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123 changed files with 1603 additions and 1932 deletions

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@ -34,59 +34,53 @@ jobs:
- uses: actions/upload-artifact@v2
with:
name: UnityExplorer.BepInEx.IL2CPP.zip
path: ./Release/UnityExplorer.BepInEx.IL2CPP/
# BepInEx IL2CPP CoreCLR
- uses: actions/upload-artifact@v2
with:
name: UnityExplorer.BepInEx.IL2CPP.CoreCLR.zip
path: ./Release/UnityExplorer.BepInEx.IL2CPP.CoreCLR/
path: ./Release/UnityExplorer.BepInEx.IL2CPP.zip
# BepInEx 5 Mono
- uses: actions/upload-artifact@v2
with:
name: UnityExplorer.BepInEx5.Mono.zip
path: ./Release/UnityExplorer.BepInEx5.Mono/
path: ./Release/UnityExplorer.BepInEx5.Mono.zip
# BepInEx 6 Mono
- uses: actions/upload-artifact@v2
with:
name: UnityExplorer.BepInEx6.Mono.zip
path: ./Release/UnityExplorer.BepInEx6.Mono/
path: ./Release/UnityExplorer.BepInEx6.Mono.zip
# Editor
- uses: actions/upload-artifact@v2
with:
name: UnityExplorer.Editor.zip
path: ./UnityEditorPackage/
path: ./Release/UnityExplorer.Editor.zip
# MelonLoader IL2CPP net6preview
- uses: actions/upload-artifact@v2
with:
name: UnityExplorer.MelonLoader.IL2CPP.net6preview.zip
path: ./Release/UnityExplorer.MelonLoader.IL2CPP.net6preview/
path: ./Release/UnityExplorer.MelonLoader.IL2CPP.net6preview.zip
# MelonLoader IL2CPP net472
- uses: actions/upload-artifact@v2
with:
name: UnityExplorer.MelonLoader.IL2CPP.zip
path: ./Release/UnityExplorer.MelonLoader.IL2CPP/
path: ./Release/UnityExplorer.MelonLoader.IL2CPP.zip
# MelonLoader Mono
- uses: actions/upload-artifact@v2
with:
name: UnityExplorer.MelonLoader.Mono.zip
path: ./Release/UnityExplorer.MelonLoader.Mono/
path: ./Release/UnityExplorer.MelonLoader.Mono.zip
# Standalone Il2Cpp
- uses: actions/upload-artifact@v2
with:
name: UnityExplorer.Standalone.IL2CPP.zip
path: ./Release/UnityExplorer.Standalone.IL2CPP/
path: ./Release/UnityExplorer.Standalone.IL2CPP.zip
# Standalone Mono
- uses: actions/upload-artifact@v2
with:
name: UnityExplorer.Standalone.Mono.zip
path: ./Release/UnityExplorer.Standalone.Mono/
path: ./Release/UnityExplorer.Standalone.Mono.zip

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@ -18,18 +18,11 @@
⚡ Thunderstore releases: [BepInEx Mono](https://thunderstore.io/package/sinai-dev/UnityExplorer) | [BepInEx IL2CPP](https://gtfo.thunderstore.io/package/sinai-dev/UnityExplorer_IL2CPP) | [MelonLoader IL2CPP](https://boneworks.thunderstore.io/package/sinai-dev/UnityExplorer_IL2CPP_ML)
## Release schedule
Releases will be posted at most once per week, generally on weekends.
Nightly builds can be found [here](https://github.com/sinai-dev/UnityExplorer/actions).
## BepInEx
| Release | IL2CPP | Mono |
| ------- | ------ | ---- |
| BIE 6.X | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.IL2CPP.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx6.Mono.zip) |
| BIE 6.X (CoreCLR) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.IL2CPP.CoreCLR.zip) | ✖ |
| BIE 5.X | ✖️ n/a | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx5.Mono.zip) |
1. Unzip the release file into a folder
@ -40,8 +33,8 @@ Nightly builds can be found [here](https://github.com/sinai-dev/UnityExplorer/ac
## MelonLoader
| Release | IL2CPP | Mono |
| ------- | ------ | ---- |
| ML 0.5 | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.IL2CPP.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Mono.zip) |
| ---------- | ------ | ---- |
| ML 0.4/0.5 | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.IL2CPP.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Mono.zip) |
| ML 0.6 | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.IL2CPP.net6preview.zip) | ✖️ |
1. Unzip the release file into a folder
@ -91,20 +84,6 @@ If these fixes do not work, please create an issue in this repo and I'll do my b
</a>
</p>
### Inspector API
If you want to inspect an object or Type from outside the C# console, use the `InspectorManager` class:
**To inspect an object:**
```csharp
UnityExplorer.InspectorManager.Inspect(theObject);
```
**To inspect a Type:**
```cs
UnityExplorer.InspectorManager.Inspect(typeof(SomeClass));
```
### Object Explorer
* Use the <b>Scene Explorer</b> tab to traverse the active scenes, as well as the DontDestroyOnLoad and HideAndDontSave objects.
@ -125,8 +104,7 @@ The inspector is used to see detailed information on objects of any type and man
* Automatic updating is not enabled by default, and you must press Apply for any changes you make to take effect.
* Press the `▼` button to expand certain values such as strings, enums, lists, dictionaries, some structs, etc
* Use the filters at the top to quickly find the members you are looking for
* For `Texture2D`, `Image`, `Sprite` and `Material` objects, there is a `View Texture` button at the top of the inspector which lets you view the Texture(s) and save them as a PNG file.
* For `AudioClip` objects there is a `Show Player` button which opens an audio player widget. For clips which are loaded as `DecompressOnLoad`, there is also a button to save them to a `.wav` file.
* For `Texture2D` objects, there is a `View Texture` button at the top of the inspector which lets you view it and save it as a PNG file. Currently there are no other similar helpers yet, but I may add more at some point for Mesh, Sprite, Material, etc
### C# Console

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@ -1,6 +1,6 @@
{
"name": "com.sinai-dev.unityexplorer",
"version": "4.7.12",
"version": "4.7.9",
"displayName": "UnityExplorer",
"description": "An in-game UI for exploring, debugging and modifying Unity games.",
"unity": "2017.1",

194
build.ps1
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@ -1,155 +1,97 @@
# ----------- MelonLoader IL2CPP (net6) -----------
dotnet build src/UnityExplorer.sln -c Release_ML_Cpp_net6
# MelonLoader IL2CPP (net6)
dotnet build src\UnityExplorer.sln -c Release_ML_Cpp_net6
# (cleanup and move files)
$Path = "Release\UnityExplorer.MelonLoader.IL2CPP.net6preview"
# ILRepack
lib/ILRepack.exe /target:library /lib:lib/net6 /lib:lib/unhollowed /lib:$Path /internalize /out:$Path/UnityExplorer.ML.IL2CPP.net6preview.dll $Path/UnityExplorer.ML.IL2CPP.net6preview.dll $Path/mcs.dll
# (cleanup and move files)
Remove-Item $Path/UnityExplorer.ML.IL2CPP.net6preview.deps.json
Remove-Item $Path/Tomlet.dll
Remove-Item $Path/mcs.dll
Remove-Item $Path/Iced.dll
Remove-Item $Path/UnhollowerBaseLib.dll
Remove-Item $Path\UnityExplorer.ML.IL2CPP.net6preview.deps.json
Remove-Item $Path\Tomlet.dll
New-Item -Path "$Path" -Name "Mods" -ItemType "directory" -Force
Move-Item -Path $Path/UnityExplorer.ML.IL2CPP.net6preview.dll -Destination $Path/Mods -Force
Move-Item -Path $Path\UnityExplorer.ML.IL2CPP.net6preview.dll -Destination $Path\Mods -Force
New-Item -Path "$Path" -Name "UserLibs" -ItemType "directory" -Force
Move-Item -Path $Path/UniverseLib.IL2CPP.Unhollower.dll -Destination $Path/UserLibs -Force
Move-Item -Path $Path\mcs.dll -Destination $Path\UserLibs -Force
Move-Item -Path $Path\UniverseLib.IL2CPP.dll -Destination $Path\UserLibs -Force
# (create zip archive)
Remove-Item $Path/../UnityExplorer.MelonLoader.IL2CPP.net6preview.zip -ErrorAction SilentlyContinue
7z a $Path/../UnityExplorer.MelonLoader.IL2CPP.net6preview.zip .\$Path\*
Compress-Archive -Path $Path\* -CompressionLevel Fastest -DestinationPath $Path\..\UnityExplorer.MelonLoader.IL2CPP.net6preview.zip -Force
# ----------- MelonLoader IL2CPP (net472) -----------
dotnet build src/UnityExplorer.sln -c Release_ML_Cpp_net472
$Path = "Release/UnityExplorer.MelonLoader.IL2CPP"
# ILRepack
lib/ILRepack.exe /target:library /lib:lib/net472 /lib:lib/net35 /lib:lib/unhollowed /lib:$Path /internalize /out:$Path/UnityExplorer.ML.IL2CPP.dll $Path/UnityExplorer.ML.IL2CPP.dll $Path/mcs.dll
# MelonLoader IL2CPP (net472)
dotnet build src\UnityExplorer.sln -c Release_ML_Cpp_net472
# (cleanup and move files)
Remove-Item $Path/Tomlet.dll
Remove-Item $Path/mcs.dll
Remove-Item $Path/Iced.dll
Remove-Item $Path/UnhollowerBaseLib.dll
$Path = "Release\UnityExplorer.MelonLoader.IL2CPP"
Remove-Item $Path\Tomlet.dll
New-Item -Path "$Path" -Name "Mods" -ItemType "directory" -Force
Move-Item -Path $Path/UnityExplorer.ML.IL2CPP.dll -Destination $Path/Mods -Force
Move-Item -Path $Path\UnityExplorer.ML.IL2CPP.dll -Destination $Path\Mods -Force
New-Item -Path "$Path" -Name "UserLibs" -ItemType "directory" -Force
Move-Item -Path $Path/UniverseLib.IL2CPP.Unhollower.dll -Destination $Path/UserLibs -Force
Move-Item -Path $Path\mcs.dll -Destination $Path\UserLibs -Force
Move-Item -Path $Path\UniverseLib.IL2CPP.dll -Destination $Path\UserLibs -Force
# (create zip archive)
Remove-Item $Path/../UnityExplorer.MelonLoader.IL2CPP.zip -ErrorAction SilentlyContinue
7z a $Path/../UnityExplorer.MelonLoader.IL2CPP.zip .\$Path\*
Compress-Archive -Path $Path\* -CompressionLevel Fastest -DestinationPath $Path\..\UnityExplorer.MelonLoader.IL2CPP.zip -Force
# ----------- MelonLoader Mono -----------
dotnet build src/UnityExplorer.sln -c Release_ML_Mono
$Path = "Release/UnityExplorer.MelonLoader.Mono"
# ILRepack
lib/ILRepack.exe /target:library /lib:lib/net35 /lib:$Path /internalize /out:$Path/UnityExplorer.ML.Mono.dll $Path/UnityExplorer.ML.Mono.dll $Path/mcs.dll
# MelonLoader Mono
dotnet build src\UnityExplorer.sln -c Release_ML_Mono
# (cleanup and move files)
Remove-Item $Path/Tomlet.dll
Remove-Item $Path/mcs.dll
$Path = "Release\UnityExplorer.MelonLoader.Mono"
Remove-Item $Path\Tomlet.dll
New-Item -Path "$Path" -Name "Mods" -ItemType "directory" -Force
Move-Item -Path $Path/UnityExplorer.ML.Mono.dll -Destination $Path/Mods -Force
Move-Item -Path $Path\UnityExplorer.ML.Mono.dll -Destination $Path\Mods -Force
New-Item -Path "$Path" -Name "UserLibs" -ItemType "directory" -Force
Move-Item -Path $Path/UniverseLib.Mono.dll -Destination $Path/UserLibs -Force
Move-Item -Path $Path\mcs.dll -Destination $Path\UserLibs -Force
Move-Item -Path $Path\UniverseLib.Mono.dll -Destination $Path\UserLibs -Force
# (create zip archive)
Remove-Item $Path/../UnityExplorer.MelonLoader.Mono.zip -ErrorAction SilentlyContinue
7z a $Path/../UnityExplorer.MelonLoader.Mono.zip .\$Path\*
Compress-Archive -Path $Path\* -CompressionLevel Fastest -DestinationPath $Path\..\UnityExplorer.MelonLoader.Mono.zip -Force
# ----------- BepInEx IL2CPP -----------
dotnet build src/UnityExplorer.sln -c Release_BIE_Cpp
$Path = "Release/UnityExplorer.BepInEx.IL2CPP"
# ILRepack
lib/ILRepack.exe /target:library /lib:lib/net472 /lib:lib/unhollowed /lib:$Path /internalize /out:$Path/UnityExplorer.BIE.IL2CPP.dll $Path/UnityExplorer.BIE.IL2CPP.dll $Path/mcs.dll $Path/Tomlet.dll
# BepInEx IL2CPP
dotnet build src\UnityExplorer.sln -c Release_BIE_Cpp
# (cleanup and move files)
Remove-Item $Path/Tomlet.dll
Remove-Item $Path/mcs.dll
Remove-Item $Path/Iced.dll
Remove-Item $Path/UnhollowerBaseLib.dll
$Path = "Release\UnityExplorer.BepInEx.IL2CPP"
New-Item -Path "$Path" -Name "plugins" -ItemType "directory" -Force
New-Item -Path "$Path" -Name "plugins/sinai-dev-UnityExplorer" -ItemType "directory" -Force
Move-Item -Path $Path/UnityExplorer.BIE.IL2CPP.dll -Destination $Path/plugins/sinai-dev-UnityExplorer -Force
Move-Item -Path $Path/UniverseLib.IL2CPP.Unhollower.dll -Destination $Path/plugins/sinai-dev-UnityExplorer -Force
New-Item -Path "$Path" -Name "plugins\sinai-dev-UnityExplorer" -ItemType "directory" -Force
Move-Item -Path $Path\UnityExplorer.BIE.IL2CPP.dll -Destination $Path\plugins\sinai-dev-UnityExplorer -Force
Move-Item -Path $Path\mcs.dll -Destination $Path\plugins\sinai-dev-UnityExplorer -Force
Move-Item -Path $Path\Tomlet.dll -Destination $Path\plugins\sinai-dev-UnityExplorer -Force
Move-Item -Path $Path\UniverseLib.IL2CPP.dll -Destination $Path\plugins\sinai-dev-UnityExplorer -Force
# (create zip archive)
Remove-Item $Path/../UnityExplorer.BepInEx.IL2CPP.zip -ErrorAction SilentlyContinue
7z a $Path/../UnityExplorer.BepInEx.IL2CPP.zip .\$Path\*
Compress-Archive -Path $Path\* -CompressionLevel Fastest -DestinationPath $Path\..\UnityExplorer.BepInEx.IL2CPP.zip -Force
# ----------- BepInEx IL2CPP CoreCLR -----------
dotnet build src/UnityExplorer.sln -c Release_BIE_CoreCLR
$Path = "Release/UnityExplorer.BepInEx.IL2CPP.CoreCLR"
# ILRepack
lib/ILRepack.exe /target:library /lib:lib/net472 /lib:lib/net6/ /lib:lib/interop/ /lib:$Path /internalize /out:$Path/UnityExplorer.BIE.IL2CPP.CoreCLR.dll $Path/UnityExplorer.BIE.IL2CPP.CoreCLR.dll $Path/mcs.dll $Path/Tomlet.dll
# BepInEx 5 Mono
dotnet build src\UnityExplorer.sln -c Release_BIE5_Mono
# (cleanup and move files)
Remove-Item $Path/Tomlet.dll
Remove-Item $Path/mcs.dll
Remove-Item $Path/Iced.dll
Remove-Item $Path/Il2CppInterop.Common.dll
Remove-Item $Path/Il2CppInterop.Runtime.dll
Remove-Item $Path/Microsoft.Extensions.Logging.Abstractions.dll
Remove-Item $Path/UnityExplorer.BIE.IL2CPP.CoreCLR.deps.json
$Path = "Release\UnityExplorer.BepInEx5.Mono"
New-Item -Path "$Path" -Name "plugins" -ItemType "directory" -Force
New-Item -Path "$Path" -Name "plugins/sinai-dev-UnityExplorer" -ItemType "directory" -Force
Move-Item -Path $Path/UnityExplorer.BIE.IL2CPP.CoreCLR.dll -Destination $Path/plugins/sinai-dev-UnityExplorer -Force
Move-Item -Path $Path/UniverseLib.IL2CPP.Interop.dll -Destination $Path/plugins/sinai-dev-UnityExplorer -Force
New-Item -Path "$Path" -Name "plugins\sinai-dev-UnityExplorer" -ItemType "directory" -Force
Move-Item -Path $Path\UnityExplorer.BIE5.Mono.dll -Destination $Path\plugins\sinai-dev-UnityExplorer -Force
Move-Item -Path $Path\mcs.dll -Destination $Path\plugins\sinai-dev-UnityExplorer -Force
Move-Item -Path $Path\Tomlet.dll -Destination $Path\plugins\sinai-dev-UnityExplorer -Force
Move-Item -Path $Path\UniverseLib.Mono.dll -Destination $Path\plugins\sinai-dev-UnityExplorer -Force
# (create zip archive)
Remove-Item $Path/../UnityExplorer.BepInEx.IL2CPP.CoreCLR.zip -ErrorAction SilentlyContinue
7z a $Path/../UnityExplorer.BepInEx.IL2CPP.CoreCLR.zip .\$Path\*
Compress-Archive -Path $Path\* -CompressionLevel Fastest -DestinationPath $Path\..\UnityExplorer.BepInEx5.Mono.zip -Force
# ----------- BepInEx 5 Mono -----------
dotnet build src/UnityExplorer.sln -c Release_BIE5_Mono
$Path = "Release/UnityExplorer.BepInEx5.Mono"
# ILRepack
lib/ILRepack.exe /target:library /lib:lib/net35 /lib:$Path /internalize /out:$Path/UnityExplorer.BIE5.Mono.dll $Path/UnityExplorer.BIE5.Mono.dll $Path/mcs.dll $Path/Tomlet.dll
# BepInEx 6 Mono
dotnet build src\UnityExplorer.sln -c Release_BIE6_Mono
# (cleanup and move files)
Remove-Item $Path/Tomlet.dll
Remove-Item $Path/mcs.dll
$Path = "Release\UnityExplorer.BepInEx6.Mono"
New-Item -Path "$Path" -Name "plugins" -ItemType "directory" -Force
New-Item -Path "$Path" -Name "plugins/sinai-dev-UnityExplorer" -ItemType "directory" -Force
Move-Item -Path $Path/UnityExplorer.BIE5.Mono.dll -Destination $Path/plugins/sinai-dev-UnityExplorer -Force
Move-Item -Path $Path/UniverseLib.Mono.dll -Destination $Path/plugins/sinai-dev-UnityExplorer -Force
New-Item -Path "$Path" -Name "plugins\sinai-dev-UnityExplorer" -ItemType "directory" -Force
Move-Item -Path $Path\UnityExplorer.BIE6.Mono.dll -Destination $Path\plugins\sinai-dev-UnityExplorer -Force
Move-Item -Path $Path\mcs.dll -Destination $Path\plugins\sinai-dev-UnityExplorer -Force
Move-Item -Path $Path\Tomlet.dll -Destination $Path\plugins\sinai-dev-UnityExplorer -Force
Move-Item -Path $Path\UniverseLib.Mono.dll -Destination $Path\plugins\sinai-dev-UnityExplorer -Force
# (create zip archive)
Remove-Item $Path/../UnityExplorer.BepInEx5.Mono.zip -ErrorAction SilentlyContinue
7z a $Path/../UnityExplorer.BepInEx5.Mono.zip .\$Path\*
Compress-Archive -Path $Path\* -CompressionLevel Fastest -DestinationPath $Path\..\UnityExplorer.BepInEx6.Mono.zip -Force
# ----------- BepInEx 6 Mono -----------
dotnet build src/UnityExplorer.sln -c Release_BIE6_Mono
$Path = "Release/UnityExplorer.BepInEx6.Mono"
# ILRepack
lib/ILRepack.exe /target:library /lib:lib/net35 /lib:$Path /internalize /out:$Path/UnityExplorer.BIE6.Mono.dll $Path/UnityExplorer.BIE6.Mono.dll $Path/mcs.dll $Path/Tomlet.dll
# (cleanup and move files)
Remove-Item $Path/Tomlet.dll
Remove-Item $Path/mcs.dll
New-Item -Path "$Path" -Name "plugins" -ItemType "directory" -Force
New-Item -Path "$Path" -Name "plugins/sinai-dev-UnityExplorer" -ItemType "directory" -Force
Move-Item -Path $Path/UnityExplorer.BIE6.Mono.dll -Destination $Path/plugins/sinai-dev-UnityExplorer -Force
Move-Item -Path $Path/UniverseLib.Mono.dll -Destination $Path/plugins/sinai-dev-UnityExplorer -Force
# (create zip archive)
Remove-Item $Path/../UnityExplorer.BepInEx6.Mono.zip -ErrorAction SilentlyContinue
7z a $Path/../UnityExplorer.BepInEx6.Mono.zip .\$Path\*
# Standalone Mono
dotnet build src\UnityExplorer.sln -c Release_STANDALONE_Mono
$Path = "Release\UnityExplorer.Standalone.Mono"
Compress-Archive -Path $Path\* -CompressionLevel Fastest -DestinationPath $Path\..\UnityExplorer.Standalone.Mono.zip -Force
# ----------- Standalone Mono -----------
dotnet build src/UnityExplorer.sln -c Release_STANDALONE_Mono
$Path = "Release/UnityExplorer.Standalone.Mono"
# ILRepack
lib/ILRepack.exe /target:library /lib:lib/net35 /lib:$Path /internalize /out:$Path/UnityExplorer.Standalone.Mono.dll $Path/UnityExplorer.Standalone.Mono.dll $Path/mcs.dll $Path/Tomlet.dll
# (cleanup and move files)
Remove-Item $Path/Tomlet.dll
Remove-Item $Path/mcs.dll
Remove-Item $Path/../UnityExplorer.Standalone.Mono.zip -ErrorAction SilentlyContinue
7z a $Path/../UnityExplorer.Standalone.Mono.zip .\$Path\*
# Standalone IL2CPP
dotnet build src\UnityExplorer.sln -c Release_STANDALONE_Cpp
$Path = "Release\UnityExplorer.Standalone.IL2CPP"
Compress-Archive -Path $Path\* -CompressionLevel Fastest -DestinationPath $Path\..\UnityExplorer.Standalone.IL2CPP.zip -Force
# ----------- Standalone IL2CPP -----------
dotnet build src/UnityExplorer.sln -c Release_STANDALONE_Cpp
$Path = "Release/UnityExplorer.Standalone.IL2CPP"
# ILRepack
lib/ILRepack.exe /target:library /lib:lib/net472 /lib:lib/unhollowed /lib:$Path /internalize /out:$Path/UnityExplorer.Standalone.IL2CPP.dll $Path/UnityExplorer.Standalone.IL2CPP.dll $Path/mcs.dll $Path/Tomlet.dll
# (cleanup and move files)
Remove-Item $Path/Tomlet.dll
Remove-Item $Path/mcs.dll
Remove-Item $Path/Iced.dll
Remove-Item $Path/UnhollowerBaseLib.dll
Remove-Item $Path/../UnityExplorer.Standalone.IL2CPP.zip -ErrorAction SilentlyContinue
7z a $Path/../UnityExplorer.Standalone.IL2CPP.zip .\$Path\*
# ----------- Editor (mono) -----------
$Path1 = "Release/UnityExplorer.Standalone.Mono"
$Path2 = "UnityEditorPackage/Runtime"
Copy-Item $Path1/UnityExplorer.STANDALONE.Mono.dll -Destination $Path2
Copy-Item $Path1/UniverseLib.Mono.dll -Destination $Path2
Remove-Item Release/UnityExplorer.Editor.zip -ErrorAction SilentlyContinue
7z a Release/UnityExplorer.Editor.zip .\UnityEditorPackage\*
# Editor (mono)
$Path1 = "Release\UnityExplorer.Standalone.Mono"
$Path2 = "UnityEditorPackage\Runtime"
Copy-Item $Path1\UnityExplorer.STANDALONE.Mono.dll -Destination $Path2
Copy-Item $Path1\mcs.dll -Destination $Path2
Copy-Item $Path1\Tomlet.dll -Destination $Path2
Copy-Item $Path1\UniverseLib.Mono.dll -Destination $Path2
Compress-Archive -Path UnityEditorPackage\* -CompressionLevel Fastest -DestinationPath Release\UnityExplorer.Editor.zip -Force

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@ -1,8 +1,13 @@
using System.Text;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityExplorer.CSConsole.Lexers;
using UnityExplorer.UI.Panels;
using UnityExplorer.UI.Widgets.AutoComplete;
using UniverseLib;
using UniverseLib.UI.Models;
using UniverseLib.Utility;
namespace UnityExplorer.CSConsole
{

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@ -1,10 +1,23 @@
using Mono.CSharp;
using HarmonyLib;
using Mono.CSharp;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityExplorer.UI;
using UnityExplorer.UI.Panels;
using UnityExplorer.UI.Widgets.AutoComplete;
using UniverseLib;
using UniverseLib.Input;
using UniverseLib.Runtime;
using UniverseLib.UI.Models;
using UniverseLib.Utility;
namespace UnityExplorer.CSConsole
{
@ -43,7 +56,6 @@ namespace UnityExplorer.CSConsole
"System.Text",
"System.Collections",
"System.Collections.Generic",
"System.Reflection",
"UnityEngine",
"UniverseLib",
#if CPP
@ -227,13 +239,10 @@ namespace UnityExplorer.CSConsole
if (SRENotSupported)
return;
if (!InputManager.GetKey(KeyCode.LeftControl) && !InputManager.GetKey(KeyCode.RightControl))
{
if (InputManager.GetKeyDown(KeyCode.Home))
JumpToStartOrEndOfLine(true);
else if (InputManager.GetKeyDown(KeyCode.End))
JumpToStartOrEndOfLine(false);
}
UpdateCaret(out bool caretMoved);
@ -450,6 +459,9 @@ namespace UnityExplorer.CSConsole
#region Lexer Highlighting
/// <summary>
/// Returns true if caret is inside string or comment, false otherwise
/// </summary>
private static void HighlightVisibleInput(out bool inStringOrComment)
{
inStringOrComment = false;

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@ -1,5 +1,8 @@
using System.Text;
using System;
using System.Collections.Generic;
using System.Text;
using UnityExplorer.CSConsole.Lexers;
using UniverseLib.Utility;
namespace UnityExplorer.CSConsole
{

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@ -1,4 +1,6 @@
namespace UnityExplorer.CSConsole.Lexers
using UnityEngine;
namespace UnityExplorer.CSConsole.Lexers
{
public class CommentLexer : Lexer
{

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@ -1,4 +1,6 @@
using System.Text;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
namespace UnityExplorer.CSConsole.Lexers
{

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@ -1,4 +1,9 @@
namespace UnityExplorer.CSConsole.Lexers
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UniverseLib.Utility;
namespace UnityExplorer.CSConsole.Lexers
{
public abstract class Lexer
{

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@ -1,4 +1,6 @@
namespace UnityExplorer.CSConsole.Lexers
using UnityEngine;
namespace UnityExplorer.CSConsole.Lexers
{
public class NumberLexer : Lexer
{

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@ -1,4 +1,7 @@
namespace UnityExplorer.CSConsole.Lexers
using System.Collections.Generic;
using UnityEngine;
namespace UnityExplorer.CSConsole.Lexers
{
public class StringLexer : Lexer
{

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@ -1,4 +1,8 @@
namespace UnityExplorer.CSConsole.Lexers
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UnityExplorer.CSConsole.Lexers
{
public class SymbolLexer : Lexer
{

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@ -1,5 +1,8 @@
using Mono.CSharp;
using UnityExplorer.Config;
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
// Thanks to ManlyMarco for this
@ -7,9 +10,6 @@ namespace UnityExplorer.CSConsole
{
public class ScriptEvaluator : Evaluator, IDisposable
{
internal TextWriter _textWriter;
internal static StreamReportPrinter _reportPrinter;
private static readonly HashSet<string> StdLib = new(StringComparer.InvariantCultureIgnoreCase)
{
"mscorlib",
@ -18,6 +18,9 @@ namespace UnityExplorer.CSConsole
"System.Xml"
};
internal TextWriter _textWriter;
internal static StreamReportPrinter _reportPrinter;
public ScriptEvaluator(TextWriter tw) : base(BuildContext(tw))
{
_textWriter = tw;
@ -45,19 +48,8 @@ namespace UnityExplorer.CSConsole
private void Reference(Assembly asm)
{
string name = asm.GetName().Name;
if (name == "completions") // ignore assemblies generated by mcs' autocomplete.
if (name == "completions")
return;
foreach (string blacklisted in ConfigManager.CSConsole_Assembly_Blacklist.Value.Split(';'))
{
string bl = blacklisted;
if (bl.EndsWith(".dll", StringComparison.OrdinalIgnoreCase))
bl = blacklisted.Substring(0, bl.Length - 4);
if (string.Equals(bl, name, StringComparison.OrdinalIgnoreCase))
return;
}
ReferenceAssembly(asm);
}

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@ -1,8 +1,12 @@
using HarmonyLib;
using Mono.CSharp;
using System;
using System.Collections;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityExplorer.UI.Panels;
using UniverseLib;
namespace UnityExplorer.CSConsole
{

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@ -1,4 +1,7 @@
using UnityExplorer.Inspectors;
using System;
using System.Reflection;
using UnityExplorer.Inspectors;
using UniverseLib.Utility;
namespace UnityExplorer.CacheObject
{

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@ -1,4 +1,6 @@
using UnityExplorer.Inspectors;
using System;
using System.Reflection;
using UnityExplorer.Inspectors;
namespace UnityExplorer.CacheObject
{

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@ -1,5 +1,8 @@
using UnityExplorer.CacheObject.IValues;
using System;
using UnityExplorer.CacheObject.IValues;
using UnityExplorer.CacheObject.Views;
using UniverseLib;
using UniverseLib.Utility;
namespace UnityExplorer.CacheObject
{

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@ -1,7 +1,12 @@
using UnityExplorer.CacheObject.Views;
using System;
using System.Reflection;
using UnityEngine;
using UnityExplorer.CacheObject.Views;
using UnityExplorer.Inspectors;
using UnityExplorer.UI.Widgets;
using UniverseLib;
using UniverseLib.UI.ObjectPool;
using UniverseLib.Utility;
namespace UnityExplorer.CacheObject
{

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@ -1,6 +1,11 @@
using HarmonyLib;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityExplorer.Inspectors;
using UnityExplorer.Runtime;
using UniverseLib;
namespace UnityExplorer.CacheObject
{

View File

@ -1,4 +1,7 @@
using UnityExplorer.Inspectors;
using System;
using System.Reflection;
using UnityExplorer.Inspectors;
using UniverseLib.Utility;
namespace UnityExplorer.CacheObject
{

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@ -1,8 +1,12 @@
using System.Collections;
using System;
using System.Collections;
using UnityEngine;
using UnityExplorer.CacheObject.IValues;
using UnityExplorer.CacheObject.Views;
using UniverseLib;
using UniverseLib.UI;
using UniverseLib.UI.ObjectPool;
using UniverseLib.Utility;
namespace UnityExplorer.CacheObject
{
@ -24,31 +28,28 @@ namespace UnityExplorer.CacheObject
public abstract class CacheObjectBase
{
public ICacheObjectController Owner { get; set; }
public CacheObjectCell CellView { get; internal set; }
public object Value { get; protected set; }
public Type FallbackType { get; protected set; }
public ValueState State { get; set; }
public Exception LastException { get; protected set; }
bool valueIsNull;
Type currentValueType;
public bool LastValueWasNull { get; private set; }
public ValueState State = ValueState.NotEvaluated;
public Type LastValueType;
// InteractiveValues
public InteractiveValue IValue { get; private set; }
public Type CurrentIValueType { get; private set; }
public bool SubContentShowWanted { get; private set; }
// UI
public string NameLabelText { get; protected set; }
public string NameLabelTextRaw { get; protected set; }
public string ValueLabelText { get; protected set; }
// Abstract
public abstract bool ShouldAutoEvaluate { get; }
public abstract bool HasArguments { get; }
public abstract bool CanWrite { get; }
protected const string NOT_YET_EVAL = "<color=grey>Not yet evaluated</color>";
public Exception LastException { get; protected set; }
public virtual void SetFallbackType(Type fallbackType)
{
@ -56,6 +57,17 @@ namespace UnityExplorer.CacheObject
this.ValueLabelText = GetValueLabel();
}
protected const string NOT_YET_EVAL = "<color=grey>Not yet evaluated</color>";
public virtual void ReleasePooledObjects()
{
if (this.IValue != null)
ReleaseIValue();
if (this.CellView != null)
UnlinkFromView();
}
public virtual void SetView(CacheObjectCell cellView)
{
this.CellView = cellView;
@ -74,15 +86,6 @@ namespace UnityExplorer.CacheObject
this.IValue.UIRoot.transform.SetParent(InactiveIValueHolder.transform, false);
}
public virtual void ReleasePooledObjects()
{
if (this.IValue != null)
ReleaseIValue();
if (this.CellView != null)
UnlinkFromView();
}
// Updating and applying values
// The only method which sets the CacheObjectBase.Value
@ -127,18 +130,18 @@ namespace UnityExplorer.CacheObject
if (LastException != null)
{
valueIsNull = true;
currentValueType = FallbackType;
LastValueWasNull = true;
LastValueType = FallbackType;
State = ValueState.Exception;
}
else if (Value.IsNullOrDestroyed())
{
valueIsNull = true;
LastValueWasNull = true;
State = GetStateForType(FallbackType);
}
else
{
valueIsNull = false;
LastValueWasNull = false;
State = GetStateForType(Value.GetActualType());
}
@ -160,10 +163,10 @@ namespace UnityExplorer.CacheObject
public ValueState GetStateForType(Type type)
{
if (currentValueType == type && (State != ValueState.Exception || LastException != null))
if (LastValueType == type && (State != ValueState.Exception || LastException != null))
return State;
currentValueType = type;
LastValueType = type;
if (type == typeof(bool))
return ValueState.Boolean;
else if (type.IsPrimitive || type == typeof(decimal))
@ -186,7 +189,7 @@ namespace UnityExplorer.CacheObject
protected string GetValueLabel()
{
string label = string.Empty;
string label = "";
switch (State)
{
@ -203,19 +206,19 @@ namespace UnityExplorer.CacheObject
// and valuestruct also doesnt want it if we can parse it
case ValueState.ValueStruct:
if (ParseUtility.CanParse(currentValueType))
if (ParseUtility.CanParse(LastValueType))
return null;
break;
// string wants it trimmed to max 200 chars
case ValueState.String:
if (!valueIsNull)
if (!LastValueWasNull)
return $"\"{ToStringUtility.PruneString(Value as string, 200, 5)}\"";
break;
// try to prefix the count of the collection for lists and dicts
case ValueState.Collection:
if (!valueIsNull)
if (!LastValueWasNull)
{
if (Value is IList iList)
label = $"[{iList.Count}] ";
@ -227,7 +230,7 @@ namespace UnityExplorer.CacheObject
break;
case ValueState.Dictionary:
if (!valueIsNull)
if (!LastValueWasNull)
{
if (Value is IDictionary iDict)
label = $"[{iDict.Count}] ";
@ -288,7 +291,7 @@ namespace UnityExplorer.CacheObject
SetValueState(cell, new(false, typeLabelActive: true, inputActive: true, applyActive: CanWrite));
break;
case ValueState.String:
if (valueIsNull)
if (LastValueWasNull)
SetValueState(cell, new(true, subContentButtonActive: true));
else
SetValueState(cell, new(true, false, SignatureHighlighter.StringOrange, subContentButtonActive: true));
@ -298,17 +301,17 @@ namespace UnityExplorer.CacheObject
break;
case ValueState.Color:
case ValueState.ValueStruct:
if (ParseUtility.CanParse(currentValueType))
if (ParseUtility.CanParse(LastValueType))
SetValueState(cell, new(false, false, null, true, false, true, CanWrite, true, true));
else
SetValueState(cell, new(true, inspectActive: true, subContentButtonActive: true));
break;
case ValueState.Collection:
case ValueState.Dictionary:
SetValueState(cell, new(true, inspectActive: !valueIsNull, subContentButtonActive: !valueIsNull));
SetValueState(cell, new(true, inspectActive: !LastValueWasNull, subContentButtonActive: !LastValueWasNull));
break;
case ValueState.Unsupported:
SetValueState(cell, new(true, inspectActive: !valueIsNull));
SetValueState(cell, new(true, inspectActive: !LastValueWasNull));
break;
}
@ -330,7 +333,7 @@ namespace UnityExplorer.CacheObject
// Type label (for primitives)
cell.TypeLabel.gameObject.SetActive(args.typeLabelActive);
if (args.typeLabelActive)
cell.TypeLabel.text = SignatureHighlighter.Parse(currentValueType, false);
cell.TypeLabel.text = SignatureHighlighter.Parse(LastValueType, false);
// toggle for bools
cell.Toggle.gameObject.SetActive(args.toggleActive);
@ -345,7 +348,7 @@ namespace UnityExplorer.CacheObject
cell.InputField.UIRoot.SetActive(args.inputActive);
if (args.inputActive)
{
cell.InputField.Text = ParseUtility.ToStringForInput(Value, currentValueType);
cell.InputField.Text = ParseUtility.ToStringForInput(Value, LastValueType);
cell.InputField.Component.readOnly = !CanWrite;
}
@ -354,12 +357,12 @@ namespace UnityExplorer.CacheObject
// Inspect button only if last value not null.
if (cell.InspectButton != null)
cell.InspectButton.Component.gameObject.SetActive(args.inspectActive && !valueIsNull);
cell.InspectButton.Component.gameObject.SetActive(args.inspectActive && !LastValueWasNull);
// set subcontent button if needed, and for null strings and exceptions
cell.SubContentButton.Component.gameObject.SetActive(
args.subContentButtonActive
&& (!valueIsNull || State == ValueState.String || State == ValueState.Exception));
&& (!LastValueWasNull || State == ValueState.String || State == ValueState.Exception));
}
// CacheObjectCell Apply
@ -370,7 +373,7 @@ namespace UnityExplorer.CacheObject
SetUserValue(this.CellView.Toggle.isOn);
else
{
if (ParseUtility.TryParse(CellView.InputField.Text, currentValueType, out object value, out Exception ex))
if (ParseUtility.TryParse(CellView.InputField.Text, LastValueType, out object value, out Exception ex))
{
SetUserValue(value);
}

View File

@ -1,4 +1,6 @@
using UnityExplorer.Inspectors;
using System;
using System.Reflection;
using UnityExplorer.Inspectors;
namespace UnityExplorer.CacheObject
{

View File

@ -1,4 +1,5 @@
using System.Collections;
using System;
using System.Collections;
using UnityExplorer.CacheObject.Views;
namespace UnityExplorer.CacheObject

View File

@ -1,5 +1,9 @@
using UniverseLib.UI;
using System;
using UnityEngine;
using UnityEngine.UI;
using UniverseLib.UI;
using UniverseLib.UI.Models;
using UniverseLib;
namespace UnityExplorer.CacheObject.IValues
{

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@ -1,8 +1,14 @@
using System.Collections;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.CacheObject.Views;
using UnityExplorer.UI.Panels;
using UniverseLib;
using UniverseLib.UI;
using UniverseLib.UI.Widgets.ScrollView;
using UniverseLib.Utility;
namespace UnityExplorer.CacheObject.IValues
{

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@ -1,8 +1,14 @@
using System.Collections.Specialized;
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI.Panels;
using UnityExplorer.UI.Widgets.AutoComplete;
using UniverseLib.UI;
using UniverseLib.UI.Models;
using UniverseLib.Utility;
namespace UnityExplorer.CacheObject.IValues
{

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@ -1,8 +1,16 @@
using System.Collections;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.CacheObject.Views;
using UnityExplorer.UI.Panels;
using UniverseLib;
using UniverseLib.UI;
using UniverseLib.UI.Widgets.ScrollView;
using UniverseLib.Utility;
namespace UnityExplorer.CacheObject.IValues
{

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@ -1,6 +1,10 @@
using UnityExplorer.Config;
using System.IO;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Config;
using UniverseLib.UI;
using UniverseLib.UI.Models;
using UniverseLib.Utility;
namespace UnityExplorer.CacheObject.IValues
{

View File

@ -1,4 +1,6 @@
using UniverseLib.UI.ObjectPool;
using System;
using UnityEngine;
using UniverseLib.UI.ObjectPool;
namespace UnityExplorer.CacheObject.IValues
{

View File

@ -1,5 +1,13 @@
using UniverseLib.UI;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEngine.UI;
using UniverseLib;
using UniverseLib.UI;
using UniverseLib.UI.Models;
using UniverseLib.Utility;
namespace UnityExplorer.CacheObject.IValues
{

View File

@ -1,4 +1,8 @@
using UniverseLib.UI;
using UnityEngine;
using UnityEngine.UI;
using UniverseLib.UI;
using UniverseLib.Utility;
using UniverseLib;
namespace UnityExplorer.CacheObject.Views
{

View File

@ -1,4 +1,6 @@
using UnityExplorer.CacheObject.IValues;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.CacheObject.IValues;
using UniverseLib.UI;
using UniverseLib.UI.Models;

View File

@ -1,4 +1,6 @@
using UnityExplorer.CacheObject.IValues;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.CacheObject.IValues;
namespace UnityExplorer.CacheObject.Views
{

View File

@ -1,4 +1,6 @@
using UniverseLib.UI;
using UnityEngine;
using UnityEngine.UI;
using UniverseLib.UI;
using UniverseLib.UI.Models;
namespace UnityExplorer.CacheObject.Views

View File

@ -1,7 +1,11 @@
using UnityExplorer.UI.Panels;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI.Panels;
using UniverseLib;
using UniverseLib.UI;
using UniverseLib.UI.Models;
using UniverseLib.UI.Widgets.ScrollView;
using UniverseLib.Utility;
namespace UnityExplorer.CacheObject.Views
{

View File

@ -1,4 +1,6 @@
namespace UnityExplorer.Config
using System;
namespace UnityExplorer.Config
{
public class ConfigElement<T> : IConfigElement
{

View File

@ -1,4 +1,7 @@
using UnityExplorer.UI;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityExplorer.UI;
namespace UnityExplorer.Config
{
@ -13,20 +16,19 @@ namespace UnityExplorer.Config
// Actual UE Settings
public static ConfigElement<KeyCode> Master_Toggle;
public static ConfigElement<bool> Hide_On_Startup;
public static ConfigElement<float> Startup_Delay_Time;
public static ConfigElement<bool> Disable_EventSystem_Override;
public static ConfigElement<int> Target_Display;
public static ConfigElement<UIManager.VerticalAnchor> Main_Navbar_Anchor;
public static ConfigElement<bool> Force_Unlock_Mouse;
public static ConfigElement<KeyCode> Force_Unlock_Toggle;
public static ConfigElement<bool> Aggressive_Mouse_Unlock;
public static ConfigElement<bool> Disable_EventSystem_Override;
public static ConfigElement<string> Default_Output_Path;
public static ConfigElement<string> DnSpy_Path;
public static ConfigElement<bool> Log_Unity_Debug;
public static ConfigElement<UIManager.VerticalAnchor> Main_Navbar_Anchor;
public static ConfigElement<bool> Hide_On_Startup;
public static ConfigElement<float> Startup_Delay_Time;
public static ConfigElement<string> Reflection_Signature_Blacklist;
public static ConfigElement<KeyCode> World_MouseInspect_Keybind;
public static ConfigElement<KeyCode> UI_MouseInspect_Keybind;
public static ConfigElement<string> CSConsole_Assembly_Blacklist;
public static ConfigElement<string> Reflection_Signature_Blacklist;
// internal configs
internal static InternalConfigHandler InternalHandler { get; private set; }
@ -55,6 +57,8 @@ namespace UnityExplorer.Config
#if STANDALONE
Loader.Standalone.ExplorerEditorBehaviour.Instance?.LoadConfigs();
#endif
//InitConsoleCallback();
}
internal static void RegisterConfigElement<T>(ConfigElement<T> configElement)
@ -73,53 +77,23 @@ namespace UnityExplorer.Config
private static void CreateConfigElements()
{
Master_Toggle = new("UnityExplorer Toggle",
Master_Toggle = new ConfigElement<KeyCode>("UnityExplorer Toggle",
"The key to enable or disable UnityExplorer's menu and features.",
KeyCode.F7);
Hide_On_Startup = new("Hide On Startup",
Hide_On_Startup = new ConfigElement<bool>("Hide On Startup",
"Should UnityExplorer be hidden on startup?",
false);
Startup_Delay_Time = new("Startup Delay Time",
"The delay on startup before the UI is created.",
1f);
Target_Display = new("Target Display",
Target_Display = new ConfigElement<int>("Target Display",
"The monitor index for UnityExplorer to use, if you have multiple. 0 is the default display, 1 is secondary, etc. " +
"Restart recommended when changing this setting. Make sure your extra monitors are the same resolution as your primary monitor.",
0);
Force_Unlock_Mouse = new("Force Unlock Mouse",
"Force the Cursor to be unlocked (visible) when the UnityExplorer menu is open.",
true);
Force_Unlock_Mouse.OnValueChanged += (bool value) => UniverseLib.Config.ConfigManager.Force_Unlock_Mouse = value;
Force_Unlock_Toggle = new("Force Unlock Toggle Key",
"The keybind to toggle the 'Force Unlock Mouse' setting. Only usable when UnityExplorer is open.",
KeyCode.None);
Disable_EventSystem_Override = new("Disable EventSystem override",
"If enabled, UnityExplorer will not override the EventSystem from the game.\n<b>May require restart to take effect.</b>",
false);
Disable_EventSystem_Override.OnValueChanged += (bool value) => UniverseLib.Config.ConfigManager.Disable_EventSystem_Override = value;
Default_Output_Path = new("Default Output Path",
"The default output path when exporting things from UnityExplorer.",
Path.Combine(ExplorerCore.ExplorerFolder, "Output"));
DnSpy_Path = new("dnSpy Path",
"The full path to dnSpy.exe (64-bit).",
@"C:/Program Files/dnspy/dnSpy.exe");
Main_Navbar_Anchor = new("Main Navbar Anchor",
Main_Navbar_Anchor = new ConfigElement<UIManager.VerticalAnchor>("Main Navbar Anchor",
"The vertical anchor of the main UnityExplorer Navbar, in case you want to move it.",
UIManager.VerticalAnchor.Top);
Log_Unity_Debug = new("Log Unity Debug",
"Should UnityEngine.Debug.Log messages be printed to UnityExplorer's log?",
false);
World_MouseInspect_Keybind = new("World Mouse-Inspect Keybind",
"Optional keybind to being a World-mode Mouse Inspect.",
KeyCode.None);
@ -128,13 +102,33 @@ namespace UnityExplorer.Config
"Optional keybind to begin a UI-mode Mouse Inspect.",
KeyCode.None);
CSConsole_Assembly_Blacklist = new("CSharp Console Assembly Blacklist",
"Use this to blacklist Assembly names from being referenced by the C# Console. Requires a Reset of the C# Console.\n" +
"Separate each Assembly with a semicolon ';'." +
"For example, to blacklist Assembly-CSharp, you would add 'Assembly-CSharp;'",
"");
Force_Unlock_Mouse = new ConfigElement<bool>("Force Unlock Mouse",
"Force the Cursor to be unlocked (visible) when the UnityExplorer menu is open.",
true);
Force_Unlock_Mouse.OnValueChanged += (bool value) => UniverseLib.Config.ConfigManager.Force_Unlock_Mouse = value;
Reflection_Signature_Blacklist = new("Member Signature Blacklist",
Force_Unlock_Toggle = new ConfigElement<KeyCode>("Force Unlock Toggle Key",
"The keybind to toggle the 'Force Unlock Mouse' setting. Only usable when UnityExplorer is open.",
KeyCode.None);
Disable_EventSystem_Override = new ConfigElement<bool>("Disable EventSystem override",
"If enabled, UnityExplorer will not override the EventSystem from the game.\n<b>May require restart to take effect.</b>",
false);
Disable_EventSystem_Override.OnValueChanged += (bool value) => UniverseLib.Config.ConfigManager.Disable_EventSystem_Override = value;
Log_Unity_Debug = new ConfigElement<bool>("Log Unity Debug",
"Should UnityEngine.Debug.Log messages be printed to UnityExplorer's log?",
false);
Default_Output_Path = new ConfigElement<string>("Default Output Path",
"The default output path when exporting things from UnityExplorer.",
Path.Combine(ExplorerCore.ExplorerFolder, "Output"));
Startup_Delay_Time = new ConfigElement<float>("Startup Delay Time",
"The delay on startup before the UI is created.",
1f);
Reflection_Signature_Blacklist = new ConfigElement<string>("Member Signature Blacklist",
"Use this to blacklist certain member signatures if they are known to cause a crash or other issues.\r\n" +
"Seperate signatures with a semicolon ';'.\r\n" +
"For example, to blacklist Camera.main, you would add 'UnityEngine.Camera.main;'",

View File

@ -1,4 +1,6 @@
namespace UnityExplorer.Config
using System;
namespace UnityExplorer.Config
{
public interface IConfigElement
{

View File

@ -1,4 +1,7 @@
using Tomlet;
using System;
using System.Collections.Generic;
using System.IO;
using Tomlet;
using Tomlet.Models;
using UnityExplorer.UI;

View File

@ -1,10 +1,10 @@
using UnityExplorer.UI;
using System;
using System.Reflection;
using UnityEngine;
using UnityExplorer.UI;
using UniverseLib;
#if CPP
#if UNHOLLOWER
using UnhollowerRuntimeLib;
#else
using Il2CppInterop.Runtime.Injection;
#endif
#endif
namespace UnityExplorer

View File

@ -1,17 +1,12 @@
global using System;
global using System.Collections.Generic;
global using System.IO;
global using System.Linq;
global using System.Reflection;
global using UnityEngine;
global using UnityEngine.UI;
global using UniverseLib;
global using UniverseLib.Utility;
using System;
using System.IO;
using UnityEngine;
using UnityExplorer.Config;
using UnityExplorer.ObjectExplorer;
using UnityExplorer.Runtime;
using UnityExplorer.UI;
using UnityExplorer.UI.Panels;
using UniverseLib;
using UniverseLib.Input;
namespace UnityExplorer
@ -19,7 +14,7 @@ namespace UnityExplorer
public static class ExplorerCore
{
public const string NAME = "UnityExplorer";
public const string VERSION = "4.9.0";
public const string VERSION = "4.7.10";
public const string AUTHOR = "Sinai";
public const string GUID = "com.sinai.unityexplorer";
@ -77,10 +72,8 @@ namespace UnityExplorer
{
// check master toggle
if (InputManager.GetKeyDown(ConfigManager.Master_Toggle.Value))
{
UIManager.ShowMenu = !UIManager.ShowMenu;
}
}
#region LOGGING

View File

@ -1,4 +1,6 @@
using UniverseLib.UI;
using UnityEngine;
using UnityEngine.UI;
using UniverseLib.UI;
using UniverseLib.UI.Models;
using UniverseLib.UI.Widgets.ScrollView;

View File

@ -1,4 +1,7 @@
using UniverseLib.UI;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI.Panels;
using UniverseLib.UI;
using UniverseLib.UI.Models;
using UniverseLib.UI.Widgets.ScrollView;

View File

@ -1,12 +1,20 @@
using HarmonyLib;
using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.CSConsole;
using UnityExplorer.Runtime;
using UnityExplorer.UI.Panels;
using UnityExplorer.UI.Widgets;
using UnityExplorer.UI.Widgets.AutoComplete;
using UniverseLib;
using UniverseLib.UI;
using UniverseLib.UI.Models;
using UniverseLib.UI.Widgets;
using UniverseLib.UI.Widgets.ScrollView;
using UniverseLib.Utility;
namespace UnityExplorer.Hooks
{
@ -150,8 +158,11 @@ namespace UnityExplorer.Hooks
}
HookInstance hook = new(method);
if (hook.Enabled)
{
HookList.hookedSignatures.Add(sig);
HookList.currentHooks.Add(sig, hook);
}
AddHooksScrollPool.Refresh(true, false);
HookList.HooksScrollPool.Refresh(true, false);
@ -228,8 +239,6 @@ namespace UnityExplorer.Hooks
CurrentEditedHook = null;
HookManagerPanel.Instance.SetPage(HookManagerPanel.Pages.ClassMethodSelector);
}
HookList.HooksScrollPool.Refresh(true, false);
}
// UI Construction

View File

@ -1,7 +1,13 @@
using HarmonyLib;
using Mono.CSharp;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityExplorer.CSConsole;
using UniverseLib;
namespace UnityExplorer.Hooks
{
@ -9,6 +15,7 @@ namespace UnityExplorer.Hooks
{
// Static
//static readonly StringBuilder evalOutput = new();
static readonly StringBuilder evaluatorOutput;
static readonly ScriptEvaluator scriptEvaluator = new(new StringWriter(evaluatorOutput = new StringBuilder()));
@ -24,22 +31,21 @@ namespace UnityExplorer.Hooks
// Instance
public bool Enabled;
public MethodInfo TargetMethod;
public string PatchSourceCode;
readonly string signature;
PatchProcessor patchProcessor;
private readonly string shortSignature;
private PatchProcessor patchProcessor;
MethodInfo postfix;
MethodInfo prefix;
MethodInfo finalizer;
MethodInfo transpiler;
private MethodInfo postfix;
private MethodInfo prefix;
private MethodInfo finalizer;
private MethodInfo transpiler;
public HookInstance(MethodInfo targetMethod)
{
this.TargetMethod = targetMethod;
this.signature = TargetMethod.FullDescription();
this.shortSignature = TargetMethod.FullDescription();
GenerateDefaultPatchSourceCode(targetMethod);
@ -138,29 +144,28 @@ namespace UnityExplorer.Hooks
{
StringBuilder codeBuilder = new();
codeBuilder.Append("static void Postfix(");
codeBuilder.Append("static void Postfix("); // System.Reflection.MethodBase __originalMethod
bool isStatic = targetMethod.IsStatic;
List<string> arguments = new();
if (!isStatic)
arguments.Add($"{FullDescriptionClean(targetMethod.DeclaringType)} __instance");
codeBuilder.Append($"{FullDescriptionClean(targetMethod.DeclaringType)} __instance");
if (targetMethod.ReturnType != typeof(void))
arguments.Add($"{FullDescriptionClean(targetMethod.ReturnType)} __result");
{
if (!isStatic)
codeBuilder.Append(", ");
codeBuilder.Append($"{FullDescriptionClean(targetMethod.ReturnType)} __result");
}
ParameterInfo[] parameters = targetMethod.GetParameters();
int paramIdx = 0;
foreach (ParameterInfo param in parameters)
{
arguments.Add($"{FullDescriptionClean(param.ParameterType)} __{paramIdx}");
codeBuilder.Append($", {FullDescriptionClean(param.ParameterType)} __{paramIdx}");
paramIdx++;
}
codeBuilder.Append(string.Join(", ", arguments.ToArray()));
codeBuilder.Append(")\n");
// Patch body
@ -168,8 +173,8 @@ namespace UnityExplorer.Hooks
codeBuilder.AppendLine("{");
codeBuilder.AppendLine(" try {");
codeBuilder.AppendLine(" StringBuilder sb = new StringBuilder();");
codeBuilder.AppendLine($" sb.AppendLine(\"--------------------\");");
codeBuilder.AppendLine($" sb.AppendLine(\"{signature}\");");
codeBuilder.AppendLine($" sb.AppendLine(\"---- Patched called ----\");");
codeBuilder.AppendLine($" sb.AppendLine(\"{shortSignature}\");");
if (!targetMethod.IsStatic)
codeBuilder.AppendLine($" sb.Append(\"- __instance: \").AppendLine(__instance.ToString());");
@ -201,11 +206,15 @@ namespace UnityExplorer.Hooks
codeBuilder.AppendLine($" UnityExplorer.ExplorerCore.Log(sb.ToString());");
codeBuilder.AppendLine(" }");
codeBuilder.AppendLine(" catch (System.Exception ex) {");
codeBuilder.AppendLine($" UnityExplorer.ExplorerCore.LogWarning($\"Exception in patch of {signature}:\\n{{ex}}\");");
codeBuilder.AppendLine($" UnityExplorer.ExplorerCore.LogWarning($\"Exception in patch of {shortSignature}:\\n{{ex}}\");");
codeBuilder.AppendLine(" }");
// End patch body
codeBuilder.AppendLine("}");
//ExplorerCore.Log(codeBuilder.ToString());
return PatchSourceCode = codeBuilder.ToString();
}

View File

@ -1,8 +1,15 @@
using HarmonyLib;
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI.Panels;
using UniverseLib;
using UniverseLib.UI;
using UniverseLib.UI.Models;
using UniverseLib.UI.Widgets.ScrollView;
using UniverseLib.Utility;
namespace UnityExplorer.Hooks
{

View File

@ -1,21 +1,28 @@
using System.Collections;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI.Panels;
using UnityExplorer.UI.Widgets;
using UnityExplorer.UI.Widgets.AutoComplete;
using UniverseLib;
using UniverseLib.UI;
using UniverseLib.UI.Models;
using UniverseLib.UI.Widgets;
using UniverseLib.UI.Widgets.ScrollView;
using UniverseLib.Utility;
namespace UnityExplorer.Inspectors
{
public class GameObjectInspector : InspectorBase
{
public new GameObject Target => base.Target as GameObject;
public GameObject GOTarget => Target as GameObject;
public GameObject Content;
public GameObjectControls Controls;
public GameObjectControls GOControls;
public TransformTree TransformTree;
private ScrollPool<TransformCell> transformScroll;
@ -31,10 +38,10 @@ namespace UnityExplorer.Inspectors
{
base.OnBorrowedFromPool(target);
base.Target = target as GameObject;
Target = target as GameObject;
Controls.UpdateGameObjectInfo(true, true);
Controls.TransformControl.UpdateTransformControlValues(true);
GOControls.UpdateGameObjectInfo(true, true);
GOControls.UpdateTransformControlValues(true);
RuntimeHelper.StartCoroutine(InitCoroutine());
}
@ -69,9 +76,9 @@ namespace UnityExplorer.Inspectors
public void OnTransformCellClicked(GameObject newTarget)
{
base.Target = newTarget;
Controls.UpdateGameObjectInfo(true, true);
Controls.TransformControl.UpdateTransformControlValues(true);
this.Target = newTarget;
GOControls.UpdateGameObjectInfo(true, true);
GOControls.UpdateTransformControlValues(true);
TransformTree.RefreshData(true, false, true, false);
UpdateComponents();
}
@ -83,21 +90,21 @@ namespace UnityExplorer.Inspectors
if (!this.IsActive)
return;
if (base.Target.IsNullOrDestroyed(false))
if (Target.IsNullOrDestroyed(false))
{
InspectorManager.ReleaseInspector(this);
return;
}
Controls.UpdateVectorSlider();
Controls.TransformControl.UpdateTransformControlValues(false);
GOControls.UpdateVectorSlider();
GOControls.UpdateTransformControlValues(false);
// Slow update
if (timeOfLastUpdate.OccuredEarlierThan(1))
{
timeOfLastUpdate = Time.realtimeSinceStartup;
Controls.UpdateGameObjectInfo(false, false);
GOControls.UpdateGameObjectInfo(false, false);
TransformTree.RefreshData(true, false, false, false);
UpdateComponents();
@ -108,12 +115,12 @@ namespace UnityExplorer.Inspectors
private IEnumerable<GameObject> GetTransformEntries()
{
if (!Target)
if (!GOTarget)
return Enumerable.Empty<GameObject>();
cachedChildren.Clear();
for (int i = 0; i < Target.transform.childCount; i++)
cachedChildren.Add(Target.transform.GetChild(i).gameObject);
for (int i = 0; i < GOTarget.transform.childCount; i++)
cachedChildren.Add(GOTarget.transform.GetChild(i).gameObject);
return cachedChildren;
}
@ -123,11 +130,11 @@ namespace UnityExplorer.Inspectors
private readonly List<bool> behaviourEnabledStates = new();
// ComponentList.GetRootEntriesMethod
private List<Component> GetComponentEntries() => Target ? componentEntries : Enumerable.Empty<Component>().ToList();
private List<Component> GetComponentEntries() => GOTarget ? componentEntries : Enumerable.Empty<Component>().ToList();
public void UpdateComponents()
{
if (!Target)
if (!GOTarget)
{
componentEntries.Clear();
compInstanceIDs.Clear();
@ -139,8 +146,8 @@ namespace UnityExplorer.Inspectors
}
// Check if we actually need to refresh the component cells or not.
IEnumerable<Component> comps = Target.GetComponents<Component>();
IEnumerable<Behaviour> behaviours = Target.GetComponents<Behaviour>();
IEnumerable<Component> comps = GOTarget.GetComponents<Component>();
IEnumerable<Behaviour> behaviours = GOTarget.GetComponents<Behaviour>();
bool needRefresh = false;
@ -224,7 +231,7 @@ namespace UnityExplorer.Inspectors
private void OnAddChildClicked(string input)
{
GameObject newObject = new(input);
newObject.transform.parent = Target.transform;
newObject.transform.parent = GOTarget.transform;
TransformTree.RefreshData(true, false, true, false);
}
@ -235,7 +242,7 @@ namespace UnityExplorer.Inspectors
{
try
{
RuntimeHelper.AddComponent<Component>(Target, type);
RuntimeHelper.AddComponent<Component>(GOTarget, type);
UpdateComponents();
}
catch (Exception ex)
@ -263,7 +270,7 @@ namespace UnityExplorer.Inspectors
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(Content, spacing: 3, padTop: 2, padBottom: 2, padLeft: 2, padRight: 2);
// Construct GO Controls
Controls = new GameObjectControls(this);
GOControls = new GameObjectControls(this);
ConstructLists();

View File

@ -1,8 +1,12 @@
using UniverseLib.UI;
using System;
using UnityEngine;
using UnityEngine.UI;
using UniverseLib.UI;
using UniverseLib.UI.Models;
using UniverseLib.UI.Widgets.ButtonList;
using UniverseLib;
namespace UnityExplorer.UI.Widgets
namespace UnityExplorer.Inspectors
{
public class ComponentCell : ButtonCell
{

View File

@ -1,8 +1,12 @@
using UnityExplorer.Inspectors;
using System;
using System.Collections.Generic;
using UnityEngine;
using UniverseLib;
using UniverseLib.UI.Widgets.ButtonList;
using UniverseLib.UI.Widgets.ScrollView;
using UniverseLib.Utility;
namespace UnityExplorer.UI.Widgets
namespace UnityExplorer.Inspectors
{
public class ComponentList : ButtonListHandler<Component, ComponentCell>
{

View File

@ -0,0 +1,696 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI;
using UnityExplorer.UI.Panels;
using UniverseLib;
using UniverseLib.Input;
using UniverseLib.UI;
using UniverseLib.UI.Models;
using UniverseLib.Utility;
namespace UnityExplorer.Inspectors
{
public class GameObjectControls
{
public GameObjectInspector Parent;
private GameObject GOTarget => Parent.GOTarget;
// Top info
private ButtonRef ViewParentButton;
private InputFieldRef PathInput;
private InputFieldRef NameInput;
private Toggle ActiveSelfToggle;
private Text ActiveSelfText;
private Toggle IsStaticToggle;
private InputFieldRef SceneInput;
private InputFieldRef InstanceIDInput;
private InputFieldRef TagInput;
private Dropdown LayerDropdown;
private Dropdown FlagsDropdown;
// transform controls
private TransformControl PositionControl;
private TransformControl LocalPositionControl;
private TransformControl RotationControl;
private TransformControl ScaleControl;
private VectorSlider currentSlidingVectorControl;
private float currentVectorValue;
public GameObjectControls(GameObjectInspector parent)
{
this.Parent = parent;
ConstructTopInfo();
ConstructTransformControls();
}
private void OnCopyClicked()
{
ClipboardPanel.Copy(this.GOTarget);
}
#region GO Controls
private string lastGoName;
private string lastPath;
private bool lastParentState;
private int lastSceneHandle;
private string lastTag;
private int lastLayer;
private int lastFlags;
public void UpdateGameObjectInfo(bool firstUpdate, bool force)
{
if (firstUpdate)
{
InstanceIDInput.Text = GOTarget.GetInstanceID().ToString();
}
if (force || (!NameInput.Component.isFocused && GOTarget.name != lastGoName))
{
lastGoName = GOTarget.name;
Parent.Tab.TabText.text = $"[G] {GOTarget.name}";
NameInput.Text = GOTarget.name;
}
if (force || !PathInput.Component.isFocused)
{
string path = GOTarget.transform.GetTransformPath();
if (path != lastPath)
{
lastPath = path;
PathInput.Text = path;
}
}
if (force || GOTarget.transform.parent != lastParentState)
{
lastParentState = GOTarget.transform.parent;
ViewParentButton.Component.interactable = lastParentState;
if (lastParentState)
{
ViewParentButton.ButtonText.color = Color.white;
ViewParentButton.ButtonText.text = "◄ View Parent";
}
else
{
ViewParentButton.ButtonText.color = Color.grey;
ViewParentButton.ButtonText.text = "No parent";
}
}
if (force || GOTarget.activeSelf != ActiveSelfToggle.isOn)
{
ActiveSelfToggle.Set(GOTarget.activeSelf, false);
ActiveSelfText.color = ActiveSelfToggle.isOn ? Color.green : Color.red;
}
if (force || GOTarget.isStatic != IsStaticToggle.isOn)
{
IsStaticToggle.Set(GOTarget.isStatic, false);
}
if (force || GOTarget.scene.handle != lastSceneHandle)
{
lastSceneHandle = GOTarget.scene.handle;
SceneInput.Text = GOTarget.scene.IsValid() ? GOTarget.scene.name : "None (Asset/Resource)";
}
if (force || (!TagInput.Component.isFocused && GOTarget.tag != lastTag))
{
lastTag = GOTarget.tag;
TagInput.Text = lastTag;
}
if (force || (GOTarget.layer != lastLayer))
{
lastLayer = GOTarget.layer;
LayerDropdown.value = GOTarget.layer;
}
if (force || ((int)GOTarget.hideFlags != lastFlags))
{
lastFlags = (int)GOTarget.hideFlags;
FlagsDropdown.captionText.text = GOTarget.hideFlags.ToString();
}
}
private void OnViewParentClicked()
{
if (this.GOTarget && this.GOTarget.transform.parent)
{
Parent.OnTransformCellClicked(this.GOTarget.transform.parent.gameObject);
}
}
private void OnPathEndEdit(string input)
{
lastPath = input;
if (string.IsNullOrEmpty(input))
{
DoSetParent(null);
}
else
{
Transform parentToSet = null;
if (input.EndsWith("/"))
input = input.Remove(input.Length - 1);
// try the easy way
if (GameObject.Find(input) is GameObject found)
{
parentToSet = found.transform;
}
else
{
// look for inactive objects
string name = input.Split('/').Last();
UnityEngine.Object[] allObjects = RuntimeHelper.FindObjectsOfTypeAll(typeof(GameObject));
List<GameObject> shortList = new();
foreach (UnityEngine.Object obj in allObjects)
if (obj.name == name) shortList.Add(obj.TryCast<GameObject>());
foreach (GameObject go in shortList)
{
string path = go.transform.GetTransformPath(true);
if (path.EndsWith("/"))
path = path.Remove(path.Length - 1);
if (path == input)
{
parentToSet = go.transform;
break;
}
}
}
if (parentToSet)
DoSetParent(parentToSet);
else
{
ExplorerCore.LogWarning($"Could not find any GameObject name or path '{input}'!");
UpdateGameObjectInfo(false, true);
}
}
}
private void DoSetParent(Transform transform)
{
ExplorerCore.Log($"Setting target's transform parent to: {(transform == null ? "null" : $"'{transform.name}'")}");
if (GOTarget.GetComponent<RectTransform>())
GOTarget.transform.SetParent(transform, false);
else
GOTarget.transform.parent = transform;
UpdateGameObjectInfo(false, false);
UpdateTransformControlValues(false);
}
private void OnNameEndEdit(string value)
{
GOTarget.name = value;
UpdateGameObjectInfo(false, true);
}
private void OnActiveSelfToggled(bool value)
{
GOTarget.SetActive(value);
UpdateGameObjectInfo(false, true);
}
private void OnTagEndEdit(string value)
{
try
{
GOTarget.tag = value;
UpdateGameObjectInfo(false, true);
}
catch (Exception ex)
{
ExplorerCore.LogWarning($"Exception setting tag! {ex.ReflectionExToString()}");
}
}
private void OnExploreButtonClicked()
{
ObjectExplorerPanel panel = UIManager.GetPanel<UI.Panels.ObjectExplorerPanel>(UIManager.Panels.ObjectExplorer);
panel.SceneExplorer.JumpToTransform(this.Parent.GOTarget.transform);
}
private void OnLayerDropdownChanged(int value)
{
GOTarget.layer = value;
UpdateGameObjectInfo(false, true);
}
private void OnFlagsDropdownChanged(int value)
{
try
{
HideFlags enumVal = hideFlagsValues[FlagsDropdown.options[value].text];
GOTarget.hideFlags = enumVal;
UpdateGameObjectInfo(false, true);
}
catch (Exception ex)
{
ExplorerCore.LogWarning($"Exception setting hideFlags: {ex}");
}
}
private void OnDestroyClicked()
{
GameObject.Destroy(this.GOTarget);
InspectorManager.ReleaseInspector(Parent);
}
private void OnInstantiateClicked()
{
GameObject clone = GameObject.Instantiate(this.GOTarget);
InspectorManager.Inspect(clone);
}
#endregion
#region Transform Controls
private enum TransformType { Position, LocalPosition, Rotation, Scale }
private class TransformControl
{
public TransformType Type;
public InputFieldRef Input;
public TransformControl(TransformType type, InputFieldRef input)
{
this.Type = type;
this.Input = input;
}
}
private class VectorSlider
{
public int axis;
public Slider slider;
public TransformControl parentControl;
public VectorSlider(int axis, Slider slider, TransformControl parentControl)
{
this.axis = axis;
this.slider = slider;
this.parentControl = parentControl;
}
}
private Vector3 lastPosValue;
private Vector3 lastLocalValue;
private Quaternion lastRotValue;
private Vector3 lastScaleValue;
public void UpdateTransformControlValues(bool force)
{
Transform transform = GOTarget.transform;
if (force || (!PositionControl.Input.Component.isFocused && lastPosValue != transform.position))
{
PositionControl.Input.Text = ParseUtility.ToStringForInput(transform.position, typeof(Vector3));
lastPosValue = transform.position;
}
if (force || (!LocalPositionControl.Input.Component.isFocused && lastLocalValue != transform.localPosition))
{
LocalPositionControl.Input.Text = ParseUtility.ToStringForInput(transform.localPosition, typeof(Vector3));
lastLocalValue = transform.localPosition;
}
if (force || (!RotationControl.Input.Component.isFocused && lastRotValue != transform.localRotation))
{
RotationControl.Input.Text = ParseUtility.ToStringForInput(transform.localRotation, typeof(Quaternion));
lastRotValue = transform.localRotation;
}
if (force || (!ScaleControl.Input.Component.isFocused && lastScaleValue != transform.localScale))
{
ScaleControl.Input.Text = ParseUtility.ToStringForInput(transform.localScale, typeof(Vector3));
lastScaleValue = transform.localScale;
}
}
private void OnTransformInputEndEdit(TransformType type, string input)
{
switch (type)
{
case TransformType.Position:
{
if (ParseUtility.TryParse(input, typeof(Vector3), out object boxed, out _))
GOTarget.transform.position = (Vector3)boxed;
}
break;
case TransformType.LocalPosition:
{
if (ParseUtility.TryParse(input, typeof(Vector3), out object boxed, out _))
GOTarget.transform.localPosition = (Vector3)boxed;
}
break;
case TransformType.Rotation:
{
if (ParseUtility.TryParse(input, typeof(Quaternion), out object boxed, out _))
GOTarget.transform.localRotation = (Quaternion)boxed;
}
break;
case TransformType.Scale:
{
if (ParseUtility.TryParse(input, typeof(Vector3), out object boxed, out _))
GOTarget.transform.localScale = (Vector3)boxed;
}
break;
}
UpdateTransformControlValues(true);
}
private void OnVectorSliderChanged(VectorSlider slider, float value)
{
if (value == 0f)
{
currentSlidingVectorControl = null;
}
else
{
currentSlidingVectorControl = slider;
currentVectorValue = value;
}
}
public void UpdateVectorSlider()
{
if (currentSlidingVectorControl == null)
return;
if (!InputManager.GetMouseButton(0))
{
currentSlidingVectorControl.slider.value = 0f;
currentSlidingVectorControl = null;
currentVectorValue = 0f;
return;
}
Transform transform = GOTarget.transform;
Vector3 vector = Vector2.zero;
switch (currentSlidingVectorControl.parentControl.Type)
{
case TransformType.Position:
vector = transform.position; break;
case TransformType.LocalPosition:
vector = transform.localPosition; break;
case TransformType.Rotation:
vector = transform.eulerAngles; break;
case TransformType.Scale:
vector = transform.localScale; break;
}
// apply vector value change
switch (currentSlidingVectorControl.axis)
{
case 0:
vector.x += currentVectorValue; break;
case 1:
vector.y += currentVectorValue; break;
case 2:
vector.z += currentVectorValue; break;
}
// set vector back to transform
switch (currentSlidingVectorControl.parentControl.Type)
{
case TransformType.Position:
transform.position = vector; break;
case TransformType.LocalPosition:
transform.localPosition = vector; break;
case TransformType.Rotation:
transform.eulerAngles = vector; break;
case TransformType.Scale:
transform.localScale = vector; break;
}
UpdateTransformControlValues(false);
}
#endregion
#region GO Controls UI Construction
private void ConstructTopInfo()
{
GameObject topInfoHolder = UIFactory.CreateVerticalGroup(Parent.Content, "TopInfoHolder", false, false, true, true, 3,
new Vector4(3, 3, 3, 3), new Color(0.1f, 0.1f, 0.1f), TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(topInfoHolder, minHeight: 100, flexibleWidth: 9999);
topInfoHolder.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
// first row (parent, path)
GameObject firstRow = UIFactory.CreateUIObject("ParentRow", topInfoHolder);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(firstRow, false, false, true, true, 5, 0, 0, 0, 0, default);
UIFactory.SetLayoutElement(firstRow, minHeight: 25, flexibleWidth: 9999);
ViewParentButton = UIFactory.CreateButton(firstRow, "ViewParentButton", "◄ View Parent", new Color(0.2f, 0.2f, 0.2f));
ViewParentButton.ButtonText.fontSize = 13;
UIFactory.SetLayoutElement(ViewParentButton.Component.gameObject, minHeight: 25, minWidth: 100);
ViewParentButton.OnClick += OnViewParentClicked;
this.PathInput = UIFactory.CreateInputField(firstRow, "PathInput", "...");
PathInput.Component.textComponent.color = Color.grey;
PathInput.Component.textComponent.fontSize = 14;
UIFactory.SetLayoutElement(PathInput.UIRoot, minHeight: 25, minWidth: 100, flexibleWidth: 9999);
PathInput.Component.lineType = InputField.LineType.MultiLineSubmit;
ButtonRef copyButton = UIFactory.CreateButton(firstRow, "CopyButton", "Copy to Clipboard", new Color(0.2f, 0.2f, 0.2f, 1));
copyButton.ButtonText.color = Color.yellow;
UIFactory.SetLayoutElement(copyButton.Component.gameObject, minHeight: 25, minWidth: 120);
copyButton.OnClick += OnCopyClicked;
//var pathApplyBtn = UIFactory.CreateButton(firstRow, "PathButton", "Set Parent Path", new Color(0.2f, 0.2f, 0.2f));
//UIFactory.SetLayoutElement(pathApplyBtn.Component.gameObject, minHeight: 25, minWidth: 120);
//pathApplyBtn.OnClick += () => { OnPathEndEdit(PathInput.Text); };
PathInput.Component.GetOnEndEdit().AddListener((string val) => { OnPathEndEdit(val); });
// Title and update row
GameObject titleRow = UIFactory.CreateUIObject("TitleRow", topInfoHolder);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(titleRow, false, false, true, true, 5);
Text titleLabel = UIFactory.CreateLabel(titleRow, "Title", SignatureHighlighter.Parse(typeof(GameObject), false),
TextAnchor.MiddleLeft, fontSize: 17);
UIFactory.SetLayoutElement(titleLabel.gameObject, minHeight: 30, minWidth: 100);
// name
NameInput = UIFactory.CreateInputField(titleRow, "NameInput", "untitled");
UIFactory.SetLayoutElement(NameInput.Component.gameObject, minHeight: 30, minWidth: 100, flexibleWidth: 9999);
NameInput.Component.textComponent.fontSize = 15;
NameInput.Component.GetOnEndEdit().AddListener((string val) => { OnNameEndEdit(val); });
// second row (toggles, instanceID, tag, buttons)
GameObject secondRow = UIFactory.CreateUIObject("ParentRow", topInfoHolder);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(secondRow, false, false, true, true, 5, 0, 0, 0, 0, default);
UIFactory.SetLayoutElement(secondRow, minHeight: 25, flexibleWidth: 9999);
// activeSelf
GameObject activeToggleObj = UIFactory.CreateToggle(secondRow, "ActiveSelf", out ActiveSelfToggle, out ActiveSelfText);
UIFactory.SetLayoutElement(activeToggleObj, minHeight: 25, minWidth: 100);
ActiveSelfText.text = "ActiveSelf";
ActiveSelfToggle.onValueChanged.AddListener(OnActiveSelfToggled);
// isStatic
GameObject isStaticObj = UIFactory.CreateToggle(secondRow, "IsStatic", out IsStaticToggle, out Text staticText);
UIFactory.SetLayoutElement(isStaticObj, minHeight: 25, minWidth: 80);
staticText.text = "IsStatic";
staticText.color = Color.grey;
IsStaticToggle.interactable = false;
// InstanceID
Text instanceIdLabel = UIFactory.CreateLabel(secondRow, "InstanceIDLabel", "Instance ID:", TextAnchor.MiddleRight, Color.grey);
UIFactory.SetLayoutElement(instanceIdLabel.gameObject, minHeight: 25, minWidth: 90);
InstanceIDInput = UIFactory.CreateInputField(secondRow, "InstanceIDInput", "error");
UIFactory.SetLayoutElement(InstanceIDInput.Component.gameObject, minHeight: 25, minWidth: 110);
InstanceIDInput.Component.textComponent.color = Color.grey;
InstanceIDInput.Component.readOnly = true;
//Tag
Text tagLabel = UIFactory.CreateLabel(secondRow, "TagLabel", "Tag:", TextAnchor.MiddleRight, Color.grey);
UIFactory.SetLayoutElement(tagLabel.gameObject, minHeight: 25, minWidth: 40);
TagInput = UIFactory.CreateInputField(secondRow, "TagInput", "none");
UIFactory.SetLayoutElement(TagInput.Component.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 999);
TagInput.Component.textComponent.color = Color.white;
TagInput.Component.GetOnEndEdit().AddListener((string val) => { OnTagEndEdit(val); });
// Instantiate
ButtonRef instantiateBtn = UIFactory.CreateButton(secondRow, "InstantiateBtn", "Instantiate", new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(instantiateBtn.Component.gameObject, minHeight: 25, minWidth: 120);
instantiateBtn.OnClick += OnInstantiateClicked;
// Destroy
ButtonRef destroyBtn = UIFactory.CreateButton(secondRow, "DestroyBtn", "Destroy", new Color(0.3f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(destroyBtn.Component.gameObject, minHeight: 25, minWidth: 80);
destroyBtn.OnClick += OnDestroyClicked;
// third row (scene, layer, flags)
GameObject thirdrow = UIFactory.CreateUIObject("ParentRow", topInfoHolder);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(thirdrow, false, false, true, true, 5, 0, 0, 0, 0, default);
UIFactory.SetLayoutElement(thirdrow, minHeight: 25, flexibleWidth: 9999);
// Inspect in Explorer button
ButtonRef explorerBtn = UIFactory.CreateButton(thirdrow, "ExploreBtn", "Show in Explorer", new Color(0.15f, 0.15f, 0.15f));
UIFactory.SetLayoutElement(explorerBtn.Component.gameObject, minHeight: 25, minWidth: 100);
explorerBtn.ButtonText.fontSize = 12;
explorerBtn.OnClick += OnExploreButtonClicked;
// Scene
Text sceneLabel = UIFactory.CreateLabel(thirdrow, "SceneLabel", "Scene:", TextAnchor.MiddleLeft, Color.grey);
UIFactory.SetLayoutElement(sceneLabel.gameObject, minHeight: 25, minWidth: 50);
SceneInput = UIFactory.CreateInputField(thirdrow, "SceneInput", "untitled");
UIFactory.SetLayoutElement(SceneInput.Component.gameObject, minHeight: 25, minWidth: 120, flexibleWidth: 999);
SceneInput.Component.readOnly = true;
SceneInput.Component.textComponent.color = new Color(0.7f, 0.7f, 0.7f);
// Layer
Text layerLabel = UIFactory.CreateLabel(thirdrow, "LayerLabel", "Layer:", TextAnchor.MiddleLeft, Color.grey);
UIFactory.SetLayoutElement(layerLabel.gameObject, minHeight: 25, minWidth: 50);
GameObject layerDrop = UIFactory.CreateDropdown(thirdrow, "LayerDropdown", out LayerDropdown, "0", 14, OnLayerDropdownChanged);
UIFactory.SetLayoutElement(layerDrop, minHeight: 25, minWidth: 110, flexibleWidth: 999);
LayerDropdown.captionText.color = SignatureHighlighter.EnumGreen;
if (layerToNames == null)
GetLayerNames();
foreach (string name in layerToNames)
LayerDropdown.options.Add(new Dropdown.OptionData(name));
LayerDropdown.value = 0;
LayerDropdown.RefreshShownValue();
// Flags
Text flagsLabel = UIFactory.CreateLabel(thirdrow, "FlagsLabel", "Flags:", TextAnchor.MiddleRight, Color.grey);
UIFactory.SetLayoutElement(flagsLabel.gameObject, minHeight: 25, minWidth: 50);
GameObject flagsDrop = UIFactory.CreateDropdown(thirdrow, "FlagsDropdown", out FlagsDropdown, "None", 14, OnFlagsDropdownChanged);
FlagsDropdown.captionText.color = SignatureHighlighter.EnumGreen;
UIFactory.SetLayoutElement(flagsDrop, minHeight: 25, minWidth: 135, flexibleWidth: 999);
if (hideFlagsValues == null)
GetHideFlagNames();
foreach (string name in hideFlagsValues.Keys)
FlagsDropdown.options.Add(new Dropdown.OptionData(name));
FlagsDropdown.value = 0;
FlagsDropdown.RefreshShownValue();
}
private static List<string> layerToNames;
private static void GetLayerNames()
{
layerToNames = new List<string>();
for (int i = 0; i < 32; i++)
{
string name = RuntimeHelper.LayerToName(i);
if (string.IsNullOrEmpty(name))
name = i.ToString();
layerToNames.Add(name);
}
}
private static Dictionary<string, HideFlags> hideFlagsValues;
private static void GetHideFlagNames()
{
hideFlagsValues = new Dictionary<string, HideFlags>();
Array names = Enum.GetValues(typeof(HideFlags));
foreach (HideFlags value in names)
{
hideFlagsValues.Add(value.ToString(), value);
}
}
#endregion
#region Transform Controls UI Construction
private void ConstructTransformControls()
{
GameObject transformGroup = UIFactory.CreateVerticalGroup(Parent.Content, "TransformControls", false, false, true, true, 2,
new Vector4(2, 2, 0, 0), new Color(0.1f, 0.1f, 0.1f));
UIFactory.SetLayoutElement(transformGroup, minHeight: 100, flexibleWidth: 9999);
//transformGroup.SetActive(false);
//var groupRect = transformGroup.GetComponent<RectTransform>();
//groupRect.anchorMin = new Vector2(0, 1);
//groupRect.anchorMax = new Vector2(1, 1);
//groupRect.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Top, 0, 100);
PositionControl = AddTransformRow(transformGroup, "Position:", TransformType.Position);
LocalPositionControl = AddTransformRow(transformGroup, "Local Position:", TransformType.LocalPosition);
RotationControl = AddTransformRow(transformGroup, "Rotation:", TransformType.Rotation);
ScaleControl = AddTransformRow(transformGroup, "Scale:", TransformType.Scale);
}
private TransformControl AddTransformRow(GameObject transformGroup, string title, TransformType type)
{
GameObject rowObj = UIFactory.CreateUIObject("Row_" + title, transformGroup);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(rowObj, false, false, true, true, 5, 0, 0, 0, 0, default);
UIFactory.SetLayoutElement(rowObj, minHeight: 25, flexibleWidth: 9999);
Text titleLabel = UIFactory.CreateLabel(rowObj, "PositionLabel", title, TextAnchor.MiddleRight, Color.grey);
UIFactory.SetLayoutElement(titleLabel.gameObject, minHeight: 25, minWidth: 110);
InputFieldRef inputField = UIFactory.CreateInputField(rowObj, "InputField", "...");
UIFactory.SetLayoutElement(inputField.Component.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 999);
inputField.Component.GetOnEndEdit().AddListener((string value) => { OnTransformInputEndEdit(type, value); });
TransformControl control = new(type, inputField);
AddVectorAxisSlider(rowObj, "X", 0, control);
AddVectorAxisSlider(rowObj, "Y", 1, control);
AddVectorAxisSlider(rowObj, "Z", 2, control);
return control;
}
private VectorSlider AddVectorAxisSlider(GameObject parent, string title, int axis, TransformControl control)
{
Text label = UIFactory.CreateLabel(parent, "Label_" + title, title + ":", TextAnchor.MiddleRight, Color.grey);
UIFactory.SetLayoutElement(label.gameObject, minHeight: 25, minWidth: 30);
GameObject sliderObj = UIFactory.CreateSlider(parent, "Slider_" + title, out Slider slider);
UIFactory.SetLayoutElement(sliderObj, minHeight: 25, minWidth: 120, flexibleWidth: 0);
slider.m_FillImage.color = Color.clear;
slider.minValue = -1;
slider.maxValue = 1;
VectorSlider sliderControl = new(axis, slider, control);
slider.onValueChanged.AddListener((float val) =>
{
OnVectorSliderChanged(sliderControl, val);
});
return sliderControl;
}
#endregion
}
}

View File

@ -1,4 +1,8 @@
using UnityExplorer.UI.Panels;
using System;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI.Panels;
using UniverseLib;
using UniverseLib.UI.ObjectPool;
namespace UnityExplorer.Inspectors

View File

@ -1,8 +1,14 @@
using UnityExplorer.CacheObject;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityExplorer.CacheObject;
using UnityExplorer.Inspectors;
using UnityExplorer.UI;
using UnityExplorer.UI.Panels;
using UniverseLib;
using UniverseLib.UI.ObjectPool;
using UniverseLib.Utility;
namespace UnityExplorer
{

View File

@ -1,4 +1,7 @@
using UniverseLib.UI;
using UnityEngine;
using UnityEngine.UI;
using UniverseLib;
using UniverseLib.UI;
using UniverseLib.UI.Models;
using UniverseLib.UI.ObjectPool;

View File

@ -1,10 +1,13 @@
using UnityExplorer.Config;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Config;
using UnityExplorer.Inspectors.MouseInspectors;
using UnityExplorer.UI;
using UnityExplorer.UI.Panels;
using UniverseLib.Input;
using UniverseLib.UI;
using UniverseLib.UI.Panels;
using UniverseLib.Utility;
namespace UnityExplorer.Inspectors
{
@ -109,12 +112,18 @@ namespace UnityExplorer.Inspectors
private static float timeOfLastRaycast;
public bool TryUpdate()
{
if (ConfigManager.World_MouseInspect_Keybind.Value != KeyCode.None)
{
if (InputManager.GetKeyDown(ConfigManager.World_MouseInspect_Keybind.Value))
Instance.StartInspect(MouseInspectMode.World);
}
if (InputManager.GetKeyDown(ConfigManager.UI_MouseInspect_Keybind.Value))
Instance.StartInspect(MouseInspectMode.UI);
if (ConfigManager.World_MouseInspect_Keybind.Value != KeyCode.None)
{
if (InputManager.GetKeyDown(ConfigManager.World_MouseInspect_Keybind.Value))
Instance.StartInspect(MouseInspectMode.World);
}
if (Inspecting)
UpdateInspect();

View File

@ -1,4 +1,6 @@
namespace UnityExplorer.Inspectors.MouseInspectors
using UnityEngine;
namespace UnityExplorer.Inspectors.MouseInspectors
{
public abstract class MouseInspectorBase
{

View File

@ -1,7 +1,12 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityExplorer.UI;
using UnityExplorer.UI.Panels;
using UniverseLib;
namespace UnityExplorer.Inspectors.MouseInspectors
{

View File

@ -1,4 +1,7 @@
namespace UnityExplorer.Inspectors.MouseInspectors
using UnityEngine;
using UniverseLib.Utility;
namespace UnityExplorer.Inspectors.MouseInspectors
{
public class WorldInspector : MouseInspectorBase
{

View File

@ -1,16 +1,21 @@
using System.Collections;
using System.Diagnostics;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Reflection.Emit;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.CacheObject;
using UnityExplorer.CacheObject.Views;
using UnityExplorer.Config;
using UnityExplorer.UI;
using UnityExplorer.UI.Panels;
using UnityExplorer.UI.Widgets;
using UniverseLib;
using UniverseLib.UI;
using UniverseLib.UI.Models;
using UniverseLib.UI.ObjectPool;
using UniverseLib.UI.Widgets.ScrollView;
using UniverseLib.Utility;
namespace UnityExplorer.Inspectors
{
@ -28,6 +33,7 @@ namespace UnityExplorer.Inspectors
public class ReflectionInspector : InspectorBase, ICellPoolDataSource<CacheMemberCell>, ICacheObjectController
{
public CacheObjectBase ParentCacheObject { get; set; }
//public Type TargetType { get; private set; }
public bool StaticOnly { get; internal set; }
public bool CanWrite => true;
@ -67,8 +73,6 @@ namespace UnityExplorer.Inspectors
Text assemblyText;
Toggle autoUpdateToggle;
ButtonRef dnSpyButton;
ButtonRef makeGenericButton;
GenericConstructorWidget genericConstructor;
@ -151,15 +155,9 @@ namespace UnityExplorer.Inspectors
string asmText;
if (TargetType.Assembly is AssemblyBuilder || string.IsNullOrEmpty(TargetType.Assembly.Location))
{
asmText = $"{TargetType.Assembly.GetName().Name} <color=grey><i>(in memory)</i></color>";
dnSpyButton.GameObject.SetActive(false);
}
else
{
asmText = Path.GetFileName(TargetType.Assembly.Location);
dnSpyButton.GameObject.SetActive(true);
}
assemblyText.text = $"<color=grey>Assembly:</color> {asmText}";
// Unity object helper widget
@ -352,25 +350,6 @@ namespace UnityExplorer.Inspectors
ClipboardPanel.Copy(this.Target ?? this.TargetType);
}
void OnDnSpyButtonClicked()
{
string path = ConfigManager.DnSpy_Path.Value;
if (File.Exists(path) && path.EndsWith("dnspy.exe", StringComparison.OrdinalIgnoreCase))
{
Type type = TargetType;
// if constructed generic type, use the generic type definition
if (type.IsGenericType && !type.IsGenericTypeDefinition)
type = type.GetGenericTypeDefinition();
string args = $"\"{type.Assembly.Location}\" --select T:{type.FullName}";
Process.Start(path, args);
}
else
{
Notification.ShowMessage($"Please set a valid dnSpy path in UnityExplorer Settings.");
}
}
void OnMakeGenericClicked()
{
ContentRoot.SetActive(false);
@ -446,21 +425,10 @@ namespace UnityExplorer.Inspectors
UIFactory.SetLayoutElement(copyButton.Component.gameObject, minHeight: 25, minWidth: 120, flexibleWidth: 0);
copyButton.OnClick += OnCopyClicked;
// Assembly row
GameObject asmRow = UIFactory.CreateHorizontalGroup(UIRoot, "AssemblyRow", false, false, true, true, 5, default, new(1, 1, 1, 0));
UIFactory.SetLayoutElement(asmRow, flexibleWidth: 9999, minHeight: 25);
assemblyText = UIFactory.CreateLabel(asmRow, "AssemblyLabel", "not set", TextAnchor.MiddleLeft);
assemblyText = UIFactory.CreateLabel(UIRoot, "AssemblyLabel", "not set", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(assemblyText.gameObject, minHeight: 25, flexibleWidth: 9999);
dnSpyButton = UIFactory.CreateButton(asmRow, "DnSpyButton", "View in dnSpy");
UIFactory.SetLayoutElement(dnSpyButton.GameObject, minWidth: 120, minHeight: 25);
dnSpyButton.OnClick += OnDnSpyButtonClicked;
// Content
ContentRoot = UIFactory.CreateVerticalGroup(UIRoot, "ContentRoot", false, false, true, true, 5, new Vector4(2, 2, 2, 2),
ContentRoot = UIFactory.CreateVerticalGroup(UIRoot, "MemberHolder", false, false, true, true, 5, new Vector4(2, 2, 2, 2),
new Color(0.12f, 0.12f, 0.12f));
UIFactory.SetLayoutElement(ContentRoot, flexibleWidth: 9999, flexibleHeight: 9999);

View File

@ -1,5 +1,7 @@
#if BIE
using BepInEx.Configuration;
using System;
using System.Collections.Generic;
using UnityExplorer.Config;
namespace UnityExplorer.Loader.BIE

View File

@ -2,10 +2,13 @@
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using System;
using System.IO;
using UnityExplorer.Config;
using UnityExplorer.Loader.BIE;
#if CPP
using BepInEx.IL2CPP;
using UnhollowerRuntimeLib;
#endif
namespace UnityExplorer
@ -28,14 +31,8 @@ namespace UnityExplorer
#else
=> Log;
#endif
const string IL2CPP_LIBS_FOLDER =
#if UNHOLLOWER
"unhollowed"
#else
"interop"
#endif
;
public string UnhollowedModulesFolder => Path.Combine(Paths.BepInExRootPath, IL2CPP_LIBS_FOLDER);
public string UnhollowedModulesFolder => Path.Combine(Paths.BepInExRootPath, "unhollowed");
public ConfigHandler ConfigHandler => _configHandler;
private BepInExConfigHandler _configHandler;

View File

@ -1,4 +1,5 @@
using UnityExplorer.Config;
using System;
using UnityExplorer.Config;
namespace UnityExplorer
{

View File

@ -1,9 +1,16 @@
using UnityExplorer.UI.Panels;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI.Panels;
using UnityExplorer.UI.Widgets.AutoComplete;
using UniverseLib;
using UniverseLib.UI;
using UniverseLib.UI.Models;
using UniverseLib.UI.Widgets.ButtonList;
using UniverseLib.UI.Widgets.ScrollView;
using UniverseLib.Utility;
namespace UnityExplorer.ObjectExplorer
{

View File

@ -1,9 +1,18 @@
using System.Collections;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityExplorer.UI;
using UnityExplorer.UI.Panels;
using UnityExplorer.UI.Widgets;
using UniverseLib;
using UniverseLib.UI;
using UniverseLib.UI.Models;
using UniverseLib.Utility;
using UniverseLib.UI.Widgets;
namespace UnityExplorer.ObjectExplorer

View File

@ -1,4 +1,9 @@
using UnityEngine.SceneManagement;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.SceneManagement;
using UniverseLib;
namespace UnityExplorer.ObjectExplorer
{

View File

@ -1,4 +1,11 @@
using UnityEngine.SceneManagement;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEngine.SceneManagement;
using UniverseLib;
using UniverseLib.Utility;
namespace UnityExplorer.ObjectExplorer
{

View File

@ -1,4 +1,5 @@
using System.Runtime.InteropServices;
using System.Reflection;
using System.Runtime.InteropServices;
using UnityExplorer;
// General Information about an assembly is controlled through the following

View File

@ -1,4 +1,5 @@
#if MONO
using UnityEngine;
namespace UnityExplorer.Runtime
{

View File

@ -1,4 +1,9 @@
using UnityExplorer.Config;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityExplorer.Config;
using UniverseLib;
namespace UnityExplorer.Runtime
{

View File

@ -1,4 +1,10 @@
namespace UnityExplorer.Runtime
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
namespace UnityExplorer.Runtime
{
internal static class UnityCrashPrevention
{

View File

@ -1,13 +1,12 @@
using System.Collections;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
#if CPP
#if INTEROP
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppInterop.Runtime;
#else
using UnhollowerRuntimeLib;
using UnhollowerBaseLib;
#endif
#endif
namespace UnityExplorer.Tests
{
@ -258,7 +257,7 @@ namespace UnityExplorer.Tests
}
ExplorerCore.Log($"IL2CPP 9: Il2Cpp struct array of ints");
IL2CPP_structArray = new Il2CppStructArray<int>(5);
IL2CPP_structArray = new UnhollowerBaseLib.Il2CppStructArray<int>(5);
IL2CPP_structArray[0] = 0;
IL2CPP_structArray[1] = 1;
IL2CPP_structArray[2] = 2;
@ -266,7 +265,7 @@ namespace UnityExplorer.Tests
IL2CPP_structArray[4] = 4;
ExplorerCore.Log($"IL2CPP 10: Il2Cpp reference array of boxed objects");
IL2CPP_ReferenceArray = new Il2CppReferenceArray<Il2CppSystem.Object>(3);
IL2CPP_ReferenceArray = new UnhollowerBaseLib.Il2CppReferenceArray<Il2CppSystem.Object>(3);
IL2CPP_ReferenceArray[0] = new Il2CppSystem.Int32 { m_value = 5 }.BoxIl2CppObject();
IL2CPP_ReferenceArray[1] = null;
IL2CPP_ReferenceArray[2] = (Il2CppSystem.String)"whats up";

View File

@ -1,5 +1,7 @@
using System.Collections;
using UnityEngine;
using UnityExplorer.Config;
using UniverseLib;
using UniverseLib.Input;
namespace UnityExplorer.UI

View File

@ -1,4 +1,8 @@
using UniverseLib.UI;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UniverseLib.UI;
using UniverseLib.UI.Panels;
namespace UnityExplorer.UI

View File

@ -1,4 +1,6 @@
using UniverseLib.UI;
using UnityEngine;
using UnityEngine.UI;
using UniverseLib.UI;
namespace UnityExplorer.UI
{
@ -37,6 +39,7 @@ namespace UnityExplorer.UI
private static void ConstructUI()
{
popupLabel = UIFactory.CreateLabel(UIManager.UIRoot, "ClipboardNotification", "", TextAnchor.MiddleCenter);
popupLabel.rectTransform.sizeDelta = new(500, 100);
popupLabel.gameObject.AddComponent<Outline>();

View File

@ -1,9 +1,17 @@
using UnityExplorer.UI.Widgets.AutoComplete;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI.Panels;
using UnityExplorer.UI.Widgets.AutoComplete;
using UniverseLib;
using UniverseLib.Input;
using UniverseLib.UI;
using UniverseLib.UI.Models;
using UniverseLib.UI.Widgets.ButtonList;
using UniverseLib.UI.Widgets.ScrollView;
using UniverseLib.Utility;
namespace UnityExplorer.UI.Panels
{

View File

@ -1,5 +1,9 @@
using System.Collections;
using System;
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.CSConsole;
using UniverseLib;
using UniverseLib.UI;
using UniverseLib.UI.Models;
using UniverseLib.UI.Widgets;

View File

@ -1,4 +1,9 @@
using UniverseLib.UI;
using System;
using UnityEngine;
using UnityEngine.UI;
using UniverseLib;
using UniverseLib.UI;
using UniverseLib.Utility;
namespace UnityExplorer.UI.Panels
{

View File

@ -1,12 +1,17 @@
using UniverseLib.Input;
using HarmonyLib;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UniverseLib;
using UniverseLib.Input;
using UniverseLib.UI;
using UniverseLib.UI.Models;
#if UNHOLLOWER
using UnhollowerRuntimeLib;
#endif
#if INTEROP
using Il2CppInterop.Runtime.Injection;
#endif
using UniverseLib.Utility;
namespace UnityExplorer.UI.Panels
{
@ -166,9 +171,6 @@ namespace UnityExplorer.UI.Panels
if (!ourCamera)
return;
if (positionInput.Component.isFocused)
return;
lastSetCameraPosition = ourCamera.transform.position;
positionInput.Text = ParseUtility.ToStringForInput<Vector3>(lastSetCameraPosition);
}
@ -330,7 +332,7 @@ namespace UnityExplorer.UI.Panels
#if CPP
static FreeCamBehaviour()
{
ClassInjector.RegisterTypeInIl2Cpp<FreeCamBehaviour>();
UnhollowerRuntimeLib.ClassInjector.RegisterTypeInIl2Cpp<FreeCamBehaviour>();
}
public FreeCamBehaviour(IntPtr ptr) : base(ptr) { }

View File

@ -1,6 +1,14 @@
using UnityExplorer.Hooks;
using System;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Hooks;
using UnityExplorer.UI.Widgets;
using UnityExplorer.UI.Widgets.AutoComplete;
using UniverseLib;
using UniverseLib.UI;
using UniverseLib.UI.Models;
using UniverseLib.UI.Widgets;
using UniverseLib.UI.Widgets.ScrollView;
namespace UnityExplorer.UI.Panels
{

View File

@ -1,4 +1,6 @@
using UnityExplorer.Inspectors;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Inspectors;
using UniverseLib.UI;
namespace UnityExplorer.UI.Panels

View File

@ -1,8 +1,16 @@
using System.Diagnostics;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Config;
using UniverseLib;
using UniverseLib.UI;
using UniverseLib.UI.Models;
using UniverseLib.UI.Widgets.ScrollView;
using UniverseLib.Utility;
namespace UnityExplorer.UI.Panels
{

View File

@ -1,7 +1,10 @@
using UnityExplorer.Inspectors.MouseInspectors;
using System.Collections.Generic;
using UnityEngine;
using UnityExplorer.Inspectors.MouseInspectors;
using UniverseLib.UI;
using UniverseLib.UI.Widgets.ButtonList;
using UniverseLib.UI.Widgets.ScrollView;
using UniverseLib.Utility;
namespace UnityExplorer.UI.Panels
{

View File

@ -1,4 +1,9 @@
using UnityExplorer.ObjectExplorer;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityExplorer.ObjectExplorer;
using UniverseLib;
using UniverseLib.UI;
using UniverseLib.UI.Models;

View File

@ -1,4 +1,7 @@
using UnityExplorer.CacheObject;
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityExplorer.CacheObject;
using UnityExplorer.CacheObject.Views;
using UnityExplorer.Config;
using UniverseLib.UI;

View File

@ -1,5 +1,12 @@
using System.Globalization;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Config;
using UniverseLib;
using UniverseLib.Input;
using UniverseLib.UI;
using UniverseLib.UI.Models;
using UniverseLib.UI.Panels;
@ -64,17 +71,6 @@ namespace UnityExplorer.UI.Panels
// Save Data
bool setDefault = false;
public override void SetDefaultSizeAndPosition()
{
if (setDefault)
return;
setDefault = true;
base.SetDefaultSizeAndPosition();
}
public bool ApplyingSaveData { get; set; }
public void SaveInternalData()

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