mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-23 17:02:36 +08:00
Compare commits
6 Commits
Author | SHA1 | Date | |
---|---|---|---|
d6a07f05ea | |||
27d5398dea | |||
7a5570a070 | |||
d40537775f | |||
9b6f3fd3ea | |||
bacac929e9 |
@ -72,13 +72,11 @@ namespace UnityExplorer.CacheObject
|
||||
else
|
||||
ret = Activator.CreateInstance(returnType, ArgumentUtility.EmptyArgs);
|
||||
|
||||
HadException = false;
|
||||
LastException = null;
|
||||
return ret;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
HadException = true;
|
||||
LastException = ex;
|
||||
return null;
|
||||
}
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||||
|
@ -32,13 +32,11 @@ namespace UnityExplorer.CacheObject
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||||
try
|
||||
{
|
||||
var ret = FieldInfo.GetValue(DeclaringInstance);
|
||||
HadException = false;
|
||||
LastException = null;
|
||||
return ret;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
HadException = true;
|
||||
LastException = ex;
|
||||
return null;
|
||||
}
|
||||
|
@ -45,13 +45,11 @@ namespace UnityExplorer.CacheObject
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||||
ret = methodInfo.Invoke(DeclaringInstance, Evaluator.TryParseArguments());
|
||||
else
|
||||
ret = methodInfo.Invoke(DeclaringInstance, ArgumentUtility.EmptyArgs);
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||||
HadException = false;
|
||||
LastException = null;
|
||||
return ret;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
HadException = true;
|
||||
LastException = ex;
|
||||
return null;
|
||||
}
|
||||
|
@ -57,7 +57,6 @@ namespace UnityExplorer.CacheObject
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||||
public abstract bool ShouldAutoEvaluate { get; }
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||||
public abstract bool HasArguments { get; }
|
||||
public abstract bool CanWrite { get; }
|
||||
public bool HadException { get; protected set; }
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||||
public Exception LastException { get; protected set; }
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||||
|
||||
public virtual void SetFallbackType(Type fallbackType)
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||||
@ -106,8 +105,8 @@ namespace UnityExplorer.CacheObject
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||||
if (CellView != null)
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||||
SetDataToCell(CellView);
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||||
|
||||
// If the owner's parent CacheObject is set, we are setting the value of an inspected struct.
|
||||
// Set the inspector target as the value back to that parent cacheobject.
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// If the owner's ParentCacheObject is set, we are setting the value of an inspected struct.
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||||
// Set the inspector target as the value back to that parent.
|
||||
if (Owner.ParentCacheObject != null)
|
||||
Owner.ParentCacheObject.SetUserValue(Owner.Target);
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}
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||||
@ -137,7 +136,7 @@ namespace UnityExplorer.CacheObject
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||||
{
|
||||
var prevState = State;
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||||
|
||||
if (HadException)
|
||||
if (LastException != null)
|
||||
{
|
||||
LastValueWasNull = true;
|
||||
LastValueType = FallbackType;
|
||||
@ -158,7 +157,7 @@ namespace UnityExplorer.CacheObject
|
||||
{
|
||||
// If we changed states (always needs IValue change)
|
||||
// or if the value is null, and the fallback type isnt string (we always want to edit strings).
|
||||
if (State != prevState || (State != ValueState.String && Value.IsNullOrDestroyed()))
|
||||
if (State != prevState || (State != ValueState.String && State != ValueState.Exception && Value.IsNullOrDestroyed()))
|
||||
{
|
||||
// need to return IValue
|
||||
ReleaseIValue();
|
||||
@ -206,7 +205,7 @@ namespace UnityExplorer.CacheObject
|
||||
return $"<i>{NOT_YET_EVAL} ({SignatureHighlighter.Parse(FallbackType, true)})</i>";
|
||||
|
||||
case ValueState.Exception:
|
||||
return $"<i><color=red>{LastException.ReflectionExToString()}</color></i>";
|
||||
return $"<i><color=#eb4034>{LastException.ReflectionExToString()}</color></i>";
|
||||
|
||||
// bool and number dont want the label for the value at all
|
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case ValueState.Boolean:
|
||||
@ -291,36 +290,36 @@ namespace UnityExplorer.CacheObject
|
||||
switch (State)
|
||||
{
|
||||
case ValueState.Exception:
|
||||
SetValueState(cell, ValueStateArgs.Default);
|
||||
SetValueState(cell, new(true, subContentButtonActive: true));
|
||||
break;
|
||||
case ValueState.Boolean:
|
||||
SetValueState(cell, new ValueStateArgs(false, toggleActive: true, applyActive: CanWrite));
|
||||
SetValueState(cell, new(false, toggleActive: true, applyActive: CanWrite));
|
||||
break;
|
||||
case ValueState.Number:
|
||||
SetValueState(cell, new ValueStateArgs(false, typeLabelActive: true, inputActive: true, applyActive: CanWrite));
|
||||
SetValueState(cell, new(false, typeLabelActive: true, inputActive: true, applyActive: CanWrite));
|
||||
break;
|
||||
case ValueState.String:
|
||||
if (LastValueWasNull)
|
||||
SetValueState(cell, new ValueStateArgs(true, subContentButtonActive: true));
|
||||
SetValueState(cell, new(true, subContentButtonActive: true));
|
||||
else
|
||||
SetValueState(cell, new ValueStateArgs(true, false, SignatureHighlighter.StringOrange, subContentButtonActive: true));
|
||||
SetValueState(cell, new(true, false, SignatureHighlighter.StringOrange, subContentButtonActive: true));
|
||||
break;
|
||||
case ValueState.Enum:
|
||||
SetValueState(cell, new ValueStateArgs(true, subContentButtonActive: CanWrite));
|
||||
SetValueState(cell, new(true, subContentButtonActive: CanWrite));
|
||||
break;
|
||||
case ValueState.Color:
|
||||
case ValueState.ValueStruct:
|
||||
if (ParseUtility.CanParse(LastValueType))
|
||||
SetValueState(cell, new ValueStateArgs(false, false, null, true, false, true, CanWrite, true, true));
|
||||
SetValueState(cell, new(false, false, null, true, false, true, CanWrite, true, true));
|
||||
else
|
||||
SetValueState(cell, new ValueStateArgs(true, inspectActive: true, subContentButtonActive: true));
|
||||
SetValueState(cell, new(true, inspectActive: true, subContentButtonActive: true));
|
||||
break;
|
||||
case ValueState.Collection:
|
||||
case ValueState.Dictionary:
|
||||
SetValueState(cell, new ValueStateArgs(true, inspectActive: !LastValueWasNull, subContentButtonActive: !LastValueWasNull));
|
||||
SetValueState(cell, new(true, inspectActive: !LastValueWasNull, subContentButtonActive: !LastValueWasNull));
|
||||
break;
|
||||
case ValueState.Unsupported:
|
||||
SetValueState(cell, new ValueStateArgs(true, inspectActive: !LastValueWasNull));
|
||||
SetValueState(cell, new (true, inspectActive: !LastValueWasNull));
|
||||
break;
|
||||
}
|
||||
|
||||
@ -368,8 +367,10 @@ namespace UnityExplorer.CacheObject
|
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if (cell.InspectButton != null)
|
||||
cell.InspectButton.Component.gameObject.SetActive(args.inspectActive && !LastValueWasNull);
|
||||
|
||||
// allow IValue for null strings though
|
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cell.SubContentButton.Component.gameObject.SetActive(args.subContentButtonActive && (!LastValueWasNull || State == ValueState.String));
|
||||
// set subcontent button if needed, and for null strings and exceptions
|
||||
cell.SubContentButton.Component.gameObject.SetActive(
|
||||
args.subContentButtonActive
|
||||
&& (!LastValueWasNull || State == ValueState.String || State == ValueState.Exception));
|
||||
}
|
||||
|
||||
// CacheObjectCell Apply
|
||||
@ -401,7 +402,7 @@ namespace UnityExplorer.CacheObject
|
||||
{
|
||||
if (this.IValue == null)
|
||||
{
|
||||
var ivalueType = InteractiveValue.GetIValueTypeForState(State);
|
||||
Type ivalueType = InteractiveValue.GetIValueTypeForState(State);
|
||||
|
||||
if (ivalueType == null)
|
||||
return;
|
||||
@ -455,6 +456,7 @@ namespace UnityExplorer.CacheObject
|
||||
{
|
||||
inactiveIValueHolder = new GameObject("Temp_IValue_Holder");
|
||||
GameObject.DontDestroyOnLoad(inactiveIValueHolder);
|
||||
inactiveIValueHolder.hideFlags = HideFlags.HideAndDontSave;
|
||||
inactiveIValueHolder.transform.parent = UniversalUI.PoolHolder.transform;
|
||||
inactiveIValueHolder.SetActive(false);
|
||||
}
|
||||
@ -467,9 +469,20 @@ namespace UnityExplorer.CacheObject
|
||||
|
||||
public struct ValueStateArgs
|
||||
{
|
||||
public ValueStateArgs(bool valueActive = true, bool valueRichText = true, Color? valueColor = null,
|
||||
bool typeLabelActive = false, bool toggleActive = false, bool inputActive = false, bool applyActive = false,
|
||||
bool inspectActive = false, bool subContentButtonActive = false)
|
||||
public static ValueStateArgs Default { get; } = new(true);
|
||||
|
||||
public Color valueColor;
|
||||
public bool valueActive, valueRichText, typeLabelActive, toggleActive, inputActive, applyActive, inspectActive, subContentButtonActive;
|
||||
|
||||
public ValueStateArgs(bool valueActive = true,
|
||||
bool valueRichText = true,
|
||||
Color? valueColor = null,
|
||||
bool typeLabelActive = false,
|
||||
bool toggleActive = false,
|
||||
bool inputActive = false,
|
||||
bool applyActive = false,
|
||||
bool inspectActive = false,
|
||||
bool subContentButtonActive = false)
|
||||
{
|
||||
this.valueActive = valueActive;
|
||||
this.valueRichText = valueRichText;
|
||||
@ -481,14 +494,6 @@ namespace UnityExplorer.CacheObject
|
||||
this.inspectActive = inspectActive;
|
||||
this.subContentButtonActive = subContentButtonActive;
|
||||
}
|
||||
|
||||
public static ValueStateArgs Default => _default;
|
||||
private static ValueStateArgs _default = new ValueStateArgs(true);
|
||||
|
||||
public bool valueActive, valueRichText, typeLabelActive, toggleActive,
|
||||
inputActive, applyActive, inspectActive, subContentButtonActive;
|
||||
|
||||
public Color valueColor;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -40,13 +40,11 @@ namespace UnityExplorer.CacheObject
|
||||
ret = PropertyInfo.GetValue(DeclaringInstance, this.Evaluator.TryParseArguments());
|
||||
else
|
||||
ret = PropertyInfo.GetValue(DeclaringInstance, null);
|
||||
HadException = false;
|
||||
LastException = null;
|
||||
return ret;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
HadException = true;
|
||||
LastException = ex;
|
||||
return null;
|
||||
}
|
||||
|
@ -31,8 +31,9 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
base.OnBorrowed(owner);
|
||||
|
||||
inputField.Component.readOnly = !owner.CanWrite;
|
||||
ApplyButton.Component.gameObject.SetActive(owner.CanWrite);
|
||||
bool canWrite = owner.CanWrite && owner.State != ValueState.Exception;
|
||||
inputField.Component.readOnly = !canWrite;
|
||||
ApplyButton.Component.gameObject.SetActive(canWrite);
|
||||
|
||||
SaveFilePath.Text = Path.Combine(ConfigManager.Default_Output_Path.Value, "untitled.txt");
|
||||
}
|
||||
@ -47,6 +48,9 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
|
||||
public override void SetValue(object value)
|
||||
{
|
||||
if (CurrentOwner.State == ValueState.Exception)
|
||||
value = CurrentOwner.LastException.ToString();
|
||||
|
||||
RealValue = value as string;
|
||||
SaveFileRow.SetActive(IsStringTooLong(RealValue));
|
||||
|
||||
|
@ -16,22 +16,16 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
{
|
||||
public static Type GetIValueTypeForState(ValueState state)
|
||||
{
|
||||
switch (state)
|
||||
return state switch
|
||||
{
|
||||
case ValueState.String:
|
||||
return typeof(InteractiveString);
|
||||
case ValueState.Enum:
|
||||
return typeof(InteractiveEnum);
|
||||
case ValueState.Collection:
|
||||
return typeof(InteractiveList);
|
||||
case ValueState.Dictionary:
|
||||
return typeof(InteractiveDictionary);
|
||||
case ValueState.ValueStruct:
|
||||
return typeof(InteractiveValueStruct);
|
||||
case ValueState.Color:
|
||||
return typeof(InteractiveColor);
|
||||
default: return null;
|
||||
}
|
||||
ValueState.Exception or ValueState.String => typeof(InteractiveString),
|
||||
ValueState.Enum => typeof(InteractiveEnum),
|
||||
ValueState.Collection => typeof(InteractiveList),
|
||||
ValueState.Dictionary => typeof(InteractiveDictionary),
|
||||
ValueState.ValueStruct => typeof(InteractiveValueStruct),
|
||||
ValueState.Color => typeof(InteractiveColor),
|
||||
_ => null,
|
||||
};
|
||||
}
|
||||
|
||||
public GameObject UIRoot { get; set; }
|
||||
@ -39,28 +33,28 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
|
||||
public virtual bool CanWrite => this.CurrentOwner.CanWrite;
|
||||
|
||||
public CacheObjectBase CurrentOwner => m_owner;
|
||||
private CacheObjectBase m_owner;
|
||||
public CacheObjectBase CurrentOwner => owner;
|
||||
private CacheObjectBase owner;
|
||||
|
||||
public bool PendingValueWanted;
|
||||
|
||||
public virtual void OnBorrowed(CacheObjectBase owner)
|
||||
{
|
||||
if (this.m_owner != null)
|
||||
if (this.owner != null)
|
||||
{
|
||||
ExplorerCore.LogWarning("Setting an IValue's owner but there is already one set. Maybe it wasn't cleaned up?");
|
||||
ReleaseFromOwner();
|
||||
}
|
||||
|
||||
this.m_owner = owner;
|
||||
this.owner = owner;
|
||||
}
|
||||
|
||||
public virtual void ReleaseFromOwner()
|
||||
{
|
||||
if (this.m_owner == null)
|
||||
if (this.owner == null)
|
||||
return;
|
||||
|
||||
this.m_owner = null;
|
||||
this.owner = null;
|
||||
}
|
||||
|
||||
public abstract void SetValue(object value);
|
||||
|
@ -9,29 +9,26 @@ using UnhollowerRuntimeLib;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
// Handles all Behaviour update calls for UnityExplorer (Update, FixedUpdate, OnPostRender).
|
||||
// Basically just a wrapper which calls the corresponding methods in ExplorerCore.
|
||||
|
||||
public class ExplorerBehaviour : MonoBehaviour
|
||||
{
|
||||
internal static ExplorerBehaviour Instance { get; private set; }
|
||||
|
||||
#if CPP
|
||||
public ExplorerBehaviour(IntPtr ptr) : base(ptr) { }
|
||||
#endif
|
||||
|
||||
internal static void Setup()
|
||||
{
|
||||
#if CPP
|
||||
ClassInjector.RegisterTypeInIl2Cpp<ExplorerBehaviour>();
|
||||
#endif
|
||||
|
||||
var obj = new GameObject("ExplorerBehaviour");
|
||||
GameObject.DontDestroyOnLoad(obj);
|
||||
obj.hideFlags |= HideFlags.HideAndDontSave;
|
||||
GameObject obj = new("ExplorerBehaviour");
|
||||
DontDestroyOnLoad(obj);
|
||||
obj.hideFlags = HideFlags.HideAndDontSave;
|
||||
Instance = obj.AddComponent<ExplorerBehaviour>();
|
||||
}
|
||||
|
||||
#if CPP
|
||||
public ExplorerBehaviour(IntPtr ptr) : base(ptr) { }
|
||||
#endif
|
||||
|
||||
internal void Update()
|
||||
{
|
||||
ExplorerCore.Update();
|
||||
|
@ -15,7 +15,7 @@ namespace UnityExplorer
|
||||
public static class ExplorerCore
|
||||
{
|
||||
public const string NAME = "UnityExplorer";
|
||||
public const string VERSION = "4.6.2";
|
||||
public const string VERSION = "4.6.4";
|
||||
public const string AUTHOR = "Sinai";
|
||||
public const string GUID = "com.sinai.unityexplorer";
|
||||
|
||||
|
@ -28,6 +28,8 @@ namespace UnityExplorer.Tests
|
||||
|
||||
public static object LiterallyAnything = null;
|
||||
|
||||
public static string Exception => throw new Exception("This is a test.");
|
||||
|
||||
// Test enumerables
|
||||
public static int[,,] MultiDimensionalArray = new int[45, 45, 45];
|
||||
public static List<object> ListOfInts;
|
||||
|
@ -10,7 +10,7 @@ namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
public TransformTree Tree { get; }
|
||||
public Transform Value { get; private set; }
|
||||
public int InstanceID { get; private set; }
|
||||
public int InstanceID { get; }
|
||||
public CachedTransform Parent { get; internal set; }
|
||||
|
||||
public int Depth { get; internal set; }
|
||||
@ -23,10 +23,11 @@ namespace UnityExplorer.UI.Widgets
|
||||
|
||||
public CachedTransform(TransformTree tree, Transform transform, int depth, CachedTransform parent = null)
|
||||
{
|
||||
InstanceID = transform.GetInstanceID();
|
||||
|
||||
Tree = tree;
|
||||
Value = transform;
|
||||
Parent = parent;
|
||||
InstanceID = transform.GetInstanceID();
|
||||
SiblingIndex = transform.GetSiblingIndex();
|
||||
Update(transform, depth);
|
||||
}
|
||||
|
@ -29,7 +29,6 @@ namespace UnityExplorer.UI.Widgets
|
||||
public Action<GameObject> OnGameObjectClicked;
|
||||
|
||||
public CachedTransform cachedTransform;
|
||||
public int cellIndex;
|
||||
|
||||
public GameObject UIRoot { get; set; }
|
||||
public RectTransform Rect { get; set; }
|
||||
@ -53,7 +52,7 @@ namespace UnityExplorer.UI.Widgets
|
||||
UIRoot.SetActive(false);
|
||||
}
|
||||
|
||||
public void ConfigureCell(CachedTransform cached, int cellIndex)
|
||||
public void ConfigureCell(CachedTransform cached)
|
||||
{
|
||||
if (cached == null)
|
||||
{
|
||||
@ -64,7 +63,6 @@ namespace UnityExplorer.UI.Widgets
|
||||
if (!Enabled)
|
||||
Enable();
|
||||
|
||||
this.cellIndex = cellIndex;
|
||||
cachedTransform = cached;
|
||||
|
||||
spacer.minWidth = cached.Depth * 15;
|
||||
|
@ -22,8 +22,8 @@ namespace UnityExplorer.UI.Widgets
|
||||
// - Remove(object)
|
||||
// - set_Item[object]
|
||||
// These two methods have extremely bad performance due to using IndexOfKey(), which iterates the whole dictionary.
|
||||
// Currently we do not use either of these methods, so everything should be constant time hash lookups.
|
||||
// We DO make use of get_Item[object], get_Item[index], Add, Insert and RemoveAt, which OrderedDictionary perfectly meets our needs for.
|
||||
// Currently we do not use either of these methods, so everything should be constant time lookups.
|
||||
// We DO make use of get_Item[object], get_Item[index], Add, Insert, Contains and RemoveAt, which OrderedDictionary meets our needs for.
|
||||
/// <summary>
|
||||
/// Key: UnityEngine.Transform instance ID<br/>
|
||||
/// Value: CachedTransform
|
||||
@ -182,31 +182,38 @@ namespace UnityExplorer.UI.Widgets
|
||||
traversedThisFrame.Reset();
|
||||
traversedThisFrame.Start();
|
||||
|
||||
IEnumerable<GameObject> rootObjects = GetRootEntriesMethod.Invoke();
|
||||
|
||||
refreshCoroutine = RuntimeHelper.StartCoroutine(RefreshCoroutine(rootObjects, andRefreshUI, jumpToTop, oneShot));
|
||||
refreshCoroutine = RuntimeHelper.StartCoroutine(RefreshCoroutine(andRefreshUI, jumpToTop, oneShot));
|
||||
}
|
||||
|
||||
// Coroutine for batched updates, max 2000 gameobjects per frame so FPS doesn't get tanked when there is like 100k gameobjects.
|
||||
// if "oneShot", then this will NOT be batched (if we need an immediate full update).
|
||||
IEnumerator RefreshCoroutine(IEnumerable<GameObject> rootObjects, bool andRefreshUI, bool jumpToTop, bool oneShot)
|
||||
IEnumerator RefreshCoroutine(bool andRefreshUI, bool jumpToTop, bool oneShot)
|
||||
{
|
||||
// Instead of doing string.IsNullOrEmpty(CurrentFilter) many times, let's just do it once per update.
|
||||
bool filtering = Filtering;
|
||||
|
||||
IEnumerable<GameObject> rootObjects = GetRootEntriesMethod();
|
||||
foreach (var gameObj in rootObjects)
|
||||
{
|
||||
if (gameObj)
|
||||
if (!gameObj)
|
||||
continue;
|
||||
|
||||
IEnumerator enumerator = Traverse(gameObj.transform, null, 0, oneShot, filtering);
|
||||
while (enumerator.MoveNext())
|
||||
{
|
||||
var enumerator = Traverse(gameObj.transform, null, 0, oneShot);
|
||||
while (enumerator.MoveNext())
|
||||
{
|
||||
if (!oneShot)
|
||||
yield return enumerator.Current;
|
||||
}
|
||||
if (!oneShot)
|
||||
yield return enumerator.Current;
|
||||
}
|
||||
}
|
||||
|
||||
// Prune displayed transforms that we didnt visit in that traverse
|
||||
for (int i = cachedTransforms.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if (traversedThisFrame.ElapsedMilliseconds > 2)
|
||||
{
|
||||
yield return null;
|
||||
traversedThisFrame.Reset();
|
||||
traversedThisFrame.Start();
|
||||
}
|
||||
|
||||
var cached = (CachedTransform)cachedTransforms[i];
|
||||
if (!visited.Contains(cached.InstanceID))
|
||||
{
|
||||
@ -224,9 +231,8 @@ namespace UnityExplorer.UI.Widgets
|
||||
|
||||
// Recursive method to check a Transform and its children (if expanded).
|
||||
// Parent and depth can be null/default.
|
||||
private IEnumerator Traverse(Transform transform, CachedTransform parent, int depth, bool oneShot)
|
||||
private IEnumerator Traverse(Transform transform, CachedTransform parent, int depth, bool oneShot, bool filtering)
|
||||
{
|
||||
// Let's only tank 2ms of each frame (60->53fps)
|
||||
if (traversedThisFrame.ElapsedMilliseconds > 2)
|
||||
{
|
||||
yield return null;
|
||||
@ -236,21 +242,20 @@ namespace UnityExplorer.UI.Widgets
|
||||
|
||||
int instanceID = transform.GetInstanceID();
|
||||
|
||||
// Unlikely, but since this method is async it could theoretically happen in extremely rare circumstances
|
||||
if (visited.Contains(instanceID))
|
||||
yield break;
|
||||
|
||||
if (Filtering)
|
||||
if (filtering)
|
||||
{
|
||||
if (!FilterHierarchy(transform))
|
||||
yield break;
|
||||
|
||||
visited.Add(instanceID);
|
||||
|
||||
if (!autoExpandedIDs.Contains(instanceID))
|
||||
autoExpandedIDs.Add(instanceID);
|
||||
}
|
||||
else
|
||||
visited.Add(instanceID);
|
||||
|
||||
visited.Add(instanceID);
|
||||
|
||||
CachedTransform cached;
|
||||
if (cachedTransforms.Contains(instanceID))
|
||||
@ -288,7 +293,7 @@ namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
for (int i = 0; i < transform.childCount; i++)
|
||||
{
|
||||
var enumerator = Traverse(transform.GetChild(i), cached, depth + 1, oneShot);
|
||||
var enumerator = Traverse(transform.GetChild(i), cached, depth + 1, oneShot, filtering);
|
||||
while (enumerator.MoveNext())
|
||||
{
|
||||
if (!oneShot)
|
||||
@ -317,7 +322,7 @@ namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
if (index < cachedTransforms.Count)
|
||||
{
|
||||
cell.ConfigureCell((CachedTransform)cachedTransforms[index], index);
|
||||
cell.ConfigureCell((CachedTransform)cachedTransforms[index]);
|
||||
if (Filtering)
|
||||
{
|
||||
if (cell.cachedTransform.Name.ContainsIgnoreCase(currentFilter))
|
||||
|
@ -175,13 +175,13 @@
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UniverseLib.Mono">
|
||||
<HintPath>packages\UniverseLib.1.2.17\lib\net35\UniverseLib.Mono.dll</HintPath>
|
||||
<HintPath>packages\UniverseLib.1.2.18\lib\net35\UniverseLib.Mono.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<!-- Il2Cpp refs -->
|
||||
<ItemGroup Condition="'$(IsCpp)'=='true'">
|
||||
<Reference Include="UniverseLib.IL2CPP">
|
||||
<HintPath>packages\UniverseLib.1.2.17\lib\net472\UniverseLib.IL2CPP.dll</HintPath>
|
||||
<HintPath>packages\UniverseLib.1.2.18\lib\net472\UniverseLib.IL2CPP.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnhollowerBaseLib, Version=0.4.22.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>packages\Il2CppAssemblyUnhollower.BaseLib.0.4.22\lib\net472\UnhollowerBaseLib.dll</HintPath>
|
||||
|
@ -6,6 +6,6 @@
|
||||
<package id="ILRepack.Lib.MSBuild.Task" version="2.0.18.2" targetFramework="net35" />
|
||||
<package id="Mono.Cecil" version="0.10.4" targetFramework="net35" />
|
||||
<package id="Samboy063.Tomlet" version="3.1.3" targetFramework="net472" />
|
||||
<package id="UniverseLib" version="1.2.17" targetFramework="net35" />
|
||||
<package id="UniverseLib" version="1.2.18" targetFramework="net35" />
|
||||
<package id="UniverseLib.Analyzers" version="1.0.3" targetFramework="net35" developmentDependency="true" />
|
||||
</packages>
|
Reference in New Issue
Block a user