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https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-23 00:52:31 +08:00
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15 Commits
Author | SHA1 | Date | |
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1c5306b7c8 | |||
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4b8298fd2e | |||
ad055b4383 | |||
23483a6108 | |||
a6c24f91e4 | |||
9e4c335a05 | |||
a1c2dfbe50 | |||
a5a07a0a23 | |||
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7426bd1dd6 | |||
b39b044f79 | |||
7a2b4aa257 | |||
3762d14bdb |
@ -6,6 +6,10 @@
|
||||
An in-game explorer and a suite of debugging tools for <a href="https://docs.unity3d.com/Manual/IL2CPP.html">IL2CPP</a> and <b>Mono</b> Unity games, to aid with modding development.
|
||||
</p>
|
||||
|
||||
<p align="center">
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||||
Supports most Unity games from versions 5.2 to 2020+.
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</p>
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||||
|
||||
## Releases [](../../releases/latest) [](../../releases) [](../../releases/latest)
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|
||||
| Mod Loader | IL2CPP | Mono |
|
||||
|
@ -19,11 +19,13 @@ namespace UnityExplorer.Core.Config
|
||||
|
||||
public static ConfigElement<KeyCode> Main_Menu_Toggle;
|
||||
public static ConfigElement<bool> Force_Unlock_Mouse;
|
||||
public static ConfigElement<bool> Aggressive_Force_Unlock;
|
||||
public static ConfigElement<MenuPages> Default_Tab;
|
||||
public static ConfigElement<int> Default_Page_Limit;
|
||||
public static ConfigElement<string> Default_Output_Path;
|
||||
public static ConfigElement<bool> Log_Unity_Debug;
|
||||
public static ConfigElement<bool> Hide_On_Startup;
|
||||
public static ConfigElement<float> Startup_Delay_Time;
|
||||
|
||||
public static ConfigElement<string> Last_Window_Anchors;
|
||||
public static ConfigElement<string> Last_Window_Position;
|
||||
@ -77,6 +79,10 @@ namespace UnityExplorer.Core.Config
|
||||
"Force the Cursor to be unlocked (visible) when the UnityExplorer menu is open.",
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||||
true);
|
||||
|
||||
Aggressive_Force_Unlock = new ConfigElement<bool>("Aggressive Mouse Unlock",
|
||||
"Use WaitForEndOfFrame to aggressively force the Mouse to be unlocked (requires game restart).",
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||||
false);
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||||
|
||||
Default_Page_Limit = new ConfigElement<int>("Default Page Limit",
|
||||
"The default maximum number of elements per 'page' in UnityExplorer.",
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25);
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||||
@ -85,6 +91,10 @@ namespace UnityExplorer.Core.Config
|
||||
"The default output path when exporting things from UnityExplorer.",
|
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Path.Combine(ExplorerCore.Loader.ExplorerFolder, "Output"));
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||||
|
||||
Startup_Delay_Time = new ConfigElement<float>("Startup Delay Time",
|
||||
"The delay on startup before the UI is created.",
|
||||
1f);
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||||
|
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// Internal configs
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||||
|
||||
Last_Window_Anchors = new ConfigElement<string>("Last_Window_Anchors",
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||||
|
@ -7,6 +7,7 @@ using BF = System.Reflection.BindingFlags;
|
||||
using UnityExplorer.Core.Config;
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||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.UI;
|
||||
using System.Collections;
|
||||
#if ML
|
||||
using Harmony;
|
||||
#else
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@ -48,6 +49,34 @@ namespace UnityExplorer.Core.Input
|
||||
|
||||
Unlock = ConfigManager.Force_Unlock_Mouse.Value;
|
||||
ConfigManager.Force_Unlock_Mouse.OnValueChanged += (bool val) => { Unlock = val; };
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||||
|
||||
if (ConfigManager.Aggressive_Force_Unlock.Value)
|
||||
SetupAggressiveUnlock();
|
||||
}
|
||||
|
||||
public static void SetupAggressiveUnlock()
|
||||
{
|
||||
try
|
||||
{
|
||||
RuntimeProvider.Instance.StartCoroutine(AggressiveUnlockCoroutine());
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||||
}
|
||||
catch (Exception ex)
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||||
{
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||||
ExplorerCore.LogWarning($"Exception setting up Aggressive Mouse Unlock: {ex}");
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly WaitForEndOfFrame _waitForEndOfFrame = new WaitForEndOfFrame();
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|
||||
private static IEnumerator AggressiveUnlockCoroutine()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
yield return _waitForEndOfFrame;
|
||||
|
||||
if (UIManager.ShowMenu)
|
||||
UpdateCursorControl();
|
||||
}
|
||||
}
|
||||
|
||||
public static void UpdateCursorControl()
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||||
|
@ -163,12 +163,14 @@ namespace UnityExplorer.Core.Input
|
||||
|
||||
var assetType = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.InputActionAsset");
|
||||
m_newInputModule = RuntimeProvider.Instance.AddComponent<BaseInputModule>(UIManager.CanvasRoot, TInputSystemUIInputModule);
|
||||
var asset = RuntimeProvider.Instance.CreateScriptable(assetType);
|
||||
var asset = RuntimeProvider.Instance.CreateScriptable(assetType)
|
||||
.Cast(assetType);
|
||||
|
||||
inputExtensions = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.InputActionSetupExtensions");
|
||||
|
||||
var addMap = inputExtensions.GetMethod("AddActionMap", new Type[] { assetType, typeof(string) });
|
||||
var map = addMap.Invoke(null, new object[] { asset, "UI" });
|
||||
var map = addMap.Invoke(null, new object[] { asset, "UI" })
|
||||
.Cast(ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.InputActionMap"));
|
||||
|
||||
CreateAction(map, "point", new[] { "<Mouse>/position" }, "point");
|
||||
CreateAction(map, "click", new[] { "<Mouse>/leftButton" }, "leftClick");
|
||||
@ -186,23 +188,25 @@ namespace UnityExplorer.Core.Input
|
||||
|
||||
private void CreateAction(object map, string actionName, string[] bindings, string propertyName)
|
||||
{
|
||||
var inputActionType = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.InputAction");
|
||||
var addAction = inputExtensions.GetMethod("AddAction");
|
||||
var pointAction = addAction.Invoke(null, new object[] { map, actionName, default, null, null, null, null, null });
|
||||
var action = addAction.Invoke(null, new object[] { map, actionName, default, null, null, null, null, null })
|
||||
.Cast(inputActionType);
|
||||
|
||||
var inputActionType = pointAction.GetType();
|
||||
var addBinding = inputExtensions.GetMethod("AddBinding",
|
||||
new Type[] { inputActionType, typeof(string), typeof(string), typeof(string), typeof(string) });
|
||||
|
||||
foreach (string binding in bindings)
|
||||
addBinding.Invoke(null, new object[] { pointAction, binding, null, null, null });
|
||||
addBinding.Invoke(null, new object[] { action.Cast(inputActionType), binding, null, null, null });
|
||||
|
||||
var inputRef = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.InputActionReference")
|
||||
.GetMethod("Create")
|
||||
.Invoke(null, new object[] { pointAction });
|
||||
var refType = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.InputActionReference");
|
||||
var inputRef = refType.GetMethod("Create")
|
||||
.Invoke(null, new object[] { action })
|
||||
.Cast(refType);
|
||||
|
||||
TInputSystemUIInputModule
|
||||
.GetProperty(propertyName)
|
||||
.SetValue(m_newInputModule, inputRef, null);
|
||||
.SetValue(m_newInputModule.Cast(TInputSystemUIInputModule), inputRef, null);
|
||||
}
|
||||
|
||||
public void ActivateModule()
|
||||
|
@ -192,6 +192,51 @@ namespace UnityExplorer
|
||||
return s_cachedPropInfos[type][propertyName];
|
||||
}
|
||||
|
||||
internal static Dictionary<Type, Dictionary<string, MethodInfo>> s_cachedMethodInfos = new Dictionary<Type, Dictionary<string, MethodInfo>>();
|
||||
|
||||
public static MethodInfo GetMethodInfo(Type type, string methodName, Type[] argumentTypes)
|
||||
{
|
||||
if (!s_cachedMethodInfos.ContainsKey(type))
|
||||
s_cachedMethodInfos.Add(type, new Dictionary<string, MethodInfo>());
|
||||
|
||||
var sig = methodName;
|
||||
|
||||
if (argumentTypes != null)
|
||||
{
|
||||
sig += "(";
|
||||
for (int i = 0; i < argumentTypes.Length; i++)
|
||||
{
|
||||
if (i > 0)
|
||||
sig += ",";
|
||||
sig += argumentTypes[i].FullName;
|
||||
}
|
||||
sig += ")";
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (!s_cachedMethodInfos[type].ContainsKey(sig))
|
||||
{
|
||||
if (argumentTypes != null)
|
||||
s_cachedMethodInfos[type].Add(sig, type.GetMethod(methodName, AllFlags, null, argumentTypes, null));
|
||||
else
|
||||
s_cachedMethodInfos[type].Add(sig, type.GetMethod(methodName, AllFlags));
|
||||
}
|
||||
|
||||
return s_cachedMethodInfos[type][sig];
|
||||
}
|
||||
catch (AmbiguousMatchException)
|
||||
{
|
||||
ExplorerCore.LogWarning($"AmbiguousMatchException trying to get method '{sig}'");
|
||||
return null;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.LogWarning($"{e.GetType()} trying to get method '{sig}': {e.Message}\r\n{e.StackTrace}");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Helper to display a simple "{ExceptionType}: {Message}" of the exception, and optionally use the inner-most exception.
|
||||
/// </summary>
|
||||
|
@ -160,42 +160,95 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
|
||||
.Invoke(handle);
|
||||
}
|
||||
|
||||
internal static bool? s_doPropertiesExist;
|
||||
internal static bool triedToGetColorBlockProps;
|
||||
internal static PropertyInfo _normalColorProp;
|
||||
internal static PropertyInfo _highlightColorProp;
|
||||
internal static PropertyInfo _pressedColorProp;
|
||||
internal static PropertyInfo _disabledColorProp;
|
||||
|
||||
public override ColorBlock SetColorBlock(ColorBlock colors, Color? normal = null, Color? highlighted = null, Color? pressed = null)
|
||||
public override void SetColorBlock(Selectable selectable, Color? normal = null, Color? highlighted = null, Color? pressed = null,
|
||||
Color? disabled = null)
|
||||
{
|
||||
if (s_doPropertiesExist == null)
|
||||
{
|
||||
var prop = ReflectionUtility.GetPropertyInfo(typeof(ColorBlock), "normalColor") as PropertyInfo;
|
||||
s_doPropertiesExist = prop != null && prop.CanWrite;
|
||||
}
|
||||
var colors = selectable.colors;
|
||||
|
||||
colors.colorMultiplier = 1;
|
||||
|
||||
object boxed = (object)colors;
|
||||
|
||||
if (s_doPropertiesExist == true)
|
||||
if (!triedToGetColorBlockProps)
|
||||
{
|
||||
if (normal != null)
|
||||
ReflectionUtility.GetPropertyInfo(typeof(ColorBlock), "normalColor").SetValue(boxed, (Color)normal);
|
||||
if (pressed != null)
|
||||
ReflectionUtility.GetPropertyInfo(typeof(ColorBlock), "pressedColor").SetValue(boxed, (Color)pressed);
|
||||
if (highlighted != null)
|
||||
ReflectionUtility.GetPropertyInfo(typeof(ColorBlock), "highlightedColor").SetValue(boxed, (Color)highlighted);
|
||||
triedToGetColorBlockProps = true;
|
||||
|
||||
if (ReflectionUtility.GetPropertyInfo(typeof(ColorBlock), "normalColor") is PropertyInfo norm && norm.CanWrite)
|
||||
_normalColorProp = norm;
|
||||
if (ReflectionUtility.GetPropertyInfo(typeof(ColorBlock), "highlightedColor") is PropertyInfo high && high.CanWrite)
|
||||
_highlightColorProp = high;
|
||||
if (ReflectionUtility.GetPropertyInfo(typeof(ColorBlock), "pressedColor") is PropertyInfo pres && pres.CanWrite)
|
||||
_pressedColorProp = pres;
|
||||
if (ReflectionUtility.GetPropertyInfo(typeof(ColorBlock), "disabledColor") is PropertyInfo disa && disa.CanWrite)
|
||||
_disabledColorProp = disa;
|
||||
}
|
||||
else if (s_doPropertiesExist == false)
|
||||
|
||||
try
|
||||
{
|
||||
if (normal != null)
|
||||
ReflectionUtility.GetFieldInfo(typeof(ColorBlock), "m_NormalColor").SetValue(boxed, (Color)normal);
|
||||
if (pressed != null)
|
||||
ReflectionUtility.GetFieldInfo(typeof(ColorBlock), "m_PressedColor").SetValue(boxed, (Color)pressed);
|
||||
{
|
||||
if (_normalColorProp != null)
|
||||
_normalColorProp.SetValue(boxed, (Color)normal);
|
||||
else if (ReflectionUtility.GetFieldInfo(typeof(ColorBlock), "m_NormalColor") is FieldInfo fi)
|
||||
fi.SetValue(boxed, (Color)normal);
|
||||
}
|
||||
|
||||
if (highlighted != null)
|
||||
ReflectionUtility.GetFieldInfo(typeof(ColorBlock), "m_HighlightedColor").SetValue(boxed, (Color)highlighted);
|
||||
{
|
||||
if (_highlightColorProp != null)
|
||||
_highlightColorProp.SetValue(boxed, (Color)highlighted);
|
||||
else if (ReflectionUtility.GetFieldInfo(typeof(ColorBlock), "m_HighlightedColor") is FieldInfo fi)
|
||||
fi.SetValue(boxed, (Color)highlighted);
|
||||
}
|
||||
|
||||
if (pressed != null)
|
||||
{
|
||||
if (_pressedColorProp != null)
|
||||
_pressedColorProp.SetValue(boxed, (Color)pressed);
|
||||
else if (ReflectionUtility.GetFieldInfo(typeof(ColorBlock), "m_PressedColor") is FieldInfo fi)
|
||||
fi.SetValue(boxed, (Color)pressed);
|
||||
}
|
||||
|
||||
if (disabled != null)
|
||||
{
|
||||
if (_disabledColorProp != null)
|
||||
_disabledColorProp.SetValue(boxed, (Color)disabled);
|
||||
else if (ReflectionUtility.GetFieldInfo(typeof(ColorBlock), "m_DisabledColor") is FieldInfo fi)
|
||||
fi.SetValue(boxed, (Color)disabled);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.Log(ex);
|
||||
}
|
||||
|
||||
colors = (ColorBlock)boxed;
|
||||
|
||||
return colors;
|
||||
SetColorBlock(selectable, colors);
|
||||
}
|
||||
|
||||
public override void SetColorBlock(Selectable selectable, ColorBlock _colorBlock)
|
||||
{
|
||||
try
|
||||
{
|
||||
selectable = selectable.TryCast<Selectable>();
|
||||
|
||||
ReflectionUtility.GetPropertyInfo(typeof(Selectable), "m_Colors")
|
||||
.SetValue(selectable, _colorBlock, null);
|
||||
|
||||
ReflectionUtility.GetMethodInfo(typeof(Selectable), "OnSetProperty", new Type[0])
|
||||
.Invoke(selectable, new object[0]);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.Log(ex);
|
||||
}
|
||||
}
|
||||
|
||||
public override void FindSingleton(string[] possibleNames, Type type, BF flags, List<object> instances)
|
||||
|
@ -86,8 +86,11 @@ namespace UnityExplorer.Core.Runtime.Mono
|
||||
return scene.rootCount;
|
||||
}
|
||||
|
||||
public override ColorBlock SetColorBlock(ColorBlock colors, Color? normal = null, Color? highlighted = null, Color? pressed = null)
|
||||
public override void SetColorBlock(Selectable selectable, Color? normal = null, Color? highlighted = null, Color? pressed = null,
|
||||
Color? disabled = null)
|
||||
{
|
||||
var colors = selectable.colors;
|
||||
|
||||
if (normal != null)
|
||||
colors.normalColor = (Color)normal;
|
||||
|
||||
@ -97,7 +100,15 @@ namespace UnityExplorer.Core.Runtime.Mono
|
||||
if (pressed != null)
|
||||
colors.pressedColor = (Color)pressed;
|
||||
|
||||
return colors;
|
||||
if (disabled != null)
|
||||
colors.disabledColor = (Color)disabled;
|
||||
|
||||
SetColorBlock(selectable, colors);
|
||||
}
|
||||
|
||||
public override void SetColorBlock(Selectable selectable, ColorBlock colors)
|
||||
{
|
||||
selectable.colors = colors;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -62,7 +62,10 @@ namespace UnityExplorer
|
||||
|
||||
public abstract int GetRootCount(Scene scene);
|
||||
|
||||
public abstract ColorBlock SetColorBlock(ColorBlock colors, Color? normal = null, Color? highlighted = null, Color? pressed = null);
|
||||
public abstract void SetColorBlock(Selectable selectable, ColorBlock colors);
|
||||
|
||||
public abstract void SetColorBlock(Selectable selectable, Color? normal = null, Color? highlighted = null, Color? pressed = null,
|
||||
Color? disabled = null);
|
||||
|
||||
public virtual void FindSingleton(string[] s_instanceNames, Type type, BindingFlags flags, List<object> instances)
|
||||
{
|
||||
|
@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Core.Config;
|
||||
@ -13,7 +14,7 @@ namespace UnityExplorer
|
||||
public class ExplorerCore
|
||||
{
|
||||
public const string NAME = "UnityExplorer";
|
||||
public const string VERSION = "3.3.10";
|
||||
public const string VERSION = "3.3.15";
|
||||
public const string AUTHOR = "Sinai";
|
||||
public const string GUID = "com.sinai.unityexplorer";
|
||||
|
||||
@ -44,10 +45,24 @@ namespace UnityExplorer
|
||||
|
||||
InputManager.Init();
|
||||
|
||||
UIManager.Init();
|
||||
|
||||
Log($"{NAME} {VERSION} initialized.");
|
||||
|
||||
RuntimeProvider.Instance.StartCoroutine(SetupCoroutine());
|
||||
}
|
||||
|
||||
// Do a delayed setup so that objects aren't destroyed instantly.
|
||||
// This can happen for a multitude of reasons.
|
||||
// Default delay is 1 second which is usually enough.
|
||||
private static IEnumerator SetupCoroutine()
|
||||
{
|
||||
float f = Time.realtimeSinceStartup;
|
||||
float delay = ConfigManager.Startup_Delay_Time.Value;
|
||||
while (Time.realtimeSinceStartup - f < delay)
|
||||
yield return null;
|
||||
|
||||
Log($"Creating UI, after delay of {delay} second(s).");
|
||||
UIManager.Init();
|
||||
|
||||
//InspectorManager.Instance.Inspect(typeof(TestClass));
|
||||
}
|
||||
|
||||
|
@ -21,7 +21,11 @@ namespace UnityExplorer.Loader.BIE
|
||||
|
||||
public override void RegisterConfigElement<T>(ConfigElement<T> config)
|
||||
{
|
||||
var entry = Config.Bind(CTG_NAME, config.Name, config.Value, config.Description);
|
||||
object[] tags = null;
|
||||
if (config.IsInternal)
|
||||
tags = new[] { "Advanced" };
|
||||
|
||||
var entry = Config.Bind(CTG_NAME, config.Name, config.Value, new ConfigDescription(config.Description, null, tags));
|
||||
|
||||
entry.SettingChanged += (object o, EventArgs e) =>
|
||||
{
|
||||
|
@ -21,13 +21,9 @@ namespace UnityExplorer.Loader.ML
|
||||
{
|
||||
prefCategory = MelonPreferences.CreateCategory(CTG_NAME, $"{CTG_NAME} Settings");
|
||||
|
||||
try
|
||||
{
|
||||
// TEMPORARY - JUST REQUIRED UNTIL ML 0.3.1 RELEASED
|
||||
MelonPreferences.Mapper.RegisterMapper(KeycodeReader, KeycodeWriter);
|
||||
MelonPreferences.Mapper.RegisterMapper(MenuPagesReader, MenuPagesWriter);
|
||||
}
|
||||
catch { }
|
||||
// temporary until melonloader 0.3.1 released
|
||||
try { MelonPreferences.Mapper.RegisterMapper(KeycodeReader, KeycodeWriter); } catch { }
|
||||
try { MelonPreferences.Mapper.RegisterMapper(MenuPagesReader, MenuPagesWriter); } catch { }
|
||||
}
|
||||
|
||||
public override void LoadConfig()
|
||||
|
@ -319,15 +319,13 @@ namespace UnityExplorer.UI.CacheObject
|
||||
default, new Color(1, 1, 1, 0));
|
||||
UIFactory.SetLayoutElement(evalGroupObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 5000);
|
||||
|
||||
var colors = new ColorBlock();
|
||||
colors = RuntimeProvider.Instance.SetColorBlock(colors, new Color(0.4f, 0.4f, 0.4f),
|
||||
new Color(0.4f, 0.7f, 0.4f), new Color(0.3f, 0.3f, 0.3f));
|
||||
|
||||
var evalButton = UIFactory.CreateButton(evalGroupObj,
|
||||
"EvalButton",
|
||||
$"Evaluate ({ParamCount})",
|
||||
null,
|
||||
colors);
|
||||
null);
|
||||
|
||||
RuntimeProvider.Instance.SetColorBlock(evalButton, new Color(0.4f, 0.4f, 0.4f),
|
||||
new Color(0.4f, 0.7f, 0.4f), new Color(0.3f, 0.3f, 0.3f));
|
||||
|
||||
UIFactory.SetLayoutElement(evalButton.gameObject, minWidth: 100, minHeight: 22, flexibleWidth: 0);
|
||||
|
||||
@ -345,7 +343,7 @@ namespace UnityExplorer.UI.CacheObject
|
||||
argsHolder.SetActive(true);
|
||||
m_isEvaluating = true;
|
||||
evalText.text = "Evaluate";
|
||||
evalButton.colors = RuntimeProvider.Instance.SetColorBlock(evalButton.colors, new Color(0.3f, 0.6f, 0.3f));
|
||||
RuntimeProvider.Instance.SetColorBlock(evalButton, new Color(0.3f, 0.6f, 0.3f));
|
||||
|
||||
cancelButton.gameObject.SetActive(true);
|
||||
}
|
||||
@ -365,18 +363,17 @@ namespace UnityExplorer.UI.CacheObject
|
||||
m_isEvaluating = false;
|
||||
|
||||
evalText.text = $"Evaluate ({ParamCount})";
|
||||
evalButton.colors = RuntimeProvider.Instance.SetColorBlock(evalButton.colors, new Color(0.4f, 0.4f, 0.4f));
|
||||
RuntimeProvider.Instance.SetColorBlock(evalButton, new Color(0.4f, 0.4f, 0.4f));
|
||||
});
|
||||
}
|
||||
else if (this is CacheMethod)
|
||||
{
|
||||
// simple method evaluate button
|
||||
|
||||
var colors = new ColorBlock();
|
||||
colors = RuntimeProvider.Instance.SetColorBlock(colors, new Color(0.4f, 0.4f, 0.4f),
|
||||
var evalButton = UIFactory.CreateButton(m_rightGroup, "EvalButton", "Evaluate", () => { (this as CacheMethod).Evaluate(); });
|
||||
RuntimeProvider.Instance.SetColorBlock(evalButton, new Color(0.4f, 0.4f, 0.4f),
|
||||
new Color(0.4f, 0.7f, 0.4f), new Color(0.3f, 0.3f, 0.3f));
|
||||
|
||||
var evalButton = UIFactory.CreateButton(m_rightGroup, "EvalButton", "Evaluate", () => { (this as CacheMethod).Evaluate(); }, colors);
|
||||
UIFactory.SetLayoutElement(evalButton.gameObject, minWidth: 100, minHeight: 22, flexibleWidth: 0);
|
||||
}
|
||||
}
|
||||
|
@ -168,15 +168,13 @@ namespace UnityExplorer.UI.Inspectors.GameObjects
|
||||
s_childListToggles.Add(toggle);
|
||||
toggle.onValueChanged.AddListener((bool val) => { OnToggleClicked(thisIndex, val); });
|
||||
|
||||
ColorBlock mainColors = new ColorBlock();
|
||||
mainColors = RuntimeProvider.Instance.SetColorBlock(mainColors, new Color(0.07f, 0.07f, 0.07f),
|
||||
new Color(0.2f, 0.2f, 0.2f, 1), new Color(0.05f, 0.05f, 0.05f));
|
||||
|
||||
var mainBtn = UIFactory.CreateButton(btnGroupObj,
|
||||
"MainButton",
|
||||
"",
|
||||
() => { OnChildListObjectClicked(thisIndex); },
|
||||
mainColors);
|
||||
() => { OnChildListObjectClicked(thisIndex); });
|
||||
|
||||
RuntimeProvider.Instance.SetColorBlock(mainBtn, new Color(0.07f, 0.07f, 0.07f),
|
||||
new Color(0.2f, 0.2f, 0.2f, 1), new Color(0.05f, 0.05f, 0.05f));
|
||||
|
||||
UIFactory.SetLayoutElement(mainBtn.gameObject, minHeight: 25, flexibleHeight: 0, minWidth: 25, flexibleWidth: 9999);
|
||||
|
||||
|
@ -165,15 +165,13 @@ namespace UnityExplorer.UI.Inspectors.GameObjects
|
||||
|
||||
// Main component button
|
||||
|
||||
ColorBlock mainColors = new ColorBlock();
|
||||
mainColors = RuntimeProvider.Instance.SetColorBlock(mainColors, new Color(0.07f, 0.07f, 0.07f),
|
||||
new Color(0.2f, 0.2f, 0.2f, 1), new Color(0.05f, 0.05f, 0.05f));
|
||||
|
||||
var mainBtn = UIFactory.CreateButton(groupObj,
|
||||
"MainButton",
|
||||
"",
|
||||
() => { OnCompListObjectClicked(thisIndex); },
|
||||
mainColors);
|
||||
() => { OnCompListObjectClicked(thisIndex); });
|
||||
|
||||
RuntimeProvider.Instance.SetColorBlock(mainBtn, new Color(0.07f, 0.07f, 0.07f),
|
||||
new Color(0.2f, 0.2f, 0.2f, 1), new Color(0.05f, 0.05f, 0.05f));
|
||||
|
||||
UIFactory.SetLayoutElement(mainBtn.gameObject, minHeight: 25, flexibleHeight: 0, minWidth: 25, flexibleWidth: 999);
|
||||
|
||||
|
@ -408,7 +408,7 @@ namespace UnityExplorer.UI.Inspectors.GameObjects
|
||||
var sliderObj = UIFactory.CreateSlider(rowObject, "VectorSlider", out Slider slider);
|
||||
UIFactory.SetLayoutElement(sliderObj, minHeight: 20, flexibleHeight: 0, minWidth: 200, flexibleWidth: 9000);
|
||||
sliderObj.transform.Find("Fill Area").gameObject.SetActive(false);
|
||||
slider.colors = RuntimeProvider.Instance.SetColorBlock(slider.colors, new Color(0.65f, 0.65f, 0.65f));
|
||||
RuntimeProvider.Instance.SetColorBlock(slider, new Color(0.65f, 0.65f, 0.65f));
|
||||
slider.minValue = -2;
|
||||
slider.maxValue = 2;
|
||||
slider.value = 0;
|
||||
|
@ -130,12 +130,12 @@ namespace UnityExplorer.UI.Inspectors
|
||||
public void OnSetInspectorTab(InspectorBase inspector)
|
||||
{
|
||||
Color activeColor = new Color(0, 0.25f, 0, 1);
|
||||
inspector.m_tabButton.colors = RuntimeProvider.Instance.SetColorBlock(inspector.m_tabButton.colors, activeColor, activeColor);
|
||||
RuntimeProvider.Instance.SetColorBlock(inspector.m_tabButton, activeColor, activeColor);
|
||||
}
|
||||
|
||||
public void OnUnsetInspectorTab()
|
||||
{
|
||||
m_activeInspector.m_tabButton.colors = RuntimeProvider.Instance.SetColorBlock(m_activeInspector.m_tabButton.colors,
|
||||
RuntimeProvider.Instance.SetColorBlock(m_activeInspector.m_tabButton,
|
||||
new Color(0.2f, 0.2f, 0.2f, 1), new Color(0.1f, 0.3f, 0.1f, 1));
|
||||
}
|
||||
|
||||
|
@ -30,12 +30,12 @@ namespace UnityExplorer.UI.Inspectors.Reflection
|
||||
internal void OnScopeFilterClicked(MemberScopes type, Button button)
|
||||
{
|
||||
if (m_lastActiveScopeButton)
|
||||
m_lastActiveScopeButton.colors = RuntimeProvider.Instance.SetColorBlock(m_lastActiveScopeButton.colors, new Color(0.2f, 0.2f, 0.2f));
|
||||
RuntimeProvider.Instance.SetColorBlock(m_lastActiveScopeButton, new Color(0.2f, 0.2f, 0.2f));
|
||||
|
||||
m_scopeFilter = type;
|
||||
m_lastActiveScopeButton = button;
|
||||
|
||||
m_lastActiveScopeButton.colors = RuntimeProvider.Instance.SetColorBlock(m_lastActiveScopeButton.colors, new Color(0.2f, 0.6f, 0.2f));
|
||||
RuntimeProvider.Instance.SetColorBlock(m_lastActiveScopeButton, new Color(0.2f, 0.6f, 0.2f));
|
||||
|
||||
FilterMembers(null, true);
|
||||
m_sliderScroller.m_slider.value = 1f;
|
||||
@ -240,11 +240,11 @@ namespace UnityExplorer.UI.Inspectors.Reflection
|
||||
|
||||
btn.onClick.AddListener(() => { OnScopeFilterClicked(type, btn); });
|
||||
|
||||
btn.colors = RuntimeProvider.Instance.SetColorBlock(btn.colors, highlighted: new Color(0.3f, 0.7f, 0.3f));
|
||||
RuntimeProvider.Instance.SetColorBlock(btn, highlighted: new Color(0.3f, 0.7f, 0.3f));
|
||||
|
||||
if (setEnabled)
|
||||
{
|
||||
btn.colors = RuntimeProvider.Instance.SetColorBlock(btn.colors, new Color(0.2f, 0.6f, 0.2f));
|
||||
RuntimeProvider.Instance.SetColorBlock(btn, new Color(0.2f, 0.6f, 0.2f));
|
||||
m_scopeFilter = type;
|
||||
m_lastActiveScopeButton = btn;
|
||||
}
|
||||
|
@ -241,12 +241,12 @@ namespace UnityExplorer.UI.Inspectors.Reflection
|
||||
internal void OnMemberFilterClicked(MemberTypes type, Button button)
|
||||
{
|
||||
if (m_lastActiveMemButton)
|
||||
m_lastActiveMemButton.colors = RuntimeProvider.Instance.SetColorBlock(m_lastActiveMemButton.colors, new Color(0.2f, 0.2f, 0.2f));
|
||||
RuntimeProvider.Instance.SetColorBlock(m_lastActiveMemButton, new Color(0.2f, 0.2f, 0.2f));
|
||||
|
||||
m_memberFilter = type;
|
||||
m_lastActiveMemButton = button;
|
||||
|
||||
m_lastActiveMemButton.colors = RuntimeProvider.Instance.SetColorBlock(m_lastActiveMemButton.colors, new Color(0.2f, 0.6f, 0.2f));
|
||||
RuntimeProvider.Instance.SetColorBlock(m_lastActiveMemButton, new Color(0.2f, 0.6f, 0.2f));
|
||||
|
||||
FilterMembers(null, true);
|
||||
m_sliderScroller.m_slider.value = 1f;
|
||||
@ -461,11 +461,11 @@ namespace UnityExplorer.UI.Inspectors.Reflection
|
||||
UIFactory.SetLayoutElement(btn.gameObject, minHeight: 25, minWidth: 70);
|
||||
btn.onClick.AddListener(() => { OnMemberFilterClicked(type, btn); });
|
||||
|
||||
btn.colors = RuntimeProvider.Instance.SetColorBlock(btn.colors, highlighted: new Color(0.3f, 0.7f, 0.3f));
|
||||
RuntimeProvider.Instance.SetColorBlock(btn, highlighted: new Color(0.3f, 0.7f, 0.3f));
|
||||
|
||||
if (setEnabled)
|
||||
{
|
||||
btn.colors = RuntimeProvider.Instance.SetColorBlock(btn.colors, new Color(0.2f, 0.6f, 0.2f));
|
||||
RuntimeProvider.Instance.SetColorBlock(btn, new Color(0.2f, 0.6f, 0.2f));
|
||||
m_memberFilter = type;
|
||||
m_lastActiveMemButton = btn;
|
||||
}
|
||||
|
@ -271,12 +271,10 @@ namespace UnityExplorer.UI.Main.CSConsole
|
||||
mainGroup.childForceExpandHeight = false;
|
||||
mainGroup.childForceExpandWidth = true;
|
||||
|
||||
ColorBlock btnColors = new ColorBlock();
|
||||
RuntimeProvider.Instance.SetColorBlock(btnColors, new Color(0, 0, 0, 0), highlighted: new Color(0.2f, 0.2f, 0.2f, 1.0f));
|
||||
|
||||
for (int i = 0; i < MAX_LABELS; i++)
|
||||
{
|
||||
var btn = UIFactory.CreateButton(content, "AutoCompleteButton", "", null, btnColors);
|
||||
var btn = UIFactory.CreateButton(content, "AutoCompleteButton", "", null);
|
||||
RuntimeProvider.Instance.SetColorBlock(btn, new Color(0, 0, 0, 0), highlighted: new Color(0.2f, 0.2f, 0.2f, 1.0f));
|
||||
|
||||
var nav = btn.navigation;
|
||||
nav.mode = Navigation.Mode.Vertical;
|
||||
|
@ -199,23 +199,10 @@ The following helper methods are available:
|
||||
InputField.onValueChanged.AddListener((string s) => { OnInputChanged(s); });
|
||||
}
|
||||
|
||||
internal static bool IsUserCopyPasting()
|
||||
{
|
||||
return (InputManager.GetKey(KeyCode.LeftControl) || InputManager.GetKey(KeyCode.RightControl))
|
||||
&& InputManager.GetKeyDown(KeyCode.V);
|
||||
}
|
||||
|
||||
public void UpdateConsole()
|
||||
{
|
||||
if (s_copyPasteBuffer != null)
|
||||
{
|
||||
if (!IsUserCopyPasting())
|
||||
{
|
||||
OnInputChanged(s_copyPasteBuffer);
|
||||
|
||||
s_copyPasteBuffer = null;
|
||||
}
|
||||
}
|
||||
if (Time.time > s_timeOfLastInternalSet)
|
||||
Writing = false;
|
||||
|
||||
if (EnableCtrlRShortcut)
|
||||
{
|
||||
@ -274,6 +261,8 @@ The following helper methods are available:
|
||||
|
||||
public void UseAutocomplete(string suggestion)
|
||||
{
|
||||
Writing = true;
|
||||
|
||||
string input = InputField.text;
|
||||
input = input.Insert(m_lastCaretPos, suggestion);
|
||||
InputField.text = input;
|
||||
@ -288,20 +277,32 @@ The following helper methods are available:
|
||||
AutoCompleter.ClearAutocompletes();
|
||||
}
|
||||
|
||||
internal static string s_copyPasteBuffer;
|
||||
private static float s_timeOfLastUpdate;
|
||||
private static bool Writing
|
||||
{
|
||||
get => s_writing;
|
||||
set
|
||||
{
|
||||
if (value)
|
||||
s_timeOfLastInternalSet = Time.time;
|
||||
s_writing = value;
|
||||
}
|
||||
}
|
||||
private static bool s_writing;
|
||||
private static float s_timeOfLastInternalSet;
|
||||
|
||||
public void OnInputChanged(string newText, bool forceUpdate = false)
|
||||
{
|
||||
if (IsUserCopyPasting())
|
||||
{
|
||||
//Console.WriteLine("Copy+Paste detected!");
|
||||
s_copyPasteBuffer = newText;
|
||||
if (!Writing && Time.time <= s_timeOfLastUpdate)
|
||||
return;
|
||||
}
|
||||
|
||||
s_timeOfLastUpdate = Time.time;
|
||||
|
||||
if (EnableAutoIndent)
|
||||
UpdateIndent(newText);
|
||||
|
||||
Writing = true;
|
||||
|
||||
if (!forceUpdate && string.IsNullOrEmpty(newText))
|
||||
inputHighlightText.text = string.Empty;
|
||||
else
|
||||
@ -378,6 +379,8 @@ The following helper methods are available:
|
||||
|
||||
private void AutoIndentCaret()
|
||||
{
|
||||
Writing = true;
|
||||
|
||||
if (CurrentIndent > 0)
|
||||
{
|
||||
string indent = GetAutoIndentTab(CurrentIndent);
|
||||
|
@ -522,15 +522,13 @@ namespace UnityExplorer.UI.Main.Home
|
||||
m_shortListToggles.Add(toggle);
|
||||
toggle.onValueChanged.AddListener((bool val) => { OnToggleClicked(thisIndex, val); });
|
||||
|
||||
ColorBlock mainColors = new ColorBlock();
|
||||
mainColors = RuntimeProvider.Instance.SetColorBlock(mainColors, new Color(0.1f, 0.1f, 0.1f),
|
||||
new Color(0.2f, 0.2f, 0.2f), new Color(0.05f, 0.05f, 0.05f));
|
||||
|
||||
var mainButton = UIFactory.CreateButton(btnGroupObj,
|
||||
"MainButton",
|
||||
"",
|
||||
() => { SceneListObjectClicked(thisIndex); },
|
||||
mainColors);
|
||||
() => { SceneListObjectClicked(thisIndex); });
|
||||
|
||||
RuntimeProvider.Instance.SetColorBlock(mainButton, new Color(0.1f, 0.1f, 0.1f),
|
||||
new Color(0.2f, 0.2f, 0.2f), new Color(0.05f, 0.05f, 0.05f));
|
||||
|
||||
UIFactory.SetLayoutElement(mainButton.gameObject, minHeight: 25, minWidth: 230);
|
||||
|
||||
@ -539,15 +537,13 @@ namespace UnityExplorer.UI.Main.Home
|
||||
mainText.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
m_shortListTexts.Add(mainText);
|
||||
|
||||
ColorBlock inspectColors = new ColorBlock();
|
||||
inspectColors = RuntimeProvider.Instance.SetColorBlock(inspectColors, new Color(0.15f, 0.15f, 0.15f),
|
||||
new Color(0.2f, 0.2f, 0.2f), new Color(0.1f, 0.1f, 0.1f));
|
||||
|
||||
var inspectButton = UIFactory.CreateButton(btnGroupObj,
|
||||
"InspectButton",
|
||||
"Inspect",
|
||||
() => { InspectorManager.Instance.Inspect(m_shortList[thisIndex]); },
|
||||
inspectColors);
|
||||
() => { InspectorManager.Instance.Inspect(m_shortList[thisIndex]); });
|
||||
|
||||
RuntimeProvider.Instance.SetColorBlock(inspectButton, new Color(0.15f, 0.15f, 0.15f),
|
||||
new Color(0.2f, 0.2f, 0.2f), new Color(0.1f, 0.1f, 0.1f));
|
||||
|
||||
UIFactory.SetLayoutElement(inspectButton.gameObject, minWidth: 60, minHeight: 25);
|
||||
}
|
||||
|
@ -141,12 +141,12 @@ namespace UnityExplorer.UI.Main
|
||||
|
||||
internal void SetButtonActiveColors(Button button)
|
||||
{
|
||||
button.colors = RuntimeProvider.Instance.SetColorBlock(button.colors, m_navButtonSelected);
|
||||
RuntimeProvider.Instance.SetColorBlock(button, m_navButtonSelected);
|
||||
}
|
||||
|
||||
internal void SetButtonInactiveColors(Button button)
|
||||
{
|
||||
button.colors = RuntimeProvider.Instance.SetColorBlock(button.colors, m_navButtonNormal);
|
||||
RuntimeProvider.Instance.SetColorBlock(button, m_navButtonNormal);
|
||||
}
|
||||
|
||||
#region UI Construction
|
||||
@ -184,15 +184,13 @@ namespace UnityExplorer.UI.Main
|
||||
|
||||
// Hide button
|
||||
|
||||
ColorBlock colorBlock = new ColorBlock();
|
||||
colorBlock = RuntimeProvider.Instance.SetColorBlock(colorBlock, new Color(65f / 255f, 23f / 255f, 23f / 255f),
|
||||
new Color(35f / 255f, 10f / 255f, 10f / 255f), new Color(156f / 255f, 0f, 0f));
|
||||
|
||||
var hideButton = UIFactory.CreateButton(titleBar,
|
||||
"HideButton",
|
||||
$"Hide ({ConfigManager.Main_Menu_Toggle.Value})",
|
||||
() => { UIManager.ShowMenu = false; },
|
||||
colorBlock);
|
||||
() => { UIManager.ShowMenu = false; });
|
||||
|
||||
RuntimeProvider.Instance.SetColorBlock(hideButton, new Color(65f / 255f, 23f / 255f, 23f / 255f),
|
||||
new Color(35f / 255f, 10f / 255f, 10f / 255f), new Color(156f / 255f, 0f, 0f));
|
||||
|
||||
UIFactory.SetLayoutElement(hideButton.gameObject, minWidth: 90, flexibleWidth: 0);
|
||||
|
||||
@ -213,16 +211,14 @@ namespace UnityExplorer.UI.Main
|
||||
GameObject navbarObj = UIFactory.CreateHorizontalGroup(content, "MainNavBar", true, true, true, true, 5);
|
||||
UIFactory.SetLayoutElement(navbarObj, minHeight: 25, flexibleHeight: 0);
|
||||
|
||||
ColorBlock colorBlock = new ColorBlock();
|
||||
colorBlock = RuntimeProvider.Instance.SetColorBlock(colorBlock, m_navButtonNormal, m_navButtonHighlight, m_navButtonSelected);
|
||||
|
||||
foreach (var page in Pages)
|
||||
{
|
||||
Button btn = UIFactory.CreateButton(navbarObj,
|
||||
$"Button_{page.Name}",
|
||||
page.Name,
|
||||
() => { SetPage(page); },
|
||||
colorBlock);
|
||||
() => { SetPage(page); });
|
||||
|
||||
RuntimeProvider.Instance.SetColorBlock(btn, m_navButtonNormal, m_navButtonHighlight, m_navButtonSelected);
|
||||
|
||||
page.RefNavbarButton = btn;
|
||||
}
|
||||
|
@ -261,7 +261,7 @@ namespace UnityExplorer.UI.Main.Search
|
||||
|
||||
m_selectedContextButton = button;
|
||||
|
||||
m_selectedContextButton.colors = RuntimeProvider.Instance.SetColorBlock(m_selectedContextButton.colors,
|
||||
RuntimeProvider.Instance.SetColorBlock(m_selectedContextButton,
|
||||
new Color(0.35f, 0.7f, 0.35f), new Color(0.35f, 0.7f, 0.35f));
|
||||
|
||||
m_context = context;
|
||||
@ -439,15 +439,13 @@ namespace UnityExplorer.UI.Main.Search
|
||||
UIFactory.SetLayoutElement(btnGroupObj, flexibleWidth: 320, minHeight: 25, flexibleHeight: 0);
|
||||
btnGroupObj.AddComponent<Mask>();
|
||||
|
||||
var mainColors = new ColorBlock();
|
||||
RuntimeProvider.Instance.SetColorBlock(mainColors, new Color(0.1f, 0.1f, 0.1f),
|
||||
new Color(0.2f, 0.2f, 0.2f), new Color(0.05f, 0.05f, 0.05f));
|
||||
|
||||
var mainButton = UIFactory.CreateButton(btnGroupObj,
|
||||
"ResultButton",
|
||||
"",
|
||||
() => { OnResultClicked(thisIndex); },
|
||||
mainColors);
|
||||
() => { OnResultClicked(thisIndex); });
|
||||
|
||||
RuntimeProvider.Instance.SetColorBlock(mainButton, new Color(0.1f, 0.1f, 0.1f),
|
||||
new Color(0.2f, 0.2f, 0.2f), new Color(0.05f, 0.05f, 0.05f));
|
||||
|
||||
UIFactory.SetLayoutElement(mainButton.gameObject, minHeight: 25, flexibleHeight: 0, minWidth: 320, flexibleWidth: 0);
|
||||
|
||||
|
@ -52,7 +52,7 @@ namespace UnityExplorer.UI
|
||||
|
||||
internal static void SetDefaultSelectableColors(Selectable selectable)
|
||||
{
|
||||
selectable.colors = RuntimeProvider.Instance.SetColorBlock(selectable.colors, new Color(0.2f, 0.2f, 0.2f),
|
||||
RuntimeProvider.Instance.SetColorBlock(selectable, new Color(0.2f, 0.2f, 0.2f),
|
||||
new Color(0.3f, 0.3f, 0.3f), new Color(0.15f, 0.15f, 0.15f));
|
||||
|
||||
// Deselect all Buttons after they are clicked.
|
||||
@ -60,19 +60,6 @@ namespace UnityExplorer.UI
|
||||
button.onClick.AddListener(() => { button.OnDeselect(null); });
|
||||
}
|
||||
|
||||
//public static void SetColorBlockValues(ref this ColorBlock colorBlock, Color? normal = null, Color? highlighted = null,
|
||||
// Color? pressed = null)
|
||||
//{
|
||||
// if (normal != null)
|
||||
// colorBlock.normalColor = (Color)normal;
|
||||
|
||||
// if (highlighted != null)
|
||||
// colorBlock.highlightedColor = (Color)highlighted;
|
||||
|
||||
// if (pressed != null)
|
||||
// colorBlock.pressedColor = (Color)pressed;
|
||||
//}
|
||||
|
||||
/// <summary>
|
||||
/// Get and/or Add a LayoutElement component to the GameObject, and set any of the values on it.
|
||||
/// </summary>
|
||||
@ -276,10 +263,12 @@ namespace UnityExplorer.UI
|
||||
{
|
||||
var colors = new ColorBlock();
|
||||
normalColor = normalColor ?? new Color(0.25f, 0.25f, 0.25f);
|
||||
colors = RuntimeProvider.Instance.SetColorBlock(colors, normalColor, new Color(0.4f, 0.4f, 0.4f),
|
||||
new Color(0.15f, 0.15f, 0.15f));
|
||||
|
||||
return CreateButton(parent, name, text, onClick, colors);
|
||||
var btn = CreateButton(parent, name, text, onClick, colors);
|
||||
|
||||
RuntimeProvider.Instance.SetColorBlock(btn, normalColor, new Color(0.4f, 0.4f, 0.4f), new Color(0.15f, 0.15f, 0.15f));
|
||||
|
||||
return btn;
|
||||
}
|
||||
|
||||
public static Button CreateButton(GameObject parent, string name, string text, Action onClick, ColorBlock colors)
|
||||
@ -296,7 +285,7 @@ namespace UnityExplorer.UI
|
||||
SetDefaultSelectableColors(button);
|
||||
|
||||
colors.colorMultiplier = 1;
|
||||
button.colors = colors;
|
||||
RuntimeProvider.Instance.SetColorBlock(button, colors);
|
||||
|
||||
Text textComp = textObj.AddComponent<Text>();
|
||||
textComp.text = text;
|
||||
@ -364,7 +353,7 @@ namespace UnityExplorer.UI
|
||||
slider.targetGraphic = handleImage;
|
||||
slider.direction = Slider.Direction.LeftToRight;
|
||||
|
||||
slider.colors = RuntimeProvider.Instance.SetColorBlock(slider.colors, new Color(0.4f, 0.4f, 0.4f),
|
||||
RuntimeProvider.Instance.SetColorBlock(slider, new Color(0.4f, 0.4f, 0.4f),
|
||||
new Color(0.55f, 0.55f, 0.55f), new Color(0.3f, 0.3f, 0.3f));
|
||||
|
||||
return sliderObj;
|
||||
@ -504,7 +493,7 @@ namespace UnityExplorer.UI
|
||||
mainInput.transition = Selectable.Transition.ColorTint;
|
||||
mainInput.targetGraphic = mainImage;
|
||||
|
||||
mainInput.colors = RuntimeProvider.Instance.SetColorBlock(mainInput.colors, new Color(1, 1, 1, 1),
|
||||
RuntimeProvider.Instance.SetColorBlock(mainInput, new Color(1, 1, 1, 1),
|
||||
new Color(0.95f, 0.95f, 0.95f, 1.0f), new Color(0.78f, 0.78f, 0.78f, 1.0f));
|
||||
|
||||
SetLayoutGroup<VerticalLayoutGroup>(mainObj, true, true, true, true);
|
||||
@ -609,7 +598,7 @@ namespace UnityExplorer.UI
|
||||
Toggle itemToggle = itemObj.AddComponent<Toggle>();
|
||||
itemToggle.targetGraphic = itemBgImage;
|
||||
itemToggle.isOn = true;
|
||||
itemToggle.colors = RuntimeProvider.Instance.SetColorBlock(itemToggle.colors,
|
||||
RuntimeProvider.Instance.SetColorBlock(itemToggle,
|
||||
new Color(0.35f, 0.35f, 0.35f, 1.0f), new Color(0.25f, 0.45f, 0.25f, 1.0f));
|
||||
|
||||
itemToggle.onValueChanged.AddListener((bool val) => { itemToggle.OnDeselect(null); });
|
||||
|
Reference in New Issue
Block a user