mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-16 14:17:51 +08:00
87 lines
3.4 KiB
C#
87 lines
3.4 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using UnityExplorer.Core.Config;
|
|
using UnityExplorer.UI.Inspectors;
|
|
|
|
namespace UnityExplorer.UI.Panels
|
|
{
|
|
public class InspectorPanel : UIPanel
|
|
{
|
|
public static InspectorPanel Instance { get; private set; }
|
|
|
|
public InspectorPanel() { Instance = this; }
|
|
|
|
public override string Name => "Inspector";
|
|
public override UIManager.Panels PanelType => UIManager.Panels.Inspector;
|
|
public override bool ShouldSaveActiveState => false;
|
|
public override int MinWidth => 810;
|
|
public override int MinHeight => 350;
|
|
|
|
public GameObject NavbarHolder;
|
|
public GameObject ContentHolder;
|
|
public RectTransform ContentRect;
|
|
|
|
public static float CurrentPanelWidth => Instance.Rect.rect.width;
|
|
public static float CurrentPanelHeight => Instance.Rect.rect.height;
|
|
|
|
public override void Update()
|
|
{
|
|
InspectorManager.Update();
|
|
}
|
|
|
|
public override void OnFinishResize(RectTransform panel)
|
|
{
|
|
base.OnFinishResize(panel);
|
|
|
|
InspectorManager.PanelWidth = this.Rect.rect.width;
|
|
InspectorManager.OnPanelResized(panel.rect.width);
|
|
}
|
|
|
|
public override string GetSaveDataFromConfigManager() => ConfigManager.InspectorData.Value;
|
|
|
|
public override void DoSaveToConfigElement()
|
|
{
|
|
ConfigManager.InspectorData.Value = this.ToSaveData();
|
|
}
|
|
|
|
protected internal override void DoSetDefaultPosAndAnchors()
|
|
{
|
|
Rect.localPosition = Vector2.zero;
|
|
Rect.pivot = new Vector2(0f, 1f);
|
|
Rect.anchorMin = new Vector2(0.35f, 0.175f);
|
|
Rect.anchorMax = new Vector2(0.8f, 0.925f);
|
|
}
|
|
|
|
public override void ConstructPanelContent()
|
|
{
|
|
// add close all button to titlebar
|
|
|
|
var closeAllBtn = UIFactory.CreateButton(this.titleBar.transform.Find("CloseHolder").gameObject, "CloseAllBtn", "Close All",
|
|
new Color(0.3f, 0.2f, 0.2f));
|
|
UIFactory.SetLayoutElement(closeAllBtn.Component.gameObject, minHeight: 25, minWidth: 80);
|
|
closeAllBtn.Component.transform.SetSiblingIndex(closeAllBtn.Component.transform.GetSiblingIndex() - 1);
|
|
closeAllBtn.OnClick += InspectorManager.CloseAllTabs;
|
|
|
|
// this.UIRoot.GetComponent<Mask>().enabled = false;
|
|
|
|
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(this.content, true, true, true, true, 4, padLeft: 5, padRight: 5);
|
|
|
|
this.NavbarHolder = UIFactory.CreateGridGroup(this.content, "Navbar", new Vector2(200, 22), new Vector2(4, 4),
|
|
new Color(0.05f, 0.05f, 0.05f));
|
|
//UIFactory.SetLayoutElement(NavbarHolder, flexibleWidth: 9999, minHeight: 0, preferredHeight: 0, flexibleHeight: 9999);
|
|
NavbarHolder.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
|
|
|
this.ContentHolder = UIFactory.CreateVerticalGroup(this.content, "ContentHolder", true, true, true, true, 0, default,
|
|
new Color(0.1f, 0.1f, 0.1f));
|
|
UIFactory.SetLayoutElement(ContentHolder, flexibleHeight: 9999);
|
|
ContentRect = ContentHolder.GetComponent<RectTransform>();
|
|
|
|
UIManager.SetPanelActive(PanelType, false);
|
|
}
|
|
}
|
|
} |