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3 Commits
Author | SHA1 | Date | |
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a6c24f91e4 | |||
9e4c335a05 | |||
a1c2dfbe50 |
@ -24,6 +24,7 @@ namespace UnityExplorer.Core.Config
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public static ConfigElement<string> Default_Output_Path;
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public static ConfigElement<bool> Log_Unity_Debug;
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public static ConfigElement<bool> Hide_On_Startup;
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public static ConfigElement<float> Startup_Delay_Time;
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public static ConfigElement<string> Last_Window_Anchors;
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public static ConfigElement<string> Last_Window_Position;
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@ -85,6 +86,10 @@ namespace UnityExplorer.Core.Config
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"The default output path when exporting things from UnityExplorer.",
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Path.Combine(ExplorerCore.Loader.ExplorerFolder, "Output"));
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Startup_Delay_Time = new ConfigElement<float>("Startup Delay Time",
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"The delay on startup before the UI is created.",
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1f);
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// Internal configs
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Last_Window_Anchors = new ConfigElement<string>("Last_Window_Anchors",
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@ -164,8 +164,10 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
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internal static PropertyInfo _normalColorProp;
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internal static PropertyInfo _highlightColorProp;
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internal static PropertyInfo _pressedColorProp;
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internal static PropertyInfo _disabledColorProp;
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public override void SetColorBlock(Selectable selectable, Color? normal = null, Color? highlighted = null, Color? pressed = null)
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public override void SetColorBlock(Selectable selectable, Color? normal = null, Color? highlighted = null, Color? pressed = null,
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Color? disabled = null)
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{
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var colors = selectable.colors;
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@ -183,6 +185,8 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
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_highlightColorProp = high;
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if (ReflectionUtility.GetPropertyInfo(typeof(ColorBlock), "pressedColor") is PropertyInfo pres && pres.CanWrite)
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_pressedColorProp = pres;
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if (ReflectionUtility.GetPropertyInfo(typeof(ColorBlock), "disabledColor") is PropertyInfo disa && disa.CanWrite)
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_disabledColorProp = disa;
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}
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try
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@ -210,6 +214,14 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
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else if (ReflectionUtility.GetFieldInfo(typeof(ColorBlock), "m_PressedColor") is FieldInfo fi)
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fi.SetValue(boxed, (Color)pressed);
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}
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if (disabled != null)
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{
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if (_disabledColorProp != null)
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_disabledColorProp.SetValue(boxed, (Color)disabled);
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else if (ReflectionUtility.GetFieldInfo(typeof(ColorBlock), "m_DisabledColor") is FieldInfo fi)
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fi.SetValue(boxed, (Color)disabled);
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}
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}
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catch (Exception ex)
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{
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@ -86,7 +86,8 @@ namespace UnityExplorer.Core.Runtime.Mono
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return scene.rootCount;
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}
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public override void SetColorBlock(Selectable selectable, Color? normal = null, Color? highlighted = null, Color? pressed = null)
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public override void SetColorBlock(Selectable selectable, Color? normal = null, Color? highlighted = null, Color? pressed = null,
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Color? disabled = null)
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{
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var colors = selectable.colors;
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@ -99,6 +100,9 @@ namespace UnityExplorer.Core.Runtime.Mono
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if (pressed != null)
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colors.pressedColor = (Color)pressed;
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if (disabled != null)
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colors.disabledColor = (Color)disabled;
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SetColorBlock(selectable, colors);
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}
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@ -64,7 +64,8 @@ namespace UnityExplorer
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public abstract void SetColorBlock(Selectable selectable, ColorBlock colors);
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public abstract void SetColorBlock(Selectable selectable, Color? normal = null, Color? highlighted = null, Color? pressed = null);
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public abstract void SetColorBlock(Selectable selectable, Color? normal = null, Color? highlighted = null, Color? pressed = null,
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Color? disabled = null);
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public virtual void FindSingleton(string[] s_instanceNames, Type type, BindingFlags flags, List<object> instances)
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{
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@ -1,4 +1,5 @@
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using System;
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using System.Collections;
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using System.IO;
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using UnityEngine;
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using UnityExplorer.Core.Config;
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@ -13,7 +14,7 @@ namespace UnityExplorer
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public class ExplorerCore
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{
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public const string NAME = "UnityExplorer";
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public const string VERSION = "3.3.11";
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public const string VERSION = "3.3.12";
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public const string AUTHOR = "Sinai";
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public const string GUID = "com.sinai.unityexplorer";
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@ -44,10 +45,24 @@ namespace UnityExplorer
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InputManager.Init();
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UIManager.Init();
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Log($"{NAME} {VERSION} initialized.");
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RuntimeProvider.Instance.StartCoroutine(SetupCoroutine());
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}
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// Do a delayed setup so that objects aren't destroyed instantly.
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// This can happen for a multitude of reasons.
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// Default delay is 1 second which is usually enough.
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private static IEnumerator SetupCoroutine()
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{
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float f = Time.realtimeSinceStartup;
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float delay = ConfigManager.Startup_Delay_Time.Value;
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while (Time.realtimeSinceStartup - f < delay)
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yield return null;
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Log($"Creating UI, after delay of {delay} second(s).");
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UIManager.Init();
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//InspectorManager.Instance.Inspect(typeof(TestClass));
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}
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@ -21,13 +21,9 @@ namespace UnityExplorer.Loader.ML
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{
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prefCategory = MelonPreferences.CreateCategory(CTG_NAME, $"{CTG_NAME} Settings");
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try
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{
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// TEMPORARY - JUST REQUIRED UNTIL ML 0.3.1 RELEASED
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MelonPreferences.Mapper.RegisterMapper(KeycodeReader, KeycodeWriter);
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MelonPreferences.Mapper.RegisterMapper(MenuPagesReader, MenuPagesWriter);
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}
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catch { }
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// temporary until melonloader 0.3.1 released
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try { MelonPreferences.Mapper.RegisterMapper(KeycodeReader, KeycodeWriter); } catch { }
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try { MelonPreferences.Mapper.RegisterMapper(MenuPagesReader, MenuPagesWriter); } catch { }
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}
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public override void LoadConfig()
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