Compare commits

..

26 Commits

Author SHA1 Message Date
3b71b40843 More accurate check if enum value has flag 2022-03-15 01:51:27 +11:00
1292affe6d Fix autocomplete panel resizing 2022-03-15 01:50:50 +11:00
6614762fe8 Bump version 2022-03-15 01:19:52 +11:00
d81d6d034b Implement support for implicit struct constructors 2022-03-15 01:19:48 +11:00
5dfe3bbf0c Fix missing and incorrect ctor caching
- Shouldn't include ctors on abstract types
- Missing parameterless ctors for structs (implicit)
2022-03-15 01:19:01 +11:00
dc81451ce5 Make Constructor toggle button actually do something 2022-03-15 01:18:12 +11:00
d7ab0a23c6 Skip private/anonymous types in TypeCompleter results 2022-03-15 01:17:54 +11:00
1a01c740e2 Move AutoCompleteModal into Panels folder 2022-03-15 01:17:35 +11:00
040fb1f11a Bump version 2022-03-14 05:22:44 +11:00
e44ff9e207 Add support for Constructors in Reflection Inspector
- Added CacheConstructor : CacheMember
- Changed default scope to "All" from "Instance" when inspecting an instance
- Bumped UniverseLib
2022-03-14 05:20:43 +11:00
b5c69fc1ea Fix UI mouse inspector results panel not always coming to front 2022-03-13 02:59:52 +11:00
4fdb2aacd8 Move logic out of UIManager.SetPanelActive into panel.SetActive 2022-03-13 02:21:25 +11:00
48e688cb75 use SetPanelActive instead of manually setting gameobject active 2022-03-13 02:08:46 +11:00
647b0d353d Fix text clipping on inspector tab button 2022-03-12 20:17:03 +11:00
2b715f3dbe Hide SiblingIndex input when invalid 2022-03-12 20:16:55 +11:00
938a991594 Update TransformTree immediately on user changes 2022-03-12 20:16:37 +11:00
f00134b283 Add "one-shot" option for TransformTree updating 2022-03-10 17:56:21 +11:00
3b6b9768fb Bump UniverseLib 2022-03-10 05:29:55 +11:00
5fbfa1b7aa Bump UniverseLib 2022-03-10 05:06:49 +11:00
7d26965c12 Bump UniverseLib 2022-03-10 04:44:45 +11:00
862523399a Bump version 2022-03-10 04:35:11 +11:00
0afccadc64 Improve TransformTree efficiency
- Added batching to the update method so that a maximum of 2000 GameObjects are traversed each frame.
- Changed from OrderedDictionary.Remove to OrderedDictionary.RemoveAt when pruning entries as the former needs to iterate through all entries to find the index of the key, whereas the latter is constant time.
2022-03-10 04:35:06 +11:00
0e37e8030c Add sibling index input to transform tree cells 2022-03-10 04:32:19 +11:00
621a9cd72e Use RemoveHighlighting to get raw copy+paste name 2022-03-10 04:31:19 +11:00
56be5414f9 Bump UniverseLib 2022-03-10 04:30:52 +11:00
b8c4be473f Fix disposed TextWriter bug, bump version 2022-03-06 00:21:48 +11:00
24 changed files with 515 additions and 237 deletions

View File

@ -414,11 +414,15 @@ namespace UnityExplorer.CSConsole
static bool usingEventSystemDictionaryMembers;
static readonly AmbiguousMemberHandler<EventSystem, GameObject> m_CurrentSelected_Handler_Normal = new("m_CurrentSelected", "m_currentSelected");
static readonly AmbiguousMemberHandler<EventSystem, Dictionary<int, GameObject>> m_CurrentSelected_Handler_Dictionary = new("m_CurrentSelected", "m_currentSelected");
static readonly AmbiguousMemberHandler<EventSystem, GameObject> m_CurrentSelected_Handler_Normal
= new(true, true, "m_CurrentSelected", "m_currentSelected");
static readonly AmbiguousMemberHandler<EventSystem, Dictionary<int, GameObject>> m_CurrentSelected_Handler_Dictionary
= new(true, true, "m_CurrentSelected", "m_currentSelected");
static readonly AmbiguousMemberHandler<EventSystem, bool> m_SelectionGuard_Handler_Normal = new("m_SelectionGuard", "m_selectionGuard");
static readonly AmbiguousMemberHandler<EventSystem, Dictionary<int, bool>> m_SelectionGuard_Handler_Dictionary = new("m_SelectionGuard", "m_selectionGuard");
static readonly AmbiguousMemberHandler<EventSystem, bool> m_SelectionGuard_Handler_Normal
= new(true, true, "m_SelectionGuard", "m_selectionGuard");
static readonly AmbiguousMemberHandler<EventSystem, Dictionary<int, bool>> m_SelectionGuard_Handler_Dictionary
= new(true, true, "m_SelectionGuard", "m_selectionGuard");
static void SetCurrentSelectedGameObject(EventSystem instance, GameObject value)
{

View File

@ -51,13 +51,8 @@ namespace UnityExplorer.CSConsole
ReferenceAssembly(asm);
}
private static CompilerContext context;
private static CompilerContext BuildContext(TextWriter tw)
{
if (context != null)
return context;
_reportPrinter = new StreamReportPrinter(tw);
var settings = new CompilerSettings
@ -70,7 +65,7 @@ namespace UnityExplorer.CSConsole
EnhancedWarnings = false
};
return context = new CompilerContext(settings, _reportPrinter);
return new CompilerContext(settings, _reportPrinter);
}
private static void ImportAppdomainAssemblies(Action<Assembly> import)

View File

@ -0,0 +1,83 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityExplorer.Inspectors;
using UniverseLib.Utility;
namespace UnityExplorer.CacheObject
{
public class CacheConstructor : CacheMember
{
public ConstructorInfo CtorInfo { get; }
readonly Type typeForStructConstructor;
public override Type DeclaringType => typeForStructConstructor ?? CtorInfo.DeclaringType;
public override bool IsStatic => true;
public override bool ShouldAutoEvaluate => false;
public override bool CanWrite => false;
public CacheConstructor(ConstructorInfo ci)
{
this.CtorInfo = ci;
}
public CacheConstructor(Type typeForStructConstructor)
{
this.typeForStructConstructor = typeForStructConstructor;
}
public override void SetInspectorOwner(ReflectionInspector inspector, MemberInfo member)
{
// if is parameterless struct ctor
if (typeForStructConstructor != null)
{
this.Owner = inspector;
// eg. Vector3.Vector3()
this.NameLabelText = SignatureHighlighter.Parse(typeForStructConstructor, false);
NameLabelText += $".{NameLabelText}()";
this.NameForFiltering = SignatureHighlighter.RemoveHighlighting(NameLabelText);
this.NameLabelTextRaw = NameForFiltering;
return;
}
base.SetInspectorOwner(inspector, member);
Arguments = CtorInfo.GetParameters();
if (CtorInfo.DeclaringType.IsGenericTypeDefinition)
GenericArguments = CtorInfo.DeclaringType.GetGenericArguments();
}
protected override object TryEvaluate()
{
try
{
Type returnType = DeclaringType;
if (returnType.IsGenericTypeDefinition)
returnType = DeclaringType.MakeGenericType(Evaluator.TryParseGenericArguments());
object ret;
if (HasArguments)
ret = Activator.CreateInstance(returnType, Evaluator.TryParseArguments());
else
ret = Activator.CreateInstance(returnType, ArgumentUtility.EmptyArgs);
HadException = false;
LastException = null;
return ret;
}
catch (Exception ex)
{
HadException = true;
LastException = ex;
return null;
}
}
protected override void TrySetValue(object value) => throw new NotImplementedException("You can't set a constructor");
}
}

View File

@ -17,6 +17,11 @@ namespace UnityExplorer.CacheObject
public override bool ShouldAutoEvaluate => true;
public CacheField(FieldInfo fi)
{
this.FieldInfo = fi;
}
public override void SetInspectorOwner(ReflectionInspector inspector, MemberInfo member)
{
base.SetInspectorOwner(inspector, member);

View File

@ -14,6 +14,8 @@ using UniverseLib.UI;
using UnityExplorer.UI.Widgets;
using UniverseLib.Utility;
using UniverseLib.UI.ObjectPool;
using System.Collections;
using HarmonyLib;
namespace UnityExplorer.CacheObject
{
@ -34,10 +36,14 @@ namespace UnityExplorer.CacheObject
public virtual void SetInspectorOwner(ReflectionInspector inspector, MemberInfo member)
{
this.Owner = inspector;
this.NameLabelText = this is CacheMethod
? SignatureHighlighter.HighlightMethod(member as MethodInfo)
: SignatureHighlighter.Parse(member.DeclaringType, false, member);
this.NameForFiltering = $"{member.DeclaringType.Name}.{member.Name}";
this.NameLabelText = this switch
{
CacheMethod => SignatureHighlighter.HighlightMethod(member as MethodInfo),
CacheConstructor => SignatureHighlighter.HighlightConstructor(member as ConstructorInfo),
_ => SignatureHighlighter.Parse(member.DeclaringType, false, member),
};
this.NameForFiltering = SignatureHighlighter.RemoveHighlighting(NameLabelText);
this.NameLabelTextRaw = NameForFiltering;
}
@ -164,76 +170,75 @@ namespace UnityExplorer.CacheObject
}
}
#region Cache Member Util
//public static bool CanParseArgs(ParameterInfo[] parameters)
//{
// foreach (var param in parameters)
// {
// var pType = param.ParameterType;
//
// if (pType.IsByRef && pType.HasElementType)
// pType = pType.GetElementType();
//
// if (pType != null && ParseUtility.CanParse(pType))
// continue;
// else
// return false;
// }
// return true;
//}
public static List<CacheMember> GetCacheMembers(object inspectorTarget, Type _type, ReflectionInspector _inspector)
public static List<CacheMember> GetCacheMembers(object inspectorTarget, Type type, ReflectionInspector inspector)
{
var list = new List<CacheMember>();
var cachedSigs = new HashSet<string>();
//var list = new List<CacheMember>();
HashSet<string> cachedSigs = new();
List<CacheMember> props = new();
List<CacheMember> fields = new();
List<CacheMember> ctors = new();
List<CacheMember> methods = new();
var types = ReflectionUtility.GetAllBaseTypes(_type);
var types = ReflectionUtility.GetAllBaseTypes(type);
var flags = BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static;
if (!_inspector.StaticOnly)
if (!inspector.StaticOnly)
flags |= BindingFlags.Instance;
var infos = new List<MemberInfo>();
if (!type.IsAbstract)
{
// Get non-static constructors of the main type.
// There's no reason to get the static cctor, it will be invoked when we inspect the class.
// Also no point getting ctors on inherited types.
foreach (var ctor in type.GetConstructors(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance))
TryCacheMember(ctor, ctors, cachedSigs, type, inspector);
// structs always have a parameterless constructor
if (type.IsValueType)
{
CacheConstructor cached = new(type);
cached.SetFallbackType(type);
cached.SetInspectorOwner(inspector, null);
ctors.Add(cached);
}
}
foreach (var declaringType in types)
{
var target = inspectorTarget;
if (!_inspector.StaticOnly)
if (!inspector.StaticOnly)
target = target.TryCast(declaringType);
infos.Clear();
infos.AddRange(declaringType.GetProperties(flags));
infos.AddRange(declaringType.GetFields(flags));
infos.AddRange(declaringType.GetMethods(flags));
foreach (var prop in declaringType.GetProperties(flags))
if (prop.DeclaringType == declaringType)
TryCacheMember(prop, props, cachedSigs, declaringType, inspector);
foreach (var field in declaringType.GetFields(flags))
if (field.DeclaringType == declaringType)
TryCacheMember(field, fields, cachedSigs, declaringType, inspector);
foreach (var method in declaringType.GetMethods(flags))
if (method.DeclaringType == declaringType)
TryCacheMember(method, methods, cachedSigs, declaringType, inspector);
foreach (var member in infos)
{
if (member.DeclaringType != declaringType)
continue;
TryCacheMember(member, list, cachedSigs, declaringType, _inspector);
}
}
var typeList = types.ToList();
var sorted = new List<CacheMember>();
sorted.AddRange(list.Where(it => it is CacheProperty)
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
.ThenBy(it => it.NameForFiltering));
sorted.AddRange(list.Where(it => it is CacheField)
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
.ThenBy(it => it.NameForFiltering));
sorted.AddRange(list.Where(it => it is CacheMethod)
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
.ThenBy(it => it.NameForFiltering));
sorted.AddRange(props.OrderBy(it => Array.IndexOf(types, it.DeclaringType))
.ThenBy(it => it.NameForFiltering));
sorted.AddRange(fields.OrderBy(it => Array.IndexOf(types, it.DeclaringType))
.ThenBy(it => it.NameForFiltering));
sorted.AddRange(ctors.OrderBy(it => Array.IndexOf(types, it.DeclaringType))
.ThenBy(it => it.NameForFiltering));
sorted.AddRange(methods.OrderBy(it => Array.IndexOf(types, it.DeclaringType))
.ThenBy(it => it.NameForFiltering));
return sorted;
}
private static void TryCacheMember(MemberInfo member, List<CacheMember> list, HashSet<string> cachedSigs,
Type declaringType, ReflectionInspector _inspector, bool ignorePropertyMethodInfos = true)
private static void TryCacheMember(MemberInfo member, IList list, HashSet<string> cachedSigs,
Type declaringType, ReflectionInspector inspector, bool ignorePropertyMethodInfos = true)
{
try
{
@ -248,6 +253,17 @@ namespace UnityExplorer.CacheObject
Type returnType;
switch (member.MemberType)
{
case MemberTypes.Constructor:
{
var ci = member as ConstructorInfo;
sig += GetArgumentString(ci.GetParameters());
if (cachedSigs.Contains(sig))
return;
cached = new CacheConstructor(ci);
returnType = ci.DeclaringType;
}
break;
case MemberTypes.Method:
{
var mi = member as MethodInfo;
@ -255,15 +271,11 @@ namespace UnityExplorer.CacheObject
&& (mi.Name.StartsWith("get_") || mi.Name.StartsWith("set_")))
return;
//var args = mi.GetParameters();
//if (!CanParseArgs(args))
// return;
sig += GetArgumentString(mi.GetParameters());
if (cachedSigs.Contains(sig))
return;
cached = new CacheMethod() { MethodInfo = mi };
cached = new CacheMethod(mi);
returnType = mi.ReturnType;
break;
}
@ -272,16 +284,12 @@ namespace UnityExplorer.CacheObject
{
var pi = member as PropertyInfo;
//var args = pi.GetIndexParameters();
//if (!CanParseArgs(args))
// return;
if (!pi.CanRead && pi.CanWrite)
{
// write-only property, cache the set method instead.
var setMethod = pi.GetSetMethod(true);
if (setMethod != null)
TryCacheMember(setMethod, list, cachedSigs, declaringType, _inspector, false);
TryCacheMember(setMethod, list, cachedSigs, declaringType, inspector, false);
return;
}
@ -289,7 +297,7 @@ namespace UnityExplorer.CacheObject
if (cachedSigs.Contains(sig))
return;
cached = new CacheProperty() { PropertyInfo = pi };
cached = new CacheProperty(pi);
returnType = pi.PropertyType;
break;
}
@ -297,7 +305,7 @@ namespace UnityExplorer.CacheObject
case MemberTypes.Field:
{
var fi = member as FieldInfo;
cached = new CacheField() { FieldInfo = fi };
cached = new CacheField(fi);
returnType = fi.FieldType;
break;
}
@ -308,7 +316,7 @@ namespace UnityExplorer.CacheObject
cachedSigs.Add(sig);
cached.SetFallbackType(returnType);
cached.SetInspectorOwner(_inspector, member);
cached.SetInspectorOwner(inspector, member);
list.Add(cached);
}

View File

@ -11,13 +11,18 @@ namespace UnityExplorer.CacheObject
{
public class CacheMethod : CacheMember
{
public MethodInfo MethodInfo { get; internal set; }
public MethodInfo MethodInfo { get; }
public override Type DeclaringType => MethodInfo.DeclaringType;
public override bool CanWrite => false;
public override bool IsStatic => MethodInfo.IsStatic;
public override bool ShouldAutoEvaluate => false;
public CacheMethod (MethodInfo mi)
{
this.MethodInfo = mi;
}
public override void SetInspectorOwner(ReflectionInspector inspector, MemberInfo member)
{
base.SetInspectorOwner(inspector, member);

View File

@ -19,6 +19,11 @@ namespace UnityExplorer.CacheObject
public override bool ShouldAutoEvaluate => !HasArguments;
public CacheProperty(PropertyInfo pi)
{
this.PropertyInfo = pi;
}
public override void SetInspectorOwner(ReflectionInspector inspector, MemberInfo member)
{
base.SetInspectorOwner(inspector, member);

View File

@ -29,8 +29,11 @@ namespace UnityExplorer.CacheObject.IValues
private EnumCompleter enumCompleter;
private GameObject toggleHolder;
private readonly List<Toggle> flagToggles = new List<Toggle>();
private readonly List<Text> flagTexts = new List<Text>();
private readonly List<Toggle> flagToggles = new();
private readonly List<Text> flagTexts = new();
public CachedEnumValue ValueAtIndex(int idx) => (CachedEnumValue)CurrentValues[idx];
public CachedEnumValue ValueAtKey(object key) => (CachedEnumValue)CurrentValues[key];
// Setting value from owner
public override void SetValue(object value)
@ -70,13 +73,8 @@ namespace UnityExplorer.CacheObject.IValues
{
try
{
var split = value.ToString().Split(',');
var set = new HashSet<string>();
foreach (var s in split)
set.Add(s.Trim());
for (int i = 0; i < CurrentValues.Count; i++)
flagToggles[i].isOn = set.Contains(ValueAtIdx(i).Name);
flagToggles[i].isOn = (value as Enum).HasFlag(ValueAtIndex(i).ActualValue as Enum);
}
catch (Exception ex)
{
@ -116,7 +114,7 @@ namespace UnityExplorer.CacheObject.IValues
for (int i = 0; i < CurrentValues.Count; i++)
{
if (flagToggles[i].isOn)
values.Add(ValueAtIdx(i).Name);
values.Add(ValueAtIndex(i).Name);
}
CurrentOwner.SetUserValue(Enum.Parse(EnumType, string.Join(", ", values.ToArray())));
@ -166,9 +164,6 @@ namespace UnityExplorer.CacheObject.IValues
return UIRoot;
}
public CachedEnumValue ValueAtIdx(int idx) => (CachedEnumValue)CurrentValues[idx];
public CachedEnumValue ValueAtKey(object key) => (CachedEnumValue)CurrentValues[key];
private void SetupTogglesForEnumType()
{
toggleHolder.SetActive(true);
@ -191,7 +186,7 @@ namespace UnityExplorer.CacheObject.IValues
AddToggleRow();
flagToggles[i].isOn = false;
flagTexts[i].text = ValueAtIdx(i).Name;
flagTexts[i].text = ValueAtIndex(i).Name;
}
}

View File

@ -18,7 +18,7 @@ namespace UnityExplorer
public static class ExplorerCore
{
public const string NAME = "UnityExplorer";
public const string VERSION = "4.5.8";
public const string VERSION = "4.5.12";
public const string AUTHOR = "Sinai";
public const string GUID = "com.sinai.unityexplorer";

View File

@ -82,7 +82,7 @@ namespace UnityExplorer.Inspectors
this.Target = newTarget;
GOControls.UpdateGameObjectInfo(true, true);
GOControls.UpdateTransformControlValues(true);
TransformTree.RefreshData(true, false);
TransformTree.RefreshData(true, false, true, false);
UpdateComponents();
}
@ -109,7 +109,7 @@ namespace UnityExplorer.Inspectors
GOControls.UpdateGameObjectInfo(false, false);
TransformTree.RefreshData(true, false);
TransformTree.RefreshData(true, false, false, false);
UpdateComponents();
}
}
@ -220,7 +220,7 @@ namespace UnityExplorer.Inspectors
var newObject = new GameObject(input);
newObject.transform.parent = GOTarget.transform;
TransformTree.RefreshData(true, false);
TransformTree.RefreshData(true, false, true, false);
}
private void OnAddComponentClicked(string input)

View File

@ -43,9 +43,10 @@ namespace UnityExplorer.Inspectors
TabButton = UIFactory.CreateButton(UIRoot, "TabButton", "");
UIFactory.SetLayoutElement(TabButton.Component.gameObject, minWidth: 173, flexibleWidth: 0);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(TabButton.Component.gameObject, false, false, true, true, 0, 0, 0, 3);
TabButton.GameObject.AddComponent<Mask>();
TabText = TabButton.Component.GetComponentInChildren<Text>();
UIFactory.SetLayoutElement(TabText.gameObject, minHeight: 25, minWidth: 173, flexibleWidth: 0);
TabText = TabButton.ButtonText;
UIFactory.SetLayoutElement(TabText.gameObject, minHeight: 25, minWidth: 150, flexibleWidth: 0);
TabText.alignment = TextAnchor.MiddleLeft;
TabText.fontSize = 12;
TabText.horizontalOverflow = HorizontalWrapMode.Overflow;

View File

@ -1,4 +1,5 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
@ -8,6 +9,7 @@ using UnityEngine.UI;
using UnityExplorer.UI;
using UnityExplorer.UI.Panels;
using UniverseLib;
using UniverseLib.Input;
namespace UnityExplorer.Inspectors.MouseInspectors
{
@ -38,6 +40,12 @@ namespace UnityExplorer.Inspectors.MouseInspectors
{
LastHitObjects.Clear();
LastHitObjects.AddRange(currentHitObjects);
RuntimeHelper.StartCoroutine(SetPanelActiveCoro());
}
IEnumerator SetPanelActiveCoro()
{
yield return null;
var panel = UIManager.GetPanel<UiInspectorResultsPanel>(UIManager.Panels.UIInspectorResults);
panel.SetActive(true);
panel.ShowResults();

View File

@ -46,8 +46,9 @@ namespace UnityExplorer.Inspectors
None = 0,
Property = 1,
Field = 2,
Method = 4,
All = 7
Constructor = 4,
Method = 8,
All = Property | Field | Method | Constructor,
}
// UI
@ -133,7 +134,7 @@ namespace UnityExplorer.Inspectors
currentBaseTabText = $"{prefix} {SignatureHighlighter.Parse(TargetType, false)}";
Tab.TabText.text = currentBaseTabText;
NameText.text = SignatureHighlighter.Parse(TargetType, true);
HiddenNameText.Text = TargetType.FullName;
HiddenNameText.Text = SignatureHighlighter.RemoveHighlighting(NameText.text);
string asmText;
if (TargetType.Assembly is AssemblyBuilder || string.IsNullOrEmpty(TargetType.Assembly.Location))
@ -153,7 +154,7 @@ namespace UnityExplorer.Inspectors
this.filterInputField.Text = "";
SetFilter("", StaticOnly ? BindingFlags.Static : BindingFlags.Instance);
SetFilter("", StaticOnly ? BindingFlags.Static : BindingFlags.Default);
scopeFilterButtons[BindingFlags.Default].Component.gameObject.SetActive(!StaticOnly);
scopeFilterButtons[BindingFlags.Instance].Component.gameObject.SetActive(!StaticOnly);
@ -261,7 +262,8 @@ namespace UnityExplorer.Inspectors
if ((member is CacheMethod && !MemberFilter.HasFlag(MemberFlags.Method))
|| (member is CacheField && !MemberFilter.HasFlag(MemberFlags.Field))
|| (member is CacheProperty && !MemberFilter.HasFlag(MemberFlags.Property)))
|| (member is CacheProperty && !MemberFilter.HasFlag(MemberFlags.Property))
|| (member is CacheConstructor && !MemberFilter.HasFlag(MemberFlags.Constructor)))
continue;
if (!string.IsNullOrEmpty(NameFilter) && !member.NameForFiltering.ContainsIgnoreCase(NameFilter))
@ -462,6 +464,7 @@ namespace UnityExplorer.Inspectors
AddMemberTypeToggle(rowObj, MemberTypes.Property, 90);
AddMemberTypeToggle(rowObj, MemberTypes.Field, 70);
AddMemberTypeToggle(rowObj, MemberTypes.Method, 90);
AddMemberTypeToggle(rowObj, MemberTypes.Constructor, 110);
}
private void AddScopeFilterButton(GameObject parent, BindingFlags flags, bool setAsActive = false)
@ -480,25 +483,26 @@ namespace UnityExplorer.Inspectors
{
var toggleObj = UIFactory.CreateToggle(parent, "Toggle_" + type, out Toggle toggle, out Text toggleText);
UIFactory.SetLayoutElement(toggleObj, minHeight: 25, minWidth: width);
var color = type switch
string color = type switch
{
MemberTypes.Method => SignatureHighlighter.METHOD_INSTANCE,
MemberTypes.Field => SignatureHighlighter.FIELD_INSTANCE,
MemberTypes.Property => SignatureHighlighter.PROP_INSTANCE,
MemberTypes.Constructor => SignatureHighlighter.CLASS_INSTANCE,
_ => throw new NotImplementedException()
};
toggleText.text = $"<color={color}>{type}</color>";
toggle.graphic.TryCast<Image>().color = color.ToColor() * 0.65f;
MemberFlags flag;
switch (type)
MemberFlags flag = type switch
{
case MemberTypes.Method: flag = MemberFlags.Method; break;
case MemberTypes.Property: flag = MemberFlags.Property; break;
case MemberTypes.Field: flag = MemberFlags.Field; break;
default: return;
}
MemberTypes.Method => MemberFlags.Method,
MemberTypes.Property => MemberFlags.Property,
MemberTypes.Field => MemberFlags.Field,
MemberTypes.Constructor => MemberFlags.Constructor,
_ => throw new NotImplementedException()
};
toggle.onValueChanged.AddListener((bool val) => { OnMemberTypeToggled(flag, val); });

View File

@ -64,7 +64,7 @@ namespace UnityExplorer.ObjectExplorer
public void UpdateTree()
{
SceneHandler.Update();
Tree.RefreshData(true);
Tree.RefreshData(true, false, false, false);
}
public void JumpToTransform(Transform transform)
@ -94,7 +94,7 @@ namespace UnityExplorer.ObjectExplorer
SceneHandler.SelectedScene = SceneHandler.LoadedScenes[value];
SceneHandler.Update();
Tree.RefreshData(true);
Tree.RefreshData(true, true, true, false);
OnSelectedSceneChanged(SceneHandler.SelectedScene.Value);
}
@ -158,7 +158,7 @@ namespace UnityExplorer.ObjectExplorer
}
Tree.CurrentFilter = input;
Tree.RefreshData(true, true);
Tree.RefreshData(true, false, true, false);
}
private void TryLoadScene(LoadSceneMode mode, Dropdown allSceneDrop)
@ -239,6 +239,17 @@ namespace UnityExplorer.ObjectExplorer
refreshRow.SetActive(false);
// tree labels row
var labelsRow = UIFactory.CreateHorizontalGroup(toolbar, "LabelsRow", true, true, true, true, 2, new Vector4(2, 2, 2, 2));
UIFactory.SetLayoutElement(labelsRow, minHeight: 30, flexibleHeight: 0);
var nameLabel = UIFactory.CreateLabel(labelsRow, "NameLabel", "Name", TextAnchor.MiddleLeft, color: Color.grey);
UIFactory.SetLayoutElement(nameLabel.gameObject, flexibleWidth: 9999, minHeight: 25);
var indexLabel = UIFactory.CreateLabel(labelsRow, "IndexLabel", "Sibling Index", TextAnchor.MiddleLeft, fontSize: 12, color: Color.grey);
UIFactory.SetLayoutElement(indexLabel.gameObject, minWidth: 100, flexibleWidth: 0, minHeight: 25);
// Transform Tree
var scrollPool = UIFactory.CreateScrollPool<TransformCell>(uiRoot, "TransformTree", out GameObject scrollObj,
@ -248,7 +259,7 @@ namespace UnityExplorer.ObjectExplorer
Tree = new TransformTree(scrollPool, GetRootEntries);
Tree.Init();
Tree.RefreshData(true, true);
Tree.RefreshData(true, true, true, false);
//scrollPool.Viewport.GetComponent<Mask>().enabled = false;
//UIRoot.GetComponent<Mask>().enabled = false;

View File

@ -30,13 +30,13 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
public override int MinWidth => -1;
public override int MinHeight => -1;
public override bool CanDragAndResize => false;
public override bool CanDragAndResize => true;
public override bool ShouldSaveActiveState => false;
public override bool NavButtonWanted => false;
public static ISuggestionProvider CurrentHandler { get; private set; }
public static ButtonListHandler<Suggestion, ButtonCell> dataHandler;
public static ButtonListHandler<Suggestion, ButtonCell> buttonListDataHandler;
public static ScrollPool<ButtonCell> scrollPool;
private static GameObject navigationTipRow;
@ -82,7 +82,7 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
{
base.UIRoot.SetActive(true);
base.UIRoot.transform.SetAsLastSibling();
dataHandler.RefreshData();
buttonListDataHandler.RefreshData();
scrollPool.Refresh(true, true);
}
}
@ -294,20 +294,40 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
// UI Construction
const float MIN_X = 0.42f;
const float MAX_Y = 0.6f;
protected internal override void DoSetDefaultPosAndAnchors()
{
Rect.pivot = new Vector2(0f, 1f);
Rect.anchorMin = new Vector2(0.42f, 0.4f);
Rect.anchorMax = new Vector2(0.68f, 0.6f);
Rect.anchorMin = new Vector2(MIN_X, 0.4f);
Rect.anchorMax = new Vector2(0.68f, MAX_Y);
}
public override void OnFinishResize(RectTransform panel)
{
float xDiff = panel.anchorMin.x - MIN_X;
float yDiff = panel.anchorMax.y - MAX_Y;
if (xDiff != 0 || yDiff != 0)
{
panel.anchorMin = new(MIN_X, panel.anchorMin.y - yDiff);
panel.anchorMax = new(panel.anchorMax.x - xDiff, MAX_Y);
}
base.OnFinishResize(panel);
}
public override void ConstructPanelContent()
{
dataHandler = new ButtonListHandler<Suggestion, ButtonCell>(scrollPool, GetEntries, SetCell, ShouldDisplay, OnCellClicked);
// hide the titlebar
this.TitleBar.gameObject.SetActive(false);
buttonListDataHandler = new ButtonListHandler<Suggestion, ButtonCell>(scrollPool, GetEntries, SetCell, ShouldDisplay, OnCellClicked);
scrollPool = UIFactory.CreateScrollPool<ButtonCell>(this.uiContent, "AutoCompleter", out GameObject scrollObj,
out GameObject scrollContent);
scrollPool.Initialize(dataHandler);
scrollPool.Initialize(buttonListDataHandler);
UIFactory.SetLayoutElement(scrollObj, flexibleHeight: 9999);
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(scrollContent, true, false, true, false);

View File

@ -108,22 +108,27 @@ namespace UnityExplorer.UI.Panels
public override void SetActive(bool active)
{
if (this.Enabled == active)
return;
base.SetActive(active);
if (!ApplyingSaveData)
SaveInternalData();
if (NavButtonWanted)
if (this.Enabled != active)
{
var color = active ? UniversalUI.EnabledButtonColor : UniversalUI.DisabledButtonColor;
RuntimeHelper.SetColorBlock(NavButton.Component, color, color * 1.2f);
base.SetActive(active);
if (!ApplyingSaveData)
SaveInternalData();
if (NavButtonWanted)
{
var color = active ? UniversalUI.EnabledButtonColor : UniversalUI.DisabledButtonColor;
RuntimeHelper.SetColorBlock(NavButton.Component, color, color * 1.2f);
}
}
if (!active)
this.Dragger.WasDragging = false;
else
{
this.UIRoot.transform.SetAsLastSibling();
InvokeOnPanelsReordered();
}
}
public override void Destroy()

View File

@ -184,26 +184,21 @@ namespace UnityExplorer.UI
SetPanelActive(panel, !uiPanel.Enabled);
}
public static void SetPanelActive(Panels panel, bool active)
public static void SetPanelActive(Panels panelType, bool active)
{
var obj = GetPanel(panel);
SetPanelActive(obj, active);
GetPanel(panelType)
.SetActive(active);
}
public static void SetPanelActive(UIPanel panel, bool active)
{
panel.SetActive(active);
if (active)
{
panel.UIRoot.transform.SetAsLastSibling();
UIPanel.InvokeOnPanelsReordered();
}
}
internal static void SetPanelActive(Transform transform, bool value)
{
if (UIPanel.transformToPanelDict.TryGetValue(transform.GetInstanceID(), out UIPanel panel))
SetPanelActive(panel, value);
panel.SetActive(value);
}
// navbar

View File

@ -1,6 +1,7 @@
using HarmonyLib;
using System;
using System.Collections.Generic;
using System.Linq;
using UniverseLib;
using UniverseLib.UI;
using UniverseLib.UI.Models;
@ -67,7 +68,17 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
{
allowedTypes = new();
foreach (var entry in ReflectionUtility.AllTypes)
allowedTypes.Add(entry.Value);
{
// skip <PrivateImplementationDetails> and <AnonymousClass> classes
var type = entry.Value;
if (type.FullName.Contains("PrivateImplementationDetails")
|| type.FullName.Contains("DisplayClass")
|| type.FullName.Contains('<'))
{
continue;
}
allowedTypes.Add(type);
}
}
}

View File

@ -12,6 +12,7 @@ using UniverseLib.UI;
using UniverseLib;
using UnityExplorer.CacheObject;
using UniverseLib.UI.ObjectPool;
using UniverseLib.Utility;
namespace UnityExplorer.UI.Widgets
{
@ -76,6 +77,9 @@ namespace UnityExplorer.UI.Widgets
public object[] TryParseArguments()
{
if (!parameters.Any())
return ArgumentUtility.EmptyArgs;
object[] outArgs = new object[parameters.Length];
for (int i = 0; i < parameters.Length; i++)

View File

@ -17,8 +17,9 @@ namespace UnityExplorer.UI.Widgets
public int ChildCount { get; internal set; }
public string Name { get; internal set; }
public bool Enabled { get; internal set; }
public int SiblingIndex { get; internal set; }
public bool Expanded => Tree.IsCellExpanded(InstanceID);
public bool Expanded => Tree.IsTransformExpanded(InstanceID);
public CachedTransform(TransformTree tree, Transform transform, int depth, CachedTransform parent = null)
{
@ -26,27 +27,32 @@ namespace UnityExplorer.UI.Widgets
Value = transform;
Parent = parent;
InstanceID = transform.GetInstanceID();
SiblingIndex = transform.GetSiblingIndex();
Update(transform, depth);
}
public bool Update(Transform transform, int depth)
{
bool ret = false;
bool changed = false;
if (Value != transform
|| depth != Depth
|| ChildCount != transform.childCount
|| Name != transform.name
|| Enabled != transform.gameObject.activeSelf)
|| Enabled != transform.gameObject.activeSelf
|| SiblingIndex != transform.GetSiblingIndex())
{
changed = true;
Value = transform;
Depth = depth;
ChildCount = transform.childCount;
Name = transform.name;
Enabled = transform.gameObject.activeSelf;
ret = true;
SiblingIndex = transform.GetSiblingIndex();
}
return ret;
return changed;
}
}
}

View File

@ -13,6 +13,7 @@ using UniverseLib.UI;
using UniverseLib.UI.Models;
using UniverseLib.UI.Widgets;
using UniverseLib.UI.Widgets.ScrollView;
using UniverseLib.Utility;
namespace UnityExplorer.UI.Widgets
{
@ -36,6 +37,7 @@ namespace UnityExplorer.UI.Widgets
public ButtonRef ExpandButton;
public ButtonRef NameButton;
public Toggle EnabledToggle;
public InputFieldRef SiblingIndex;
public LayoutElement spacer;
@ -77,6 +79,15 @@ namespace UnityExplorer.UI.Widgets
EnabledToggle.Set(cached.Value.gameObject.activeSelf, false);
if (!cached.Value.parent)
SiblingIndex.GameObject.SetActive(false);
else
{
SiblingIndex.GameObject.SetActive(true);
if (!SiblingIndex.Component.isFocused)
SiblingIndex.Text = cached.Value.GetSiblingIndex().ToString();
}
int childCount = cached.Value.childCount;
if (childCount > 0)
{
@ -97,6 +108,8 @@ namespace UnityExplorer.UI.Widgets
{
NameButton.ButtonText.text = $"[Destroyed]";
NameButton.ButtonText.color = Color.red;
SiblingIndex.GameObject.SetActive(false);
}
}
@ -118,6 +131,17 @@ namespace UnityExplorer.UI.Widgets
OnEnableToggled?.Invoke(cachedTransform);
}
private void OnSiblingIndexEndEdit(string input)
{
if (this.cachedTransform == null || !this.cachedTransform.Value)
return;
if (int.TryParse(input.Trim(), out int index))
this.cachedTransform.Value.SetSiblingIndex(index);
this.SiblingIndex.Text = this.cachedTransform.Value.GetSiblingIndex().ToString();
}
public GameObject CreateContent(GameObject parent)
{
UIRoot = UIFactory.CreateUIObject("TransformCell", parent);
@ -152,10 +176,22 @@ namespace UnityExplorer.UI.Widgets
nameLabel.horizontalOverflow = HorizontalWrapMode.Overflow;
nameLabel.alignment = TextAnchor.MiddleLeft;
Color normal = new Color(0.11f, 0.11f, 0.11f);
Color highlight = new Color(0.25f, 0.25f, 0.25f);
Color pressed = new Color(0.05f, 0.05f, 0.05f);
Color disabled = new Color(1, 1, 1, 0);
// Sibling index input
SiblingIndex = UIFactory.CreateInputField(this.UIRoot, "SiblingIndexInput", string.Empty);
SiblingIndex.Component.textComponent.fontSize = 11;
SiblingIndex.Component.textComponent.alignment = TextAnchor.MiddleRight;
var siblingImage = SiblingIndex.GameObject.GetComponent<Image>();
siblingImage.color = new(0f, 0f, 0f, 0.25f);
UIFactory.SetLayoutElement(SiblingIndex.GameObject, 35, 20, 0, 0);
SiblingIndex.Component.GetOnEndEdit().AddListener(OnSiblingIndexEndEdit);
// Setup selectables
Color normal = new(0.11f, 0.11f, 0.11f);
Color highlight = new(0.25f, 0.25f, 0.25f);
Color pressed = new(0.05f, 0.05f, 0.05f);
Color disabled = new(1, 1, 1, 0);
RuntimeHelper.SetColorBlock(ExpandButton.Component, normal, highlight, pressed, disabled);
RuntimeHelper.SetColorBlock(NameButton.Component, normal, highlight, pressed, disabled);

View File

@ -2,12 +2,9 @@
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using System.Text;
using System.Diagnostics;
using UnityEngine;
using UnityEngine.UI;
using UniverseLib;
using UniverseLib.UI.Widgets;
using UniverseLib.UI.Widgets.ScrollView;
using UniverseLib.Utility;
@ -20,22 +17,36 @@ namespace UnityExplorer.UI.Widgets
public ScrollPool<TransformCell> ScrollPool;
// IMPORTANT CAVEAT WITH OrderedDictionary:
// While the performance is mostly good, there are two methods we should NEVER use:
// - Remove(object)
// - set_Item[object]
// These two methods have extremely bad performance due to using IndexOfKey(), which iterates the whole dictionary.
// Currently we do not use either of these methods, so everything should be constant time hash lookups.
// We DO make use of get_Item[object], get_Item[index], Add, Insert and RemoveAt, which OrderedDictionary perfectly meets our needs for.
/// <summary>
/// Key: UnityEngine.Transform instance ID<br/>
/// Value: CachedTransform
/// </summary>
internal readonly OrderedDictionary cachedTransforms = new OrderedDictionary();
internal readonly OrderedDictionary cachedTransforms = new();
// for keeping track of which actual transforms are expanded or not, outside of the cache data.
private readonly HashSet<int> expandedInstanceIDs = new HashSet<int>();
private readonly HashSet<int> autoExpandedIDs = new HashSet<int>();
private readonly HashSet<int> expandedInstanceIDs = new();
private readonly HashSet<int> autoExpandedIDs = new();
private readonly HashSet<int> visited = new HashSet<int>();
private bool needRefresh;
// state for Traverse parse
private readonly HashSet<int> visited = new();
private bool needRefreshUI;
private int displayIndex;
int prevDisplayIndex;
public int ItemCount => cachedTransforms.Count;
private Coroutine refreshCoroutine;
private readonly Stopwatch traversedThisFrame = new();
// ScrollPool item count. PrevDisplayIndex is the highest index + 1 from our last traverse.
public int ItemCount => prevDisplayIndex;
// Search filter
public bool Filtering => !string.IsNullOrEmpty(currentFilter);
private bool wasFiltering;
@ -62,44 +73,24 @@ namespace UnityExplorer.UI.Widgets
GetRootEntriesMethod = getRootEntriesMethod;
}
public void OnCellBorrowed(TransformCell cell)
{
cell.OnExpandToggled += OnCellExpandToggled;
cell.OnGameObjectClicked += OnGameObjectClicked;
cell.OnEnableToggled += OnCellEnableToggled;
}
private void OnGameObjectClicked(GameObject obj)
{
if (OnClickOverrideHandler != null)
OnClickOverrideHandler.Invoke(obj);
else
InspectorManager.Inspect(obj);
}
public void OnCellExpandToggled(CachedTransform cache)
{
var instanceID = cache.InstanceID;
if (expandedInstanceIDs.Contains(instanceID))
expandedInstanceIDs.Remove(instanceID);
else
expandedInstanceIDs.Add(instanceID);
RefreshData(true);
}
public void OnCellEnableToggled(CachedTransform cache)
{
cache.Value.gameObject.SetActive(!cache.Value.gameObject.activeSelf);
RefreshData(true);
}
// Initialize and reset
// Must be called externally from owner of this TransformTree
public void Init()
{
ScrollPool.Initialize(this);
}
// Called to completely reset the tree, ie. switching inspected GameObject
public void Rebuild()
{
autoExpandedIDs.Clear();
expandedInstanceIDs.Clear();
RefreshData(true, true, true, false);
}
// Called to completely wipe our data (ie, GameObject inspector returning to pool)
public void Clear()
{
this.cachedTransforms.Clear();
@ -107,14 +98,21 @@ namespace UnityExplorer.UI.Widgets
autoExpandedIDs.Clear();
expandedInstanceIDs.Clear();
this.ScrollPool.Refresh(true, true);
if (refreshCoroutine != null)
{
RuntimeHelper.StopCoroutine(refreshCoroutine);
refreshCoroutine = null;
}
}
public bool IsCellExpanded(int instanceID)
// Checks if the given Instance ID is expanded or not
public bool IsTransformExpanded(int instanceID)
{
return Filtering ? autoExpandedIDs.Contains(instanceID)
: expandedInstanceIDs.Contains(instanceID);
}
// Jumps to a specific Transform in the tree and highlights it.
public void JumpAndExpandToTransform(Transform transform)
{
// make sure all parents of the object are expanded
@ -128,8 +126,9 @@ namespace UnityExplorer.UI.Widgets
parent = parent.parent;
}
// Refresh cached transforms (no UI rebuild yet)
RefreshData(false);
// Refresh cached transforms (no UI rebuild yet).
// Stop existing coroutine and do it oneshot.
RefreshData(false, false, true, true);
int transformID = transform.GetInstanceID();
@ -162,62 +161,88 @@ namespace UnityExplorer.UI.Widgets
button.OnDeselect(null);
}
public void Rebuild()
// Perform a Traverse and optionally refresh the ScrollPool as well.
// If oneShot, then this happens instantly with no yield.
public void RefreshData(bool andRefreshUI, bool jumpToTop, bool stopExistingCoroutine, bool oneShot)
{
autoExpandedIDs.Clear();
expandedInstanceIDs.Clear();
if (refreshCoroutine != null)
{
if (stopExistingCoroutine)
{
RuntimeHelper.StopCoroutine(refreshCoroutine);
refreshCoroutine = null;
}
else
return;
}
RefreshData(true, true);
}
public void RefreshData(bool andReload = false, bool jumpToTop = false)
{
visited.Clear();
displayIndex = 0;
needRefresh = false;
needRefreshUI = false;
traversedThisFrame.Reset();
traversedThisFrame.Start();
var rootObjects = GetRootEntriesMethod.Invoke();
IEnumerable<GameObject> rootObjects = GetRootEntriesMethod.Invoke();
//int displayIndex = 0;
foreach (var obj in rootObjects)
if (obj) Traverse(obj.transform);
refreshCoroutine = RuntimeHelper.StartCoroutine(RefreshCoroutine(rootObjects, andRefreshUI, jumpToTop, oneShot));
}
// Coroutine for batched updates, max 2000 gameobjects per frame so FPS doesn't get tanked when there is like 100k gameobjects.
// if "oneShot", then this will NOT be batched (if we need an immediate full update).
IEnumerator RefreshCoroutine(IEnumerable<GameObject> rootObjects, bool andRefreshUI, bool jumpToTop, bool oneShot)
{
foreach (var gameObj in rootObjects)
{
if (gameObj)
{
var enumerator = Traverse(gameObj.transform, null, 0, oneShot);
while (enumerator.MoveNext())
{
if (!oneShot)
yield return enumerator.Current;
}
}
}
// Prune displayed transforms that we didnt visit in that traverse
for (int i = cachedTransforms.Count - 1; i >= 0; i--)
{
var obj = (CachedTransform)cachedTransforms[i];
if (!visited.Contains(obj.InstanceID))
var cached = (CachedTransform)cachedTransforms[i];
if (!visited.Contains(cached.InstanceID))
{
cachedTransforms.Remove(obj.InstanceID);
needRefresh = true;
cachedTransforms.RemoveAt(i);
needRefreshUI = true;
}
}
if (!needRefresh)
return;
if (andRefreshUI && needRefreshUI)
ScrollPool.Refresh(true, jumpToTop);
//displayedObjects.Clear();
prevDisplayIndex = displayIndex;
refreshCoroutine = null;
}
if (andReload)
{
if (!jumpToTop)
ScrollPool.Refresh(true);
else
ScrollPool.Refresh(true, true);
}
}
private void Traverse(Transform transform, CachedTransform parent = null, int depth = 0)
// Recursive method to check a Transform and its children (if expanded).
// Parent and depth can be null/default.
private IEnumerator Traverse(Transform transform, CachedTransform parent, int depth, bool oneShot)
{
// Let's only tank 2ms of each frame (60->53fps)
if (traversedThisFrame.ElapsedMilliseconds > 2)
{
yield return null;
traversedThisFrame.Reset();
traversedThisFrame.Start();
}
int instanceID = transform.GetInstanceID();
if (visited.Contains(instanceID))
return;
yield break;
if (Filtering)
{
if (!FilterHierarchy(transform))
return;
yield break;
visited.Add(instanceID);
@ -231,12 +256,25 @@ namespace UnityExplorer.UI.Widgets
if (cachedTransforms.Contains(instanceID))
{
cached = (CachedTransform)cachedTransforms[(object)instanceID];
int prevSiblingIdx = cached.SiblingIndex;
if (cached.Update(transform, depth))
needRefresh = true;
{
needRefreshUI = true;
// If the sibling index changed, we need to shuffle it in our cached transforms list.
if (prevSiblingIdx != cached.SiblingIndex)
{
cachedTransforms.Remove(instanceID);
if (cachedTransforms.Count <= displayIndex)
cachedTransforms.Add(instanceID, cached);
else
cachedTransforms.Insert(displayIndex, instanceID, cached);
}
}
}
else
{
needRefresh = true;
needRefreshUI = true;
cached = new CachedTransform(this, transform, depth, parent);
if (cachedTransforms.Count <= displayIndex)
cachedTransforms.Add(instanceID, cached);
@ -246,10 +284,17 @@ namespace UnityExplorer.UI.Widgets
displayIndex++;
if (IsCellExpanded(instanceID) && cached.Value.childCount > 0)
if (IsTransformExpanded(instanceID) && cached.Value.childCount > 0)
{
for (int i = 0; i < transform.childCount; i++)
Traverse(transform.GetChild(i), cached, depth + 1);
{
var enumerator = Traverse(transform.GetChild(i), cached, depth + 1, oneShot);
while (enumerator.MoveNext())
{
if (!oneShot)
yield return enumerator.Current;
}
}
}
}
@ -276,13 +321,44 @@ namespace UnityExplorer.UI.Widgets
if (Filtering)
{
if (cell.cachedTransform.Name.ContainsIgnoreCase(currentFilter))
{
cell.NameButton.ButtonText.color = Color.green;
}
}
}
else
cell.Disable();
}
public void OnCellBorrowed(TransformCell cell)
{
cell.OnExpandToggled += OnCellExpandToggled;
cell.OnGameObjectClicked += OnGameObjectClicked;
cell.OnEnableToggled += OnCellEnableToggled;
}
private void OnGameObjectClicked(GameObject obj)
{
if (OnClickOverrideHandler != null)
OnClickOverrideHandler.Invoke(obj);
else
InspectorManager.Inspect(obj);
}
public void OnCellExpandToggled(CachedTransform cache)
{
var instanceID = cache.InstanceID;
if (expandedInstanceIDs.Contains(instanceID))
expandedInstanceIDs.Remove(instanceID);
else
expandedInstanceIDs.Add(instanceID);
RefreshData(true, false, true, true);
}
public void OnCellEnableToggled(CachedTransform cache)
{
cache.Value.gameObject.SetActive(!cache.Value.gameObject.activeSelf);
RefreshData(true, false, true, true);
}
}
}

View File

@ -175,13 +175,13 @@
<Private>False</Private>
</Reference>
<Reference Include="UniverseLib.Mono">
<HintPath>packages\UniverseLib.1.2.10\lib\net35\UniverseLib.Mono.dll</HintPath>
<HintPath>packages\UniverseLib.1.2.16\lib\net35\UniverseLib.Mono.dll</HintPath>
</Reference>
</ItemGroup>
<!-- Il2Cpp refs -->
<ItemGroup Condition="'$(IsCpp)'=='true'">
<Reference Include="UniverseLib.IL2CPP">
<HintPath>packages\UniverseLib.1.2.10\lib\net472\UniverseLib.IL2CPP.dll</HintPath>
<HintPath>packages\UniverseLib.1.2.16\lib\net472\UniverseLib.IL2CPP.dll</HintPath>
</Reference>
<Reference Include="UnhollowerBaseLib, Version=0.4.22.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\Il2CppAssemblyUnhollower.BaseLib.0.4.22\lib\net472\UnhollowerBaseLib.dll</HintPath>
@ -225,6 +225,7 @@
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="CacheObject\CacheConstructor.cs" />
<Compile Include="Hooks\HookCell.cs" />
<Compile Include="Hooks\HookInstance.cs" />
<Compile Include="Hooks\HookManager.cs" />
@ -312,7 +313,7 @@
<Compile Include="UI\Panels\ObjectExplorerPanel.cs" />
<Compile Include="UI\UIManager.cs" />
<Compile Include="UI\Panels\PanelDragger.cs" />
<Compile Include="UI\Widgets\AutoComplete\AutoCompleteModal.cs" />
<Compile Include="UI\Panels\AutoCompleteModal.cs" />
<Compile Include="UI\Widgets\AutoComplete\TypeCompleter.cs" />
<Compile Include="ObjectExplorer\ObjectSearch.cs" />
<Compile Include="ObjectExplorer\SceneExplorer.cs" />

View File

@ -6,6 +6,6 @@
<package id="ILRepack.Lib.MSBuild.Task" version="2.0.18.2" targetFramework="net35" />
<package id="Mono.Cecil" version="0.10.4" targetFramework="net35" />
<package id="Samboy063.Tomlet" version="3.1.3" targetFramework="net472" />
<package id="UniverseLib" version="1.2.10" targetFramework="net35" />
<package id="UniverseLib" version="1.2.16" targetFramework="net35" />
<package id="UniverseLib.Analyzers" version="1.0.3" targetFramework="net35" developmentDependency="true" />
</packages>