mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-23 00:52:31 +08:00
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3
.github/FUNDING.yml
vendored
Normal file
3
.github/FUNDING.yml
vendored
Normal file
@ -0,0 +1,3 @@
|
||||
# These are supported funding model platforms
|
||||
|
||||
ko_fi: sinaidev
|
4
.github/workflows/dotnet.yml
vendored
4
.github/workflows/dotnet.yml
vendored
@ -28,15 +28,13 @@ jobs:
|
||||
nuget-api-key: ${{ secrets.NuGetAPIKey }}
|
||||
nuget-version: '5.x'
|
||||
|
||||
# Build Il2CppAssemblyUnhollower
|
||||
- run: msbuild lib\Il2CppAssemblyUnhollower\UnhollowerBaseLib\UnhollowerBaseLib.csproj -t:Restore -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release
|
||||
|
||||
# Build mcs
|
||||
- run: nuget restore lib\mcs-unity\mcs.sln
|
||||
- run: msbuild lib\mcs-unity\mcs\mcs.csproj -t:Restore -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release
|
||||
|
||||
# Build UnityExplorer releases, and upload artifacts
|
||||
|
||||
- run: dotnet nuget add source https://nuget.bepinex.dev/v3/index.json
|
||||
- run: nuget restore src\UnityExplorer.sln
|
||||
|
||||
# BepInEx Il2Cpp
|
||||
|
3
.gitmodules
vendored
3
.gitmodules
vendored
@ -1,6 +1,3 @@
|
||||
[submodule "lib/Il2CppAssemblyUnhollower"]
|
||||
path = lib/Il2CppAssemblyUnhollower
|
||||
url = https://github.com/knah/Il2CppAssemblyUnhollower
|
||||
[submodule "lib/mcs-unity"]
|
||||
path = lib/mcs-unity
|
||||
url = https://github.com/sinai-dev/mcs-unity
|
||||
|
54
README.md
54
README.md
@ -8,6 +8,9 @@
|
||||
<p align="center">
|
||||
✔️ Supports most Unity versions from 5.2 to 2021+ (IL2CPP and Mono).
|
||||
</p>
|
||||
<p align="center">
|
||||
✨ Powered by <a href="https://github.com/sinai-dev/UniverseLib">UniverseLib</a>
|
||||
</p>
|
||||
|
||||
# Releases [](../../releases)
|
||||
|
||||
@ -22,7 +25,7 @@
|
||||
| BIE 6.X | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx6.Mono.zip) |
|
||||
| BIE 5.X | ✖️ n/a | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx5.Mono.zip) |
|
||||
|
||||
1. Take the `UnityExplorer.BIE.[version].dll` file and put it in `BepInEx\plugins\`
|
||||
1. Take the `UnityExplorer.BIE.[version].dll` and the `UniverseLib.[version].dll` files and put them in `BepInEx\plugins\`
|
||||
|
||||
<i>Note: BepInEx 6 is obtainable via [BepisBuilds](https://builds.bepis.io/projects/bepinex_be)</i>
|
||||
|
||||
@ -32,7 +35,7 @@
|
||||
| ------- | ------ | ---- |
|
||||
| ML 0.4+ | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Mono.zip) |
|
||||
|
||||
1. Take the `UnityExplorer.ML.[version].dll` file and put it in the `Mods\` folder created by MelonLoader.
|
||||
1. Take the `UnityExplorer.ML.[version].dll` file and put them in the `Mods\` folder created by MelonLoader, and then put the `UniverseLib.[version].dll` file in the `UserLibs\` folder.
|
||||
|
||||
## Standalone
|
||||
|
||||
@ -40,30 +43,28 @@
|
||||
| ------ | ---- |
|
||||
| ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Mono.zip) |
|
||||
|
||||
The standalone release can be used with any injector or loader of your choice, but it requires you to load the dependencies manually: HarmonyX, and the IL2CPP version also requires that you set up an [Il2CppAssemblyUnhollower runtime](https://github.com/knah/Il2CppAssemblyUnhollower#required-external-setup).
|
||||
The standalone release can be used with any injector or loader of your choice, but it requires you to load the dependencies manually.
|
||||
|
||||
1. Load the required libs - HarmonyX, and Il2CppAssemblyUnhollower if IL2CPP
|
||||
1. Ensure the required libs are loaded - UniverseLib, HarmonyX and MonoMod
|
||||
2. For IL2CPP, load Il2CppAssemblyUnhollower and start an [Il2CppAssemblyUnhollower runtime](https://github.com/knah/Il2CppAssemblyUnhollower#required-external-setup)
|
||||
2. Load the UnityExplorer DLL
|
||||
3. Create an instance of Unity Explorer with `UnityExplorer.ExplorerStandalone.CreateInstance();`
|
||||
4. Optionally subscribe to the `ExplorerStandalone.OnLog` event to handle logging if you wish
|
||||
|
||||
# Common issues
|
||||
# Common issues and solutions
|
||||
|
||||
These are some common fixes to issues which are present in some games, please create an issue in this repository if these fixes don't work.
|
||||
Although UnityExplorer should work out of the box for most Unity games, in some cases you may need to tweak the settings for it to work properly.
|
||||
|
||||
### Input not working properly
|
||||
To adjust the settings, open the config file:
|
||||
* BepInEx: `BepInEx\config\com.sinai.unityexplorer.cfg`
|
||||
* MelonLoader: `UserData\MelonPreferences.cfg`
|
||||
* Standalone: `UnityExplorer\config.cfg`
|
||||
|
||||
This can be caused by a number of issues, but most commonly by the Event System.
|
||||
Try adjusting the following settings and see if it fixes your issues:
|
||||
* `Startup_Delay_Time` - increase to 5-10 seconds (or more as needed), can fix issues with UnityExplorer being destroyed or corrupted during startup.
|
||||
* `Disable_EventSystem_Override` - if input is not working properly, try setting this to `true`.
|
||||
|
||||
1. Open the UnityExplorer config file. See the "Settings" section below if you're unsure where it is.
|
||||
2. For the "Disable EventSystem Override" option, set the value to `true`
|
||||
3. Restart the game.
|
||||
|
||||
### UI not appearing or gets destroyed during startup
|
||||
|
||||
1. Open the UnityExplorer config file. See the "Settings" section below if you're unsure where it is.
|
||||
2. For the "Startup Delay" option, set the value to something higher, at least as long as it takes to reach the main menu of the game.
|
||||
3. Restart the game.
|
||||
If these fixes do not work, please create an issue in this repo and I'll do my best to look into it.
|
||||
|
||||
# Features
|
||||
|
||||
@ -109,24 +110,30 @@ The inspector is used to see detailed information on objects of any type and man
|
||||
|
||||
### Mouse-Inspect
|
||||
|
||||
* The "Mouse Inspect" dropdown on the main UnityExplorer navbar allows you to inspect objects under the mouse.
|
||||
* The "Mouse Inspect" dropdown in the "Inspector" panel allows you to inspect objects under the mouse.
|
||||
* <b>World</b>: uses Physics.Raycast to look for Colliders
|
||||
* <b>UI</b>: uses GraphicRaycasters to find UI objects
|
||||
|
||||
### Clipboard
|
||||
|
||||
* The "Clipboard" panel allows you to see your current paste value, or clear it (resets it to `null`)
|
||||
* Can copy the value from any member in a Reflection Inspector, Enumerable or Dictionary, and from the target of any Inspector tab
|
||||
* Can paste values onto any member in a Reflection Inspector
|
||||
* Non-parsable arguments in Method/Property Evaluators allow pasting values
|
||||
* The C# Console has helper methods `Copy(obj)` and `Paste()` for accessing the Clipboard
|
||||
|
||||
### Settings
|
||||
|
||||
* You can change the settings via the "Options" tab of the menu, or directly from the config file.
|
||||
* BepInEx: `BepInEx\config\com.sinai.unityexplorer.cfg`
|
||||
* MelonLoader: `UserData\MelonPreferences.cfg`
|
||||
* Standalone `{DLL_location}\UnityExplorer\config.ini`
|
||||
* Standalone `{DLL_location}\UnityExplorer\config.cfg`
|
||||
|
||||
# Building
|
||||
|
||||
For Visual Studio:
|
||||
|
||||
0. Clone the repository and run `git submodule update --init --recursive` to get the submodules.
|
||||
1. Open the `src\UnityExplorer.sln` project.
|
||||
2. Build `mcs` (Release/AnyCPU, you may need to run `nuget restore mcs.sln`), and if using IL2CPP then build `Il2CppAssemblyUnhollower` (Release/AnyCPU) as well.
|
||||
2. Build `mcs` (Release/AnyCPU, you may need to run `nuget restore mcs.sln`)
|
||||
3. Build the UnityExplorer release(s) you want to use, either by selecting the config as the Active Config, or batch-building.
|
||||
|
||||
If you fork the repository on GitHub you can build using the [dotnet workflow](https://github.com/sinai-dev/UnityExplorer/blob/master/.github/workflows/dotnet.yml):
|
||||
@ -138,8 +145,7 @@ If you fork the repository on GitHub you can build using the [dotnet workflow](h
|
||||
# Acknowledgments
|
||||
|
||||
* [ManlyMarco](https://github.com/ManlyMarco) for [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor) \[[license](THIRDPARTY_LICENSES.md#runtimeunityeditor-license)\], the ScriptEvaluator from RUE's REPL console was used as the base for UnityExplorer's C# console.
|
||||
* [denikson](https://github.com/denikson) (aka Horse) for [mcs-unity](https://github.com/denikson/mcs-unity) \[no license\], used as the `Mono.CSharp` reference for the C# Console.
|
||||
* [HerpDerpenstine](https://github.com/HerpDerpinstine) for [MelonCoroutines](https://github.com/LavaGang/MelonLoader/blob/6cc958ec23b5e2e8453a73bc2e0d5aa353d4f0d1/MelonLoader.Support.Il2Cpp/MelonCoroutines.cs) \[[license](THIRDPARTY_LICENSES.md#melonloader-license)\], they were included for standalone IL2CPP coroutine support.
|
||||
* [Geoffrey Horsington](https://github.com/ghorsington) for [mcs-unity](https://github.com/sinai-dev/mcs-unity) \[no license\], used as the `Mono.CSharp` reference for the C# Console.
|
||||
|
||||
### Disclaimer
|
||||
|
||||
|
Binary file not shown.
Submodule lib/Il2CppAssemblyUnhollower deleted from 0099c25069
Binary file not shown.
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@ -6,6 +6,10 @@ using UnityEngine;
|
||||
using UnityExplorer.CSConsole.Lexers;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.CSConsole
|
||||
{
|
||||
@ -23,7 +27,7 @@ namespace UnityExplorer.CSConsole
|
||||
AutoCompleteModal.Instance.ReleaseOwnership(this);
|
||||
}
|
||||
|
||||
private readonly HashSet<char> delimiters = new HashSet<char>
|
||||
private readonly HashSet<char> delimiters = new()
|
||||
{
|
||||
'{', '}', ',', ';', '<', '>', '(', ')', '[', ']', '=', '|', '&', '?'
|
||||
};
|
||||
|
@ -9,11 +9,17 @@ using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UniverseLib.Input;
|
||||
using UnityExplorer.CSConsole;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.Utility;
|
||||
using HarmonyLib;
|
||||
using UniverseLib.Runtime;
|
||||
|
||||
namespace UnityExplorer.CSConsole
|
||||
{
|
||||
@ -25,6 +31,7 @@ namespace UnityExplorer.CSConsole
|
||||
|
||||
private static HashSet<string> usingDirectives;
|
||||
private static StringBuilder evaluatorOutput;
|
||||
private static StringWriter evaluatorStringWriter;
|
||||
|
||||
public static CSConsolePanel Panel => UIManager.GetPanel<CSConsolePanel>(UIManager.Panels.CSConsole);
|
||||
public static InputFieldRef Input => Panel.Input;
|
||||
@ -44,6 +51,7 @@ namespace UnityExplorer.CSConsole
|
||||
"System",
|
||||
"System.Linq",
|
||||
"System.Text",
|
||||
"System.Collections",
|
||||
"System.Collections.Generic",
|
||||
"UnityEngine",
|
||||
#if CPP
|
||||
@ -54,6 +62,8 @@ namespace UnityExplorer.CSConsole
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
InitEventSystemPropertyHandlers();
|
||||
|
||||
// Make sure console is supported on this platform
|
||||
try
|
||||
{
|
||||
@ -128,6 +138,12 @@ namespace UnityExplorer.CSConsole
|
||||
|
||||
#region Evaluating
|
||||
|
||||
private static void GenerateTextWriter()
|
||||
{
|
||||
evaluatorOutput = new StringBuilder();
|
||||
evaluatorStringWriter = new StringWriter(evaluatorOutput);
|
||||
}
|
||||
|
||||
public static void ResetConsole() => ResetConsole(true);
|
||||
|
||||
public static void ResetConsole(bool logSuccess = true)
|
||||
@ -138,8 +154,8 @@ namespace UnityExplorer.CSConsole
|
||||
if (Evaluator != null)
|
||||
Evaluator.Dispose();
|
||||
|
||||
evaluatorOutput = new StringBuilder();
|
||||
Evaluator = new ScriptEvaluator(new StringWriter(evaluatorOutput))
|
||||
GenerateTextWriter();
|
||||
Evaluator = new ScriptEvaluator(evaluatorStringWriter)
|
||||
{
|
||||
InteractiveBaseClass = typeof(ScriptInteraction)
|
||||
};
|
||||
@ -174,6 +190,12 @@ namespace UnityExplorer.CSConsole
|
||||
if (SRENotSupported)
|
||||
return;
|
||||
|
||||
if (evaluatorStringWriter == null || evaluatorOutput == null)
|
||||
{
|
||||
GenerateTextWriter();
|
||||
Evaluator._textWriter = evaluatorStringWriter;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
// Compile the code. If it returned a CompiledMethod, it is REPL.
|
||||
@ -341,7 +363,7 @@ namespace UnityExplorer.CSConsole
|
||||
var charTop = charInfo.cursorPos.y;
|
||||
var charBot = charTop - CSCONSOLE_LINEHEIGHT;
|
||||
|
||||
var viewportMin = Input.Rect.rect.height - Input.Rect.anchoredPosition.y - (Input.Rect.rect.height * 0.5f);
|
||||
var viewportMin = Input.Transform.rect.height - Input.Transform.anchoredPosition.y - (Input.Transform.rect.height * 0.5f);
|
||||
var viewportMax = viewportMin - Panel.InputScroller.ViewportRect.rect.height;
|
||||
|
||||
float diff = 0f;
|
||||
@ -352,7 +374,7 @@ namespace UnityExplorer.CSConsole
|
||||
|
||||
if (Math.Abs(diff) > 1)
|
||||
{
|
||||
var rect = Input.Rect;
|
||||
var rect = Input.Transform;
|
||||
rect.anchoredPosition = new Vector2(rect.anchoredPosition.x, rect.anchoredPosition.y - diff);
|
||||
}
|
||||
}
|
||||
@ -362,33 +384,84 @@ namespace UnityExplorer.CSConsole
|
||||
{
|
||||
settingCaretCoroutine = true;
|
||||
Input.Component.readOnly = true;
|
||||
RuntimeProvider.Instance.StartCoroutine(SetCaretCoroutine(caretPosition));
|
||||
RuntimeHelper.StartCoroutine(SetCaretCoroutine(caretPosition));
|
||||
}
|
||||
|
||||
internal static PropertyInfo SelectionGuardProperty => selectionGuardPropInfo ?? GetSelectionGuardPropInfo();
|
||||
|
||||
private static PropertyInfo GetSelectionGuardPropInfo()
|
||||
static void InitEventSystemPropertyHandlers()
|
||||
{
|
||||
selectionGuardPropInfo = typeof(EventSystem).GetProperty("m_SelectionGuard");
|
||||
if (selectionGuardPropInfo == null)
|
||||
selectionGuardPropInfo = typeof(EventSystem).GetProperty("m_selectionGuard");
|
||||
return selectionGuardPropInfo;
|
||||
try
|
||||
{
|
||||
foreach (var member in typeof(EventSystem).GetMembers(AccessTools.all))
|
||||
{
|
||||
if (member.Name == "m_CurrentSelected")
|
||||
{
|
||||
Type backingType;
|
||||
if (member.MemberType == MemberTypes.Property)
|
||||
backingType = (member as PropertyInfo).PropertyType;
|
||||
else
|
||||
backingType = (member as FieldInfo).FieldType;
|
||||
|
||||
usingEventSystemDictionaryMembers = ReflectionUtility.IsDictionary(backingType);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception checking EventSystem property backing type: {ex}");
|
||||
}
|
||||
}
|
||||
|
||||
private static PropertyInfo selectionGuardPropInfo;
|
||||
static bool usingEventSystemDictionaryMembers;
|
||||
|
||||
static readonly AmbiguousMemberHandler<EventSystem, GameObject> m_CurrentSelected_Handler_Normal
|
||||
= new(true, true, "m_CurrentSelected", "m_currentSelected");
|
||||
static readonly AmbiguousMemberHandler<EventSystem, Dictionary<int, GameObject>> m_CurrentSelected_Handler_Dictionary
|
||||
= new(true, true, "m_CurrentSelected", "m_currentSelected");
|
||||
|
||||
static readonly AmbiguousMemberHandler<EventSystem, bool> m_SelectionGuard_Handler_Normal
|
||||
= new(true, true, "m_SelectionGuard", "m_selectionGuard");
|
||||
static readonly AmbiguousMemberHandler<EventSystem, Dictionary<int, bool>> m_SelectionGuard_Handler_Dictionary
|
||||
= new(true, true, "m_SelectionGuard", "m_selectionGuard");
|
||||
|
||||
static void SetCurrentSelectedGameObject(EventSystem instance, GameObject value)
|
||||
{
|
||||
instance.SetSelectedGameObject(value);
|
||||
|
||||
if (usingEventSystemDictionaryMembers)
|
||||
m_CurrentSelected_Handler_Dictionary.GetValue(instance)[0] = value;
|
||||
else
|
||||
m_CurrentSelected_Handler_Normal.SetValue(instance, value);
|
||||
}
|
||||
|
||||
static void SetSelectionGuard(EventSystem instance, bool value)
|
||||
{
|
||||
if (usingEventSystemDictionaryMembers)
|
||||
m_SelectionGuard_Handler_Dictionary.GetValue(instance)[0] = value;
|
||||
else
|
||||
m_SelectionGuard_Handler_Normal.SetValue(instance, value);
|
||||
}
|
||||
|
||||
private static IEnumerator SetCaretCoroutine(int caretPosition)
|
||||
{
|
||||
var color = Input.Component.selectionColor;
|
||||
color.a = 0f;
|
||||
Input.Component.selectionColor = color;
|
||||
try { EventSystem.current.SetSelectedGameObject(null, null); } catch { }
|
||||
yield return null;
|
||||
|
||||
try { SelectionGuardProperty.SetValue(EventSystem.current, false, null); } catch { }
|
||||
try { EventSystem.current.SetSelectedGameObject(Input.UIRoot, null); } catch { }
|
||||
try { SetCurrentSelectedGameObject(CursorUnlocker.CurrentEventSystem, null); }
|
||||
catch (Exception ex) { ExplorerCore.Log($"Failed removing selected object: {ex}"); }
|
||||
|
||||
yield return null; // ~~~~~~~ YIELD FRAME ~~~~~~~~~
|
||||
|
||||
try { SetSelectionGuard(CursorUnlocker.CurrentEventSystem, false); }
|
||||
catch (Exception ex) { ExplorerCore.Log($"Failed setting selection guard: {ex}"); }
|
||||
|
||||
try { SetCurrentSelectedGameObject(CursorUnlocker.CurrentEventSystem, Input.GameObject); }
|
||||
catch (Exception ex) { ExplorerCore.Log($"Failed setting selected gameobject: {ex}"); }
|
||||
|
||||
yield return null; // ~~~~~~~ YIELD FRAME ~~~~~~~~~
|
||||
|
||||
Input.Component.Select();
|
||||
yield return null;
|
||||
|
||||
Input.Component.caretPosition = caretPosition;
|
||||
Input.Component.selectionFocusPosition = caretPosition;
|
||||
@ -422,7 +495,7 @@ namespace UnityExplorer.CSConsole
|
||||
|
||||
// the top and bottom position of the viewport in relation to the text height
|
||||
// they need the half-height adjustment to normalize against the 'line.topY' value.
|
||||
var viewportMin = Input.Rect.rect.height - Input.Rect.anchoredPosition.y - (Input.Rect.rect.height * 0.5f);
|
||||
var viewportMin = Input.Transform.rect.height - Input.Transform.anchoredPosition.y - (Input.Transform.rect.height * 0.5f);
|
||||
var viewportMax = viewportMin - Panel.InputScroller.ViewportRect.rect.height;
|
||||
|
||||
for (int i = 0; i < Input.TextGenerator.lineCount; i++)
|
||||
@ -587,7 +660,7 @@ If the game was built with Unity's stubbed netstandard 2.0 runtime, you can fix
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly Dictionary<string, string> helpDict = new Dictionary<string, string>();
|
||||
private static readonly Dictionary<string, string> helpDict = new();
|
||||
|
||||
public static void SetupHelpInteraction()
|
||||
{
|
||||
@ -642,15 +715,18 @@ var x = 5;
|
||||
++x;
|
||||
|
||||
/* The following helpers are available in REPL mode:
|
||||
* CurrentTarget; - System.Object, the target of the active Inspector tab
|
||||
* AllTargets; - System.Object[], the targets of all Inspector tabs
|
||||
* Log(obj); - prints a message to the console log
|
||||
* Inspect(obj); - inspect the object with the Inspector
|
||||
* Inspect(someType); - inspect a Type with static reflection
|
||||
* Start(enumerator); - Coroutine, starts the IEnumerator as a Coroutine, and returns the Coroutine.
|
||||
* Stop(coroutine); - stop the Coroutine ONLY if it was started with Start(ienumerator).
|
||||
* Copy(obj); - copies the object to the UnityExplorer Clipboard
|
||||
* Paste(); - System.Object, the contents of the Clipboard.
|
||||
* GetUsing(); - prints the current using directives to the console log
|
||||
* GetVars(); - prints the names and values of the REPL variables you have defined
|
||||
* GetClasses(); - prints the names and members of the classes you have defined
|
||||
* Log(obj); - prints a message to the console log
|
||||
* CurrentTarget; - System.Object, the target of the active Inspector tab
|
||||
* AllTargets; - System.Object[], the targets of all Inspector tabs
|
||||
* Inspect(obj); - inspect the object with the Inspector
|
||||
* Inspect(someType); - inspect a Type with static reflection
|
||||
* Start(enumerator); - starts the IEnumerator as a Coroutine
|
||||
* help; - the default REPL help command, contains additional helpers.
|
||||
*/";
|
||||
|
||||
|
@ -6,6 +6,8 @@ using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.CSConsole.Lexers;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.CSConsole
|
||||
{
|
||||
|
@ -1,6 +1,8 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.CSConsole.Lexers
|
||||
{
|
||||
|
@ -51,13 +51,8 @@ namespace UnityExplorer.CSConsole
|
||||
ReferenceAssembly(asm);
|
||||
}
|
||||
|
||||
private static CompilerContext context;
|
||||
|
||||
private static CompilerContext BuildContext(TextWriter tw)
|
||||
{
|
||||
if (context != null)
|
||||
return context;
|
||||
|
||||
_reportPrinter = new StreamReportPrinter(tw);
|
||||
|
||||
var settings = new CompilerSettings
|
||||
@ -70,7 +65,7 @@ namespace UnityExplorer.CSConsole
|
||||
EnhancedWarnings = false
|
||||
};
|
||||
|
||||
return context = new CompilerContext(settings, _reportPrinter);
|
||||
return new CompilerContext(settings, _reportPrinter);
|
||||
}
|
||||
|
||||
private static void ImportAppdomainAssemblies(Action<Assembly> import)
|
||||
|
@ -1,44 +1,48 @@
|
||||
using Mono.CSharp;
|
||||
using HarmonyLib;
|
||||
using Mono.CSharp;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.Runtime;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UniverseLib;
|
||||
|
||||
namespace UnityExplorer.CSConsole
|
||||
{
|
||||
public class ScriptInteraction : InteractiveBase
|
||||
{
|
||||
public static object CurrentTarget
|
||||
=> InspectorManager.ActiveInspector?.Target;
|
||||
|
||||
public static object[] AllTargets
|
||||
=> InspectorManager.Inspectors.Select(it => it.Target).ToArray();
|
||||
|
||||
public static void Log(object message)
|
||||
{
|
||||
ExplorerCore.Log(message);
|
||||
}
|
||||
|
||||
public static object CurrentTarget => InspectorManager.ActiveInspector?.Target;
|
||||
|
||||
public static object[] AllTargets => InspectorManager.Inspectors.Select(it => it.Target).ToArray();
|
||||
=> ExplorerCore.Log(message);
|
||||
|
||||
public static void Inspect(object obj)
|
||||
{
|
||||
InspectorManager.Inspect(obj);
|
||||
}
|
||||
=> InspectorManager.Inspect(obj);
|
||||
|
||||
public static void Inspect(Type type)
|
||||
{
|
||||
InspectorManager.Inspect(type);
|
||||
}
|
||||
=> InspectorManager.Inspect(type);
|
||||
|
||||
public static void Start(IEnumerator ienumerator)
|
||||
{
|
||||
RuntimeProvider.Instance.StartCoroutine(ienumerator);
|
||||
}
|
||||
public static Coroutine Start(IEnumerator ienumerator)
|
||||
=> RuntimeHelper.StartCoroutine(ienumerator);
|
||||
|
||||
public static void Stop(Coroutine coro)
|
||||
=> RuntimeHelper.StopCoroutine(coro);
|
||||
|
||||
public static void Copy(object obj)
|
||||
=> ClipboardPanel.Copy(obj);
|
||||
|
||||
public static object Paste()
|
||||
=> ClipboardPanel.Current;
|
||||
|
||||
public static void GetUsing()
|
||||
{
|
||||
Log(Evaluator.GetUsing());
|
||||
}
|
||||
=> Log(Evaluator.GetUsing());
|
||||
|
||||
public static void GetVars()
|
||||
{
|
||||
@ -51,7 +55,7 @@ namespace UnityExplorer.CSConsole
|
||||
|
||||
public static void GetClasses()
|
||||
{
|
||||
if (ReflectionUtility.GetFieldInfo(typeof(Evaluator), "source_file")
|
||||
if (AccessTools.Field(typeof(Evaluator), "source_file")
|
||||
.GetValue(Evaluator) is CompilationSourceFile sourceFile
|
||||
&& sourceFile.Containers.Any())
|
||||
{
|
||||
|
@ -2,7 +2,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Config;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
|
||||
namespace UnityExplorer.CacheObject
|
||||
@ -44,6 +44,6 @@ namespace UnityExplorer.CacheObject
|
||||
RefConfigElement.BoxedValue = value;
|
||||
}
|
||||
|
||||
protected override bool SetCellEvaluateState(CacheObjectCell cell) => false;
|
||||
protected override bool TryAutoEvaluateIfUnitialized(CacheObjectCell cell) => true;
|
||||
}
|
||||
}
|
||||
|
63
src/CacheObject/CacheConstructor.cs
Normal file
63
src/CacheObject/CacheConstructor.cs
Normal file
@ -0,0 +1,63 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
public class CacheConstructor : CacheMember
|
||||
{
|
||||
public ConstructorInfo CtorInfo { get; }
|
||||
|
||||
public override Type DeclaringType => CtorInfo.DeclaringType;
|
||||
public override bool IsStatic => true;
|
||||
public override bool ShouldAutoEvaluate => false;
|
||||
public override bool CanWrite => false;
|
||||
|
||||
public CacheConstructor(ConstructorInfo ci)
|
||||
{
|
||||
this.CtorInfo = ci;
|
||||
}
|
||||
|
||||
public override void SetInspectorOwner(ReflectionInspector inspector, MemberInfo member)
|
||||
{
|
||||
base.SetInspectorOwner(inspector, member);
|
||||
|
||||
Arguments = CtorInfo.GetParameters();
|
||||
if (CtorInfo.DeclaringType.IsGenericTypeDefinition)
|
||||
GenericArguments = CtorInfo.DeclaringType.GetGenericArguments();
|
||||
}
|
||||
|
||||
protected override object TryEvaluate()
|
||||
{
|
||||
try
|
||||
{
|
||||
Type returnType = DeclaringType;
|
||||
|
||||
if (returnType.IsGenericTypeDefinition)
|
||||
returnType = DeclaringType.MakeGenericType(Evaluator.TryParseGenericArguments());
|
||||
|
||||
object ret;
|
||||
if (HasArguments)
|
||||
ret = Activator.CreateInstance(returnType, Evaluator.TryParseArguments());
|
||||
else
|
||||
ret = Activator.CreateInstance(returnType, ArgumentUtility.EmptyArgs);
|
||||
|
||||
HadException = false;
|
||||
LastException = null;
|
||||
return ret;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
HadException = true;
|
||||
LastException = ex;
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void TrySetValue(object value) => throw new NotImplementedException("You can't set a constructor");
|
||||
}
|
||||
}
|
@ -17,6 +17,11 @@ namespace UnityExplorer.CacheObject
|
||||
|
||||
public override bool ShouldAutoEvaluate => true;
|
||||
|
||||
public CacheField(FieldInfo fi)
|
||||
{
|
||||
this.FieldInfo = fi;
|
||||
}
|
||||
|
||||
public override void SetInspectorOwner(ReflectionInspector inspector, MemberInfo member)
|
||||
{
|
||||
base.SetInspectorOwner(inspector, member);
|
||||
|
@ -4,6 +4,8 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityExplorer.CacheObject.IValues;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
@ -91,10 +93,6 @@ namespace UnityExplorer.CacheObject
|
||||
}
|
||||
|
||||
|
||||
protected override bool SetCellEvaluateState(CacheObjectCell cell)
|
||||
{
|
||||
// not needed
|
||||
return false;
|
||||
}
|
||||
protected override bool TryAutoEvaluateIfUnitialized(CacheObjectCell cell) => true;
|
||||
}
|
||||
}
|
||||
|
@ -13,7 +13,7 @@ namespace UnityExplorer.CacheObject
|
||||
|
||||
public override bool ShouldAutoEvaluate => true;
|
||||
public override bool HasArguments => false;
|
||||
public override bool CanWrite => Owner.CanWrite;
|
||||
public override bool CanWrite => Owner?.CanWrite ?? false;
|
||||
|
||||
public void SetListOwner(InteractiveList list, int listIndex)
|
||||
{
|
||||
@ -37,11 +37,6 @@ namespace UnityExplorer.CacheObject
|
||||
(Owner as InteractiveList).TrySetValueToIndex(value, this.ListIndex);
|
||||
}
|
||||
|
||||
|
||||
protected override bool SetCellEvaluateState(CacheObjectCell cell)
|
||||
{
|
||||
// not needed
|
||||
return false;
|
||||
}
|
||||
protected override bool TryAutoEvaluateIfUnitialized(CacheObjectCell cell) => true;
|
||||
}
|
||||
}
|
||||
|
@ -4,11 +4,18 @@ using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.Runtime;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UniverseLib.UI.Models;
|
||||
using UnityExplorer.UI;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib.Utility;
|
||||
using UniverseLib.UI.ObjectPool;
|
||||
using System.Collections;
|
||||
using HarmonyLib;
|
||||
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
@ -16,7 +23,7 @@ namespace UnityExplorer.CacheObject
|
||||
{
|
||||
public abstract Type DeclaringType { get; }
|
||||
public string NameForFiltering { get; protected set; }
|
||||
public object DeclaringInstance => IsStatic ? null : (m_declaringInstance ?? (m_declaringInstance = Owner.Target.TryCast(DeclaringType)));
|
||||
public object DeclaringInstance => IsStatic ? null : (m_declaringInstance ??= Owner.Target.TryCast(DeclaringType));
|
||||
private object m_declaringInstance;
|
||||
|
||||
public abstract bool IsStatic { get; }
|
||||
@ -29,8 +36,14 @@ namespace UnityExplorer.CacheObject
|
||||
public virtual void SetInspectorOwner(ReflectionInspector inspector, MemberInfo member)
|
||||
{
|
||||
this.Owner = inspector;
|
||||
this.NameLabelText = SignatureHighlighter.Parse(member.DeclaringType, false, member);
|
||||
this.NameForFiltering = $"{member.DeclaringType.Name}.{member.Name}";
|
||||
this.NameLabelText = this switch
|
||||
{
|
||||
CacheMethod => SignatureHighlighter.HighlightMethod(member as MethodInfo),
|
||||
CacheConstructor => SignatureHighlighter.HighlightConstructor(member as ConstructorInfo),
|
||||
_ => SignatureHighlighter.Parse(member.DeclaringType, false, member),
|
||||
};
|
||||
|
||||
this.NameForFiltering = SignatureHighlighter.RemoveHighlighting(NameLabelText);
|
||||
this.NameLabelTextRaw = NameForFiltering;
|
||||
}
|
||||
|
||||
@ -87,10 +100,10 @@ namespace UnityExplorer.CacheObject
|
||||
base.SetValueState(cell, args);
|
||||
}
|
||||
|
||||
private static readonly Color evalEnabledColor = new Color(0.15f, 0.25f, 0.15f);
|
||||
private static readonly Color evalDisabledColor = new Color(0.15f, 0.15f, 0.15f);
|
||||
private static readonly Color evalEnabledColor = new(0.15f, 0.25f, 0.15f);
|
||||
private static readonly Color evalDisabledColor = new(0.15f, 0.15f, 0.15f);
|
||||
|
||||
protected override bool SetCellEvaluateState(CacheObjectCell objectcell)
|
||||
protected override bool TryAutoEvaluateIfUnitialized(CacheObjectCell objectcell)
|
||||
{
|
||||
var cell = objectcell as CacheMemberCell;
|
||||
|
||||
@ -106,14 +119,14 @@ namespace UnityExplorer.CacheObject
|
||||
{
|
||||
cell.EvaluateButton.ButtonText.text = "Hide";
|
||||
Evaluator.UIRoot.transform.SetParent(cell.EvaluateHolder.transform, false);
|
||||
RuntimeProvider.Instance.SetColorBlock(cell.EvaluateButton.Component, evalEnabledColor, evalEnabledColor * 1.3f);
|
||||
RuntimeHelper.SetColorBlock(cell.EvaluateButton.Component, evalEnabledColor, evalEnabledColor * 1.3f);
|
||||
}
|
||||
}
|
||||
else
|
||||
cell.EvaluateButton.ButtonText.text = "Evaluate";
|
||||
|
||||
if (!Evaluating)
|
||||
RuntimeProvider.Instance.SetColorBlock(cell.EvaluateButton.Component, evalDisabledColor, evalDisabledColor * 1.3f);
|
||||
RuntimeHelper.SetColorBlock(cell.EvaluateButton.Component, evalDisabledColor, evalDisabledColor * 1.3f);
|
||||
}
|
||||
|
||||
if (State == ValueState.NotEvaluated && !ShouldAutoEvaluate)
|
||||
@ -121,13 +134,13 @@ namespace UnityExplorer.CacheObject
|
||||
SetValueState(cell, ValueStateArgs.Default);
|
||||
cell.RefreshSubcontentButton();
|
||||
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (State == ValueState.NotEvaluated)
|
||||
Evaluate();
|
||||
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
public void OnEvaluateClicked()
|
||||
@ -143,7 +156,7 @@ namespace UnityExplorer.CacheObject
|
||||
this.Evaluator = Pool<EvaluateWidget>.Borrow();
|
||||
Evaluator.OnBorrowedFromPool(this);
|
||||
Evaluator.UIRoot.transform.SetParent((CellView as CacheMemberCell).EvaluateHolder.transform, false);
|
||||
SetCellEvaluateState(CellView);
|
||||
TryAutoEvaluateIfUnitialized(CellView);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -152,95 +165,93 @@ namespace UnityExplorer.CacheObject
|
||||
else
|
||||
Evaluator.UIRoot.SetActive(true);
|
||||
|
||||
SetCellEvaluateState(CellView);
|
||||
TryAutoEvaluateIfUnitialized(CellView);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#region Cache Member Util
|
||||
|
||||
public static bool CanParseArgs(ParameterInfo[] parameters)
|
||||
public static List<CacheMember> GetCacheMembers(object inspectorTarget, Type type, ReflectionInspector inspector)
|
||||
{
|
||||
foreach (var param in parameters)
|
||||
{
|
||||
var pType = param.ParameterType;
|
||||
//var list = new List<CacheMember>();
|
||||
HashSet<string> cachedSigs = new();
|
||||
List<CacheMember> props = new();
|
||||
List<CacheMember> fields = new();
|
||||
List<CacheMember> ctors = new();
|
||||
List<CacheMember> methods = new();
|
||||
|
||||
if (pType.IsByRef && pType.HasElementType)
|
||||
pType = pType.GetElementType();
|
||||
|
||||
if (pType != null && ParseUtility.CanParse(pType))
|
||||
continue;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public static List<CacheMember> GetCacheMembers(object inspectorTarget, Type _type, ReflectionInspector _inspector)
|
||||
{
|
||||
var list = new List<CacheMember>();
|
||||
var cachedSigs = new HashSet<string>();
|
||||
|
||||
var types = ReflectionUtility.GetAllBaseTypes(_type);
|
||||
var types = ReflectionUtility.GetAllBaseTypes(type);
|
||||
|
||||
var flags = BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static;
|
||||
if (!_inspector.StaticOnly)
|
||||
if (!inspector.StaticOnly)
|
||||
flags |= BindingFlags.Instance;
|
||||
|
||||
var infos = new List<MemberInfo>();
|
||||
// Get non-static constructors of the main type.
|
||||
// There's no reason to get the static cctor, it will be invoked when we inspect the class.
|
||||
// Also no point getting ctors on inherited types.
|
||||
foreach (var ctor in type.GetConstructors(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance))
|
||||
TryCacheMember(ctor, ctors, cachedSigs, type, inspector);
|
||||
|
||||
foreach (var declaringType in types)
|
||||
{
|
||||
var target = inspectorTarget;
|
||||
if (!_inspector.StaticOnly)
|
||||
if (!inspector.StaticOnly)
|
||||
target = target.TryCast(declaringType);
|
||||
|
||||
infos.Clear();
|
||||
infos.AddRange(declaringType.GetProperties(flags));
|
||||
infos.AddRange(declaringType.GetFields(flags));
|
||||
infos.AddRange(declaringType.GetMethods(flags));
|
||||
foreach (var prop in declaringType.GetProperties(flags))
|
||||
if (prop.DeclaringType == declaringType)
|
||||
TryCacheMember(prop, props, cachedSigs, declaringType, inspector);
|
||||
|
||||
foreach (var field in declaringType.GetFields(flags))
|
||||
if (field.DeclaringType == declaringType)
|
||||
TryCacheMember(field, fields, cachedSigs, declaringType, inspector);
|
||||
|
||||
foreach (var method in declaringType.GetMethods(flags))
|
||||
if (method.DeclaringType == declaringType)
|
||||
TryCacheMember(method, methods, cachedSigs, declaringType, inspector);
|
||||
|
||||
foreach (var member in infos)
|
||||
{
|
||||
if (member.DeclaringType != declaringType)
|
||||
continue;
|
||||
TryCacheMember(member, list, cachedSigs, declaringType, _inspector);
|
||||
}
|
||||
}
|
||||
|
||||
var typeList = types.ToList();
|
||||
|
||||
var sorted = new List<CacheMember>();
|
||||
sorted.AddRange(list.Where(it => it is CacheProperty)
|
||||
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
|
||||
.ThenBy(it => it.NameForFiltering));
|
||||
sorted.AddRange(list.Where(it => it is CacheField)
|
||||
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
|
||||
.ThenBy(it => it.NameForFiltering));
|
||||
sorted.AddRange(list.Where(it => it is CacheMethod)
|
||||
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
|
||||
.ThenBy(it => it.NameForFiltering));
|
||||
|
||||
sorted.AddRange(props.OrderBy(it => Array.IndexOf(types, it.DeclaringType))
|
||||
.ThenBy(it => it.NameForFiltering));
|
||||
sorted.AddRange(fields.OrderBy(it => Array.IndexOf(types, it.DeclaringType))
|
||||
.ThenBy(it => it.NameForFiltering));
|
||||
sorted.AddRange(ctors.OrderBy(it => Array.IndexOf(types, it.DeclaringType))
|
||||
.ThenBy(it => it.NameForFiltering));
|
||||
sorted.AddRange(methods.OrderBy(it => Array.IndexOf(types, it.DeclaringType))
|
||||
.ThenBy(it => it.NameForFiltering));
|
||||
return sorted;
|
||||
}
|
||||
|
||||
private static void TryCacheMember(MemberInfo member, List<CacheMember> list, HashSet<string> cachedSigs,
|
||||
Type declaringType, ReflectionInspector _inspector, bool ignorePropertyMethodInfos = true)
|
||||
private static void TryCacheMember(MemberInfo member, IList list, HashSet<string> cachedSigs,
|
||||
Type declaringType, ReflectionInspector inspector, bool ignorePropertyMethodInfos = true)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (ReflectionUtility.IsBlacklisted(member))
|
||||
if (UERuntimeHelper.IsBlacklisted(member))
|
||||
return;
|
||||
|
||||
var sig = GetSig(member);
|
||||
|
||||
//ExplorerCore.Log($"Trying to cache member {sig}... ({member.MemberType})");
|
||||
// ExplorerCore.Log($"Trying to cache member {sig}... ({member.MemberType})");
|
||||
|
||||
CacheMember cached;
|
||||
Type returnType;
|
||||
switch (member.MemberType)
|
||||
{
|
||||
case MemberTypes.Constructor:
|
||||
{
|
||||
var ci = member as ConstructorInfo;
|
||||
sig += GetArgumentString(ci.GetParameters());
|
||||
if (cachedSigs.Contains(sig))
|
||||
return;
|
||||
cached = new CacheConstructor(ci);
|
||||
returnType = ci.DeclaringType;
|
||||
}
|
||||
break;
|
||||
|
||||
case MemberTypes.Method:
|
||||
{
|
||||
var mi = member as MethodInfo;
|
||||
@ -248,15 +259,11 @@ namespace UnityExplorer.CacheObject
|
||||
&& (mi.Name.StartsWith("get_") || mi.Name.StartsWith("set_")))
|
||||
return;
|
||||
|
||||
var args = mi.GetParameters();
|
||||
if (!CanParseArgs(args))
|
||||
return;
|
||||
|
||||
sig += GetArgumentString(args);
|
||||
sig += GetArgumentString(mi.GetParameters());
|
||||
if (cachedSigs.Contains(sig))
|
||||
return;
|
||||
|
||||
cached = new CacheMethod() { MethodInfo = mi };
|
||||
cached = new CacheMethod(mi);
|
||||
returnType = mi.ReturnType;
|
||||
break;
|
||||
}
|
||||
@ -265,24 +272,20 @@ namespace UnityExplorer.CacheObject
|
||||
{
|
||||
var pi = member as PropertyInfo;
|
||||
|
||||
var args = pi.GetIndexParameters();
|
||||
if (!CanParseArgs(args))
|
||||
return;
|
||||
|
||||
if (!pi.CanRead && pi.CanWrite)
|
||||
{
|
||||
// write-only property, cache the set method instead.
|
||||
var setMethod = pi.GetSetMethod(true);
|
||||
if (setMethod != null)
|
||||
TryCacheMember(setMethod, list, cachedSigs, declaringType, _inspector, false);
|
||||
TryCacheMember(setMethod, list, cachedSigs, declaringType, inspector, false);
|
||||
return;
|
||||
}
|
||||
|
||||
sig += GetArgumentString(args);
|
||||
sig += GetArgumentString(pi.GetIndexParameters());
|
||||
if (cachedSigs.Contains(sig))
|
||||
return;
|
||||
|
||||
cached = new CacheProperty() { PropertyInfo = pi };
|
||||
cached = new CacheProperty(pi);
|
||||
returnType = pi.PropertyType;
|
||||
break;
|
||||
}
|
||||
@ -290,7 +293,7 @@ namespace UnityExplorer.CacheObject
|
||||
case MemberTypes.Field:
|
||||
{
|
||||
var fi = member as FieldInfo;
|
||||
cached = new CacheField() { FieldInfo = fi };
|
||||
cached = new CacheField(fi);
|
||||
returnType = fi.FieldType;
|
||||
break;
|
||||
}
|
||||
@ -301,7 +304,7 @@ namespace UnityExplorer.CacheObject
|
||||
cachedSigs.Add(sig);
|
||||
|
||||
cached.SetFallbackType(returnType);
|
||||
cached.SetInspectorOwner(_inspector, member);
|
||||
cached.SetInspectorOwner(inspector, member);
|
||||
|
||||
list.Add(cached);
|
||||
}
|
||||
|
@ -4,18 +4,25 @@ using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
public class CacheMethod : CacheMember
|
||||
{
|
||||
public MethodInfo MethodInfo { get; internal set; }
|
||||
public MethodInfo MethodInfo { get; }
|
||||
public override Type DeclaringType => MethodInfo.DeclaringType;
|
||||
public override bool CanWrite => false;
|
||||
public override bool IsStatic => MethodInfo.IsStatic;
|
||||
|
||||
public override bool ShouldAutoEvaluate => false;
|
||||
|
||||
public CacheMethod (MethodInfo mi)
|
||||
{
|
||||
this.MethodInfo = mi;
|
||||
}
|
||||
|
||||
public override void SetInspectorOwner(ReflectionInspector inspector, MemberInfo member)
|
||||
{
|
||||
base.SetInspectorOwner(inspector, member);
|
||||
|
@ -6,11 +6,15 @@ using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.Runtime;
|
||||
using UnityExplorer.CacheObject.IValues;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UniverseLib.UI.Models;
|
||||
using UnityExplorer.UI;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.Utility;
|
||||
using UniverseLib.UI.ObjectPool;
|
||||
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
@ -218,10 +222,7 @@ namespace UnityExplorer.CacheObject
|
||||
// string wants it trimmed to max 200 chars
|
||||
case ValueState.String:
|
||||
if (!LastValueWasNull)
|
||||
{
|
||||
string s = Value as string;
|
||||
return $"\"{ToStringUtility.PruneString(s, 200, 5)}\"";
|
||||
}
|
||||
return $"\"{ToStringUtility.PruneString(Value as string, 200, 5)}\"";
|
||||
break;
|
||||
|
||||
// try to prefix the count of the collection for lists and dicts
|
||||
@ -255,14 +256,14 @@ namespace UnityExplorer.CacheObject
|
||||
|
||||
// Setting cell state from our model
|
||||
|
||||
/// <summary>Return true if SetCell should abort, false if it should continue.</summary>
|
||||
protected abstract bool SetCellEvaluateState(CacheObjectCell cell);
|
||||
/// <summary>Return false if SetCell should abort, true if it should continue.</summary>
|
||||
protected abstract bool TryAutoEvaluateIfUnitialized(CacheObjectCell cell);
|
||||
|
||||
public virtual void SetDataToCell(CacheObjectCell cell)
|
||||
{
|
||||
cell.NameLabel.text = NameLabelText;
|
||||
if (cell.HiddenNameLabel != null)
|
||||
cell.HiddenNameLabel.Text = NameLabelTextRaw;
|
||||
cell.HiddenNameLabel.Text = NameLabelTextRaw ?? string.Empty;
|
||||
cell.ValueLabel.gameObject.SetActive(true);
|
||||
|
||||
cell.SubContentHolder.gameObject.SetActive(SubContentShowWanted);
|
||||
@ -272,9 +273,21 @@ namespace UnityExplorer.CacheObject
|
||||
IValue.SetLayout();
|
||||
}
|
||||
|
||||
if (SetCellEvaluateState(cell))
|
||||
bool evaluated = TryAutoEvaluateIfUnitialized(cell);
|
||||
|
||||
if (cell.CopyButton != null)
|
||||
{
|
||||
bool hasEvaluated = State != ValueState.NotEvaluated && State != ValueState.Exception;
|
||||
cell.CopyButton.Component.gameObject.SetActive(hasEvaluated);
|
||||
cell.PasteButton.Component.gameObject.SetActive(hasEvaluated && this.CanWrite);
|
||||
}
|
||||
|
||||
if (!evaluated)
|
||||
return;
|
||||
|
||||
// The following only executes if the object has evaluated.
|
||||
// For members and properties with args, they will return by default now.
|
||||
|
||||
switch (State)
|
||||
{
|
||||
case ValueState.Exception:
|
||||
@ -442,7 +455,7 @@ namespace UnityExplorer.CacheObject
|
||||
{
|
||||
inactiveIValueHolder = new GameObject("Temp_IValue_Holder");
|
||||
GameObject.DontDestroyOnLoad(inactiveIValueHolder);
|
||||
inactiveIValueHolder.transform.parent = UIManager.PoolHolder.transform;
|
||||
inactiveIValueHolder.transform.parent = UniversalUI.PoolHolder.transform;
|
||||
inactiveIValueHolder.SetActive(false);
|
||||
}
|
||||
return inactiveIValueHolder;
|
||||
|
@ -3,7 +3,9 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.Runtime;
|
||||
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
@ -17,6 +19,11 @@ namespace UnityExplorer.CacheObject
|
||||
|
||||
public override bool ShouldAutoEvaluate => !HasArguments;
|
||||
|
||||
public CacheProperty(PropertyInfo pi)
|
||||
{
|
||||
this.PropertyInfo = pi;
|
||||
}
|
||||
|
||||
public override void SetInspectorOwner(ReflectionInspector inspector, MemberInfo member)
|
||||
{
|
||||
base.SetInspectorOwner(inspector, member);
|
||||
|
@ -6,6 +6,9 @@ using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.UI;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib;
|
||||
|
||||
namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
@ -15,11 +18,11 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
|
||||
public Color EditedColor;
|
||||
|
||||
private Image m_colorImage;
|
||||
private readonly InputFieldRef[] m_inputs = new InputFieldRef[4];
|
||||
private readonly Slider[] m_sliders = new Slider[4];
|
||||
private Image colorImage;
|
||||
private readonly InputFieldRef[] inputs = new InputFieldRef[4];
|
||||
private readonly Slider[] sliders = new Slider[4];
|
||||
|
||||
private ButtonRef m_applyButton;
|
||||
private ButtonRef applyButton;
|
||||
|
||||
private static readonly string[] fieldNames = new[] { "R", "G", "B", "A" };
|
||||
|
||||
@ -27,11 +30,11 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
base.OnBorrowed(owner);
|
||||
|
||||
m_applyButton.Component.gameObject.SetActive(owner.CanWrite);
|
||||
applyButton.Component.gameObject.SetActive(owner.CanWrite);
|
||||
|
||||
foreach (var slider in m_sliders)
|
||||
foreach (var slider in sliders)
|
||||
slider.interactable = owner.CanWrite;
|
||||
foreach (var input in m_inputs)
|
||||
foreach (var input in inputs)
|
||||
input.Component.readOnly = !owner.CanWrite;
|
||||
}
|
||||
|
||||
@ -47,27 +50,27 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
IsValueColor32 = true;
|
||||
EditedColor = c32;
|
||||
m_inputs[0].Text = c32.r.ToString();
|
||||
m_inputs[1].Text = c32.g.ToString();
|
||||
m_inputs[2].Text = c32.b.ToString();
|
||||
m_inputs[3].Text = c32.a.ToString();
|
||||
foreach (var slider in m_sliders)
|
||||
inputs[0].Text = c32.r.ToString();
|
||||
inputs[1].Text = c32.g.ToString();
|
||||
inputs[2].Text = c32.b.ToString();
|
||||
inputs[3].Text = c32.a.ToString();
|
||||
foreach (var slider in sliders)
|
||||
slider.maxValue = 255;
|
||||
}
|
||||
else
|
||||
{
|
||||
IsValueColor32 = false;
|
||||
EditedColor = (Color)value;
|
||||
m_inputs[0].Text = EditedColor.r.ToString();
|
||||
m_inputs[1].Text = EditedColor.g.ToString();
|
||||
m_inputs[2].Text = EditedColor.b.ToString();
|
||||
m_inputs[3].Text = EditedColor.a.ToString();
|
||||
foreach (var slider in m_sliders)
|
||||
inputs[0].Text = EditedColor.r.ToString();
|
||||
inputs[1].Text = EditedColor.g.ToString();
|
||||
inputs[2].Text = EditedColor.b.ToString();
|
||||
inputs[3].Text = EditedColor.a.ToString();
|
||||
foreach (var slider in sliders)
|
||||
slider.maxValue = 1;
|
||||
}
|
||||
|
||||
if (m_colorImage)
|
||||
m_colorImage.color = EditedColor;
|
||||
if (colorImage)
|
||||
colorImage.color = EditedColor;
|
||||
}
|
||||
|
||||
// setting value to owner
|
||||
@ -90,8 +93,8 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
case 3: EditedColor.a = val; break;
|
||||
}
|
||||
|
||||
if (m_colorImage)
|
||||
m_colorImage.color = EditedColor;
|
||||
if (colorImage)
|
||||
colorImage.color = EditedColor;
|
||||
}
|
||||
|
||||
private void OnInputChanged(string val, int fieldIndex)
|
||||
@ -102,13 +105,13 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
if (IsValueColor32)
|
||||
{
|
||||
byte value = byte.Parse(val);
|
||||
m_sliders[fieldIndex].value = value;
|
||||
sliders[fieldIndex].value = value;
|
||||
f = (float)((decimal)value / 255);
|
||||
}
|
||||
else
|
||||
{
|
||||
f = float.Parse(val);
|
||||
m_sliders[fieldIndex].value = f;
|
||||
sliders[fieldIndex].value = f;
|
||||
}
|
||||
|
||||
SetColorField(f, fieldIndex);
|
||||
@ -128,12 +131,12 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
if (IsValueColor32)
|
||||
{
|
||||
m_inputs[fieldIndex].Text = ((byte)val).ToString();
|
||||
inputs[fieldIndex].Text = ((byte)val).ToString();
|
||||
val /= 255f;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_inputs[fieldIndex].Text = val.ToString();
|
||||
inputs[fieldIndex].Text = val.ToString();
|
||||
}
|
||||
|
||||
SetColorField(val, fieldIndex);
|
||||
@ -166,15 +169,15 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
|
||||
// apply button
|
||||
|
||||
m_applyButton = UIFactory.CreateButton(horiGroup, "ApplyButton", "Apply", new Color(0.2f, 0.26f, 0.2f));
|
||||
UIFactory.SetLayoutElement(m_applyButton.Component.gameObject, minHeight: 25, minWidth: 90);
|
||||
m_applyButton.OnClick += SetValueToOwner;
|
||||
applyButton = UIFactory.CreateButton(horiGroup, "ApplyButton", "Apply", new Color(0.2f, 0.26f, 0.2f));
|
||||
UIFactory.SetLayoutElement(applyButton.Component.gameObject, minHeight: 25, minWidth: 90);
|
||||
applyButton.OnClick += SetValueToOwner;
|
||||
|
||||
// image of color
|
||||
|
||||
var imgObj = UIFactory.CreateUIObject("ColorImageHelper", horiGroup);
|
||||
UIFactory.SetLayoutElement(imgObj, minHeight: 25, minWidth: 50, flexibleWidth: 50);
|
||||
m_colorImage = imgObj.AddComponent<Image>();
|
||||
colorImage = imgObj.AddComponent<Image>();
|
||||
|
||||
return UIRoot;
|
||||
}
|
||||
@ -189,11 +192,11 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
|
||||
var input = UIFactory.CreateInputField(row, "Input", "...");
|
||||
UIFactory.SetLayoutElement(input.UIRoot, minWidth: 40, minHeight: 25, flexibleHeight: 0);
|
||||
m_inputs[index] = input;
|
||||
inputs[index] = input;
|
||||
input.OnValueChanged += (string val) => { OnInputChanged(val, index); };
|
||||
|
||||
var sliderObj = UIFactory.CreateSlider(row, "Slider", out Slider slider);
|
||||
m_sliders[index] = slider;
|
||||
sliders[index] = slider;
|
||||
UIFactory.SetLayoutElement(sliderObj, minHeight: 25, minWidth: 70, flexibleWidth: 999, flexibleHeight: 0);
|
||||
slider.minValue = 0;
|
||||
slider.maxValue = 1;
|
||||
|
@ -11,6 +11,11 @@ using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
|
@ -7,6 +7,11 @@ using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
@ -19,10 +24,10 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
|
||||
public OrderedDictionary CurrentValues;
|
||||
|
||||
public CachedEnumValue ValueAtIdx(int idx) => (CachedEnumValue)CurrentValues[idx];
|
||||
public CachedEnumValue ValueAtKey(object key) => (CachedEnumValue)CurrentValues[key];
|
||||
private InputFieldRef inputField;
|
||||
private ButtonRef enumHelperButton;
|
||||
private EnumCompleter enumCompleter;
|
||||
|
||||
private Dropdown enumDropdown;
|
||||
private GameObject toggleHolder;
|
||||
private readonly List<Toggle> flagToggles = new List<Toggle>();
|
||||
private readonly List<Text> flagTexts = new List<Text>();
|
||||
@ -34,38 +39,68 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
|
||||
if (lastType != EnumType)
|
||||
{
|
||||
CurrentValues = GetEnumValues(EnumType, out IsFlags);
|
||||
CurrentValues = GetEnumValues(EnumType);
|
||||
|
||||
IsFlags = EnumType.GetCustomAttributes(typeof(FlagsAttribute), true) is object[] fa && fa.Any();
|
||||
if (IsFlags)
|
||||
SetupTogglesForEnumType();
|
||||
else
|
||||
SetupDropdownForEnumType();
|
||||
{
|
||||
inputField.Component.gameObject.SetActive(true);
|
||||
enumHelperButton.Component.gameObject.SetActive(true);
|
||||
toggleHolder.SetActive(false);
|
||||
}
|
||||
|
||||
enumCompleter.EnumType = EnumType;
|
||||
enumCompleter.CacheEnumValues();
|
||||
|
||||
lastType = EnumType;
|
||||
}
|
||||
|
||||
// setup ui for changes
|
||||
if (IsFlags)
|
||||
SetTogglesForValue(value);
|
||||
if (!IsFlags)
|
||||
inputField.Text = value.ToString();
|
||||
else
|
||||
SetDropdownForValue(value);
|
||||
SetTogglesForValue(value);
|
||||
|
||||
this.enumCompleter.chosenSuggestion = value.ToString();
|
||||
AutoCompleteModal.Instance.ReleaseOwnership(this.enumCompleter);
|
||||
}
|
||||
|
||||
private void SetTogglesForValue(object value)
|
||||
{
|
||||
try
|
||||
{
|
||||
var split = value.ToString().Split(',');
|
||||
var set = new HashSet<string>();
|
||||
foreach (var s in split)
|
||||
set.Add(s.Trim());
|
||||
|
||||
for (int i = 0; i < CurrentValues.Count; i++)
|
||||
flagToggles[i].isOn = set.Contains(ValueAtIdx(i).Name);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning("Exception setting flag toggles: " + ex);
|
||||
}
|
||||
}
|
||||
|
||||
// Setting value to owner
|
||||
|
||||
private void OnApplyClicked()
|
||||
{
|
||||
if (IsFlags)
|
||||
SetValueFromFlags();
|
||||
else
|
||||
SetValueFromDropdown();
|
||||
}
|
||||
|
||||
private void SetValueFromDropdown()
|
||||
{
|
||||
try
|
||||
{
|
||||
CurrentOwner.SetUserValue(ValueAtIdx(enumDropdown.value).ActualValue);
|
||||
if (!IsFlags)
|
||||
{
|
||||
if (ParseUtility.TryParse(this.inputField.Text, EnumType, out object value, out Exception ex))
|
||||
CurrentOwner.SetUserValue(value);
|
||||
else
|
||||
throw ex;
|
||||
}
|
||||
else
|
||||
{
|
||||
SetValueFromFlags();
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
@ -92,59 +127,53 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
}
|
||||
}
|
||||
|
||||
// setting UI state for value
|
||||
// UI Construction
|
||||
|
||||
private void SetDropdownForValue(object value)
|
||||
private void EnumHelper_OnClick()
|
||||
{
|
||||
if (CurrentValues.Contains(value))
|
||||
{
|
||||
var cached = ValueAtKey(value);
|
||||
enumDropdown.value = cached.EnumIndex;
|
||||
enumDropdown.RefreshShownValue();
|
||||
}
|
||||
else
|
||||
ExplorerCore.LogWarning("CurrentValues does not contain key '" + value?.ToString() ?? "<null>" + "'");
|
||||
enumCompleter.HelperButtonClicked();
|
||||
}
|
||||
|
||||
private void SetTogglesForValue(object value)
|
||||
public override GameObject CreateContent(GameObject parent)
|
||||
{
|
||||
try
|
||||
{
|
||||
var split = value.ToString().Split(',');
|
||||
var set = new HashSet<string>();
|
||||
foreach (var s in split)
|
||||
set.Add(s.Trim());
|
||||
UIRoot = UIFactory.CreateVerticalGroup(parent, "InteractiveEnum", false, false, true, true, 3, new Vector4(4, 4, 4, 4),
|
||||
new Color(0.06f, 0.06f, 0.06f));
|
||||
UIFactory.SetLayoutElement(UIRoot, minHeight: 25, flexibleHeight: 9999, flexibleWidth: 9999);
|
||||
|
||||
for (int i = 0; i < CurrentValues.Count; i++)
|
||||
flagToggles[i].isOn = set.Contains(ValueAtIdx(i).Name);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning("Exception setting flag toggles: " + ex);
|
||||
}
|
||||
var hori = UIFactory.CreateUIObject("Hori", UIRoot);
|
||||
UIFactory.SetLayoutElement(hori, minHeight: 25, flexibleWidth: 9999);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(hori, false, false, true, true, 2);
|
||||
|
||||
var applyButton = UIFactory.CreateButton(hori, "ApplyButton", "Apply", new Color(0.2f, 0.27f, 0.2f));
|
||||
UIFactory.SetLayoutElement(applyButton.Component.gameObject, minHeight: 25, minWidth: 100);
|
||||
applyButton.OnClick += OnApplyClicked;
|
||||
|
||||
inputField = UIFactory.CreateInputField(hori, "InputField", "Enter name or underlying value...");
|
||||
UIFactory.SetLayoutElement(inputField.UIRoot, minHeight: 25, flexibleHeight: 50, minWidth: 100, flexibleWidth: 1000);
|
||||
inputField.Component.lineType = InputField.LineType.MultiLineNewline;
|
||||
inputField.UIRoot.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
|
||||
enumHelperButton = UIFactory.CreateButton(hori, "EnumHelper", "▼");
|
||||
UIFactory.SetLayoutElement(enumHelperButton.Component.gameObject, minWidth: 25, minHeight: 25, flexibleWidth: 0, flexibleHeight: 0);
|
||||
enumHelperButton.OnClick += EnumHelper_OnClick;
|
||||
|
||||
enumCompleter = new EnumCompleter(this.EnumType, this.inputField);
|
||||
|
||||
toggleHolder = UIFactory.CreateUIObject("ToggleHolder", UIRoot);
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(toggleHolder, false, false, true, true, 4);
|
||||
UIFactory.SetLayoutElement(toggleHolder, minHeight: 25, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
|
||||
return UIRoot;
|
||||
}
|
||||
|
||||
// Setting up the UI for the enum type when it changes or is first set
|
||||
|
||||
private void SetupDropdownForEnumType()
|
||||
{
|
||||
toggleHolder.SetActive(false);
|
||||
enumDropdown.gameObject.SetActive(true);
|
||||
|
||||
// create dropdown entries
|
||||
enumDropdown.options.Clear();
|
||||
|
||||
foreach (CachedEnumValue entry in CurrentValues.Values)
|
||||
enumDropdown.options.Add(new Dropdown.OptionData(entry.Name));
|
||||
|
||||
enumDropdown.value = 0;
|
||||
enumDropdown.RefreshShownValue();
|
||||
}
|
||||
public CachedEnumValue ValueAtIdx(int idx) => (CachedEnumValue)CurrentValues[idx];
|
||||
public CachedEnumValue ValueAtKey(object key) => (CachedEnumValue)CurrentValues[key];
|
||||
|
||||
private void SetupTogglesForEnumType()
|
||||
{
|
||||
toggleHolder.SetActive(true);
|
||||
enumDropdown.gameObject.SetActive(false);
|
||||
inputField.Component.gameObject.SetActive(false);
|
||||
enumHelperButton.Component.gameObject.SetActive(false);
|
||||
|
||||
// create / set / hide toggles
|
||||
for (int i = 0; i < CurrentValues.Count || i < flagToggles.Count; i++)
|
||||
@ -179,54 +208,13 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
flagTexts.Add(toggleText);
|
||||
}
|
||||
|
||||
// UI Construction
|
||||
|
||||
public override GameObject CreateContent(GameObject parent)
|
||||
{
|
||||
UIRoot = UIFactory.CreateVerticalGroup(parent, "InteractiveEnum", false, false, true, true, 3, new Vector4(4, 4, 4, 4),
|
||||
new Color(0.06f, 0.06f, 0.06f));
|
||||
UIFactory.SetLayoutElement(UIRoot, minHeight: 25, flexibleHeight: 9999, flexibleWidth: 9999);
|
||||
|
||||
var hori = UIFactory.CreateUIObject("Hori", UIRoot);
|
||||
UIFactory.SetLayoutElement(hori, minHeight: 25, flexibleWidth: 9999);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(hori, false, false, true, true, 2);
|
||||
|
||||
var applyButton = UIFactory.CreateButton(hori, "ApplyButton", "Apply", new Color(0.2f, 0.27f, 0.2f));
|
||||
UIFactory.SetLayoutElement(applyButton.Component.gameObject, minHeight: 25, minWidth: 100);
|
||||
applyButton.OnClick += OnApplyClicked;
|
||||
|
||||
var dropdownObj = UIFactory.CreateDropdown(hori, out enumDropdown, "not set", 14, null);
|
||||
UIFactory.SetLayoutElement(dropdownObj, minHeight: 25, flexibleWidth: 600);
|
||||
|
||||
toggleHolder = UIFactory.CreateUIObject("ToggleHolder", UIRoot);
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(toggleHolder, false, false, true, true, 4);
|
||||
UIFactory.SetLayoutElement(toggleHolder, minHeight: 25, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
|
||||
return UIRoot;
|
||||
}
|
||||
|
||||
|
||||
#region Enum cache
|
||||
|
||||
public struct CachedEnumValue
|
||||
{
|
||||
public CachedEnumValue(object value, int index, string name)
|
||||
{
|
||||
EnumIndex = index;
|
||||
Name = name;
|
||||
ActualValue = value;
|
||||
}
|
||||
|
||||
public readonly object ActualValue;
|
||||
public int EnumIndex;
|
||||
public readonly string Name;
|
||||
}
|
||||
|
||||
internal static readonly Dictionary<string, OrderedDictionary> enumCache = new Dictionary<string, OrderedDictionary>();
|
||||
|
||||
internal static OrderedDictionary GetEnumValues(Type enumType, out bool isFlags)
|
||||
internal static OrderedDictionary GetEnumValues(Type enumType)
|
||||
{
|
||||
isFlags = enumType.GetCustomAttributes(typeof(FlagsAttribute), true) is object[] fa && fa.Any();
|
||||
//isFlags = enumType.GetCustomAttributes(typeof(FlagsAttribute), true) is object[] fa && fa.Any();
|
||||
|
||||
if (!enumCache.ContainsKey(enumType.AssemblyQualifiedName))
|
||||
{
|
||||
@ -253,4 +241,18 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
public struct CachedEnumValue
|
||||
{
|
||||
public CachedEnumValue(object value, int index, string name)
|
||||
{
|
||||
EnumIndex = index;
|
||||
Name = name;
|
||||
ActualValue = value;
|
||||
}
|
||||
|
||||
public readonly object ActualValue;
|
||||
public int EnumIndex;
|
||||
public readonly string Name;
|
||||
}
|
||||
}
|
||||
|
@ -11,6 +11,11 @@ using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
@ -29,11 +34,13 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
private PropertyInfo genericIndexer;
|
||||
|
||||
public int ItemCount => cachedEntries.Count;
|
||||
private readonly List<CacheListEntry> cachedEntries = new List<CacheListEntry>();
|
||||
private readonly List<CacheListEntry> cachedEntries = new();
|
||||
|
||||
public ScrollPool<CacheListEntryCell> ListScrollPool { get; private set; }
|
||||
|
||||
public Text TopLabel;
|
||||
private LayoutElement scrollLayout;
|
||||
private Text NotSupportedLabel;
|
||||
|
||||
public override void OnBorrowed(CacheObjectBase owner)
|
||||
{
|
||||
@ -62,6 +69,28 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
cachedEntries.Clear();
|
||||
}
|
||||
|
||||
// List entry scroll pool
|
||||
|
||||
public override void SetLayout()
|
||||
{
|
||||
var minHeight = 5f;
|
||||
|
||||
foreach (var cell in ListScrollPool.CellPool)
|
||||
{
|
||||
if (cell.Enabled)
|
||||
minHeight += cell.Rect.rect.height;
|
||||
}
|
||||
|
||||
this.scrollLayout.minHeight = Math.Min(InspectorPanel.CurrentPanelHeight - 400f, minHeight);
|
||||
}
|
||||
|
||||
public void OnCellBorrowed(CacheListEntryCell cell) { } // not needed
|
||||
|
||||
public void SetCell(CacheListEntryCell cell, int index)
|
||||
{
|
||||
CacheObjectControllerHelper.SetCell(cell, index, cachedEntries, null);
|
||||
}
|
||||
|
||||
// Setting the List value itself to this model
|
||||
public override void SetValue(object value)
|
||||
{
|
||||
@ -209,32 +238,6 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
}
|
||||
}
|
||||
|
||||
// List entry scroll pool
|
||||
|
||||
public override void SetLayout()
|
||||
{
|
||||
var minHeight = 5f;
|
||||
|
||||
foreach (var cell in ListScrollPool.CellPool)
|
||||
{
|
||||
if (cell.Enabled)
|
||||
minHeight += cell.Rect.rect.height;
|
||||
}
|
||||
|
||||
this.scrollLayout.minHeight = Math.Min(InspectorPanel.CurrentPanelHeight - 400f, minHeight);
|
||||
}
|
||||
|
||||
public void OnCellBorrowed(CacheListEntryCell cell) { } // not needed
|
||||
|
||||
public void SetCell(CacheListEntryCell cell, int index)
|
||||
{
|
||||
CacheObjectControllerHelper.SetCell(cell, index, cachedEntries, null);
|
||||
}
|
||||
|
||||
private LayoutElement scrollLayout;
|
||||
|
||||
private Text NotSupportedLabel;
|
||||
|
||||
public override GameObject CreateContent(GameObject parent)
|
||||
{
|
||||
UIRoot = UIFactory.CreateVerticalGroup(parent, "InteractiveList", true, true, true, true, 6, new Vector4(10, 3, 15, 4),
|
||||
|
@ -5,10 +5,14 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Config;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UnityExplorer.UI;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
@ -38,7 +42,7 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
if (s == null)
|
||||
return false;
|
||||
|
||||
return s.Length >= UIManager.MAX_INPUTFIELD_CHARS;
|
||||
return s.Length >= UniversalUI.MAX_INPUTFIELD_CHARS;
|
||||
}
|
||||
|
||||
public override void SetValue(object value)
|
||||
|
@ -6,7 +6,9 @@ using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.ObjectPool;
|
||||
|
||||
namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
|
@ -7,6 +7,10 @@ using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.UI;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
@ -53,7 +57,7 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly Dictionary<string, StructInfo> typeSupportCache = new Dictionary<string, StructInfo>();
|
||||
private static readonly Dictionary<string, StructInfo> typeSupportCache = new();
|
||||
|
||||
private const BindingFlags INSTANCE_FLAGS = BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public;
|
||||
private const string SYSTEM_VOID = "System.Void";
|
||||
|
@ -5,6 +5,9 @@ using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.CacheObject.Views
|
||||
{
|
||||
|
@ -8,6 +8,8 @@ using UnityExplorer.CacheObject.IValues;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
|
||||
namespace UnityExplorer.CacheObject.Views
|
||||
{
|
||||
|
@ -6,20 +6,18 @@ using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
|
||||
namespace UnityExplorer.CacheObject.Views
|
||||
{
|
||||
public class CacheMemberCell : CacheObjectCell
|
||||
{
|
||||
//public ReflectionInspector Owner { get; set; }
|
||||
|
||||
public CacheMember MemberOccupant => Occupant as CacheMember;
|
||||
|
||||
public GameObject EvaluateHolder;
|
||||
public ButtonRef EvaluateButton;
|
||||
|
||||
//public Toggle UpdateToggle;
|
||||
|
||||
protected virtual void EvaluateClicked()
|
||||
{
|
||||
this.MemberOccupant.OnEvaluateClicked();
|
||||
@ -37,16 +35,5 @@ namespace UnityExplorer.CacheObject.Views
|
||||
UIFactory.SetLayoutElement(EvaluateButton.Component.gameObject, minWidth: 100, minHeight: 25);
|
||||
EvaluateButton.OnClick += EvaluateClicked;
|
||||
}
|
||||
|
||||
//protected override void ConstructUpdateToggle(GameObject parent)
|
||||
//{
|
||||
// // Auto-update toggle
|
||||
//
|
||||
// var updateToggle = UIFactory.CreateToggle(parent, "AutoUpdate", out UpdateToggle, out Text autoText);
|
||||
// UIFactory.SetLayoutElement(updateToggle, minHeight: 25, minWidth: 30, flexibleWidth: 0, flexibleHeight: 0);
|
||||
// GameObject.Destroy(autoText);
|
||||
// UpdateToggle.isOn = false;
|
||||
// UpdateToggle.onValueChanged.AddListener((bool val) => { MemberOccupant.AutoUpdateWanted = val; });
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
@ -4,10 +4,12 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.CacheObject.IValues;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.CacheObject.Views
|
||||
{
|
||||
@ -42,10 +44,12 @@ namespace UnityExplorer.CacheObject.Views
|
||||
public bool SubContentActive => SubContentHolder.activeSelf;
|
||||
|
||||
public LayoutElement NameLayout;
|
||||
public GameObject RightGroupContent;
|
||||
public LayoutElement RightGroupLayout;
|
||||
public GameObject SubContentHolder;
|
||||
|
||||
public Text NameLabel;
|
||||
public InputFieldRef HiddenNameLabel;
|
||||
public InputFieldRef HiddenNameLabel; // for selecting the name label
|
||||
public Text TypeLabel;
|
||||
public Text ValueLabel;
|
||||
public Toggle Toggle;
|
||||
@ -56,7 +60,11 @@ namespace UnityExplorer.CacheObject.Views
|
||||
public ButtonRef SubContentButton;
|
||||
public ButtonRef ApplyButton;
|
||||
|
||||
public GameObject SubContentHolder;
|
||||
public ButtonRef CopyButton;
|
||||
public ButtonRef PasteButton;
|
||||
|
||||
public readonly Color subInactiveColor = new(0.23f, 0.23f, 0.23f);
|
||||
public readonly Color subActiveColor = new(0.23f, 0.33f, 0.23f);
|
||||
|
||||
protected virtual void ApplyClicked()
|
||||
{
|
||||
@ -78,26 +86,26 @@ namespace UnityExplorer.CacheObject.Views
|
||||
this.Occupant.OnCellSubContentToggle();
|
||||
}
|
||||
|
||||
public readonly Color subInactiveColor = new Color(0.23f, 0.23f, 0.23f);
|
||||
public readonly Color subActiveColor = new Color(0.23f, 0.33f, 0.23f);
|
||||
protected virtual void OnCopyClicked()
|
||||
{
|
||||
ClipboardPanel.Copy(this.Occupant.Value);
|
||||
}
|
||||
|
||||
protected virtual void OnPasteClicked()
|
||||
{
|
||||
if (ClipboardPanel.TryPaste(this.Occupant.FallbackType, out object paste))
|
||||
this.Occupant.SetUserValue(paste);
|
||||
}
|
||||
|
||||
public void RefreshSubcontentButton()
|
||||
{
|
||||
if (!this.SubContentHolder.activeSelf)
|
||||
{
|
||||
this.SubContentButton.ButtonText.text = "▲";
|
||||
RuntimeProvider.Instance.SetColorBlock(SubContentButton.Component, subInactiveColor, subInactiveColor * 1.3f);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.SubContentButton.ButtonText.text = "▼";
|
||||
RuntimeProvider.Instance.SetColorBlock(SubContentButton.Component, subActiveColor, subActiveColor * 1.3f);
|
||||
}
|
||||
this.SubContentButton.ButtonText.text = SubContentHolder.activeSelf ? "▼" : "▲";
|
||||
Color color = SubContentHolder.activeSelf ? subActiveColor : subInactiveColor;
|
||||
RuntimeHelper.SetColorBlock(SubContentButton.Component, color, color * 1.3f);
|
||||
}
|
||||
|
||||
protected abstract void ConstructEvaluateHolder(GameObject parent);
|
||||
|
||||
|
||||
public virtual GameObject CreateContent(GameObject parent)
|
||||
{
|
||||
// Main layout
|
||||
@ -133,16 +141,16 @@ namespace UnityExplorer.CacheObject.Views
|
||||
|
||||
// Right vertical group
|
||||
|
||||
var rightGroupHolder = UIFactory.CreateUIObject("RightGroup", horiRow);
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(rightGroupHolder, false, false, true, true, 4, childAlignment: TextAnchor.UpperLeft);
|
||||
UIFactory.SetLayoutElement(rightGroupHolder, minHeight: 25, minWidth: 200, flexibleWidth: 9999, flexibleHeight: 800);
|
||||
RightGroupLayout = rightGroupHolder.GetComponent<LayoutElement>();
|
||||
RightGroupContent = UIFactory.CreateUIObject("RightGroup", horiRow);
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(RightGroupContent, false, false, true, true, 4, childAlignment: TextAnchor.UpperLeft);
|
||||
UIFactory.SetLayoutElement(RightGroupContent, minHeight: 25, minWidth: 200, flexibleWidth: 9999, flexibleHeight: 800);
|
||||
RightGroupLayout = RightGroupContent.GetComponent<LayoutElement>();
|
||||
|
||||
ConstructEvaluateHolder(rightGroupHolder);
|
||||
ConstructEvaluateHolder(RightGroupContent);
|
||||
|
||||
// Right horizontal group
|
||||
|
||||
var rightHoriGroup = UIFactory.CreateUIObject("RightHoriGroup", rightGroupHolder);
|
||||
var rightHoriGroup = UIFactory.CreateUIObject("RightHoriGroup", RightGroupContent);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(rightHoriGroup, false, false, true, true, 4, childAlignment: TextAnchor.UpperLeft);
|
||||
UIFactory.SetLayoutElement(rightHoriGroup, minHeight: 25, minWidth: 200, flexibleWidth: 9999, flexibleHeight: 800);
|
||||
|
||||
@ -154,7 +162,7 @@ namespace UnityExplorer.CacheObject.Views
|
||||
|
||||
TypeLabel = UIFactory.CreateLabel(rightHoriGroup, "ReturnLabel", "<notset>", TextAnchor.MiddleLeft);
|
||||
TypeLabel.horizontalOverflow = HorizontalWrapMode.Wrap;
|
||||
UIFactory.SetLayoutElement(TypeLabel.gameObject, minHeight: 25, flexibleHeight: 150, minWidth: 60, flexibleWidth: 0);
|
||||
UIFactory.SetLayoutElement(TypeLabel.gameObject, minHeight: 25, flexibleHeight: 150, minWidth: 45, flexibleWidth: 0);
|
||||
|
||||
// Bool and number value interaction
|
||||
|
||||
@ -184,6 +192,24 @@ namespace UnityExplorer.CacheObject.Views
|
||||
ValueLabel.horizontalOverflow = HorizontalWrapMode.Wrap;
|
||||
UIFactory.SetLayoutElement(ValueLabel.gameObject, minHeight: 25, flexibleHeight: 150, flexibleWidth: 9999);
|
||||
|
||||
// Copy and Paste buttons
|
||||
|
||||
var buttonHolder = UIFactory.CreateHorizontalGroup(rightHoriGroup, "CopyPasteButtons", false, false, true, true, 4,
|
||||
bgColor: new(1,1,1,0), childAlignment: TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(buttonHolder, minWidth: 60, flexibleWidth: 0);
|
||||
|
||||
CopyButton = UIFactory.CreateButton(buttonHolder, "CopyButton", "Copy", new Color(0.13f, 0.13f, 0.13f, 1f));
|
||||
UIFactory.SetLayoutElement(CopyButton.Component.gameObject, minHeight: 25, minWidth: 28, flexibleWidth: 0);
|
||||
CopyButton.ButtonText.color = Color.yellow;
|
||||
CopyButton.ButtonText.fontSize = 10;
|
||||
CopyButton.OnClick += OnCopyClicked;
|
||||
|
||||
PasteButton = UIFactory.CreateButton(buttonHolder, "PasteButton", "Paste", new Color(0.13f, 0.13f, 0.13f, 1f));
|
||||
UIFactory.SetLayoutElement(PasteButton.Component.gameObject, minHeight: 25, minWidth: 28, flexibleWidth: 0);
|
||||
PasteButton.ButtonText.color = Color.green;
|
||||
PasteButton.ButtonText.fontSize = 10;
|
||||
PasteButton.OnClick += OnPasteClicked;
|
||||
|
||||
// Subcontent
|
||||
|
||||
SubContentHolder = UIFactory.CreateUIObject("SubContent", UIRoot);
|
||||
|
@ -1,287 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
|
||||
namespace UnityExplorer.CacheObject.Views
|
||||
{
|
||||
public class EvaluateWidget : IPooledObject
|
||||
{
|
||||
public CacheMember Owner { get; set; }
|
||||
|
||||
public GameObject UIRoot { get; set; }
|
||||
public float DefaultHeight => -1f;
|
||||
|
||||
private ParameterInfo[] arguments;
|
||||
private string[] argumentInput;
|
||||
|
||||
private GameObject argHolder;
|
||||
private readonly List<GameObject> argRows = new List<GameObject>();
|
||||
private readonly List<Text> argLabels = new List<Text>();
|
||||
|
||||
private Type[] genericArguments;
|
||||
private string[] genericInput;
|
||||
|
||||
private GameObject genericArgHolder;
|
||||
private readonly List<GameObject> genericArgRows = new List<GameObject>();
|
||||
private readonly List<Text> genericArgLabels = new List<Text>();
|
||||
private readonly List<TypeCompleter> genericAutocompleters = new List<TypeCompleter>();
|
||||
|
||||
//private readonly List<InputFieldRef> inputFields = new List<InputFieldRef>();
|
||||
private readonly List<InputFieldRef> argInputFields = new List<InputFieldRef>();
|
||||
private readonly List<InputFieldRef> genericInputFields = new List<InputFieldRef>();
|
||||
|
||||
public void OnBorrowedFromPool(CacheMember owner)
|
||||
{
|
||||
this.Owner = owner;
|
||||
|
||||
arguments = owner.Arguments;
|
||||
argumentInput = new string[arguments.Length];
|
||||
|
||||
genericArguments = owner.GenericArguments;
|
||||
genericInput = new string[genericArguments.Length];
|
||||
|
||||
SetArgRows();
|
||||
|
||||
this.UIRoot.SetActive(true);
|
||||
}
|
||||
|
||||
public void OnReturnToPool()
|
||||
{
|
||||
foreach (var input in argInputFields)
|
||||
input.Text = "";
|
||||
foreach (var input in genericInputFields)
|
||||
input.Text = "";
|
||||
|
||||
this.Owner = null;
|
||||
}
|
||||
|
||||
public Type[] TryParseGenericArguments()
|
||||
{
|
||||
Type[] outArgs = new Type[genericArguments.Length];
|
||||
|
||||
for (int i = 0; i < genericArguments.Length; i++)
|
||||
{
|
||||
outArgs[i] = ReflectionUtility.GetTypeByName(genericInput[i])
|
||||
?? throw new Exception($"Could not find any type by name '{genericInput[i]}'!");
|
||||
}
|
||||
|
||||
return outArgs;
|
||||
}
|
||||
|
||||
public object[] TryParseArguments()
|
||||
{
|
||||
object[] outArgs = new object[arguments.Length];
|
||||
|
||||
for (int i = 0; i < arguments.Length; i++)
|
||||
{
|
||||
var arg = arguments[i];
|
||||
var input = argumentInput[i];
|
||||
|
||||
var type = arg.ParameterType;
|
||||
if (type.IsByRef)
|
||||
type = type.GetElementType();
|
||||
|
||||
if (type == typeof(string))
|
||||
{
|
||||
outArgs[i] = input;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(input))
|
||||
{
|
||||
if (arg.IsOptional)
|
||||
outArgs[i] = arg.DefaultValue;
|
||||
else
|
||||
outArgs[i] = null;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!ParseUtility.TryParse(input, type, out outArgs[i], out Exception ex))
|
||||
{
|
||||
outArgs[i] = null;
|
||||
ExplorerCore.LogWarning($"Cannot parse argument '{arg.Name}' ({arg.ParameterType.Name})" +
|
||||
$"{(ex == null ? "" : $", {ex.GetType().Name}: {ex.Message}")}");
|
||||
}
|
||||
}
|
||||
|
||||
return outArgs;
|
||||
}
|
||||
|
||||
private void SetArgRows()
|
||||
{
|
||||
if (genericArguments.Any())
|
||||
{
|
||||
genericArgHolder.SetActive(true);
|
||||
SetGenericRows();
|
||||
}
|
||||
else
|
||||
genericArgHolder.SetActive(false);
|
||||
|
||||
if (arguments.Any())
|
||||
{
|
||||
argHolder.SetActive(true);
|
||||
SetNormalArgRows();
|
||||
}
|
||||
else
|
||||
argHolder.SetActive(false);
|
||||
}
|
||||
|
||||
private void SetGenericRows()
|
||||
{
|
||||
for (int i = 0; i < genericArguments.Length || i < genericArgRows.Count; i++)
|
||||
{
|
||||
if (i >= genericArguments.Length)
|
||||
{
|
||||
if (i >= genericArgRows.Count)
|
||||
break;
|
||||
else
|
||||
// exceeded actual args, but still iterating so there must be views left, disable them
|
||||
genericArgRows[i].SetActive(false);
|
||||
continue;
|
||||
}
|
||||
|
||||
var arg = genericArguments[i];
|
||||
|
||||
if (i >= genericArgRows.Count)
|
||||
AddArgRow(i, true);
|
||||
|
||||
genericArgRows[i].SetActive(true);
|
||||
|
||||
var autoCompleter = genericAutocompleters[i];
|
||||
autoCompleter.BaseType = arg;
|
||||
autoCompleter.CacheTypes();
|
||||
|
||||
var constraints = arg.GetGenericParameterConstraints();
|
||||
autoCompleter.GenericConstraints = constraints;
|
||||
|
||||
var sb = new StringBuilder($"<color={SignatureHighlighter.CONST}>{arg.Name}</color>");
|
||||
|
||||
for (int j = 0; j < constraints.Length; j++)
|
||||
{
|
||||
if (j == 0) sb.Append(' ').Append('(');
|
||||
else sb.Append(',').Append(' ');
|
||||
|
||||
sb.Append(SignatureHighlighter.Parse(constraints[j], false));
|
||||
|
||||
if (j + 1 == constraints.Length)
|
||||
sb.Append(')');
|
||||
}
|
||||
|
||||
genericArgLabels[i].text = sb.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
private void SetNormalArgRows()
|
||||
{
|
||||
for (int i = 0; i < arguments.Length || i < argRows.Count; i++)
|
||||
{
|
||||
if (i >= arguments.Length)
|
||||
{
|
||||
if (i >= argRows.Count)
|
||||
break;
|
||||
else
|
||||
// exceeded actual args, but still iterating so there must be views left, disable them
|
||||
argRows[i].SetActive(false);
|
||||
continue;
|
||||
}
|
||||
|
||||
var arg = arguments[i];
|
||||
|
||||
|
||||
if (i >= argRows.Count)
|
||||
AddArgRow(i, false);
|
||||
|
||||
argRows[i].SetActive(true);
|
||||
argLabels[i].text = $"{SignatureHighlighter.Parse(arg.ParameterType, false)} <color={SignatureHighlighter.LOCAL_ARG}>{arg.Name}</color>";
|
||||
if (arg.ParameterType == typeof(string))
|
||||
argInputFields[i].PlaceholderText.text = "";
|
||||
else
|
||||
{
|
||||
var elemType = arg.ParameterType;
|
||||
if (elemType.IsByRef)
|
||||
elemType = elemType.GetElementType();
|
||||
argInputFields[i].PlaceholderText.text = $"eg. {ParseUtility.GetExampleInput(elemType)}";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void AddArgRow(int index, bool generic)
|
||||
{
|
||||
if (!generic)
|
||||
AddArgRow(index, argHolder, argRows, argLabels, argumentInput, false);
|
||||
else
|
||||
AddArgRow(index, genericArgHolder, genericArgRows, genericArgLabels, genericInput, true);
|
||||
}
|
||||
|
||||
private void AddArgRow(int index, GameObject parent, List<GameObject> objectList, List<Text> labelList, string[] inputArray, bool generic)
|
||||
{
|
||||
var horiGroup = UIFactory.CreateUIObject("ArgRow_" + index, parent);
|
||||
UIFactory.SetLayoutElement(horiGroup, minHeight: 25, flexibleHeight: 50, minWidth: 50, flexibleWidth: 9999);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(horiGroup, false, false, true, true, 5);
|
||||
horiGroup.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
objectList.Add(horiGroup);
|
||||
|
||||
var label = UIFactory.CreateLabel(horiGroup, "ArgLabel", "not set", TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(label.gameObject, minWidth: 40, flexibleWidth: 90, minHeight: 25, flexibleHeight: 50);
|
||||
labelList.Add(label);
|
||||
label.horizontalOverflow = HorizontalWrapMode.Wrap;
|
||||
|
||||
var inputField = UIFactory.CreateInputField(horiGroup, "InputField", "...");
|
||||
UIFactory.SetLayoutElement(inputField.UIRoot, minHeight: 25, flexibleHeight: 50, minWidth: 100, flexibleWidth: 1000);
|
||||
inputField.Component.lineType = InputField.LineType.MultiLineNewline;
|
||||
inputField.UIRoot.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
inputField.OnValueChanged += (string val) => { inputArray[index] = val; };
|
||||
|
||||
if (!generic)
|
||||
argInputFields.Add(inputField);
|
||||
else
|
||||
genericInputFields.Add(inputField);
|
||||
|
||||
if (generic)
|
||||
genericAutocompleters.Add(new TypeCompleter(null, inputField));
|
||||
}
|
||||
|
||||
public GameObject CreateContent(GameObject parent)
|
||||
{
|
||||
UIRoot = UIFactory.CreateVerticalGroup(parent, "EvaluateWidget", false, false, true, true, 3, new Vector4(2, 2, 2, 2),
|
||||
new Color(0.15f, 0.15f, 0.15f));
|
||||
UIFactory.SetLayoutElement(UIRoot, minWidth: 50, flexibleWidth: 9999, minHeight: 50, flexibleHeight: 800);
|
||||
//UIRoot.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
|
||||
// generic args
|
||||
this.genericArgHolder = UIFactory.CreateUIObject("GenericHolder", UIRoot);
|
||||
UIFactory.SetLayoutElement(genericArgHolder, flexibleWidth: 1000);
|
||||
var genericsTitle = UIFactory.CreateLabel(genericArgHolder, "GenericsTitle", "Generic Arguments", TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(genericsTitle.gameObject, minHeight: 25, flexibleWidth: 1000);
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(genericArgHolder, false, false, true, true, 3);
|
||||
UIFactory.SetLayoutElement(genericArgHolder, minHeight: 25, flexibleHeight: 750, minWidth: 50, flexibleWidth: 9999);
|
||||
//genericArgHolder.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
|
||||
// args
|
||||
this.argHolder = UIFactory.CreateUIObject("ArgHolder", UIRoot);
|
||||
UIFactory.SetLayoutElement(argHolder, flexibleWidth: 1000);
|
||||
var argsTitle = UIFactory.CreateLabel(argHolder, "ArgsTitle", "Arguments", TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(argsTitle.gameObject, minHeight: 25, flexibleWidth: 1000);
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(argHolder, false, false, true, true, 3);
|
||||
UIFactory.SetLayoutElement(argHolder, minHeight: 25, flexibleHeight: 750, minWidth: 50, flexibleWidth: 9999);
|
||||
//argHolder.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
|
||||
// evaluate button
|
||||
var evalButton = UIFactory.CreateButton(UIRoot, "EvaluateButton", "Evaluate", new Color(0.2f, 0.2f, 0.2f));
|
||||
UIFactory.SetLayoutElement(evalButton.Component.gameObject, minHeight: 25, minWidth: 150, flexibleWidth: 0);
|
||||
evalButton.OnClick += () =>
|
||||
{
|
||||
Owner.EvaluateAndSetCell();
|
||||
};
|
||||
|
||||
return UIRoot;
|
||||
}
|
||||
}
|
||||
}
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace UnityExplorer.Core.Config
|
||||
namespace UnityExplorer.Config
|
||||
{
|
||||
public class ConfigElement<T> : IConfigElement
|
||||
{
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace UnityExplorer.Core.Config
|
||||
namespace UnityExplorer.Config
|
||||
{
|
||||
public abstract class ConfigHandler
|
||||
{
|
@ -8,15 +8,20 @@ using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.Core.Config
|
||||
namespace UnityExplorer.Config
|
||||
{
|
||||
public static class ConfigManager
|
||||
{
|
||||
internal static readonly Dictionary<string, IConfigElement> ConfigElements = new();
|
||||
internal static readonly Dictionary<string, IConfigElement> InternalConfigs = new();
|
||||
|
||||
// Each Mod Loader has its own ConfigHandler.
|
||||
// See the UnityExplorer.Loader namespace for the implementations.
|
||||
public static ConfigHandler Handler { get; private set; }
|
||||
|
||||
// Actual UE Settings
|
||||
public static ConfigElement<KeyCode> Master_Toggle;
|
||||
public static ConfigElement<int> Target_Display;
|
||||
public static ConfigElement<UIManager.VerticalAnchor> Main_Navbar_Anchor;
|
||||
public static ConfigElement<bool> Force_Unlock_Mouse;
|
||||
public static ConfigElement<KeyCode> Force_Unlock_Toggle;
|
||||
@ -26,21 +31,20 @@ namespace UnityExplorer.Core.Config
|
||||
public static ConfigElement<bool> Log_Unity_Debug;
|
||||
public static ConfigElement<bool> Hide_On_Startup;
|
||||
public static ConfigElement<float> Startup_Delay_Time;
|
||||
|
||||
public static ConfigElement<string> Reflection_Signature_Blacklist;
|
||||
public static ConfigElement<KeyCode> World_MouseInspect_Keybind;
|
||||
public static ConfigElement<KeyCode> UI_MouseInspect_Keybind;
|
||||
|
||||
// internal configs
|
||||
internal static InternalConfigHandler InternalHandler { get; private set; }
|
||||
internal static readonly Dictionary<UIManager.Panels, ConfigElement<string>> PanelSaveData = new();
|
||||
|
||||
public static ConfigElement<string> ObjectExplorerData;
|
||||
public static ConfigElement<string> InspectorData;
|
||||
public static ConfigElement<string> CSConsoleData;
|
||||
public static ConfigElement<string> OptionsPanelData;
|
||||
public static ConfigElement<string> ConsoleLogData;
|
||||
public static ConfigElement<string> HookManagerData;
|
||||
|
||||
internal static readonly Dictionary<string, IConfigElement> ConfigElements = new Dictionary<string, IConfigElement>();
|
||||
internal static readonly Dictionary<string, IConfigElement> InternalConfigs = new Dictionary<string, IConfigElement>();
|
||||
internal static ConfigElement<string> GetPanelSaveData(UIManager.Panels panel)
|
||||
{
|
||||
if (!PanelSaveData.ContainsKey(panel))
|
||||
PanelSaveData.Add(panel, new ConfigElement<string>(panel.ToString(), string.Empty, string.Empty, true));
|
||||
return PanelSaveData[panel];
|
||||
}
|
||||
|
||||
public static void Init(ConfigHandler configHandler)
|
||||
{
|
||||
@ -78,6 +82,11 @@ namespace UnityExplorer.Core.Config
|
||||
"The key to enable or disable UnityExplorer's menu and features.",
|
||||
KeyCode.F7);
|
||||
|
||||
Target_Display = new ConfigElement<int>("Target Display",
|
||||
"The monitor index for UnityExplorer to use, if you have multiple. 0 is the default display, 1 is secondary, etc. " +
|
||||
"Restart recommended when changing this setting. Make sure your extra monitors are the same resolution as your primary monitor.",
|
||||
0);
|
||||
|
||||
Main_Navbar_Anchor = new ConfigElement<UIManager.VerticalAnchor>("Main Navbar Anchor",
|
||||
"The vertical anchor of the main UnityExplorer Navbar, in case you want to move it.",
|
||||
UIManager.VerticalAnchor.Top);
|
||||
@ -86,21 +95,27 @@ namespace UnityExplorer.Core.Config
|
||||
"Should UnityExplorer be hidden on startup?",
|
||||
false);
|
||||
|
||||
World_MouseInspect_Keybind = new("World Mouse-Inspect Keybind",
|
||||
"Optional keybind to being a World-mode Mouse Inspect.",
|
||||
KeyCode.None);
|
||||
|
||||
UI_MouseInspect_Keybind = new("UI Mouse-Inspect Keybind",
|
||||
"Optional keybind to begin a UI_mode Mouse Inspect.",
|
||||
KeyCode.None);
|
||||
|
||||
Force_Unlock_Mouse = new ConfigElement<bool>("Force Unlock Mouse",
|
||||
"Force the Cursor to be unlocked (visible) when the UnityExplorer menu is open.",
|
||||
true);
|
||||
Force_Unlock_Mouse.OnValueChanged += (bool value) => UniverseLib.Config.ConfigManager.Force_Unlock_Mouse = value;
|
||||
|
||||
Force_Unlock_Toggle = new ConfigElement<KeyCode>("Force Unlock Toggle Key",
|
||||
"The keybind to toggle the 'Force Unlock Mouse' setting. Only usable when UnityExplorer is open.",
|
||||
KeyCode.None);
|
||||
|
||||
Aggressive_Mouse_Unlock = new ConfigElement<bool>("Aggressive Mouse Unlock",
|
||||
"Use WaitForEndOfFrame to aggressively force the Mouse to be unlocked.\n<b>Requires restart to take effect.</b>",
|
||||
false);
|
||||
|
||||
Disable_EventSystem_Override = new ConfigElement<bool>("Disable EventSystem override",
|
||||
"If enabled, UnityExplorer will not override the EventSystem from the game.\n<b>May require restart to take effect.</b>",
|
||||
false);
|
||||
Disable_EventSystem_Override.OnValueChanged += (bool value) => UniverseLib.Config.ConfigManager.Disable_EventSystem_Override = value;
|
||||
|
||||
Log_Unity_Debug = new ConfigElement<bool>("Log Unity Debug",
|
||||
"Should UnityEngine.Debug.Log messages be printed to UnityExplorer's log?",
|
||||
@ -119,15 +134,6 @@ namespace UnityExplorer.Core.Config
|
||||
"Seperate signatures with a semicolon ';'.\r\n" +
|
||||
"For example, to blacklist Camera.main, you would add 'UnityEngine.Camera.main;'",
|
||||
"");
|
||||
|
||||
// Internal configs (panel save data)
|
||||
|
||||
ObjectExplorerData = new ConfigElement<string>("ObjectExplorer", "", "", true);
|
||||
InspectorData = new ConfigElement<string>("Inspector", "", "", true);
|
||||
CSConsoleData = new ConfigElement<string>("CSConsole", "", "", true);
|
||||
OptionsPanelData = new ConfigElement<string>("OptionsPanel", "", "", true);
|
||||
ConsoleLogData = new ConfigElement<string>("ConsoleLog", "", "", true);
|
||||
HookManagerData = new ConfigElement<string>("HookManager", "", "", true);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,6 +1,6 @@
|
||||
using System;
|
||||
|
||||
namespace UnityExplorer.Core.Config
|
||||
namespace UnityExplorer.Config
|
||||
{
|
||||
public interface IConfigElement
|
||||
{
|
79
src/Config/InternalConfigHandler.cs
Normal file
79
src/Config/InternalConfigHandler.cs
Normal file
@ -0,0 +1,79 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.UI;
|
||||
using Tomlet;
|
||||
using Tomlet.Models;
|
||||
|
||||
namespace UnityExplorer.Config
|
||||
{
|
||||
public class InternalConfigHandler : ConfigHandler
|
||||
{
|
||||
internal static string CONFIG_PATH;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
CONFIG_PATH = Path.Combine(ExplorerCore.Loader.ExplorerFolder, "data.cfg");
|
||||
}
|
||||
|
||||
public override void LoadConfig()
|
||||
{
|
||||
if (!TryLoadConfig())
|
||||
SaveConfig();
|
||||
}
|
||||
|
||||
public override void RegisterConfigElement<T>(ConfigElement<T> element)
|
||||
{
|
||||
// Not necessary
|
||||
}
|
||||
|
||||
public override void SetConfigValue<T>(ConfigElement<T> element, T value)
|
||||
{
|
||||
// Not necessary
|
||||
}
|
||||
|
||||
// Not necessary, just return the value.
|
||||
public override T GetConfigValue<T>(ConfigElement<T> element) => element.Value;
|
||||
|
||||
// Always just auto-save.
|
||||
public override void OnAnyConfigChanged() => SaveConfig();
|
||||
|
||||
public bool TryLoadConfig()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!File.Exists(CONFIG_PATH))
|
||||
return false;
|
||||
|
||||
TomlDocument document = TomlParser.ParseFile(CONFIG_PATH);
|
||||
foreach (var key in document.Keys)
|
||||
{
|
||||
var panelKey = (UIManager.Panels)Enum.Parse(typeof(UIManager.Panels), key);
|
||||
ConfigManager.GetPanelSaveData(panelKey).Value = document.GetString(key);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning("Error loading internal data: " + ex.ToString());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public override void SaveConfig()
|
||||
{
|
||||
if (UIManager.Initializing)
|
||||
return;
|
||||
|
||||
var tomlDocument = TomlDocument.CreateEmpty();
|
||||
foreach (var entry in ConfigManager.InternalConfigs)
|
||||
tomlDocument.Put(entry.Key, entry.Value.BoxedValue as string, false);
|
||||
|
||||
File.WriteAllText(CONFIG_PATH, tomlDocument.SerializedValue);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,105 +0,0 @@
|
||||
using IniParser.Parser;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.Core.Config
|
||||
{
|
||||
public class InternalConfigHandler : ConfigHandler
|
||||
{
|
||||
internal static IniDataParser _parser;
|
||||
internal static string INI_PATH;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
INI_PATH = Path.Combine(ExplorerCore.Loader.ExplorerFolder, "data.ini");
|
||||
_parser = new IniDataParser();
|
||||
_parser.Configuration.CommentString = "#";
|
||||
}
|
||||
|
||||
public override void LoadConfig()
|
||||
{
|
||||
if (!TryLoadConfig())
|
||||
SaveConfig();
|
||||
}
|
||||
|
||||
public override void RegisterConfigElement<T>(ConfigElement<T> element)
|
||||
{
|
||||
// Not necessary
|
||||
}
|
||||
|
||||
public override void SetConfigValue<T>(ConfigElement<T> element, T value)
|
||||
{
|
||||
// Not necessary
|
||||
}
|
||||
|
||||
public override T GetConfigValue<T>(ConfigElement<T> element)
|
||||
{
|
||||
// Not necessary, just return the value.
|
||||
return element.Value;
|
||||
}
|
||||
|
||||
public override void OnAnyConfigChanged()
|
||||
{
|
||||
SaveConfig();
|
||||
}
|
||||
|
||||
public bool TryLoadConfig()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!File.Exists(INI_PATH))
|
||||
return false;
|
||||
|
||||
string ini = File.ReadAllText(INI_PATH);
|
||||
|
||||
var data = _parser.Parse(ini);
|
||||
|
||||
foreach (var config in data.Sections["Config"])
|
||||
{
|
||||
if (ConfigManager.InternalConfigs.TryGetValue(config.KeyName, out IConfigElement configElement))
|
||||
configElement.BoxedValue = StringToConfigValue(config.Value, configElement.ElementType);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning("Error loading internal data: " + ex.ToString());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public override void SaveConfig()
|
||||
{
|
||||
if (UIManager.Initializing)
|
||||
return;
|
||||
|
||||
var data = new IniParser.Model.IniData();
|
||||
|
||||
data.Sections.AddSection("Config");
|
||||
var sec = data.Sections["Config"];
|
||||
|
||||
foreach (var entry in ConfigManager.InternalConfigs)
|
||||
sec.AddKey(entry.Key, entry.Value.BoxedValue.ToString());
|
||||
|
||||
File.WriteAllText(INI_PATH, data.ToString());
|
||||
}
|
||||
|
||||
public object StringToConfigValue(string value, Type elementType)
|
||||
{
|
||||
if (elementType.IsEnum)
|
||||
return Enum.Parse(elementType, value);
|
||||
else if (elementType == typeof(bool))
|
||||
return bool.Parse(value);
|
||||
else if (elementType == typeof(int))
|
||||
return int.Parse(value);
|
||||
else
|
||||
return value;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,84 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
#if CPP
|
||||
using UnhollowerRuntimeLib;
|
||||
#endif
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
// Handles all Behaviour update calls for UnityExplorer (Update, FixedUpdate, OnPostRender).
|
||||
// Basically just a wrapper which calls the corresponding methods in ExplorerCore.
|
||||
|
||||
public class ExplorerBehaviour : MonoBehaviour
|
||||
{
|
||||
internal static ExplorerBehaviour Instance { get; private set; }
|
||||
|
||||
internal static void Setup()
|
||||
{
|
||||
#if CPP
|
||||
ClassInjector.RegisterTypeInIl2Cpp<ExplorerBehaviour>();
|
||||
#endif
|
||||
|
||||
var obj = new GameObject("ExplorerBehaviour");
|
||||
GameObject.DontDestroyOnLoad(obj);
|
||||
obj.hideFlags |= HideFlags.HideAndDontSave;
|
||||
Instance = obj.AddComponent<ExplorerBehaviour>();
|
||||
}
|
||||
|
||||
#if CPP
|
||||
public ExplorerBehaviour(IntPtr ptr) : base(ptr) { }
|
||||
#endif
|
||||
|
||||
private static bool onPostRenderFailed;
|
||||
|
||||
internal void Awake()
|
||||
{
|
||||
try
|
||||
{
|
||||
#if CPP
|
||||
Camera.onPostRender = Camera.onPostRender == null
|
||||
? new Action<Camera>(OnPostRender)
|
||||
: Il2CppSystem.Delegate.Combine(Camera.onPostRender,
|
||||
(Camera.CameraCallback)new Action<Camera>(OnPostRender)).Cast<Camera.CameraCallback>();
|
||||
|
||||
if (Camera.onPostRender == null || Camera.onPostRender.delegates == null)
|
||||
{
|
||||
ExplorerCore.LogWarning("Failed to add Camera.onPostRender listener, falling back to LateUpdate instead!");
|
||||
onPostRenderFailed = true;
|
||||
}
|
||||
#else
|
||||
Camera.onPostRender += OnPostRender;
|
||||
#endif
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception adding onPostRender listener: {ex.ReflectionExToString()}\r\nFalling back to LateUpdate!");
|
||||
onPostRenderFailed = true;
|
||||
}
|
||||
}
|
||||
|
||||
internal void Update()
|
||||
{
|
||||
ExplorerCore.Update();
|
||||
}
|
||||
|
||||
internal void FixedUpdate()
|
||||
{
|
||||
ExplorerCore.FixedUpdate();
|
||||
}
|
||||
|
||||
internal void LateUpdate()
|
||||
{
|
||||
if (onPostRenderFailed)
|
||||
OnPostRender(null);
|
||||
}
|
||||
|
||||
internal static void OnPostRender(Camera _)
|
||||
{
|
||||
ExplorerCore.OnPostRender();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,281 +0,0 @@
|
||||
using HarmonyLib;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.Core.Input
|
||||
{
|
||||
public class CursorUnlocker
|
||||
{
|
||||
public static bool Unlock
|
||||
{
|
||||
get => m_forceUnlock;
|
||||
set
|
||||
{
|
||||
m_forceUnlock = value;
|
||||
UpdateCursorControl();
|
||||
}
|
||||
}
|
||||
private static bool m_forceUnlock;
|
||||
|
||||
public static bool ShouldActuallyUnlock => UIManager.ShowMenu && Unlock;
|
||||
|
||||
private static CursorLockMode lastLockMode;
|
||||
private static bool lastVisibleState;
|
||||
|
||||
private static bool currentlySettingCursor = false;
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
lastLockMode = Cursor.lockState;
|
||||
lastVisibleState = Cursor.visible;
|
||||
|
||||
SetupPatches();
|
||||
UpdateCursorControl();
|
||||
|
||||
// Hook up config values
|
||||
|
||||
// Force Unlock Mouse
|
||||
Unlock = ConfigManager.Force_Unlock_Mouse.Value;
|
||||
ConfigManager.Force_Unlock_Mouse.OnValueChanged += (bool val) => { Unlock = val; };
|
||||
|
||||
// Aggressive Mouse Unlock
|
||||
if (ConfigManager.Aggressive_Mouse_Unlock.Value)
|
||||
SetupAggressiveUnlock();
|
||||
}
|
||||
|
||||
public static void SetupAggressiveUnlock()
|
||||
{
|
||||
try
|
||||
{
|
||||
RuntimeProvider.Instance.StartCoroutine(AggressiveUnlockCoroutine());
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception setting up Aggressive Mouse Unlock: {ex}");
|
||||
}
|
||||
}
|
||||
|
||||
private static WaitForEndOfFrame _waitForEndOfFrame = new WaitForEndOfFrame();
|
||||
|
||||
private static IEnumerator AggressiveUnlockCoroutine()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
yield return _waitForEndOfFrame ?? (_waitForEndOfFrame = new WaitForEndOfFrame());
|
||||
|
||||
if (UIManager.ShowMenu)
|
||||
UpdateCursorControl();
|
||||
}
|
||||
}
|
||||
|
||||
public static void UpdateCursorControl()
|
||||
{
|
||||
try
|
||||
{
|
||||
currentlySettingCursor = true;
|
||||
|
||||
if (ShouldActuallyUnlock)
|
||||
{
|
||||
Cursor.lockState = CursorLockMode.None;
|
||||
Cursor.visible = true;
|
||||
|
||||
if (!ConfigManager.Disable_EventSystem_Override.Value && UIManager.EventSys)
|
||||
SetEventSystem();
|
||||
}
|
||||
else
|
||||
{
|
||||
Cursor.lockState = lastLockMode;
|
||||
Cursor.visible = lastVisibleState;
|
||||
|
||||
if (!ConfigManager.Disable_EventSystem_Override.Value && UIManager.EventSys)
|
||||
ReleaseEventSystem();
|
||||
}
|
||||
|
||||
currentlySettingCursor = false;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.Log($"Exception setting Cursor state: {e.GetType()}, {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
// Event system overrides
|
||||
|
||||
private static bool settingEventSystem;
|
||||
private static EventSystem lastEventSystem;
|
||||
private static BaseInputModule lastInputModule;
|
||||
|
||||
public static void SetEventSystem()
|
||||
{
|
||||
if (EventSystem.current && EventSystem.current != UIManager.EventSys)
|
||||
{
|
||||
lastEventSystem = EventSystem.current;
|
||||
lastEventSystem.enabled = false;
|
||||
}
|
||||
|
||||
// Set to our current system
|
||||
settingEventSystem = true;
|
||||
UIManager.EventSys.enabled = true;
|
||||
EventSystem.current = UIManager.EventSys;
|
||||
InputManager.ActivateUIModule();
|
||||
settingEventSystem = false;
|
||||
}
|
||||
|
||||
public static void ReleaseEventSystem()
|
||||
{
|
||||
if (lastEventSystem && lastEventSystem.gameObject.activeSelf)
|
||||
{
|
||||
lastEventSystem.enabled = true;
|
||||
|
||||
settingEventSystem = true;
|
||||
UIManager.EventSys.enabled = false;
|
||||
EventSystem.current = lastEventSystem;
|
||||
lastInputModule?.ActivateModule();
|
||||
settingEventSystem = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Patches
|
||||
|
||||
public static void SetupPatches()
|
||||
{
|
||||
try
|
||||
{
|
||||
PrefixPropertySetter(typeof(Cursor),
|
||||
"lockState",
|
||||
new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(CursorUnlocker.Prefix_set_lockState))));
|
||||
|
||||
PrefixPropertySetter(typeof(Cursor),
|
||||
"visible",
|
||||
new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(CursorUnlocker.Prefix_set_visible))));
|
||||
|
||||
PrefixPropertySetter(typeof(EventSystem),
|
||||
"current",
|
||||
new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(CursorUnlocker.Prefix_EventSystem_set_current))));
|
||||
|
||||
PrefixMethod(typeof(EventSystem),
|
||||
"SetSelectedGameObject",
|
||||
// some games use a modified version of uGUI that includes this extra int argument on this method.
|
||||
new Type[] { typeof(GameObject), typeof(BaseEventData), typeof(int) },
|
||||
new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(CursorUnlocker.Prefix_EventSystem_SetSelectedGameObject))),
|
||||
// most games use these arguments, we'll use them as our "backup".
|
||||
new Type[] { typeof(GameObject), typeof(BaseEventData) });
|
||||
|
||||
//// Not sure if this one is needed.
|
||||
//PrefixMethod(typeof(PointerInputModule),
|
||||
// "ClearSelection",
|
||||
// new Type[0],
|
||||
// new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(CursorUnlocker.Prefix_PointerInputModule_ClearSelection))));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.Log($"Exception setting up Harmony patches:\r\n{ex.ReflectionExToString()}");
|
||||
}
|
||||
}
|
||||
|
||||
private static void PrefixMethod(Type type, string method, Type[] arguments, HarmonyMethod prefix, Type[] backupArgs = null)
|
||||
{
|
||||
try
|
||||
{
|
||||
var methodInfo = type.GetMethod(method, ReflectionUtility.FLAGS, null, arguments, null);
|
||||
if (methodInfo == null)
|
||||
{
|
||||
if (backupArgs != null)
|
||||
methodInfo = type.GetMethod(method, ReflectionUtility.FLAGS, null, backupArgs, null);
|
||||
|
||||
if (methodInfo == null)
|
||||
throw new MissingMethodException($"Could not find method for patching - '{type.FullName}.{method}'!");
|
||||
}
|
||||
|
||||
var processor = ExplorerCore.Harmony.CreateProcessor(methodInfo);
|
||||
processor.AddPrefix(prefix);
|
||||
processor.Patch();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Unable to patch {type.Name}.{method}: {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
private static void PrefixPropertySetter(Type type, string property, HarmonyMethod prefix)
|
||||
{
|
||||
try
|
||||
{
|
||||
var processor = ExplorerCore.Harmony.CreateProcessor(type.GetProperty(property, ReflectionUtility.FLAGS).GetSetMethod());
|
||||
processor.AddPrefix(prefix);
|
||||
processor.Patch();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.Log($"Unable to patch {type.Name}.set_{property}: {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
// Prevent setting non-UnityExplorer objects as selected when menu is open
|
||||
|
||||
public static bool Prefix_EventSystem_SetSelectedGameObject(GameObject __0)
|
||||
{
|
||||
if (!UIManager.ShowMenu || !UIManager.CanvasRoot)
|
||||
return true;
|
||||
|
||||
return __0 && __0.transform.root.gameObject.GetInstanceID() == UIManager.CanvasRoot.GetInstanceID();
|
||||
}
|
||||
|
||||
//public static bool Prefix_PointerInputModule_ClearSelection()
|
||||
//{
|
||||
// return !(UIManager.ShowMenu && UIManager.CanvasRoot);
|
||||
//}
|
||||
|
||||
// Force EventSystem.current to be UnityExplorer's when menu is open
|
||||
|
||||
public static void Prefix_EventSystem_set_current(ref EventSystem value)
|
||||
{
|
||||
if (!settingEventSystem && value)
|
||||
{
|
||||
lastEventSystem = value;
|
||||
lastInputModule = value.currentInputModule;
|
||||
}
|
||||
|
||||
if (!UIManager.EventSys)
|
||||
return;
|
||||
|
||||
if (!settingEventSystem && ShouldActuallyUnlock && !ConfigManager.Disable_EventSystem_Override.Value)
|
||||
{
|
||||
value = UIManager.EventSys;
|
||||
value.enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Force mouse to stay unlocked and visible while UnlockMouse and ShowMenu are true.
|
||||
// Also keep track of when anything else tries to set Cursor state, this will be the
|
||||
// value that we set back to when we close the menu or disable force-unlock.
|
||||
|
||||
public static void Prefix_set_lockState(ref CursorLockMode value)
|
||||
{
|
||||
if (!currentlySettingCursor)
|
||||
{
|
||||
lastLockMode = value;
|
||||
|
||||
if (ShouldActuallyUnlock)
|
||||
value = CursorLockMode.None;
|
||||
}
|
||||
}
|
||||
|
||||
public static void Prefix_set_visible(ref bool value)
|
||||
{
|
||||
if (!currentlySettingCursor)
|
||||
{
|
||||
lastVisibleState = value;
|
||||
|
||||
if (ShouldActuallyUnlock)
|
||||
value = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,22 +0,0 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace UnityExplorer.Core.Input
|
||||
{
|
||||
public interface IHandleInput
|
||||
{
|
||||
Vector2 MousePosition { get; }
|
||||
Vector2 MouseScrollDelta { get; }
|
||||
|
||||
bool GetKeyDown(KeyCode key);
|
||||
bool GetKey(KeyCode key);
|
||||
|
||||
bool GetMouseButtonDown(int btn);
|
||||
bool GetMouseButton(int btn);
|
||||
|
||||
BaseInputModule UIInputModule { get; }
|
||||
|
||||
void AddUIInputModule();
|
||||
void ActivateModule();
|
||||
}
|
||||
}
|
@ -1,108 +0,0 @@
|
||||
using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.Core.Input
|
||||
{
|
||||
public enum InputType
|
||||
{
|
||||
InputSystem,
|
||||
Legacy,
|
||||
None
|
||||
}
|
||||
|
||||
public static class InputManager
|
||||
{
|
||||
public static InputType CurrentType { get; private set; }
|
||||
|
||||
private static IHandleInput m_inputHandler;
|
||||
|
||||
public static Vector3 MousePosition => m_inputHandler.MousePosition;
|
||||
|
||||
public static bool GetKeyDown(KeyCode key)
|
||||
{
|
||||
if (key == KeyCode.None)
|
||||
return false;
|
||||
return m_inputHandler.GetKeyDown(key);
|
||||
}
|
||||
|
||||
public static bool GetKey(KeyCode key)
|
||||
{
|
||||
if (key == KeyCode.None)
|
||||
return false;
|
||||
return m_inputHandler.GetKey(key);
|
||||
}
|
||||
|
||||
public static bool GetMouseButtonDown(int btn) => m_inputHandler.GetMouseButtonDown(btn);
|
||||
public static bool GetMouseButton(int btn) => m_inputHandler.GetMouseButton(btn);
|
||||
|
||||
public static BaseInputModule UIInput => m_inputHandler.UIInputModule;
|
||||
|
||||
public static Vector2 MouseScrollDelta => m_inputHandler.MouseScrollDelta;
|
||||
|
||||
public static void AddUIModule()
|
||||
{
|
||||
m_inputHandler.AddUIInputModule();
|
||||
ActivateUIModule();
|
||||
}
|
||||
|
||||
public static void ActivateUIModule()
|
||||
{
|
||||
UIManager.EventSys.m_CurrentInputModule = UIInput;
|
||||
m_inputHandler.ActivateModule();
|
||||
}
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
InitHandler();
|
||||
|
||||
CursorUnlocker.Init();
|
||||
}
|
||||
|
||||
private static void InitHandler()
|
||||
{
|
||||
// First, just try to use the legacy input, see if its working.
|
||||
// The InputSystem package may be present but not actually activated, so we can find out this way.
|
||||
|
||||
if (LegacyInput.TInput != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
m_inputHandler = new LegacyInput();
|
||||
CurrentType = InputType.Legacy;
|
||||
|
||||
// make sure its working
|
||||
GetKeyDown(KeyCode.F5);
|
||||
|
||||
ExplorerCore.Log("Initialized Legacy Input support");
|
||||
return;
|
||||
}
|
||||
catch
|
||||
{
|
||||
// It's not working, we'll fall back to InputSystem.
|
||||
}
|
||||
}
|
||||
|
||||
if (InputSystem.TKeyboard != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
m_inputHandler = new InputSystem();
|
||||
CurrentType = InputType.InputSystem;
|
||||
ExplorerCore.Log("Initialized new InputSystem support.");
|
||||
return;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.Log(ex);
|
||||
}
|
||||
}
|
||||
|
||||
ExplorerCore.LogWarning("Could not find any Input Module Type!");
|
||||
m_inputHandler = new NoInput();
|
||||
CurrentType = InputType.None;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,280 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.Core.Input
|
||||
{
|
||||
public class InputSystem : IHandleInput
|
||||
{
|
||||
public InputSystem()
|
||||
{
|
||||
SetupSupportedDevices();
|
||||
|
||||
m_kbCurrentProp = TKeyboard.GetProperty("current");
|
||||
m_kbIndexer = TKeyboard.GetProperty("Item", new Type[] { TKey });
|
||||
|
||||
var btnControl = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.Controls.ButtonControl");
|
||||
m_btnIsPressedProp = btnControl.GetProperty("isPressed");
|
||||
m_btnWasPressedProp = btnControl.GetProperty("wasPressedThisFrame");
|
||||
|
||||
m_mouseCurrentProp = TMouse.GetProperty("current");
|
||||
m_leftButtonProp = TMouse.GetProperty("leftButton");
|
||||
m_rightButtonProp = TMouse.GetProperty("rightButton");
|
||||
m_scrollDeltaProp = TMouse.GetProperty("scroll");
|
||||
|
||||
m_positionProp = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.Pointer")
|
||||
.GetProperty("position");
|
||||
|
||||
ReadV2ControlMethod = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.InputControl`1")
|
||||
.MakeGenericType(typeof(Vector2))
|
||||
.GetMethod("ReadValue");
|
||||
}
|
||||
|
||||
internal static void SetupSupportedDevices()
|
||||
{
|
||||
try
|
||||
{
|
||||
// typeof(InputSystem)
|
||||
Type TInputSystem = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.InputSystem");
|
||||
// InputSystem.settings
|
||||
var settings = TInputSystem.GetProperty("settings", BindingFlags.Public | BindingFlags.Static).GetValue(null, null);
|
||||
// typeof(InputSettings)
|
||||
Type TSettings = settings.GetActualType();
|
||||
// InputSettings.supportedDevices
|
||||
PropertyInfo supportedProp = TSettings.GetProperty("supportedDevices", BindingFlags.Public | BindingFlags.Instance);
|
||||
var supportedDevices = supportedProp.GetValue(settings, null);
|
||||
// An empty supportedDevices list means all devices are supported.
|
||||
#if CPP
|
||||
// weird hack for il2cpp, use the implicit operator and cast Il2CppStringArray to ReadOnlyArray<string>
|
||||
var args = new object[] { new UnhollowerBaseLib.Il2CppStringArray(0) };
|
||||
var method = supportedDevices.GetActualType().GetMethod("op_Implicit", BindingFlags.Static | BindingFlags.Public);
|
||||
supportedProp.SetValue(settings, method.Invoke(null, args), null);
|
||||
#else
|
||||
supportedProp.SetValue(settings, Activator.CreateInstance(supportedDevices.GetActualType(), new object[] { new string[0] }), null);
|
||||
#endif
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception setting up InputSystem.settings.supportedDevices list!");
|
||||
ExplorerCore.Log(ex);
|
||||
}
|
||||
}
|
||||
|
||||
#region reflection cache
|
||||
|
||||
public static Type TKeyboard => m_tKeyboard ?? (m_tKeyboard = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.Keyboard"));
|
||||
private static Type m_tKeyboard;
|
||||
|
||||
public static Type TMouse => m_tMouse ?? (m_tMouse = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.Mouse"));
|
||||
private static Type m_tMouse;
|
||||
|
||||
public static Type TKey => m_tKey ?? (m_tKey = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.Key"));
|
||||
private static Type m_tKey;
|
||||
|
||||
private static PropertyInfo m_btnIsPressedProp;
|
||||
private static PropertyInfo m_btnWasPressedProp;
|
||||
|
||||
private static object CurrentKeyboard => m_currentKeyboard ?? (m_currentKeyboard = m_kbCurrentProp.GetValue(null, null));
|
||||
private static object m_currentKeyboard;
|
||||
private static PropertyInfo m_kbCurrentProp;
|
||||
private static PropertyInfo m_kbIndexer;
|
||||
|
||||
private static object CurrentMouse => m_currentMouse ?? (m_currentMouse = m_mouseCurrentProp.GetValue(null, null));
|
||||
private static object m_currentMouse;
|
||||
private static PropertyInfo m_mouseCurrentProp;
|
||||
|
||||
private static object LeftMouseButton => m_lmb ?? (m_lmb = m_leftButtonProp.GetValue(CurrentMouse, null));
|
||||
private static object m_lmb;
|
||||
private static PropertyInfo m_leftButtonProp;
|
||||
|
||||
private static object RightMouseButton => m_rmb ?? (m_rmb = m_rightButtonProp.GetValue(CurrentMouse, null));
|
||||
private static object m_rmb;
|
||||
private static PropertyInfo m_rightButtonProp;
|
||||
|
||||
private static MethodInfo ReadV2ControlMethod;
|
||||
|
||||
private static object MousePositionInfo => m_pos ?? (m_pos = m_positionProp.GetValue(CurrentMouse, null));
|
||||
private static object m_pos;
|
||||
private static PropertyInfo m_positionProp;
|
||||
|
||||
private static object MouseScrollInfo => m_scrollInfo ?? (m_scrollInfo = m_scrollDeltaProp.GetValue(CurrentMouse, null));
|
||||
private static object m_scrollInfo;
|
||||
private static PropertyInfo m_scrollDeltaProp;
|
||||
|
||||
#endregion
|
||||
|
||||
public Vector2 MousePosition
|
||||
{
|
||||
get
|
||||
{
|
||||
try
|
||||
{
|
||||
return (Vector2)ReadV2ControlMethod.Invoke(MousePositionInfo, ArgumentUtility.EmptyArgs);
|
||||
}
|
||||
catch { return Vector2.zero; }
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2 MouseScrollDelta
|
||||
{
|
||||
get
|
||||
{
|
||||
try
|
||||
{
|
||||
return (Vector2)ReadV2ControlMethod.Invoke(MouseScrollInfo, ArgumentUtility.EmptyArgs);
|
||||
}
|
||||
catch { return Vector2.zero; }
|
||||
}
|
||||
}
|
||||
|
||||
internal static Dictionary<KeyCode, object> ActualKeyDict = new Dictionary<KeyCode, object>();
|
||||
internal static Dictionary<string, string> enumNameFixes = new Dictionary<string, string>
|
||||
{
|
||||
{ "Control", "Ctrl" },
|
||||
{ "Return", "Enter" },
|
||||
{ "Alpha", "Digit" },
|
||||
{ "Keypad", "Numpad" },
|
||||
{ "Numlock", "NumLock" },
|
||||
{ "Print", "PrintScreen" },
|
||||
{ "BackQuote", "Backquote" }
|
||||
};
|
||||
|
||||
internal object GetActualKey(KeyCode key)
|
||||
{
|
||||
if (!ActualKeyDict.ContainsKey(key))
|
||||
{
|
||||
var s = key.ToString();
|
||||
try
|
||||
{
|
||||
if (enumNameFixes.First(it => s.Contains(it.Key)) is KeyValuePair<string, string> entry)
|
||||
s = s.Replace(entry.Key, entry.Value);
|
||||
}
|
||||
catch { }
|
||||
|
||||
var parsed = Enum.Parse(TKey, s);
|
||||
var actualKey = m_kbIndexer.GetValue(CurrentKeyboard, new object[] { parsed });
|
||||
|
||||
ActualKeyDict.Add(key, actualKey);
|
||||
}
|
||||
|
||||
return ActualKeyDict[key];
|
||||
}
|
||||
|
||||
public bool GetKeyDown(KeyCode key) => (bool)m_btnWasPressedProp.GetValue(GetActualKey(key), null);
|
||||
|
||||
public bool GetKey(KeyCode key) => (bool)m_btnIsPressedProp.GetValue(GetActualKey(key), null);
|
||||
|
||||
public bool GetMouseButtonDown(int btn)
|
||||
{
|
||||
if (CurrentMouse == null)
|
||||
return false;
|
||||
switch (btn)
|
||||
{
|
||||
case 0: return (bool)m_btnWasPressedProp.GetValue(LeftMouseButton, null);
|
||||
case 1: return (bool)m_btnWasPressedProp.GetValue(RightMouseButton, null);
|
||||
// case 2: return (bool)_btnWasPressedProp.GetValue(MiddleMouseButton, null);
|
||||
default: throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
public bool GetMouseButton(int btn)
|
||||
{
|
||||
if (CurrentMouse == null)
|
||||
return false;
|
||||
switch (btn)
|
||||
{
|
||||
case 0: return (bool)m_btnIsPressedProp.GetValue(LeftMouseButton, null);
|
||||
case 1: return (bool)m_btnIsPressedProp.GetValue(RightMouseButton, null);
|
||||
// case 2: return (bool)_btnIsPressedProp.GetValue(MiddleMouseButton, null);
|
||||
default: throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
// UI Input
|
||||
|
||||
public Type TInputSystemUIInputModule
|
||||
=> m_tUIInputModule
|
||||
?? (m_tUIInputModule = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.UI.InputSystemUIInputModule"));
|
||||
internal Type m_tUIInputModule;
|
||||
|
||||
public BaseInputModule UIInputModule => m_newInputModule;
|
||||
internal BaseInputModule m_newInputModule;
|
||||
|
||||
public void AddUIInputModule()
|
||||
{
|
||||
if (TInputSystemUIInputModule == null)
|
||||
{
|
||||
ExplorerCore.LogWarning("Unable to find UI Input Module Type, Input will not work!");
|
||||
return;
|
||||
}
|
||||
|
||||
var assetType = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.InputActionAsset");
|
||||
m_newInputModule = RuntimeProvider.Instance.AddComponent<BaseInputModule>(UIManager.CanvasRoot, TInputSystemUIInputModule);
|
||||
var asset = RuntimeProvider.Instance.CreateScriptable(assetType)
|
||||
.TryCast(assetType);
|
||||
|
||||
inputExtensions = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.InputActionSetupExtensions");
|
||||
|
||||
var addMap = inputExtensions.GetMethod("AddActionMap", new Type[] { assetType, typeof(string) });
|
||||
var map = addMap.Invoke(null, new object[] { asset, "UI" })
|
||||
.TryCast(ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.InputActionMap"));
|
||||
|
||||
CreateAction(map, "point", new[] { "<Mouse>/position" }, "point");
|
||||
CreateAction(map, "click", new[] { "<Mouse>/leftButton" }, "leftClick");
|
||||
CreateAction(map, "rightClick", new[] { "<Mouse>/rightButton" }, "rightClick");
|
||||
CreateAction(map, "scrollWheel", new[] { "<Mouse>/scroll" }, "scrollWheel");
|
||||
|
||||
UI_Enable = map.GetType().GetMethod("Enable");
|
||||
UI_Enable.Invoke(map, ArgumentUtility.EmptyArgs);
|
||||
UI_ActionMap = map;
|
||||
}
|
||||
|
||||
private Type inputExtensions;
|
||||
private object UI_ActionMap;
|
||||
private MethodInfo UI_Enable;
|
||||
|
||||
private void CreateAction(object map, string actionName, string[] bindings, string propertyName)
|
||||
{
|
||||
var disable = map.GetType().GetMethod("Disable");
|
||||
disable.Invoke(map, ArgumentUtility.EmptyArgs);
|
||||
|
||||
var inputActionType = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.InputAction");
|
||||
var addAction = inputExtensions.GetMethod("AddAction");
|
||||
var action = addAction.Invoke(null, new object[] { map, actionName, default, null, null, null, null, null })
|
||||
.TryCast(inputActionType);
|
||||
|
||||
var addBinding = inputExtensions.GetMethod("AddBinding",
|
||||
new Type[] { inputActionType, typeof(string), typeof(string), typeof(string), typeof(string) });
|
||||
|
||||
foreach (string binding in bindings)
|
||||
addBinding.Invoke(null, new object[] { action.TryCast(inputActionType), binding, null, null, null });
|
||||
|
||||
var refType = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.InputActionReference");
|
||||
var inputRef = refType.GetMethod("Create")
|
||||
.Invoke(null, new object[] { action })
|
||||
.TryCast(refType);
|
||||
|
||||
TInputSystemUIInputModule
|
||||
.GetProperty(propertyName)
|
||||
.SetValue(m_newInputModule.TryCast(TInputSystemUIInputModule), inputRef, null);
|
||||
}
|
||||
|
||||
public void ActivateModule()
|
||||
{
|
||||
try
|
||||
{
|
||||
m_newInputModule.m_EventSystem = UIManager.EventSys;
|
||||
m_newInputModule.ActivateModule();
|
||||
UI_Enable.Invoke(UI_ActionMap, ArgumentUtility.EmptyArgs);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning("Exception enabling InputSystem UI Input Module: " + ex);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,66 +0,0 @@
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.Core.Input
|
||||
{
|
||||
public class LegacyInput : IHandleInput
|
||||
{
|
||||
public LegacyInput()
|
||||
{
|
||||
m_mousePositionProp = TInput.GetProperty("mousePosition");
|
||||
m_mouseDeltaProp = TInput.GetProperty("mouseScrollDelta");
|
||||
m_getKeyMethod = TInput.GetMethod("GetKey", new Type[] { typeof(KeyCode) });
|
||||
m_getKeyDownMethod = TInput.GetMethod("GetKeyDown", new Type[] { typeof(KeyCode) });
|
||||
m_getMouseButtonMethod = TInput.GetMethod("GetMouseButton", new Type[] { typeof(int) });
|
||||
m_getMouseButtonDownMethod = TInput.GetMethod("GetMouseButtonDown", new Type[] { typeof(int) });
|
||||
}
|
||||
|
||||
public static Type TInput => m_tInput ?? (m_tInput = ReflectionUtility.GetTypeByName("UnityEngine.Input"));
|
||||
private static Type m_tInput;
|
||||
|
||||
private static PropertyInfo m_mousePositionProp;
|
||||
private static PropertyInfo m_mouseDeltaProp;
|
||||
private static MethodInfo m_getKeyMethod;
|
||||
private static MethodInfo m_getKeyDownMethod;
|
||||
private static MethodInfo m_getMouseButtonMethod;
|
||||
private static MethodInfo m_getMouseButtonDownMethod;
|
||||
|
||||
public Vector2 MousePosition => (Vector3)m_mousePositionProp.GetValue(null, null);
|
||||
|
||||
public Vector2 MouseScrollDelta => (Vector2)m_mouseDeltaProp.GetValue(null, null);
|
||||
|
||||
public bool GetKey(KeyCode key) => (bool)m_getKeyMethod.Invoke(null, new object[] { key });
|
||||
|
||||
public bool GetKeyDown(KeyCode key) => (bool)m_getKeyDownMethod.Invoke(null, new object[] { key });
|
||||
|
||||
public bool GetMouseButton(int btn) => (bool)m_getMouseButtonMethod.Invoke(null, new object[] { btn });
|
||||
|
||||
public bool GetMouseButtonDown(int btn) => (bool)m_getMouseButtonDownMethod.Invoke(null, new object[] { btn });
|
||||
|
||||
// UI Input module
|
||||
|
||||
public BaseInputModule UIInputModule => m_inputModule;
|
||||
internal StandaloneInputModule m_inputModule;
|
||||
|
||||
public void AddUIInputModule()
|
||||
{
|
||||
m_inputModule = UIManager.CanvasRoot.gameObject.AddComponent<StandaloneInputModule>();
|
||||
m_inputModule.m_EventSystem = UIManager.EventSys;
|
||||
}
|
||||
|
||||
public void ActivateModule()
|
||||
{
|
||||
try
|
||||
{
|
||||
m_inputModule.ActivateModule();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception enabling StandaloneInputModule: {ex}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,23 +0,0 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace UnityExplorer.Core.Input
|
||||
{
|
||||
// Just a stub for games where no Input module was able to load at all.
|
||||
|
||||
public class NoInput : IHandleInput
|
||||
{
|
||||
public Vector2 MousePosition => Vector2.zero;
|
||||
public Vector2 MouseScrollDelta => Vector2.zero;
|
||||
|
||||
public bool GetKey(KeyCode key) => false;
|
||||
public bool GetKeyDown(KeyCode key) => false;
|
||||
|
||||
public bool GetMouseButton(int btn) => false;
|
||||
public bool GetMouseButtonDown(int btn) => false;
|
||||
|
||||
public BaseInputModule UIInputModule => null;
|
||||
public void ActivateModule() { }
|
||||
public void AddUIInputModule() { }
|
||||
}
|
||||
}
|
@ -1,113 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public static class ReflectionExtensions
|
||||
{
|
||||
// ReflectionUtility extensions
|
||||
|
||||
public static Type GetActualType(this object obj)
|
||||
=> ReflectionUtility.Instance.Internal_GetActualType(obj);
|
||||
|
||||
public static object TryCast(this object obj)
|
||||
=> ReflectionUtility.Instance.Internal_TryCast(obj, ReflectionUtility.Instance.Internal_GetActualType(obj));
|
||||
|
||||
public static object TryCast(this object obj, Type castTo)
|
||||
=> ReflectionUtility.Instance.Internal_TryCast(obj, castTo);
|
||||
|
||||
public static T TryCast<T>(this object obj)
|
||||
{
|
||||
try
|
||||
{
|
||||
return (T)ReflectionUtility.Instance.Internal_TryCast(obj, typeof(T));
|
||||
}
|
||||
catch
|
||||
{
|
||||
return default;
|
||||
}
|
||||
}
|
||||
|
||||
// ------- Misc extensions --------
|
||||
|
||||
/// <summary>
|
||||
/// Safely try to get all Types inside an Assembly.
|
||||
/// </summary>
|
||||
public static IEnumerable<Type> TryGetTypes(this Assembly asm)
|
||||
{
|
||||
try
|
||||
{
|
||||
return asm.GetTypes();
|
||||
}
|
||||
catch (ReflectionTypeLoadException e)
|
||||
{
|
||||
try
|
||||
{
|
||||
return asm.GetExportedTypes();
|
||||
}
|
||||
catch
|
||||
{
|
||||
return e.Types.Where(t => t != null);
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
return Enumerable.Empty<Type>();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Check if the two objects are reference-equal, including checking for UnityEngine.Object-equality and Il2CppSystem.Object-equality.
|
||||
/// </summary>
|
||||
public static bool ReferenceEqual(this object objA, object objB)
|
||||
{
|
||||
if (object.ReferenceEquals(objA, objB))
|
||||
return true;
|
||||
|
||||
if (objA is UnityEngine.Object unityA && objB is UnityEngine.Object unityB)
|
||||
{
|
||||
if (unityA && unityB && unityA.m_CachedPtr == unityB.m_CachedPtr)
|
||||
return true;
|
||||
}
|
||||
|
||||
#if CPP
|
||||
if (objA is Il2CppSystem.Object cppA && objB is Il2CppSystem.Object cppB
|
||||
&& cppA.Pointer == cppB.Pointer)
|
||||
return true;
|
||||
#endif
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Helper to display a simple "{ExceptionType}: {Message}" of the exception, and optionally use the inner-most exception.
|
||||
/// </summary>
|
||||
public static string ReflectionExToString(this Exception e, bool innerMost = true)
|
||||
{
|
||||
if (innerMost)
|
||||
e = e.GetInnerMostException();
|
||||
|
||||
return $"{e.GetType()}: {e.Message}";
|
||||
}
|
||||
|
||||
public static Exception GetInnerMostException(this Exception e)
|
||||
{
|
||||
while (e != null)
|
||||
{
|
||||
if (e.InnerException == null)
|
||||
break;
|
||||
#if CPP
|
||||
if (e.InnerException is System.Runtime.CompilerServices.RuntimeWrappedException)
|
||||
break;
|
||||
#endif
|
||||
e = e.InnerException;
|
||||
}
|
||||
|
||||
return e;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,956 +0,0 @@
|
||||
#if CPP
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnhollowerBaseLib;
|
||||
using UnhollowerRuntimeLib;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Reflection;
|
||||
using System.Collections;
|
||||
using System.IO;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using UnityExplorer.Core;
|
||||
using CppType = Il2CppSystem.Type;
|
||||
using BF = System.Reflection.BindingFlags;
|
||||
using UnhollowerBaseLib.Attributes;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public class Il2CppReflection : ReflectionUtility
|
||||
{
|
||||
protected override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
float start = Time.realtimeSinceStartup;
|
||||
TryLoadGameModules();
|
||||
ExplorerCore.Log($"Loaded Unhollowed modules in {Time.realtimeSinceStartup - start} seconds");
|
||||
|
||||
start = Time.realtimeSinceStartup;
|
||||
BuildDeobfuscationCache();
|
||||
OnTypeLoaded += TryCacheDeobfuscatedType;
|
||||
ExplorerCore.Log($"Setup IL2CPP reflection in {Time.realtimeSinceStartup - start} seconds, " +
|
||||
$"deobfuscated types count: {DeobfuscatedTypes.Count}");
|
||||
}
|
||||
|
||||
#region IL2CPP Extern and pointers
|
||||
|
||||
// Extern C++ methods
|
||||
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
|
||||
public static extern bool il2cpp_class_is_assignable_from(IntPtr klass, IntPtr oklass);
|
||||
|
||||
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
|
||||
public static extern IntPtr il2cpp_object_get_class(IntPtr obj);
|
||||
|
||||
public static bool Il2CppTypeNotNull(Type type) => Il2CppTypeNotNull(type, out _);
|
||||
|
||||
public static bool Il2CppTypeNotNull(Type type, out IntPtr il2cppPtr)
|
||||
{
|
||||
if (!cppClassPointers.TryGetValue(type.AssemblyQualifiedName, out il2cppPtr))
|
||||
{
|
||||
il2cppPtr = (IntPtr)typeof(Il2CppClassPointerStore<>)
|
||||
.MakeGenericType(new Type[] { type })
|
||||
.GetField("NativeClassPtr", BF.Public | BF.Static)
|
||||
.GetValue(null);
|
||||
|
||||
cppClassPointers.Add(type.AssemblyQualifiedName, il2cppPtr);
|
||||
}
|
||||
|
||||
return il2cppPtr != IntPtr.Zero;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Deobfuscation cache
|
||||
|
||||
private static readonly Dictionary<string, Type> DeobfuscatedTypes = new Dictionary<string, Type>();
|
||||
private static readonly Dictionary<string, string> reverseDeobCache = new Dictionary<string, string>();
|
||||
|
||||
private static void BuildDeobfuscationCache()
|
||||
{
|
||||
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
|
||||
{
|
||||
foreach (var type in asm.TryGetTypes())
|
||||
TryCacheDeobfuscatedType(type);
|
||||
}
|
||||
}
|
||||
|
||||
private static void TryCacheDeobfuscatedType(Type type)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!type.CustomAttributes.Any())
|
||||
return;
|
||||
|
||||
foreach (var att in type.CustomAttributes)
|
||||
{
|
||||
// Thanks to Slaynash for this
|
||||
|
||||
if (att.AttributeType == typeof(ObfuscatedNameAttribute))
|
||||
{
|
||||
string obfuscatedName = att.ConstructorArguments[0].Value.ToString();
|
||||
|
||||
DeobfuscatedTypes.Add(obfuscatedName, type);
|
||||
reverseDeobCache.Add(type.FullName, obfuscatedName);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
|
||||
internal override string Internal_ProcessTypeInString(string theString, Type type)
|
||||
{
|
||||
if (reverseDeobCache.TryGetValue(type.FullName, out string obName))
|
||||
return theString.Replace(obName, type.FullName);
|
||||
|
||||
return theString;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
// Get type by name
|
||||
|
||||
internal override Type Internal_GetTypeByName(string fullName)
|
||||
{
|
||||
if (DeobfuscatedTypes.TryGetValue(fullName, out Type deob))
|
||||
return deob;
|
||||
|
||||
return base.Internal_GetTypeByName(fullName);
|
||||
}
|
||||
|
||||
#region Get actual type
|
||||
|
||||
internal override Type Internal_GetActualType(object obj)
|
||||
{
|
||||
if (obj == null)
|
||||
return null;
|
||||
|
||||
var type = obj.GetType();
|
||||
try
|
||||
{
|
||||
if (type.IsGenericType)
|
||||
return type;
|
||||
|
||||
if (IsString(obj))
|
||||
return typeof(string);
|
||||
|
||||
if (IsIl2CppPrimitive(type))
|
||||
return il2cppPrimitivesToMono[type.FullName];
|
||||
|
||||
if (obj is Il2CppSystem.Object cppObject)
|
||||
{
|
||||
var cppType = cppObject.GetIl2CppType();
|
||||
|
||||
// check if type is injected
|
||||
IntPtr classPtr = il2cpp_object_get_class(cppObject.Pointer);
|
||||
if (RuntimeSpecificsStore.IsInjected(classPtr))
|
||||
{
|
||||
// Note: This will fail on injected subclasses.
|
||||
// - {Namespace}.{Class}.{Subclass} would be {Namespace}.{Subclass} when injected.
|
||||
// Not sure on solution yet.
|
||||
return GetTypeByName(cppType.FullName) ?? type;
|
||||
}
|
||||
|
||||
if (AllTypes.TryGetValue(cppType.FullName, out Type primitive) && primitive.IsPrimitive)
|
||||
return primitive;
|
||||
|
||||
return GetUnhollowedType(cppType) ?? type;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning("Exception in IL2CPP GetActualType: " + ex);
|
||||
}
|
||||
|
||||
return type;
|
||||
}
|
||||
|
||||
public static Type GetUnhollowedType(CppType cppType)
|
||||
{
|
||||
var fullname = cppType.FullName;
|
||||
|
||||
if (DeobfuscatedTypes.TryGetValue(fullname, out Type deob))
|
||||
return deob;
|
||||
|
||||
if (fullname.StartsWith("System."))
|
||||
fullname = $"Il2Cpp{fullname}";
|
||||
|
||||
if (!AllTypes.TryGetValue(fullname, out Type monoType))
|
||||
ExplorerCore.LogWarning($"Failed to get type by name '{fullname}'!");
|
||||
return monoType;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Casting
|
||||
|
||||
private static readonly Dictionary<string, IntPtr> cppClassPointers = new Dictionary<string, IntPtr>();
|
||||
|
||||
internal override object Internal_TryCast(object obj, Type castTo)
|
||||
{
|
||||
if (obj == null)
|
||||
return null;
|
||||
|
||||
var type = obj.GetType();
|
||||
|
||||
if (type == castTo)
|
||||
return obj;
|
||||
|
||||
// from structs
|
||||
if (type.IsValueType)
|
||||
{
|
||||
// from il2cpp primitive to system primitive
|
||||
if (IsIl2CppPrimitive(type) && castTo.IsPrimitive)
|
||||
{
|
||||
return MakeMonoPrimitive(obj);
|
||||
}
|
||||
// from system primitive to il2cpp primitive
|
||||
else if (IsIl2CppPrimitive(castTo))
|
||||
{
|
||||
return MakeIl2CppPrimitive(castTo, obj);
|
||||
}
|
||||
// from other structs to il2cpp object
|
||||
else if (typeof(Il2CppSystem.Object).IsAssignableFrom(castTo))
|
||||
{
|
||||
return BoxIl2CppObject(obj).TryCast(castTo);
|
||||
}
|
||||
else
|
||||
return obj;
|
||||
}
|
||||
|
||||
// from string to il2cpp.Object / il2cpp.String
|
||||
if (obj is string && typeof(Il2CppSystem.Object).IsAssignableFrom(castTo))
|
||||
{
|
||||
return BoxStringToType(obj, castTo);
|
||||
}
|
||||
|
||||
// from il2cpp objects...
|
||||
|
||||
if (!(obj is Il2CppObjectBase cppObj))
|
||||
return obj;
|
||||
|
||||
// from Il2CppSystem.Object to a struct
|
||||
if (castTo.IsValueType)
|
||||
return UnboxCppObject(cppObj, castTo);
|
||||
// or to system string
|
||||
else if (castTo == typeof(string))
|
||||
return UnboxString(obj);
|
||||
|
||||
if (!Il2CppTypeNotNull(castTo, out IntPtr castToPtr))
|
||||
return obj;
|
||||
|
||||
// Casting from il2cpp object to il2cpp object...
|
||||
|
||||
IntPtr castFromPtr = il2cpp_object_get_class(cppObj.Pointer);
|
||||
|
||||
if (!il2cpp_class_is_assignable_from(castToPtr, castFromPtr))
|
||||
return null;
|
||||
|
||||
if (RuntimeSpecificsStore.IsInjected(castToPtr))
|
||||
{
|
||||
var injectedObj = UnhollowerBaseLib.Runtime.ClassInjectorBase.GetMonoObjectFromIl2CppPointer(cppObj.Pointer);
|
||||
return injectedObj ?? obj;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
return Activator.CreateInstance(castTo, cppObj.Pointer);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return obj;
|
||||
}
|
||||
}
|
||||
|
||||
//private static bool IsAssignableFrom(Type thisType, Type fromType)
|
||||
//{
|
||||
// if (!Il2CppTypeNotNull(fromType, out IntPtr fromTypePtr)
|
||||
// || !Il2CppTypeNotNull(thisType, out IntPtr thisTypePtr))
|
||||
// {
|
||||
// // one or both of the types are not Il2Cpp types, use normal check
|
||||
// return thisType.IsAssignableFrom(fromType);
|
||||
// }
|
||||
//
|
||||
// return il2cpp_class_is_assignable_from(thisTypePtr, fromTypePtr);
|
||||
//}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Boxing and unboxing ValueTypes
|
||||
|
||||
// cached il2cpp unbox methods
|
||||
internal static readonly Dictionary<string, MethodInfo> unboxMethods = new Dictionary<string, MethodInfo>();
|
||||
|
||||
// Unbox an il2cpp object to a struct or System primitive.
|
||||
public object UnboxCppObject(Il2CppObjectBase cppObj, Type toType)
|
||||
{
|
||||
if (!toType.IsValueType)
|
||||
return null;
|
||||
|
||||
try
|
||||
{
|
||||
if (toType.IsEnum)
|
||||
{
|
||||
// Check for nullable enums
|
||||
var type = cppObj.GetType();
|
||||
if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(Il2CppSystem.Nullable<>))
|
||||
{
|
||||
var nullable = cppObj.TryCast(type);
|
||||
var nullableHasValueProperty = type.GetProperty("HasValue");
|
||||
if ((bool)nullableHasValueProperty.GetValue(nullable, null))
|
||||
{
|
||||
// nullable has a value.
|
||||
var nullableValueProperty = type.GetProperty("Value");
|
||||
return Enum.Parse(toType, nullableValueProperty.GetValue(nullable, null).ToString());
|
||||
}
|
||||
// nullable and no current value.
|
||||
return cppObj;
|
||||
}
|
||||
|
||||
return Enum.Parse(toType, cppObj.ToString());
|
||||
}
|
||||
|
||||
// Not enum, unbox with Il2CppObjectBase.Unbox
|
||||
|
||||
var name = toType.AssemblyQualifiedName;
|
||||
|
||||
if (!unboxMethods.ContainsKey(name))
|
||||
{
|
||||
unboxMethods.Add(name, typeof(Il2CppObjectBase)
|
||||
.GetMethod("Unbox")
|
||||
.MakeGenericMethod(toType));
|
||||
}
|
||||
|
||||
return unboxMethods[name].Invoke(cppObj, ArgumentUtility.EmptyArgs);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning("Exception Unboxing Il2Cpp object to struct: " + ex);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private static Il2CppSystem.Object BoxIl2CppObject(object cppStruct, Type structType)
|
||||
{
|
||||
return GetMethodInfo(structType, "BoxIl2CppObject", ArgumentUtility.EmptyTypes)
|
||||
.Invoke(cppStruct, ArgumentUtility.EmptyArgs)
|
||||
as Il2CppSystem.Object;
|
||||
}
|
||||
|
||||
public Il2CppSystem.Object BoxIl2CppObject(object value)
|
||||
{
|
||||
if (value == null)
|
||||
return null;
|
||||
|
||||
try
|
||||
{
|
||||
var type = value.GetType();
|
||||
if (!type.IsValueType)
|
||||
return null;
|
||||
|
||||
if (type.IsEnum)
|
||||
return Il2CppSystem.Enum.Parse(Il2CppType.From(type), value.ToString());
|
||||
|
||||
if (type.IsPrimitive && AllTypes.TryGetValue($"Il2Cpp{type.FullName}", out Type cppType))
|
||||
return BoxIl2CppObject(MakeIl2CppPrimitive(cppType, value), cppType);
|
||||
|
||||
return BoxIl2CppObject(value, type);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning("Exception in BoxIl2CppObject: " + ex);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// Helpers for Il2Cpp primitive <-> Mono
|
||||
|
||||
internal static readonly Dictionary<string, Type> il2cppPrimitivesToMono = new Dictionary<string, Type>
|
||||
{
|
||||
{ "Il2CppSystem.Boolean", typeof(bool) },
|
||||
{ "Il2CppSystem.Byte", typeof(byte) },
|
||||
{ "Il2CppSystem.SByte", typeof(sbyte) },
|
||||
{ "Il2CppSystem.Char", typeof(char) },
|
||||
{ "Il2CppSystem.Double", typeof(double) },
|
||||
{ "Il2CppSystem.Single", typeof(float) },
|
||||
{ "Il2CppSystem.Int32", typeof(int) },
|
||||
{ "Il2CppSystem.UInt32", typeof(uint) },
|
||||
{ "Il2CppSystem.Int64", typeof(long) },
|
||||
{ "Il2CppSystem.UInt64", typeof(ulong) },
|
||||
{ "Il2CppSystem.Int16", typeof(short) },
|
||||
{ "Il2CppSystem.UInt16", typeof(ushort) },
|
||||
{ "Il2CppSystem.IntPtr", typeof(IntPtr) },
|
||||
{ "Il2CppSystem.UIntPtr", typeof(UIntPtr) }
|
||||
};
|
||||
|
||||
public static bool IsIl2CppPrimitive(object obj) => IsIl2CppPrimitive(obj.GetType());
|
||||
|
||||
public static bool IsIl2CppPrimitive(Type type) => il2cppPrimitivesToMono.ContainsKey(type.FullName);
|
||||
|
||||
public object MakeMonoPrimitive(object cppPrimitive)
|
||||
{
|
||||
return GetFieldInfo(cppPrimitive.GetType(), "m_value").GetValue(cppPrimitive);
|
||||
}
|
||||
|
||||
public object MakeIl2CppPrimitive(Type cppType, object monoValue)
|
||||
{
|
||||
var cppStruct = Activator.CreateInstance(cppType);
|
||||
GetFieldInfo(cppType, "m_value").SetValue(cppStruct, monoValue);
|
||||
return cppStruct;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region String boxing/unboxing
|
||||
|
||||
private const string IL2CPP_STRING_FULLNAME = "Il2CppSystem.String";
|
||||
private const string STRING_FULLNAME = "System.String";
|
||||
|
||||
public bool IsString(object obj)
|
||||
{
|
||||
if (obj is string || obj is Il2CppSystem.String)
|
||||
return true;
|
||||
|
||||
if (obj is Il2CppSystem.Object cppObj)
|
||||
{
|
||||
var type = cppObj.GetIl2CppType();
|
||||
return type.FullName == IL2CPP_STRING_FULLNAME || type.FullName == STRING_FULLNAME;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public object BoxStringToType(object value, Type castTo)
|
||||
{
|
||||
if (castTo == typeof(Il2CppSystem.String))
|
||||
return (Il2CppSystem.String)(value as string);
|
||||
else
|
||||
return (Il2CppSystem.Object)(value as string);
|
||||
}
|
||||
|
||||
public string UnboxString(object value)
|
||||
{
|
||||
if (value is string s)
|
||||
return s;
|
||||
|
||||
s = null;
|
||||
if (value is Il2CppSystem.Object cppObject)
|
||||
s = cppObject.ToString();
|
||||
else if (value is Il2CppSystem.String cppString)
|
||||
s = cppString;
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Singleton finder
|
||||
|
||||
internal override void Internal_FindSingleton(string[] possibleNames, Type type, BF flags, List<object> instances)
|
||||
{
|
||||
PropertyInfo pi;
|
||||
foreach (var name in possibleNames)
|
||||
{
|
||||
pi = type.GetProperty(name, flags);
|
||||
if (pi != null)
|
||||
{
|
||||
var instance = pi.GetValue(null, null);
|
||||
if (instance != null)
|
||||
{
|
||||
instances.Add(instance);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
base.Internal_FindSingleton(possibleNames, type, flags, instances);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Force-loading game modules
|
||||
|
||||
// Helper for IL2CPP to try to make sure the Unhollowed game assemblies are actually loaded.
|
||||
|
||||
// Force loading all il2cpp modules
|
||||
|
||||
internal void TryLoadGameModules()
|
||||
{
|
||||
var dir = ExplorerCore.Loader.UnhollowedModulesFolder;
|
||||
if (Directory.Exists(dir))
|
||||
{
|
||||
foreach (var filePath in Directory.GetFiles(dir, "*.dll"))
|
||||
DoLoadModule(filePath);
|
||||
}
|
||||
else
|
||||
ExplorerCore.LogWarning($"Expected Unhollowed folder path does not exist: '{dir}'. " +
|
||||
$"If you are using the standalone release, you can specify the Unhollowed modules path when you call CreateInstance().");
|
||||
}
|
||||
|
||||
internal bool DoLoadModule(string fullPath)
|
||||
{
|
||||
if (string.IsNullOrEmpty(fullPath) || !File.Exists(fullPath))
|
||||
return false;
|
||||
|
||||
try
|
||||
{
|
||||
Assembly.LoadFile(fullPath);
|
||||
return true;
|
||||
}
|
||||
catch //(Exception e)
|
||||
{
|
||||
//ExplorerCore.LogWarning($"Failed loading module '{Path.GetFileName(fullPath)}'! {e.ReflectionExToString()}");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Il2cpp reflection blacklist
|
||||
|
||||
public override string[] DefaultReflectionBlacklist => defaultIl2CppBlacklist.ToArray();
|
||||
|
||||
// These methods currently cause a crash in most il2cpp games,
|
||||
// even from doing "GetParameters()" on the MemberInfo.
|
||||
// Blacklisting until the issue is fixed in Unhollower.
|
||||
public static HashSet<string> defaultIl2CppBlacklist = new HashSet<string>
|
||||
{
|
||||
// These were deprecated a long time ago, still show up in some IL2CPP games for some reason
|
||||
"UnityEngine.MonoBehaviour.allowPrefabModeInPlayMode",
|
||||
"UnityEngine.MonoBehaviour.runInEditMode",
|
||||
"UnityEngine.Component.animation",
|
||||
"UnityEngine.Component.audio",
|
||||
"UnityEngine.Component.camera",
|
||||
"UnityEngine.Component.collider",
|
||||
"UnityEngine.Component.collider2D",
|
||||
"UnityEngine.Component.constantForce",
|
||||
"UnityEngine.Component.hingeJoint",
|
||||
"UnityEngine.Component.light",
|
||||
"UnityEngine.Component.networkView",
|
||||
"UnityEngine.Component.particleSystem",
|
||||
"UnityEngine.Component.renderer",
|
||||
"UnityEngine.Component.rigidbody",
|
||||
"UnityEngine.Component.rigidbody2D",
|
||||
"UnityEngine.Light.flare",
|
||||
// These can cause a crash in IL2CPP
|
||||
"Il2CppSystem.Type.DeclaringMethod",
|
||||
"Il2CppSystem.RuntimeType.DeclaringMethod",
|
||||
"Unity.Jobs.LowLevel.Unsafe.JobsUtility.CreateJobReflectionData",
|
||||
"Unity.Profiling.ProfilerRecorder.CopyTo",
|
||||
"Unity.Profiling.ProfilerRecorder.StartNew",
|
||||
"UnityEngine.Analytics.Analytics.RegisterEvent",
|
||||
"UnityEngine.Analytics.Analytics.SendEvent",
|
||||
"UnityEngine.Analytics.ContinuousEvent+ConfigureEventDelegate.Invoke",
|
||||
"UnityEngine.Analytics.ContinuousEvent.ConfigureEvent",
|
||||
"UnityEngine.Animations.AnimationLayerMixerPlayable.Create",
|
||||
"UnityEngine.Animations.AnimationLayerMixerPlayable.CreateHandle",
|
||||
"UnityEngine.Animations.AnimationMixerPlayable.Create",
|
||||
"UnityEngine.Animations.AnimationMixerPlayable.CreateHandle",
|
||||
"UnityEngine.AssetBundle.RecompressAssetBundleAsync",
|
||||
"UnityEngine.Audio.AudioMixerPlayable.Create",
|
||||
"UnityEngine.BoxcastCommand.ScheduleBatch",
|
||||
"UnityEngine.Camera.CalculateProjectionMatrixFromPhysicalProperties",
|
||||
"UnityEngine.Canvas.renderingDisplaySize",
|
||||
"UnityEngine.CapsulecastCommand.ScheduleBatch",
|
||||
"UnityEngine.Collider2D.Cast",
|
||||
"UnityEngine.Collider2D.Raycast",
|
||||
"UnityEngine.ComputeBuffer+BeginBufferWriteDelegate.Invoke",
|
||||
"UnityEngine.ComputeBuffer+EndBufferWriteDelegate.Invoke",
|
||||
"UnityEngine.ComputeBuffer.BeginBufferWrite",
|
||||
"UnityEngine.ComputeBuffer.EndBufferWrite",
|
||||
"UnityEngine.Cubemap+SetPixelDataImplArrayDelegate.Invoke",
|
||||
"UnityEngine.Cubemap+SetPixelDataImplDelegate.Invoke",
|
||||
"UnityEngine.Cubemap.SetPixelDataImpl",
|
||||
"UnityEngine.Cubemap.SetPixelDataImplArray",
|
||||
"UnityEngine.CubemapArray+SetPixelDataImplArrayDelegate.Invoke",
|
||||
"UnityEngine.CubemapArray+SetPixelDataImplDelegate.Invoke",
|
||||
"UnityEngine.CubemapArray.SetPixelDataImpl",
|
||||
"UnityEngine.CubemapArray.SetPixelDataImplArray",
|
||||
"UnityEngine.Experimental.Playables.MaterialEffectPlayable.Create",
|
||||
"UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure+AddInstanceDelegate.Invoke",
|
||||
"UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure+AddInstance_Procedural_InjectedDelegate.Invoke",
|
||||
"UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.AddInstance",
|
||||
"UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.AddInstance_Procedural",
|
||||
"UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.AddInstance_Procedural_Injected",
|
||||
"UnityEngine.Experimental.Rendering.RayTracingShader+DispatchDelegate.Invoke",
|
||||
"UnityEngine.Experimental.Rendering.RayTracingShader.Dispatch",
|
||||
"UnityEngine.Experimental.Rendering.RenderPassAttachment.Clear",
|
||||
"UnityEngine.GUI.DoButtonGrid",
|
||||
"UnityEngine.GUI.Slider",
|
||||
"UnityEngine.GUI.Toolbar",
|
||||
"UnityEngine.Graphics.DrawMeshInstancedIndirect",
|
||||
"UnityEngine.Graphics.DrawMeshInstancedProcedural",
|
||||
"UnityEngine.Graphics.DrawProcedural",
|
||||
"UnityEngine.Graphics.DrawProceduralIndirect",
|
||||
"UnityEngine.Graphics.DrawProceduralIndirectNow",
|
||||
"UnityEngine.Graphics.DrawProceduralNow",
|
||||
"UnityEngine.LineRenderer+BakeMeshDelegate.Invoke",
|
||||
"UnityEngine.LineRenderer.BakeMesh",
|
||||
"UnityEngine.Mesh.GetIndices",
|
||||
"UnityEngine.Mesh.GetTriangles",
|
||||
"UnityEngine.Mesh.SetIndices",
|
||||
"UnityEngine.Mesh.SetTriangles",
|
||||
"UnityEngine.Physics2D.BoxCast",
|
||||
"UnityEngine.Physics2D.CapsuleCast",
|
||||
"UnityEngine.Physics2D.CircleCast",
|
||||
"UnityEngine.PhysicsScene.BoxCast",
|
||||
"UnityEngine.PhysicsScene.CapsuleCast",
|
||||
"UnityEngine.PhysicsScene.OverlapBox",
|
||||
"UnityEngine.PhysicsScene.OverlapCapsule",
|
||||
"UnityEngine.PhysicsScene.SphereCast",
|
||||
"UnityEngine.PhysicsScene2D.BoxCast",
|
||||
"UnityEngine.PhysicsScene2D.CapsuleCast",
|
||||
"UnityEngine.PhysicsScene2D.CircleCast",
|
||||
"UnityEngine.PhysicsScene2D.GetRayIntersection",
|
||||
"UnityEngine.PhysicsScene2D.Linecast",
|
||||
"UnityEngine.PhysicsScene2D.OverlapArea",
|
||||
"UnityEngine.PhysicsScene2D.OverlapBox",
|
||||
"UnityEngine.PhysicsScene2D.OverlapCapsule",
|
||||
"UnityEngine.PhysicsScene2D.OverlapCircle",
|
||||
"UnityEngine.PhysicsScene2D.OverlapCollider",
|
||||
"UnityEngine.PhysicsScene2D.OverlapPoint",
|
||||
"UnityEngine.PhysicsScene2D.Raycast",
|
||||
"UnityEngine.Playables.Playable.Create",
|
||||
"UnityEngine.Profiling.CustomSampler.Create",
|
||||
"UnityEngine.RaycastCommand.ScheduleBatch",
|
||||
"UnityEngine.RemoteConfigSettings+QueueConfigDelegate.Invoke",
|
||||
"UnityEngine.RemoteConfigSettings.QueueConfig",
|
||||
"UnityEngine.RenderTexture.GetTemporaryImpl",
|
||||
"UnityEngine.Rendering.AsyncGPUReadback.Request",
|
||||
"UnityEngine.Rendering.AttachmentDescriptor.ConfigureClear",
|
||||
"UnityEngine.Rendering.BatchRendererGroup+AddBatch_InjectedDelegate.Invoke",
|
||||
"UnityEngine.Rendering.BatchRendererGroup.AddBatch",
|
||||
"UnityEngine.Rendering.BatchRendererGroup.AddBatch_Injected",
|
||||
"UnityEngine.Rendering.CommandBuffer+Internal_DispatchRaysDelegate.Invoke",
|
||||
"UnityEngine.Rendering.CommandBuffer.DispatchRays",
|
||||
"UnityEngine.Rendering.CommandBuffer.DrawMeshInstancedProcedural",
|
||||
"UnityEngine.Rendering.CommandBuffer.Internal_DispatchRays",
|
||||
"UnityEngine.Rendering.CommandBuffer.ResolveAntiAliasedSurface",
|
||||
"UnityEngine.Rendering.ScriptableRenderContext.BeginRenderPass",
|
||||
"UnityEngine.Rendering.ScriptableRenderContext.BeginScopedRenderPass",
|
||||
"UnityEngine.Rendering.ScriptableRenderContext.BeginScopedSubPass",
|
||||
"UnityEngine.Rendering.ScriptableRenderContext.BeginSubPass",
|
||||
"UnityEngine.Rendering.ScriptableRenderContext.SetupCameraProperties",
|
||||
"UnityEngine.Rigidbody2D.Cast",
|
||||
"UnityEngine.Scripting.GarbageCollector+CollectIncrementalDelegate.Invoke",
|
||||
"UnityEngine.Scripting.GarbageCollector.CollectIncremental",
|
||||
"UnityEngine.SpherecastCommand.ScheduleBatch",
|
||||
"UnityEngine.Texture.GetPixelDataSize",
|
||||
"UnityEngine.Texture.GetPixelDataOffset",
|
||||
"UnityEngine.Texture.GetPixelDataOffset",
|
||||
"UnityEngine.Texture2D+SetPixelDataImplArrayDelegate.Invoke",
|
||||
"UnityEngine.Texture2D+SetPixelDataImplDelegate.Invoke",
|
||||
"UnityEngine.Texture2D.SetPixelDataImpl",
|
||||
"UnityEngine.Texture2D.SetPixelDataImplArray",
|
||||
"UnityEngine.Texture2DArray+SetPixelDataImplArrayDelegate.Invoke",
|
||||
"UnityEngine.Texture2DArray+SetPixelDataImplDelegate.Invoke",
|
||||
"UnityEngine.Texture2DArray.SetPixelDataImpl",
|
||||
"UnityEngine.Texture2DArray.SetPixelDataImplArray",
|
||||
"UnityEngine.Texture3D+SetPixelDataImplArrayDelegate.Invoke",
|
||||
"UnityEngine.Texture3D+SetPixelDataImplDelegate.Invoke",
|
||||
"UnityEngine.Texture3D.SetPixelDataImpl",
|
||||
"UnityEngine.Texture3D.SetPixelDataImplArray",
|
||||
"UnityEngine.TrailRenderer+BakeMeshDelegate.Invoke",
|
||||
"UnityEngine.TrailRenderer.BakeMesh",
|
||||
"UnityEngine.WWW.LoadFromCacheOrDownload",
|
||||
"UnityEngine.XR.InputDevice.SendHapticImpulse",
|
||||
};
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region IL2CPP IEnumerable and IDictionary
|
||||
|
||||
protected override bool Internal_TryGetEntryType(Type enumerableType, out Type type)
|
||||
{
|
||||
// Check for system types (not unhollowed)
|
||||
if (base.Internal_TryGetEntryType(enumerableType, out type))
|
||||
return true;
|
||||
|
||||
// Type is either an IL2CPP enumerable, or its not generic.
|
||||
|
||||
if (type.IsGenericType)
|
||||
{
|
||||
// Temporary naive solution until IL2CPP interface support improves.
|
||||
// This will work fine for most cases, but there are edge cases which would not work.
|
||||
type = type.GetGenericArguments()[0];
|
||||
return true;
|
||||
}
|
||||
|
||||
// Unable to determine entry type
|
||||
type = typeof(object);
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override bool Internal_TryGetEntryTypes(Type type, out Type keys, out Type values)
|
||||
{
|
||||
if (base.Internal_TryGetEntryTypes(type, out keys, out values))
|
||||
return true;
|
||||
|
||||
// Type is either an IL2CPP dictionary, or its not generic.
|
||||
if (type.IsGenericType)
|
||||
{
|
||||
// Naive solution until IL2CPP interfaces improve.
|
||||
var args = type.GetGenericArguments();
|
||||
if (args.Length == 2)
|
||||
{
|
||||
keys = args[0];
|
||||
values = args[1];
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
keys = typeof(object);
|
||||
values = typeof(object);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Temp fix until Unhollower interface support improves
|
||||
|
||||
internal static readonly Dictionary<string, MethodInfo> getEnumeratorMethods = new Dictionary<string, MethodInfo>();
|
||||
internal static readonly Dictionary<string, EnumeratorInfo> enumeratorInfos = new Dictionary<string, EnumeratorInfo>();
|
||||
internal static readonly HashSet<string> notSupportedTypes = new HashSet<string>();
|
||||
|
||||
// IEnumerables
|
||||
|
||||
internal static IntPtr cppIEnumerablePointer;
|
||||
|
||||
protected override bool Internal_IsEnumerable(Type type)
|
||||
{
|
||||
if (base.Internal_IsEnumerable(type))
|
||||
return true;
|
||||
|
||||
try
|
||||
{
|
||||
if (cppIEnumerablePointer == IntPtr.Zero)
|
||||
Il2CppTypeNotNull(typeof(Il2CppSystem.Collections.IEnumerable), out cppIEnumerablePointer);
|
||||
|
||||
if (cppIEnumerablePointer != IntPtr.Zero
|
||||
&& Il2CppTypeNotNull(type, out IntPtr assignFromPtr)
|
||||
&& il2cpp_class_is_assignable_from(cppIEnumerablePointer, assignFromPtr))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
internal class EnumeratorInfo
|
||||
{
|
||||
internal MethodInfo moveNext;
|
||||
internal PropertyInfo current;
|
||||
}
|
||||
|
||||
protected override bool Internal_TryGetEnumerator(object list, out IEnumerator enumerator)
|
||||
{
|
||||
if (list is IEnumerable)
|
||||
return base.Internal_TryGetEnumerator(list, out enumerator);
|
||||
|
||||
try
|
||||
{
|
||||
PrepareCppEnumerator(list, out object cppEnumerator, out EnumeratorInfo info);
|
||||
enumerator = EnumerateCppList(info, cppEnumerator);
|
||||
return true;
|
||||
}
|
||||
catch //(Exception ex)
|
||||
{
|
||||
//ExplorerCore.LogWarning($"Exception enumerating IEnumerable: {ex.ReflectionExToString()}");
|
||||
enumerator = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private static void PrepareCppEnumerator(object list, out object cppEnumerator, out EnumeratorInfo info)
|
||||
{
|
||||
info = null;
|
||||
cppEnumerator = null;
|
||||
if (list == null)
|
||||
throw new ArgumentNullException("list");
|
||||
|
||||
// Some ugly reflection to use the il2cpp interface for the instance type
|
||||
|
||||
var type = list.GetActualType();
|
||||
var key = type.AssemblyQualifiedName;
|
||||
|
||||
if (!getEnumeratorMethods.ContainsKey(key))
|
||||
{
|
||||
var method = type.GetMethod("GetEnumerator")
|
||||
?? type.GetMethod("System_Collections_IEnumerable_GetEnumerator", FLAGS);
|
||||
getEnumeratorMethods.Add(key, method);
|
||||
|
||||
// ensure the enumerator type is supported
|
||||
try
|
||||
{
|
||||
var test = getEnumeratorMethods[key].Invoke(list, null);
|
||||
test.GetActualType().GetMethod("MoveNext").Invoke(test, null);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.Log($"IEnumerable failed to enumerate: {ex}");
|
||||
notSupportedTypes.Add(key);
|
||||
}
|
||||
}
|
||||
|
||||
if (notSupportedTypes.Contains(key))
|
||||
throw new NotSupportedException($"The IEnumerable type '{type.FullName}' does not support MoveNext.");
|
||||
|
||||
cppEnumerator = getEnumeratorMethods[key].Invoke(list, null);
|
||||
var enumeratorType = cppEnumerator.GetActualType();
|
||||
|
||||
var enumInfoKey = enumeratorType.AssemblyQualifiedName;
|
||||
|
||||
if (!enumeratorInfos.ContainsKey(enumInfoKey))
|
||||
{
|
||||
enumeratorInfos.Add(enumInfoKey, new EnumeratorInfo
|
||||
{
|
||||
current = enumeratorType.GetProperty("Current"),
|
||||
moveNext = enumeratorType.GetMethod("MoveNext"),
|
||||
});
|
||||
}
|
||||
|
||||
info = enumeratorInfos[enumInfoKey];
|
||||
}
|
||||
|
||||
internal static IEnumerator EnumerateCppList(EnumeratorInfo info, object enumerator)
|
||||
{
|
||||
// Yield and return the actual entries
|
||||
while ((bool)info.moveNext.Invoke(enumerator, null))
|
||||
yield return info.current.GetValue(enumerator);
|
||||
}
|
||||
|
||||
// IDictionary
|
||||
|
||||
internal static IntPtr cppIDictionaryPointer;
|
||||
|
||||
protected override bool Internal_IsDictionary(Type type)
|
||||
{
|
||||
if (base.Internal_IsDictionary(type))
|
||||
return true;
|
||||
|
||||
try
|
||||
{
|
||||
if (cppIDictionaryPointer == IntPtr.Zero)
|
||||
if (!Il2CppTypeNotNull(typeof(Il2CppSystem.Collections.IDictionary), out cppIDictionaryPointer))
|
||||
return false;
|
||||
|
||||
if (Il2CppTypeNotNull(type, out IntPtr classPtr)
|
||||
&& il2cpp_class_is_assignable_from(cppIDictionaryPointer, classPtr))
|
||||
return true;
|
||||
}
|
||||
catch { }
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override bool Internal_TryGetDictEnumerator(object dictionary, out IEnumerator<DictionaryEntry> dictEnumerator)
|
||||
{
|
||||
if (dictionary is IDictionary)
|
||||
return base.Internal_TryGetDictEnumerator(dictionary, out dictEnumerator);
|
||||
|
||||
try
|
||||
{
|
||||
var type = dictionary.GetActualType();
|
||||
|
||||
if (typeof(Il2CppSystem.Collections.Hashtable).IsAssignableFrom(type))
|
||||
{
|
||||
dictEnumerator = EnumerateCppHashTable(dictionary.TryCast<Il2CppSystem.Collections.Hashtable>());
|
||||
return true;
|
||||
}
|
||||
|
||||
var keys = type.GetProperty("Keys").GetValue(dictionary, null);
|
||||
|
||||
var keyCollType = keys.GetActualType();
|
||||
var cacheKey = keyCollType.AssemblyQualifiedName;
|
||||
if (!getEnumeratorMethods.ContainsKey(cacheKey))
|
||||
{
|
||||
var method = keyCollType.GetMethod("GetEnumerator")
|
||||
?? keyCollType.GetMethod("System_Collections_IDictionary_GetEnumerator", FLAGS);
|
||||
getEnumeratorMethods.Add(cacheKey, method);
|
||||
|
||||
// test support
|
||||
try
|
||||
{
|
||||
var test = getEnumeratorMethods[cacheKey].Invoke(keys, null);
|
||||
test.GetActualType().GetMethod("MoveNext").Invoke(test, null);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.Log($"IDictionary failed to enumerate: {ex}");
|
||||
notSupportedTypes.Add(cacheKey);
|
||||
}
|
||||
}
|
||||
|
||||
if (notSupportedTypes.Contains(cacheKey))
|
||||
throw new Exception($"The IDictionary type '{type.FullName}' does not support MoveNext.");
|
||||
|
||||
var keyEnumerator = getEnumeratorMethods[cacheKey].Invoke(keys, null);
|
||||
var keyInfo = new EnumeratorInfo
|
||||
{
|
||||
current = keyEnumerator.GetActualType().GetProperty("Current"),
|
||||
moveNext = keyEnumerator.GetActualType().GetMethod("MoveNext"),
|
||||
};
|
||||
|
||||
var values = type.GetProperty("Values").GetValue(dictionary, null);
|
||||
var valueEnumerator = values.GetActualType().GetMethod("GetEnumerator").Invoke(values, null);
|
||||
var valueInfo = new EnumeratorInfo
|
||||
{
|
||||
current = valueEnumerator.GetActualType().GetProperty("Current"),
|
||||
moveNext = valueEnumerator.GetActualType().GetMethod("MoveNext"),
|
||||
};
|
||||
|
||||
dictEnumerator = EnumerateCppDict(keyInfo, keyEnumerator, valueInfo, valueEnumerator);
|
||||
return true;
|
||||
}
|
||||
catch //(Exception ex)
|
||||
{
|
||||
//ExplorerCore.LogWarning($"Exception enumerating IDictionary: {ex.ReflectionExToString()}");
|
||||
dictEnumerator = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
internal static IEnumerator<DictionaryEntry> EnumerateCppDict(EnumeratorInfo keyInfo, object keyEnumerator,
|
||||
EnumeratorInfo valueInfo, object valueEnumerator)
|
||||
{
|
||||
while ((bool)keyInfo.moveNext.Invoke(keyEnumerator, null))
|
||||
{
|
||||
valueInfo.moveNext.Invoke(valueEnumerator, null);
|
||||
|
||||
var key = keyInfo.current.GetValue(keyEnumerator, null);
|
||||
var value = valueInfo.current.GetValue(valueEnumerator, null);
|
||||
|
||||
yield return new DictionaryEntry(key, value);
|
||||
}
|
||||
}
|
||||
|
||||
internal static IEnumerator<DictionaryEntry> EnumerateCppHashTable(Il2CppSystem.Collections.Hashtable hashtable)
|
||||
{
|
||||
for (int i = 0; i < hashtable.buckets.Count; i++)
|
||||
{
|
||||
var bucket = hashtable.buckets[i];
|
||||
if (bucket == null || bucket.key == null)
|
||||
continue;
|
||||
|
||||
yield return new DictionaryEntry(bucket.key, bucket.val);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
@ -1,57 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using HarmonyLib;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public static class ReflectionPatches
|
||||
{
|
||||
public static void Init()
|
||||
{
|
||||
try
|
||||
{
|
||||
var method = typeof(Assembly).GetMethod(nameof(Assembly.GetTypes), new Type[0]);
|
||||
var processor = ExplorerCore.Harmony.CreateProcessor(method);
|
||||
processor.AddFinalizer(typeof(ReflectionPatches).GetMethod(nameof(Assembly_GetTypes)));
|
||||
processor.Patch();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception setting up Reflection patch: {ex}");
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly Type[] emptyTypes = new Type[0];
|
||||
|
||||
public static Exception Assembly_GetTypes(Assembly __instance, Exception __exception, ref Type[] __result)
|
||||
{
|
||||
if (__exception != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
__result = __instance.GetExportedTypes();
|
||||
}
|
||||
catch (ReflectionTypeLoadException e)
|
||||
{
|
||||
try
|
||||
{
|
||||
__result = e.Types.Where(it => it != null).ToArray();
|
||||
}
|
||||
catch
|
||||
{
|
||||
__result = emptyTypes;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
__result = emptyTypes;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,597 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using BF = System.Reflection.BindingFlags;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public class ReflectionUtility
|
||||
{
|
||||
public const BF FLAGS = BF.Public | BF.Instance | BF.NonPublic | BF.Static;
|
||||
|
||||
internal static ReflectionUtility Instance;
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
Instance =
|
||||
#if CPP
|
||||
new Il2CppReflection();
|
||||
#else
|
||||
new ReflectionUtility();
|
||||
#endif
|
||||
Instance.Initialize();
|
||||
|
||||
ReflectionPatches.Init();
|
||||
}
|
||||
|
||||
protected virtual void Initialize()
|
||||
{
|
||||
SetupTypeCache();
|
||||
|
||||
LoadBlacklistString(ConfigManager.Reflection_Signature_Blacklist.Value);
|
||||
ConfigManager.Reflection_Signature_Blacklist.OnValueChanged += LoadBlacklistString;
|
||||
}
|
||||
|
||||
#region Type cache
|
||||
|
||||
public static Action<Type> OnTypeLoaded;
|
||||
|
||||
/// <summary>Key: Type.FullName</summary>
|
||||
protected static readonly SortedDictionary<string, Type> AllTypes = new SortedDictionary<string, Type>(StringComparer.OrdinalIgnoreCase);
|
||||
|
||||
public static readonly List<string> AllNamespaces = new List<string>();
|
||||
private static readonly HashSet<string> uniqueNamespaces = new HashSet<string>();
|
||||
|
||||
private static string[] allTypesArray;
|
||||
public static string[] GetTypeNameArray()
|
||||
{
|
||||
if (allTypesArray == null || allTypesArray.Length != AllTypes.Count)
|
||||
{
|
||||
allTypesArray = new string[AllTypes.Count];
|
||||
int i = 0;
|
||||
foreach (var name in AllTypes.Keys)
|
||||
{
|
||||
allTypesArray[i] = name;
|
||||
i++;
|
||||
}
|
||||
}
|
||||
return allTypesArray;
|
||||
}
|
||||
|
||||
private static void SetupTypeCache()
|
||||
{
|
||||
float start = Time.realtimeSinceStartup;
|
||||
|
||||
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
|
||||
CacheTypes(asm);
|
||||
|
||||
AppDomain.CurrentDomain.AssemblyLoad += AssemblyLoaded;
|
||||
|
||||
ExplorerCore.Log($"Cached AppDomain assemblies in {Time.realtimeSinceStartup - start} seconds");
|
||||
}
|
||||
|
||||
private static void AssemblyLoaded(object sender, AssemblyLoadEventArgs args)
|
||||
{
|
||||
if (args.LoadedAssembly == null || args.LoadedAssembly.GetName().Name == "completions")
|
||||
return;
|
||||
|
||||
CacheTypes(args.LoadedAssembly);
|
||||
}
|
||||
|
||||
private static void CacheTypes(Assembly asm)
|
||||
{
|
||||
foreach (var type in asm.TryGetTypes())
|
||||
{
|
||||
// Cache namespace if there is one
|
||||
if (!string.IsNullOrEmpty(type.Namespace) && !uniqueNamespaces.Contains(type.Namespace))
|
||||
{
|
||||
uniqueNamespaces.Add(type.Namespace);
|
||||
int i = 0;
|
||||
while (i < AllNamespaces.Count)
|
||||
{
|
||||
if (type.Namespace.CompareTo(AllNamespaces[i]) < 0)
|
||||
break;
|
||||
i++;
|
||||
}
|
||||
AllNamespaces.Insert(i, type.Namespace);
|
||||
}
|
||||
|
||||
// Cache the type. Overwrite type if one exists with the full name
|
||||
if (AllTypes.ContainsKey(type.FullName))
|
||||
AllTypes[type.FullName] = type;
|
||||
else
|
||||
AllTypes.Add(type.FullName, type);
|
||||
|
||||
// Invoke listener
|
||||
OnTypeLoaded?.Invoke(type);
|
||||
|
||||
// Check type inheritance cache, add this to any lists it should be in
|
||||
foreach (var key in typeInheritance.Keys)
|
||||
{
|
||||
try
|
||||
{
|
||||
var baseType = AllTypes[key];
|
||||
if (baseType.IsAssignableFrom(type) && !typeInheritance[key].Contains(type))
|
||||
typeInheritance[key].Add(type);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Find a <see cref="Type"/> in the current AppDomain whose <see cref="Type.FullName"/> matches the provided <paramref name="fullName"/>.
|
||||
/// </summary>
|
||||
/// <param name="fullName">The <see cref="Type.FullName"/> you want to search for - case sensitive and full matches only.</param>
|
||||
/// <returns>The Type if found, otherwise null.</returns>
|
||||
public static Type GetTypeByName(string fullName)
|
||||
=> Instance.Internal_GetTypeByName(fullName);
|
||||
|
||||
internal virtual Type Internal_GetTypeByName(string fullName)
|
||||
{
|
||||
AllTypes.TryGetValue(fullName, out Type type);
|
||||
return type;
|
||||
}
|
||||
|
||||
// Getting the actual type of an object
|
||||
internal virtual Type Internal_GetActualType(object obj)
|
||||
=> obj?.GetType();
|
||||
|
||||
// Force-casting an object to a type
|
||||
internal virtual object Internal_TryCast(object obj, Type castTo)
|
||||
=> obj;
|
||||
|
||||
// Processing deobfuscated type names in strings
|
||||
public static string ProcessTypeInString(Type type, string theString)
|
||||
=> Instance.Internal_ProcessTypeInString(theString, type);
|
||||
|
||||
internal virtual string Internal_ProcessTypeInString(string theString, Type type)
|
||||
=> theString;
|
||||
|
||||
// Singleton finder
|
||||
|
||||
public static void FindSingleton(string[] possibleNames, Type type, BindingFlags flags, List<object> instances)
|
||||
=> Instance.Internal_FindSingleton(possibleNames, type, flags, instances);
|
||||
|
||||
internal virtual void Internal_FindSingleton(string[] possibleNames, Type type, BindingFlags flags, List<object> instances)
|
||||
{
|
||||
// Look for a typical Instance backing field.
|
||||
FieldInfo fi;
|
||||
foreach (var name in possibleNames)
|
||||
{
|
||||
fi = type.GetField(name, flags);
|
||||
if (fi != null)
|
||||
{
|
||||
var instance = fi.GetValue(null);
|
||||
if (instance != null)
|
||||
{
|
||||
instances.Add(instance);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Universal helpers
|
||||
|
||||
#region Type inheritance cache
|
||||
|
||||
// cache for GetBaseTypes
|
||||
internal static readonly Dictionary<string, Type[]> baseTypes = new Dictionary<string, Type[]>();
|
||||
|
||||
/// <summary>
|
||||
/// Get all base types of the provided Type, including itself.
|
||||
/// </summary>
|
||||
public static Type[] GetAllBaseTypes(object obj) => GetAllBaseTypes(obj?.GetActualType());
|
||||
|
||||
/// <summary>
|
||||
/// Get all base types of the provided Type, including itself.
|
||||
/// </summary>
|
||||
public static Type[] GetAllBaseTypes(Type type)
|
||||
{
|
||||
if (type == null)
|
||||
throw new ArgumentNullException("type");
|
||||
|
||||
var name = type.AssemblyQualifiedName;
|
||||
|
||||
if (baseTypes.TryGetValue(name, out Type[] ret))
|
||||
return ret;
|
||||
|
||||
List<Type> list = new List<Type>();
|
||||
|
||||
while (type != null)
|
||||
{
|
||||
list.Add(type);
|
||||
type = type.BaseType;
|
||||
}
|
||||
|
||||
ret = list.ToArray();
|
||||
|
||||
baseTypes.Add(name, ret);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Type and Generic Parameter implementation cache
|
||||
|
||||
// cache for GetImplementationsOf
|
||||
internal static readonly Dictionary<string, HashSet<Type>> typeInheritance = new Dictionary<string, HashSet<Type>>();
|
||||
internal static readonly Dictionary<string, HashSet<Type>> genericParameterInheritance = new Dictionary<string, HashSet<Type>>();
|
||||
|
||||
public static string GetImplementationKey(Type type)
|
||||
{
|
||||
if (!type.IsGenericParameter)
|
||||
return type.FullName;
|
||||
else
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
sb.Append(type.GenericParameterAttributes)
|
||||
.Append('|');
|
||||
foreach (var c in type.GetGenericParameterConstraints())
|
||||
sb.Append(c.FullName).Append(',');
|
||||
return sb.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get all non-abstract implementations of the provided type (include itself, if not abstract) in the current AppDomain.
|
||||
/// Also works for generic parameters by analyzing the constraints.
|
||||
/// </summary>
|
||||
/// <param name="baseType">The base type, which can optionally be abstract / interface.</param>
|
||||
/// <returns>All implementations of the type in the current AppDomain.</returns>
|
||||
public static HashSet<Type> GetImplementationsOf(Type baseType, bool allowAbstract, bool allowGeneric, bool allowEnum, bool allowRecursive = true)
|
||||
{
|
||||
var key = GetImplementationKey(baseType);
|
||||
|
||||
int count = AllTypes.Count;
|
||||
HashSet<Type> ret;
|
||||
if (!baseType.IsGenericParameter)
|
||||
ret = GetImplementations(key, baseType, allowAbstract, allowGeneric, allowEnum);
|
||||
else
|
||||
ret = GetGenericParameterImplementations(key, baseType, allowAbstract, allowGeneric);
|
||||
|
||||
// types were resolved during the parse, do it again if we're not already rebuilding.
|
||||
if (allowRecursive && AllTypes.Count != count)
|
||||
ret = GetImplementationsOf(baseType, allowAbstract, allowGeneric, false);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
private static HashSet<Type> GetImplementations(string key, Type baseType, bool allowAbstract, bool allowGeneric, bool allowEnum)
|
||||
{
|
||||
if (!typeInheritance.ContainsKey(key))
|
||||
{
|
||||
var set = new HashSet<Type>();
|
||||
var names = GetTypeNameArray();
|
||||
for (int i = 0; i < names.Length; i++)
|
||||
{
|
||||
var name = names[i];
|
||||
try
|
||||
{
|
||||
var type = AllTypes[name];
|
||||
|
||||
if (set.Contains(type)
|
||||
|| (type.IsAbstract && type.IsSealed) // ignore static classes
|
||||
|| (!allowAbstract && type.IsAbstract)
|
||||
|| (!allowGeneric && (type.IsGenericType || type.IsGenericTypeDefinition))
|
||||
|| (!allowEnum && type.IsEnum))
|
||||
continue;
|
||||
|
||||
if (type.FullName.Contains("PrivateImplementationDetails")
|
||||
|| type.FullName.Contains("DisplayClass")
|
||||
|| type.FullName.Contains('<'))
|
||||
continue;
|
||||
|
||||
if (baseType.IsAssignableFrom(type) && !set.Contains(type))
|
||||
set.Add(type);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
|
||||
//set.
|
||||
|
||||
typeInheritance.Add(key, set);
|
||||
}
|
||||
|
||||
return typeInheritance[key];
|
||||
}
|
||||
|
||||
private static HashSet<Type> GetGenericParameterImplementations(string key, Type baseType, bool allowAbstract, bool allowGeneric)
|
||||
{
|
||||
if (!genericParameterInheritance.ContainsKey(key))
|
||||
{
|
||||
var set = new HashSet<Type>();
|
||||
|
||||
var names = GetTypeNameArray();
|
||||
for (int i = 0; i < names.Length; i++)
|
||||
{
|
||||
var name = names[i];
|
||||
try
|
||||
{
|
||||
var type = AllTypes[name];
|
||||
|
||||
if (set.Contains(type)
|
||||
|| (type.IsAbstract && type.IsSealed) // ignore static classes
|
||||
|| (!allowAbstract && type.IsAbstract)
|
||||
|| (!allowGeneric && (type.IsGenericType || type.IsGenericTypeDefinition)))
|
||||
continue;
|
||||
|
||||
if (type.FullName.Contains("PrivateImplementationDetails")
|
||||
|| type.FullName.Contains("DisplayClass")
|
||||
|| type.FullName.Contains('<'))
|
||||
continue;
|
||||
|
||||
if (baseType.GenericParameterAttributes.HasFlag(GenericParameterAttributes.NotNullableValueTypeConstraint)
|
||||
&& type.IsClass)
|
||||
continue;
|
||||
|
||||
if (baseType.GenericParameterAttributes.HasFlag(GenericParameterAttributes.ReferenceTypeConstraint)
|
||||
&& type.IsValueType)
|
||||
continue;
|
||||
|
||||
if (baseType.GetGenericParameterConstraints().Any(it => !it.IsAssignableFrom(type)))
|
||||
continue;
|
||||
|
||||
set.Add(type);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
|
||||
genericParameterInheritance.Add(key, set);
|
||||
}
|
||||
|
||||
return genericParameterInheritance[key];
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Internal MemberInfo Cache
|
||||
|
||||
internal static Dictionary<Type, Dictionary<string, FieldInfo>> fieldInfos = new Dictionary<Type, Dictionary<string, FieldInfo>>();
|
||||
|
||||
public static FieldInfo GetFieldInfo(Type type, string fieldName)
|
||||
{
|
||||
if (!fieldInfos.ContainsKey(type))
|
||||
fieldInfos.Add(type, new Dictionary<string, FieldInfo>());
|
||||
|
||||
if (!fieldInfos[type].ContainsKey(fieldName))
|
||||
fieldInfos[type].Add(fieldName, type.GetField(fieldName, FLAGS));
|
||||
|
||||
return fieldInfos[type][fieldName];
|
||||
}
|
||||
|
||||
internal static Dictionary<Type, Dictionary<string, PropertyInfo>> propertyInfos = new Dictionary<Type, Dictionary<string, PropertyInfo>>();
|
||||
|
||||
public static PropertyInfo GetPropertyInfo(Type type, string propertyName)
|
||||
{
|
||||
if (!propertyInfos.ContainsKey(type))
|
||||
propertyInfos.Add(type, new Dictionary<string, PropertyInfo>());
|
||||
|
||||
if (!propertyInfos[type].ContainsKey(propertyName))
|
||||
propertyInfos[type].Add(propertyName, type.GetProperty(propertyName, FLAGS));
|
||||
|
||||
return propertyInfos[type][propertyName];
|
||||
}
|
||||
|
||||
internal static Dictionary<Type, Dictionary<string, MethodInfo>> methodInfos = new Dictionary<Type, Dictionary<string, MethodInfo>>();
|
||||
|
||||
public static MethodInfo GetMethodInfo(Type type, string methodName)
|
||||
=> GetMethodInfo(type, methodName, ArgumentUtility.EmptyTypes, false);
|
||||
|
||||
public static MethodInfo GetMethodInfo(Type type, string methodName, Type[] argumentTypes, bool cacheAmbiguous = false)
|
||||
{
|
||||
if (!methodInfos.ContainsKey(type))
|
||||
methodInfos.Add(type, new Dictionary<string, MethodInfo>());
|
||||
|
||||
if (cacheAmbiguous)
|
||||
{
|
||||
methodName += "|";
|
||||
foreach (var arg in argumentTypes)
|
||||
methodName += arg.FullName + ",";
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (!methodInfos[type].ContainsKey(methodName))
|
||||
{
|
||||
if (argumentTypes != null)
|
||||
methodInfos[type].Add(methodName, type.GetMethod(methodName, FLAGS, null, argumentTypes, null));
|
||||
else
|
||||
methodInfos[type].Add(methodName, type.GetMethod(methodName, FLAGS));
|
||||
}
|
||||
|
||||
return methodInfos[type][methodName];
|
||||
}
|
||||
catch (AmbiguousMatchException)
|
||||
{
|
||||
ExplorerCore.LogWarning($"AmbiguousMatchException trying to get method '{methodName}'");
|
||||
return null;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.LogWarning($"{e.GetType()} trying to get method '{methodName}': {e.Message}\r\n{e.StackTrace}");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Reflection Blacklist
|
||||
|
||||
public virtual string[] DefaultReflectionBlacklist => new string[0];
|
||||
|
||||
public static void LoadBlacklistString(string blacklist)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (string.IsNullOrEmpty(blacklist) && !Instance.DefaultReflectionBlacklist.Any())
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
var sigs = blacklist.Split(';');
|
||||
foreach (var sig in sigs)
|
||||
{
|
||||
var s = sig.Trim();
|
||||
if (string.IsNullOrEmpty(s))
|
||||
continue;
|
||||
if (!currentBlacklist.Contains(s))
|
||||
currentBlacklist.Add(s);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception parsing blacklist string: {ex.ReflectionExToString()}");
|
||||
}
|
||||
|
||||
foreach (var sig in Instance.DefaultReflectionBlacklist)
|
||||
{
|
||||
if (!currentBlacklist.Contains(sig))
|
||||
currentBlacklist.Add(sig);
|
||||
}
|
||||
|
||||
Mono.CSharp.IL2CPP.Blacklist.SignatureBlacklist = currentBlacklist;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception setting up reflection blacklist: {ex.ReflectionExToString()}");
|
||||
}
|
||||
}
|
||||
|
||||
public static bool IsBlacklisted(MemberInfo member)
|
||||
{
|
||||
if (string.IsNullOrEmpty(member.DeclaringType?.Namespace))
|
||||
return false;
|
||||
|
||||
var sig = $"{member.DeclaringType.FullName}.{member.Name}";
|
||||
|
||||
return currentBlacklist.Contains(sig);
|
||||
}
|
||||
|
||||
private static readonly HashSet<string> currentBlacklist = new HashSet<string>();
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
// Temp fix for IL2CPP until interface support improves
|
||||
|
||||
// IsEnumerable
|
||||
|
||||
public static bool IsEnumerable(Type type) => Instance.Internal_IsEnumerable(type);
|
||||
|
||||
protected virtual bool Internal_IsEnumerable(Type type)
|
||||
{
|
||||
return typeof(IEnumerable).IsAssignableFrom(type);
|
||||
}
|
||||
|
||||
// TryGetEnumerator (list)
|
||||
|
||||
public static bool TryGetEnumerator(object list, out IEnumerator enumerator)
|
||||
=> Instance.Internal_TryGetEnumerator(list, out enumerator);
|
||||
|
||||
protected virtual bool Internal_TryGetEnumerator(object list, out IEnumerator enumerator)
|
||||
{
|
||||
enumerator = (list as IEnumerable).GetEnumerator();
|
||||
return true;
|
||||
}
|
||||
|
||||
// TryGetEntryType
|
||||
|
||||
public static bool TryGetEntryType(Type enumerableType, out Type type)
|
||||
=> Instance.Internal_TryGetEntryType(enumerableType, out type);
|
||||
|
||||
protected virtual bool Internal_TryGetEntryType(Type enumerableType, out Type type)
|
||||
{
|
||||
// Check for arrays
|
||||
if (enumerableType.IsArray)
|
||||
{
|
||||
type = enumerableType.GetElementType();
|
||||
return true;
|
||||
}
|
||||
|
||||
// Check for implementation of IEnumerable<T>, IList<T> or ICollection<T>
|
||||
foreach (var t in enumerableType.GetInterfaces())
|
||||
{
|
||||
if (t.IsGenericType)
|
||||
{
|
||||
var typeDef = t.GetGenericTypeDefinition();
|
||||
if (typeDef == typeof(IEnumerable<>) || typeDef == typeof(IList<>) || typeDef == typeof(ICollection<>))
|
||||
{
|
||||
type = t.GetGenericArguments()[0];
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Unable to determine any generic element type, just use object.
|
||||
type = typeof(object);
|
||||
return false;
|
||||
}
|
||||
|
||||
// IsDictionary
|
||||
|
||||
public static bool IsDictionary(Type type) => Instance.Internal_IsDictionary(type);
|
||||
|
||||
protected virtual bool Internal_IsDictionary(Type type)
|
||||
{
|
||||
return typeof(IDictionary).IsAssignableFrom(type);
|
||||
}
|
||||
|
||||
// TryGetEnumerator (dictionary)
|
||||
|
||||
public static bool TryGetDictEnumerator(object dictionary, out IEnumerator<DictionaryEntry> dictEnumerator)
|
||||
=> Instance.Internal_TryGetDictEnumerator(dictionary, out dictEnumerator);
|
||||
|
||||
protected virtual bool Internal_TryGetDictEnumerator(object dictionary, out IEnumerator<DictionaryEntry> dictEnumerator)
|
||||
{
|
||||
dictEnumerator = EnumerateDictionary((IDictionary)dictionary);
|
||||
return true;
|
||||
}
|
||||
|
||||
private IEnumerator<DictionaryEntry> EnumerateDictionary(IDictionary dict)
|
||||
{
|
||||
var enumerator = dict.GetEnumerator();
|
||||
while (enumerator.MoveNext())
|
||||
{
|
||||
yield return new DictionaryEntry(enumerator.Key, enumerator.Value);
|
||||
}
|
||||
}
|
||||
|
||||
// TryGetEntryTypes
|
||||
|
||||
public static bool TryGetEntryTypes(Type dictionaryType, out Type keys, out Type values)
|
||||
=> Instance.Internal_TryGetEntryTypes(dictionaryType, out keys, out values);
|
||||
|
||||
protected virtual bool Internal_TryGetEntryTypes(Type dictionaryType, out Type keys, out Type values)
|
||||
{
|
||||
foreach (var t in dictionaryType.GetInterfaces())
|
||||
{
|
||||
if (t.IsGenericType && t.GetGenericTypeDefinition() == typeof(IDictionary<,>))
|
||||
{
|
||||
var args = t.GetGenericArguments();
|
||||
keys = args[0];
|
||||
values = args[1];
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
keys = typeof(object);
|
||||
values = typeof(object);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,105 +0,0 @@
|
||||
#if CPP
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnhollowerBaseLib;
|
||||
using UnhollowerBaseLib.Attributes;
|
||||
using UnhollowerRuntimeLib;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Core.Runtime.Il2Cpp;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public class AssetBundle : UnityEngine.Object
|
||||
{
|
||||
static AssetBundle()
|
||||
{
|
||||
ClassInjector.RegisterTypeInIl2Cpp<AssetBundle>();
|
||||
}
|
||||
|
||||
// ~~~~~~~~~~~~ Static ~~~~~~~~~~~~
|
||||
|
||||
internal delegate IntPtr d_LoadFromFile(IntPtr path, uint crc, ulong offset);
|
||||
|
||||
[HideFromIl2Cpp]
|
||||
public static AssetBundle LoadFromFile(string path)
|
||||
{
|
||||
var iCall = ICallManager.GetICall<d_LoadFromFile>("UnityEngine.AssetBundle::LoadFromFile_Internal");
|
||||
var ptr = iCall(IL2CPP.ManagedStringToIl2Cpp(path), 0u, 0UL);
|
||||
return new AssetBundle(ptr);
|
||||
}
|
||||
|
||||
private delegate IntPtr d_LoadFromMemory(IntPtr binary, uint crc);
|
||||
|
||||
[HideFromIl2Cpp]
|
||||
public static AssetBundle LoadFromMemory(byte[] binary, uint crc = 0)
|
||||
{
|
||||
var iCall = ICallManager.GetICall<d_LoadFromMemory>("UnityEngine.AssetBundle::LoadFromMemory_Internal");
|
||||
var ptr = iCall(((Il2CppStructArray<byte>)binary).Pointer, crc);
|
||||
return new AssetBundle(ptr);
|
||||
}
|
||||
|
||||
public delegate IntPtr d_GetAllLoadedAssetBundles_Native();
|
||||
|
||||
[HideFromIl2Cpp]
|
||||
public static AssetBundle[] GetAllLoadedAssetBundles()
|
||||
{
|
||||
var iCall = ICallManager.GetICall<d_GetAllLoadedAssetBundles_Native>("UnityEngine.AssetBundle::GetAllLoadedAssetBundles_Native");
|
||||
var ptr = iCall();
|
||||
if (ptr == IntPtr.Zero)
|
||||
return null;
|
||||
return (AssetBundle[])new Il2CppReferenceArray<AssetBundle>(ptr);
|
||||
}
|
||||
|
||||
// ~~~~~~~~~~~~ Instance ~~~~~~~~~~~~
|
||||
|
||||
public readonly IntPtr m_bundlePtr = IntPtr.Zero;
|
||||
|
||||
public AssetBundle(IntPtr ptr) : base(ptr) { m_bundlePtr = ptr; }
|
||||
|
||||
// LoadAllAssets()
|
||||
|
||||
internal delegate IntPtr d_LoadAssetWithSubAssets_Internal(IntPtr _this, IntPtr name, IntPtr type);
|
||||
|
||||
[HideFromIl2Cpp]
|
||||
public UnityEngine.Object[] LoadAllAssets()
|
||||
{
|
||||
var iCall = ICallManager.GetICall<d_LoadAssetWithSubAssets_Internal>("UnityEngine.AssetBundle::LoadAssetWithSubAssets_Internal");
|
||||
var ptr = iCall.Invoke(m_bundlePtr, IL2CPP.ManagedStringToIl2Cpp(""), UnhollowerRuntimeLib.Il2CppType.Of<UnityEngine.Object>().Pointer);
|
||||
|
||||
if (ptr == IntPtr.Zero)
|
||||
return new UnityEngine.Object[0];
|
||||
|
||||
return new Il2CppReferenceArray<UnityEngine.Object>(ptr);
|
||||
}
|
||||
|
||||
// LoadAsset<T>(string name, Type type)
|
||||
|
||||
internal delegate IntPtr d_LoadAsset_Internal(IntPtr _this, IntPtr name, IntPtr type);
|
||||
|
||||
[HideFromIl2Cpp]
|
||||
public T LoadAsset<T>(string name) where T : UnityEngine.Object
|
||||
{
|
||||
var iCall = ICallManager.GetICall<d_LoadAsset_Internal>("UnityEngine.AssetBundle::LoadAsset_Internal");
|
||||
var ptr = iCall.Invoke(m_bundlePtr, IL2CPP.ManagedStringToIl2Cpp(name), UnhollowerRuntimeLib.Il2CppType.Of<T>().Pointer);
|
||||
|
||||
if (ptr == IntPtr.Zero)
|
||||
return null;
|
||||
|
||||
return new UnityEngine.Object(ptr).TryCast<T>();
|
||||
}
|
||||
|
||||
// Unload(bool unloadAllLoadedObjects);
|
||||
|
||||
internal delegate void d_Unload(IntPtr _this, bool unloadAllLoadedObjects);
|
||||
|
||||
[HideFromIl2Cpp]
|
||||
public void Unload(bool unloadAllLoadedObjects)
|
||||
{
|
||||
var iCall = ICallManager.GetICall<d_Unload>("UnityEngine.AssetBundle::Unload");
|
||||
iCall.Invoke(this.m_bundlePtr, unloadAllLoadedObjects);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@ -1,71 +0,0 @@
|
||||
#if CPP
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace UnityExplorer.Core.Runtime.Il2Cpp
|
||||
{
|
||||
public static class ICallManager
|
||||
{
|
||||
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
|
||||
public static extern IntPtr il2cpp_resolve_icall([MarshalAs(UnmanagedType.LPStr)] string name);
|
||||
|
||||
private static readonly Dictionary<string, Delegate> iCallCache = new Dictionary<string, Delegate>();
|
||||
|
||||
/// <summary>
|
||||
/// Helper to get and cache an iCall by providing the signature (eg. "UnityEngine.Resources::FindObjectsOfTypeAll").
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The Type of Delegate to provide for the iCall.</typeparam>
|
||||
/// <param name="signature">The signature of the iCall you want to get.</param>
|
||||
/// <returns>The <typeparamref name="T"/> delegate if successful.</returns>
|
||||
/// <exception cref="MissingMethodException">If the iCall could not be found.</exception>
|
||||
public static T GetICall<T>(string signature) where T : Delegate
|
||||
{
|
||||
if (iCallCache.ContainsKey(signature))
|
||||
return (T)iCallCache[signature];
|
||||
|
||||
IntPtr ptr = il2cpp_resolve_icall(signature);
|
||||
|
||||
if (ptr == IntPtr.Zero)
|
||||
throw new MissingMethodException($"Could not find any iCall with the signature '{signature}'!");
|
||||
|
||||
Delegate iCall = Marshal.GetDelegateForFunctionPointer(ptr, typeof(T));
|
||||
iCallCache.Add(signature, iCall);
|
||||
|
||||
return (T)iCall;
|
||||
}
|
||||
|
||||
private static readonly Dictionary<string, Delegate> s_unreliableCache = new Dictionary<string, Delegate>();
|
||||
|
||||
/// <summary>
|
||||
/// Get an iCall which may be one of multiple different signatures (ie, it changed in different Unity versions).
|
||||
/// Each possible signature must have the same Type pattern, it can only vary by name.
|
||||
/// </summary>
|
||||
public static T GetICallUnreliable<T>(IEnumerable<string> possibleSignatures) where T : Delegate
|
||||
{
|
||||
// use the first possible signature as the 'key'.
|
||||
string key = possibleSignatures.First();
|
||||
|
||||
if (s_unreliableCache.ContainsKey(key))
|
||||
return (T)s_unreliableCache[key];
|
||||
|
||||
T iCall;
|
||||
IntPtr ptr;
|
||||
foreach (var sig in possibleSignatures)
|
||||
{
|
||||
ptr = il2cpp_resolve_icall(sig);
|
||||
if (ptr != IntPtr.Zero)
|
||||
{
|
||||
iCall = (T)Marshal.GetDelegateForFunctionPointer(ptr, typeof(T));
|
||||
s_unreliableCache.Add(key, iCall);
|
||||
return iCall;
|
||||
}
|
||||
}
|
||||
|
||||
throw new MissingMethodException($"Could not find any iCall from list of provided signatures starting with '{key}'!");
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@ -1,159 +0,0 @@
|
||||
#if CPP
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnhollowerBaseLib;
|
||||
using UnityEngine;
|
||||
|
||||
// Credit to HerpDerpenstine and knah
|
||||
// https://github.com/LavaGang/MelonLoader/blob/master/SM_Il2Cpp/Coroutines.cs
|
||||
|
||||
namespace UnityExplorer.Core.Runtime.Il2Cpp
|
||||
{
|
||||
public static class Il2CppCoroutine
|
||||
{
|
||||
private struct CoroTuple
|
||||
{
|
||||
public object WaitCondition;
|
||||
public IEnumerator Coroutine;
|
||||
}
|
||||
private static readonly List<CoroTuple> ourCoroutinesStore = new List<CoroTuple>();
|
||||
private static readonly List<IEnumerator> ourNextFrameCoroutines = new List<IEnumerator>();
|
||||
private static readonly List<IEnumerator> ourWaitForFixedUpdateCoroutines = new List<IEnumerator>();
|
||||
private static readonly List<IEnumerator> ourWaitForEndOfFrameCoroutines = new List<IEnumerator>();
|
||||
|
||||
private static readonly List<IEnumerator> tempList = new List<IEnumerator>();
|
||||
|
||||
internal static object Start(IEnumerator routine)
|
||||
{
|
||||
if (routine != null) ProcessNextOfCoroutine(routine);
|
||||
return routine;
|
||||
}
|
||||
|
||||
internal static void Stop(IEnumerator enumerator)
|
||||
{
|
||||
if (ourNextFrameCoroutines.Contains(enumerator)) // the coroutine is running itself
|
||||
ourNextFrameCoroutines.Remove(enumerator);
|
||||
else
|
||||
{
|
||||
int coroTupleIndex = ourCoroutinesStore.FindIndex(c => c.Coroutine == enumerator);
|
||||
if (coroTupleIndex != -1) // the coroutine is waiting for a subroutine
|
||||
{
|
||||
object waitCondition = ourCoroutinesStore[coroTupleIndex].WaitCondition;
|
||||
if (waitCondition is IEnumerator waitEnumerator)
|
||||
Stop(waitEnumerator);
|
||||
|
||||
ourCoroutinesStore.RemoveAt(coroTupleIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void ProcessCoroList(List<IEnumerator> target)
|
||||
{
|
||||
if (target.Count == 0) return;
|
||||
|
||||
// use a temp list to make sure waits made during processing are not handled by same processing invocation
|
||||
// additionally, a temp list reduces allocations compared to an array
|
||||
tempList.AddRange(target);
|
||||
target.Clear();
|
||||
foreach (var enumerator in tempList) ProcessNextOfCoroutine(enumerator);
|
||||
tempList.Clear();
|
||||
}
|
||||
|
||||
internal static void Process()
|
||||
{
|
||||
for (var i = ourCoroutinesStore.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var tuple = ourCoroutinesStore[i];
|
||||
if (tuple.WaitCondition is WaitForSeconds waitForSeconds)
|
||||
{
|
||||
if ((waitForSeconds.m_Seconds -= Time.deltaTime) <= 0)
|
||||
{
|
||||
ourCoroutinesStore.RemoveAt(i);
|
||||
ProcessNextOfCoroutine(tuple.Coroutine);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ProcessCoroList(ourNextFrameCoroutines);
|
||||
}
|
||||
|
||||
internal static void ProcessWaitForFixedUpdate() => ProcessCoroList(ourWaitForFixedUpdateCoroutines);
|
||||
|
||||
internal static void ProcessWaitForEndOfFrame() => ProcessCoroList(ourWaitForEndOfFrameCoroutines);
|
||||
|
||||
private static void ProcessNextOfCoroutine(IEnumerator enumerator)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!enumerator.MoveNext()) // Run the next step of the coroutine. If it's done, restore the parent routine
|
||||
{
|
||||
var indices = ourCoroutinesStore.Select((it, idx) => (idx, it)).Where(it => it.it.WaitCondition == enumerator).Select(it => it.idx).ToList();
|
||||
for (var i = indices.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var index = indices[i];
|
||||
ourNextFrameCoroutines.Add(ourCoroutinesStore[index].Coroutine);
|
||||
ourCoroutinesStore.RemoveAt(index);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.LogError(e.ToString());
|
||||
Stop(FindOriginalCoro(enumerator)); // We want the entire coroutine hierachy to stop when an error happen
|
||||
}
|
||||
|
||||
var next = enumerator.Current;
|
||||
switch (next)
|
||||
{
|
||||
case null:
|
||||
ourNextFrameCoroutines.Add(enumerator);
|
||||
return;
|
||||
case WaitForFixedUpdate _:
|
||||
ourWaitForFixedUpdateCoroutines.Add(enumerator);
|
||||
return;
|
||||
case WaitForEndOfFrame _:
|
||||
ourWaitForEndOfFrameCoroutines.Add(enumerator);
|
||||
return;
|
||||
case WaitForSeconds _:
|
||||
break; // do nothing, this one is supported in Process
|
||||
case Il2CppObjectBase il2CppObjectBase:
|
||||
var nextAsEnumerator = il2CppObjectBase.TryCast<Il2CppSystem.Collections.IEnumerator>();
|
||||
if (nextAsEnumerator != null) // il2cpp IEnumerator also handles CustomYieldInstruction
|
||||
next = new Il2CppEnumeratorWrapper(nextAsEnumerator);
|
||||
else
|
||||
ExplorerCore.LogWarning($"Unknown coroutine yield object of type '{il2CppObjectBase}' for coroutine '{enumerator}'");
|
||||
return;
|
||||
default:
|
||||
ExplorerCore.LogWarning($"Unknown coroutine yield object of type '{next}' for coroutine '{enumerator}'");
|
||||
return;
|
||||
}
|
||||
|
||||
ourCoroutinesStore.Add(new CoroTuple { WaitCondition = next, Coroutine = enumerator });
|
||||
|
||||
if (next is IEnumerator nextCoro)
|
||||
ProcessNextOfCoroutine(nextCoro);
|
||||
}
|
||||
|
||||
private static IEnumerator FindOriginalCoro(IEnumerator enumerator)
|
||||
{
|
||||
int index = ourCoroutinesStore.FindIndex(ct => ct.WaitCondition == enumerator);
|
||||
if (index == -1)
|
||||
return enumerator;
|
||||
return FindOriginalCoro(ourCoroutinesStore[index].Coroutine);
|
||||
}
|
||||
|
||||
private class Il2CppEnumeratorWrapper : IEnumerator
|
||||
{
|
||||
private readonly Il2CppSystem.Collections.IEnumerator il2cppEnumerator;
|
||||
|
||||
public Il2CppEnumeratorWrapper(Il2CppSystem.Collections.IEnumerator il2CppEnumerator) => il2cppEnumerator = il2CppEnumerator;
|
||||
public bool MoveNext() => il2cppEnumerator.MoveNext();
|
||||
public void Reset() => il2cppEnumerator.Reset();
|
||||
public object Current => il2cppEnumerator.Current;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@ -1,268 +0,0 @@
|
||||
#if CPP
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using BF = System.Reflection.BindingFlags;
|
||||
using System.Text;
|
||||
using UnhollowerBaseLib;
|
||||
using UnhollowerRuntimeLib;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.SceneManagement;
|
||||
using System.Collections;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace UnityExplorer.Core.Runtime.Il2Cpp
|
||||
{
|
||||
public class Il2CppProvider : RuntimeProvider
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
ExplorerCore.Context = RuntimeContext.IL2CPP;
|
||||
TextureUtil = new Il2CppTextureUtil();
|
||||
}
|
||||
|
||||
public override void SetupEvents()
|
||||
{
|
||||
try
|
||||
{
|
||||
Application.add_logMessageReceived(new Action<string, string, LogType>(Application_logMessageReceived));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning("Exception setting up Unity log listener, make sure Unity libraries have been unstripped!");
|
||||
ExplorerCore.Log(ex);
|
||||
}
|
||||
}
|
||||
|
||||
private void Application_logMessageReceived(string condition, string stackTrace, LogType type)
|
||||
{
|
||||
ExplorerCore.LogUnity(condition, type);
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
Il2CppCoroutine.Process();
|
||||
}
|
||||
|
||||
internal override void ProcessOnPostRender()
|
||||
{
|
||||
Il2CppCoroutine.ProcessWaitForEndOfFrame();
|
||||
}
|
||||
|
||||
internal override void ProcessFixedUpdate()
|
||||
{
|
||||
Il2CppCoroutine.ProcessWaitForFixedUpdate();
|
||||
}
|
||||
|
||||
public override void StartCoroutine(IEnumerator routine)
|
||||
{
|
||||
Il2CppCoroutine.Start(routine);
|
||||
}
|
||||
|
||||
public override T AddComponent<T>(GameObject obj, Type type)
|
||||
{
|
||||
return obj.AddComponent(Il2CppType.From(type)).TryCast<T>();
|
||||
}
|
||||
|
||||
public override ScriptableObject CreateScriptable(Type type)
|
||||
{
|
||||
return ScriptableObject.CreateInstance(Il2CppType.From(type));
|
||||
}
|
||||
|
||||
// Pretty disgusting but couldn't figure out a cleaner way yet unfortunately
|
||||
public override void GraphicRaycast(GraphicRaycaster raycaster, PointerEventData data, List<RaycastResult> list)
|
||||
{
|
||||
var il2cppList = new Il2CppSystem.Collections.Generic.List<RaycastResult>();
|
||||
|
||||
raycaster.Raycast(data, il2cppList);
|
||||
|
||||
if (il2cppList.Count > 0)
|
||||
list.AddRange(il2cppList.ToArray());
|
||||
}
|
||||
|
||||
// LayerMask.LayerToName
|
||||
|
||||
internal delegate IntPtr d_LayerToName(int layer);
|
||||
|
||||
public override string LayerToName(int layer)
|
||||
{
|
||||
var iCall = ICallManager.GetICall<d_LayerToName>("UnityEngine.LayerMask::LayerToName");
|
||||
return IL2CPP.Il2CppStringToManaged(iCall.Invoke(layer));
|
||||
}
|
||||
|
||||
// Resources.FindObjectsOfTypeAll
|
||||
|
||||
internal delegate IntPtr d_FindObjectsOfTypeAll(IntPtr type);
|
||||
|
||||
internal static readonly string[] findObjectsOfTypeAllSignatures = new[]
|
||||
{
|
||||
"UnityEngine.Resources::FindObjectsOfTypeAll",
|
||||
"UnityEngine.ResourcesAPIInternal::FindObjectsOfTypeAll" // Unity 2020+ updated to this
|
||||
};
|
||||
|
||||
public override UnityEngine.Object[] FindObjectsOfTypeAll(Type type)
|
||||
{
|
||||
return new Il2CppReferenceArray<UnityEngine.Object>(
|
||||
ICallManager.GetICallUnreliable<d_FindObjectsOfTypeAll>(findObjectsOfTypeAllSignatures)
|
||||
.Invoke(Il2CppType.From(type).Pointer));
|
||||
}
|
||||
|
||||
// Scene.GetRootGameObjects();
|
||||
|
||||
internal delegate void d_GetRootGameObjects(int handle, IntPtr list);
|
||||
|
||||
public override GameObject[] GetRootGameObjects(Scene scene)
|
||||
{
|
||||
if (!scene.isLoaded)
|
||||
return new GameObject[0];
|
||||
|
||||
if (scene.handle == -1)
|
||||
return new GameObject[0];
|
||||
|
||||
int count = GetRootCount(scene.handle);
|
||||
|
||||
if (count < 1)
|
||||
return new GameObject[0];
|
||||
|
||||
var list = new Il2CppSystem.Collections.Generic.List<GameObject>(count);
|
||||
var iCall = ICallManager.GetICall<d_GetRootGameObjects>("UnityEngine.SceneManagement.Scene::GetRootGameObjectsInternal");
|
||||
iCall.Invoke(scene.handle, list.Pointer);
|
||||
return list.ToArray();
|
||||
}
|
||||
|
||||
// Scene.rootCount
|
||||
|
||||
internal delegate int d_GetRootCountInternal(int handle);
|
||||
|
||||
public override int GetRootCount(Scene scene) => GetRootCount(scene.handle);
|
||||
|
||||
public static int GetRootCount(int handle)
|
||||
{
|
||||
return ICallManager.GetICall<d_GetRootCountInternal>("UnityEngine.SceneManagement.Scene::GetRootCountInternal")
|
||||
.Invoke(handle);
|
||||
}
|
||||
|
||||
internal static bool triedToGetColorBlockProps;
|
||||
internal static PropertyInfo _normalColorProp;
|
||||
internal static PropertyInfo _highlightColorProp;
|
||||
internal static PropertyInfo _pressedColorProp;
|
||||
internal static PropertyInfo _disabledColorProp;
|
||||
|
||||
public override void SetColorBlock(Selectable selectable, Color? normal = null, Color? highlighted = null, Color? pressed = null,
|
||||
Color? disabled = null)
|
||||
{
|
||||
var colors = selectable.colors;
|
||||
|
||||
colors.colorMultiplier = 1;
|
||||
|
||||
object boxed = (object)colors;
|
||||
|
||||
if (!triedToGetColorBlockProps)
|
||||
{
|
||||
triedToGetColorBlockProps = true;
|
||||
|
||||
if (ReflectionUtility.GetPropertyInfo(typeof(ColorBlock), "normalColor") is PropertyInfo norm && norm.CanWrite)
|
||||
_normalColorProp = norm;
|
||||
if (ReflectionUtility.GetPropertyInfo(typeof(ColorBlock), "highlightedColor") is PropertyInfo high && high.CanWrite)
|
||||
_highlightColorProp = high;
|
||||
if (ReflectionUtility.GetPropertyInfo(typeof(ColorBlock), "pressedColor") is PropertyInfo pres && pres.CanWrite)
|
||||
_pressedColorProp = pres;
|
||||
if (ReflectionUtility.GetPropertyInfo(typeof(ColorBlock), "disabledColor") is PropertyInfo disa && disa.CanWrite)
|
||||
_disabledColorProp = disa;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (normal != null)
|
||||
{
|
||||
if (_normalColorProp != null)
|
||||
_normalColorProp.SetValue(boxed, (Color)normal);
|
||||
else if (ReflectionUtility.GetFieldInfo(typeof(ColorBlock), "m_NormalColor") is FieldInfo fi)
|
||||
fi.SetValue(boxed, (Color)normal);
|
||||
}
|
||||
|
||||
if (highlighted != null)
|
||||
{
|
||||
if (_highlightColorProp != null)
|
||||
_highlightColorProp.SetValue(boxed, (Color)highlighted);
|
||||
else if (ReflectionUtility.GetFieldInfo(typeof(ColorBlock), "m_HighlightedColor") is FieldInfo fi)
|
||||
fi.SetValue(boxed, (Color)highlighted);
|
||||
}
|
||||
|
||||
if (pressed != null)
|
||||
{
|
||||
if (_pressedColorProp != null)
|
||||
_pressedColorProp.SetValue(boxed, (Color)pressed);
|
||||
else if (ReflectionUtility.GetFieldInfo(typeof(ColorBlock), "m_PressedColor") is FieldInfo fi)
|
||||
fi.SetValue(boxed, (Color)pressed);
|
||||
}
|
||||
|
||||
if (disabled != null)
|
||||
{
|
||||
if (_disabledColorProp != null)
|
||||
_disabledColorProp.SetValue(boxed, (Color)disabled);
|
||||
else if (ReflectionUtility.GetFieldInfo(typeof(ColorBlock), "m_DisabledColor") is FieldInfo fi)
|
||||
fi.SetValue(boxed, (Color)disabled);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.Log(ex);
|
||||
}
|
||||
|
||||
colors = (ColorBlock)boxed;
|
||||
|
||||
SetColorBlock(selectable, colors);
|
||||
}
|
||||
|
||||
public override void SetColorBlock(Selectable selectable, ColorBlock _colorBlock)
|
||||
{
|
||||
try
|
||||
{
|
||||
selectable = selectable.TryCast<Selectable>();
|
||||
|
||||
ReflectionUtility.GetPropertyInfo(typeof(Selectable), "m_Colors")
|
||||
.SetValue(selectable, _colorBlock, null);
|
||||
|
||||
ReflectionUtility.GetMethodInfo(typeof(Selectable), "OnSetProperty")
|
||||
.Invoke(selectable, ArgumentUtility.EmptyArgs);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.Log(ex);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static class Il2CppExtensions
|
||||
{
|
||||
public static void AddListener(this UnityEvent action, Action listener)
|
||||
{
|
||||
action.AddListener(listener);
|
||||
}
|
||||
|
||||
public static void AddListener<T>(this UnityEvent<T> action, Action<T> listener)
|
||||
{
|
||||
action.AddListener(listener);
|
||||
}
|
||||
|
||||
public static void RemoveListener(this UnityEvent action, Action listener)
|
||||
{
|
||||
action.RemoveListener(listener);
|
||||
}
|
||||
|
||||
public static void RemoveListener<T>(this UnityEvent<T> action, Action<T> listener)
|
||||
{
|
||||
action.RemoveListener(listener);
|
||||
}
|
||||
|
||||
public static void SetChildControlHeight(this HorizontalOrVerticalLayoutGroup group, bool value) => group.childControlHeight = value;
|
||||
public static void SetChildControlWidth(this HorizontalOrVerticalLayoutGroup group, bool value) => group.childControlWidth = value;
|
||||
}
|
||||
|
||||
#endif
|
@ -1,64 +0,0 @@
|
||||
#if CPP
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnhollowerBaseLib;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.Core.Runtime.Il2Cpp
|
||||
{
|
||||
public class Il2CppTextureUtil : TextureUtilProvider
|
||||
{
|
||||
public override Texture2D NewTexture2D(int width, int height)
|
||||
=> new Texture2D((int)width, (int)height, TextureFormat.RGBA32, Texture.GenerateAllMips, false, IntPtr.Zero);
|
||||
|
||||
internal delegate void d_Blit2(IntPtr source, IntPtr dest);
|
||||
|
||||
public override void Blit(Texture2D tex, RenderTexture rt)
|
||||
{
|
||||
var iCall = ICallManager.GetICall<d_Blit2>("UnityEngine.Graphics::Blit2");
|
||||
iCall.Invoke(tex.Pointer, rt.Pointer);
|
||||
}
|
||||
|
||||
// byte[] ImageConversion.EncodeToPNG(this Texture2D image);
|
||||
|
||||
internal delegate IntPtr d_EncodeToPNG(IntPtr tex);
|
||||
|
||||
public override byte[] EncodeToPNG(Texture2D tex)
|
||||
{
|
||||
var iCall = ICallManager.GetICall<d_EncodeToPNG>("UnityEngine.ImageConversion::EncodeToPNG");
|
||||
|
||||
IntPtr ptr = iCall.Invoke(tex.Pointer);
|
||||
|
||||
if (ptr == IntPtr.Zero)
|
||||
return null;
|
||||
|
||||
return new Il2CppStructArray<byte>(ptr);
|
||||
}
|
||||
|
||||
// Sprite Sprite.Create
|
||||
|
||||
public override Sprite CreateSprite(Texture2D texture)
|
||||
{
|
||||
return CreateSpriteImpl(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero, 100f, 0u, Vector4.zero);
|
||||
}
|
||||
|
||||
internal delegate IntPtr d_CreateSprite(IntPtr texture, ref Rect rect, ref Vector2 pivot, float pixelsPerUnit,
|
||||
uint extrude, int meshType, ref Vector4 border, bool generateFallbackPhysicsShape);
|
||||
|
||||
public static Sprite CreateSpriteImpl(Texture texture, Rect rect, Vector2 pivot, float pixelsPerUnit, uint extrude, Vector4 border)
|
||||
{
|
||||
var iCall = ICallManager.GetICall<d_CreateSprite>("UnityEngine.Sprite::CreateSprite_Injected");
|
||||
|
||||
var ptr = iCall.Invoke(texture.Pointer, ref rect, ref pivot, pixelsPerUnit, extrude, 1, ref border, false);
|
||||
|
||||
if (ptr == IntPtr.Zero)
|
||||
return null;
|
||||
else
|
||||
return new Sprite(ptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@ -1,119 +0,0 @@
|
||||
#if MONO
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer;
|
||||
|
||||
namespace UnityExplorer.Core.Runtime.Mono
|
||||
{
|
||||
public class MonoProvider : RuntimeProvider
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
ExplorerCore.Context = RuntimeContext.Mono;
|
||||
TextureUtil = new MonoTextureUtil();
|
||||
}
|
||||
|
||||
public override void SetupEvents()
|
||||
{
|
||||
Application.logMessageReceived += Application_logMessageReceived;
|
||||
}
|
||||
|
||||
private void Application_logMessageReceived(string condition, string stackTrace, LogType type)
|
||||
=> ExplorerCore.LogUnity(condition, type);
|
||||
|
||||
public override void StartCoroutine(IEnumerator routine)
|
||||
=> ExplorerBehaviour.Instance.StartCoroutine(routine);
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
}
|
||||
|
||||
public override T AddComponent<T>(GameObject obj, Type type)
|
||||
=> (T)obj.AddComponent(type);
|
||||
|
||||
public override ScriptableObject CreateScriptable(Type type)
|
||||
=> ScriptableObject.CreateInstance(type);
|
||||
|
||||
public override void GraphicRaycast(GraphicRaycaster raycaster, PointerEventData data, List<RaycastResult> list)
|
||||
=> raycaster.Raycast(data, list);
|
||||
|
||||
public override string LayerToName(int layer)
|
||||
=> LayerMask.LayerToName(layer);
|
||||
|
||||
public override UnityEngine.Object[] FindObjectsOfTypeAll(Type type)
|
||||
=> Resources.FindObjectsOfTypeAll(type);
|
||||
|
||||
public override GameObject[] GetRootGameObjects(Scene scene)
|
||||
=> scene.isLoaded ? scene.GetRootGameObjects() : new GameObject[0];
|
||||
|
||||
public override int GetRootCount(Scene scene)
|
||||
=> scene.rootCount;
|
||||
|
||||
public override void SetColorBlock(Selectable selectable, Color? normal = null, Color? highlighted = null, Color? pressed = null,
|
||||
Color? disabled = null)
|
||||
{
|
||||
var colors = selectable.colors;
|
||||
|
||||
if (normal != null)
|
||||
colors.normalColor = (Color)normal;
|
||||
|
||||
if (highlighted != null)
|
||||
colors.highlightedColor = (Color)highlighted;
|
||||
|
||||
if (pressed != null)
|
||||
colors.pressedColor = (Color)pressed;
|
||||
|
||||
if (disabled != null)
|
||||
colors.disabledColor = (Color)disabled;
|
||||
|
||||
SetColorBlock(selectable, colors);
|
||||
}
|
||||
|
||||
public override void SetColorBlock(Selectable selectable, ColorBlock colors)
|
||||
=> selectable.colors = colors;
|
||||
}
|
||||
}
|
||||
|
||||
public static class MonoExtensions
|
||||
{
|
||||
// Helpers to use the same style of AddListener that IL2CPP uses.
|
||||
|
||||
public static void AddListener(this UnityEvent _event, Action listener)
|
||||
=> _event.AddListener(new UnityAction(listener));
|
||||
|
||||
public static void AddListener<T>(this UnityEvent<T> _event, Action<T> listener)
|
||||
=> _event.AddListener(new UnityAction<T>(listener));
|
||||
|
||||
public static void RemoveListener(this UnityEvent _event, Action listener)
|
||||
=> _event.RemoveListener(new UnityAction(listener));
|
||||
|
||||
public static void RemoveListener<T>(this UnityEvent<T> _event, Action<T> listener)
|
||||
=> _event.RemoveListener(new UnityAction<T>(listener));
|
||||
|
||||
// Doesn't exist in NET 3.5
|
||||
|
||||
public static void Clear(this StringBuilder sb)
|
||||
=> sb.Remove(0, sb.Length);
|
||||
|
||||
// These properties don't exist in some earlier games, so null check before trying to set them.
|
||||
|
||||
public static void SetChildControlHeight(this HorizontalOrVerticalLayoutGroup group, bool value)
|
||||
=> ReflectionUtility.GetPropertyInfo(typeof(HorizontalOrVerticalLayoutGroup), "childControlHeight")
|
||||
?.SetValue(group, value, null);
|
||||
|
||||
|
||||
public static void SetChildControlWidth(this HorizontalOrVerticalLayoutGroup group, bool value)
|
||||
=> ReflectionUtility.GetPropertyInfo(typeof(HorizontalOrVerticalLayoutGroup), "childControlWidth")
|
||||
?.SetValue(group, value, null);
|
||||
}
|
||||
|
||||
#endif
|
@ -1,53 +0,0 @@
|
||||
#if MONO
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Core;
|
||||
|
||||
namespace UnityExplorer.Core.Runtime.Mono
|
||||
{
|
||||
public class MonoTextureUtil : TextureUtilProvider
|
||||
{
|
||||
public override void Blit(Texture2D tex, RenderTexture rt)
|
||||
=> Graphics.Blit(tex, rt);
|
||||
|
||||
public override Sprite CreateSprite(Texture2D texture)
|
||||
=> Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero);
|
||||
|
||||
//public override bool LoadImage(Texture2D tex, byte[] data, bool markNonReadable)
|
||||
// => tex.LoadImage(data, markNonReadable);
|
||||
|
||||
public override Texture2D NewTexture2D(int width, int height)
|
||||
=> new Texture2D(width, height);
|
||||
|
||||
public override byte[] EncodeToPNG(Texture2D tex)
|
||||
=> EncodeToPNGSafe(tex);
|
||||
|
||||
private static MethodInfo EncodeToPNGMethod => m_encodeToPNGMethod ?? GetEncodeToPNGMethod();
|
||||
private static MethodInfo m_encodeToPNGMethod;
|
||||
|
||||
public static byte[] EncodeToPNGSafe(Texture2D tex)
|
||||
{
|
||||
return EncodeToPNGMethod.IsStatic
|
||||
? (byte[])EncodeToPNGMethod.Invoke(null, new object[] { tex })
|
||||
: (byte[])EncodeToPNGMethod.Invoke(tex, ArgumentUtility.EmptyArgs);
|
||||
}
|
||||
|
||||
private static MethodInfo GetEncodeToPNGMethod()
|
||||
{
|
||||
if (ReflectionUtility.GetTypeByName("UnityEngine.ImageConversion") is Type imageConversion)
|
||||
return m_encodeToPNGMethod = imageConversion.GetMethod("EncodeToPNG", ReflectionUtility.FLAGS);
|
||||
|
||||
var method = typeof(Texture2D).GetMethod("EncodeToPNG", ReflectionUtility.FLAGS);
|
||||
if (method != null)
|
||||
return m_encodeToPNGMethod = method;
|
||||
|
||||
ExplorerCore.Log("ERROR: Cannot get any EncodeToPNG method!");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@ -1,13 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace UnityExplorer.Core.Runtime
|
||||
{
|
||||
public enum RuntimeContext
|
||||
{
|
||||
Mono,
|
||||
IL2CPP
|
||||
}
|
||||
}
|
@ -1,75 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
|
||||
// Intentionally project-wide namespace so that its always easily accessible.
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public abstract class RuntimeProvider
|
||||
{
|
||||
public static RuntimeProvider Instance;
|
||||
|
||||
public TextureUtilProvider TextureUtil;
|
||||
|
||||
public RuntimeProvider()
|
||||
{
|
||||
Initialize();
|
||||
|
||||
SetupEvents();
|
||||
}
|
||||
|
||||
public static void Init() =>
|
||||
#if CPP
|
||||
Instance = new Core.Runtime.Il2Cpp.Il2CppProvider();
|
||||
#else
|
||||
Instance = new Core.Runtime.Mono.MonoProvider();
|
||||
#endif
|
||||
|
||||
public abstract void Initialize();
|
||||
|
||||
public abstract void SetupEvents();
|
||||
|
||||
public abstract void StartCoroutine(IEnumerator routine);
|
||||
|
||||
public abstract void Update();
|
||||
|
||||
// Unity API handlers
|
||||
|
||||
public abstract T AddComponent<T>(GameObject obj, Type type) where T : Component;
|
||||
|
||||
public abstract ScriptableObject CreateScriptable(Type type);
|
||||
|
||||
public abstract string LayerToName(int layer);
|
||||
|
||||
public abstract UnityEngine.Object[] FindObjectsOfTypeAll(Type type);
|
||||
|
||||
public abstract void GraphicRaycast(GraphicRaycaster raycaster, PointerEventData data, List<RaycastResult> list);
|
||||
|
||||
public abstract GameObject[] GetRootGameObjects(Scene scene);
|
||||
|
||||
public abstract int GetRootCount(Scene scene);
|
||||
|
||||
public void SetColorBlockAuto(Selectable selectable, Color baseColor)
|
||||
=> SetColorBlock(selectable, baseColor, baseColor * 1.2f, baseColor * 0.8f);
|
||||
|
||||
public abstract void SetColorBlock(Selectable selectable, ColorBlock colors);
|
||||
|
||||
public abstract void SetColorBlock(Selectable selectable, Color? normal = null, Color? highlighted = null, Color? pressed = null,
|
||||
Color? disabled = null);
|
||||
|
||||
internal virtual void ProcessOnPostRender()
|
||||
{
|
||||
}
|
||||
|
||||
internal virtual void ProcessFixedUpdate()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -1,149 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.Core.Runtime
|
||||
{
|
||||
public abstract class TextureUtilProvider
|
||||
{
|
||||
public static TextureUtilProvider Instance;
|
||||
|
||||
public TextureUtilProvider()
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
public abstract byte[] EncodeToPNG(Texture2D tex);
|
||||
|
||||
public abstract Texture2D NewTexture2D(int width, int height);
|
||||
|
||||
public abstract void Blit(Texture2D tex, RenderTexture rt);
|
||||
|
||||
//public abstract bool LoadImage(Texture2D tex, byte[] data, bool markNonReadable);
|
||||
|
||||
public abstract Sprite CreateSprite(Texture2D texture);
|
||||
|
||||
public static bool IsReadable(Texture2D tex)
|
||||
{
|
||||
try
|
||||
{
|
||||
// This will cause an exception if it's not readable.
|
||||
// Reason for doing it this way is not all Unity versions
|
||||
// ship with the 'Texture.isReadable' property.
|
||||
|
||||
tex.GetPixel(0, 0);
|
||||
return true;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
//public static bool LoadImage(Texture2D tex, string filePath, bool markNonReadable)
|
||||
//{
|
||||
// if (!File.Exists(filePath))
|
||||
// return false;
|
||||
//
|
||||
// return Instance.LoadImage(tex, File.ReadAllBytes(filePath), markNonReadable);
|
||||
//}
|
||||
|
||||
public static Texture2D Copy(Texture2D orig, Rect rect)
|
||||
{
|
||||
if (!IsReadable(orig))
|
||||
orig = ForceReadTexture(orig);
|
||||
|
||||
Color[] pixels = orig.GetPixels((int)rect.x, (int)rect.y, (int)rect.width, (int)rect.height);
|
||||
Texture2D newTex = Instance.NewTexture2D((int)rect.width, (int)rect.height);
|
||||
newTex.SetPixels(pixels);
|
||||
return newTex;
|
||||
}
|
||||
|
||||
public static Texture2D ForceReadTexture(Texture2D tex)
|
||||
{
|
||||
try
|
||||
{
|
||||
FilterMode origFilter = tex.filterMode;
|
||||
tex.filterMode = FilterMode.Point;
|
||||
|
||||
var rt = RenderTexture.GetTemporary(tex.width, tex.height, 0, RenderTextureFormat.ARGB32);
|
||||
rt.filterMode = FilterMode.Point;
|
||||
RenderTexture.active = rt;
|
||||
|
||||
Instance.Blit(tex, rt);
|
||||
|
||||
var _newTex = new Texture2D(tex.width, tex.height, TextureFormat.ARGB32, false);
|
||||
|
||||
_newTex.ReadPixels(new Rect(0, 0, tex.width, tex.height), 0, 0);
|
||||
_newTex.Apply(false, false);
|
||||
|
||||
RenderTexture.active = null;
|
||||
tex.filterMode = origFilter;
|
||||
|
||||
return _newTex;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.Log($"Exception on ForceReadTexture: {e.ToString()}");
|
||||
return default;
|
||||
}
|
||||
}
|
||||
|
||||
public static void SaveTextureAsPNG(Texture2D tex, string dir, string name, bool isDTXnmNormal = false)
|
||||
{
|
||||
if (!Directory.Exists(dir))
|
||||
Directory.CreateDirectory(dir);
|
||||
|
||||
byte[] data;
|
||||
string savepath = $@"{dir}\{name}.png";
|
||||
|
||||
// Make sure we can EncodeToPNG it.
|
||||
if (tex.format != TextureFormat.ARGB32 || !IsReadable(tex))
|
||||
tex = ForceReadTexture(tex);
|
||||
|
||||
if (isDTXnmNormal)
|
||||
{
|
||||
tex = DTXnmToRGBA(tex);
|
||||
tex.Apply(false, false);
|
||||
}
|
||||
|
||||
data = Instance.EncodeToPNG(tex);
|
||||
|
||||
if (data == null || !data.Any())
|
||||
ExplorerCore.LogWarning("Couldn't get any data for the texture!");
|
||||
else
|
||||
File.WriteAllBytes(savepath, data);
|
||||
}
|
||||
|
||||
// Converts DTXnm-format Normal Map to RGBA-format Normal Map.
|
||||
public static Texture2D DTXnmToRGBA(Texture2D tex)
|
||||
{
|
||||
Color[] colors = tex.GetPixels();
|
||||
|
||||
for (int i = 0; i < colors.Length; i++)
|
||||
{
|
||||
var c = colors[i];
|
||||
|
||||
c.r = c.a * 2 - 1; // red <- alpha
|
||||
c.g = c.g * 2 - 1; // green is always the same
|
||||
|
||||
var rg = new Vector2(c.r, c.g); //this is the red-green vector
|
||||
c.b = Mathf.Sqrt(1 - Mathf.Clamp01(Vector2.Dot(rg, rg))); //recalculate the blue channel
|
||||
|
||||
colors[i] = new Color(
|
||||
(c.r * 0.5f) + 0.5f,
|
||||
(c.g * 0.5f) + 0.25f,
|
||||
(c.b * 0.5f) + 0.5f
|
||||
);
|
||||
}
|
||||
|
||||
var newtex = new Texture2D(tex.width, tex.height, TextureFormat.ARGB32, false);
|
||||
newtex.SetPixels(colors);
|
||||
|
||||
return newtex;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,15 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public static class ArgumentUtility
|
||||
{
|
||||
public static readonly Type[] EmptyTypes = new Type[0];
|
||||
public static readonly object[] EmptyArgs = new object[0];
|
||||
|
||||
public static readonly Type[] ParseArgs = new Type[] { typeof(string) };
|
||||
}
|
||||
}
|
@ -1,30 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public static class IOUtility
|
||||
{
|
||||
private static readonly char[] invalidDirectoryCharacters = Path.GetInvalidPathChars();
|
||||
private static readonly char[] invalidFilenameCharacters = Path.GetInvalidFileNameChars();
|
||||
|
||||
public static string EnsureValidFilePath(string fullPathWithFile)
|
||||
{
|
||||
// Remove invalid path characters
|
||||
fullPathWithFile = string.Concat(fullPathWithFile.Split(invalidDirectoryCharacters));
|
||||
|
||||
// Create directory (does nothing if it exists)
|
||||
Directory.CreateDirectory(Path.GetDirectoryName(fullPathWithFile));
|
||||
|
||||
return fullPathWithFile;
|
||||
}
|
||||
|
||||
public static string EnsureValidFilename(string filename)
|
||||
{
|
||||
return string.Concat(filename.Split(invalidFilenameCharacters));
|
||||
}
|
||||
}
|
||||
}
|
@ -1,28 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public static class MiscUtility
|
||||
{
|
||||
/// <summary>
|
||||
/// Check if a string contains another string, case-insensitive.
|
||||
/// </summary>
|
||||
public static bool ContainsIgnoreCase(this string _this, string s)
|
||||
{
|
||||
return CultureInfo.CurrentCulture.CompareInfo.IndexOf(_this, s, CompareOptions.IgnoreCase) >= 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Just to allow Enum to do .HasFlag() in NET 3.5
|
||||
/// </summary>
|
||||
public static bool HasFlag(this Enum flags, Enum value)
|
||||
{
|
||||
ulong flag = Convert.ToUInt64(value);
|
||||
return (Convert.ToUInt64(flags) & flag) == flag;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,414 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public static class ParseUtility
|
||||
{
|
||||
private static readonly HashSet<Type> nonPrimitiveTypes = new HashSet<Type>
|
||||
{
|
||||
typeof(string),
|
||||
typeof(decimal),
|
||||
typeof(DateTime),
|
||||
};
|
||||
|
||||
// Helper for formatting float/double/decimal numbers to maximum of 4 decimal points.
|
||||
// And also for formatting a sequence of those numbers, ie a Vector3, Color etc
|
||||
|
||||
public static readonly string NumberFormatString = $"0.####";
|
||||
private static readonly Dictionary<int, string> numSequenceStrings = new Dictionary<int, string>();
|
||||
|
||||
public static string FormatDecimalSequence(params object[] numbers)
|
||||
{
|
||||
if (numbers.Length <= 0)
|
||||
return null;
|
||||
|
||||
return string.Format(CultureInfo.CurrentCulture, GetSequenceFormatString(numbers.Length), numbers);
|
||||
}
|
||||
|
||||
public static string GetSequenceFormatString(int count)
|
||||
{
|
||||
if (count <= 0)
|
||||
return null;
|
||||
|
||||
if (numSequenceStrings.ContainsKey(count))
|
||||
return numSequenceStrings[count];
|
||||
|
||||
string[] strings = new string[count];
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
strings[i] = $"{{{i}:{NumberFormatString}}}";
|
||||
|
||||
string ret = string.Join(" ", strings);
|
||||
numSequenceStrings.Add(count, ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
// Main parsing API
|
||||
|
||||
public static bool CanParse(Type type)
|
||||
{
|
||||
return !string.IsNullOrEmpty(type?.FullName)
|
||||
&& (type.IsPrimitive || type.IsEnum || nonPrimitiveTypes.Contains(type) || customTypes.ContainsKey(type.FullName));
|
||||
}
|
||||
|
||||
public static bool TryParse(string input, Type type, out object obj, out Exception parseException)
|
||||
{
|
||||
obj = null;
|
||||
parseException = null;
|
||||
|
||||
if (type == null)
|
||||
return false;
|
||||
|
||||
if (type == typeof(string))
|
||||
{
|
||||
obj = input;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (type.IsEnum)
|
||||
{
|
||||
try
|
||||
{
|
||||
obj = Enum.Parse(type, input);
|
||||
return true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
parseException = ex.GetInnerMostException();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (customTypes.ContainsKey(type.FullName))
|
||||
{
|
||||
obj = customTypes[type.FullName].Invoke(input);
|
||||
}
|
||||
else
|
||||
{
|
||||
obj = ReflectionUtility.GetMethodInfo(type, "Parse", ArgumentUtility.ParseArgs)
|
||||
.Invoke(null, new object[] { input });
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ex = ex.GetInnerMostException();
|
||||
parseException = ex;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static readonly HashSet<Type> formattedTypes = new HashSet<Type>
|
||||
{
|
||||
typeof(float),
|
||||
typeof(double),
|
||||
typeof(decimal)
|
||||
};
|
||||
|
||||
public static string ToStringForInput(object obj, Type type)
|
||||
{
|
||||
if (type == null || obj == null)
|
||||
return null;
|
||||
|
||||
if (type == typeof(string))
|
||||
return obj as string;
|
||||
|
||||
if (type.IsEnum)
|
||||
{
|
||||
return Enum.IsDefined(type, obj)
|
||||
? Enum.GetName(type, obj)
|
||||
: obj.ToString();
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (customTypes.ContainsKey(type.FullName))
|
||||
{
|
||||
return customTypesToString[type.FullName].Invoke(obj);
|
||||
}
|
||||
else if (formattedTypes.Contains(type))
|
||||
{
|
||||
return ReflectionUtility.GetMethodInfo(type, "ToString", new Type[] { typeof(string), typeof(IFormatProvider) })
|
||||
.Invoke(obj, new object[] { NumberFormatString, CultureInfo.CurrentCulture })
|
||||
as string;
|
||||
}
|
||||
else
|
||||
return obj.ToString();
|
||||
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception formatting object for input: {ex}");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly Dictionary<string, string> typeInputExamples = new Dictionary<string, string>();
|
||||
|
||||
public static string GetExampleInput(Type type)
|
||||
{
|
||||
if (!typeInputExamples.ContainsKey(type.AssemblyQualifiedName))
|
||||
{
|
||||
try
|
||||
{
|
||||
if (type.IsEnum)
|
||||
typeInputExamples.Add(type.AssemblyQualifiedName, Enum.GetNames(type).First());
|
||||
else
|
||||
{
|
||||
var instance = Activator.CreateInstance(type);
|
||||
typeInputExamples.Add(type.AssemblyQualifiedName, ToStringForInput(instance, type));
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning("Exception generating default instance for example input for '" + type.FullName + "'");
|
||||
ExplorerCore.Log(ex);
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
return typeInputExamples[type.AssemblyQualifiedName];
|
||||
}
|
||||
|
||||
#region Custom parse methods
|
||||
|
||||
internal delegate object ParseMethod(string input);
|
||||
|
||||
private static readonly Dictionary<string, ParseMethod> customTypes = new Dictionary<string, ParseMethod>
|
||||
{
|
||||
{ typeof(Vector2).FullName, TryParseVector2 },
|
||||
{ typeof(Vector3).FullName, TryParseVector3 },
|
||||
{ typeof(Vector4).FullName, TryParseVector4 },
|
||||
{ typeof(Quaternion).FullName, TryParseQuaternion },
|
||||
{ typeof(Rect).FullName, TryParseRect },
|
||||
{ typeof(Color).FullName, TryParseColor },
|
||||
{ typeof(Color32).FullName, TryParseColor32 },
|
||||
{ typeof(LayerMask).FullName, TryParseLayerMask },
|
||||
};
|
||||
|
||||
internal delegate string ToStringMethod(object obj);
|
||||
|
||||
private static readonly Dictionary<string, ToStringMethod> customTypesToString = new Dictionary<string, ToStringMethod>
|
||||
{
|
||||
{ typeof(Vector2).FullName, Vector2ToString },
|
||||
{ typeof(Vector3).FullName, Vector3ToString },
|
||||
{ typeof(Vector4).FullName, Vector4ToString },
|
||||
{ typeof(Quaternion).FullName, QuaternionToString },
|
||||
{ typeof(Rect).FullName, RectToString },
|
||||
{ typeof(Color).FullName, ColorToString },
|
||||
{ typeof(Color32).FullName, Color32ToString },
|
||||
{ typeof(LayerMask).FullName, LayerMaskToString },
|
||||
};
|
||||
|
||||
// Vector2
|
||||
|
||||
public static object TryParseVector2(string input)
|
||||
{
|
||||
Vector2 vector = default;
|
||||
|
||||
var split = input.Split(' ');
|
||||
|
||||
vector.x = float.Parse(split[0].Trim(), CultureInfo.CurrentCulture);
|
||||
vector.y = float.Parse(split[1].Trim(), CultureInfo.CurrentCulture);
|
||||
|
||||
return vector;
|
||||
}
|
||||
|
||||
public static string Vector2ToString(object obj)
|
||||
{
|
||||
if (!(obj is Vector2 vector))
|
||||
return null;
|
||||
|
||||
return FormatDecimalSequence(vector.x, vector.y);
|
||||
}
|
||||
|
||||
// Vector3
|
||||
|
||||
public static object TryParseVector3(string input)
|
||||
{
|
||||
Vector3 vector = default;
|
||||
|
||||
var split = input.Split(' ');
|
||||
|
||||
vector.x = float.Parse(split[0].Trim(), CultureInfo.CurrentCulture);
|
||||
vector.y = float.Parse(split[1].Trim(), CultureInfo.CurrentCulture);
|
||||
vector.z = float.Parse(split[2].Trim(), CultureInfo.CurrentCulture);
|
||||
|
||||
return vector;
|
||||
}
|
||||
|
||||
public static string Vector3ToString(object obj)
|
||||
{
|
||||
if (!(obj is Vector3 vector))
|
||||
return null;
|
||||
|
||||
return FormatDecimalSequence(vector.x, vector.y, vector.z);
|
||||
}
|
||||
|
||||
// Vector4
|
||||
|
||||
public static object TryParseVector4(string input)
|
||||
{
|
||||
Vector4 vector = default;
|
||||
|
||||
var split = input.Split(' ');
|
||||
|
||||
vector.x = float.Parse(split[0].Trim(), CultureInfo.CurrentCulture);
|
||||
vector.y = float.Parse(split[1].Trim(), CultureInfo.CurrentCulture);
|
||||
vector.z = float.Parse(split[2].Trim(), CultureInfo.CurrentCulture);
|
||||
vector.w = float.Parse(split[3].Trim(), CultureInfo.CurrentCulture);
|
||||
|
||||
return vector;
|
||||
}
|
||||
|
||||
public static string Vector4ToString(object obj)
|
||||
{
|
||||
if (!(obj is Vector4 vector))
|
||||
return null;
|
||||
|
||||
return FormatDecimalSequence(vector.x, vector.y, vector.z, vector.w);
|
||||
}
|
||||
|
||||
// Quaternion
|
||||
|
||||
public static object TryParseQuaternion(string input)
|
||||
{
|
||||
Vector3 vector = default;
|
||||
|
||||
var split = input.Split(' ');
|
||||
|
||||
if (split.Length == 4)
|
||||
{
|
||||
Quaternion quat = default;
|
||||
quat.x = float.Parse(split[0].Trim(), CultureInfo.CurrentCulture);
|
||||
quat.y = float.Parse(split[1].Trim(), CultureInfo.CurrentCulture);
|
||||
quat.z = float.Parse(split[2].Trim(), CultureInfo.CurrentCulture);
|
||||
quat.w = float.Parse(split[3].Trim(), CultureInfo.CurrentCulture);
|
||||
return quat;
|
||||
}
|
||||
else
|
||||
{
|
||||
vector.x = float.Parse(split[0].Trim(), CultureInfo.CurrentCulture);
|
||||
vector.y = float.Parse(split[1].Trim(), CultureInfo.CurrentCulture);
|
||||
vector.z = float.Parse(split[2].Trim(), CultureInfo.CurrentCulture);
|
||||
return Quaternion.Euler(vector);
|
||||
}
|
||||
}
|
||||
|
||||
public static string QuaternionToString(object obj)
|
||||
{
|
||||
if (!(obj is Quaternion quaternion))
|
||||
return null;
|
||||
|
||||
Vector3 vector = quaternion.eulerAngles;
|
||||
|
||||
return FormatDecimalSequence(vector.x, vector.y, vector.z);
|
||||
}
|
||||
|
||||
// Rect
|
||||
|
||||
public static object TryParseRect(string input)
|
||||
{
|
||||
Rect rect = default;
|
||||
|
||||
var split = input.Split(' ');
|
||||
|
||||
rect.x = float.Parse(split[0].Trim(), CultureInfo.CurrentCulture);
|
||||
rect.y = float.Parse(split[1].Trim(), CultureInfo.CurrentCulture);
|
||||
rect.width = float.Parse(split[2].Trim(), CultureInfo.CurrentCulture);
|
||||
rect.height = float.Parse(split[3].Trim(), CultureInfo.CurrentCulture);
|
||||
|
||||
return rect;
|
||||
}
|
||||
|
||||
public static string RectToString(object obj)
|
||||
{
|
||||
if (!(obj is Rect rect))
|
||||
return null;
|
||||
|
||||
return FormatDecimalSequence(rect.x, rect.y, rect.width, rect.height);
|
||||
}
|
||||
|
||||
// Color
|
||||
|
||||
public static object TryParseColor(string input)
|
||||
{
|
||||
Color color = default;
|
||||
|
||||
var split = input.Split(' ');
|
||||
|
||||
color.r = float.Parse(split[0].Trim(), CultureInfo.CurrentCulture);
|
||||
color.g = float.Parse(split[1].Trim(), CultureInfo.CurrentCulture);
|
||||
color.b = float.Parse(split[2].Trim(), CultureInfo.CurrentCulture);
|
||||
if (split.Length > 3)
|
||||
color.a = float.Parse(split[3].Trim(), CultureInfo.CurrentCulture);
|
||||
else
|
||||
color.a = 1;
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
public static string ColorToString(object obj)
|
||||
{
|
||||
if (!(obj is Color color))
|
||||
return null;
|
||||
|
||||
return FormatDecimalSequence(color.r, color.g, color.b, color.a);
|
||||
}
|
||||
|
||||
// Color32
|
||||
|
||||
public static object TryParseColor32(string input)
|
||||
{
|
||||
Color32 color = default;
|
||||
|
||||
var split = input.Split(' ');
|
||||
|
||||
color.r = byte.Parse(split[0].Trim(), CultureInfo.CurrentCulture);
|
||||
color.g = byte.Parse(split[1].Trim(), CultureInfo.CurrentCulture);
|
||||
color.b = byte.Parse(split[2].Trim(), CultureInfo.CurrentCulture);
|
||||
if (split.Length > 3)
|
||||
color.a = byte.Parse(split[3].Trim(), CultureInfo.CurrentCulture);
|
||||
else
|
||||
color.a = 255;
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
public static string Color32ToString(object obj)
|
||||
{
|
||||
if (!(obj is Color32 color))
|
||||
return null;
|
||||
|
||||
// ints, this is fine
|
||||
return $"{color.r} {color.g} {color.b} {color.a}";
|
||||
}
|
||||
|
||||
// Layermask (Int32)
|
||||
|
||||
public static object TryParseLayerMask(string input)
|
||||
{
|
||||
return (LayerMask)int.Parse(input);
|
||||
}
|
||||
|
||||
public static string LayerMaskToString(object obj)
|
||||
{
|
||||
if (!(obj is LayerMask mask))
|
||||
return null;
|
||||
|
||||
return mask.value.ToString();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -1,294 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
/// <summary>
|
||||
/// Syntax-highlights a member's signature, by either the Type name or a Type and Member together.
|
||||
/// </summary>
|
||||
public static class SignatureHighlighter
|
||||
{
|
||||
public const string NAMESPACE = "#a8a8a8";
|
||||
|
||||
public const string CONST = "#92c470";
|
||||
|
||||
public const string CLASS_STATIC = "#3a8d71";
|
||||
public const string CLASS_INSTANCE = "#2df7b2";
|
||||
|
||||
public const string STRUCT = "#0fba3a";
|
||||
public const string INTERFACE = "#9b9b82";
|
||||
|
||||
public const string FIELD_STATIC = "#8d8dc6";
|
||||
public const string FIELD_INSTANCE = "#c266ff";
|
||||
|
||||
public const string METHOD_STATIC = "#b55b02";
|
||||
public const string METHOD_INSTANCE = "#ff8000";
|
||||
|
||||
public const string PROP_STATIC = "#588075";
|
||||
public const string PROP_INSTANCE = "#55a38e";
|
||||
|
||||
public const string LOCAL_ARG = "#a6e9e9";
|
||||
|
||||
internal const string ARRAY_TOKEN = "[]";
|
||||
internal const string OPEN_COLOR = "<color=";
|
||||
internal const string CLOSE_COLOR = "</color>";
|
||||
internal const string OPEN_ITALIC = "<i>";
|
||||
internal const string CLOSE_ITALIC = "</i>";
|
||||
|
||||
public static readonly Color StringOrange = new Color(0.83f, 0.61f, 0.52f);
|
||||
public static readonly Color EnumGreen = new Color(0.57f, 0.76f, 0.43f);
|
||||
public static readonly Color KeywordBlue = new Color(0.3f, 0.61f, 0.83f);
|
||||
public static readonly string keywordBlueHex = KeywordBlue.ToHex();
|
||||
public static readonly Color NumberGreen = new Color(0.71f, 0.8f, 0.65f);
|
||||
|
||||
internal static string GetClassColor(Type type)
|
||||
{
|
||||
if (type.IsAbstract && type.IsSealed)
|
||||
return CLASS_STATIC;
|
||||
else if (type.IsEnum || type.IsGenericParameter)
|
||||
return CONST;
|
||||
else if (type.IsValueType)
|
||||
return STRUCT;
|
||||
else if (type.IsInterface)
|
||||
return INTERFACE;
|
||||
else
|
||||
return CLASS_INSTANCE;
|
||||
}
|
||||
|
||||
//private static readonly StringBuilder syntaxBuilder = new StringBuilder(2156);
|
||||
|
||||
private static bool GetNamespace(Type type, out string ns)
|
||||
{
|
||||
var ret = !string.IsNullOrEmpty(ns = type.Namespace?.Trim());
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static string Parse(Type type, bool includeNamespace, MemberInfo memberInfo = null)
|
||||
{
|
||||
if (type == null)
|
||||
throw new ArgumentNullException("type");
|
||||
|
||||
var syntaxBuilder = new StringBuilder();
|
||||
|
||||
// Namespace
|
||||
|
||||
bool isGeneric = type.IsGenericParameter || (type.HasElementType && type.GetElementType().IsGenericParameter);
|
||||
|
||||
if (!isGeneric)
|
||||
{
|
||||
if (includeNamespace && GetNamespace(type, out string ns))
|
||||
syntaxBuilder.Append(OPEN_COLOR).Append(NAMESPACE).Append('>').Append(ns).Append(CLOSE_COLOR).Append('.');
|
||||
|
||||
// Declaring type
|
||||
|
||||
var declaring = type.DeclaringType;
|
||||
while (declaring != null)
|
||||
{
|
||||
syntaxBuilder.Append(HighlightType(declaring));
|
||||
syntaxBuilder.Append('.');
|
||||
declaring = declaring.DeclaringType;
|
||||
}
|
||||
}
|
||||
|
||||
// Highlight the type name
|
||||
|
||||
syntaxBuilder.Append(HighlightType(type));
|
||||
|
||||
// If memberInfo, highlight the member info
|
||||
|
||||
if (memberInfo != null)
|
||||
{
|
||||
syntaxBuilder.Append('.');
|
||||
|
||||
int start = syntaxBuilder.Length - 1;
|
||||
syntaxBuilder.Append(OPEN_COLOR)
|
||||
.Append(GetMemberInfoColor(memberInfo, out bool isStatic))
|
||||
.Append('>')
|
||||
.Append(memberInfo.Name)
|
||||
.Append(CLOSE_COLOR);
|
||||
|
||||
if (isStatic)
|
||||
{
|
||||
syntaxBuilder.Insert(start, OPEN_ITALIC);
|
||||
syntaxBuilder.Append(CLOSE_ITALIC);
|
||||
}
|
||||
|
||||
if (memberInfo is MethodInfo method)
|
||||
{
|
||||
var args = method.GetGenericArguments();
|
||||
if (args.Length > 0)
|
||||
syntaxBuilder.Append('<').Append(ParseGenericArgs(args, true)).Append('>');
|
||||
}
|
||||
}
|
||||
|
||||
return syntaxBuilder.ToString();
|
||||
}
|
||||
|
||||
private static readonly Dictionary<string, string> typeToRichType = new Dictionary<string, string>();
|
||||
|
||||
private static bool EndsWith(this StringBuilder sb, string _string)
|
||||
{
|
||||
int len = _string.Length;
|
||||
|
||||
if (sb.Length < len)
|
||||
return false;
|
||||
|
||||
int stringpos = 0;
|
||||
for (int i = sb.Length - len; i < sb.Length; i++, stringpos++)
|
||||
{
|
||||
if (sb[i] != _string[stringpos])
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private static string HighlightType(Type type)
|
||||
{
|
||||
string key = type.ToString();
|
||||
|
||||
if (typeToRichType.ContainsKey(key))
|
||||
return typeToRichType[key];
|
||||
|
||||
var sb = new StringBuilder(type.Name);
|
||||
|
||||
bool isArray = false;
|
||||
if (sb.EndsWith(ARRAY_TOKEN))
|
||||
{
|
||||
isArray = true;
|
||||
sb.Remove(sb.Length - 2, 2);
|
||||
type = type.GetElementType();
|
||||
}
|
||||
|
||||
if (type.IsGenericParameter || (type.HasElementType && type.GetElementType().IsGenericParameter))
|
||||
{
|
||||
sb.Insert(0, $"<color={CONST}>");
|
||||
sb.Append(CLOSE_COLOR);
|
||||
}
|
||||
else
|
||||
{
|
||||
var args = type.GetGenericArguments();
|
||||
|
||||
if (args.Length > 0)
|
||||
{
|
||||
// remove the `N from the end of the type name
|
||||
// this could actually be >9 in some cases, so get the length of the length string and use that.
|
||||
// eg, if it was "List`15", we would remove the ending 3 chars
|
||||
|
||||
int suffixLen = 1 + args.Length.ToString().Length;
|
||||
|
||||
// make sure the typename actually has expected "`N" format.
|
||||
if (sb[sb.Length - suffixLen] == '`')
|
||||
sb.Remove(sb.Length - suffixLen, suffixLen);
|
||||
}
|
||||
|
||||
// highlight the base name itself
|
||||
// do this after removing the `N suffix, so only the name itself is in the color tags.
|
||||
sb.Insert(0, $"{OPEN_COLOR}{GetClassColor(type)}>");
|
||||
sb.Append(CLOSE_COLOR);
|
||||
|
||||
// parse the generic args, if any
|
||||
if (args.Length > 0)
|
||||
{
|
||||
sb.Append('<').Append(ParseGenericArgs(args)).Append('>');
|
||||
}
|
||||
}
|
||||
|
||||
if (isArray)
|
||||
sb.Append('[').Append(']');
|
||||
|
||||
var ret = sb.ToString();
|
||||
typeToRichType.Add(key, ret);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static string ParseGenericArgs(Type[] args, bool isGenericParams = false)
|
||||
{
|
||||
if (args.Length < 1)
|
||||
return string.Empty;
|
||||
|
||||
var sb = new StringBuilder();
|
||||
|
||||
for (int i = 0; i < args.Length; i++)
|
||||
{
|
||||
if (i > 0)
|
||||
sb.Append(',').Append(' ');
|
||||
|
||||
if (isGenericParams)
|
||||
{
|
||||
sb.Append(OPEN_COLOR).Append(CONST).Append('>').Append(args[i].Name).Append(CLOSE_COLOR);
|
||||
continue;
|
||||
}
|
||||
|
||||
sb.Append(HighlightType(args[i]));
|
||||
}
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
public static string GetMemberInfoColor(MemberTypes type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case MemberTypes.Method: return METHOD_INSTANCE;
|
||||
case MemberTypes.Property: return PROP_INSTANCE;
|
||||
case MemberTypes.Field: return FIELD_INSTANCE;
|
||||
default: return null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static string GetMemberInfoColor(MemberInfo memberInfo, out bool isStatic)
|
||||
{
|
||||
isStatic = false;
|
||||
if (memberInfo is FieldInfo fi)
|
||||
{
|
||||
if (fi.IsStatic)
|
||||
{
|
||||
isStatic = true;
|
||||
return FIELD_STATIC;
|
||||
}
|
||||
|
||||
return FIELD_INSTANCE;
|
||||
}
|
||||
else if (memberInfo is MethodInfo mi)
|
||||
{
|
||||
if (mi.IsStatic)
|
||||
{
|
||||
isStatic = true;
|
||||
return METHOD_STATIC;
|
||||
}
|
||||
|
||||
return METHOD_INSTANCE;
|
||||
}
|
||||
else if (memberInfo is PropertyInfo pi)
|
||||
{
|
||||
if (pi.GetAccessors(true)[0].IsStatic)
|
||||
{
|
||||
isStatic = true;
|
||||
return PROP_STATIC;
|
||||
}
|
||||
|
||||
return PROP_INSTANCE;
|
||||
}
|
||||
//else if (memberInfo is EventInfo ei)
|
||||
//{
|
||||
// if (ei.GetAddMethod().IsStatic)
|
||||
// {
|
||||
// isStatic = true;
|
||||
// return EVENT_STATIC;
|
||||
// }
|
||||
|
||||
// return EVENT_INSTANCE;
|
||||
//}
|
||||
|
||||
throw new NotImplementedException(memberInfo.GetType().Name + " is not supported");
|
||||
}
|
||||
}
|
||||
}
|
@ -1,170 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public static class ToStringUtility
|
||||
{
|
||||
internal static Dictionary<string, MethodInfo> toStringMethods = new Dictionary<string, MethodInfo>();
|
||||
|
||||
private const string nullString = "<color=grey>null</color>";
|
||||
private const string nullUnknown = nullString + " (?)";
|
||||
private const string destroyedString = "<color=red>Destroyed</color>";
|
||||
private const string untitledString = "<i><color=grey>untitled</color></i>";
|
||||
|
||||
private const string eventSystemNamespace = "UnityEngine.EventSystem";
|
||||
|
||||
public static string PruneString(string s, int chars = 200, int lines = 5)
|
||||
{
|
||||
if (string.IsNullOrEmpty(s))
|
||||
return s;
|
||||
|
||||
var sb = new StringBuilder(Math.Max(chars, s.Length));
|
||||
int newlines = 0;
|
||||
for (int i = 0; i < s.Length; i++)
|
||||
{
|
||||
if (newlines >= lines || i >= chars)
|
||||
{
|
||||
sb.Append("...");
|
||||
break;
|
||||
}
|
||||
char c = s[i];
|
||||
if (c == '\r' || c == '\n')
|
||||
newlines++;
|
||||
sb.Append(c);
|
||||
}
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
public static string ToStringWithType(object value, Type fallbackType, bool includeNamespace = true)
|
||||
{
|
||||
if (value.IsNullOrDestroyed() && fallbackType == null)
|
||||
return nullUnknown;
|
||||
|
||||
Type type = value?.GetActualType() ?? fallbackType;
|
||||
|
||||
string richType = SignatureHighlighter.Parse(type, includeNamespace);
|
||||
|
||||
var sb = new StringBuilder();
|
||||
|
||||
if (value.IsNullOrDestroyed())
|
||||
{
|
||||
if (value == null)
|
||||
{
|
||||
sb.Append(nullString);
|
||||
AppendRichType(sb, richType);
|
||||
return sb.ToString();
|
||||
}
|
||||
else // destroyed unity object
|
||||
{
|
||||
sb.Append(destroyedString);
|
||||
AppendRichType(sb, richType);
|
||||
return sb.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
if (value is UnityEngine.Object obj)
|
||||
{
|
||||
if (string.IsNullOrEmpty(obj.name))
|
||||
sb.Append(untitledString);
|
||||
else
|
||||
{
|
||||
sb.Append('"');
|
||||
sb.Append(PruneString(obj.name, 50, 1));
|
||||
sb.Append('"');
|
||||
}
|
||||
|
||||
AppendRichType(sb, richType);
|
||||
}
|
||||
else if (type.FullName.StartsWith(eventSystemNamespace))
|
||||
{
|
||||
// UnityEngine.EventSystem classes can have some obnoxious ToString results with rich text.
|
||||
sb.Append(richType);
|
||||
}
|
||||
else
|
||||
{
|
||||
var toString = ToString(value);
|
||||
|
||||
if (type.IsGenericType
|
||||
|| toString == type.FullName
|
||||
|| toString == $"{type.FullName} {type.FullName}"
|
||||
|| toString == $"Il2Cpp{type.FullName}" || type.FullName == $"Il2Cpp{toString}")
|
||||
{
|
||||
sb.Append(richType);
|
||||
}
|
||||
else // the ToString contains some actual implementation, use that value.
|
||||
{
|
||||
sb.Append(PruneString(toString, 200, 5));
|
||||
|
||||
AppendRichType(sb, richType);
|
||||
}
|
||||
}
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
private static void AppendRichType(StringBuilder sb, string richType)
|
||||
{
|
||||
sb.Append(' ');
|
||||
sb.Append('(');
|
||||
sb.Append(richType);
|
||||
sb.Append(')');
|
||||
}
|
||||
|
||||
private static string ToString(object value)
|
||||
{
|
||||
if (value.IsNullOrDestroyed())
|
||||
{
|
||||
if (value == null)
|
||||
return nullString;
|
||||
else // destroyed unity object
|
||||
return destroyedString;
|
||||
}
|
||||
|
||||
var type = value.GetActualType();
|
||||
|
||||
// Find and cache the ToString method for this Type, if haven't already.
|
||||
|
||||
if (!toStringMethods.ContainsKey(type.AssemblyQualifiedName))
|
||||
{
|
||||
var toStringMethod = type.GetMethod("ToString", ArgumentUtility.EmptyTypes);
|
||||
toStringMethods.Add(type.AssemblyQualifiedName, toStringMethod);
|
||||
}
|
||||
|
||||
// Invoke the ToString method on the object
|
||||
|
||||
value = value.TryCast(type);
|
||||
|
||||
string toString;
|
||||
try
|
||||
{
|
||||
toString = (string)toStringMethods[type.AssemblyQualifiedName].Invoke(value, ArgumentUtility.EmptyArgs);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
toString = ex.ReflectionExToString();
|
||||
}
|
||||
|
||||
toString = ReflectionUtility.ProcessTypeInString(type, toString);
|
||||
|
||||
#if CPP
|
||||
if (value is Il2CppSystem.Type cppType)
|
||||
{
|
||||
var monoType = Il2CppReflection.GetUnhollowedType(cppType);
|
||||
if (monoType != null)
|
||||
toString = ReflectionUtility.ProcessTypeInString(monoType, toString);
|
||||
}
|
||||
#endif
|
||||
|
||||
return toString;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,126 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.UI;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public static class UnityHelpers
|
||||
{
|
||||
// Time helpers, can't use Time.time since timeScale will affect it.
|
||||
|
||||
// default 10ms (one frame at 100fps)
|
||||
public static bool OccuredEarlierThanDefault(this float time)
|
||||
{
|
||||
return Time.realtimeSinceStartup - 0.01f >= time;
|
||||
}
|
||||
|
||||
public static bool OccuredEarlierThan(this float time, float secondsAgo)
|
||||
{
|
||||
return Time.realtimeSinceStartup - secondsAgo >= time;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if an object is null, and if it's a UnityEngine.Object then also check if it was destroyed.
|
||||
/// </summary>
|
||||
public static bool IsNullOrDestroyed(this object obj, bool suppressWarning = true)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (obj == null)
|
||||
{
|
||||
if (!suppressWarning)
|
||||
ExplorerCore.LogWarning("The target instance is null!");
|
||||
|
||||
return true;
|
||||
}
|
||||
else if (obj is Object unityObj && !unityObj)
|
||||
{
|
||||
if (!suppressWarning)
|
||||
ExplorerCore.LogWarning("The target UnityEngine.Object was destroyed!");
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the full Transform heirarchy path for this provided Transform.
|
||||
/// </summary>
|
||||
public static string GetTransformPath(this Transform transform, bool includeSelf = false)
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
if (includeSelf)
|
||||
sb.Append(transform.name);
|
||||
|
||||
while (transform.parent)
|
||||
{
|
||||
transform = transform.parent;
|
||||
sb.Insert(0, '/');
|
||||
sb.Insert(0, transform.name);
|
||||
}
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts Color to 6-digit RGB hex code (without # symbol). Eg, RGBA(1,0,0,1) -> FF0000
|
||||
/// </summary>
|
||||
public static string ToHex(this Color color)
|
||||
{
|
||||
byte r = (byte)Mathf.Clamp(Mathf.RoundToInt(color.r * 255f), 0, 255);
|
||||
byte g = (byte)Mathf.Clamp(Mathf.RoundToInt(color.g * 255f), 0, 255);
|
||||
byte b = (byte)Mathf.Clamp(Mathf.RoundToInt(color.b * 255f), 0, 255);
|
||||
|
||||
return $"{r:X2}{g:X2}{b:X2}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Assumes the string is a 6-digit RGB Hex color code (with optional leading #) which it will parse into a UnityEngine.Color.
|
||||
/// Eg, FF0000 -> RGBA(1,0,0,1)
|
||||
/// </summary>
|
||||
public static Color ToColor(this string _string)
|
||||
{
|
||||
_string = _string.Replace("#", "");
|
||||
|
||||
if (_string.Length != 6)
|
||||
return Color.magenta;
|
||||
|
||||
var r = byte.Parse(_string.Substring(0, 2), NumberStyles.HexNumber);
|
||||
var g = byte.Parse(_string.Substring(2, 2), NumberStyles.HexNumber);
|
||||
var b = byte.Parse(_string.Substring(4, 2), NumberStyles.HexNumber);
|
||||
|
||||
var color = new Color
|
||||
{
|
||||
r = (float)(r / (decimal)255),
|
||||
g = (float)(g / (decimal)255),
|
||||
b = (float)(b / (decimal)255),
|
||||
a = 1
|
||||
};
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
private static PropertyInfo onEndEdit;
|
||||
|
||||
public static UnityEvent<string> GetOnEndEdit(this InputField _this)
|
||||
{
|
||||
if (onEndEdit == null)
|
||||
onEndEdit = typeof(InputField).GetProperty("onEndEdit")
|
||||
?? throw new Exception("Could not get InputField.onEndEdit property!");
|
||||
|
||||
return onEndEdit.GetValue(_this, null).TryCast<UnityEvent<string>>();
|
||||
}
|
||||
}
|
||||
}
|
40
src/ExplorerBehaviour.cs
Normal file
40
src/ExplorerBehaviour.cs
Normal file
@ -0,0 +1,40 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
#if CPP
|
||||
using UnhollowerRuntimeLib;
|
||||
#endif
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
// Handles all Behaviour update calls for UnityExplorer (Update, FixedUpdate, OnPostRender).
|
||||
// Basically just a wrapper which calls the corresponding methods in ExplorerCore.
|
||||
|
||||
public class ExplorerBehaviour : MonoBehaviour
|
||||
{
|
||||
internal static ExplorerBehaviour Instance { get; private set; }
|
||||
|
||||
internal static void Setup()
|
||||
{
|
||||
#if CPP
|
||||
ClassInjector.RegisterTypeInIl2Cpp<ExplorerBehaviour>();
|
||||
#endif
|
||||
|
||||
var obj = new GameObject("ExplorerBehaviour");
|
||||
GameObject.DontDestroyOnLoad(obj);
|
||||
obj.hideFlags |= HideFlags.HideAndDontSave;
|
||||
Instance = obj.AddComponent<ExplorerBehaviour>();
|
||||
}
|
||||
|
||||
#if CPP
|
||||
public ExplorerBehaviour(IntPtr ptr) : base(ptr) { }
|
||||
#endif
|
||||
|
||||
internal void Update()
|
||||
{
|
||||
ExplorerCore.Update();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,31 +1,28 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.Tests;
|
||||
using UnityExplorer.Config;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.ObjectExplorer;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.Runtime;
|
||||
using UniverseLib.Input;
|
||||
using UniverseLib.UI;
|
||||
using System.Reflection;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public static class ExplorerCore
|
||||
{
|
||||
public const string NAME = "UnityExplorer";
|
||||
public const string VERSION = "4.3.5";
|
||||
public const string VERSION = "4.5.11";
|
||||
public const string AUTHOR = "Sinai";
|
||||
public const string GUID = "com.sinai.unityexplorer";
|
||||
|
||||
public static IExplorerLoader Loader { get; private set; }
|
||||
public static RuntimeContext Context { get; internal set; }
|
||||
|
||||
public static HarmonyLib.Harmony Harmony { get; } = new HarmonyLib.Harmony(GUID);
|
||||
|
||||
@ -43,44 +40,38 @@ namespace UnityExplorer
|
||||
|
||||
Log($"{NAME} {VERSION} initializing...");
|
||||
|
||||
ExplorerBehaviour.Setup();
|
||||
|
||||
if (!Directory.Exists(Loader.ExplorerFolder))
|
||||
Directory.CreateDirectory(Loader.ExplorerFolder);
|
||||
|
||||
ConfigManager.Init(Loader.ConfigHandler);
|
||||
ReflectionUtility.Init();
|
||||
RuntimeProvider.Init();
|
||||
|
||||
SceneHandler.Init();
|
||||
InputManager.Init();
|
||||
UERuntimeHelper.Init();
|
||||
ExplorerBehaviour.Setup();
|
||||
UnityCrashPrevention.Init();
|
||||
|
||||
RuntimeProvider.Instance.StartCoroutine(SetupCoroutine());
|
||||
|
||||
Log($"Finished core setup, waiting for UI setup...");
|
||||
UniverseLib.Universe.Init(ConfigManager.Startup_Delay_Time.Value, LateInit, Log, new()
|
||||
{
|
||||
Disable_EventSystem_Override = ConfigManager.Disable_EventSystem_Override.Value,
|
||||
Force_Unlock_Mouse = ConfigManager.Force_Unlock_Mouse.Value,
|
||||
Unhollowed_Modules_Folder = loader.UnhollowedModulesFolder
|
||||
});
|
||||
}
|
||||
|
||||
// Do a delayed setup so that objects aren't destroyed instantly.
|
||||
// This can happen for a multitude of reasons.
|
||||
// Default delay is 1 second which is usually enough.
|
||||
private static IEnumerator SetupCoroutine()
|
||||
private static void LateInit()
|
||||
{
|
||||
yield return null;
|
||||
float prevRealTime = Time.realtimeSinceStartup;
|
||||
float delay = ConfigManager.Startup_Delay_Time.Value;
|
||||
while (delay > 0)
|
||||
{
|
||||
float diff = Math.Max(Time.deltaTime, Time.realtimeSinceStartup - prevRealTime);
|
||||
delay -= diff;
|
||||
prevRealTime = Time.realtimeSinceStartup;
|
||||
yield return null;
|
||||
}
|
||||
Log($"Setting up late core features...");
|
||||
|
||||
SceneHandler.Init();
|
||||
|
||||
Log($"Creating UI...");
|
||||
|
||||
UIManager.InitUI();
|
||||
|
||||
Log($"{NAME} {VERSION} initialized.");
|
||||
Log($"{NAME} {VERSION} initialized for {UniverseLib.Universe.Context}.");
|
||||
|
||||
//InspectorManager.Inspect(typeof(Tests.TestClass));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -88,19 +79,11 @@ namespace UnityExplorer
|
||||
/// </summary>
|
||||
public static void Update()
|
||||
{
|
||||
RuntimeProvider.Instance.Update();
|
||||
|
||||
UIManager.Update();
|
||||
}
|
||||
|
||||
public static void FixedUpdate()
|
||||
{
|
||||
RuntimeProvider.Instance.ProcessFixedUpdate();
|
||||
}
|
||||
|
||||
public static void OnPostRender()
|
||||
{
|
||||
RuntimeProvider.Instance.ProcessOnPostRender();
|
||||
// check master toggle
|
||||
if (InputManager.GetKeyDown(ConfigManager.Master_Toggle.Value))
|
||||
UIManager.ShowMenu = !UIManager.ShowMenu;
|
||||
}
|
||||
|
||||
#region LOGGING
|
||||
|
@ -6,6 +6,10 @@ using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
|
||||
namespace UnityExplorer.Hooks
|
||||
{
|
||||
|
@ -4,8 +4,10 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
|
||||
namespace UnityExplorer.Hooks
|
||||
{
|
||||
|
@ -7,6 +7,7 @@ using System.Text;
|
||||
using HarmonyLib;
|
||||
using Mono.CSharp;
|
||||
using UnityExplorer.CSConsole;
|
||||
using UniverseLib;
|
||||
|
||||
namespace UnityExplorer.Hooks
|
||||
{
|
||||
@ -51,9 +52,9 @@ namespace UnityExplorer.Hooks
|
||||
}
|
||||
|
||||
// Evaluator.source_file
|
||||
private static readonly FieldInfo fi_sourceFile = ReflectionUtility.GetFieldInfo(typeof(Evaluator), "source_file");
|
||||
private static readonly FieldInfo fi_sourceFile = AccessTools.Field(typeof(Evaluator), "source_file");
|
||||
// TypeDefinition.Definition
|
||||
private static readonly PropertyInfo pi_Definition = ReflectionUtility.GetPropertyInfo(typeof(TypeDefinition), "Definition");
|
||||
private static readonly PropertyInfo pi_Definition = AccessTools.Property(typeof(TypeDefinition), "Definition");
|
||||
|
||||
public bool CompileAndGenerateProcessor(string patchSource)
|
||||
{
|
||||
|
@ -6,10 +6,15 @@ using System.Reflection;
|
||||
using System.Text;
|
||||
using HarmonyLib;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Runtime;
|
||||
using UnityExplorer.CSConsole;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.Hooks
|
||||
{
|
||||
@ -81,10 +86,10 @@ namespace UnityExplorer.Hooks
|
||||
cell.CurrentDisplayedIndex = index;
|
||||
var hook = (HookInstance)this.currentHooks[index];
|
||||
|
||||
cell.MethodNameLabel.text = HighlightMethod(hook.TargetMethod);
|
||||
cell.MethodNameLabel.text = SignatureHighlighter.HighlightMethod(hook.TargetMethod);
|
||||
|
||||
cell.ToggleActiveButton.ButtonText.text = hook.Enabled ? "Enabled" : "Disabled";
|
||||
RuntimeProvider.Instance.SetColorBlockAuto(cell.ToggleActiveButton.Component,
|
||||
RuntimeHelper.SetColorBlockAuto(cell.ToggleActiveButton.Component,
|
||||
hook.Enabled ? new Color(0.15f, 0.2f, 0.15f) : new Color(0.2f, 0.2f, 0.15f));
|
||||
}
|
||||
|
||||
@ -106,7 +111,7 @@ namespace UnityExplorer.Hooks
|
||||
currentAddEligableMethods.Clear();
|
||||
foreach (var method in type.GetMethods(ReflectionUtility.FLAGS))
|
||||
{
|
||||
if (method.IsGenericMethod /* || method.IsAbstract */ || ReflectionUtility.IsBlacklisted(method))
|
||||
if (method.IsGenericMethod || UERuntimeHelper.IsBlacklisted(method))
|
||||
continue;
|
||||
currentAddEligableMethods.Add(method);
|
||||
filteredEligableMethods.Add(method);
|
||||
@ -180,7 +185,7 @@ namespace UnityExplorer.Hooks
|
||||
cell.CurrentDisplayedIndex = index;
|
||||
var method = this.filteredEligableMethods[index];
|
||||
|
||||
cell.MethodNameLabel.text = HighlightMethod(method);
|
||||
cell.MethodNameLabel.text = SignatureHighlighter.HighlightMethod(method);
|
||||
|
||||
var sig = method.FullDescription();
|
||||
if (hookedSignatures.Contains(sig))
|
||||
@ -222,50 +227,5 @@ namespace UnityExplorer.Hooks
|
||||
Panel.SetPage(HookManagerPanel.Pages.CurrentHooks);
|
||||
}
|
||||
}
|
||||
|
||||
// ~~~~~~~~~~ Method syntax highlighting
|
||||
|
||||
private static readonly Dictionary<string, string> highlightedMethods = new Dictionary<string, string>();
|
||||
|
||||
private string HighlightMethod(MethodInfo method)
|
||||
{
|
||||
var sig = method.FullDescription();
|
||||
if (highlightedMethods.ContainsKey(sig))
|
||||
return highlightedMethods[sig];
|
||||
|
||||
var sb = new StringBuilder();
|
||||
|
||||
// declaring type
|
||||
sb.Append(SignatureHighlighter.Parse(method.DeclaringType, false));
|
||||
sb.Append('.');
|
||||
|
||||
// method name
|
||||
var color = !method.IsStatic
|
||||
? SignatureHighlighter.METHOD_INSTANCE
|
||||
: SignatureHighlighter.METHOD_STATIC;
|
||||
sb.Append($"<color={color}>{method.Name}</color>");
|
||||
|
||||
// arguments
|
||||
sb.Append('(');
|
||||
var args = method.GetParameters();
|
||||
if (args != null && args.Any())
|
||||
{
|
||||
int i = 0;
|
||||
foreach (var param in args)
|
||||
{
|
||||
sb.Append(SignatureHighlighter.Parse(param.ParameterType, false));
|
||||
sb.Append(' ');
|
||||
sb.Append($"<color={SignatureHighlighter.LOCAL_ARG}>{param.Name}</color>");
|
||||
i++;
|
||||
if (i < args.Length)
|
||||
sb.Append(", ");
|
||||
}
|
||||
}
|
||||
sb.Append(')');
|
||||
|
||||
var ret = sb.ToString();
|
||||
highlightedMethods.Add(sig, ret);
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,9 +6,9 @@
|
||||
<ItemGroup>
|
||||
<InputAssemblies Include="$(OutputPath)$(AssemblyName).dll" />
|
||||
<InputAssemblies Include="..\lib\mcs-unity\mcs\bin\Release\mcs.dll" />
|
||||
<InputAssemblies Include="packages\ini-parser.2.5.2\lib\net20\INIFileParser.dll" />
|
||||
<InputAssemblies Include="packages\Samboy063.Tomlet.3.1.3\lib\net35\Tomlet.dll" />
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
<!-- Required references for ILRepack -->
|
||||
<ItemGroup>
|
||||
<ReferenceFolders Include="packages\HarmonyX.2.5.2\lib\net35\" />
|
||||
|
@ -5,12 +5,17 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UniverseLib.Input;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UniverseLib.UI.Models;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
@ -41,7 +46,7 @@ namespace UnityExplorer.Inspectors
|
||||
GOControls.UpdateGameObjectInfo(true, true);
|
||||
GOControls.UpdateTransformControlValues(true);
|
||||
|
||||
RuntimeProvider.Instance.StartCoroutine(InitCoroutine());
|
||||
RuntimeHelper.StartCoroutine(InitCoroutine());
|
||||
}
|
||||
|
||||
private IEnumerator InitCoroutine()
|
||||
@ -77,7 +82,7 @@ namespace UnityExplorer.Inspectors
|
||||
this.Target = newTarget;
|
||||
GOControls.UpdateGameObjectInfo(true, true);
|
||||
GOControls.UpdateTransformControlValues(true);
|
||||
TransformTree.RefreshData(true, false);
|
||||
TransformTree.RefreshData(true, false, true, false);
|
||||
UpdateComponents();
|
||||
}
|
||||
|
||||
@ -104,7 +109,7 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
GOControls.UpdateGameObjectInfo(false, false);
|
||||
|
||||
TransformTree.RefreshData(true, false);
|
||||
TransformTree.RefreshData(true, false, false, false);
|
||||
UpdateComponents();
|
||||
}
|
||||
}
|
||||
@ -215,7 +220,7 @@ namespace UnityExplorer.Inspectors
|
||||
var newObject = new GameObject(input);
|
||||
newObject.transform.parent = GOTarget.transform;
|
||||
|
||||
TransformTree.RefreshData(true, false);
|
||||
TransformTree.RefreshData(true, false, true, false);
|
||||
}
|
||||
|
||||
private void OnAddComponentClicked(string input)
|
||||
@ -224,7 +229,7 @@ namespace UnityExplorer.Inspectors
|
||||
{
|
||||
try
|
||||
{
|
||||
RuntimeProvider.Instance.AddComponent<Component>(GOTarget, type);
|
||||
RuntimeHelper.AddComponent<Component>(GOTarget, type);
|
||||
UpdateComponents();
|
||||
}
|
||||
catch (Exception ex)
|
||||
@ -238,7 +243,6 @@ namespace UnityExplorer.Inspectors
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#region UI Construction
|
||||
|
||||
public override GameObject CreateContent(GameObject parent)
|
||||
|
@ -4,8 +4,10 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.Widgets.ButtonList;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
@ -32,7 +34,8 @@ namespace UnityExplorer.Inspectors
|
||||
var root = base.CreateContent(parent);
|
||||
|
||||
// Add mask to button so text doesnt overlap on Close button
|
||||
this.Button.Component.gameObject.AddComponent<Mask>().showMaskGraphic = true;
|
||||
//this.Button.Component.gameObject.AddComponent<Mask>().showMaskGraphic = true;
|
||||
this.Button.ButtonText.horizontalOverflow = HorizontalWrapMode.Wrap;
|
||||
|
||||
// Behaviour toggle
|
||||
|
||||
|
@ -3,7 +3,10 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI.Widgets.ButtonList;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
@ -111,7 +114,7 @@ namespace UnityExplorer.Inspectors
|
||||
{
|
||||
cell.BehaviourToggle.interactable = false;
|
||||
cell.BehaviourToggle.Set(true, false);
|
||||
//RuntimeProvider.Instance.SetColorBlock(cell.BehaviourToggle,)
|
||||
//RuntimeHelper.SetColorBlock(cell.BehaviourToggle,)
|
||||
cell.BehaviourToggle.graphic.color = new Color(0.2f, 0.2f, 0.2f);
|
||||
}
|
||||
|
||||
|
@ -4,8 +4,13 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UniverseLib.Input;
|
||||
using UnityExplorer.UI;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
@ -49,6 +54,11 @@ namespace UnityExplorer.Inspectors
|
||||
ConstructTransformControls();
|
||||
}
|
||||
|
||||
private void OnCopyClicked()
|
||||
{
|
||||
ClipboardPanel.Copy(this.GOTarget);
|
||||
}
|
||||
|
||||
#region GO Controls
|
||||
|
||||
private string lastGoName;
|
||||
@ -167,7 +177,7 @@ namespace UnityExplorer.Inspectors
|
||||
{
|
||||
// look for inactive objects
|
||||
var name = input.Split('/').Last();
|
||||
var allObjects = RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(GameObject));
|
||||
var allObjects = RuntimeHelper.FindObjectsOfTypeAll(typeof(GameObject));
|
||||
var shortList = new List<GameObject>();
|
||||
foreach (var obj in allObjects)
|
||||
if (obj.name == name) shortList.Add(obj.TryCast<GameObject>());
|
||||
@ -465,6 +475,11 @@ namespace UnityExplorer.Inspectors
|
||||
UIFactory.SetLayoutElement(PathInput.UIRoot, minHeight: 25, minWidth: 100, flexibleWidth: 9999);
|
||||
PathInput.Component.lineType = InputField.LineType.MultiLineSubmit;
|
||||
|
||||
var copyButton = UIFactory.CreateButton(firstRow, "CopyButton", "Copy to Clipboard", new Color(0.2f, 0.2f, 0.2f, 1));
|
||||
copyButton.ButtonText.color = Color.yellow;
|
||||
UIFactory.SetLayoutElement(copyButton.Component.gameObject, minHeight: 25, minWidth: 120);
|
||||
copyButton.OnClick += OnCopyClicked;
|
||||
|
||||
//var pathApplyBtn = UIFactory.CreateButton(firstRow, "PathButton", "Set Parent Path", new Color(0.2f, 0.2f, 0.2f));
|
||||
//UIFactory.SetLayoutElement(pathApplyBtn.Component.gameObject, minHeight: 25, minWidth: 120);
|
||||
//pathApplyBtn.OnClick += () => { OnPathEndEdit(PathInput.Text); };
|
||||
@ -559,7 +574,7 @@ namespace UnityExplorer.Inspectors
|
||||
var layerLabel = UIFactory.CreateLabel(thirdrow, "LayerLabel", "Layer:", TextAnchor.MiddleLeft, Color.grey);
|
||||
UIFactory.SetLayoutElement(layerLabel.gameObject, minHeight: 25, minWidth: 50);
|
||||
|
||||
var layerDrop = UIFactory.CreateDropdown(thirdrow, out LayerDropdown, "0", 14, OnLayerDropdownChanged);
|
||||
var layerDrop = UIFactory.CreateDropdown(thirdrow, "LayerDropdown", out LayerDropdown, "0", 14, OnLayerDropdownChanged);
|
||||
UIFactory.SetLayoutElement(layerDrop, minHeight: 25, minWidth: 110, flexibleWidth: 999);
|
||||
LayerDropdown.captionText.color = SignatureHighlighter.EnumGreen;
|
||||
if (layerToNames == null)
|
||||
@ -573,7 +588,7 @@ namespace UnityExplorer.Inspectors
|
||||
var flagsLabel = UIFactory.CreateLabel(thirdrow, "FlagsLabel", "Flags:", TextAnchor.MiddleRight, Color.grey);
|
||||
UIFactory.SetLayoutElement(flagsLabel.gameObject, minHeight: 25, minWidth: 50);
|
||||
|
||||
var flagsDrop = UIFactory.CreateDropdown(thirdrow, out FlagsDropdown, "None", 14, OnFlagsDropdownChanged);
|
||||
var flagsDrop = UIFactory.CreateDropdown(thirdrow, "FlagsDropdown", out FlagsDropdown, "None", 14, OnFlagsDropdownChanged);
|
||||
FlagsDropdown.captionText.color = SignatureHighlighter.EnumGreen;
|
||||
UIFactory.SetLayoutElement(flagsDrop, minHeight: 25, minWidth: 135, flexibleWidth: 999);
|
||||
if (hideFlagsValues == null)
|
||||
@ -591,7 +606,7 @@ namespace UnityExplorer.Inspectors
|
||||
layerToNames = new List<string>();
|
||||
for (int i = 0; i < 32; i++)
|
||||
{
|
||||
var name = RuntimeProvider.Instance.LayerToName(i);
|
||||
var name = RuntimeHelper.LayerToName(i);
|
||||
if (string.IsNullOrEmpty(name))
|
||||
name = i.ToString();
|
||||
layerToNames.Add(name);
|
||||
|
@ -5,8 +5,10 @@ using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UniverseLib.UI.Models;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.ObjectPool;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
|
@ -7,20 +7,26 @@ using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UniverseLib.UI.Models;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.ObjectPool;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public static class InspectorManager
|
||||
{
|
||||
public static readonly List<InspectorBase> Inspectors = new List<InspectorBase>();
|
||||
public static readonly List<InspectorBase> Inspectors = new();
|
||||
|
||||
public static InspectorBase ActiveInspector { get; private set; }
|
||||
private static InspectorBase lastActiveInspector;
|
||||
|
||||
public static float PanelWidth;
|
||||
|
||||
public static event Action OnInspectedTabsChanged;
|
||||
|
||||
public static void Inspect(object obj, CacheObjectBase sourceCache = null)
|
||||
{
|
||||
if (obj.IsNullOrDestroyed())
|
||||
@ -88,17 +94,17 @@ namespace UnityExplorer
|
||||
}
|
||||
|
||||
private static void CreateInspector<T>(object target, bool staticReflection = false,
|
||||
CacheObjectBase sourceCache = null) where T : InspectorBase
|
||||
CacheObjectBase parentObject = null) where T : InspectorBase
|
||||
{
|
||||
var inspector = Pool<T>.Borrow();
|
||||
Inspectors.Add(inspector);
|
||||
inspector.Target = target;
|
||||
|
||||
if (sourceCache != null && sourceCache.CanWrite)
|
||||
if (parentObject != null && parentObject.CanWrite)
|
||||
{
|
||||
// only set parent cache object if we are inspecting a struct, otherwise there is no point.
|
||||
if (target.GetType().IsValueType && inspector is ReflectionInspector ri)
|
||||
ri.ParentCacheObject = sourceCache;
|
||||
ri.ParentCacheObject = parentObject;
|
||||
}
|
||||
|
||||
UIManager.SetPanelActive(UIManager.Panels.Inspector, true);
|
||||
@ -109,6 +115,8 @@ namespace UnityExplorer
|
||||
|
||||
inspector.OnBorrowedFromPool(target);
|
||||
SetInspectorActive(inspector);
|
||||
|
||||
OnInspectedTabsChanged?.Invoke();
|
||||
}
|
||||
|
||||
internal static void ReleaseInspector<T>(T inspector) where T : InspectorBase
|
||||
@ -142,6 +150,8 @@ namespace UnityExplorer
|
||||
UIManager.SetPanelActive(UIManager.Panels.Inspector, false);
|
||||
}
|
||||
}
|
||||
|
||||
OnInspectedTabsChanged?.Invoke();
|
||||
}
|
||||
|
||||
internal static void Update()
|
||||
|
@ -5,54 +5,55 @@ using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Models;
|
||||
using UniverseLib.UI.Models;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UniverseLib.UI.ObjectPool;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
public class InspectorTab : IPooledObject
|
||||
{
|
||||
public GameObject UIRoot { get; set; }
|
||||
|
||||
public float DefaultHeight => 25f;
|
||||
|
||||
public ButtonRef TabButton;
|
||||
public Text TabText;
|
||||
|
||||
public ButtonRef CloseButton;
|
||||
|
||||
private static readonly Color _enabledTabColor = new Color(0.15f, 0.22f, 0.15f);
|
||||
private static readonly Color _disabledTabColor = new Color(0.13f, 0.13f, 0.13f);
|
||||
private static readonly Color enabledTabColor = new(0.15f, 0.22f, 0.15f);
|
||||
private static readonly Color disabledTabColor = new(0.13f, 0.13f, 0.13f);
|
||||
|
||||
public void SetTabColor(bool active)
|
||||
{
|
||||
if (active)
|
||||
RuntimeProvider.Instance.SetColorBlock(TabButton.Component, _enabledTabColor, _enabledTabColor * 1.2f);
|
||||
else
|
||||
RuntimeProvider.Instance.SetColorBlock(TabButton.Component, _disabledTabColor, _disabledTabColor * 1.2f);
|
||||
Color color = active ? enabledTabColor : disabledTabColor;
|
||||
RuntimeHelper.SetColorBlock(TabButton.Component, color, color * 1.2f);
|
||||
}
|
||||
|
||||
public GameObject CreateContent(GameObject parent)
|
||||
{
|
||||
UIRoot = UIFactory.CreateHorizontalGroup(parent, "TabObject", false, true, true, true, 0,
|
||||
UIRoot = UIFactory.CreateHorizontalGroup(parent, "TabObject", false, true, true, true, 1,
|
||||
default, new Color(0.13f, 0.13f, 0.13f), childAlignment: TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(UIRoot, minWidth: 200, flexibleWidth: 0);
|
||||
UIRoot.AddComponent<Mask>();
|
||||
UIRoot.AddComponent<Outline>();
|
||||
|
||||
TabButton = UIFactory.CreateButton(UIRoot, "TabButton", "");
|
||||
UIFactory.SetLayoutElement(TabButton.Component.gameObject, minWidth: 175, flexibleWidth: 0);
|
||||
UIFactory.SetLayoutElement(TabButton.Component.gameObject, minWidth: 173, flexibleWidth: 0);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(TabButton.Component.gameObject, false, false, true, true, 0, 0, 0, 3);
|
||||
TabButton.GameObject.AddComponent<Mask>();
|
||||
|
||||
TabText = TabButton.Component.GetComponentInChildren<Text>();
|
||||
UIFactory.SetLayoutElement(TabText.gameObject, minHeight: 25, minWidth: 175, flexibleWidth: 0);
|
||||
TabText = TabButton.ButtonText;
|
||||
UIFactory.SetLayoutElement(TabText.gameObject, minHeight: 25, minWidth: 150, flexibleWidth: 0);
|
||||
TabText.alignment = TextAnchor.MiddleLeft;
|
||||
TabText.fontSize = 12;
|
||||
TabText.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
|
||||
CloseButton = UIFactory.CreateButton(UIRoot, "CloseButton", "X", new Color(0.2f, 0.2f, 0.2f, 1));
|
||||
CloseButton = UIFactory.CreateButton(UIRoot, "CloseButton", "X", new Color(0.15f, 0.15f, 0.15f, 1));
|
||||
UIFactory.SetLayoutElement(CloseButton.Component.gameObject, minHeight: 25, minWidth: 25, flexibleWidth: 0);
|
||||
var closeBtnText = CloseButton.Component.GetComponentInChildren<Text>();
|
||||
closeBtnText.color = Color.red;
|
||||
CloseButton.ButtonText.color = Color.red;
|
||||
|
||||
return UIRoot;
|
||||
}
|
||||
|
@ -5,12 +5,15 @@ using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UniverseLib.Input;
|
||||
using UnityExplorer.Runtime;
|
||||
using UnityExplorer.Inspectors.MouseInspectors;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.Utility;
|
||||
using UnityExplorer.Config;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
@ -20,9 +23,9 @@ namespace UnityExplorer.Inspectors
|
||||
UI
|
||||
}
|
||||
|
||||
public class InspectUnderMouse : UIPanel
|
||||
public class MouseInspector : UIPanel
|
||||
{
|
||||
public static InspectUnderMouse Instance { get; private set; }
|
||||
public static MouseInspector Instance { get; private set; }
|
||||
|
||||
private readonly WorldInspector worldInspector;
|
||||
private readonly UiInspector uiInspector;
|
||||
@ -30,24 +33,19 @@ namespace UnityExplorer.Inspectors
|
||||
public static bool Inspecting { get; set; }
|
||||
public static MouseInspectMode Mode { get; set; }
|
||||
|
||||
public MouseInspectorBase CurrentInspector => Mode switch
|
||||
{
|
||||
MouseInspectMode.UI => uiInspector,
|
||||
MouseInspectMode.World => worldInspector,
|
||||
_ => null,
|
||||
};
|
||||
|
||||
private static Vector3 lastMousePos;
|
||||
|
||||
public MouseInspectorBase CurrentInspector
|
||||
{
|
||||
get
|
||||
{
|
||||
switch (Mode)
|
||||
{
|
||||
case MouseInspectMode.UI:
|
||||
return uiInspector;
|
||||
case MouseInspectMode.World:
|
||||
return worldInspector;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// UIPanel
|
||||
internal static readonly string UIBaseGUID = $"{ExplorerCore.GUID}.MouseInspector";
|
||||
private UIBase inspectorUIBase;
|
||||
|
||||
public override string Name => "Inspect Under Mouse";
|
||||
public override UIManager.Panels PanelType => UIManager.Panels.MouseInspector;
|
||||
public override int MinWidth => -1;
|
||||
@ -61,7 +59,7 @@ namespace UnityExplorer.Inspectors
|
||||
internal Text objPathLabel;
|
||||
internal Text mousePosLabel;
|
||||
|
||||
public InspectUnderMouse()
|
||||
public MouseInspector()
|
||||
{
|
||||
Instance = this;
|
||||
worldInspector = new WorldInspector();
|
||||
@ -76,7 +74,7 @@ namespace UnityExplorer.Inspectors
|
||||
case 1: Instance.StartInspect(MouseInspectMode.World); break;
|
||||
case 2: Instance.StartInspect(MouseInspectMode.UI); break;
|
||||
}
|
||||
UIManager.MouseInspectDropdown.value = 0;
|
||||
InspectorPanel.Instance.MouseInspectDropdown.value = 0;
|
||||
}
|
||||
|
||||
public void StartInspect(MouseInspectMode mode)
|
||||
@ -110,7 +108,7 @@ namespace UnityExplorer.Inspectors
|
||||
UIManager.NavBarRect.gameObject.SetActive(true);
|
||||
UIManager.PanelHolder.SetActive(true);
|
||||
|
||||
var drop = UIManager.MouseInspectDropdown;
|
||||
var drop = InspectorPanel.Instance.MouseInspectDropdown;
|
||||
if (drop.transform.Find("Dropdown List") is Transform list)
|
||||
drop.DestroyDropdownList(list.gameObject);
|
||||
|
||||
@ -119,6 +117,26 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
private static float timeOfLastRaycast;
|
||||
|
||||
public bool TryUpdate()
|
||||
{
|
||||
if (ConfigManager.World_MouseInspect_Keybind.Value != KeyCode.None)
|
||||
{
|
||||
if (InputManager.GetKeyDown(ConfigManager.World_MouseInspect_Keybind.Value))
|
||||
Instance.StartInspect(MouseInspectMode.World);
|
||||
}
|
||||
|
||||
if (ConfigManager.World_MouseInspect_Keybind.Value != KeyCode.None)
|
||||
{
|
||||
if (InputManager.GetKeyDown(ConfigManager.World_MouseInspect_Keybind.Value))
|
||||
Instance.StartInspect(MouseInspectMode.World);
|
||||
}
|
||||
|
||||
if (Inspecting)
|
||||
UpdateInspect();
|
||||
|
||||
return Inspecting;
|
||||
}
|
||||
|
||||
public void UpdateInspect()
|
||||
{
|
||||
if (InputManager.GetKeyDown(KeyCode.Escape))
|
||||
@ -163,7 +181,7 @@ namespace UnityExplorer.Inspectors
|
||||
mousePos.y -= 10;
|
||||
|
||||
// calculate and set our UI position
|
||||
var inversePos = UIManager.CanvasRoot.transform.InverseTransformPoint(mousePos);
|
||||
var inversePos = inspectorUIBase.RootObject.transform.InverseTransformPoint(mousePos);
|
||||
UIRoot.transform.localPosition = new Vector3(inversePos.x, inversePos.y, 0);
|
||||
}
|
||||
|
||||
@ -180,10 +198,10 @@ namespace UnityExplorer.Inspectors
|
||||
public override void ConstructPanelContent()
|
||||
{
|
||||
// hide title bar
|
||||
this.titleBar.SetActive(false);
|
||||
this.UIRoot.transform.SetParent(UIManager.CanvasRoot.transform, false);
|
||||
this.TitleBar.SetActive(false);
|
||||
this.UIRoot.transform.SetParent(UIManager.UIRoot.transform, false);
|
||||
|
||||
var inspectContent = UIFactory.CreateVerticalGroup(this.content, "InspectContent", true, true, true, true, 3, new Vector4(2, 2, 2, 2));
|
||||
var inspectContent = UIFactory.CreateVerticalGroup(this.uiContent, "InspectContent", true, true, true, true, 3, new Vector4(2, 2, 2, 2));
|
||||
UIFactory.SetLayoutElement(inspectContent, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
|
||||
// Title text
|
||||
@ -206,10 +224,12 @@ namespace UnityExplorer.Inspectors
|
||||
UIFactory.SetLayoutElement(objPathLabel.gameObject, minHeight: 75);
|
||||
|
||||
UIRoot.SetActive(false);
|
||||
|
||||
// Create a new canvas for this panel to live on.
|
||||
// It needs to always be shown on the main display, other panels can move displays.
|
||||
|
||||
inspectorUIBase = UniversalUI.RegisterUI(UIBaseGUID, null);
|
||||
UIRoot.transform.SetParent(inspectorUIBase.RootObject.transform);
|
||||
}
|
||||
|
||||
public override void DoSaveToConfigElement() { }
|
||||
|
||||
public override string GetSaveDataFromConfigManager() => null;
|
||||
}
|
||||
}
|
@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
@ -7,6 +8,8 @@ using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Input;
|
||||
|
||||
namespace UnityExplorer.Inspectors.MouseInspectors
|
||||
{
|
||||
@ -25,7 +28,7 @@ namespace UnityExplorer.Inspectors.MouseInspectors
|
||||
public override void OnBeginMouseInspect()
|
||||
{
|
||||
SetupUIRaycast();
|
||||
InspectUnderMouse.Instance.objPathLabel.text = "";
|
||||
MouseInspector.Instance.objPathLabel.text = "";
|
||||
}
|
||||
|
||||
public override void ClearHitData()
|
||||
@ -37,6 +40,12 @@ namespace UnityExplorer.Inspectors.MouseInspectors
|
||||
{
|
||||
LastHitObjects.Clear();
|
||||
LastHitObjects.AddRange(currentHitObjects);
|
||||
RuntimeHelper.StartCoroutine(SetPanelActiveCoro());
|
||||
}
|
||||
|
||||
IEnumerator SetPanelActiveCoro()
|
||||
{
|
||||
yield return null;
|
||||
var panel = UIManager.GetPanel<UiInspectorResultsPanel>(UIManager.Panels.UIInspectorResults);
|
||||
panel.SetActive(true);
|
||||
panel.ShowResults();
|
||||
@ -57,7 +66,7 @@ namespace UnityExplorer.Inspectors.MouseInspectors
|
||||
continue;
|
||||
|
||||
var list = new List<RaycastResult>();
|
||||
RuntimeProvider.Instance.GraphicRaycast(gr, ped, list);
|
||||
RuntimeHelper.GraphicRaycast(gr, ped, list);
|
||||
if (list.Count > 0)
|
||||
{
|
||||
foreach (var hit in list)
|
||||
@ -69,14 +78,14 @@ namespace UnityExplorer.Inspectors.MouseInspectors
|
||||
}
|
||||
|
||||
if (currentHitObjects.Any())
|
||||
InspectUnderMouse.Instance.objNameLabel.text = $"Click to view UI Objects under mouse: {currentHitObjects.Count}";
|
||||
MouseInspector.Instance.objNameLabel.text = $"Click to view UI Objects under mouse: {currentHitObjects.Count}";
|
||||
else
|
||||
InspectUnderMouse.Instance.objNameLabel.text = $"No UI objects under mouse.";
|
||||
MouseInspector.Instance.objNameLabel.text = $"No UI objects under mouse.";
|
||||
}
|
||||
|
||||
private static void SetupUIRaycast()
|
||||
{
|
||||
foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(Canvas)))
|
||||
foreach (var obj in RuntimeHelper.FindObjectsOfTypeAll(typeof(Canvas)))
|
||||
{
|
||||
var canvas = obj.TryCast<Canvas>();
|
||||
if (!canvas || !canvas.enabled || !canvas.gameObject.activeInHierarchy)
|
||||
@ -90,7 +99,7 @@ namespace UnityExplorer.Inspectors.MouseInspectors
|
||||
}
|
||||
|
||||
// recache Graphic Raycasters each time we start
|
||||
var casters = RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(GraphicRaycaster));
|
||||
var casters = RuntimeHelper.FindObjectsOfTypeAll(typeof(GraphicRaycaster));
|
||||
graphicRaycasters = new GraphicRaycaster[casters.Length];
|
||||
for (int i = 0; i < casters.Length; i++)
|
||||
{
|
||||
@ -98,7 +107,7 @@ namespace UnityExplorer.Inspectors.MouseInspectors
|
||||
}
|
||||
|
||||
// enable raycastTarget on Graphics
|
||||
foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(Graphic)))
|
||||
foreach (var obj in RuntimeHelper.FindObjectsOfTypeAll(typeof(Graphic)))
|
||||
{
|
||||
var graphic = obj.TryCast<Graphic>();
|
||||
if (!graphic || !graphic.enabled || graphic.raycastTarget || !graphic.gameObject.activeInHierarchy)
|
||||
@ -109,7 +118,7 @@ namespace UnityExplorer.Inspectors.MouseInspectors
|
||||
}
|
||||
|
||||
// enable blocksRaycasts on CanvasGroups
|
||||
foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(CanvasGroup)))
|
||||
foreach (var obj in RuntimeHelper.FindObjectsOfTypeAll(typeof(CanvasGroup)))
|
||||
{
|
||||
var canvas = obj.TryCast<CanvasGroup>();
|
||||
if (!canvas || !canvas.gameObject.activeInHierarchy || canvas.blocksRaycasts)
|
||||
|
@ -3,6 +3,8 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.Inspectors.MouseInspectors
|
||||
{
|
||||
@ -34,13 +36,22 @@ namespace UnityExplorer.Inspectors.MouseInspectors
|
||||
|
||||
public override void UpdateMouseInspect(Vector2 mousePos)
|
||||
{
|
||||
if (!MainCamera)
|
||||
MainCamera = Camera.main;
|
||||
if (!MainCamera)
|
||||
{
|
||||
ExplorerCore.LogWarning("No Main Camera was found, unable to inspect world!");
|
||||
MouseInspector.Instance.StopInspect();
|
||||
return;
|
||||
}
|
||||
|
||||
var ray = MainCamera.ScreenPointToRay(mousePos);
|
||||
Physics.Raycast(ray, out RaycastHit hit, 1000f);
|
||||
|
||||
if (hit.transform)
|
||||
OnHitGameObject(hit.transform.gameObject);
|
||||
else if (lastHitObject)
|
||||
InspectUnderMouse.Instance.ClearHitData();
|
||||
MouseInspector.Instance.ClearHitData();
|
||||
}
|
||||
|
||||
internal void OnHitGameObject(GameObject obj)
|
||||
@ -48,8 +59,8 @@ namespace UnityExplorer.Inspectors.MouseInspectors
|
||||
if (obj != lastHitObject)
|
||||
{
|
||||
lastHitObject = obj;
|
||||
InspectUnderMouse.Instance.objNameLabel.text = $"<b>Click to Inspect:</b> <color=cyan>{obj.name}</color>";
|
||||
InspectUnderMouse.Instance.objPathLabel.text = $"Path: {obj.transform.GetTransformPath(true)}";
|
||||
MouseInspector.Instance.objNameLabel.text = $"<b>Click to Inspect:</b> <color=cyan>{obj.name}</color>";
|
||||
MouseInspector.Instance.objPathLabel.text = $"Path: {obj.transform.GetTransformPath(true)}";
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -8,13 +8,20 @@ using System.Reflection.Emit;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Core.Runtime;
|
||||
using UnityExplorer.Config;
|
||||
using UnityExplorer.Runtime;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UnityExplorer.UI;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Runtime;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
@ -25,8 +32,8 @@ namespace UnityExplorer.Inspectors
|
||||
public bool StaticOnly { get; internal set; }
|
||||
public bool CanWrite => true;
|
||||
|
||||
private List<CacheMember> members = new List<CacheMember>();
|
||||
private readonly List<CacheMember> filteredMembers = new List<CacheMember>();
|
||||
private List<CacheMember> members = new();
|
||||
private readonly List<CacheMember> filteredMembers = new();
|
||||
|
||||
public bool AutoUpdateWanted => autoUpdateToggle.isOn;
|
||||
|
||||
@ -39,8 +46,9 @@ namespace UnityExplorer.Inspectors
|
||||
None = 0,
|
||||
Property = 1,
|
||||
Field = 2,
|
||||
Method = 4,
|
||||
All = 7
|
||||
Constructor = 4,
|
||||
Method = 8,
|
||||
All = Property | Field | Method | Constructor,
|
||||
}
|
||||
|
||||
// UI
|
||||
@ -54,11 +62,11 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
private string currentBaseTabText;
|
||||
|
||||
private readonly Color disabledButtonColor = new Color(0.24f, 0.24f, 0.24f);
|
||||
private readonly Color enabledButtonColor = new Color(0.2f, 0.27f, 0.2f);
|
||||
private readonly Color disabledButtonColor = new(0.24f, 0.24f, 0.24f);
|
||||
private readonly Color enabledButtonColor = new(0.2f, 0.27f, 0.2f);
|
||||
|
||||
private readonly Dictionary<BindingFlags, ButtonRef> scopeFilterButtons = new Dictionary<BindingFlags, ButtonRef>();
|
||||
private readonly List<Toggle> memberTypeToggles = new List<Toggle>();
|
||||
private readonly Dictionary<BindingFlags, ButtonRef> scopeFilterButtons = new();
|
||||
private readonly List<Toggle> memberTypeToggles = new();
|
||||
private InputFieldRef filterInputField;
|
||||
|
||||
// Setup / return
|
||||
@ -70,7 +78,7 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
SetTarget(target);
|
||||
|
||||
RuntimeProvider.Instance.StartCoroutine(InitCoroutine());
|
||||
RuntimeHelper.StartCoroutine(InitCoroutine());
|
||||
}
|
||||
|
||||
private IEnumerator InitCoroutine()
|
||||
@ -126,7 +134,7 @@ namespace UnityExplorer.Inspectors
|
||||
currentBaseTabText = $"{prefix} {SignatureHighlighter.Parse(TargetType, false)}";
|
||||
Tab.TabText.text = currentBaseTabText;
|
||||
NameText.text = SignatureHighlighter.Parse(TargetType, true);
|
||||
HiddenNameText.Text = TargetType.FullName;
|
||||
HiddenNameText.Text = SignatureHighlighter.RemoveHighlighting(NameText.text);
|
||||
|
||||
string asmText;
|
||||
if (TargetType.Assembly is AssemblyBuilder || string.IsNullOrEmpty(TargetType.Assembly.Location))
|
||||
@ -146,7 +154,7 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
this.filterInputField.Text = "";
|
||||
|
||||
SetFilter("", StaticOnly ? BindingFlags.Static : BindingFlags.Instance);
|
||||
SetFilter("", StaticOnly ? BindingFlags.Static : BindingFlags.Default);
|
||||
scopeFilterButtons[BindingFlags.Default].Component.gameObject.SetActive(!StaticOnly);
|
||||
scopeFilterButtons[BindingFlags.Instance].Component.gameObject.SetActive(!StaticOnly);
|
||||
|
||||
@ -221,11 +229,11 @@ namespace UnityExplorer.Inspectors
|
||||
if (flagsFilter != FlagsFilter)
|
||||
{
|
||||
var btn = scopeFilterButtons[FlagsFilter].Component;
|
||||
RuntimeProvider.Instance.SetColorBlock(btn, disabledButtonColor, disabledButtonColor * 1.3f);
|
||||
RuntimeHelper.SetColorBlock(btn, disabledButtonColor, disabledButtonColor * 1.3f);
|
||||
|
||||
this.FlagsFilter = flagsFilter;
|
||||
btn = scopeFilterButtons[FlagsFilter].Component;
|
||||
RuntimeProvider.Instance.SetColorBlock(btn, enabledButtonColor, enabledButtonColor * 1.3f);
|
||||
RuntimeHelper.SetColorBlock(btn, enabledButtonColor, enabledButtonColor * 1.3f);
|
||||
}
|
||||
}
|
||||
|
||||
@ -323,6 +331,11 @@ namespace UnityExplorer.Inspectors
|
||||
cell.Occupant.IValue.SetLayout();
|
||||
}
|
||||
|
||||
private void OnCopyClicked()
|
||||
{
|
||||
ClipboardPanel.Copy(this.Target ?? this.TargetType);
|
||||
}
|
||||
|
||||
// UI Construction
|
||||
|
||||
private GameObject mainContentHolder;
|
||||
@ -334,7 +347,10 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
// Class name, assembly
|
||||
|
||||
var titleHolder = UIFactory.CreateUIObject("TitleHolder", UIRoot);
|
||||
var topRow = UIFactory.CreateHorizontalGroup(UIRoot, "TopRow", false, false, true, true, 4, default, new(1, 1, 1, 0), TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(topRow, minHeight: 25, flexibleWidth: 9999);
|
||||
|
||||
var titleHolder = UIFactory.CreateUIObject("TitleHolder", topRow);
|
||||
UIFactory.SetLayoutElement(titleHolder, minHeight: 35, flexibleHeight: 0, flexibleWidth: 9999);
|
||||
|
||||
NameText = UIFactory.CreateLabel(titleHolder, "VisibleTitle", "NotSet", TextAnchor.MiddleLeft);
|
||||
@ -356,6 +372,11 @@ namespace UnityExplorer.Inspectors
|
||||
HiddenNameText.Component.textComponent.color = Color.clear;
|
||||
UIFactory.SetLayoutElement(HiddenNameText.Component.gameObject, minHeight: 35, flexibleHeight: 0, flexibleWidth: 9999);
|
||||
|
||||
var copyButton = UIFactory.CreateButton(topRow, "CopyButton", "Copy to Clipboard", new Color(0.2f, 0.2f, 0.2f, 1));
|
||||
copyButton.ButtonText.color = Color.yellow;
|
||||
UIFactory.SetLayoutElement(copyButton.Component.gameObject, minHeight: 25, minWidth: 120, flexibleWidth: 0);
|
||||
copyButton.OnClick += OnCopyClicked;
|
||||
|
||||
AssemblyText = UIFactory.CreateLabel(UIRoot, "AssemblyLabel", "not set", TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(AssemblyText.gameObject, minHeight: 25, flexibleWidth: 9999);
|
||||
|
||||
@ -442,6 +463,7 @@ namespace UnityExplorer.Inspectors
|
||||
AddMemberTypeToggle(rowObj, MemberTypes.Property, 90);
|
||||
AddMemberTypeToggle(rowObj, MemberTypes.Field, 70);
|
||||
AddMemberTypeToggle(rowObj, MemberTypes.Method, 90);
|
||||
AddMemberTypeToggle(rowObj, MemberTypes.Constructor, 110);
|
||||
}
|
||||
|
||||
private void AddScopeFilterButton(GameObject parent, BindingFlags flags, bool setAsActive = false)
|
||||
@ -460,19 +482,26 @@ namespace UnityExplorer.Inspectors
|
||||
{
|
||||
var toggleObj = UIFactory.CreateToggle(parent, "Toggle_" + type, out Toggle toggle, out Text toggleText);
|
||||
UIFactory.SetLayoutElement(toggleObj, minHeight: 25, minWidth: width);
|
||||
var color = SignatureHighlighter.GetMemberInfoColor(type);
|
||||
string color = type switch
|
||||
{
|
||||
MemberTypes.Method => SignatureHighlighter.METHOD_INSTANCE,
|
||||
MemberTypes.Field => SignatureHighlighter.FIELD_INSTANCE,
|
||||
MemberTypes.Property => SignatureHighlighter.PROP_INSTANCE,
|
||||
MemberTypes.Constructor => SignatureHighlighter.CLASS_INSTANCE,
|
||||
_ => throw new NotImplementedException()
|
||||
};
|
||||
toggleText.text = $"<color={color}>{type}</color>";
|
||||
|
||||
toggle.graphic.TryCast<Image>().color = color.ToColor() * 0.65f;
|
||||
|
||||
MemberFlags flag;
|
||||
switch (type)
|
||||
MemberFlags flag = type switch
|
||||
{
|
||||
case MemberTypes.Method: flag = MemberFlags.Method; break;
|
||||
case MemberTypes.Property: flag = MemberFlags.Property; break;
|
||||
case MemberTypes.Field: flag = MemberFlags.Field; break;
|
||||
default: return;
|
||||
}
|
||||
MemberTypes.Method => MemberFlags.Method,
|
||||
MemberTypes.Property => MemberFlags.Property,
|
||||
MemberTypes.Field => MemberFlags.Field,
|
||||
MemberTypes.Constructor => MemberFlags.Constructor,
|
||||
_ => throw new NotImplementedException()
|
||||
};
|
||||
|
||||
toggle.onValueChanged.AddListener((bool val) => { OnMemberTypeToggled(flag, val); });
|
||||
|
||||
@ -660,7 +689,7 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
textureSavePathInput.Text = Path.Combine(ConfigManager.Default_Output_Path.Value, $"{name}.png");
|
||||
|
||||
var sprite = TextureUtilProvider.Instance.CreateSprite(TextureRef);
|
||||
var sprite = TextureHelper.CreateSprite(TextureRef);
|
||||
textureImage.sprite = sprite;
|
||||
|
||||
textureImageLayout.preferredHeight = sprite.rect.height;
|
||||
@ -696,10 +725,10 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
var tex = TextureRef;
|
||||
|
||||
if (!TextureUtilProvider.IsReadable(tex))
|
||||
tex = TextureUtilProvider.ForceReadTexture(tex);
|
||||
if (!TextureHelper.IsReadable(tex))
|
||||
tex = TextureHelper.ForceReadTexture(tex);
|
||||
|
||||
byte[] data = TextureUtilProvider.Instance.EncodeToPNG(tex);
|
||||
byte[] data = TextureHelper.EncodeToPNG(tex);
|
||||
File.WriteAllBytes(path, data);
|
||||
|
||||
if (tex != TextureRef)
|
||||
|
@ -4,7 +4,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Config;
|
||||
|
||||
namespace UnityExplorer.Loader.BIE
|
||||
{
|
||||
|
@ -9,9 +9,8 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Core.Input;
|
||||
using UnityExplorer.Config;
|
||||
using UniverseLib.Input;
|
||||
using UnityExplorer.Loader.BIE;
|
||||
#if CPP
|
||||
using BepInEx.IL2CPP;
|
||||
|
@ -2,7 +2,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Config;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
|
@ -3,10 +3,15 @@ using System;
|
||||
using System.IO;
|
||||
using MelonLoader;
|
||||
using UnityExplorer;
|
||||
using UnityExplorer.Core.Config;
|
||||
using UnityExplorer.Config;
|
||||
using UnityExplorer.Loader.ML;
|
||||
|
||||
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.UNIVERSAL)]
|
||||
#if CPP
|
||||
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.IL2CPP)]
|
||||
#else
|
||||
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
||||
#endif
|
||||
|
||||
[assembly: MelonInfo(typeof(ExplorerMelonMod), ExplorerCore.NAME, ExplorerCore.VERSION, ExplorerCore.AUTHOR)]
|
||||
[assembly: MelonGame(null, null)]
|
||||
[assembly: MelonColor(ConsoleColor.DarkCyan)]
|
||||
@ -26,9 +31,9 @@ namespace UnityExplorer
|
||||
public ConfigHandler ConfigHandler => _configHandler;
|
||||
public MelonLoaderConfigHandler _configHandler;
|
||||
|
||||
public Action<object> OnLogMessage => MelonLogger.Msg;
|
||||
public Action<object> OnLogWarning => MelonLogger.Warning;
|
||||
public Action<object> OnLogError => MelonLogger.Error;
|
||||
public Action<object> OnLogMessage => LoggerInstance.Msg;
|
||||
public Action<object> OnLogWarning => LoggerInstance.Warning;
|
||||
public Action<object> OnLogError => LoggerInstance.Error;
|
||||
|
||||
public override void OnApplicationStart()
|
||||
{
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user