToggle;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
@ -27,29 +27,24 @@ namespace UnityExplorer.UI.Modules
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
// not needed?
|
||||
}
|
||||
|
||||
internal void OnApply()
|
||||
{
|
||||
if (!string.IsNullOrEmpty(m_keycodeInput.text) && Enum.Parse(typeof(KeyCode), m_keycodeInput.text) is KeyCode keyCode)
|
||||
{
|
||||
ModConfig.Instance.Main_Menu_Toggle = keyCode;
|
||||
}
|
||||
ExplorerConfig.Instance.Main_Menu_Toggle = keyCode;
|
||||
|
||||
ModConfig.Instance.Force_Unlock_Mouse = m_unlockMouseToggle.isOn;
|
||||
ExplorerConfig.Instance.Force_Unlock_Mouse = m_unlockMouseToggle.isOn;
|
||||
|
||||
if (!string.IsNullOrEmpty(m_pageLimitInput.text) && int.TryParse(m_pageLimitInput.text, out int lim))
|
||||
{
|
||||
ModConfig.Instance.Default_Page_Limit = lim;
|
||||
}
|
||||
ExplorerConfig.Instance.Default_Page_Limit = lim;
|
||||
|
||||
ModConfig.Instance.Default_Output_Path = m_defaultOutputInput.text;
|
||||
ExplorerConfig.Instance.Default_Output_Path = m_defaultOutputInput.text;
|
||||
|
||||
// todo default output path
|
||||
ExplorerConfig.Instance.Hide_On_Startup = m_hideOnStartupToggle.isOn;
|
||||
|
||||
ModConfig.SaveSettings();
|
||||
ModConfig.InvokeConfigChanged();
|
||||
ExplorerConfig.SaveSettings();
|
||||
ExplorerConfig.InvokeConfigChanged();
|
||||
}
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
@ -98,6 +93,7 @@ namespace UnityExplorer.UI.Modules
|
||||
ConstructMouseUnlockOpt(optionsGroupObj);
|
||||
ConstructPageLimitOpt(optionsGroupObj);
|
||||
ConstructOutputPathOpt(optionsGroupObj);
|
||||
ConstructHideOnStartupOpt(optionsGroupObj);
|
||||
|
||||
var applyBtnObj = UIFactory.CreateButton(Content, new Color(0.2f, 0.2f, 0.2f));
|
||||
var applyText = applyBtnObj.GetComponentInChildren<Text>();
|
||||
@ -113,10 +109,34 @@ namespace UnityExplorer.UI.Modules
|
||||
applyBtn.onClick.AddListener(OnApply);
|
||||
}
|
||||
|
||||
private void ConstructHideOnStartupOpt(GameObject optionsGroupObj)
|
||||
{
|
||||
var rowObj = UIFactory.CreateHorizontalGroup(optionsGroupObj, new Color(1, 1, 1, 0));
|
||||
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
rowGroup.childControlWidth = true;
|
||||
rowGroup.childForceExpandWidth = false;
|
||||
rowGroup.childControlHeight = true;
|
||||
rowGroup.childForceExpandHeight = true;
|
||||
var groupLayout = rowObj.AddComponent<LayoutElement>();
|
||||
groupLayout.minHeight = 25;
|
||||
groupLayout.flexibleHeight = 0;
|
||||
groupLayout.minWidth = 200;
|
||||
groupLayout.flexibleWidth = 1000;
|
||||
|
||||
var labelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
|
||||
var labelText = labelObj.GetComponent<Text>();
|
||||
labelText.text = "Hide UI on startup:";
|
||||
var labelLayout = labelObj.AddComponent<LayoutElement>();
|
||||
labelLayout.minWidth = 150;
|
||||
labelLayout.minHeight = 25;
|
||||
|
||||
UIFactory.CreateToggle(rowObj, out m_hideOnStartupToggle, out Text toggleText);
|
||||
m_hideOnStartupToggle.isOn = ExplorerConfig.Instance.Hide_On_Startup;
|
||||
toggleText.text = "";
|
||||
}
|
||||
|
||||
internal void ConstructKeycodeOpt(GameObject parent)
|
||||
{
|
||||
//public KeyCode Main_Menu_Toggle = KeyCode.F7;
|
||||
|
||||
var rowObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
|
||||
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
rowGroup.childControlWidth = true;
|
||||
@ -139,15 +159,13 @@ namespace UnityExplorer.UI.Modules
|
||||
var keycodeInputObj = UIFactory.CreateInputField(rowObj);
|
||||
|
||||
m_keycodeInput = keycodeInputObj.GetComponent<InputField>();
|
||||
m_keycodeInput.text = ModConfig.Instance.Main_Menu_Toggle.ToString();
|
||||
m_keycodeInput.text = ExplorerConfig.Instance.Main_Menu_Toggle.ToString();
|
||||
|
||||
m_keycodeInput.placeholder.gameObject.GetComponent<Text>().text = "KeyCode, eg. F7";
|
||||
}
|
||||
|
||||
internal void ConstructMouseUnlockOpt(GameObject parent)
|
||||
{
|
||||
//public bool Force_Unlock_Mouse = true;
|
||||
|
||||
var rowObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
|
||||
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
rowGroup.childControlWidth = true;
|
||||
@ -168,7 +186,7 @@ namespace UnityExplorer.UI.Modules
|
||||
labelLayout.minHeight = 25;
|
||||
|
||||
UIFactory.CreateToggle(rowObj, out m_unlockMouseToggle, out Text toggleText);
|
||||
m_unlockMouseToggle.isOn = ModConfig.Instance.Force_Unlock_Mouse;
|
||||
m_unlockMouseToggle.isOn = ExplorerConfig.Instance.Force_Unlock_Mouse;
|
||||
toggleText.text = "";
|
||||
}
|
||||
|
||||
@ -198,7 +216,7 @@ namespace UnityExplorer.UI.Modules
|
||||
var inputObj = UIFactory.CreateInputField(rowObj);
|
||||
|
||||
m_pageLimitInput = inputObj.GetComponent<InputField>();
|
||||
m_pageLimitInput.text = ModConfig.Instance.Default_Page_Limit.ToString();
|
||||
m_pageLimitInput.text = ExplorerConfig.Instance.Default_Page_Limit.ToString();
|
||||
|
||||
m_pageLimitInput.placeholder.gameObject.GetComponent<Text>().text = "Integer, eg. 20";
|
||||
}
|
||||
@ -229,7 +247,7 @@ namespace UnityExplorer.UI.Modules
|
||||
var inputObj = UIFactory.CreateInputField(rowObj);
|
||||
|
||||
m_defaultOutputInput = inputObj.GetComponent<InputField>();
|
||||
m_defaultOutputInput.text = ModConfig.Instance.Default_Output_Path.ToString();
|
||||
m_defaultOutputInput.text = ExplorerConfig.Instance.Default_Output_Path.ToString();
|
||||
|
||||
m_defaultOutputInput.placeholder.gameObject.GetComponent<Text>().text = @"Directory, eg. Mods\UnityExplorer";
|
||||
}
|
||||
|
@ -109,6 +109,9 @@ namespace UnityExplorer.UI.Modules
|
||||
|
||||
private void RefreshResultList()
|
||||
{
|
||||
if (m_resultListPageHandler == null || m_results == null)
|
||||
return;
|
||||
|
||||
m_resultListPageHandler.ListCount = m_results.Length;
|
||||
|
||||
int newCount = 0;
|
||||
@ -153,7 +156,7 @@ namespace UnityExplorer.UI.Modules
|
||||
{
|
||||
var name = UISyntaxHighlight.ParseFullSyntax(obj.GetActualType(), true);
|
||||
|
||||
if (unityObj && m_context != SearchContext.Singleton && m_context != SearchContext.StaticClass)
|
||||
if (unityObj && m_context != SearchContext.Singleton)
|
||||
{
|
||||
if (unityObj && !string.IsNullOrEmpty(unityObj.name))
|
||||
name += $": {unityObj.name}";
|
||||
@ -301,8 +304,8 @@ namespace UnityExplorer.UI.Modules
|
||||
|
||||
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
|
||||
{
|
||||
// All non-static classes
|
||||
foreach (var type in asm.TryGetTypes().Where(it => !it.IsSealed && !it.IsAbstract))
|
||||
// Search all non-static, non-enum classes.
|
||||
foreach (var type in asm.TryGetTypes().Where(it => !(it.IsSealed && it.IsAbstract) && !it.IsEnum))
|
||||
{
|
||||
try
|
||||
{
|
||||
@ -336,7 +339,7 @@ namespace UnityExplorer.UI.Modules
|
||||
if (instance != null)
|
||||
{
|
||||
instances.Add(instance);
|
||||
continue;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -33,6 +33,8 @@ namespace UnityExplorer.UI.Shared
|
||||
this.sliderScroller = sliderScroller;
|
||||
this.inputField = inputField;
|
||||
|
||||
sliderScroller.m_parentInputScroller = this;
|
||||
|
||||
inputField.onValueChanged.AddListener(OnTextChanged);
|
||||
|
||||
inputRect = inputField.GetComponent<RectTransform>();
|
||||
@ -68,6 +70,17 @@ namespace UnityExplorer.UI.Shared
|
||||
}
|
||||
}
|
||||
|
||||
internal bool CheckDestroyed()
|
||||
{
|
||||
if (sliderScroller == null || sliderScroller.CheckDestroyed())
|
||||
{
|
||||
Instances.Remove(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
internal void OnTextChanged(string text)
|
||||
{
|
||||
m_lastText = text;
|
||||
|
@ -21,7 +21,7 @@ namespace UnityExplorer.UI.Shared
|
||||
{
|
||||
public PageHandler(SliderScrollbar scroll)
|
||||
{
|
||||
ItemsPerPage = ModConfig.Instance?.Default_Page_Limit ?? 20;
|
||||
ItemsPerPage = ExplorerConfig.Instance?.Default_Page_Limit ?? 20;
|
||||
m_scrollbar = scroll;
|
||||
}
|
||||
|
||||
|
@ -8,150 +8,154 @@ using UnityExplorer;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
// Basically just to fix an issue with Scrollbars, instead we use a Slider as the scrollbar.
|
||||
public class SliderScrollbar
|
||||
namespace UnityExplorer.UI.Shared
|
||||
{
|
||||
internal static readonly List<SliderScrollbar> Instances = new List<SliderScrollbar>();
|
||||
|
||||
public bool IsActive { get; private set; }
|
||||
|
||||
internal readonly Scrollbar m_scrollbar;
|
||||
internal readonly Slider m_slider;
|
||||
internal readonly RectTransform m_scrollRect;
|
||||
|
||||
public SliderScrollbar(Scrollbar scrollbar, Slider slider)
|
||||
// Basically just to fix an issue with Scrollbars, instead we use a Slider as the scrollbar.
|
||||
public class SliderScrollbar
|
||||
{
|
||||
Instances.Add(this);
|
||||
internal static readonly List<SliderScrollbar> Instances = new List<SliderScrollbar>();
|
||||
|
||||
this.m_scrollbar = scrollbar;
|
||||
this.m_slider = slider;
|
||||
this.m_scrollRect = scrollbar.transform.parent.GetComponent<RectTransform>();
|
||||
public bool IsActive { get; private set; }
|
||||
|
||||
this.m_scrollbar.onValueChanged.AddListener(this.OnScrollbarValueChanged);
|
||||
this.m_slider.onValueChanged.AddListener(this.OnSliderValueChanged);
|
||||
internal readonly Scrollbar m_scrollbar;
|
||||
internal readonly Slider m_slider;
|
||||
internal readonly RectTransform m_scrollRect;
|
||||
|
||||
this.RefreshVisibility();
|
||||
this.m_slider.Set(1f, false);
|
||||
}
|
||||
internal InputFieldScroller m_parentInputScroller;
|
||||
|
||||
internal bool CheckDestroyed()
|
||||
{
|
||||
if (!m_slider || !m_scrollbar)
|
||||
public SliderScrollbar(Scrollbar scrollbar, Slider slider)
|
||||
{
|
||||
Instances.Remove(this);
|
||||
return true;
|
||||
Instances.Add(this);
|
||||
|
||||
this.m_scrollbar = scrollbar;
|
||||
this.m_slider = slider;
|
||||
this.m_scrollRect = scrollbar.transform.parent.GetComponent<RectTransform>();
|
||||
|
||||
this.m_scrollbar.onValueChanged.AddListener(this.OnScrollbarValueChanged);
|
||||
this.m_slider.onValueChanged.AddListener(this.OnSliderValueChanged);
|
||||
|
||||
this.RefreshVisibility();
|
||||
this.m_slider.Set(1f, false);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
internal void Update()
|
||||
{
|
||||
this.RefreshVisibility();
|
||||
}
|
||||
|
||||
internal void RefreshVisibility()
|
||||
{
|
||||
if (!m_slider.gameObject.activeInHierarchy)
|
||||
internal bool CheckDestroyed()
|
||||
{
|
||||
IsActive = false;
|
||||
return;
|
||||
if (!m_slider || !m_scrollbar)
|
||||
{
|
||||
Instances.Remove(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool shouldShow = !Mathf.Approximately(this.m_scrollbar.size, 1);
|
||||
var obj = this.m_slider.handleRect.gameObject;
|
||||
|
||||
if (IsActive != shouldShow)
|
||||
internal void Update()
|
||||
{
|
||||
IsActive = shouldShow;
|
||||
obj.SetActive(IsActive);
|
||||
|
||||
if (IsActive)
|
||||
this.m_slider.Set(this.m_scrollbar.value, false);
|
||||
else
|
||||
m_slider.Set(1f, false);
|
||||
this.RefreshVisibility();
|
||||
}
|
||||
|
||||
internal void RefreshVisibility()
|
||||
{
|
||||
if (!m_slider.gameObject.activeInHierarchy)
|
||||
{
|
||||
IsActive = false;
|
||||
return;
|
||||
}
|
||||
|
||||
bool shouldShow = !Mathf.Approximately(this.m_scrollbar.size, 1);
|
||||
var obj = this.m_slider.handleRect.gameObject;
|
||||
|
||||
if (IsActive != shouldShow)
|
||||
{
|
||||
IsActive = shouldShow;
|
||||
obj.SetActive(IsActive);
|
||||
|
||||
if (IsActive)
|
||||
this.m_slider.Set(this.m_scrollbar.value, false);
|
||||
else
|
||||
m_slider.Set(1f, false);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnScrollbarValueChanged(float _value)
|
||||
{
|
||||
if (this.m_slider.value != _value)
|
||||
this.m_slider.Set(_value, false);
|
||||
}
|
||||
|
||||
public void OnSliderValueChanged(float _value)
|
||||
{
|
||||
this.m_scrollbar.value = _value;
|
||||
}
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
|
||||
public static GameObject CreateSliderScrollbar(GameObject parent, out Slider slider)
|
||||
{
|
||||
GameObject sliderObj = UIFactory.CreateUIObject("Slider", parent, UIFactory.thinSize);
|
||||
|
||||
GameObject bgObj = UIFactory.CreateUIObject("Background", sliderObj);
|
||||
GameObject fillAreaObj = UIFactory.CreateUIObject("Fill Area", sliderObj);
|
||||
GameObject fillObj = UIFactory.CreateUIObject("Fill", fillAreaObj);
|
||||
GameObject handleSlideAreaObj = UIFactory.CreateUIObject("Handle Slide Area", sliderObj);
|
||||
GameObject handleObj = UIFactory.CreateUIObject("Handle", handleSlideAreaObj);
|
||||
|
||||
Image bgImage = bgObj.AddComponent<Image>();
|
||||
bgImage.type = Image.Type.Sliced;
|
||||
bgImage.color = new Color(0.05f, 0.05f, 0.05f, 1.0f);
|
||||
|
||||
RectTransform bgRect = bgObj.GetComponent<RectTransform>();
|
||||
bgRect.anchorMin = Vector2.zero;
|
||||
bgRect.anchorMax = Vector2.one;
|
||||
bgRect.sizeDelta = Vector2.zero;
|
||||
bgRect.offsetMax = new Vector2(-10f, 0f);
|
||||
|
||||
RectTransform fillAreaRect = fillAreaObj.GetComponent<RectTransform>();
|
||||
fillAreaRect.anchorMin = new Vector2(0f, 0.25f);
|
||||
fillAreaRect.anchorMax = new Vector2(1f, 0.75f);
|
||||
fillAreaRect.anchoredPosition = new Vector2(-5f, 0f);
|
||||
fillAreaRect.sizeDelta = new Vector2(-20f, 0f);
|
||||
|
||||
Image fillImage = fillObj.AddComponent<Image>();
|
||||
fillImage.type = Image.Type.Sliced;
|
||||
fillImage.color = Color.clear;
|
||||
|
||||
fillObj.GetComponent<RectTransform>().sizeDelta = new Vector2(10f, 0f);
|
||||
|
||||
RectTransform handleSlideRect = handleSlideAreaObj.GetComponent<RectTransform>();
|
||||
handleSlideRect.anchorMin = new Vector2(0f, 0f);
|
||||
handleSlideRect.anchorMax = new Vector2(1f, 1f);
|
||||
handleSlideRect.offsetMin = new Vector2(15f, 30f);
|
||||
handleSlideRect.offsetMax = new Vector2(-15f, 0f);
|
||||
handleSlideRect.sizeDelta = new Vector2(-30f, -30f);
|
||||
|
||||
Image handleImage = handleObj.AddComponent<Image>();
|
||||
handleImage.color = new Color(0.5f, 0.5f, 0.5f, 1.0f);
|
||||
|
||||
var handleRect = handleObj.GetComponent<RectTransform>();
|
||||
handleRect.sizeDelta = new Vector2(15f, 30f);
|
||||
handleRect.offsetMin = new Vector2(-13f, -28f);
|
||||
handleRect.offsetMax = new Vector2(3f, -2f);
|
||||
|
||||
var sliderBarLayout = sliderObj.AddComponent<LayoutElement>();
|
||||
sliderBarLayout.minWidth = 25;
|
||||
sliderBarLayout.flexibleWidth = 0;
|
||||
sliderBarLayout.minHeight = 30;
|
||||
sliderBarLayout.flexibleHeight = 5000;
|
||||
|
||||
slider = sliderObj.AddComponent<Slider>();
|
||||
slider.fillRect = fillObj.GetComponent<RectTransform>();
|
||||
slider.handleRect = handleObj.GetComponent<RectTransform>();
|
||||
slider.targetGraphic = handleImage;
|
||||
slider.direction = Slider.Direction.BottomToTop;
|
||||
UIFactory.SetDefaultColorTransitionValues(slider);
|
||||
|
||||
return sliderObj;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
public void OnScrollbarValueChanged(float _value)
|
||||
{
|
||||
if (this.m_slider.value != _value)
|
||||
this.m_slider.Set(_value, false);
|
||||
}
|
||||
|
||||
public void OnSliderValueChanged(float _value)
|
||||
{
|
||||
this.m_scrollbar.value = _value;
|
||||
}
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
|
||||
public static GameObject CreateSliderScrollbar(GameObject parent, out Slider slider)
|
||||
{
|
||||
GameObject sliderObj = UIFactory.CreateUIObject("Slider", parent, UIFactory.thinSize);
|
||||
|
||||
GameObject bgObj = UIFactory.CreateUIObject("Background", sliderObj);
|
||||
GameObject fillAreaObj = UIFactory.CreateUIObject("Fill Area", sliderObj);
|
||||
GameObject fillObj = UIFactory.CreateUIObject("Fill", fillAreaObj);
|
||||
GameObject handleSlideAreaObj = UIFactory.CreateUIObject("Handle Slide Area", sliderObj);
|
||||
GameObject handleObj = UIFactory.CreateUIObject("Handle", handleSlideAreaObj);
|
||||
|
||||
Image bgImage = bgObj.AddComponent<Image>();
|
||||
bgImage.type = Image.Type.Sliced;
|
||||
bgImage.color = new Color(0.05f, 0.05f, 0.05f, 1.0f);
|
||||
|
||||
RectTransform bgRect = bgObj.GetComponent<RectTransform>();
|
||||
bgRect.anchorMin = Vector2.zero;
|
||||
bgRect.anchorMax = Vector2.one;
|
||||
bgRect.sizeDelta = Vector2.zero;
|
||||
bgRect.offsetMax = new Vector2(-10f, 0f);
|
||||
|
||||
RectTransform fillAreaRect = fillAreaObj.GetComponent<RectTransform>();
|
||||
fillAreaRect.anchorMin = new Vector2(0f, 0.25f);
|
||||
fillAreaRect.anchorMax = new Vector2(1f, 0.75f);
|
||||
fillAreaRect.anchoredPosition = new Vector2(-5f, 0f);
|
||||
fillAreaRect.sizeDelta = new Vector2(-20f, 0f);
|
||||
|
||||
Image fillImage = fillObj.AddComponent<Image>();
|
||||
fillImage.type = Image.Type.Sliced;
|
||||
fillImage.color = Color.clear;
|
||||
|
||||
fillObj.GetComponent<RectTransform>().sizeDelta = new Vector2(10f, 0f);
|
||||
|
||||
RectTransform handleSlideRect = handleSlideAreaObj.GetComponent<RectTransform>();
|
||||
handleSlideRect.anchorMin = new Vector2(0f, 0f);
|
||||
handleSlideRect.anchorMax = new Vector2(1f, 1f);
|
||||
handleSlideRect.offsetMin = new Vector2(15f, 30f);
|
||||
handleSlideRect.offsetMax = new Vector2(-15f, 0f);
|
||||
handleSlideRect.sizeDelta = new Vector2(-30f, -30f);
|
||||
|
||||
Image handleImage = handleObj.AddComponent<Image>();
|
||||
handleImage.color = new Color(0.5f, 0.5f, 0.5f, 1.0f);
|
||||
|
||||
var handleRect = handleObj.GetComponent<RectTransform>();
|
||||
handleRect.sizeDelta = new Vector2(15f, 30f);
|
||||
handleRect.offsetMin = new Vector2(-13f, -28f);
|
||||
handleRect.offsetMax = new Vector2(3f, -2f);
|
||||
|
||||
var sliderBarLayout = sliderObj.AddComponent<LayoutElement>();
|
||||
sliderBarLayout.minWidth = 25;
|
||||
sliderBarLayout.flexibleWidth = 0;
|
||||
sliderBarLayout.minHeight = 30;
|
||||
sliderBarLayout.flexibleHeight = 5000;
|
||||
|
||||
slider = sliderObj.AddComponent<Slider>();
|
||||
slider.fillRect = fillObj.GetComponent<RectTransform>();
|
||||
slider.handleRect = handleObj.GetComponent<RectTransform>();
|
||||
slider.targetGraphic = handleImage;
|
||||
slider.direction = Slider.Direction.BottomToTop;
|
||||
UIFactory.SetDefaultColorTransitionValues(slider);
|
||||
|
||||
return sliderObj;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
#if MONO
|
||||
public static class SliderExtensions
|
||||
{
|
||||
@ -175,4 +179,5 @@ public static class SliderExtensions
|
||||
SetMethod.Invoke(slider, new object[] { value, invokeCallback });
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
}
|
@ -8,6 +8,8 @@ using System.Reflection;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.UI.Shared;
|
||||
using UnityExplorer.Input;
|
||||
using System;
|
||||
using UnityExplorer.Config;
|
||||
#if CPP
|
||||
using UnityExplorer.Unstrip;
|
||||
#endif
|
||||
@ -24,6 +26,43 @@ namespace UnityExplorer.UI
|
||||
internal static Sprite ResizeCursor { get; private set; }
|
||||
internal static Shader BackupShader { get; private set; }
|
||||
|
||||
public static bool ShowMenu
|
||||
{
|
||||
get => s_showMenu;
|
||||
set => SetShowMenu(value);
|
||||
}
|
||||
public static bool s_showMenu;
|
||||
|
||||
private static bool s_doneUIInit;
|
||||
private static float s_timeSinceStartup;
|
||||
|
||||
internal static void CheckUIInit()
|
||||
{
|
||||
if (s_doneUIInit)
|
||||
return;
|
||||
|
||||
s_timeSinceStartup += Time.deltaTime;
|
||||
|
||||
if (s_timeSinceStartup > 0.1f)
|
||||
{
|
||||
s_doneUIInit = true;
|
||||
try
|
||||
{
|
||||
Init();
|
||||
ExplorerCore.Log("Initialized UnityExplorer UI.");
|
||||
|
||||
if (ExplorerConfig.Instance.Hide_On_Startup)
|
||||
ShowMenu = false;
|
||||
|
||||
// InspectorManager.Instance.Inspect(Tests.TestClass.Instance);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception setting up UI: {e}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
LoadBundle();
|
||||
@ -40,13 +79,40 @@ namespace UnityExplorer.UI
|
||||
Canvas.ForceUpdateCanvases();
|
||||
}
|
||||
|
||||
public static void OnSceneChange()
|
||||
private static void SetShowMenu(bool show)
|
||||
{
|
||||
SceneExplorer.Instance?.OnSceneChange();
|
||||
SearchPage.Instance?.OnSceneChange();
|
||||
if (s_showMenu == show)
|
||||
return;
|
||||
|
||||
s_showMenu = show;
|
||||
|
||||
if (CanvasRoot)
|
||||
{
|
||||
CanvasRoot.SetActive(show);
|
||||
|
||||
if (show)
|
||||
ForceUnlockCursor.SetEventSystem();
|
||||
else
|
||||
ForceUnlockCursor.ReleaseEventSystem();
|
||||
}
|
||||
|
||||
ForceUnlockCursor.UpdateCursorControl();
|
||||
}
|
||||
|
||||
//public static void OnSceneChange()
|
||||
//{
|
||||
// SceneExplorer.Instance?.OnSceneChange();
|
||||
// SearchPage.Instance?.OnSceneChange();
|
||||
//}
|
||||
|
||||
public static void Update()
|
||||
{
|
||||
if (InputManager.GetKeyDown(ExplorerConfig.Instance.Main_Menu_Toggle))
|
||||
ShowMenu = !ShowMenu;
|
||||
|
||||
if (!ShowMenu || !s_doneUIInit || !CanvasRoot)
|
||||
return;
|
||||
|
||||
MainMenu.Instance?.Update();
|
||||
|
||||
if (EventSys)
|
||||
@ -81,7 +147,7 @@ namespace UnityExplorer.UI
|
||||
{
|
||||
var input = InputFieldScroller.Instances[i];
|
||||
|
||||
if (input.sliderScroller.CheckDestroyed())
|
||||
if (input.CheckDestroyed())
|
||||
i--;
|
||||
else
|
||||
input.Update();
|
||||
|
@ -8,36 +8,36 @@ namespace UnityExplorer.UI
|
||||
{
|
||||
public class UISyntaxHighlight
|
||||
{
|
||||
public const string Field_Static = "#8d8dc6";
|
||||
public const string Field_Instance = "#c266ff";
|
||||
public const string FIELD_STATIC = "#8d8dc6";
|
||||
public const string FIELD_INSTANCE = "#c266ff";
|
||||
|
||||
public const string Method_Static = "#b55b02";
|
||||
public const string Method_Instance = "#ff8000";
|
||||
public const string METHOD_STATIC = "#b55b02";
|
||||
public const string METHOD_INSTANCE = "#ff8000";
|
||||
|
||||
public const string Prop_Static = "#588075";
|
||||
public const string Prop_Instance = "#55a38e";
|
||||
public const string PROP_STATIC = "#588075";
|
||||
public const string PROP_INSTANCE = "#55a38e";
|
||||
|
||||
public const string Class_Static = "#3a8d71";
|
||||
public const string Class_Instance = "#2df7b2";
|
||||
public const string CLASS_STATIC = "#3a8d71";
|
||||
public const string CLASS_INSTANCE = "#2df7b2";
|
||||
|
||||
public const string Local = "#a6e9e9";
|
||||
public const string CLASS_STRUCT = "#0fba3a";
|
||||
|
||||
public const string StructGreen = "#0fba3a";
|
||||
public const string LOCAL_ARG = "#a6e9e9";
|
||||
|
||||
public static string Enum = "#92c470";
|
||||
public static string CONST_VAR = "#92c470";
|
||||
|
||||
internal static readonly Color s_silver = new Color(0.66f, 0.66f, 0.66f);
|
||||
|
||||
internal static string GetClassColor(Type type)
|
||||
{
|
||||
if (type.IsAbstract && type.IsSealed)
|
||||
return Class_Static;
|
||||
return CLASS_STATIC;
|
||||
else if (type.IsEnum || type.IsGenericParameter)
|
||||
return Enum;
|
||||
return CONST_VAR;
|
||||
else if (type.IsValueType)
|
||||
return StructGreen;
|
||||
return CLASS_STRUCT;
|
||||
else
|
||||
return Class_Instance;
|
||||
return CLASS_INSTANCE;
|
||||
}
|
||||
|
||||
public static string ParseFullSyntax(Type type, bool includeNamespace, MemberInfo memberInfo = null)
|
||||
@ -49,7 +49,7 @@ namespace UnityExplorer.UI
|
||||
|
||||
if (type.IsGenericParameter || (type.HasElementType && type.GetElementType().IsGenericParameter))
|
||||
{
|
||||
ret = $"<color={Enum}>{type.Name}</color>";
|
||||
ret = $"<color={CONST_VAR}>{type.Name}</color>";
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -134,7 +134,7 @@ namespace UnityExplorer.UI
|
||||
|
||||
if (allGeneric)
|
||||
{
|
||||
args += $"<color={Enum}>{arg.Name}</color>";
|
||||
args += $"<color={CONST_VAR}>{arg.Name}</color>";
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -153,30 +153,30 @@ namespace UnityExplorer.UI
|
||||
if (fi.IsStatic)
|
||||
{
|
||||
isStatic = true;
|
||||
memberColor = Field_Static;
|
||||
memberColor = FIELD_STATIC;
|
||||
}
|
||||
else
|
||||
memberColor = Field_Instance;
|
||||
memberColor = FIELD_INSTANCE;
|
||||
}
|
||||
else if (memberInfo is MethodInfo mi)
|
||||
{
|
||||
if (mi.IsStatic)
|
||||
{
|
||||
isStatic = true;
|
||||
memberColor = Method_Static;
|
||||
memberColor = METHOD_STATIC;
|
||||
}
|
||||
else
|
||||
memberColor = Method_Instance;
|
||||
memberColor = METHOD_INSTANCE;
|
||||
}
|
||||
else if (memberInfo is PropertyInfo pi)
|
||||
{
|
||||
if (pi.GetAccessors(true)[0].IsStatic)
|
||||
{
|
||||
isStatic = true;
|
||||
memberColor = Prop_Static;
|
||||
memberColor = PROP_STATIC;
|
||||
}
|
||||
else
|
||||
memberColor = Prop_Instance;
|
||||
memberColor = PROP_INSTANCE;
|
||||
}
|
||||
return memberColor;
|
||||
}
|
||||
|
@ -11,7 +11,7 @@
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
<TargetFrameworkProfile />
|
||||
<OutputPath>..\Release\Explorer.MelonLoader.Il2Cpp\</OutputPath>
|
||||
<OutputPath>..\Release\UnityExplorer.MelonLoader.Il2Cpp\</OutputPath>
|
||||
<DefineConstants>
|
||||
</DefineConstants>
|
||||
<IsCpp>false</IsCpp>
|
||||
@ -38,7 +38,6 @@
|
||||
<AssemblyName>UnityExplorer.ML.IL2CPP</AssemblyName>
|
||||
<IsCpp>true</IsCpp>
|
||||
<IsMelonLoader>true</IsMelonLoader>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_ML_Mono|AnyCPU' ">
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
@ -48,25 +47,30 @@
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
<IsCpp>false</IsCpp>
|
||||
<IsMelonLoader>true</IsMelonLoader>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_BIE_Cpp|AnyCPU' ">
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<OutputPath>..\Release\UnityExplorer.BepInEx.Il2Cpp\</OutputPath>
|
||||
<DefineConstants>CPP,BIE</DefineConstants>
|
||||
<DefineConstants>CPP,BIE,BIE6</DefineConstants>
|
||||
<AssemblyName>UnityExplorer.BIE.IL2CPP</AssemblyName>
|
||||
<IsCpp>true</IsCpp>
|
||||
<IsMelonLoader>false</IsMelonLoader>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_BIE_Mono|AnyCPU' ">
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_BIE6_Mono|AnyCPU' ">
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
<OutputPath>..\Release\UnityExplorer.BepInEx.Mono\</OutputPath>
|
||||
<DefineConstants>MONO,BIE</DefineConstants>
|
||||
<AssemblyName>UnityExplorer.BIE.Mono</AssemblyName>
|
||||
<OutputPath>..\Release\UnityExplorer.BepInEx6.Mono\</OutputPath>
|
||||
<DefineConstants>MONO,BIE,BIE6</DefineConstants>
|
||||
<AssemblyName>UnityExplorer.BIE6.Mono</AssemblyName>
|
||||
<IsCpp>false</IsCpp>
|
||||
<IsMelonLoader>false</IsMelonLoader>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release_BIE5_Mono|AnyCPU'">
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
<OutputPath>..\Release\UnityExplorer.BepInEx5.Mono\</OutputPath>
|
||||
<DefineConstants>MONO,BIE,BIE5</DefineConstants>
|
||||
<AssemblyName>UnityExplorer.BIE5.Mono</AssemblyName>
|
||||
<IsCpp>false</IsCpp>
|
||||
<IsMelonLoader>false</IsMelonLoader>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release_STANDALONE_Mono|AnyCPU'">
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
@ -75,7 +79,7 @@
|
||||
<AssemblyName>UnityExplorer.STANDALONE.Mono</AssemblyName>
|
||||
<IsCpp>false</IsCpp>
|
||||
<IsMelonLoader>false</IsMelonLoader>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<IsStandalone>true</IsStandalone>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release_STANDALONE_Cpp|AnyCPU'">
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
@ -84,7 +88,7 @@
|
||||
<AssemblyName>UnityExplorer.STANDALONE.IL2CPP</AssemblyName>
|
||||
<IsCpp>true</IsCpp>
|
||||
<IsMelonLoader>false</IsMelonLoader>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<IsStandalone>true</IsStandalone>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="INIFileParser, Version=2.5.2.0, Culture=neutral, PublicKeyToken=79af7b307b65cf3c, processorArchitecture=MSIL">
|
||||
@ -116,13 +120,13 @@
|
||||
</ItemGroup>
|
||||
<!-- MelonLoader Mono refs -->
|
||||
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='true|false'">
|
||||
<Reference Include="MelonLoader.ModHandler">
|
||||
<HintPath>..\lib\MelonLoader.ModHandler.dll</HintPath>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>..\lib\MelonLoader.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<!-- BepInEx Mono refs -->
|
||||
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='false|false'">
|
||||
<!-- BepInEx 5 Mono refs -->
|
||||
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)|$(Configuration)'=='false|false|Release_BIE5_Mono'">
|
||||
<Reference Include="BepInEx">
|
||||
<HintPath>..\lib\BepInEx.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
@ -132,10 +136,32 @@
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<!-- BepInEx 6 Mono refs -->
|
||||
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)|$(Configuration)'=='false|false|Release_BIE6_Mono'">
|
||||
<Reference Include="BepInEx">
|
||||
<HintPath>..\lib\BepInEx.Core.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="BepInEx.Unity">
|
||||
<HintPath>..\lib\BepInEx.Unity.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>..\lib\0Harmony.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<!-- Standalone refs -->
|
||||
<ItemGroup Condition="'$(IsStandalone)'=='true'">
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>..\lib\0Harmony.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<!-- MelonLoader Il2Cpp refs -->
|
||||
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='true|true'">
|
||||
<Reference Include="MelonLoader.ModHandler">
|
||||
<HintPath>$(MLCppGameFolder)\MelonLoader\MelonLoader.ModHandler.dll</HintPath>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>$(MLCppGameFolder)\MelonLoader\MelonLoader.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnhollowerBaseLib">
|
||||
@ -235,8 +261,8 @@
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="ExplorerStandalone.cs" />
|
||||
<Compile Include="Helpers\EventHelper.cs" />
|
||||
<Compile Include="Loader\ExplorerBepIn6Plugin.cs" />
|
||||
<Compile Include="Loader\ExplorerStandalone.cs" />
|
||||
<Compile Include="Inspectors\MouseInspector.cs" />
|
||||
<Compile Include="Inspectors\Reflection\CacheObject\CacheEnumerated.cs" />
|
||||
<Compile Include="Inspectors\Reflection\CacheObject\CacheField.cs" />
|
||||
@ -246,10 +272,10 @@
|
||||
<Compile Include="Inspectors\Reflection\CacheObject\CacheProperty.cs" />
|
||||
<Compile Include="Inspectors\Reflection\CacheObject\CacheObjectBase.cs" />
|
||||
<Compile Include="Helpers\Texture2DHelpers.cs" />
|
||||
<Compile Include="Config\ModConfig.cs" />
|
||||
<Compile Include="Config\ExplorerConfig.cs" />
|
||||
<Compile Include="ExplorerCore.cs" />
|
||||
<Compile Include="ExplorerBepInPlugin.cs" />
|
||||
<Compile Include="ExplorerMelonMod.cs" />
|
||||
<Compile Include="Loader\ExplorerBepIn5Plugin.cs" />
|
||||
<Compile Include="Loader\ExplorerMelonMod.cs" />
|
||||
<Compile Include="Helpers\ReflectionHelpers.cs" />
|
||||
<Compile Include="Helpers\UnityHelpers.cs" />
|
||||
<Compile Include="Inspectors\GameObjects\ChildList.cs" />
|
||||
@ -263,6 +289,10 @@
|
||||
<Compile Include="Inspectors\Reflection\InteractiveValue\InteractiveNumber.cs" />
|
||||
<Compile Include="Inspectors\Reflection\InteractiveValue\InteractiveString.cs" />
|
||||
<Compile Include="Inspectors\Reflection\InteractiveValue\InteractiveUnityStruct.cs" />
|
||||
<Compile Include="Loader\IExplorerLoader.cs" />
|
||||
<Compile Include="Runtime\Il2Cpp\Il2CppProvider.cs" />
|
||||
<Compile Include="Runtime\RuntimeProvider.cs" />
|
||||
<Compile Include="Runtime\Mono\MonoProvider.cs" />
|
||||
<Compile Include="UI\ForceUnlockCursor.cs" />
|
||||
<Compile Include="Input\IHandleInput.cs" />
|
||||
<Compile Include="Tests\Tests.cs" />
|
||||
|
@ -8,7 +8,8 @@ EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Release_BIE_Cpp|Any CPU = Release_BIE_Cpp|Any CPU
|
||||
Release_BIE_Mono|Any CPU = Release_BIE_Mono|Any CPU
|
||||
Release_BIE5_Mono|Any CPU = Release_BIE5_Mono|Any CPU
|
||||
Release_BIE6_Mono|Any CPU = Release_BIE6_Mono|Any CPU
|
||||
Release_ML_Cpp|Any CPU = Release_ML_Cpp|Any CPU
|
||||
Release_ML_Mono|Any CPU = Release_ML_Mono|Any CPU
|
||||
Release_STANDALONE_Cpp|Any CPU = Release_STANDALONE_Cpp|Any CPU
|
||||
@ -17,8 +18,10 @@ Global
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_BIE_Cpp|Any CPU.ActiveCfg = Release_BIE_Cpp|Any CPU
|
||||
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_BIE_Cpp|Any CPU.Build.0 = Release_BIE_Cpp|Any CPU
|
||||
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_BIE_Mono|Any CPU.ActiveCfg = Release_BIE_Mono|Any CPU
|
||||
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_BIE_Mono|Any CPU.Build.0 = Release_BIE_Mono|Any CPU
|
||||
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_BIE5_Mono|Any CPU.ActiveCfg = Release_BIE5_Mono|Any CPU
|
||||
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_BIE5_Mono|Any CPU.Build.0 = Release_BIE5_Mono|Any CPU
|
||||
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_BIE6_Mono|Any CPU.ActiveCfg = Release_BIE6_Mono|Any CPU
|
||||
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_BIE6_Mono|Any CPU.Build.0 = Release_BIE6_Mono|Any CPU
|
||||
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_ML_Cpp|Any CPU.ActiveCfg = Release_ML_Cpp|Any CPU
|
||||
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_ML_Cpp|Any CPU.Build.0 = Release_ML_Cpp|Any CPU
|
||||
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_ML_Mono|Any CPU.ActiveCfg = Release_ML_Mono|Any CPU
|
||||
|
@ -3,36 +3,25 @@ using UnityExplorer.Helpers;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityExplorer.Inspectors;
|
||||
using System.Reflection;
|
||||
|
||||
namespace UnityExplorer.Unstrip
|
||||
{
|
||||
public class SceneUnstrip
|
||||
public static class SceneUnstrip
|
||||
{
|
||||
#if MONO
|
||||
public static GameObject[] GetRootGameObjects(Scene scene) => scene.GetRootGameObjects();
|
||||
|
||||
//public static GameObject[] GetRootGameObjects(int handle)
|
||||
//{
|
||||
// Scene scene = default;
|
||||
// if (handle == SceneExplorer.DontDestroyHandle)
|
||||
// scene = SceneExplorer.DontDestroyObject.scene;
|
||||
// else
|
||||
// {
|
||||
// for (int i = 0; i < SceneManager.sceneCount; i++)
|
||||
// {
|
||||
// var iscene = SceneManager.GetSceneAt(i);
|
||||
// if (iscene.handle == handle)
|
||||
// scene = iscene;
|
||||
// }
|
||||
// }
|
||||
|
||||
// if (scene != default && scene.handle != -1)
|
||||
// return scene.GetRootGameObjects();
|
||||
|
||||
// return new GameObject[0];
|
||||
//}
|
||||
private static readonly FieldInfo fi_Scene_handle = typeof(Scene).GetField("m_Handle", ReflectionHelpers.CommonFlags);
|
||||
#endif
|
||||
|
||||
public static int GetHandle(this Scene scene)
|
||||
{
|
||||
#if CPP
|
||||
return scene.handle;
|
||||
#else
|
||||
return (int)fi_Scene_handle.GetValue(scene);
|
||||
#endif
|
||||
}
|
||||
|
||||
#if CPP
|
||||
//Scene.GetRootGameObjects();
|
||||
|
||||
@ -43,13 +32,16 @@ namespace UnityExplorer.Unstrip
|
||||
public static GameObject[] GetRootGameObjects(int handle)
|
||||
{
|
||||
if (handle == -1)
|
||||
{
|
||||
return new GameObject[0];
|
||||
}
|
||||
|
||||
Il2CppSystem.Collections.Generic.List<GameObject> list = new Il2CppSystem.Collections.Generic.List<GameObject>(GetRootCount(handle));
|
||||
int count = GetRootCount(handle);
|
||||
|
||||
d_GetRootGameObjects iCall = ICallHelper.GetICall<d_GetRootGameObjects>("UnityEngine.SceneManagement.Scene::GetRootGameObjectsInternal");
|
||||
if (count < 1)
|
||||
return new GameObject[0];
|
||||
|
||||
var list = new Il2CppSystem.Collections.Generic.List<GameObject>(count);
|
||||
|
||||
var iCall = ICallHelper.GetICall<d_GetRootGameObjects>("UnityEngine.SceneManagement.Scene::GetRootGameObjectsInternal");
|
||||
|
||||
iCall.Invoke(handle, list.Pointer);
|
||||
|
||||
@ -58,14 +50,14 @@ namespace UnityExplorer.Unstrip
|
||||
|
||||
//Scene.rootCount;
|
||||
|
||||
internal delegate int GetRootCountInternal_delegate(int handle);
|
||||
internal delegate int d_GetRootCountInternal(int handle);
|
||||
|
||||
public static int GetRootCount(Scene scene) => GetRootCount(scene.handle);
|
||||
|
||||
public static int GetRootCount(int handle)
|
||||
{
|
||||
GetRootCountInternal_delegate iCall = ICallHelper.GetICall<GetRootCountInternal_delegate>("UnityEngine.SceneManagement.Scene::GetRootCountInternal");
|
||||
return iCall.Invoke(handle);
|
||||
return ICallHelper.GetICall<d_GetRootCountInternal>("UnityEngine.SceneManagement.Scene::GetRootCountInternal")
|
||||
.Invoke(handle);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
Reference in New Issue
Block a user