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https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-22 08:32:51 +08:00
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5 Commits
Author | SHA1 | Date | |
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c8899be3ae | |||
cd5c69c965 | |||
5427312f18 | |||
eb7e80d910 | |||
a54888ae3a |
@ -67,6 +67,8 @@ namespace UnityExplorer
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private static void BuildDeobfuscationCache()
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{
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float start = UnityEngine.Time.realtimeSinceStartup;
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foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
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{
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foreach (var type in asm.TryGetTypes())
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@ -74,7 +76,10 @@ namespace UnityExplorer
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}
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if (DeobfuscatedTypes.Count > 0)
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ExplorerCore.Log($"Built IL2CPP deobfuscation cache, initial count: {DeobfuscatedTypes.Count}");
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{
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ExplorerCore.Log($"Built deobfuscation cache in {UnityEngine.Time.realtimeSinceStartup - start} seconds, " +
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$"initial count: {DeobfuscatedTypes.Count} ");
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}
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}
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private static void TryCacheDeobfuscatedType(Type type)
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@ -19,7 +19,7 @@ namespace UnityExplorer
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public static class ExplorerCore
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{
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public const string NAME = "UnityExplorer";
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public const string VERSION = "4.0.4";
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public const string VERSION = "4.0.5";
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public const string AUTHOR = "Sinai";
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public const string GUID = "com.sinai.unityexplorer";
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@ -64,13 +64,12 @@ namespace UnityExplorer.UI.Inspectors
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internal static Camera MainCamera;
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internal static GraphicRaycaster[] graphicRaycasters;
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public void StartInspect(MouseInspectMode mode)
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{
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MainCamera = Camera.main;
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if (!MainCamera)
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return;
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return;
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PanelDragger.ForceEnd();
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Mode = mode;
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@ -94,8 +93,14 @@ namespace UnityExplorer.UI.Inspectors
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public void StopInspect()
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{
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Inspecting = false;
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UIManager.NavBarRect.gameObject.SetActive(true);
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UIManager.PanelHolder.SetActive(true);
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UIManager.PanelHolder.SetActive(true);
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var drop = UIManager.MouseInspectDropdown;
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if (drop.transform.Find("Dropdown List") is Transform list)
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drop.DestroyDropdownList(list.gameObject);
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UIRoot.SetActive(false);
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if (Mode == MouseInspectMode.UI)
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@ -58,39 +58,22 @@ namespace UnityExplorer.UI.ObjectExplorer
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{
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var results = new List<object>();
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Type searchType;
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switch (context)
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Type searchType = null;
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if (!string.IsNullOrEmpty(customTypeInput))
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{
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//case SearchContext.GameObject:
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// searchType = typeof(GameObject);
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// break;
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case SearchContext.UnityObject:
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default:
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if (!string.IsNullOrEmpty(customTypeInput))
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{
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if (ReflectionUtility.GetTypeByName(customTypeInput) is Type customType)
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{
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if (typeof(UnityEngine.Object).IsAssignableFrom(customType))
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{
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searchType = customType;
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break;
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}
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else
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ExplorerCore.LogWarning($"Custom type '{customType.FullName}' is not assignable from UnityEngine.Object!");
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}
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else
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ExplorerCore.LogWarning($"Could not find any type by name '{customTypeInput}'!");
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}
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searchType = typeof(UnityEngine.Object);
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break;
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if (ReflectionUtility.GetTypeByName(customTypeInput) is Type customType)
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{
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if (typeof(UnityEngine.Object).IsAssignableFrom(customType))
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searchType = customType;
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else
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ExplorerCore.LogWarning($"Custom type '{customType.FullName}' is not assignable from UnityEngine.Object!");
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}
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else
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ExplorerCore.LogWarning($"Could not find any type by name '{customTypeInput}'!");
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}
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if (searchType == null)
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return results;
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searchType = typeof(UnityEngine.Object);
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var allObjects = RuntimeProvider.Instance.FindObjectsOfTypeAll(searchType);
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@ -100,7 +83,7 @@ namespace UnityExplorer.UI.ObjectExplorer
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if (!string.IsNullOrEmpty(input))
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nameFilter = input;
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bool canGetGameObject = searchType == typeof(GameObject) || typeof(Component).IsAssignableFrom(searchType);
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bool shouldFilterGOs = searchType == typeof(GameObject) || typeof(Component).IsAssignableFrom(searchType);
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foreach (var obj in allObjects)
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{
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@ -108,31 +91,39 @@ namespace UnityExplorer.UI.ObjectExplorer
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if (!string.IsNullOrEmpty(nameFilter) && !obj.name.ContainsIgnoreCase(nameFilter))
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continue;
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if (canGetGameObject)
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var type = obj.GetActualType();
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if (type == typeof(GameObject) || typeof(Component).IsAssignableFrom(type))
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{
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var go = searchType == typeof(GameObject)
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? obj.TryCast<GameObject>()
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: obj.TryCast<Component>().gameObject;
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GameObject go = type == typeof(GameObject)
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? obj.TryCast<GameObject>()
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: obj.TryCast<Component>()?.gameObject;
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if (go)
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{
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// scene check
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if (sceneFilter != SceneFilter.Any)
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{
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if (!Filter(go.scene, sceneFilter))
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continue;
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}
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// hide unityexplorer objects
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if (go.transform.root.name == "ExplorerCanvas")
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continue;
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if (childFilter != ChildFilter.Any)
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if (shouldFilterGOs)
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{
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if (!go)
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continue;
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// scene check
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if (sceneFilter != SceneFilter.Any)
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{
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if (!Filter(go.scene, sceneFilter))
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continue;
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}
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// root object check (no parent)
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if (childFilter == ChildFilter.HasParent && !go.transform.parent)
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continue;
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else if (childFilter == ChildFilter.RootObject && go.transform.parent)
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continue;
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if (childFilter != ChildFilter.Any)
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{
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if (!go)
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continue;
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// root object check (no parent)
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if (childFilter == ChildFilter.HasParent && !go.transform.parent)
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continue;
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else if (childFilter == ChildFilter.RootObject && go.transform.parent)
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continue;
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}
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}
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}
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}
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@ -6,13 +6,29 @@ using UnityEngine;
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namespace UnityExplorer.UI.Widgets
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{
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public class DataViewInfo
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public struct DataViewInfo
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{
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public int dataIndex;
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public float height, startPosition;
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public int normalizedSpread;
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// static
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public static DataViewInfo None => s_default;
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private static DataViewInfo s_default = default;
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public static implicit operator float(DataViewInfo it) => it.height;
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// instance
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public int dataIndex, normalizedSpread;
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public float height, startPosition;
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public override bool Equals(object obj)
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{
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var other = (DataViewInfo)obj;
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return this.dataIndex == other.dataIndex
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&& this.height == other.height
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&& this.startPosition == other.startPosition
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&& this.normalizedSpread == other.normalizedSpread;
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}
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public override int GetHashCode() => base.GetHashCode();
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}
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public class DataHeightCache<T> where T : ICell
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@ -53,14 +69,8 @@ namespace UnityExplorer.UI.Widgets
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/// <summary>Get the first range (division of DefaultHeight) which the position appears in.</summary>
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private int GetRangeFloorOfPosition(float position) => (int)Math.Floor((decimal)position / (decimal)DefaultHeight);
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/// <summary>Get the data index at the specified position of the total height cache.</summary>
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public int GetFirstDataIndexAtPosition(float desiredHeight) => GetFirstDataIndexAtPosition(desiredHeight, out _);
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/// <summary>Get the data index and DataViewInfo at the specified position of the total height cache.</summary>
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public int GetFirstDataIndexAtPosition(float desiredHeight, out DataViewInfo cache)
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public int GetFirstDataIndexAtPosition(float desiredHeight)
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{
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cache = default;
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if (!heightCache.Any())
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return 0;
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@ -72,12 +82,11 @@ namespace UnityExplorer.UI.Widgets
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if (rangeIndex >= rangeCache.Count)
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{
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int idx = ScrollPool.DataSource.ItemCount - 1;
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cache = heightCache[idx];
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return idx;
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}
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int dataIndex = rangeCache[rangeIndex];
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cache = heightCache[dataIndex];
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var cache = heightCache[dataIndex];
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// if the DataViewInfo is outdated, need to rebuild
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int expectedMin = GetRangeCeilingOfPosition(cache.startPosition);
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@ -88,7 +97,7 @@ namespace UnityExplorer.UI.Widgets
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rangeIndex = GetRangeFloorOfPosition(desiredHeight);
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dataIndex = rangeCache[rangeIndex];
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cache = heightCache[dataIndex];
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//cache = heightCache[dataIndex];
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}
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return dataIndex;
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@ -141,8 +150,7 @@ namespace UnityExplorer.UI.Widgets
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if (!heightCache.Any())
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return;
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var val = heightCache[heightCache.Count - 1];
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totalHeight -= val;
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totalHeight -= heightCache[heightCache.Count - 1];
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heightCache.RemoveAt(heightCache.Count - 1);
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int idx = heightCache.Count;
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@ -214,6 +222,9 @@ namespace UnityExplorer.UI.Widgets
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SetSpread(dataIndex, rangeIndex, spreadDiff);
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}
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// set the struct back to the array (TODO necessary?)
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heightCache[dataIndex] = cache;
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}
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private void SetSpread(int dataIndex, int rangeIndex, int spreadDiff)
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@ -244,12 +255,12 @@ namespace UnityExplorer.UI.Widgets
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return;
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DataViewInfo cache;
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DataViewInfo prev = null;
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DataViewInfo prev = DataViewInfo.None;
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for (int i = 0; i <= toIndex && i < heightCache.Count; i++)
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{
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cache = heightCache[i];
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if (prev != null)
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if (prev != DataViewInfo.None)
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cache.startPosition = prev.startPosition + prev.height;
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else
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cache.startPosition = 0;
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@ -262,19 +273,5 @@ namespace UnityExplorer.UI.Widgets
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prev = cache;
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}
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}
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//private void HardRebuildRanges()
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//{
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// var tempList = new List<float>();
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// for (int i = 0; i < heightCache.Count; i++)
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// tempList.Add(heightCache[i]);
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//
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// heightCache.Clear();
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// rangeCache.Clear();
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// totalHeight = 0;
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//
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// for (int i = 0; i < tempList.Count; i++)
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// SetIndex(i, tempList[i]);
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//}
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}
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}
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Reference in New Issue
Block a user