mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-23 00:52:31 +08:00
Compare commits
36 Commits
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8fb7d87ca6 |
3
.github/FUNDING.yml
vendored
Normal file
3
.github/FUNDING.yml
vendored
Normal file
@ -0,0 +1,3 @@
|
||||
# These are supported funding model platforms
|
||||
|
||||
ko_fi: sinaidev
|
4
.github/workflows/dotnet.yml
vendored
4
.github/workflows/dotnet.yml
vendored
@ -28,15 +28,13 @@ jobs:
|
||||
nuget-api-key: ${{ secrets.NuGetAPIKey }}
|
||||
nuget-version: '5.x'
|
||||
|
||||
# Build Il2CppAssemblyUnhollower
|
||||
- run: msbuild lib\Il2CppAssemblyUnhollower\UnhollowerBaseLib\UnhollowerBaseLib.csproj -t:Restore -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release
|
||||
|
||||
# Build mcs
|
||||
- run: nuget restore lib\mcs-unity\mcs.sln
|
||||
- run: msbuild lib\mcs-unity\mcs\mcs.csproj -t:Restore -t:Rebuild -p:Platform="AnyCPU" -p:Configuration=Release
|
||||
|
||||
# Build UnityExplorer releases, and upload artifacts
|
||||
|
||||
- run: dotnet nuget add source https://nuget.bepinex.dev/v3/index.json
|
||||
- run: nuget restore src\UnityExplorer.sln
|
||||
|
||||
# BepInEx Il2Cpp
|
||||
|
3
.gitmodules
vendored
3
.gitmodules
vendored
@ -1,6 +1,3 @@
|
||||
[submodule "lib/Il2CppAssemblyUnhollower"]
|
||||
path = lib/Il2CppAssemblyUnhollower
|
||||
url = https://github.com/knah/Il2CppAssemblyUnhollower
|
||||
[submodule "lib/mcs-unity"]
|
||||
path = lib/mcs-unity
|
||||
url = https://github.com/sinai-dev/mcs-unity
|
||||
|
17
README.md
17
README.md
@ -35,7 +35,7 @@
|
||||
| ------- | ------ | ---- |
|
||||
| ML 0.4+ | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Mono.zip) |
|
||||
|
||||
1. Take the `UnityExplorer.ML.[version].dll` and the `UniverseLib.[version].dll` files and put them in the `Mods\` folder created by MelonLoader.
|
||||
1. Take the `UnityExplorer.ML.[version].dll` file and put them in the `Mods\` folder created by MelonLoader, and then put the `UniverseLib.[version].dll` file in the `UserLibs\` folder.
|
||||
|
||||
## Standalone
|
||||
|
||||
@ -43,9 +43,10 @@
|
||||
| ------ | ---- |
|
||||
| ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Mono.zip) |
|
||||
|
||||
The standalone release can be used with any injector or loader of your choice, but it requires you to load the dependencies manually: HarmonyX, and the IL2CPP version also requires that you set up an [Il2CppAssemblyUnhollower runtime](https://github.com/knah/Il2CppAssemblyUnhollower#required-external-setup).
|
||||
The standalone release can be used with any injector or loader of your choice, but it requires you to load the dependencies manually.
|
||||
|
||||
1. Load the required libs - UniverseLib, HarmonyX, and Il2CppAssemblyUnhollower if IL2CPP
|
||||
1. Ensure the required libs are loaded - UniverseLib, HarmonyX and MonoMod
|
||||
2. For IL2CPP, load Il2CppAssemblyUnhollower and start an [Il2CppAssemblyUnhollower runtime](https://github.com/knah/Il2CppAssemblyUnhollower#required-external-setup)
|
||||
2. Load the UnityExplorer DLL
|
||||
3. Create an instance of Unity Explorer with `UnityExplorer.ExplorerStandalone.CreateInstance();`
|
||||
4. Optionally subscribe to the `ExplorerStandalone.OnLog` event to handle logging if you wish
|
||||
@ -57,7 +58,7 @@ Although UnityExplorer should work out of the box for most Unity games, in some
|
||||
To adjust the settings, open the config file:
|
||||
* BepInEx: `BepInEx\config\com.sinai.unityexplorer.cfg`
|
||||
* MelonLoader: `UserData\MelonPreferences.cfg`
|
||||
* Standalone: `UnityExplorer\config.ini`
|
||||
* Standalone: `UnityExplorer\config.cfg`
|
||||
|
||||
Try adjusting the following settings and see if it fixes your issues:
|
||||
* `Startup_Delay_Time` - increase to 5-10 seconds (or more as needed), can fix issues with UnityExplorer being destroyed or corrupted during startup.
|
||||
@ -126,15 +127,13 @@ The inspector is used to see detailed information on objects of any type and man
|
||||
* You can change the settings via the "Options" tab of the menu, or directly from the config file.
|
||||
* BepInEx: `BepInEx\config\com.sinai.unityexplorer.cfg`
|
||||
* MelonLoader: `UserData\MelonPreferences.cfg`
|
||||
* Standalone `{DLL_location}\UnityExplorer\config.ini`
|
||||
* Standalone `{DLL_location}\UnityExplorer\config.cfg`
|
||||
|
||||
# Building
|
||||
|
||||
For Visual Studio:
|
||||
|
||||
0. Clone the repository and run `git submodule update --init --recursive` to get the submodules.
|
||||
1. Open the `src\UnityExplorer.sln` project.
|
||||
2. Build `mcs` (Release/AnyCPU, you may need to run `nuget restore mcs.sln`), and if using IL2CPP then build `Il2CppAssemblyUnhollower` (Release/AnyCPU) as well.
|
||||
2. Build `mcs` (Release/AnyCPU, you may need to run `nuget restore mcs.sln`)
|
||||
3. Build the UnityExplorer release(s) you want to use, either by selecting the config as the Active Config, or batch-building.
|
||||
|
||||
If you fork the repository on GitHub you can build using the [dotnet workflow](https://github.com/sinai-dev/UnityExplorer/blob/master/.github/workflows/dotnet.yml):
|
||||
@ -146,7 +145,7 @@ If you fork the repository on GitHub you can build using the [dotnet workflow](h
|
||||
# Acknowledgments
|
||||
|
||||
* [ManlyMarco](https://github.com/ManlyMarco) for [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor) \[[license](THIRDPARTY_LICENSES.md#runtimeunityeditor-license)\], the ScriptEvaluator from RUE's REPL console was used as the base for UnityExplorer's C# console.
|
||||
* [denikson](https://github.com/denikson) (aka Horse) for [mcs-unity](https://github.com/denikson/mcs-unity) \[no license\], used as the `Mono.CSharp` reference for the C# Console.
|
||||
* [Geoffrey Horsington](https://github.com/ghorsington) for [mcs-unity](https://github.com/sinai-dev/mcs-unity) \[no license\], used as the `Mono.CSharp` reference for the C# Console.
|
||||
|
||||
### Disclaimer
|
||||
|
||||
|
Submodule lib/Il2CppAssemblyUnhollower deleted from f1adce3318
@ -8,6 +8,8 @@ using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.CSConsole
|
||||
{
|
||||
@ -25,7 +27,7 @@ namespace UnityExplorer.CSConsole
|
||||
AutoCompleteModal.Instance.ReleaseOwnership(this);
|
||||
}
|
||||
|
||||
private readonly HashSet<char> delimiters = new HashSet<char>
|
||||
private readonly HashSet<char> delimiters = new()
|
||||
{
|
||||
'{', '}', ',', ';', '<', '>', '(', ')', '[', ']', '=', '|', '&', '?'
|
||||
};
|
||||
|
@ -16,6 +16,10 @@ using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.Utility;
|
||||
using HarmonyLib;
|
||||
using UniverseLib.Runtime;
|
||||
|
||||
namespace UnityExplorer.CSConsole
|
||||
{
|
||||
@ -58,6 +62,8 @@ namespace UnityExplorer.CSConsole
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
InitEventSystemPropertyHandlers();
|
||||
|
||||
// Make sure console is supported on this platform
|
||||
try
|
||||
{
|
||||
@ -357,7 +363,7 @@ namespace UnityExplorer.CSConsole
|
||||
var charTop = charInfo.cursorPos.y;
|
||||
var charBot = charTop - CSCONSOLE_LINEHEIGHT;
|
||||
|
||||
var viewportMin = Input.Rect.rect.height - Input.Rect.anchoredPosition.y - (Input.Rect.rect.height * 0.5f);
|
||||
var viewportMin = Input.Transform.rect.height - Input.Transform.anchoredPosition.y - (Input.Transform.rect.height * 0.5f);
|
||||
var viewportMax = viewportMin - Panel.InputScroller.ViewportRect.rect.height;
|
||||
|
||||
float diff = 0f;
|
||||
@ -368,7 +374,7 @@ namespace UnityExplorer.CSConsole
|
||||
|
||||
if (Math.Abs(diff) > 1)
|
||||
{
|
||||
var rect = Input.Rect;
|
||||
var rect = Input.Transform;
|
||||
rect.anchoredPosition = new Vector2(rect.anchoredPosition.x, rect.anchoredPosition.y - diff);
|
||||
}
|
||||
}
|
||||
@ -378,33 +384,80 @@ namespace UnityExplorer.CSConsole
|
||||
{
|
||||
settingCaretCoroutine = true;
|
||||
Input.Component.readOnly = true;
|
||||
RuntimeProvider.Instance.StartCoroutine(SetCaretCoroutine(caretPosition));
|
||||
RuntimeHelper.StartCoroutine(SetCaretCoroutine(caretPosition));
|
||||
}
|
||||
|
||||
internal static PropertyInfo SelectionGuardProperty => selectionGuardPropInfo ?? GetSelectionGuardPropInfo();
|
||||
|
||||
private static PropertyInfo GetSelectionGuardPropInfo()
|
||||
static void InitEventSystemPropertyHandlers()
|
||||
{
|
||||
selectionGuardPropInfo = typeof(EventSystem).GetProperty("m_SelectionGuard");
|
||||
if (selectionGuardPropInfo == null)
|
||||
selectionGuardPropInfo = typeof(EventSystem).GetProperty("m_selectionGuard");
|
||||
return selectionGuardPropInfo;
|
||||
try
|
||||
{
|
||||
foreach (var member in typeof(EventSystem).GetMembers(AccessTools.all))
|
||||
{
|
||||
if (member.Name == "m_CurrentSelected")
|
||||
{
|
||||
Type backingType;
|
||||
if (member.MemberType == MemberTypes.Property)
|
||||
backingType = (member as PropertyInfo).PropertyType;
|
||||
else
|
||||
backingType = (member as FieldInfo).FieldType;
|
||||
|
||||
usingEventSystemDictionaryMembers = ReflectionUtility.IsDictionary(backingType);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception checking EventSystem property backing type: {ex}");
|
||||
}
|
||||
}
|
||||
|
||||
private static PropertyInfo selectionGuardPropInfo;
|
||||
static bool usingEventSystemDictionaryMembers;
|
||||
|
||||
static readonly AmbiguousMemberHandler<EventSystem, GameObject> m_CurrentSelected_Handler_Normal = new("m_CurrentSelected", "m_currentSelected");
|
||||
static readonly AmbiguousMemberHandler<EventSystem, Dictionary<int, GameObject>> m_CurrentSelected_Handler_Dictionary = new("m_CurrentSelected", "m_currentSelected");
|
||||
|
||||
static readonly AmbiguousMemberHandler<EventSystem, bool> m_SelectionGuard_Handler_Normal = new("m_SelectionGuard", "m_selectionGuard");
|
||||
static readonly AmbiguousMemberHandler<EventSystem, Dictionary<int, bool>> m_SelectionGuard_Handler_Dictionary = new("m_SelectionGuard", "m_selectionGuard");
|
||||
|
||||
static void SetCurrentSelectedGameObject(EventSystem instance, GameObject value)
|
||||
{
|
||||
instance.SetSelectedGameObject(value);
|
||||
|
||||
if (usingEventSystemDictionaryMembers)
|
||||
m_CurrentSelected_Handler_Dictionary.GetValue(instance)[0] = value;
|
||||
else
|
||||
m_CurrentSelected_Handler_Normal.SetValue(instance, value);
|
||||
}
|
||||
|
||||
static void SetSelectionGuard(EventSystem instance, bool value)
|
||||
{
|
||||
if (usingEventSystemDictionaryMembers)
|
||||
m_SelectionGuard_Handler_Dictionary.GetValue(instance)[0] = value;
|
||||
else
|
||||
m_SelectionGuard_Handler_Normal.SetValue(instance, value);
|
||||
}
|
||||
|
||||
private static IEnumerator SetCaretCoroutine(int caretPosition)
|
||||
{
|
||||
var color = Input.Component.selectionColor;
|
||||
color.a = 0f;
|
||||
Input.Component.selectionColor = color;
|
||||
try { EventSystem.current.SetSelectedGameObject(null, null); } catch { }
|
||||
yield return null;
|
||||
|
||||
try { SelectionGuardProperty.SetValue(EventSystem.current, false, null); } catch { }
|
||||
try { EventSystem.current.SetSelectedGameObject(Input.UIRoot, null); } catch { }
|
||||
try { SetCurrentSelectedGameObject(CursorUnlocker.CurrentEventSystem, null); }
|
||||
catch (Exception ex) { ExplorerCore.Log($"Failed removing selected object: {ex}"); }
|
||||
|
||||
yield return null; // ~~~~~~~ YIELD FRAME ~~~~~~~~~
|
||||
|
||||
try { SetSelectionGuard(CursorUnlocker.CurrentEventSystem, false); }
|
||||
catch (Exception ex) { ExplorerCore.Log($"Failed setting selection guard: {ex}"); }
|
||||
|
||||
try { SetCurrentSelectedGameObject(CursorUnlocker.CurrentEventSystem, Input.GameObject); }
|
||||
catch (Exception ex) { ExplorerCore.Log($"Failed setting selected gameobject: {ex}"); }
|
||||
|
||||
yield return null; // ~~~~~~~ YIELD FRAME ~~~~~~~~~
|
||||
|
||||
Input.Component.Select();
|
||||
yield return null;
|
||||
|
||||
Input.Component.caretPosition = caretPosition;
|
||||
Input.Component.selectionFocusPosition = caretPosition;
|
||||
@ -438,7 +491,7 @@ namespace UnityExplorer.CSConsole
|
||||
|
||||
// the top and bottom position of the viewport in relation to the text height
|
||||
// they need the half-height adjustment to normalize against the 'line.topY' value.
|
||||
var viewportMin = Input.Rect.rect.height - Input.Rect.anchoredPosition.y - (Input.Rect.rect.height * 0.5f);
|
||||
var viewportMin = Input.Transform.rect.height - Input.Transform.anchoredPosition.y - (Input.Transform.rect.height * 0.5f);
|
||||
var viewportMax = viewportMin - Panel.InputScroller.ViewportRect.rect.height;
|
||||
|
||||
for (int i = 0; i < Input.TextGenerator.lineCount; i++)
|
||||
@ -663,7 +716,8 @@ var x = 5;
|
||||
* Log(obj); - prints a message to the console log
|
||||
* Inspect(obj); - inspect the object with the Inspector
|
||||
* Inspect(someType); - inspect a Type with static reflection
|
||||
* Start(enumerator); - starts the IEnumerator as a Coroutine
|
||||
* Start(enumerator); - Coroutine, starts the IEnumerator as a Coroutine, and returns the Coroutine.
|
||||
* Stop(coroutine); - stop the Coroutine ONLY if it was started with Start(ienumerator).
|
||||
* Copy(obj); - copies the object to the UnityExplorer Clipboard
|
||||
* Paste(); - System.Object, the contents of the Clipboard.
|
||||
* GetUsing(); - prints the current using directives to the console log
|
||||
|
@ -7,6 +7,7 @@ using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.CSConsole.Lexers;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.CSConsole
|
||||
{
|
||||
|
@ -2,6 +2,7 @@
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.CSConsole.Lexers
|
||||
{
|
||||
|
@ -1,4 +1,5 @@
|
||||
using Mono.CSharp;
|
||||
using HarmonyLib;
|
||||
using Mono.CSharp;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
@ -28,8 +29,11 @@ namespace UnityExplorer.CSConsole
|
||||
public static void Inspect(Type type)
|
||||
=> InspectorManager.Inspect(type);
|
||||
|
||||
public static void Start(IEnumerator ienumerator)
|
||||
=> RuntimeProvider.Instance.StartCoroutine(ienumerator);
|
||||
public static Coroutine Start(IEnumerator ienumerator)
|
||||
=> RuntimeHelper.StartCoroutine(ienumerator);
|
||||
|
||||
public static void Stop(Coroutine coro)
|
||||
=> RuntimeHelper.StopCoroutine(coro);
|
||||
|
||||
public static void Copy(object obj)
|
||||
=> ClipboardPanel.Copy(obj);
|
||||
@ -51,7 +55,7 @@ namespace UnityExplorer.CSConsole
|
||||
|
||||
public static void GetClasses()
|
||||
{
|
||||
if (ReflectionUtility.GetFieldInfo(typeof(Evaluator), "source_file")
|
||||
if (AccessTools.Field(typeof(Evaluator), "source_file")
|
||||
.GetValue(Evaluator) is CompilationSourceFile sourceFile
|
||||
&& sourceFile.Containers.Any())
|
||||
{
|
||||
|
@ -5,6 +5,7 @@ using System.Text;
|
||||
using UnityExplorer.CacheObject.IValues;
|
||||
using UnityExplorer.CacheObject.Views;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
|
@ -12,6 +12,8 @@ using UnityExplorer.UI;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib.Utility;
|
||||
using UniverseLib.UI.ObjectPool;
|
||||
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
@ -111,14 +113,14 @@ namespace UnityExplorer.CacheObject
|
||||
{
|
||||
cell.EvaluateButton.ButtonText.text = "Hide";
|
||||
Evaluator.UIRoot.transform.SetParent(cell.EvaluateHolder.transform, false);
|
||||
RuntimeProvider.Instance.SetColorBlock(cell.EvaluateButton.Component, evalEnabledColor, evalEnabledColor * 1.3f);
|
||||
RuntimeHelper.SetColorBlock(cell.EvaluateButton.Component, evalEnabledColor, evalEnabledColor * 1.3f);
|
||||
}
|
||||
}
|
||||
else
|
||||
cell.EvaluateButton.ButtonText.text = "Evaluate";
|
||||
|
||||
if (!Evaluating)
|
||||
RuntimeProvider.Instance.SetColorBlock(cell.EvaluateButton.Component, evalDisabledColor, evalDisabledColor * 1.3f);
|
||||
RuntimeHelper.SetColorBlock(cell.EvaluateButton.Component, evalDisabledColor, evalDisabledColor * 1.3f);
|
||||
}
|
||||
|
||||
if (State == ValueState.NotEvaluated && !ShouldAutoEvaluate)
|
||||
@ -235,7 +237,7 @@ namespace UnityExplorer.CacheObject
|
||||
{
|
||||
try
|
||||
{
|
||||
if (RuntimeHelper.IsBlacklisted(member))
|
||||
if (UERuntimeHelper.IsBlacklisted(member))
|
||||
return;
|
||||
|
||||
var sig = GetSig(member);
|
||||
|
@ -5,6 +5,7 @@ using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
|
@ -13,6 +13,8 @@ using UniverseLib.UI.Models;
|
||||
using UnityExplorer.UI;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.Utility;
|
||||
using UniverseLib.UI.ObjectPool;
|
||||
|
||||
namespace UnityExplorer.CacheObject
|
||||
{
|
||||
@ -261,7 +263,7 @@ namespace UnityExplorer.CacheObject
|
||||
{
|
||||
cell.NameLabel.text = NameLabelText;
|
||||
if (cell.HiddenNameLabel != null)
|
||||
cell.HiddenNameLabel.Text = NameLabelTextRaw;
|
||||
cell.HiddenNameLabel.Text = NameLabelTextRaw ?? string.Empty;
|
||||
cell.ValueLabel.gameObject.SetActive(true);
|
||||
|
||||
cell.SubContentHolder.gameObject.SetActive(SubContentShowWanted);
|
||||
|
@ -7,6 +7,8 @@ using UnityEngine.UI;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.UI;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib;
|
||||
|
||||
namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
@ -16,11 +18,11 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
|
||||
public Color EditedColor;
|
||||
|
||||
private Image m_colorImage;
|
||||
private readonly InputFieldRef[] m_inputs = new InputFieldRef[4];
|
||||
private readonly Slider[] m_sliders = new Slider[4];
|
||||
private Image colorImage;
|
||||
private readonly InputFieldRef[] inputs = new InputFieldRef[4];
|
||||
private readonly Slider[] sliders = new Slider[4];
|
||||
|
||||
private ButtonRef m_applyButton;
|
||||
private ButtonRef applyButton;
|
||||
|
||||
private static readonly string[] fieldNames = new[] { "R", "G", "B", "A" };
|
||||
|
||||
@ -28,11 +30,11 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
base.OnBorrowed(owner);
|
||||
|
||||
m_applyButton.Component.gameObject.SetActive(owner.CanWrite);
|
||||
applyButton.Component.gameObject.SetActive(owner.CanWrite);
|
||||
|
||||
foreach (var slider in m_sliders)
|
||||
foreach (var slider in sliders)
|
||||
slider.interactable = owner.CanWrite;
|
||||
foreach (var input in m_inputs)
|
||||
foreach (var input in inputs)
|
||||
input.Component.readOnly = !owner.CanWrite;
|
||||
}
|
||||
|
||||
@ -48,27 +50,27 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
IsValueColor32 = true;
|
||||
EditedColor = c32;
|
||||
m_inputs[0].Text = c32.r.ToString();
|
||||
m_inputs[1].Text = c32.g.ToString();
|
||||
m_inputs[2].Text = c32.b.ToString();
|
||||
m_inputs[3].Text = c32.a.ToString();
|
||||
foreach (var slider in m_sliders)
|
||||
inputs[0].Text = c32.r.ToString();
|
||||
inputs[1].Text = c32.g.ToString();
|
||||
inputs[2].Text = c32.b.ToString();
|
||||
inputs[3].Text = c32.a.ToString();
|
||||
foreach (var slider in sliders)
|
||||
slider.maxValue = 255;
|
||||
}
|
||||
else
|
||||
{
|
||||
IsValueColor32 = false;
|
||||
EditedColor = (Color)value;
|
||||
m_inputs[0].Text = EditedColor.r.ToString();
|
||||
m_inputs[1].Text = EditedColor.g.ToString();
|
||||
m_inputs[2].Text = EditedColor.b.ToString();
|
||||
m_inputs[3].Text = EditedColor.a.ToString();
|
||||
foreach (var slider in m_sliders)
|
||||
inputs[0].Text = EditedColor.r.ToString();
|
||||
inputs[1].Text = EditedColor.g.ToString();
|
||||
inputs[2].Text = EditedColor.b.ToString();
|
||||
inputs[3].Text = EditedColor.a.ToString();
|
||||
foreach (var slider in sliders)
|
||||
slider.maxValue = 1;
|
||||
}
|
||||
|
||||
if (m_colorImage)
|
||||
m_colorImage.color = EditedColor;
|
||||
if (colorImage)
|
||||
colorImage.color = EditedColor;
|
||||
}
|
||||
|
||||
// setting value to owner
|
||||
@ -91,8 +93,8 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
case 3: EditedColor.a = val; break;
|
||||
}
|
||||
|
||||
if (m_colorImage)
|
||||
m_colorImage.color = EditedColor;
|
||||
if (colorImage)
|
||||
colorImage.color = EditedColor;
|
||||
}
|
||||
|
||||
private void OnInputChanged(string val, int fieldIndex)
|
||||
@ -103,13 +105,13 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
if (IsValueColor32)
|
||||
{
|
||||
byte value = byte.Parse(val);
|
||||
m_sliders[fieldIndex].value = value;
|
||||
sliders[fieldIndex].value = value;
|
||||
f = (float)((decimal)value / 255);
|
||||
}
|
||||
else
|
||||
{
|
||||
f = float.Parse(val);
|
||||
m_sliders[fieldIndex].value = f;
|
||||
sliders[fieldIndex].value = f;
|
||||
}
|
||||
|
||||
SetColorField(f, fieldIndex);
|
||||
@ -129,12 +131,12 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
if (IsValueColor32)
|
||||
{
|
||||
m_inputs[fieldIndex].Text = ((byte)val).ToString();
|
||||
inputs[fieldIndex].Text = ((byte)val).ToString();
|
||||
val /= 255f;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_inputs[fieldIndex].Text = val.ToString();
|
||||
inputs[fieldIndex].Text = val.ToString();
|
||||
}
|
||||
|
||||
SetColorField(val, fieldIndex);
|
||||
@ -167,15 +169,15 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
|
||||
// apply button
|
||||
|
||||
m_applyButton = UIFactory.CreateButton(horiGroup, "ApplyButton", "Apply", new Color(0.2f, 0.26f, 0.2f));
|
||||
UIFactory.SetLayoutElement(m_applyButton.Component.gameObject, minHeight: 25, minWidth: 90);
|
||||
m_applyButton.OnClick += SetValueToOwner;
|
||||
applyButton = UIFactory.CreateButton(horiGroup, "ApplyButton", "Apply", new Color(0.2f, 0.26f, 0.2f));
|
||||
UIFactory.SetLayoutElement(applyButton.Component.gameObject, minHeight: 25, minWidth: 90);
|
||||
applyButton.OnClick += SetValueToOwner;
|
||||
|
||||
// image of color
|
||||
|
||||
var imgObj = UIFactory.CreateUIObject("ColorImageHelper", horiGroup);
|
||||
UIFactory.SetLayoutElement(imgObj, minHeight: 25, minWidth: 50, flexibleWidth: 50);
|
||||
m_colorImage = imgObj.AddComponent<Image>();
|
||||
colorImage = imgObj.AddComponent<Image>();
|
||||
|
||||
return UIRoot;
|
||||
}
|
||||
@ -190,11 +192,11 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
|
||||
var input = UIFactory.CreateInputField(row, "Input", "...");
|
||||
UIFactory.SetLayoutElement(input.UIRoot, minWidth: 40, minHeight: 25, flexibleHeight: 0);
|
||||
m_inputs[index] = input;
|
||||
inputs[index] = input;
|
||||
input.OnValueChanged += (string val) => { OnInputChanged(val, index); };
|
||||
|
||||
var sliderObj = UIFactory.CreateSlider(row, "Slider", out Slider slider);
|
||||
m_sliders[index] = slider;
|
||||
sliders[index] = slider;
|
||||
UIFactory.SetLayoutElement(sliderObj, minHeight: 25, minWidth: 70, flexibleWidth: 999, flexibleHeight: 0);
|
||||
slider.minValue = 0;
|
||||
slider.maxValue = 1;
|
||||
|
@ -14,6 +14,8 @@ using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
|
@ -10,6 +10,8 @@ using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
|
@ -14,6 +14,8 @@ using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
|
@ -11,6 +11,8 @@ using UnityExplorer.UI.Widgets;
|
||||
using UnityExplorer.UI;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
|
@ -8,6 +8,7 @@ using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.UI;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.ObjectPool;
|
||||
|
||||
namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
|
@ -9,6 +9,8 @@ using UnityExplorer.CacheObject;
|
||||
using UnityExplorer.UI;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
@ -55,7 +57,7 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly Dictionary<string, StructInfo> typeSupportCache = new Dictionary<string, StructInfo>();
|
||||
private static readonly Dictionary<string, StructInfo> typeSupportCache = new();
|
||||
|
||||
private const BindingFlags INSTANCE_FLAGS = BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public;
|
||||
private const string SYSTEM_VOID = "System.Void";
|
||||
|
@ -7,6 +7,7 @@ using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.CacheObject.Views
|
||||
{
|
||||
|
@ -9,6 +9,7 @@ using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
|
||||
namespace UnityExplorer.CacheObject.Views
|
||||
{
|
||||
|
@ -7,6 +7,7 @@ using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
|
||||
namespace UnityExplorer.CacheObject.Views
|
||||
{
|
||||
|
@ -4,14 +4,12 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.CacheObject.IValues;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.CacheObject.Views
|
||||
{
|
||||
@ -103,7 +101,7 @@ namespace UnityExplorer.CacheObject.Views
|
||||
{
|
||||
this.SubContentButton.ButtonText.text = SubContentHolder.activeSelf ? "▼" : "▲";
|
||||
Color color = SubContentHolder.activeSelf ? subActiveColor : subInactiveColor;
|
||||
RuntimeProvider.Instance.SetColorBlock(SubContentButton.Component, color, color * 1.3f);
|
||||
RuntimeHelper.SetColorBlock(SubContentButton.Component, color, color * 1.3f);
|
||||
}
|
||||
|
||||
protected abstract void ConstructEvaluateHolder(GameObject parent);
|
||||
|
@ -12,11 +12,16 @@ namespace UnityExplorer.Config
|
||||
{
|
||||
public static class ConfigManager
|
||||
{
|
||||
internal static readonly Dictionary<string, IConfigElement> ConfigElements = new();
|
||||
internal static readonly Dictionary<string, IConfigElement> InternalConfigs = new();
|
||||
|
||||
// Each Mod Loader has its own ConfigHandler.
|
||||
// See the UnityExplorer.Loader namespace for the implementations.
|
||||
public static ConfigHandler Handler { get; private set; }
|
||||
|
||||
// Actual UE Settings
|
||||
public static ConfigElement<KeyCode> Master_Toggle;
|
||||
public static ConfigElement<int> Target_Display;
|
||||
public static ConfigElement<UIManager.VerticalAnchor> Main_Navbar_Anchor;
|
||||
public static ConfigElement<bool> Force_Unlock_Mouse;
|
||||
public static ConfigElement<KeyCode> Force_Unlock_Toggle;
|
||||
@ -26,22 +31,18 @@ namespace UnityExplorer.Config
|
||||
public static ConfigElement<bool> Log_Unity_Debug;
|
||||
public static ConfigElement<bool> Hide_On_Startup;
|
||||
public static ConfigElement<float> Startup_Delay_Time;
|
||||
|
||||
public static ConfigElement<string> Reflection_Signature_Blacklist;
|
||||
|
||||
// internal configs
|
||||
internal static InternalConfigHandler InternalHandler { get; private set; }
|
||||
internal static readonly Dictionary<UIManager.Panels, ConfigElement<string>> PanelSaveData = new();
|
||||
|
||||
public static ConfigElement<string> ObjectExplorerData;
|
||||
public static ConfigElement<string> InspectorData;
|
||||
public static ConfigElement<string> CSConsoleData;
|
||||
public static ConfigElement<string> OptionsPanelData;
|
||||
public static ConfigElement<string> ConsoleLogData;
|
||||
public static ConfigElement<string> HookManagerData;
|
||||
public static ConfigElement<string> ClipboardData;
|
||||
|
||||
internal static readonly Dictionary<string, IConfigElement> ConfigElements = new Dictionary<string, IConfigElement>();
|
||||
internal static readonly Dictionary<string, IConfigElement> InternalConfigs = new Dictionary<string, IConfigElement>();
|
||||
internal static ConfigElement<string> GetPanelSaveData(UIManager.Panels panel)
|
||||
{
|
||||
if (!PanelSaveData.ContainsKey(panel))
|
||||
PanelSaveData.Add(panel, new ConfigElement<string>(panel.ToString(), string.Empty, string.Empty, true));
|
||||
return PanelSaveData[panel];
|
||||
}
|
||||
|
||||
public static void Init(ConfigHandler configHandler)
|
||||
{
|
||||
@ -79,6 +80,11 @@ namespace UnityExplorer.Config
|
||||
"The key to enable or disable UnityExplorer's menu and features.",
|
||||
KeyCode.F7);
|
||||
|
||||
Target_Display = new ConfigElement<int>("Target Display",
|
||||
"The monitor index for UnityExplorer to use, if you have multiple. 0 is the default display, 1 is secondary, etc. " +
|
||||
"Restart recommended when changing this setting. Make sure your extra monitors are the same resolution as your primary monitor.",
|
||||
0);
|
||||
|
||||
Main_Navbar_Anchor = new ConfigElement<UIManager.VerticalAnchor>("Main Navbar Anchor",
|
||||
"The vertical anchor of the main UnityExplorer Navbar, in case you want to move it.",
|
||||
UIManager.VerticalAnchor.Top);
|
||||
@ -124,16 +130,6 @@ namespace UnityExplorer.Config
|
||||
"Seperate signatures with a semicolon ';'.\r\n" +
|
||||
"For example, to blacklist Camera.main, you would add 'UnityEngine.Camera.main;'",
|
||||
"");
|
||||
|
||||
// Internal configs (panel save data)
|
||||
|
||||
ObjectExplorerData = new ConfigElement<string>("ObjectExplorer", "", "", true);
|
||||
InspectorData = new ConfigElement<string>("Inspector", "", "", true);
|
||||
CSConsoleData = new ConfigElement<string>("CSConsole", "", "", true);
|
||||
OptionsPanelData = new ConfigElement<string>("OptionsPanel", "", "", true);
|
||||
ConsoleLogData = new ConfigElement<string>("ConsoleLog", "", "", true);
|
||||
HookManagerData = new ConfigElement<string>("HookManager", "", "", true);
|
||||
ClipboardData = new ConfigElement<string>("Clipboard", "", "", true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,24 +1,22 @@
|
||||
using IniParser.Parser;
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.UI;
|
||||
using Tomlet;
|
||||
using Tomlet.Models;
|
||||
|
||||
namespace UnityExplorer.Config
|
||||
{
|
||||
public class InternalConfigHandler : ConfigHandler
|
||||
{
|
||||
internal static IniDataParser _parser;
|
||||
internal static string INI_PATH;
|
||||
internal static string CONFIG_PATH;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
INI_PATH = Path.Combine(ExplorerCore.Loader.ExplorerFolder, "data.ini");
|
||||
_parser = new IniDataParser();
|
||||
_parser.Configuration.CommentString = "#";
|
||||
CONFIG_PATH = Path.Combine(ExplorerCore.Loader.ExplorerFolder, "data.cfg");
|
||||
}
|
||||
|
||||
public override void LoadConfig()
|
||||
@ -37,32 +35,24 @@ namespace UnityExplorer.Config
|
||||
// Not necessary
|
||||
}
|
||||
|
||||
public override T GetConfigValue<T>(ConfigElement<T> element)
|
||||
{
|
||||
// Not necessary, just return the value.
|
||||
return element.Value;
|
||||
}
|
||||
// Not necessary, just return the value.
|
||||
public override T GetConfigValue<T>(ConfigElement<T> element) => element.Value;
|
||||
|
||||
public override void OnAnyConfigChanged()
|
||||
{
|
||||
SaveConfig();
|
||||
}
|
||||
// Always just auto-save.
|
||||
public override void OnAnyConfigChanged() => SaveConfig();
|
||||
|
||||
public bool TryLoadConfig()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!File.Exists(INI_PATH))
|
||||
if (!File.Exists(CONFIG_PATH))
|
||||
return false;
|
||||
|
||||
string ini = File.ReadAllText(INI_PATH);
|
||||
|
||||
var data = _parser.Parse(ini);
|
||||
|
||||
foreach (var config in data.Sections["Config"])
|
||||
TomlDocument document = TomlParser.ParseFile(CONFIG_PATH);
|
||||
foreach (var key in document.Keys)
|
||||
{
|
||||
if (ConfigManager.InternalConfigs.TryGetValue(config.KeyName, out IConfigElement configElement))
|
||||
configElement.BoxedValue = StringToConfigValue(config.Value, configElement.ElementType);
|
||||
var panelKey = (UIManager.Panels)Enum.Parse(typeof(UIManager.Panels), key);
|
||||
ConfigManager.GetPanelSaveData(panelKey).Value = document.GetString(key);
|
||||
}
|
||||
|
||||
return true;
|
||||
@ -79,27 +69,11 @@ namespace UnityExplorer.Config
|
||||
if (UIManager.Initializing)
|
||||
return;
|
||||
|
||||
var data = new IniParser.Model.IniData();
|
||||
|
||||
data.Sections.AddSection("Config");
|
||||
var sec = data.Sections["Config"];
|
||||
|
||||
var tomlDocument = TomlDocument.CreateEmpty();
|
||||
foreach (var entry in ConfigManager.InternalConfigs)
|
||||
sec.AddKey(entry.Key, entry.Value.BoxedValue.ToString());
|
||||
tomlDocument.Put(entry.Key, entry.Value.BoxedValue as string, false);
|
||||
|
||||
File.WriteAllText(INI_PATH, data.ToString());
|
||||
}
|
||||
|
||||
public object StringToConfigValue(string value, Type elementType)
|
||||
{
|
||||
if (elementType.IsEnum)
|
||||
return Enum.Parse(elementType, value);
|
||||
else if (elementType == typeof(bool))
|
||||
return bool.Parse(value);
|
||||
else if (elementType == typeof(int))
|
||||
return int.Parse(value);
|
||||
else
|
||||
return value;
|
||||
File.WriteAllText(CONFIG_PATH, tomlDocument.SerializedValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -10,13 +10,15 @@ using UnityExplorer.ObjectExplorer;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.Runtime;
|
||||
using UniverseLib.Input;
|
||||
using UniverseLib.UI;
|
||||
using System.Reflection;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public static class ExplorerCore
|
||||
{
|
||||
public const string NAME = "UnityExplorer";
|
||||
public const string VERSION = "4.5.0";
|
||||
public const string VERSION = "4.5.6";
|
||||
public const string AUTHOR = "Sinai";
|
||||
public const string GUID = "com.sinai.unityexplorer";
|
||||
|
||||
@ -42,7 +44,7 @@ namespace UnityExplorer
|
||||
Directory.CreateDirectory(Loader.ExplorerFolder);
|
||||
|
||||
ConfigManager.Init(Loader.ConfigHandler);
|
||||
RuntimeHelper.Init();
|
||||
UERuntimeHelper.Init();
|
||||
ExplorerBehaviour.Setup();
|
||||
|
||||
UniverseLib.Universe.Init(ConfigManager.Startup_Delay_Time.Value, LateInit, Log, new()
|
||||
|
@ -7,7 +7,9 @@ using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
|
||||
namespace UnityExplorer.Hooks
|
||||
{
|
||||
|
@ -5,7 +5,9 @@ using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
|
||||
namespace UnityExplorer.Hooks
|
||||
{
|
||||
|
@ -52,9 +52,9 @@ namespace UnityExplorer.Hooks
|
||||
}
|
||||
|
||||
// Evaluator.source_file
|
||||
private static readonly FieldInfo fi_sourceFile = ReflectionUtility.GetFieldInfo(typeof(Evaluator), "source_file");
|
||||
private static readonly FieldInfo fi_sourceFile = AccessTools.Field(typeof(Evaluator), "source_file");
|
||||
// TypeDefinition.Definition
|
||||
private static readonly PropertyInfo pi_Definition = ReflectionUtility.GetPropertyInfo(typeof(TypeDefinition), "Definition");
|
||||
private static readonly PropertyInfo pi_Definition = AccessTools.Property(typeof(TypeDefinition), "Definition");
|
||||
|
||||
public bool CompileAndGenerateProcessor(string patchSource)
|
||||
{
|
||||
|
@ -13,6 +13,8 @@ using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.Hooks
|
||||
{
|
||||
@ -87,7 +89,7 @@ namespace UnityExplorer.Hooks
|
||||
cell.MethodNameLabel.text = SignatureHighlighter.HighlightMethod(hook.TargetMethod);
|
||||
|
||||
cell.ToggleActiveButton.ButtonText.text = hook.Enabled ? "Enabled" : "Disabled";
|
||||
RuntimeProvider.Instance.SetColorBlockAuto(cell.ToggleActiveButton.Component,
|
||||
RuntimeHelper.SetColorBlockAuto(cell.ToggleActiveButton.Component,
|
||||
hook.Enabled ? new Color(0.15f, 0.2f, 0.15f) : new Color(0.2f, 0.2f, 0.15f));
|
||||
}
|
||||
|
||||
@ -109,7 +111,7 @@ namespace UnityExplorer.Hooks
|
||||
currentAddEligableMethods.Clear();
|
||||
foreach (var method in type.GetMethods(ReflectionUtility.FLAGS))
|
||||
{
|
||||
if (method.IsGenericMethod /* || method.IsAbstract */ || RuntimeHelper.IsBlacklisted(method))
|
||||
if (method.IsGenericMethod || UERuntimeHelper.IsBlacklisted(method))
|
||||
continue;
|
||||
currentAddEligableMethods.Add(method);
|
||||
filteredEligableMethods.Add(method);
|
||||
|
@ -6,9 +6,9 @@
|
||||
<ItemGroup>
|
||||
<InputAssemblies Include="$(OutputPath)$(AssemblyName).dll" />
|
||||
<InputAssemblies Include="..\lib\mcs-unity\mcs\bin\Release\mcs.dll" />
|
||||
<InputAssemblies Include="packages\ini-parser.2.5.2\lib\net20\INIFileParser.dll" />
|
||||
<InputAssemblies Include="packages\Samboy063.Tomlet.3.1.3\lib\net35\Tomlet.dll" />
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
<!-- Required references for ILRepack -->
|
||||
<ItemGroup>
|
||||
<ReferenceFolders Include="packages\HarmonyX.2.5.2\lib\net35\" />
|
||||
|
@ -14,6 +14,8 @@ using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
@ -44,7 +46,7 @@ namespace UnityExplorer.Inspectors
|
||||
GOControls.UpdateGameObjectInfo(true, true);
|
||||
GOControls.UpdateTransformControlValues(true);
|
||||
|
||||
RuntimeProvider.Instance.StartCoroutine(InitCoroutine());
|
||||
RuntimeHelper.StartCoroutine(InitCoroutine());
|
||||
}
|
||||
|
||||
private IEnumerator InitCoroutine()
|
||||
@ -227,7 +229,7 @@ namespace UnityExplorer.Inspectors
|
||||
{
|
||||
try
|
||||
{
|
||||
RuntimeProvider.Instance.AddComponent<Component>(GOTarget, type);
|
||||
RuntimeHelper.AddComponent<Component>(GOTarget, type);
|
||||
UpdateComponents();
|
||||
}
|
||||
catch (Exception ex)
|
||||
|
@ -4,10 +4,10 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.Widgets.ButtonList;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
|
@ -3,9 +3,10 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI.Widgets.ButtonList;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
@ -113,7 +114,7 @@ namespace UnityExplorer.Inspectors
|
||||
{
|
||||
cell.BehaviourToggle.interactable = false;
|
||||
cell.BehaviourToggle.Set(true, false);
|
||||
//RuntimeProvider.Instance.SetColorBlock(cell.BehaviourToggle,)
|
||||
//RuntimeHelper.SetColorBlock(cell.BehaviourToggle,)
|
||||
cell.BehaviourToggle.graphic.color = new Color(0.2f, 0.2f, 0.2f);
|
||||
}
|
||||
|
||||
|
@ -9,6 +9,8 @@ using UnityExplorer.UI;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
@ -175,7 +177,7 @@ namespace UnityExplorer.Inspectors
|
||||
{
|
||||
// look for inactive objects
|
||||
var name = input.Split('/').Last();
|
||||
var allObjects = RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(GameObject));
|
||||
var allObjects = RuntimeHelper.FindObjectsOfTypeAll(typeof(GameObject));
|
||||
var shortList = new List<GameObject>();
|
||||
foreach (var obj in allObjects)
|
||||
if (obj.name == name) shortList.Add(obj.TryCast<GameObject>());
|
||||
@ -572,7 +574,7 @@ namespace UnityExplorer.Inspectors
|
||||
var layerLabel = UIFactory.CreateLabel(thirdrow, "LayerLabel", "Layer:", TextAnchor.MiddleLeft, Color.grey);
|
||||
UIFactory.SetLayoutElement(layerLabel.gameObject, minHeight: 25, minWidth: 50);
|
||||
|
||||
var layerDrop = UIFactory.CreateDropdown(thirdrow, out LayerDropdown, "0", 14, OnLayerDropdownChanged);
|
||||
var layerDrop = UIFactory.CreateDropdown(thirdrow, "LayerDropdown", out LayerDropdown, "0", 14, OnLayerDropdownChanged);
|
||||
UIFactory.SetLayoutElement(layerDrop, minHeight: 25, minWidth: 110, flexibleWidth: 999);
|
||||
LayerDropdown.captionText.color = SignatureHighlighter.EnumGreen;
|
||||
if (layerToNames == null)
|
||||
@ -586,7 +588,7 @@ namespace UnityExplorer.Inspectors
|
||||
var flagsLabel = UIFactory.CreateLabel(thirdrow, "FlagsLabel", "Flags:", TextAnchor.MiddleRight, Color.grey);
|
||||
UIFactory.SetLayoutElement(flagsLabel.gameObject, minHeight: 25, minWidth: 50);
|
||||
|
||||
var flagsDrop = UIFactory.CreateDropdown(thirdrow, out FlagsDropdown, "None", 14, OnFlagsDropdownChanged);
|
||||
var flagsDrop = UIFactory.CreateDropdown(thirdrow, "FlagsDropdown", out FlagsDropdown, "None", 14, OnFlagsDropdownChanged);
|
||||
FlagsDropdown.captionText.color = SignatureHighlighter.EnumGreen;
|
||||
UIFactory.SetLayoutElement(flagsDrop, minHeight: 25, minWidth: 135, flexibleWidth: 999);
|
||||
if (hideFlagsValues == null)
|
||||
@ -604,7 +606,7 @@ namespace UnityExplorer.Inspectors
|
||||
layerToNames = new List<string>();
|
||||
for (int i = 0; i < 32; i++)
|
||||
{
|
||||
var name = RuntimeProvider.Instance.LayerToName(i);
|
||||
var name = RuntimeHelper.LayerToName(i);
|
||||
if (string.IsNullOrEmpty(name))
|
||||
name = i.ToString();
|
||||
layerToNames.Add(name);
|
||||
|
@ -12,6 +12,7 @@ using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
@ -31,24 +32,19 @@ namespace UnityExplorer.Inspectors
|
||||
public static bool Inspecting { get; set; }
|
||||
public static MouseInspectMode Mode { get; set; }
|
||||
|
||||
public MouseInspectorBase CurrentInspector => Mode switch
|
||||
{
|
||||
MouseInspectMode.UI => uiInspector,
|
||||
MouseInspectMode.World => worldInspector,
|
||||
_ => null,
|
||||
};
|
||||
|
||||
private static Vector3 lastMousePos;
|
||||
|
||||
public MouseInspectorBase CurrentInspector
|
||||
{
|
||||
get
|
||||
{
|
||||
switch (Mode)
|
||||
{
|
||||
case MouseInspectMode.UI:
|
||||
return uiInspector;
|
||||
case MouseInspectMode.World:
|
||||
return worldInspector;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// UIPanel
|
||||
internal static readonly string UIBaseGUID = $"{ExplorerCore.GUID}.MouseInspector";
|
||||
private UIBase inspectorUIBase;
|
||||
|
||||
public override string Name => "Inspect Under Mouse";
|
||||
public override UIManager.Panels PanelType => UIManager.Panels.MouseInspector;
|
||||
public override int MinWidth => -1;
|
||||
@ -164,7 +160,7 @@ namespace UnityExplorer.Inspectors
|
||||
mousePos.y -= 10;
|
||||
|
||||
// calculate and set our UI position
|
||||
var inversePos = UIManager.UIRoot.transform.InverseTransformPoint(mousePos);
|
||||
var inversePos = inspectorUIBase.RootObject.transform.InverseTransformPoint(mousePos);
|
||||
UIRoot.transform.localPosition = new Vector3(inversePos.x, inversePos.y, 0);
|
||||
}
|
||||
|
||||
@ -181,10 +177,10 @@ namespace UnityExplorer.Inspectors
|
||||
public override void ConstructPanelContent()
|
||||
{
|
||||
// hide title bar
|
||||
this.titleBar.SetActive(false);
|
||||
this.TitleBar.SetActive(false);
|
||||
this.UIRoot.transform.SetParent(UIManager.UIRoot.transform, false);
|
||||
|
||||
var inspectContent = UIFactory.CreateVerticalGroup(this.content, "InspectContent", true, true, true, true, 3, new Vector4(2, 2, 2, 2));
|
||||
var inspectContent = UIFactory.CreateVerticalGroup(this.uiContent, "InspectContent", true, true, true, true, 3, new Vector4(2, 2, 2, 2));
|
||||
UIFactory.SetLayoutElement(inspectContent, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
|
||||
// Title text
|
||||
@ -207,10 +203,12 @@ namespace UnityExplorer.Inspectors
|
||||
UIFactory.SetLayoutElement(objPathLabel.gameObject, minHeight: 75);
|
||||
|
||||
UIRoot.SetActive(false);
|
||||
|
||||
// Create a new canvas for this panel to live on.
|
||||
// It needs to always be shown on the main display, other panels can move displays.
|
||||
|
||||
inspectorUIBase = UniversalUI.RegisterUI(UIBaseGUID, null);
|
||||
UIRoot.transform.SetParent(inspectorUIBase.RootObject.transform);
|
||||
}
|
||||
|
||||
public override void DoSaveToConfigElement() { }
|
||||
|
||||
public override string GetSaveDataFromConfigManager() => null;
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,7 @@ using UnityExplorer.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.ObjectPool;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
|
@ -11,6 +11,8 @@ using UniverseLib.UI.Models;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.ObjectPool;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
|
@ -10,6 +10,7 @@ using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UniverseLib.UI.ObjectPool;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
@ -28,7 +29,7 @@ namespace UnityExplorer.Inspectors
|
||||
public void SetTabColor(bool active)
|
||||
{
|
||||
Color color = active ? enabledTabColor : disabledTabColor;
|
||||
RuntimeProvider.Instance.SetColorBlock(TabButton.Component, color, color * 1.2f);
|
||||
RuntimeHelper.SetColorBlock(TabButton.Component, color, color * 1.2f);
|
||||
}
|
||||
|
||||
public GameObject CreateContent(GameObject parent)
|
||||
|
@ -58,7 +58,7 @@ namespace UnityExplorer.Inspectors.MouseInspectors
|
||||
continue;
|
||||
|
||||
var list = new List<RaycastResult>();
|
||||
RuntimeProvider.Instance.GraphicRaycast(gr, ped, list);
|
||||
RuntimeHelper.GraphicRaycast(gr, ped, list);
|
||||
if (list.Count > 0)
|
||||
{
|
||||
foreach (var hit in list)
|
||||
@ -77,7 +77,7 @@ namespace UnityExplorer.Inspectors.MouseInspectors
|
||||
|
||||
private static void SetupUIRaycast()
|
||||
{
|
||||
foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(Canvas)))
|
||||
foreach (var obj in RuntimeHelper.FindObjectsOfTypeAll(typeof(Canvas)))
|
||||
{
|
||||
var canvas = obj.TryCast<Canvas>();
|
||||
if (!canvas || !canvas.enabled || !canvas.gameObject.activeInHierarchy)
|
||||
@ -91,7 +91,7 @@ namespace UnityExplorer.Inspectors.MouseInspectors
|
||||
}
|
||||
|
||||
// recache Graphic Raycasters each time we start
|
||||
var casters = RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(GraphicRaycaster));
|
||||
var casters = RuntimeHelper.FindObjectsOfTypeAll(typeof(GraphicRaycaster));
|
||||
graphicRaycasters = new GraphicRaycaster[casters.Length];
|
||||
for (int i = 0; i < casters.Length; i++)
|
||||
{
|
||||
@ -99,7 +99,7 @@ namespace UnityExplorer.Inspectors.MouseInspectors
|
||||
}
|
||||
|
||||
// enable raycastTarget on Graphics
|
||||
foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(Graphic)))
|
||||
foreach (var obj in RuntimeHelper.FindObjectsOfTypeAll(typeof(Graphic)))
|
||||
{
|
||||
var graphic = obj.TryCast<Graphic>();
|
||||
if (!graphic || !graphic.enabled || graphic.raycastTarget || !graphic.gameObject.activeInHierarchy)
|
||||
@ -110,7 +110,7 @@ namespace UnityExplorer.Inspectors.MouseInspectors
|
||||
}
|
||||
|
||||
// enable blocksRaycasts on CanvasGroups
|
||||
foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(CanvasGroup)))
|
||||
foreach (var obj in RuntimeHelper.FindObjectsOfTypeAll(typeof(CanvasGroup)))
|
||||
{
|
||||
var canvas = obj.TryCast<CanvasGroup>();
|
||||
if (!canvas || !canvas.gameObject.activeInHierarchy || canvas.blocksRaycasts)
|
||||
|
@ -4,6 +4,7 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.Inspectors.MouseInspectors
|
||||
{
|
||||
|
@ -19,6 +19,9 @@ using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Runtime;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
@ -29,8 +32,8 @@ namespace UnityExplorer.Inspectors
|
||||
public bool StaticOnly { get; internal set; }
|
||||
public bool CanWrite => true;
|
||||
|
||||
private List<CacheMember> members = new List<CacheMember>();
|
||||
private readonly List<CacheMember> filteredMembers = new List<CacheMember>();
|
||||
private List<CacheMember> members = new();
|
||||
private readonly List<CacheMember> filteredMembers = new();
|
||||
|
||||
public bool AutoUpdateWanted => autoUpdateToggle.isOn;
|
||||
|
||||
@ -58,11 +61,11 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
private string currentBaseTabText;
|
||||
|
||||
private readonly Color disabledButtonColor = new Color(0.24f, 0.24f, 0.24f);
|
||||
private readonly Color enabledButtonColor = new Color(0.2f, 0.27f, 0.2f);
|
||||
private readonly Color disabledButtonColor = new(0.24f, 0.24f, 0.24f);
|
||||
private readonly Color enabledButtonColor = new(0.2f, 0.27f, 0.2f);
|
||||
|
||||
private readonly Dictionary<BindingFlags, ButtonRef> scopeFilterButtons = new Dictionary<BindingFlags, ButtonRef>();
|
||||
private readonly List<Toggle> memberTypeToggles = new List<Toggle>();
|
||||
private readonly Dictionary<BindingFlags, ButtonRef> scopeFilterButtons = new();
|
||||
private readonly List<Toggle> memberTypeToggles = new();
|
||||
private InputFieldRef filterInputField;
|
||||
|
||||
// Setup / return
|
||||
@ -74,7 +77,7 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
SetTarget(target);
|
||||
|
||||
RuntimeProvider.Instance.StartCoroutine(InitCoroutine());
|
||||
RuntimeHelper.StartCoroutine(InitCoroutine());
|
||||
}
|
||||
|
||||
private IEnumerator InitCoroutine()
|
||||
@ -225,11 +228,11 @@ namespace UnityExplorer.Inspectors
|
||||
if (flagsFilter != FlagsFilter)
|
||||
{
|
||||
var btn = scopeFilterButtons[FlagsFilter].Component;
|
||||
RuntimeProvider.Instance.SetColorBlock(btn, disabledButtonColor, disabledButtonColor * 1.3f);
|
||||
RuntimeHelper.SetColorBlock(btn, disabledButtonColor, disabledButtonColor * 1.3f);
|
||||
|
||||
this.FlagsFilter = flagsFilter;
|
||||
btn = scopeFilterButtons[FlagsFilter].Component;
|
||||
RuntimeProvider.Instance.SetColorBlock(btn, enabledButtonColor, enabledButtonColor * 1.3f);
|
||||
RuntimeHelper.SetColorBlock(btn, enabledButtonColor, enabledButtonColor * 1.3f);
|
||||
}
|
||||
}
|
||||
|
||||
@ -477,7 +480,13 @@ namespace UnityExplorer.Inspectors
|
||||
{
|
||||
var toggleObj = UIFactory.CreateToggle(parent, "Toggle_" + type, out Toggle toggle, out Text toggleText);
|
||||
UIFactory.SetLayoutElement(toggleObj, minHeight: 25, minWidth: width);
|
||||
var color = SignatureHighlighter.GetMemberInfoColor(type);
|
||||
var color = type switch
|
||||
{
|
||||
MemberTypes.Method => SignatureHighlighter.METHOD_INSTANCE,
|
||||
MemberTypes.Field => SignatureHighlighter.FIELD_INSTANCE,
|
||||
MemberTypes.Property => SignatureHighlighter.PROP_INSTANCE,
|
||||
_ => throw new NotImplementedException()
|
||||
};
|
||||
toggleText.text = $"<color={color}>{type}</color>";
|
||||
|
||||
toggle.graphic.TryCast<Image>().color = color.ToColor() * 0.65f;
|
||||
@ -677,7 +686,7 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
textureSavePathInput.Text = Path.Combine(ConfigManager.Default_Output_Path.Value, $"{name}.png");
|
||||
|
||||
var sprite = TextureUtilProvider.Instance.CreateSprite(TextureRef);
|
||||
var sprite = TextureHelper.CreateSprite(TextureRef);
|
||||
textureImage.sprite = sprite;
|
||||
|
||||
textureImageLayout.preferredHeight = sprite.rect.height;
|
||||
@ -713,10 +722,10 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
var tex = TextureRef;
|
||||
|
||||
if (!TextureUtilProvider.IsReadable(tex))
|
||||
tex = TextureUtilProvider.ForceReadTexture(tex);
|
||||
if (!TextureHelper.IsReadable(tex))
|
||||
tex = TextureHelper.ForceReadTexture(tex);
|
||||
|
||||
byte[] data = TextureUtilProvider.Instance.EncodeToPNG(tex);
|
||||
byte[] data = TextureHelper.EncodeToPNG(tex);
|
||||
File.WriteAllBytes(path, data);
|
||||
|
||||
if (tex != TextureRef)
|
||||
|
@ -6,7 +6,12 @@ using UnityExplorer;
|
||||
using UnityExplorer.Config;
|
||||
using UnityExplorer.Loader.ML;
|
||||
|
||||
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.UNIVERSAL)]
|
||||
#if CPP
|
||||
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.IL2CPP)]
|
||||
#else
|
||||
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
||||
#endif
|
||||
|
||||
[assembly: MelonInfo(typeof(ExplorerMelonMod), ExplorerCore.NAME, ExplorerCore.VERSION, ExplorerCore.AUTHOR)]
|
||||
[assembly: MelonGame(null, null)]
|
||||
[assembly: MelonColor(ConsoleColor.DarkCyan)]
|
||||
|
@ -4,22 +4,20 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityExplorer.Config;
|
||||
using IniParser.Parser;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using Tomlet;
|
||||
using Tomlet.Models;
|
||||
|
||||
namespace UnityExplorer.Loader.STANDALONE
|
||||
{
|
||||
public class StandaloneConfigHandler : ConfigHandler
|
||||
{
|
||||
internal static IniDataParser _parser;
|
||||
internal static string CONFIG_PATH;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
CONFIG_PATH = Path.Combine(ExplorerCore.Loader.ExplorerFolder, "config.ini");
|
||||
_parser = new IniDataParser();
|
||||
_parser.Configuration.CommentString = "#";
|
||||
CONFIG_PATH = Path.Combine(ExplorerCore.Loader.ExplorerFolder, "config.cfg");
|
||||
}
|
||||
|
||||
public override void LoadConfig()
|
||||
@ -52,14 +50,11 @@ namespace UnityExplorer.Loader.STANDALONE
|
||||
if (!File.Exists(CONFIG_PATH))
|
||||
return false;
|
||||
|
||||
string ini = File.ReadAllText(CONFIG_PATH);
|
||||
|
||||
var data = _parser.Parse(ini);
|
||||
|
||||
foreach (var config in data.Sections["Config"])
|
||||
var document = TomlParser.ParseFile(CONFIG_PATH);
|
||||
foreach (var key in document.Keys)
|
||||
{
|
||||
if (ConfigManager.ConfigElements.TryGetValue(config.KeyName, out IConfigElement configElement))
|
||||
configElement.BoxedValue = StringToConfigValue(config.Value, configElement.ElementType);
|
||||
var config = ConfigManager.ConfigElements[key];
|
||||
config.BoxedValue = StringToConfigValue(document.GetValue(key).StringValue, config.ElementType);
|
||||
}
|
||||
|
||||
return true;
|
||||
@ -89,18 +84,14 @@ namespace UnityExplorer.Loader.STANDALONE
|
||||
|
||||
public override void SaveConfig()
|
||||
{
|
||||
var data = new IniParser.Model.IniData();
|
||||
|
||||
data.Sections.AddSection("Config");
|
||||
var sec = data.Sections["Config"];
|
||||
|
||||
foreach (var entry in ConfigManager.ConfigElements)
|
||||
sec.AddKey(entry.Key, entry.Value.BoxedValue.ToString());
|
||||
var document = TomlDocument.CreateEmpty();
|
||||
foreach (var config in ConfigManager.ConfigElements)
|
||||
document.Put(config.Key, config.Value.BoxedValue.ToString());
|
||||
|
||||
if (!Directory.Exists(ExplorerCore.Loader.ExplorerFolder))
|
||||
Directory.CreateDirectory(ExplorerCore.Loader.ExplorerFolder);
|
||||
|
||||
File.WriteAllText(CONFIG_PATH, data.ToString());
|
||||
File.WriteAllText(CONFIG_PATH, document.SerializedValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,14 +4,14 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI.Widgets.ButtonList;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.ObjectExplorer
|
||||
{
|
||||
@ -24,28 +24,25 @@ namespace UnityExplorer.ObjectExplorer
|
||||
Parent = parent;
|
||||
}
|
||||
|
||||
private SearchContext m_context = SearchContext.UnityObject;
|
||||
private SceneFilter m_sceneFilter = SceneFilter.Any;
|
||||
private ChildFilter m_childFilter = ChildFilter.Any;
|
||||
private SearchContext context = SearchContext.UnityObject;
|
||||
private SceneFilter sceneFilter = SceneFilter.Any;
|
||||
private ChildFilter childFilter = ChildFilter.Any;
|
||||
private string desiredTypeInput;
|
||||
private string lastCheckedTypeInput;
|
||||
private bool lastTypeCanHaveGO;
|
||||
private bool lastTypeCanHaveGameObject;
|
||||
|
||||
public ButtonListHandler<object, ButtonCell> dataHandler;
|
||||
|
||||
private ScrollPool<ButtonCell> resultsScrollPool;
|
||||
private List<object> currentResults = new List<object>();
|
||||
|
||||
public TypeCompleter typeAutocompleter;
|
||||
private List<object> currentResults = new();
|
||||
|
||||
public override GameObject UIRoot => uiRoot;
|
||||
private GameObject uiRoot;
|
||||
|
||||
private GameObject sceneFilterRow;
|
||||
private GameObject childFilterRow;
|
||||
private GameObject unityObjectClassRow;
|
||||
private GameObject classInputRow;
|
||||
public TypeCompleter typeAutocompleter;
|
||||
private GameObject nameInputRow;
|
||||
private InputFieldRef nameInputField;
|
||||
|
||||
private Text resultsLabel;
|
||||
|
||||
public List<object> GetEntries() => currentResults;
|
||||
@ -54,12 +51,12 @@ namespace UnityExplorer.ObjectExplorer
|
||||
{
|
||||
cachedCellTexts.Clear();
|
||||
|
||||
if (m_context == SearchContext.Singleton)
|
||||
currentResults = SearchProvider.SingletonSearch(nameInputField.Text);
|
||||
else if (m_context == SearchContext.Class)
|
||||
currentResults = SearchProvider.ClassSearch(nameInputField.Text);
|
||||
if (context == SearchContext.Singleton)
|
||||
currentResults = SearchProvider.InstanceSearch(desiredTypeInput).ToList();
|
||||
else if (context == SearchContext.Class)
|
||||
currentResults = SearchProvider.ClassSearch(desiredTypeInput);
|
||||
else
|
||||
currentResults = SearchProvider.UnityObjectSearch(nameInputField.Text, desiredTypeInput, m_context, m_childFilter, m_sceneFilter);
|
||||
currentResults = SearchProvider.UnityObjectSearch(nameInputField.Text, desiredTypeInput, childFilter, sceneFilter);
|
||||
|
||||
dataHandler.RefreshData();
|
||||
resultsScrollPool.Refresh(true);
|
||||
@ -69,7 +66,7 @@ namespace UnityExplorer.ObjectExplorer
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (m_context == SearchContext.UnityObject && lastCheckedTypeInput != desiredTypeInput)
|
||||
if (context == SearchContext.UnityObject && lastCheckedTypeInput != desiredTypeInput)
|
||||
{
|
||||
lastCheckedTypeInput = desiredTypeInput;
|
||||
|
||||
@ -77,15 +74,15 @@ namespace UnityExplorer.ObjectExplorer
|
||||
if (ReflectionUtility.GetTypeByName(desiredTypeInput) is Type cachedType)
|
||||
{
|
||||
var type = cachedType;
|
||||
lastTypeCanHaveGO = typeof(Component).IsAssignableFrom(type) || type == typeof(GameObject);
|
||||
sceneFilterRow.SetActive(lastTypeCanHaveGO);
|
||||
childFilterRow.SetActive(lastTypeCanHaveGO);
|
||||
lastTypeCanHaveGameObject = typeof(Component).IsAssignableFrom(type) || type == typeof(GameObject);
|
||||
sceneFilterRow.SetActive(lastTypeCanHaveGameObject);
|
||||
childFilterRow.SetActive(lastTypeCanHaveGameObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
sceneFilterRow.SetActive(false);
|
||||
childFilterRow.SetActive(false);
|
||||
lastTypeCanHaveGO = false;
|
||||
lastTypeCanHaveGameObject = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -94,18 +91,27 @@ namespace UnityExplorer.ObjectExplorer
|
||||
|
||||
private void OnContextDropdownChanged(int value)
|
||||
{
|
||||
m_context = (SearchContext)value;
|
||||
context = (SearchContext)value;
|
||||
|
||||
lastCheckedTypeInput = null;
|
||||
sceneFilterRow.SetActive(false);
|
||||
childFilterRow.SetActive(false);
|
||||
|
||||
unityObjectClassRow.SetActive(m_context == SearchContext.UnityObject);
|
||||
nameInputRow.SetActive(context == SearchContext.UnityObject);
|
||||
|
||||
if (context == SearchContext.Class)
|
||||
typeAutocompleter.AllTypes = true;
|
||||
else
|
||||
{
|
||||
typeAutocompleter.BaseType = context == SearchContext.UnityObject ? typeof(UnityEngine.Object) : typeof(object);
|
||||
typeAutocompleter.AllTypes = false;
|
||||
}
|
||||
typeAutocompleter.CacheTypes();
|
||||
}
|
||||
|
||||
private void OnSceneFilterDropChanged(int value) => m_sceneFilter = (SceneFilter)value;
|
||||
private void OnSceneFilterDropChanged(int value) => sceneFilter = (SceneFilter)value;
|
||||
|
||||
private void OnChildFilterDropChanged(int value) => m_childFilter = (ChildFilter)value;
|
||||
private void OnChildFilterDropChanged(int value) => childFilter = (ChildFilter)value;
|
||||
|
||||
private void OnTypeInputChanged(string val)
|
||||
{
|
||||
@ -120,14 +126,14 @@ namespace UnityExplorer.ObjectExplorer
|
||||
}
|
||||
|
||||
// Cache the syntax-highlighted text for each search result to reduce allocs.
|
||||
private static readonly Dictionary<int, string> cachedCellTexts = new Dictionary<int, string>();
|
||||
private static readonly Dictionary<int, string> cachedCellTexts = new();
|
||||
|
||||
public void SetCell(ButtonCell cell, int index)
|
||||
{
|
||||
if (!cachedCellTexts.ContainsKey(index))
|
||||
{
|
||||
string text;
|
||||
if (m_context == SearchContext.Class)
|
||||
if (context == SearchContext.Class)
|
||||
{
|
||||
var type = currentResults[index] as Type;
|
||||
text = $"{SignatureHighlighter.Parse(type, true)} <color=grey><i>({type.Assembly.GetName().Name})</i></color>";
|
||||
@ -143,7 +149,7 @@ namespace UnityExplorer.ObjectExplorer
|
||||
|
||||
private void OnCellClicked(int dataIndex)
|
||||
{
|
||||
if (m_context == SearchContext.Class)
|
||||
if (context == SearchContext.Class)
|
||||
InspectorManager.Inspect(currentResults[dataIndex] as Type);
|
||||
else
|
||||
InspectorManager.Inspect(currentResults[dataIndex]);
|
||||
@ -164,20 +170,20 @@ namespace UnityExplorer.ObjectExplorer
|
||||
var contextLbl = UIFactory.CreateLabel(contextGroup, "SearchContextLabel", "Searching for:", TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(contextLbl.gameObject, minWidth: 110, flexibleWidth: 0);
|
||||
|
||||
var contextDropObj = UIFactory.CreateDropdown(contextGroup, out Dropdown contextDrop, null, 14, OnContextDropdownChanged);
|
||||
var contextDropObj = UIFactory.CreateDropdown(contextGroup, "ContextDropdown", out Dropdown contextDrop, null, 14, OnContextDropdownChanged);
|
||||
foreach (var name in Enum.GetNames(typeof(SearchContext)))
|
||||
contextDrop.options.Add(new Dropdown.OptionData(name));
|
||||
UIFactory.SetLayoutElement(contextDropObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
|
||||
|
||||
// Unity class input
|
||||
// Class input
|
||||
|
||||
unityObjectClassRow = UIFactory.CreateHorizontalGroup(uiRoot, "UnityClassRow", false, true, true, true, 2, new Vector4(2, 2, 2, 2));
|
||||
UIFactory.SetLayoutElement(unityObjectClassRow, minHeight: 25, flexibleHeight: 0);
|
||||
classInputRow = UIFactory.CreateHorizontalGroup(uiRoot, "ClassRow", false, true, true, true, 2, new Vector4(2, 2, 2, 2));
|
||||
UIFactory.SetLayoutElement(classInputRow, minHeight: 25, flexibleHeight: 0);
|
||||
|
||||
var unityClassLbl = UIFactory.CreateLabel(unityObjectClassRow, "UnityClassLabel", "Class filter:", TextAnchor.MiddleLeft);
|
||||
var unityClassLbl = UIFactory.CreateLabel(classInputRow, "ClassLabel", "Class filter:", TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(unityClassLbl.gameObject, minWidth: 110, flexibleWidth: 0);
|
||||
|
||||
var classInputField = UIFactory.CreateInputField(unityObjectClassRow, "ClassInput", "...");
|
||||
var classInputField = UIFactory.CreateInputField(classInputRow, "ClassInput", "...");
|
||||
UIFactory.SetLayoutElement(classInputField.UIRoot, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
|
||||
|
||||
typeAutocompleter = new TypeCompleter(typeof(UnityEngine.Object), classInputField);
|
||||
@ -193,7 +199,7 @@ namespace UnityExplorer.ObjectExplorer
|
||||
var childLbl = UIFactory.CreateLabel(childFilterRow, "ChildLabel", "Child filter:", TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(childLbl.gameObject, minWidth: 110, flexibleWidth: 0);
|
||||
|
||||
var childDropObj = UIFactory.CreateDropdown(childFilterRow, out Dropdown childDrop, null, 14, OnChildFilterDropChanged);
|
||||
var childDropObj = UIFactory.CreateDropdown(childFilterRow, "ChildFilterDropdown", out Dropdown childDrop, null, 14, OnChildFilterDropChanged);
|
||||
foreach (var name in Enum.GetNames(typeof(ChildFilter)))
|
||||
childDrop.options.Add(new Dropdown.OptionData(name));
|
||||
UIFactory.SetLayoutElement(childDropObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
|
||||
@ -208,22 +214,26 @@ namespace UnityExplorer.ObjectExplorer
|
||||
var sceneLbl = UIFactory.CreateLabel(sceneFilterRow, "SceneLabel", "Scene filter:", TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(sceneLbl.gameObject, minWidth: 110, flexibleWidth: 0);
|
||||
|
||||
var sceneDropObj = UIFactory.CreateDropdown(sceneFilterRow, out Dropdown sceneDrop, null, 14, OnSceneFilterDropChanged);
|
||||
var sceneDropObj = UIFactory.CreateDropdown(sceneFilterRow, "SceneFilterDropdown", out Dropdown sceneDrop, null, 14, OnSceneFilterDropChanged);
|
||||
foreach (var name in Enum.GetNames(typeof(SceneFilter)))
|
||||
{
|
||||
if (!SceneHandler.DontDestroyExists && name == "DontDestroyOnLoad")
|
||||
continue;
|
||||
sceneDrop.options.Add(new Dropdown.OptionData(name));
|
||||
}
|
||||
UIFactory.SetLayoutElement(sceneDropObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
|
||||
|
||||
sceneFilterRow.SetActive(false);
|
||||
|
||||
// Name filter input
|
||||
|
||||
var nameRow = UIFactory.CreateHorizontalGroup(uiRoot, "NameRow", true, true, true, true, 2, new Vector4(2, 2, 2, 2));
|
||||
UIFactory.SetLayoutElement(nameRow, minHeight: 25, flexibleHeight: 0);
|
||||
nameInputRow = UIFactory.CreateHorizontalGroup(uiRoot, "NameRow", true, true, true, true, 2, new Vector4(2, 2, 2, 2));
|
||||
UIFactory.SetLayoutElement(nameInputRow, minHeight: 25, flexibleHeight: 0);
|
||||
|
||||
var nameLbl = UIFactory.CreateLabel(nameRow, "NameFilterLabel", "Name contains:", TextAnchor.MiddleLeft);
|
||||
var nameLbl = UIFactory.CreateLabel(nameInputRow, "NameFilterLabel", "Name contains:", TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(nameLbl.gameObject, minWidth: 110, flexibleWidth: 0);
|
||||
|
||||
nameInputField = UIFactory.CreateInputField(nameRow, "NameFilterInput", "...");
|
||||
nameInputField = UIFactory.CreateInputField(nameInputRow, "NameFilterInput", "...");
|
||||
UIFactory.SetLayoutElement(nameInputField.UIRoot, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
|
||||
|
||||
// Search button
|
||||
|
@ -14,6 +14,7 @@ using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib;
|
||||
using System.Collections;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.ObjectExplorer
|
||||
{
|
||||
@ -29,8 +30,8 @@ namespace UnityExplorer.ObjectExplorer
|
||||
SceneHandler.OnLoadedScenesChanged += SceneHandler_OnLoadedScenesChanged;
|
||||
}
|
||||
|
||||
public override GameObject UIRoot => m_uiRoot;
|
||||
private GameObject m_uiRoot;
|
||||
public override GameObject UIRoot => uiRoot;
|
||||
private GameObject uiRoot;
|
||||
|
||||
/// <summary>
|
||||
/// Whether to automatically update per auto-update interval or not.
|
||||
@ -42,7 +43,7 @@ namespace UnityExplorer.ObjectExplorer
|
||||
|
||||
private GameObject refreshRow;
|
||||
private Dropdown sceneDropdown;
|
||||
private readonly Dictionary<Scene, Dropdown.OptionData> sceneToDropdownOption = new Dictionary<Scene, Dropdown.OptionData>();
|
||||
private readonly Dictionary<Scene, Dropdown.OptionData> sceneToDropdownOption = new();
|
||||
|
||||
// scene loader
|
||||
private Dropdown allSceneDropdown;
|
||||
@ -180,13 +181,13 @@ namespace UnityExplorer.ObjectExplorer
|
||||
|
||||
public override void ConstructUI(GameObject content)
|
||||
{
|
||||
m_uiRoot = UIFactory.CreateUIObject("SceneExplorer", content);
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(m_uiRoot, true, true, true, true, 0, 2, 2, 2, 2);
|
||||
UIFactory.SetLayoutElement(m_uiRoot, flexibleHeight: 9999);
|
||||
uiRoot = UIFactory.CreateUIObject("SceneExplorer", content);
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(uiRoot, true, true, true, true, 0, 2, 2, 2, 2);
|
||||
UIFactory.SetLayoutElement(uiRoot, flexibleHeight: 9999);
|
||||
|
||||
// Tool bar (top area)
|
||||
|
||||
var toolbar = UIFactory.CreateVerticalGroup(m_uiRoot, "Toolbar", true, true, true, true, 2, new Vector4(2, 2, 2, 2),
|
||||
var toolbar = UIFactory.CreateVerticalGroup(uiRoot, "Toolbar", true, true, true, true, 2, new Vector4(2, 2, 2, 2),
|
||||
new Color(0.15f, 0.15f, 0.15f));
|
||||
|
||||
// Scene selector dropdown
|
||||
@ -197,7 +198,7 @@ namespace UnityExplorer.ObjectExplorer
|
||||
var dropLabel = UIFactory.CreateLabel(dropRow, "SelectorLabel", "Scene:", TextAnchor.MiddleLeft, Color.cyan, false, 15);
|
||||
UIFactory.SetLayoutElement(dropLabel.gameObject, minHeight: 25, minWidth: 60, flexibleWidth: 0);
|
||||
|
||||
var dropdownObj = UIFactory.CreateDropdown(dropRow, out sceneDropdown, "<notset>", 13, OnDropdownChanged);
|
||||
var dropdownObj = UIFactory.CreateDropdown(dropRow, "SceneDropdown", out sceneDropdown, "<notset>", 13, OnDropdownChanged);
|
||||
UIFactory.SetLayoutElement(dropdownObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
|
||||
|
||||
SceneHandler.Update();
|
||||
@ -212,7 +213,7 @@ namespace UnityExplorer.ObjectExplorer
|
||||
//Filter input field
|
||||
var inputField = UIFactory.CreateInputField(filterRow, "FilterInput", "Search and press enter...");
|
||||
inputField.Component.targetGraphic.color = new Color(0.2f, 0.2f, 0.2f);
|
||||
RuntimeProvider.Instance.SetColorBlock(inputField.Component, new Color(0.4f, 0.4f, 0.4f), new Color(0.2f, 0.2f, 0.2f),
|
||||
RuntimeHelper.SetColorBlock(inputField.Component, new Color(0.4f, 0.4f, 0.4f), new Color(0.2f, 0.2f, 0.2f),
|
||||
new Color(0.08f, 0.08f, 0.08f));
|
||||
UIFactory.SetLayoutElement(inputField.UIRoot, minHeight: 25);
|
||||
//inputField.OnValueChanged += OnFilterInput;
|
||||
@ -240,7 +241,7 @@ namespace UnityExplorer.ObjectExplorer
|
||||
|
||||
// Transform Tree
|
||||
|
||||
var scrollPool = UIFactory.CreateScrollPool<TransformCell>(m_uiRoot, "TransformTree", out GameObject scrollObj,
|
||||
var scrollPool = UIFactory.CreateScrollPool<TransformCell>(uiRoot, "TransformTree", out GameObject scrollObj,
|
||||
out GameObject scrollContent, new Color(0.11f, 0.11f, 0.11f));
|
||||
UIFactory.SetLayoutElement(scrollObj, flexibleHeight: 9999);
|
||||
UIFactory.SetLayoutElement(scrollContent, flexibleHeight: 9999);
|
||||
@ -255,7 +256,7 @@ namespace UnityExplorer.ObjectExplorer
|
||||
|
||||
ConstructSceneLoader();
|
||||
|
||||
RuntimeProvider.Instance.StartCoroutine(TempFixCoro());
|
||||
RuntimeHelper.StartCoroutine(TempFixCoro());
|
||||
}
|
||||
|
||||
// To "fix" a strange FPS drop issue with MelonLoader.
|
||||
@ -312,7 +313,7 @@ namespace UnityExplorer.ObjectExplorer
|
||||
{
|
||||
if (SceneHandler.WasAbleToGetScenesInBuild)
|
||||
{
|
||||
var sceneLoaderObj = UIFactory.CreateVerticalGroup(m_uiRoot, "SceneLoader", true, true, true, true);
|
||||
var sceneLoaderObj = UIFactory.CreateVerticalGroup(uiRoot, "SceneLoader", true, true, true, true);
|
||||
UIFactory.SetLayoutElement(sceneLoaderObj, minHeight: 25);
|
||||
|
||||
// Title
|
||||
@ -328,7 +329,7 @@ namespace UnityExplorer.ObjectExplorer
|
||||
|
||||
// Dropdown
|
||||
|
||||
var allSceneDropObj = UIFactory.CreateDropdown(sceneLoaderObj, out allSceneDropdown, "", 14, null);
|
||||
var allSceneDropObj = UIFactory.CreateDropdown(sceneLoaderObj, "SceneLoaderDropdown", out allSceneDropdown, "", 14, null);
|
||||
UIFactory.SetLayoutElement(allSceneDropObj, minHeight: 25, minWidth: 150, flexibleWidth: 0, flexibleHeight: 0);
|
||||
|
||||
RefreshSceneLoaderOptions(string.Empty);
|
||||
@ -352,8 +353,8 @@ namespace UnityExplorer.ObjectExplorer
|
||||
};
|
||||
|
||||
var disabledColor = new Color(0.24f, 0.24f, 0.24f);
|
||||
RuntimeProvider.Instance.SetColorBlock(loadButton.Component, disabled: disabledColor);
|
||||
RuntimeProvider.Instance.SetColorBlock(loadAdditiveButton.Component, disabled: disabledColor);
|
||||
RuntimeHelper.SetColorBlock(loadButton.Component, disabled: disabledColor);
|
||||
RuntimeHelper.SetColorBlock(loadAdditiveButton.Component, disabled: disabledColor);
|
||||
|
||||
loadButton.Component.interactable = false;
|
||||
loadAdditiveButton.Component.interactable = false;
|
||||
|
@ -11,9 +11,7 @@ namespace UnityExplorer.ObjectExplorer
|
||||
{
|
||||
public static class SceneHandler
|
||||
{
|
||||
/// <summary>
|
||||
/// The currently inspected Scene.
|
||||
/// </summary>
|
||||
/// <summary>The currently inspected Scene.</summary>
|
||||
public static Scene? SelectedScene
|
||||
{
|
||||
get => selectedScene;
|
||||
@ -27,63 +25,39 @@ namespace UnityExplorer.ObjectExplorer
|
||||
}
|
||||
private static Scene? selectedScene;
|
||||
|
||||
/// <summary>
|
||||
/// The GameObjects in the currently inspected scene.
|
||||
/// </summary>
|
||||
/// <summary>The GameObjects in the currently inspected scene.</summary>
|
||||
public static GameObject[] CurrentRootObjects { get; private set; } = new GameObject[0];
|
||||
|
||||
/// <summary>
|
||||
/// All currently loaded Scenes.
|
||||
/// </summary>
|
||||
public static List<Scene> LoadedScenes { get; private set; } = new List<Scene>();
|
||||
/// <summary>All currently loaded Scenes.</summary>
|
||||
public static List<Scene> LoadedScenes { get; private set; } = new();
|
||||
private static HashSet<Scene> previousLoadedScenes;
|
||||
|
||||
/// <summary>
|
||||
/// The names of all scenes in the build settings, if they could be retrieved.
|
||||
/// </summary>
|
||||
public static readonly List<string> AllSceneNames = new List<string>();
|
||||
/// <summary>The names of all scenes in the build settings, if they could be retrieved.</summary>
|
||||
public static List<string> AllSceneNames { get; private set; } = new();
|
||||
|
||||
/// <summary>
|
||||
/// Whether or not we successfuly retrieved the names of the scenes in the build settings.
|
||||
/// </summary>
|
||||
public static bool WasAbleToGetScenesInBuild { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when the currently inspected Scene changes. The argument is the new scene.
|
||||
/// </summary>
|
||||
/// <summary>Invoked when the currently inspected Scene changes. The argument is the new scene.</summary>
|
||||
public static event Action<Scene> OnInspectedSceneChanged;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked whenever the list of currently loaded Scenes changes. The argument contains all loaded scenes after the change.
|
||||
/// </summary>
|
||||
/// <summary>Invoked whenever the list of currently loaded Scenes changes. The argument contains all loaded scenes after the change.</summary>
|
||||
public static event Action<List<Scene>> OnLoadedScenesChanged;
|
||||
|
||||
/// <summary>
|
||||
/// Equivalent to <see cref="SceneManager.sceneCount"/> + 2, to include 'DontDestroyOnLoad' and the 'None' scene.
|
||||
/// </summary>
|
||||
public static int LoadedSceneCount => SceneManager.sceneCount + 2;
|
||||
|
||||
internal static Scene DontDestroyScene => DontDestroyMe.scene;
|
||||
internal static int DontDestroyHandle => DontDestroyScene.handle;
|
||||
|
||||
internal static GameObject DontDestroyMe
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!dontDestroyObject)
|
||||
{
|
||||
dontDestroyObject = new GameObject("DontDestroyMe");
|
||||
GameObject.DontDestroyOnLoad(dontDestroyObject);
|
||||
}
|
||||
return dontDestroyObject;
|
||||
}
|
||||
}
|
||||
private static GameObject dontDestroyObject;
|
||||
/// <summary>Generally will be 2, unless DontDestroyExists == false, then this will be 1.</summary>
|
||||
internal static int DefaultSceneCount => 1 + (DontDestroyExists ? 1 : 0);
|
||||
|
||||
/// <summary>Whether or not we are currently inspecting the "HideAndDontSave" asset scene.</summary>
|
||||
public static bool InspectingAssetScene => SelectedScene.HasValue && SelectedScene.Value == default;
|
||||
|
||||
/// <summary>Whether or not we successfuly retrieved the names of the scenes in the build settings.</summary>
|
||||
public static bool WasAbleToGetScenesInBuild { get; private set; }
|
||||
|
||||
/// <summary>Whether or not the "DontDestroyOnLoad" scene exists in this game.</summary>
|
||||
public static bool DontDestroyExists { get; private set; }
|
||||
|
||||
internal static void Init()
|
||||
{
|
||||
// Check if the game has "DontDestroyOnLoad"
|
||||
DontDestroyExists = Scene.GetNameInternal(-12) == "DontDestroyOnLoad";
|
||||
|
||||
// Try to get all scenes in the build settings. This may not work.
|
||||
try
|
||||
{
|
||||
@ -111,8 +85,9 @@ namespace UnityExplorer.ObjectExplorer
|
||||
internal static void Update()
|
||||
{
|
||||
// check if the loaded scenes changed. always confirm DontDestroy / HideAndDontSave
|
||||
int confirmedCount = 2;
|
||||
bool inspectedExists = SelectedScene == DontDestroyScene || (SelectedScene.HasValue && SelectedScene.Value == default);
|
||||
int confirmedCount = DefaultSceneCount;
|
||||
bool inspectedExists = (SelectedScene.HasValue && SelectedScene.Value.handle == -12)
|
||||
|| (SelectedScene.HasValue && SelectedScene.Value.handle == -1);
|
||||
|
||||
LoadedScenes.Clear();
|
||||
|
||||
@ -133,8 +108,9 @@ namespace UnityExplorer.ObjectExplorer
|
||||
LoadedScenes.Add(scene);
|
||||
}
|
||||
|
||||
LoadedScenes.Add(DontDestroyScene);
|
||||
LoadedScenes.Add(default);
|
||||
if (DontDestroyExists)
|
||||
LoadedScenes.Add(new Scene { m_Handle = -12 });
|
||||
LoadedScenes.Add(new Scene { m_Handle = -1 });
|
||||
|
||||
bool anyChange = confirmedCount != LoadedScenes.Count;
|
||||
|
||||
@ -150,10 +126,10 @@ namespace UnityExplorer.ObjectExplorer
|
||||
|
||||
// Finally, update the root objects list.
|
||||
if (SelectedScene != null && ((Scene)SelectedScene).IsValid())
|
||||
CurrentRootObjects = RuntimeProvider.Instance.GetRootGameObjects((Scene)SelectedScene);
|
||||
CurrentRootObjects = RuntimeHelper.GetRootGameObjects((Scene)SelectedScene);
|
||||
else
|
||||
{
|
||||
var allObjects = RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(GameObject));
|
||||
var allObjects = RuntimeHelper.FindObjectsOfTypeAll(typeof(GameObject));
|
||||
var objects = new List<GameObject>();
|
||||
foreach (var obj in allObjects)
|
||||
{
|
||||
|
@ -7,6 +7,8 @@ using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityExplorer.Runtime;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Input;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.ObjectExplorer
|
||||
{
|
||||
@ -34,26 +36,19 @@ namespace UnityExplorer.ObjectExplorer
|
||||
|
||||
public static class SearchProvider
|
||||
{
|
||||
|
||||
private static bool Filter(Scene scene, SceneFilter filter)
|
||||
{
|
||||
switch (filter)
|
||||
return filter switch
|
||||
{
|
||||
case SceneFilter.Any:
|
||||
return true;
|
||||
case SceneFilter.DontDestroyOnLoad:
|
||||
return scene == SceneHandler.DontDestroyScene;
|
||||
case SceneFilter.HideAndDontSave:
|
||||
return scene == default;
|
||||
case SceneFilter.ActivelyLoaded:
|
||||
return scene != SceneHandler.DontDestroyScene && scene != default;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
SceneFilter.Any => true,
|
||||
SceneFilter.DontDestroyOnLoad => scene.handle == -12,
|
||||
SceneFilter.HideAndDontSave => scene == default,
|
||||
SceneFilter.ActivelyLoaded => scene.buildIndex != -1,
|
||||
_ => false,
|
||||
};
|
||||
}
|
||||
|
||||
internal static List<object> UnityObjectSearch(string input, string customTypeInput, SearchContext context,
|
||||
ChildFilter childFilter, SceneFilter sceneFilter)
|
||||
internal static List<object> UnityObjectSearch(string input, string customTypeInput, ChildFilter childFilter, SceneFilter sceneFilter)
|
||||
{
|
||||
var results = new List<object>();
|
||||
|
||||
@ -74,7 +69,7 @@ namespace UnityExplorer.ObjectExplorer
|
||||
if (searchType == null)
|
||||
searchType = typeof(UnityEngine.Object);
|
||||
|
||||
var allObjects = RuntimeProvider.Instance.FindObjectsOfTypeAll(searchType);
|
||||
var allObjects = RuntimeHelper.FindObjectsOfTypeAll(searchType);
|
||||
|
||||
// perform filter comparers
|
||||
|
||||
@ -168,7 +163,7 @@ namespace UnityExplorer.ObjectExplorer
|
||||
"<instance>k__BackingField",
|
||||
};
|
||||
|
||||
internal static List<object> SingletonSearch(string input)
|
||||
internal static List<object> InstanceSearch(string input)
|
||||
{
|
||||
var instances = new List<object>();
|
||||
|
||||
@ -177,7 +172,7 @@ namespace UnityExplorer.ObjectExplorer
|
||||
nameFilter = input;
|
||||
|
||||
var flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static;
|
||||
|
||||
|
||||
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
|
||||
{
|
||||
// Search all non-static, non-enum classes.
|
||||
@ -187,13 +182,13 @@ namespace UnityExplorer.ObjectExplorer
|
||||
{
|
||||
if (!string.IsNullOrEmpty(nameFilter) && !type.FullName.ContainsIgnoreCase(nameFilter))
|
||||
continue;
|
||||
|
||||
|
||||
ReflectionUtility.FindSingleton(instanceNames, type, flags, instances);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return instances;
|
||||
}
|
||||
|
||||
|
@ -2,21 +2,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using BF = System.Reflection.BindingFlags;
|
||||
using System.Text;
|
||||
using UnhollowerBaseLib;
|
||||
using UnhollowerRuntimeLib;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.SceneManagement;
|
||||
using System.Collections;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace UnityExplorer.Runtime
|
||||
{
|
||||
public class Il2CppProvider : RuntimeHelper
|
||||
public class Il2CppHelper : UERuntimeHelper
|
||||
{
|
||||
public override void SetupEvents()
|
||||
{
|
||||
@ -41,7 +31,7 @@ namespace UnityExplorer.Runtime
|
||||
// These methods currently cause a crash in most il2cpp games,
|
||||
// even from doing "GetParameters()" on the MemberInfo.
|
||||
// Blacklisting until the issue is fixed in Unhollower.
|
||||
public static HashSet<string> defaultIl2CppBlacklist = new HashSet<string>
|
||||
public static HashSet<string> defaultIl2CppBlacklist = new()
|
||||
{
|
||||
// These were deprecated a long time ago, still show up in some IL2CPP games for some reason
|
||||
"UnityEngine.MonoBehaviour.allowPrefabModeInPlayMode",
|
@ -1,20 +1,10 @@
|
||||
#if MONO
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer;
|
||||
|
||||
namespace UnityExplorer.Runtime
|
||||
{
|
||||
public class MonoProvider : RuntimeHelper
|
||||
public class MonoHelper : UERuntimeHelper
|
||||
{
|
||||
public override void SetupEvents()
|
||||
{
|
@ -13,16 +13,18 @@ using UniverseLib;
|
||||
|
||||
namespace UnityExplorer.Runtime
|
||||
{
|
||||
public abstract class RuntimeHelper
|
||||
// Not really that necessary anymore, can eventually just be refactored away into the few classes that use this class.
|
||||
|
||||
public abstract class UERuntimeHelper
|
||||
{
|
||||
public static RuntimeHelper Instance;
|
||||
public static UERuntimeHelper Instance;
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
#if CPP
|
||||
Instance = new Il2CppProvider();
|
||||
Instance = new Il2CppHelper();
|
||||
#else
|
||||
Instance = new MonoProvider();
|
||||
Instance = new MonoHelper();
|
||||
#endif
|
||||
Instance.SetupEvents();
|
||||
|
||||
@ -35,9 +37,7 @@ namespace UnityExplorer.Runtime
|
||||
|
||||
public abstract void SetupEvents();
|
||||
|
||||
#region Reflection Blacklist
|
||||
|
||||
private static readonly HashSet<string> currentBlacklist = new HashSet<string>();
|
||||
private static readonly HashSet<string> currentBlacklist = new();
|
||||
|
||||
public virtual string[] DefaultReflectionBlacklist => new string[0];
|
||||
|
||||
@ -88,7 +88,5 @@ namespace UnityExplorer.Runtime
|
||||
|
||||
return currentBlacklist.Contains(sig);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
80
src/UI/DisplayManager.cs
Normal file
80
src/UI/DisplayManager.cs
Normal file
@ -0,0 +1,80 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Config;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Input;
|
||||
|
||||
namespace UnityExplorer.UI
|
||||
{
|
||||
public static class DisplayManager
|
||||
{
|
||||
public static int ActiveDisplayIndex { get; private set; }
|
||||
public static Display ActiveDisplay => Display.displays[ActiveDisplayIndex];
|
||||
|
||||
public static int Width => ActiveDisplay.renderingWidth;
|
||||
public static int Height => ActiveDisplay.renderingHeight;
|
||||
|
||||
public static Vector3 MousePosition => Display.RelativeMouseAt(InputManager.MousePosition);
|
||||
public static bool MouseInTargetDisplay => MousePosition.z == ActiveDisplayIndex;
|
||||
|
||||
private static Camera canvasCamera;
|
||||
|
||||
internal static void Init()
|
||||
{
|
||||
SetDisplay(ConfigManager.Target_Display.Value);
|
||||
ConfigManager.Target_Display.OnValueChanged += SetDisplay;
|
||||
}
|
||||
|
||||
public static void SetDisplay(int display)
|
||||
{
|
||||
if (ActiveDisplayIndex == display)
|
||||
return;
|
||||
|
||||
if (Display.displays.Length <= display)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Cannot set display index to {display} as there are not enough monitors connected!");
|
||||
|
||||
if (ConfigManager.Target_Display.Value == display)
|
||||
ConfigManager.Target_Display.Value = 0;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
ActiveDisplayIndex = display;
|
||||
ActiveDisplay.Activate();
|
||||
|
||||
UIManager.UICanvas.targetDisplay = display;
|
||||
|
||||
// ensure a camera is targeting the display
|
||||
if (!Camera.main || Camera.main.targetDisplay != display)
|
||||
{
|
||||
if (!canvasCamera)
|
||||
{
|
||||
canvasCamera = new GameObject("UnityExplorer_CanvasCamera").AddComponent<Camera>();
|
||||
GameObject.DontDestroyOnLoad(canvasCamera.gameObject);
|
||||
canvasCamera.hideFlags = HideFlags.HideAndDontSave;
|
||||
}
|
||||
canvasCamera.targetDisplay = display;
|
||||
}
|
||||
|
||||
RuntimeHelper.StartCoroutine(FixPanels());
|
||||
}
|
||||
|
||||
private static IEnumerator FixPanels()
|
||||
{
|
||||
yield return null;
|
||||
yield return null;
|
||||
|
||||
foreach (var panel in UIManager.UIPanels.Values)
|
||||
{
|
||||
panel.EnsureValidSize();
|
||||
panel.EnsureValidPosition();
|
||||
panel.Dragger.OnEndResize();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -27,7 +27,7 @@ namespace UnityExplorer.UI
|
||||
_currentNotification = message;
|
||||
_timeOfLastNotification = Time.realtimeSinceStartup;
|
||||
|
||||
popupLabel.transform.localPosition = UIManager.UIRootRect.InverseTransformPoint(InputManager.MousePosition) + (Vector3.up * 25);
|
||||
popupLabel.transform.localPosition = UIManager.UIRootRect.InverseTransformPoint(DisplayManager.MousePosition) + (Vector3.up * 25);
|
||||
}
|
||||
|
||||
public static void Update()
|
||||
|
@ -11,6 +11,7 @@ using UnityExplorer.CSConsole;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.Panels
|
||||
@ -55,15 +56,6 @@ namespace UnityExplorer.UI.Panels
|
||||
ConsoleController.Update();
|
||||
}
|
||||
|
||||
// Saving
|
||||
|
||||
public override void DoSaveToConfigElement()
|
||||
{
|
||||
ConfigManager.CSConsoleData.Value = this.ToSaveData();
|
||||
}
|
||||
|
||||
public override string GetSaveDataFromConfigManager() => ConfigManager.CSConsoleData.Value;
|
||||
|
||||
// UI Construction
|
||||
|
||||
public override void OnFinishResize(RectTransform panel)
|
||||
@ -83,7 +75,7 @@ namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
// Tools Row
|
||||
|
||||
var toolsRow = UIFactory.CreateHorizontalGroup(this.content, "ToggleRow", false, false, true, true, 5, new Vector4(8, 8, 10, 5),
|
||||
var toolsRow = UIFactory.CreateHorizontalGroup(this.uiContent, "ToggleRow", false, false, true, true, 5, new Vector4(8, 8, 10, 5),
|
||||
default, TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(toolsRow, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
|
||||
|
||||
@ -101,7 +93,7 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
// Help dropdown
|
||||
|
||||
var helpDrop = UIFactory.CreateDropdown(toolsRow, out var dropdown, "Help", 14, null);
|
||||
var helpDrop = UIFactory.CreateDropdown(toolsRow, "HelpDropdown", out var dropdown, "Help", 14, null);
|
||||
UIFactory.SetLayoutElement(helpDrop, minHeight: 25, minWidth: 100);
|
||||
HelpDropdown = dropdown;
|
||||
HelpDropdown.onValueChanged.AddListener((int val) => { this.OnHelpDropdownChanged?.Invoke(val); });
|
||||
@ -132,7 +124,7 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
// Console Input
|
||||
|
||||
var inputArea = UIFactory.CreateUIObject("InputGroup", content);
|
||||
var inputArea = UIFactory.CreateUIObject("InputGroup", uiContent);
|
||||
UIFactory.SetLayoutElement(inputArea, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(inputArea, false, true, true, true);
|
||||
inputArea.AddComponent<Image>().color = Color.white;
|
||||
@ -199,7 +191,7 @@ namespace UnityExplorer.UI.Panels
|
||||
Input.PlaceholderText.font = UniversalUI.ConsoleFont;
|
||||
HighlightText.font = UniversalUI.ConsoleFont;
|
||||
|
||||
RuntimeProvider.Instance.StartCoroutine(DelayedLayoutSetup());
|
||||
RuntimeHelper.StartCoroutine(DelayedLayoutSetup());
|
||||
}
|
||||
|
||||
private IEnumerator DelayedLayoutSetup()
|
||||
@ -210,8 +202,8 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
public void SetInputLayout()
|
||||
{
|
||||
Input.Rect.offsetMin = new Vector2(52, Input.Rect.offsetMin.y);
|
||||
Input.Rect.offsetMax = new Vector2(2, Input.Rect.offsetMax.y);
|
||||
Input.Transform.offsetMin = new Vector2(52, Input.Transform.offsetMin.y);
|
||||
Input.Transform.offsetMax = new Vector2(2, Input.Transform.offsetMax.y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -12,6 +12,7 @@ using UniverseLib;
|
||||
using UniverseLib.Input;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
@ -27,8 +28,6 @@ namespace UnityExplorer.UI.Panels
|
||||
public override bool NavButtonWanted => true;
|
||||
public override bool ShouldSaveActiveState => true;
|
||||
public override bool ShowByDefault => true;
|
||||
public override string GetSaveDataFromConfigManager() => ConfigManager.ClipboardData.Value;
|
||||
public override void DoSaveToConfigElement() => ConfigManager.ClipboardData.Value = this.ToSaveData();
|
||||
|
||||
private static Text CurrentPasteLabel;
|
||||
|
||||
@ -90,7 +89,7 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
// Actual panel content
|
||||
|
||||
var firstRow = UIFactory.CreateHorizontalGroup(UIRoot, "FirstRow", false, false, true, true, 5, new(2,2,2,2), new(1,1,1,0));
|
||||
var firstRow = UIFactory.CreateHorizontalGroup(uiContent, "FirstRow", false, false, true, true, 5, new(2,2,2,2), new(1,1,1,0));
|
||||
UIFactory.SetLayoutElement(firstRow, minHeight: 25, flexibleWidth: 999);
|
||||
|
||||
// Title for "Current Paste:"
|
||||
@ -103,7 +102,7 @@ namespace UnityExplorer.UI.Panels
|
||||
clearButton.OnClick += () => Copy(null);
|
||||
|
||||
// Current Paste info row
|
||||
var currentPasteHolder = UIFactory.CreateHorizontalGroup(UIRoot, "SecondRow", false, false, true, true, 0,
|
||||
var currentPasteHolder = UIFactory.CreateHorizontalGroup(uiContent, "SecondRow", false, false, true, true, 0,
|
||||
new(2, 2, 2, 2), childAlignment: TextAnchor.UpperCenter);
|
||||
|
||||
// Actual current paste info label
|
||||
|
@ -9,7 +9,9 @@ using UnityExplorer.Hooks;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
|
||||
namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
@ -46,10 +48,6 @@ namespace UnityExplorer.UI.Panels
|
||||
public Text EditorInputText { get; private set; }
|
||||
public Text EditorHighlightText { get; private set; }
|
||||
|
||||
public override string GetSaveDataFromConfigManager() => ConfigManager.HookManagerData.Value;
|
||||
|
||||
public override void DoSaveToConfigElement() => ConfigManager.HookManagerData.Value = this.ToSaveData();
|
||||
|
||||
private void OnClassInputAddClicked()
|
||||
{
|
||||
HookManager.Instance.OnClassSelectedForHooks(this.classSelectorInputField.Text);
|
||||
@ -85,7 +83,7 @@ namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
// ~~~~~~~~~ Active hooks scroll pool
|
||||
|
||||
currentHooksPanel = UIFactory.CreateUIObject("CurrentHooksPanel", this.content);
|
||||
currentHooksPanel = UIFactory.CreateUIObject("CurrentHooksPanel", this.uiContent);
|
||||
UIFactory.SetLayoutElement(currentHooksPanel, flexibleHeight: 9999, flexibleWidth: 9999);
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(currentHooksPanel, true, true, true, true);
|
||||
|
||||
@ -111,7 +109,7 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
// ~~~~~~~~~ Add hooks panel
|
||||
|
||||
addHooksPanel = UIFactory.CreateUIObject("AddHooksPanel", this.content);
|
||||
addHooksPanel = UIFactory.CreateUIObject("AddHooksPanel", this.uiContent);
|
||||
UIFactory.SetLayoutElement(addHooksPanel, flexibleHeight: 9999, flexibleWidth: 9999);
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(addHooksPanel, true, true, true, true);
|
||||
|
||||
@ -138,7 +136,7 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
// ~~~~~~~~~ Hook source editor panel
|
||||
|
||||
editorPanel = UIFactory.CreateUIObject("HookSourceEditor", this.content);
|
||||
editorPanel = UIFactory.CreateUIObject("HookSourceEditor", this.uiContent);
|
||||
UIFactory.SetLayoutElement(editorPanel, flexibleHeight: 9999, flexibleWidth: 9999);
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(editorPanel, true, true, true, true);
|
||||
|
||||
|
@ -44,10 +44,6 @@ namespace UnityExplorer.UI.Panels
|
||||
InspectorManager.OnPanelResized(panel.rect.width);
|
||||
}
|
||||
|
||||
public override string GetSaveDataFromConfigManager() => ConfigManager.InspectorData.Value;
|
||||
|
||||
public override void DoSaveToConfigElement() => ConfigManager.InspectorData.Value = this.ToSaveData();
|
||||
|
||||
protected internal override void DoSetDefaultPosAndAnchors()
|
||||
{
|
||||
Rect.localPosition = Vector2.zero;
|
||||
@ -58,11 +54,11 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
public override void ConstructPanelContent()
|
||||
{
|
||||
var closeHolder = this.titleBar.transform.Find("CloseHolder").gameObject;
|
||||
var closeHolder = this.TitleBar.transform.Find("CloseHolder").gameObject;
|
||||
|
||||
// Inspect under mouse dropdown on title bar
|
||||
|
||||
var mouseDropdown = UIFactory.CreateDropdown(closeHolder, out MouseInspectDropdown, "Mouse Inspect", 14,
|
||||
var mouseDropdown = UIFactory.CreateDropdown(closeHolder, "MouseInspectDropdown", out MouseInspectDropdown, "Mouse Inspect", 14,
|
||||
InspectUnderMouse.OnDropdownSelect);
|
||||
UIFactory.SetLayoutElement(mouseDropdown, minHeight: 25, minWidth: 140);
|
||||
MouseInspectDropdown.options.Add(new Dropdown.OptionData("Mouse Inspect"));
|
||||
@ -80,14 +76,14 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
// this.UIRoot.GetComponent<Mask>().enabled = false;
|
||||
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(this.content, true, true, true, true, 4, padLeft: 5, padRight: 5);
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(this.uiContent, true, true, true, true, 4, padLeft: 5, padRight: 5);
|
||||
|
||||
this.NavbarHolder = UIFactory.CreateGridGroup(this.content, "Navbar", new Vector2(200, 22), new Vector2(4, 4),
|
||||
this.NavbarHolder = UIFactory.CreateGridGroup(this.uiContent, "Navbar", new Vector2(200, 22), new Vector2(4, 4),
|
||||
new Color(0.05f, 0.05f, 0.05f));
|
||||
//UIFactory.SetLayoutElement(NavbarHolder, flexibleWidth: 9999, minHeight: 0, preferredHeight: 0, flexibleHeight: 9999);
|
||||
NavbarHolder.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
|
||||
this.ContentHolder = UIFactory.CreateVerticalGroup(this.content, "ContentHolder", true, true, true, true, 0, default,
|
||||
this.ContentHolder = UIFactory.CreateVerticalGroup(this.uiContent, "ContentHolder", true, true, true, true, 0, default,
|
||||
new Color(0.1f, 0.1f, 0.1f));
|
||||
UIFactory.SetLayoutElement(ContentHolder, flexibleHeight: 9999);
|
||||
ContentRect = ContentHolder.GetComponent<RectTransform>();
|
||||
|
@ -10,7 +10,10 @@ using UnityExplorer.Config;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
@ -141,19 +144,7 @@ namespace UnityExplorer.UI.Panels
|
||||
cell.Input.Component.textComponent.color = logColors[log.type];
|
||||
|
||||
var color = index % 2 == 0 ? logEvenColor : logOddColor;
|
||||
RuntimeProvider.Instance.SetColorBlock(cell.Input.Component, color);
|
||||
}
|
||||
|
||||
// Panel save data
|
||||
|
||||
public override string GetSaveDataFromConfigManager()
|
||||
{
|
||||
return ConfigManager.ConsoleLogData.Value;
|
||||
}
|
||||
|
||||
public override void DoSaveToConfigElement()
|
||||
{
|
||||
ConfigManager.ConsoleLogData.Value = this.ToSaveData();
|
||||
RuntimeHelper.SetColorBlock(cell.Input.Component, color);
|
||||
}
|
||||
|
||||
protected internal override void DoSetDefaultPosAndAnchors()
|
||||
@ -170,13 +161,13 @@ namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
// Log scroll pool
|
||||
|
||||
logScrollPool = UIFactory.CreateScrollPool<ConsoleLogCell>(this.content, "Logs", out GameObject scrollObj,
|
||||
logScrollPool = UIFactory.CreateScrollPool<ConsoleLogCell>(this.uiContent, "Logs", out GameObject scrollObj,
|
||||
out GameObject scrollContent, new Color(0.03f, 0.03f, 0.03f));
|
||||
UIFactory.SetLayoutElement(scrollObj, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
|
||||
// Buttons and toggles
|
||||
|
||||
var optionsRow = UIFactory.CreateUIObject("OptionsRow", this.content);
|
||||
var optionsRow = UIFactory.CreateUIObject("OptionsRow", this.uiContent);
|
||||
UIFactory.SetLayoutElement(optionsRow, minHeight: 25, flexibleWidth: 9999);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(optionsRow, false, false, true, true, 5, 2, 2, 2, 2);
|
||||
|
||||
@ -229,7 +220,7 @@ namespace UnityExplorer.UI.Panels
|
||||
Input = UIFactory.CreateInputField(UIRoot, "Input", "");
|
||||
//Input.Component.gameObject.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
UIFactory.SetLayoutElement(Input.UIRoot, minHeight: 25, flexibleWidth: 9999);
|
||||
RuntimeProvider.Instance.SetColorBlock(Input.Component, new Color(0.1f, 0.1f, 0.1f), new Color(0.13f, 0.13f, 0.13f),
|
||||
RuntimeHelper.SetColorBlock(Input.Component, new Color(0.1f, 0.1f, 0.1f), new Color(0.13f, 0.13f, 0.13f),
|
||||
new Color(0.07f, 0.07f, 0.07f));
|
||||
Input.Component.GetComponent<Image>().color = new Color(0.2f, 0.2f, 0.2f);
|
||||
|
||||
|
@ -43,16 +43,16 @@ namespace UnityExplorer.UI.Panels
|
||||
content.SetActive(true);
|
||||
|
||||
var button = tabButtons[tabIndex];
|
||||
RuntimeProvider.Instance.SetColorBlock(button.Component, UniversalUI.enabledButtonColor, UniversalUI.enabledButtonColor * 1.2f);
|
||||
RuntimeHelper.SetColorBlock(button.Component, UniversalUI.EnabledButtonColor, UniversalUI.EnabledButtonColor * 1.2f);
|
||||
|
||||
SelectedTab = tabIndex;
|
||||
SaveToConfigManager();
|
||||
SaveInternalData();
|
||||
}
|
||||
|
||||
private void DisableTab(int tabIndex)
|
||||
{
|
||||
tabPages[tabIndex].SetActive(false);
|
||||
RuntimeProvider.Instance.SetColorBlock(tabButtons[tabIndex].Component, UniversalUI.disabledButtonColor, UniversalUI.disabledButtonColor * 1.2f);
|
||||
RuntimeHelper.SetColorBlock(tabButtons[tabIndex].Component, UniversalUI.DisabledButtonColor, UniversalUI.DisabledButtonColor * 1.2f);
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
@ -63,21 +63,12 @@ namespace UnityExplorer.UI.Panels
|
||||
ObjectSearch.Update();
|
||||
}
|
||||
|
||||
public override string GetSaveDataFromConfigManager() => ConfigManager.ObjectExplorerData.Value;
|
||||
|
||||
public override void DoSaveToConfigElement()
|
||||
{
|
||||
ConfigManager.ObjectExplorerData.Value = this.ToSaveData();
|
||||
}
|
||||
|
||||
public override string ToSaveData()
|
||||
{
|
||||
string ret = base.ToSaveData();
|
||||
ret += "|" + SelectedTab;
|
||||
return ret;
|
||||
return string.Join("|", new string[] { base.ToSaveData(), SelectedTab.ToString() });
|
||||
}
|
||||
|
||||
public override void ApplySaveData(string data)
|
||||
protected override void ApplySaveData(string data)
|
||||
{
|
||||
base.ApplySaveData(data);
|
||||
|
||||
@ -108,17 +99,17 @@ namespace UnityExplorer.UI.Panels
|
||||
public override void ConstructPanelContent()
|
||||
{
|
||||
// Tab bar
|
||||
var tabGroup = UIFactory.CreateHorizontalGroup(content, "TabBar", true, true, true, true, 2, new Vector4(2, 2, 2, 2));
|
||||
var tabGroup = UIFactory.CreateHorizontalGroup(uiContent, "TabBar", true, true, true, true, 2, new Vector4(2, 2, 2, 2));
|
||||
UIFactory.SetLayoutElement(tabGroup, minHeight: 25, flexibleHeight: 0);
|
||||
|
||||
// Scene Explorer
|
||||
SceneExplorer = new SceneExplorer(this);
|
||||
SceneExplorer.ConstructUI(content);
|
||||
SceneExplorer.ConstructUI(uiContent);
|
||||
tabPages.Add(SceneExplorer);
|
||||
|
||||
// Object search
|
||||
ObjectSearch = new ObjectSearch(this);
|
||||
ObjectSearch.ConstructUI(content);
|
||||
ObjectSearch.ConstructUI(uiContent);
|
||||
tabPages.Add(ObjectSearch);
|
||||
|
||||
// set up tabs
|
||||
|
@ -10,6 +10,7 @@ using UnityExplorer.CacheObject.Views;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
|
||||
namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
@ -55,17 +56,7 @@ namespace UnityExplorer.UI.Panels
|
||||
CacheObjectControllerHelper.SetCell(cell, index, this.configEntries, null);
|
||||
}
|
||||
|
||||
// Panel save data
|
||||
|
||||
public override string GetSaveDataFromConfigManager()
|
||||
{
|
||||
return ConfigManager.OptionsPanelData.Value;
|
||||
}
|
||||
|
||||
public override void DoSaveToConfigElement()
|
||||
{
|
||||
ConfigManager.OptionsPanelData.Value = this.ToSaveData();
|
||||
}
|
||||
// UI Construction
|
||||
|
||||
protected internal override void DoSetDefaultPosAndAnchors()
|
||||
{
|
||||
@ -76,19 +67,17 @@ namespace UnityExplorer.UI.Panels
|
||||
Rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 600f);
|
||||
}
|
||||
|
||||
// UI Construction
|
||||
|
||||
public override void ConstructPanelContent()
|
||||
{
|
||||
// Save button
|
||||
|
||||
var saveBtn = UIFactory.CreateButton(this.content, "Save", "Save Options", new Color(0.2f, 0.3f, 0.2f));
|
||||
var saveBtn = UIFactory.CreateButton(this.uiContent, "Save", "Save Options", new Color(0.2f, 0.3f, 0.2f));
|
||||
UIFactory.SetLayoutElement(saveBtn.Component.gameObject, flexibleWidth: 9999, minHeight: 30, flexibleHeight: 0);
|
||||
saveBtn.OnClick += ConfigManager.Handler.SaveConfig;
|
||||
|
||||
// Config entries
|
||||
|
||||
var scrollPool = UIFactory.CreateScrollPool<ConfigEntryCell>(this.content, "ConfigEntries", out GameObject scrollObj,
|
||||
var scrollPool = UIFactory.CreateScrollPool<ConfigEntryCell>(this.uiContent, "ConfigEntries", out GameObject scrollObj,
|
||||
out GameObject scrollContent);
|
||||
|
||||
scrollPool.Initialize(this);
|
||||
|
@ -10,6 +10,7 @@ using UniverseLib.UI.Models;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
@ -67,6 +68,9 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
public static void UpdateInstances()
|
||||
{
|
||||
if (!DisplayManager.MouseInTargetDisplay)
|
||||
return;
|
||||
|
||||
if (!resizeCursorObj)
|
||||
CreateCursorUI();
|
||||
|
||||
@ -78,7 +82,7 @@ namespace UnityExplorer.UI.Panels
|
||||
else
|
||||
state = MouseState.NotPressed;
|
||||
|
||||
var mousePos = InputManager.MousePosition;
|
||||
var mousePos = DisplayManager.MousePosition;
|
||||
|
||||
handledInstanceThisFrame = false;
|
||||
foreach (var instance in Instances)
|
||||
@ -234,12 +238,12 @@ namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
wasAnyDragging = true;
|
||||
WasDragging = true;
|
||||
lastDragPosition = InputManager.MousePosition;
|
||||
lastDragPosition = DisplayManager.MousePosition;
|
||||
}
|
||||
|
||||
public void OnDrag()
|
||||
{
|
||||
var mousePos = InputManager.MousePosition;
|
||||
var mousePos = DisplayManager.MousePosition;
|
||||
|
||||
Vector2 diff = (Vector2)mousePos - lastDragPosition;
|
||||
lastDragPosition = mousePos;
|
||||
@ -260,7 +264,7 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
#region RESIZE
|
||||
|
||||
private readonly Dictionary<ResizeTypes, Rect> m_resizeMask = new Dictionary<ResizeTypes, Rect>
|
||||
private readonly Dictionary<ResizeTypes, Rect> m_resizeMask = new()
|
||||
{
|
||||
{ ResizeTypes.Top, default },
|
||||
{ ResizeTypes.Left, default },
|
||||
@ -388,7 +392,7 @@ namespace UnityExplorer.UI.Panels
|
||||
// update the resize icon position to be above the mouse
|
||||
private void UpdateHoverImagePos()
|
||||
{
|
||||
resizeCursorObj.transform.localPosition = UIManager.UIRootRect.InverseTransformPoint(InputManager.MousePosition);
|
||||
resizeCursorObj.transform.localPosition = UIManager.UIRootRect.InverseTransformPoint(DisplayManager.MousePosition);
|
||||
}
|
||||
|
||||
public void OnHoverResizeEnd()
|
||||
@ -400,26 +404,26 @@ namespace UnityExplorer.UI.Panels
|
||||
public void OnBeginResize(ResizeTypes resizeType)
|
||||
{
|
||||
currentResizeType = resizeType;
|
||||
lastResizePos = InputManager.MousePosition;
|
||||
lastResizePos = DisplayManager.MousePosition;
|
||||
WasResizing = true;
|
||||
Resizing = true;
|
||||
}
|
||||
|
||||
public void OnResize()
|
||||
{
|
||||
Vector3 mousePos = InputManager.MousePosition;
|
||||
Vector3 mousePos = DisplayManager.MousePosition;
|
||||
Vector2 diff = lastResizePos - (Vector2)mousePos;
|
||||
|
||||
if ((Vector2)mousePos == lastResizePos)
|
||||
return;
|
||||
|
||||
if (mousePos.x < 0 || mousePos.y < 0 || mousePos.x > Screen.width || mousePos.y > Screen.height)
|
||||
if (mousePos.x < 0 || mousePos.y < 0 || mousePos.x > DisplayManager.Width || mousePos.y > DisplayManager.Height)
|
||||
return;
|
||||
|
||||
lastResizePos = mousePos;
|
||||
|
||||
float diffX = (float)((decimal)diff.x / Screen.width);
|
||||
float diffY = (float)((decimal)diff.y / Screen.height);
|
||||
float diffX = (float)((decimal)diff.x / DisplayManager.Width);
|
||||
float diffY = (float)((decimal)diff.y / DisplayManager.Height);
|
||||
|
||||
Vector2 anchorMin = Panel.anchorMin;
|
||||
Vector2 anchorMax = Panel.anchorMax;
|
||||
|
@ -11,6 +11,7 @@ using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib;
|
||||
using System.Collections;
|
||||
|
||||
namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
@ -32,10 +33,11 @@ namespace UnityExplorer.UI.Panels
|
||||
return;
|
||||
|
||||
// if the user is clicking
|
||||
if (InputManager.GetMouseButtonDown(0) || InputManager.GetMouseButtonDown(1))
|
||||
if (DisplayManager.MouseInTargetDisplay
|
||||
&& (InputManager.GetMouseButtonDown(0) || InputManager.GetMouseButtonDown(1)))
|
||||
{
|
||||
int count = UIManager.PanelHolder.transform.childCount;
|
||||
var mousePos = InputManager.MousePosition;
|
||||
var mousePos = DisplayManager.MousePosition;
|
||||
bool clickedInAny = false;
|
||||
|
||||
for (int i = count - 1; i >= 0; i--)
|
||||
@ -85,26 +87,23 @@ namespace UnityExplorer.UI.Panels
|
||||
public virtual bool CanDragAndResize => true;
|
||||
public virtual bool NavButtonWanted => true;
|
||||
|
||||
public ButtonRef NavButton;
|
||||
public PanelDragger Dragger;
|
||||
public ButtonRef NavButton { get; internal set; }
|
||||
public PanelDragger Dragger { get; internal set; }
|
||||
|
||||
public override GameObject UIRoot => uiRoot;
|
||||
protected GameObject uiRoot;
|
||||
public RectTransform Rect;
|
||||
public GameObject content;
|
||||
|
||||
public GameObject titleBar;
|
||||
|
||||
public abstract void ConstructPanelContent();
|
||||
protected GameObject uiContent;
|
||||
public RectTransform Rect { get; private set; }
|
||||
public GameObject TitleBar { get; private set; }
|
||||
|
||||
public virtual void OnFinishResize(RectTransform panel)
|
||||
{
|
||||
SaveToConfigManager();
|
||||
SaveInternalData();
|
||||
}
|
||||
|
||||
public virtual void OnFinishDrag(RectTransform panel)
|
||||
{
|
||||
SaveToConfigManager();
|
||||
SaveInternalData();
|
||||
}
|
||||
|
||||
public override void SetActive(bool active)
|
||||
@ -115,12 +114,12 @@ namespace UnityExplorer.UI.Panels
|
||||
base.SetActive(active);
|
||||
|
||||
if (!ApplyingSaveData)
|
||||
SaveToConfigManager();
|
||||
SaveInternalData();
|
||||
|
||||
if (NavButtonWanted)
|
||||
{
|
||||
var color = active ? UniversalUI.enabledButtonColor : UniversalUI.disabledButtonColor;
|
||||
RuntimeProvider.Instance.SetColorBlock(NavButton.Component, color, color * 1.2f);
|
||||
var color = active ? UniversalUI.EnabledButtonColor : UniversalUI.DisabledButtonColor;
|
||||
RuntimeHelper.SetColorBlock(NavButton.Component, color, color * 1.2f);
|
||||
}
|
||||
|
||||
if (!active)
|
||||
@ -148,13 +147,15 @@ namespace UnityExplorer.UI.Panels
|
||||
Rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, MinHeight);
|
||||
}
|
||||
|
||||
public void EnsureValidPosition() => EnsureValidPosition(this.Rect);
|
||||
|
||||
public static void EnsureValidPosition(RectTransform panel)
|
||||
{
|
||||
var pos = panel.localPosition;
|
||||
|
||||
// Prevent panel going oustide screen bounds
|
||||
var halfW = Screen.width * 0.5f;
|
||||
var halfH = Screen.height * 0.5f;
|
||||
var halfW = DisplayManager.Width * 0.5f;
|
||||
var halfH = DisplayManager.Height * 0.5f;
|
||||
|
||||
pos.x = Math.Max(-halfW - panel.rect.width + 50, Math.Min(pos.x, halfW - 50));
|
||||
pos.y = Math.Max(-halfH + 50, Math.Min(pos.y, halfH));
|
||||
@ -162,29 +163,30 @@ namespace UnityExplorer.UI.Panels
|
||||
panel.localPosition = pos;
|
||||
}
|
||||
|
||||
#region Save Data
|
||||
// Save Data
|
||||
|
||||
public abstract void DoSaveToConfigElement();
|
||||
public bool ApplyingSaveData { get; set; }
|
||||
|
||||
public void SaveToConfigManager()
|
||||
public void SaveInternalData()
|
||||
{
|
||||
if (UIManager.Initializing)
|
||||
return;
|
||||
|
||||
DoSaveToConfigElement();
|
||||
SetSaveDataToConfigValue();
|
||||
}
|
||||
|
||||
public abstract string GetSaveDataFromConfigManager();
|
||||
|
||||
public bool ApplyingSaveData { get; set; }
|
||||
private void SetSaveDataToConfigValue() => ConfigManager.GetPanelSaveData(this.PanelType).Value = this.ToSaveData();
|
||||
|
||||
public virtual string ToSaveData()
|
||||
{
|
||||
try
|
||||
{
|
||||
return $"{ShouldSaveActiveState && Enabled}" +
|
||||
$"|{Rect.RectAnchorsToString()}" +
|
||||
$"|{Rect.RectPositionToString()}";
|
||||
return string.Join("|", new string[]
|
||||
{
|
||||
$"{ShouldSaveActiveState && Enabled}",
|
||||
Rect.RectAnchorsToString(),
|
||||
Rect.RectPositionToString()
|
||||
});
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
@ -193,7 +195,13 @@ namespace UnityExplorer.UI.Panels
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void ApplySaveData(string data)
|
||||
public virtual void ApplySaveData()
|
||||
{
|
||||
string data = ConfigManager.GetPanelSaveData(this.PanelType).Value;
|
||||
ApplySaveData(data);
|
||||
}
|
||||
|
||||
protected virtual void ApplySaveData(string data)
|
||||
{
|
||||
if (string.IsNullOrEmpty(data))
|
||||
return;
|
||||
@ -210,17 +218,14 @@ namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
ExplorerCore.LogWarning("Invalid or corrupt panel save data! Restoring to default.");
|
||||
SetTransformDefaults();
|
||||
UIManager.Initializing = false;
|
||||
DoSaveToConfigElement();
|
||||
ConfigManager.InternalHandler.SaveConfig();
|
||||
UIManager.Initializing = true;
|
||||
SetSaveDataToConfigValue();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
// UI Construction
|
||||
|
||||
public abstract void ConstructPanelContent();
|
||||
|
||||
public void ConstructUI()
|
||||
{
|
||||
//this.Enabled = true;
|
||||
@ -235,7 +240,7 @@ namespace UnityExplorer.UI.Panels
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(navBtn, false, true, true, true, 0, 0, 0, 5, 5, TextAnchor.MiddleCenter);
|
||||
UIFactory.SetLayoutElement(navBtn, minWidth: 80);
|
||||
|
||||
RuntimeProvider.Instance.SetColorBlock(NavButton.Component, UniversalUI.disabledButtonColor, UniversalUI.disabledButtonColor * 1.2f);
|
||||
RuntimeHelper.SetColorBlock(NavButton.Component, UniversalUI.DisabledButtonColor, UniversalUI.DisabledButtonColor * 1.2f);
|
||||
NavButton.OnClick += () => { UIManager.TogglePanel(PanelType); };
|
||||
|
||||
var txtObj = navBtn.transform.Find("Text").gameObject;
|
||||
@ -243,47 +248,46 @@ namespace UnityExplorer.UI.Panels
|
||||
}
|
||||
|
||||
// create core canvas
|
||||
uiRoot = UIFactory.CreatePanel(Name, UIManager.PanelHolder, out GameObject panelContent);
|
||||
uiRoot = UIFactory.CreatePanel(Name, UIManager.PanelHolder, out uiContent);
|
||||
Rect = this.uiRoot.GetComponent<RectTransform>();
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(this.uiRoot, false, false, true, true, 0, 2, 2, 2, 2, TextAnchor.UpperLeft);
|
||||
//UIFactory.SetLayoutGroup<VerticalLayoutGroup>(this.uiRoot, false, false, true, true, 0, 2, 2, 2, 2, TextAnchor.UpperLeft);
|
||||
|
||||
int id = this.uiRoot.transform.GetInstanceID();
|
||||
transformToPanelDict.Add(id, this);
|
||||
|
||||
content = panelContent;
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(this.content, false, false, true, true, 2, 2, 2, 2, 2, TextAnchor.UpperLeft);
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(this.uiContent, false, false, true, true, 2, 2, 2, 2, 2, TextAnchor.UpperLeft);
|
||||
|
||||
// Title bar
|
||||
titleBar = UIFactory.CreateHorizontalGroup(content, "TitleBar", false, true, true, true, 2,
|
||||
TitleBar = UIFactory.CreateHorizontalGroup(uiContent, "TitleBar", false, true, true, true, 2,
|
||||
new Vector4(2, 2, 2, 2), new Color(0.06f, 0.06f, 0.06f));
|
||||
UIFactory.SetLayoutElement(titleBar, minHeight: 25, flexibleHeight: 0);
|
||||
UIFactory.SetLayoutElement(TitleBar, minHeight: 25, flexibleHeight: 0);
|
||||
|
||||
// Title text
|
||||
|
||||
var titleTxt = UIFactory.CreateLabel(titleBar, "TitleBar", Name, TextAnchor.MiddleLeft);
|
||||
var titleTxt = UIFactory.CreateLabel(TitleBar, "TitleBar", Name, TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(titleTxt.gameObject, minWidth: 250, minHeight: 25, flexibleHeight: 0);
|
||||
|
||||
// close button
|
||||
|
||||
var closeHolder = UIFactory.CreateUIObject("CloseHolder", titleBar);
|
||||
var closeHolder = UIFactory.CreateUIObject("CloseHolder", TitleBar);
|
||||
UIFactory.SetLayoutElement(closeHolder, minHeight: 25, flexibleHeight: 0, minWidth: 30, flexibleWidth: 9999);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(closeHolder, false, false, true, true, 3, childAlignment: TextAnchor.MiddleRight);
|
||||
var closeBtn = UIFactory.CreateButton(closeHolder, "CloseButton", "—");
|
||||
UIFactory.SetLayoutElement(closeBtn.Component.gameObject, minHeight: 25, minWidth: 25, flexibleWidth: 0);
|
||||
RuntimeProvider.Instance.SetColorBlock(closeBtn.Component, new Color(0.33f, 0.32f, 0.31f));
|
||||
RuntimeHelper.SetColorBlock(closeBtn.Component, new Color(0.33f, 0.32f, 0.31f));
|
||||
|
||||
closeBtn.OnClick += () =>
|
||||
{
|
||||
UIManager.SetPanelActive(this.PanelType, false);
|
||||
SaveToConfigManager();
|
||||
SaveInternalData();
|
||||
};
|
||||
|
||||
if (!CanDragAndResize)
|
||||
titleBar.SetActive(false);
|
||||
TitleBar.SetActive(false);
|
||||
|
||||
// Panel dragger
|
||||
|
||||
Dragger = new PanelDragger(titleBar.GetComponent<RectTransform>(), Rect, this);
|
||||
Dragger = new PanelDragger(TitleBar.GetComponent<RectTransform>(), Rect, this);
|
||||
Dragger.OnFinishResize += OnFinishResize;
|
||||
Dragger.OnFinishDrag += OnFinishDrag;
|
||||
|
||||
@ -300,7 +304,7 @@ namespace UnityExplorer.UI.Panels
|
||||
// apply panel save data or revert to default
|
||||
try
|
||||
{
|
||||
ApplySaveData(GetSaveDataFromConfigManager());
|
||||
ApplySaveData();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
@ -308,7 +312,20 @@ namespace UnityExplorer.UI.Panels
|
||||
SetTransformDefaults();
|
||||
}
|
||||
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(this.Rect);
|
||||
RuntimeHelper.StartCoroutine(LateSetupCoroutine());
|
||||
|
||||
// simple listener for saving enabled state
|
||||
this.OnToggleEnabled += (bool val) =>
|
||||
{
|
||||
SaveInternalData();
|
||||
};
|
||||
|
||||
ApplyingSaveData = false;
|
||||
}
|
||||
|
||||
private IEnumerator LateSetupCoroutine()
|
||||
{
|
||||
yield return null;
|
||||
|
||||
// ensure initialized position is valid
|
||||
EnsureValidSize();
|
||||
@ -316,14 +333,6 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
// update dragger and save data
|
||||
Dragger.OnEndResize();
|
||||
|
||||
// simple listener for saving enabled state
|
||||
this.OnToggleEnabled += (bool val) =>
|
||||
{
|
||||
SaveToConfigManager();
|
||||
};
|
||||
|
||||
ApplyingSaveData = false;
|
||||
}
|
||||
|
||||
public override void ConstructUI(GameObject parent) => ConstructUI();
|
||||
@ -380,7 +389,7 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
return string.Format(CultureInfo.InvariantCulture, "{0},{1}", new object[]
|
||||
{
|
||||
rect.localPosition.x, rect.localPosition.y
|
||||
rect.anchoredPosition.x, rect.anchoredPosition.y
|
||||
});
|
||||
}
|
||||
|
||||
@ -398,10 +407,10 @@ namespace UnityExplorer.UI.Panels
|
||||
if (split.Length != 2)
|
||||
throw new Exception($"stringPosition split is unexpected length: {split.Length}");
|
||||
|
||||
Vector3 vector = rect.localPosition;
|
||||
Vector3 vector = rect.anchoredPosition;
|
||||
vector.x = float.Parse(split[0], CultureInfo.InvariantCulture);
|
||||
vector.y = float.Parse(split[1], CultureInfo.InvariantCulture);
|
||||
rect.localPosition = vector;
|
||||
rect.anchoredPosition = vector;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -8,6 +8,9 @@ using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI.Widgets.ButtonList;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
@ -58,7 +61,7 @@ namespace UnityExplorer.UI.Panels
|
||||
{
|
||||
dataHandler = new ButtonListHandler<GameObject, ButtonCell>(buttonScrollPool, GetEntries, SetCell, ShouldDisplayCell, OnCellClicked);
|
||||
|
||||
buttonScrollPool = UIFactory.CreateScrollPool<ButtonCell>(this.content, "ResultsList", out GameObject scrollObj,
|
||||
buttonScrollPool = UIFactory.CreateScrollPool<ButtonCell>(this.uiContent, "ResultsList", out GameObject scrollObj,
|
||||
out GameObject scrollContent);
|
||||
|
||||
buttonScrollPool.Initialize(dataHandler);
|
||||
@ -72,8 +75,5 @@ namespace UnityExplorer.UI.Panels
|
||||
this.Rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 500f);
|
||||
this.Rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 500f);
|
||||
}
|
||||
|
||||
public override void DoSaveToConfigElement() { }
|
||||
public override string GetSaveDataFromConfigManager() => null;
|
||||
}
|
||||
}
|
||||
|
@ -1,24 +1,19 @@
|
||||
using HarmonyLib;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Config;
|
||||
using UnityExplorer.CSConsole;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Input;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.ObjectPool;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.UI
|
||||
{
|
||||
@ -48,13 +43,13 @@ namespace UnityExplorer.UI
|
||||
|
||||
public static bool Initializing { get; internal set; } = true;
|
||||
|
||||
private static UIBase uiBase;
|
||||
public static GameObject UIRoot => uiBase?.RootObject;
|
||||
public static RectTransform UIRootRect => _uiRootRect ??= UIRoot.GetComponent<RectTransform>();
|
||||
private static RectTransform _uiRootRect;
|
||||
internal static UIBase UiBase { get; private set; }
|
||||
public static GameObject UIRoot => UiBase?.RootObject;
|
||||
public static RectTransform UIRootRect { get; private set; }
|
||||
public static Canvas UICanvas { get; private set; }
|
||||
|
||||
internal static GameObject PanelHolder { get; private set; }
|
||||
private static readonly Dictionary<Panels, UIPanel> UIPanels = new();
|
||||
internal static readonly Dictionary<Panels, UIPanel> UIPanels = new();
|
||||
|
||||
public static RectTransform NavBarRect;
|
||||
public static GameObject NavbarTabButtonHolder;
|
||||
@ -71,13 +66,14 @@ namespace UnityExplorer.UI
|
||||
|
||||
public static bool ShowMenu
|
||||
{
|
||||
get => uiBase != null && uiBase.Enabled;
|
||||
get => UiBase != null && UiBase.Enabled;
|
||||
set
|
||||
{
|
||||
if (uiBase == null || !UIRoot || uiBase.Enabled == value)
|
||||
if (UiBase == null || !UIRoot || UiBase.Enabled == value)
|
||||
return;
|
||||
|
||||
UniversalUI.SetUIActive(ExplorerCore.GUID, value);
|
||||
UniversalUI.SetUIActive(InspectUnderMouse.UIBaseGUID, value);
|
||||
}
|
||||
}
|
||||
|
||||
@ -85,11 +81,16 @@ namespace UnityExplorer.UI
|
||||
|
||||
internal static void InitUI()
|
||||
{
|
||||
uiBase = UniversalUI.RegisterUI(ExplorerCore.GUID, Update);
|
||||
UiBase = UniversalUI.RegisterUI(ExplorerCore.GUID, Update);
|
||||
|
||||
lastScreenWidth = Screen.width;
|
||||
lastScreenHeight = Screen.height;
|
||||
UIRootRect = UIRoot.GetComponent<RectTransform>();
|
||||
UICanvas = UIRoot.GetComponent<Canvas>();
|
||||
|
||||
DisplayManager.Init();
|
||||
|
||||
var display = DisplayManager.ActiveDisplay;
|
||||
lastScreenWidth = display.renderingWidth;
|
||||
lastScreenHeight = display.renderingHeight;
|
||||
|
||||
// Create UI.
|
||||
CreatePanelHolder();
|
||||
@ -169,7 +170,8 @@ namespace UnityExplorer.UI
|
||||
}
|
||||
|
||||
// check screen dimension change
|
||||
if (Screen.width != lastScreenWidth || Screen.height != lastScreenHeight)
|
||||
var display = DisplayManager.ActiveDisplay;
|
||||
if (display.renderingWidth != lastScreenWidth || display.renderingHeight != lastScreenHeight)
|
||||
OnScreenDimensionsChanged();
|
||||
}
|
||||
|
||||
@ -233,8 +235,9 @@ namespace UnityExplorer.UI
|
||||
|
||||
private static void OnScreenDimensionsChanged()
|
||||
{
|
||||
lastScreenWidth = Screen.width;
|
||||
lastScreenHeight = Screen.height;
|
||||
var display = DisplayManager.ActiveDisplay;
|
||||
lastScreenWidth = display.renderingWidth;
|
||||
lastScreenHeight = display.renderingHeight;
|
||||
|
||||
foreach (var panel in UIPanels)
|
||||
{
|
||||
@ -254,6 +257,8 @@ namespace UnityExplorer.UI
|
||||
closeBtn.ButtonText.text = val.ToString();
|
||||
}
|
||||
|
||||
// Time controls
|
||||
|
||||
private static void OnTimeInputEndEdit(string val)
|
||||
{
|
||||
if (pauseButtonPausing)
|
||||
@ -284,7 +289,7 @@ namespace UnityExplorer.UI
|
||||
timeInput.Component.textComponent.color = pauseButtonPausing ? Color.grey : Color.white;
|
||||
|
||||
Color color = pauseButtonPausing ? new Color(0.3f, 0.3f, 0.2f) : new Color(0.2f, 0.2f, 0.2f);
|
||||
RuntimeProvider.Instance.SetColorBlock(pauseBtn.Component, color, color * 1.2f, color * 0.7f);
|
||||
RuntimeHelper.SetColorBlock(pauseBtn.Component, color, color * 1.2f, color * 0.7f);
|
||||
pauseBtn.ButtonText.text = pauseButtonPausing ? "►" : "||";
|
||||
}
|
||||
|
||||
@ -352,7 +357,7 @@ namespace UnityExplorer.UI
|
||||
|
||||
closeBtn = UIFactory.CreateButton(navbarPanel, "CloseButton", ConfigManager.Master_Toggle.Value.ToString());
|
||||
UIFactory.SetLayoutElement(closeBtn.Component.gameObject, minHeight: 25, minWidth: 80, flexibleWidth: 0);
|
||||
RuntimeProvider.Instance.SetColorBlock(closeBtn.Component, new Color(0.63f, 0.32f, 0.31f),
|
||||
RuntimeHelper.SetColorBlock(closeBtn.Component, new Color(0.63f, 0.32f, 0.31f),
|
||||
new Color(0.81f, 0.25f, 0.2f), new Color(0.6f, 0.18f, 0.16f));
|
||||
|
||||
ConfigManager.Master_Toggle.OnValueChanged += Master_Toggle_OnValueChanged;
|
||||
|
@ -11,6 +11,9 @@ using UnityExplorer.UI.Panels;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Widgets.ButtonList;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
{
|
||||
@ -37,7 +40,7 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
public static ScrollPool<ButtonCell> scrollPool;
|
||||
private static GameObject navigationTipRow;
|
||||
|
||||
private static List<Suggestion> Suggestions = new List<Suggestion>();
|
||||
private static List<Suggestion> Suggestions = new();
|
||||
private static int SelectedIndex = 0;
|
||||
|
||||
public static Suggestion SelectedSuggestion => Suggestions[SelectedIndex];
|
||||
@ -213,10 +216,10 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
scrollPool.Content.anchoredPosition = pos;
|
||||
}
|
||||
|
||||
RuntimeProvider.Instance.SetColorBlock(cell.Button.Component, selectedSuggestionColor);
|
||||
RuntimeHelper.SetColorBlock(cell.Button.Component, selectedSuggestionColor);
|
||||
}
|
||||
else
|
||||
RuntimeProvider.Instance.SetColorBlock(cell.Button.Component, inactiveSuggestionColor);
|
||||
RuntimeHelper.SetColorBlock(cell.Button.Component, inactiveSuggestionColor);
|
||||
|
||||
setFirstCell = true;
|
||||
}
|
||||
@ -247,13 +250,13 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
Vector3 caretPos = textGen.characters[caretIdx].cursorPos;
|
||||
// transform to world point
|
||||
caretPos = input.UIRoot.transform.TransformPoint(caretPos);
|
||||
caretPos += new Vector3(input.Rect.rect.width * 0.5f, -(input.Rect.rect.height * 0.5f), 0);
|
||||
caretPos += new Vector3(input.Transform.rect.width * 0.5f, -(input.Transform.rect.height * 0.5f), 0);
|
||||
|
||||
uiRoot.transform.position = new Vector3(caretPos.x + 10, caretPos.y - 30, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
uiRoot.transform.position = input.Rect.position + new Vector3(-(input.Rect.rect.width / 2) + 10, -20, 0);
|
||||
uiRoot.transform.position = input.Transform.position + new Vector3(-(input.Transform.rect.width / 2) + 10, -20, 0);
|
||||
//var textGen = input.Component.textComponent.cachedTextGenerator;
|
||||
//var pos = input.UIRoot.transform.TransformPoint(textGen.characters[0].cursorPos);
|
||||
//uiRoot.transform.position = new Vector3(pos.x + 10, pos.y - 20, 0);
|
||||
@ -302,25 +305,18 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
{
|
||||
dataHandler = new ButtonListHandler<Suggestion, ButtonCell>(scrollPool, GetEntries, SetCell, ShouldDisplay, OnCellClicked);
|
||||
|
||||
scrollPool = UIFactory.CreateScrollPool<ButtonCell>(this.content, "AutoCompleter", out GameObject scrollObj,
|
||||
scrollPool = UIFactory.CreateScrollPool<ButtonCell>(this.uiContent, "AutoCompleter", out GameObject scrollObj,
|
||||
out GameObject scrollContent);
|
||||
scrollPool.Initialize(dataHandler);
|
||||
UIFactory.SetLayoutElement(scrollObj, flexibleHeight: 9999);
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(scrollContent, true, false, true, false);
|
||||
|
||||
navigationTipRow = UIFactory.CreateHorizontalGroup(this.content, "BottomRow", true, true, true, true, 0, new Vector4(2, 2, 2, 2));
|
||||
navigationTipRow = UIFactory.CreateHorizontalGroup(this.uiContent, "BottomRow", true, true, true, true, 0, new Vector4(2, 2, 2, 2));
|
||||
UIFactory.SetLayoutElement(navigationTipRow, minHeight: 20, flexibleWidth: 9999);
|
||||
UIFactory.CreateLabel(navigationTipRow, "HelpText", "Up/Down to select, Enter to use, Esc to close",
|
||||
TextAnchor.MiddleLeft, Color.grey, false, 13);
|
||||
|
||||
UIRoot.SetActive(false);
|
||||
}
|
||||
|
||||
public override void DoSaveToConfigElement()
|
||||
{
|
||||
// not savable
|
||||
}
|
||||
|
||||
public override string GetSaveDataFromConfigManager() => null;
|
||||
}
|
||||
}
|
||||
|
@ -4,6 +4,8 @@ using System.Collections.Specialized;
|
||||
using UnityExplorer.CacheObject.IValues;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
{
|
||||
|
@ -5,6 +5,7 @@ using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
{
|
||||
|
@ -1,14 +1,15 @@
|
||||
using System;
|
||||
using HarmonyLib;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
{
|
||||
public class TypeCompleter : ISuggestionProvider
|
||||
{
|
||||
internal static readonly Dictionary<string, string> sharedTypeToLabel = new Dictionary<string, string>(4096);
|
||||
|
||||
public bool Enabled
|
||||
{
|
||||
get => _enabled;
|
||||
@ -25,14 +26,16 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
|
||||
public Type BaseType { get; set; }
|
||||
public Type[] GenericConstraints { get; set; }
|
||||
public bool AllTypes { get; set; }
|
||||
|
||||
private readonly bool allowAbstract;
|
||||
private readonly bool allowEnum;
|
||||
|
||||
public InputFieldRef InputField { get; }
|
||||
public bool AnchorToCaretPosition => false;
|
||||
|
||||
private readonly List<Suggestion> suggestions = new List<Suggestion>();
|
||||
private readonly HashSet<string> suggestedNames = new HashSet<string>();
|
||||
private readonly List<Suggestion> suggestions = new();
|
||||
private readonly HashSet<string> suggestedNames = new();
|
||||
|
||||
private HashSet<Type> allowedTypes;
|
||||
|
||||
@ -58,7 +61,14 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
|
||||
public void CacheTypes()
|
||||
{
|
||||
allowedTypes = ReflectionUtility.GetImplementationsOf(BaseType, allowAbstract, allowEnum, false);
|
||||
if (!AllTypes)
|
||||
allowedTypes = ReflectionUtility.GetImplementationsOf(BaseType, allowAbstract, allowEnum, false);
|
||||
else
|
||||
{
|
||||
allowedTypes = new();
|
||||
foreach (var entry in ReflectionUtility.AllTypes)
|
||||
allowedTypes.Add(entry.Value);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnSuggestionClicked(Suggestion suggestion)
|
||||
@ -112,6 +122,8 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
|
||||
}
|
||||
}
|
||||
|
||||
internal static readonly Dictionary<string, string> sharedTypeToLabel = new();
|
||||
|
||||
void AddSuggestion(Type type)
|
||||
{
|
||||
if (suggestedNames.Contains(type.FullName))
|
||||
|
@ -7,6 +7,7 @@ using UnityEngine.UI;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.ObjectPool;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
|
@ -11,6 +11,7 @@ using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib;
|
||||
using UnityExplorer.CacheObject;
|
||||
using UniverseLib.UI.ObjectPool;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
|
@ -3,6 +3,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UniverseLib;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
|
@ -10,6 +10,8 @@ using UnityExplorer.UI.Panels;
|
||||
using UnityExplorer.UI.Widgets.AutoComplete;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
|
@ -1,6 +1,8 @@
|
||||
using System;
|
||||
using HarmonyLib;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
@ -8,7 +10,9 @@ using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
@ -16,15 +20,15 @@ namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
public float DefaultHeight => 25f;
|
||||
|
||||
public bool Enabled => m_enabled;
|
||||
private bool m_enabled;
|
||||
public bool Enabled => enabled;
|
||||
private bool enabled;
|
||||
|
||||
public Action<CachedTransform> OnExpandToggled;
|
||||
public Action<CachedTransform> OnEnableToggled;
|
||||
public Action<GameObject> OnGameObjectClicked;
|
||||
|
||||
public CachedTransform cachedTransform;
|
||||
public int _cellIndex;
|
||||
public int cellIndex;
|
||||
|
||||
public GameObject UIRoot { get; set; }
|
||||
public RectTransform Rect { get; set; }
|
||||
@ -37,13 +41,13 @@ namespace UnityExplorer.UI.Widgets
|
||||
|
||||
public void Enable()
|
||||
{
|
||||
m_enabled = true;
|
||||
enabled = true;
|
||||
UIRoot.SetActive(true);
|
||||
}
|
||||
|
||||
public void Disable()
|
||||
{
|
||||
m_enabled = false;
|
||||
enabled = false;
|
||||
UIRoot.SetActive(false);
|
||||
}
|
||||
|
||||
@ -58,14 +62,17 @@ namespace UnityExplorer.UI.Widgets
|
||||
if (!Enabled)
|
||||
Enable();
|
||||
|
||||
_cellIndex = cellIndex;
|
||||
this.cellIndex = cellIndex;
|
||||
cachedTransform = cached;
|
||||
|
||||
spacer.minWidth = cached.Depth * 15;
|
||||
|
||||
if (cached.Value)
|
||||
{
|
||||
NameButton.ButtonText.text = cached.Value.name;
|
||||
string name = cached.Value.name?.Trim();
|
||||
if (string.IsNullOrEmpty(name))
|
||||
name = "<i><color=grey>untitled</color></i>";
|
||||
NameButton.ButtonText.text = name;
|
||||
NameButton.ButtonText.color = cached.Value.gameObject.activeSelf ? Color.white : Color.grey;
|
||||
|
||||
EnabledToggle.Set(cached.Value.gameObject.activeSelf, false);
|
||||
@ -149,8 +156,8 @@ namespace UnityExplorer.UI.Widgets
|
||||
Color highlight = new Color(0.25f, 0.25f, 0.25f);
|
||||
Color pressed = new Color(0.05f, 0.05f, 0.05f);
|
||||
Color disabled = new Color(1, 1, 1, 0);
|
||||
RuntimeProvider.Instance.SetColorBlock(ExpandButton.Component, normal, highlight, pressed, disabled);
|
||||
RuntimeProvider.Instance.SetColorBlock(NameButton.Component, normal, highlight, pressed, disabled);
|
||||
RuntimeHelper.SetColorBlock(ExpandButton.Component, normal, highlight, pressed, disabled);
|
||||
RuntimeHelper.SetColorBlock(NameButton.Component, normal, highlight, pressed, disabled);
|
||||
|
||||
NameButton.OnClick += OnMainButtonClicked;
|
||||
ExpandButton.OnClick += OnExpandClicked;
|
||||
|
@ -8,6 +8,8 @@ using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI.Widgets;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
@ -145,7 +147,7 @@ namespace UnityExplorer.UI.Widgets
|
||||
|
||||
private void OnCellJumpedTo(TransformCell cell)
|
||||
{
|
||||
RuntimeProvider.Instance.StartCoroutine(HighlightCellCoroutine(cell));
|
||||
RuntimeHelper.StartCoroutine(HighlightCellCoroutine(cell));
|
||||
}
|
||||
|
||||
private IEnumerator HighlightCellCoroutine(TransformCell cell)
|
||||
|
@ -106,8 +106,11 @@
|
||||
<HintPath>..\lib\mcs-unity\mcs\bin\Release\mcs.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="INIFileParser, Version=2.5.2.0, Culture=neutral, PublicKeyToken=79af7b307b65cf3c, processorArchitecture=MSIL">
|
||||
<HintPath>packages\ini-parser.2.5.2\lib\net20\INIFileParser.dll</HintPath>
|
||||
</ItemGroup>
|
||||
<!-- Non-MelonLoader (it includes Tomlet) -->
|
||||
<ItemGroup Condition="'$(IsMelonLoader)'=='false'">
|
||||
<Reference Include="Tomlet, Version=3.1.3.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>packages\Samboy063.Tomlet.3.1.3\lib\net35\Tomlet.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
@ -172,16 +175,16 @@
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UniverseLib.Mono">
|
||||
<HintPath>packages\UniverseLib.1.0.6\lib\net35\UniverseLib.Mono.dll</HintPath>
|
||||
<HintPath>packages\UniverseLib.1.2.8\lib\net35\UniverseLib.Mono.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<!-- Il2Cpp refs -->
|
||||
<ItemGroup Condition="'$(IsCpp)'=='true'">
|
||||
<Reference Include="UniverseLib.IL2CPP">
|
||||
<HintPath>packages\UniverseLib.1.0.6\lib\net472\UniverseLib.IL2CPP.dll</HintPath>
|
||||
<HintPath>packages\UniverseLib.1.2.8\lib\net472\UniverseLib.IL2CPP.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnhollowerBaseLib">
|
||||
<HintPath>..\lib\Il2CppAssemblyUnhollower\UnhollowerBaseLib\bin\Release\net4.7.2\UnhollowerBaseLib.dll</HintPath>
|
||||
<Reference Include="UnhollowerBaseLib, Version=0.4.22.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>packages\Il2CppAssemblyUnhollower.BaseLib.0.4.22\lib\net472\UnhollowerBaseLib.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Il2Cppmscorlib">
|
||||
@ -256,6 +259,7 @@
|
||||
<Compile Include="CacheObject\Views\CacheListEntryCell.cs" />
|
||||
<Compile Include="CacheObject\Views\CacheMemberCell.cs" />
|
||||
<Compile Include="CacheObject\Views\CacheObjectCell.cs" />
|
||||
<Compile Include="UI\DisplayManager.cs" />
|
||||
<Compile Include="UI\Notification.cs" />
|
||||
<Compile Include="UI\Panels\ClipboardPanel.cs" />
|
||||
<Compile Include="UI\Widgets\AutoComplete\EnumCompleter.cs" />
|
||||
@ -287,9 +291,9 @@
|
||||
<Compile Include="Config\ConfigHandler.cs" />
|
||||
<Compile Include="Config\ConfigManager.cs" />
|
||||
<Compile Include="Config\IConfigElement.cs" />
|
||||
<Compile Include="Runtime\Il2CppProvider.cs" />
|
||||
<Compile Include="Runtime\MonoProvider.cs" />
|
||||
<Compile Include="Runtime\RuntimeHelper.cs" />
|
||||
<Compile Include="Runtime\Il2CppHelper.cs" />
|
||||
<Compile Include="Runtime\MonoHelper.cs" />
|
||||
<Compile Include="Runtime\UERuntimeHelper.cs" />
|
||||
<Compile Include="ObjectExplorer\SceneHandler.cs" />
|
||||
<Compile Include="ObjectExplorer\SearchProvider.cs" />
|
||||
<Compile Include="Tests\TestClass.cs" />
|
||||
@ -320,9 +324,12 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="ILRepack.targets" />
|
||||
<None Include="nuget.config" />
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<ItemGroup>
|
||||
<Analyzer Include="packages\UniverseLib.Analyzers.1.0.3\analyzers\dotnet\cs\UniverseLib.Analyzers.dll" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="packages\ILRepack.Lib.MSBuild.Task.2.0.18.2\build\ILRepack.Lib.MSBuild.Task.targets" Condition="Exists('packages\ILRepack.Lib.MSBuild.Task.2.0.18.2\build\ILRepack.Lib.MSBuild.Task.targets')" />
|
||||
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
|
||||
|
@ -3,8 +3,6 @@ Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.30128.74
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "UnhollowerBaseLib", "..\lib\Il2CppAssemblyUnhollower\UnhollowerBaseLib\UnhollowerBaseLib.csproj", "{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "mcs", "..\lib\mcs-unity\mcs\mcs.csproj", "{E4989E4C-0875-4528-9031-08E2C0E70103}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityExplorer", "UnityExplorer.csproj", "{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}"
|
||||
@ -20,20 +18,6 @@ Global
|
||||
Release_STANDALONE_Mono|Any CPU = Release_STANDALONE_Mono|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_BIE_Cpp|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_BIE_Cpp|Any CPU.Build.0 = Release|Any CPU
|
||||
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_BIE5_Mono|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_BIE5_Mono|Any CPU.Build.0 = Release|Any CPU
|
||||
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_BIE6_Mono|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_BIE6_Mono|Any CPU.Build.0 = Release|Any CPU
|
||||
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_ML_Cpp|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_ML_Cpp|Any CPU.Build.0 = Release|Any CPU
|
||||
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_ML_Mono|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_ML_Mono|Any CPU.Build.0 = Release|Any CPU
|
||||
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_STANDALONE_Cpp|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_STANDALONE_Cpp|Any CPU.Build.0 = Release|Any CPU
|
||||
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_STANDALONE_Mono|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7B7E5024-385D-4A46-9196-A6AF8F7FBDD5}.Release_STANDALONE_Mono|Any CPU.Build.0 = Release|Any CPU
|
||||
{E4989E4C-0875-4528-9031-08E2C0E70103}.Release_BIE_Cpp|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{E4989E4C-0875-4528-9031-08E2C0E70103}.Release_BIE_Cpp|Any CPU.Build.0 = Release|Any CPU
|
||||
{E4989E4C-0875-4528-9031-08E2C0E70103}.Release_BIE5_Mono|Any CPU.ActiveCfg = Release|Any CPU
|
||||
|
19
src/nuget.config
Normal file
19
src/nuget.config
Normal file
@ -0,0 +1,19 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<configuration>
|
||||
<config>
|
||||
<add key="dependencyVersion" value="Lowest" />
|
||||
</config>
|
||||
|
||||
<packageRestore>
|
||||
<!-- Allow NuGet to download missing packages -->
|
||||
<add key="enabled" value="True" />
|
||||
|
||||
<!-- Automatically check for missing packages during build in Visual Studio -->
|
||||
<add key="automatic" value="True" />
|
||||
</packageRestore>
|
||||
|
||||
<packageSources>
|
||||
<add key="nuget.org" value="https://api.nuget.org/v3/index.json" protocolVersion="3" />
|
||||
<add key="BepInEx" value="https://nuget.bepinex.dev/v3/index.json" />
|
||||
</packageSources>
|
||||
</configuration>
|
@ -1,8 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="HarmonyX" version="2.5.2" targetFramework="net35" />
|
||||
<package id="Iced" version="1.15.0" targetFramework="net472" />
|
||||
<package id="Il2CppAssemblyUnhollower.BaseLib" version="0.4.22" targetFramework="net472" />
|
||||
<package id="ILRepack.Lib.MSBuild.Task" version="2.0.18.2" targetFramework="net35" />
|
||||
<package id="ini-parser" version="2.5.2" targetFramework="net35" />
|
||||
<package id="Mono.Cecil" version="0.10.4" targetFramework="net35" />
|
||||
<package id="UniverseLib" version="1.0.6" targetFramework="net35" />
|
||||
<package id="Samboy063.Tomlet" version="3.1.3" targetFramework="net472" />
|
||||
<package id="UniverseLib" version="1.2.8" targetFramework="net35" />
|
||||
<package id="UniverseLib.Analyzers" version="1.0.3" targetFramework="net35" developmentDependency="true" />
|
||||
</packages>
|
Reference in New Issue
Block a user