mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-16 14:17:51 +08:00
319 lines
12 KiB
C#
319 lines
12 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using UnityExplorer.Core.Input;
|
|
using UnityExplorer.UI.ObjectPool;
|
|
using UnityExplorer.UI.Panels;
|
|
using UnityExplorer.UI.Utility;
|
|
using UnityExplorer.UI.Widgets;
|
|
using UnityExplorer.UI.Widgets.AutoComplete;
|
|
|
|
namespace UnityExplorer.UI.Inspectors
|
|
{
|
|
public class GameObjectInspector : InspectorBase
|
|
{
|
|
public GameObject GOTarget => Target as GameObject;
|
|
|
|
public GameObject Content;
|
|
|
|
public GameObjectControls GOControls;
|
|
|
|
public TransformTree TransformTree;
|
|
private ScrollPool<TransformCell> transformScroll;
|
|
private readonly List<GameObject> cachedChildren = new List<GameObject>();
|
|
|
|
public ComponentList ComponentList;
|
|
private ScrollPool<ComponentCell> componentScroll;
|
|
|
|
private InputFieldRef addChildInput;
|
|
private InputFieldRef addCompInput;
|
|
|
|
public override void OnBorrowedFromPool(object target)
|
|
{
|
|
base.OnBorrowedFromPool(target);
|
|
|
|
Target = target as GameObject;
|
|
|
|
GOControls.UpdateGameObjectInfo(true, true);
|
|
GOControls.UpdateTransformControlValues(true);
|
|
|
|
RuntimeProvider.Instance.StartCoroutine(InitCoroutine());
|
|
}
|
|
|
|
private IEnumerator InitCoroutine()
|
|
{
|
|
yield return null;
|
|
|
|
LayoutRebuilder.ForceRebuildLayoutImmediate(InspectorPanel.Instance.ContentRect);
|
|
|
|
TransformTree.Rebuild();
|
|
|
|
ComponentList.ScrollPool.Refresh(true, true);
|
|
UpdateComponents();
|
|
}
|
|
|
|
public override void OnReturnToPool()
|
|
{
|
|
base.OnReturnToPool();
|
|
|
|
addChildInput.Text = "";
|
|
addCompInput.Text = "";
|
|
|
|
TransformTree.Clear();
|
|
ComponentList.Clear();
|
|
}
|
|
|
|
public override void CloseInspector()
|
|
{
|
|
InspectorManager.ReleaseInspector(this);
|
|
}
|
|
|
|
public void ChangeTarget(GameObject newTarget)
|
|
{
|
|
this.Target = newTarget;
|
|
GOControls.UpdateGameObjectInfo(true, true);
|
|
GOControls.UpdateTransformControlValues(true);
|
|
TransformTree.RefreshData(true, false);
|
|
UpdateComponents();
|
|
}
|
|
|
|
private float timeOfLastUpdate;
|
|
|
|
public override void Update()
|
|
{
|
|
if (!this.IsActive)
|
|
return;
|
|
|
|
if (Target.IsNullOrDestroyed(false))
|
|
{
|
|
InspectorManager.ReleaseInspector(this);
|
|
return;
|
|
}
|
|
|
|
GOControls.UpdateVectorSlider();
|
|
GOControls.UpdateTransformControlValues(false);
|
|
|
|
// Slow update
|
|
if (timeOfLastUpdate.OccuredEarlierThan(1))
|
|
{
|
|
timeOfLastUpdate = Time.realtimeSinceStartup;
|
|
|
|
GOControls.UpdateGameObjectInfo(false, false);
|
|
|
|
TransformTree.RefreshData(true, false);
|
|
UpdateComponents();
|
|
}
|
|
}
|
|
|
|
// Child and Component Lists
|
|
|
|
private IEnumerable<GameObject> GetTransformEntries()
|
|
{
|
|
cachedChildren.Clear();
|
|
for (int i = 0; i < GOTarget.transform.childCount; i++)
|
|
cachedChildren.Add(GOTarget.transform.GetChild(i).gameObject);
|
|
return cachedChildren;
|
|
}
|
|
|
|
private readonly List<Component> componentEntries = new List<Component>();
|
|
private readonly HashSet<int> compInstanceIDs = new HashSet<int>();
|
|
private readonly List<Behaviour> behaviourEntries = new List<Behaviour>();
|
|
private readonly List<bool> behaviourEnabledStates = new List<bool>();
|
|
|
|
// ComponentList.GetRootEntriesMethod
|
|
private List<Component> GetComponentEntries() => componentEntries;
|
|
|
|
public void UpdateComponents()
|
|
{
|
|
// Check if we actually need to refresh the component cells or not.
|
|
var comps = GOTarget.GetComponents<Component>();
|
|
var behaviours = GOTarget.GetComponents<Behaviour>();
|
|
|
|
bool needRefresh = false;
|
|
if (comps.Length != componentEntries.Count || behaviours.Length != behaviourEntries.Count)
|
|
{
|
|
needRefresh = true;
|
|
}
|
|
else
|
|
{
|
|
foreach (var comp in comps)
|
|
{
|
|
if (!compInstanceIDs.Contains(comp.GetInstanceID()))
|
|
{
|
|
needRefresh = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!needRefresh)
|
|
{
|
|
for (int i = 0; i < behaviours.Length; i++)
|
|
{
|
|
var behaviour = behaviours[i];
|
|
if (behaviour.enabled != behaviourEnabledStates[i])
|
|
{
|
|
needRefresh = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!needRefresh)
|
|
return;
|
|
|
|
componentEntries.Clear();
|
|
compInstanceIDs.Clear();
|
|
|
|
foreach (var comp in comps)
|
|
{
|
|
componentEntries.Add(comp);
|
|
compInstanceIDs.Add(comp.GetInstanceID());
|
|
}
|
|
|
|
behaviourEntries.Clear();
|
|
behaviourEnabledStates.Clear();
|
|
foreach (var behaviour in behaviours)
|
|
{
|
|
behaviourEntries.Add(behaviour);
|
|
behaviourEnabledStates.Add(behaviour.enabled);
|
|
}
|
|
|
|
ComponentList.RefreshData();
|
|
ComponentList.ScrollPool.Refresh(true);
|
|
}
|
|
|
|
|
|
private void OnAddChildClicked(string input)
|
|
{
|
|
var newObject = new GameObject(input);
|
|
newObject.transform.parent = GOTarget.transform;
|
|
|
|
TransformTree.RefreshData(true, false);
|
|
}
|
|
|
|
private void OnAddComponentClicked(string input)
|
|
{
|
|
if (ReflectionUtility.AllTypes.TryGetValue(input, out Type type))
|
|
{
|
|
try
|
|
{
|
|
RuntimeProvider.Instance.AddComponent<Component>(GOTarget, type);
|
|
UpdateComponents();
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
ExplorerCore.LogWarning($"Exception adding component: {ex.ReflectionExToString()}");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ExplorerCore.LogWarning($"Could not find any Type by the name '{input}'!");
|
|
}
|
|
}
|
|
|
|
|
|
#region UI Construction
|
|
|
|
public override GameObject CreateContent(GameObject parent)
|
|
{
|
|
UIRoot = UIFactory.CreateVerticalGroup(Pool<GameObjectInspector>.Instance.InactiveHolder,
|
|
"GameObjectInspector", true, false, true, true, 5, new Vector4(4, 4, 4, 4), new Color(0.065f, 0.065f, 0.065f));
|
|
|
|
var scrollObj = UIFactory.CreateScrollView(UIRoot, "GameObjectInspector", out Content, out var scrollbar,
|
|
new Color(0.065f, 0.065f, 0.065f));
|
|
UIFactory.SetLayoutElement(scrollObj, minHeight: 250, preferredHeight: 300, flexibleHeight: 0, flexibleWidth: 9999);
|
|
|
|
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(Content, spacing: 3, padTop: 2, padBottom: 2, padLeft: 2, padRight: 2);
|
|
|
|
// Construct GO Controls
|
|
GOControls = new GameObjectControls(this);
|
|
|
|
ConstructLists();
|
|
|
|
return UIRoot;
|
|
}
|
|
|
|
// Child and Comp Lists
|
|
|
|
private void ConstructLists()
|
|
{
|
|
var listHolder = UIFactory.CreateUIObject("ListHolders", UIRoot);
|
|
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(listHolder, false, true, true, true, 8, 2, 2, 2, 2);
|
|
UIFactory.SetLayoutElement(listHolder, minHeight: 150, flexibleWidth: 9999, flexibleHeight: 9999);
|
|
|
|
// Left group (Children)
|
|
|
|
var leftGroup = UIFactory.CreateUIObject("ChildrenGroup", listHolder);
|
|
UIFactory.SetLayoutElement(leftGroup, flexibleWidth: 9999, flexibleHeight: 9999);
|
|
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(leftGroup, false, false, true, true, 2);
|
|
|
|
var childrenLabel = UIFactory.CreateLabel(leftGroup, "ChildListTitle", "Children", TextAnchor.MiddleCenter, default, false, 16);
|
|
UIFactory.SetLayoutElement(childrenLabel.gameObject, flexibleWidth: 9999);
|
|
|
|
// Add Child
|
|
var addChildRow = UIFactory.CreateUIObject("AddChildRow", leftGroup);
|
|
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(addChildRow, false, false, true, true, 2);
|
|
|
|
addChildInput = UIFactory.CreateInputField(addChildRow, "AddChildInput", "Enter a name...");
|
|
UIFactory.SetLayoutElement(addChildInput.Component.gameObject, minHeight: 25, preferredWidth: 9999);
|
|
|
|
var addChildButton = UIFactory.CreateButton(addChildRow, "AddChildButton", "Add Child");
|
|
UIFactory.SetLayoutElement(addChildButton.Component.gameObject, minHeight: 25, minWidth: 80);
|
|
addChildButton.OnClick += () => { OnAddChildClicked(addChildInput.Text); };
|
|
|
|
// TransformTree
|
|
|
|
transformScroll = UIFactory.CreateScrollPool<TransformCell>(leftGroup, "TransformTree", out GameObject transformObj,
|
|
out GameObject transformContent, new Color(0.11f, 0.11f, 0.11f));
|
|
UIFactory.SetLayoutElement(transformObj, flexibleHeight: 9999);
|
|
UIFactory.SetLayoutElement(transformContent, flexibleHeight: 9999);
|
|
|
|
TransformTree = new TransformTree(transformScroll, GetTransformEntries);
|
|
TransformTree.Init();
|
|
TransformTree.OnClickOverrideHandler = ChangeTarget;
|
|
|
|
// Right group (Components)
|
|
|
|
var rightGroup = UIFactory.CreateUIObject("ComponentGroup", listHolder);
|
|
UIFactory.SetLayoutElement(rightGroup, flexibleWidth: 9999, flexibleHeight: 9999);
|
|
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(rightGroup, false, false, true, true, 2);
|
|
|
|
var compLabel = UIFactory.CreateLabel(rightGroup, "CompListTitle", "Components", TextAnchor.MiddleCenter, default, false, 16);
|
|
UIFactory.SetLayoutElement(compLabel.gameObject, flexibleWidth: 9999);
|
|
|
|
// Add Comp
|
|
var addCompRow = UIFactory.CreateUIObject("AddCompRow", rightGroup);
|
|
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(addCompRow, false, false, true, true, 2);
|
|
|
|
addCompInput = UIFactory.CreateInputField(addCompRow, "AddCompInput", "Enter a Component type...");
|
|
UIFactory.SetLayoutElement(addCompInput.Component.gameObject, minHeight: 25, preferredWidth: 9999);
|
|
|
|
var addCompButton = UIFactory.CreateButton(addCompRow, "AddCompButton", "Add Comp");
|
|
UIFactory.SetLayoutElement(addCompButton.Component.gameObject, minHeight: 25, minWidth: 80);
|
|
addCompButton.OnClick += () => { OnAddComponentClicked(addCompInput.Text); };
|
|
|
|
// comp autocompleter
|
|
new TypeCompleter(typeof(Component), addCompInput);
|
|
|
|
// Component List
|
|
|
|
componentScroll = UIFactory.CreateScrollPool<ComponentCell>(rightGroup, "ComponentList", out GameObject compObj,
|
|
out GameObject compContent, new Color(0.11f, 0.11f, 0.11f));
|
|
UIFactory.SetLayoutElement(compObj, flexibleHeight: 9999);
|
|
UIFactory.SetLayoutElement(compContent, flexibleHeight: 9999);
|
|
|
|
ComponentList = new ComponentList(componentScroll, GetComponentEntries);
|
|
ComponentList.Parent = this;
|
|
componentScroll.Initialize(ComponentList);
|
|
}
|
|
|
|
|
|
#endregion
|
|
}
|
|
}
|