UnityExplorer/src/CacheObject/CacheField.cs
Sinai 7e0f98ef91 Automatic code cleanup (no real changes)
- Use explicit type of var
- Use 'new()'
- Remove unnecessary usings
- Sort usings
- Apply formatting
2022-04-12 05:20:35 +10:00

55 lines
1.5 KiB
C#

using System;
using System.Reflection;
using UnityExplorer.Inspectors;
namespace UnityExplorer.CacheObject
{
public class CacheField : CacheMember
{
public FieldInfo FieldInfo { get; internal set; }
public override Type DeclaringType => FieldInfo.DeclaringType;
public override bool IsStatic => FieldInfo.IsStatic;
public override bool CanWrite => m_canWrite ?? (bool)(m_canWrite = !(FieldInfo.IsLiteral && !FieldInfo.IsInitOnly));
private bool? m_canWrite;
public override bool ShouldAutoEvaluate => true;
public CacheField(FieldInfo fi)
{
this.FieldInfo = fi;
}
public override void SetInspectorOwner(ReflectionInspector inspector, MemberInfo member)
{
base.SetInspectorOwner(inspector, member);
}
protected override object TryEvaluate()
{
try
{
object ret = FieldInfo.GetValue(DeclaringInstance);
LastException = null;
return ret;
}
catch (Exception ex)
{
LastException = ex;
return null;
}
}
protected override void TrySetValue(object value)
{
try
{
FieldInfo.SetValue(DeclaringInstance, value);
}
catch (Exception ex)
{
ExplorerCore.LogWarning(ex);
}
}
}
}