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https://github.com/sinai-dev/UnityExplorer.git
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101 lines
3.2 KiB
C#
101 lines
3.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.Core.Config;
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using UnityExplorer.UI.CacheObject;
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using UnityExplorer.UI.CacheObject.Views;
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using UnityExplorer.UI.Widgets;
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namespace UnityExplorer.UI.Panels
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{
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// TODO move the logic out of this class into ConfigManager
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public class OptionsPanel : UIPanel, ICacheObjectController, ICellPoolDataSource<ConfigEntryCell>
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{
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public override string Name => "Options";
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public override UIManager.Panels PanelType => UIManager.Panels.Options;
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public override int MinWidth => 600;
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public override int MinHeight => 200;
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public override bool ShouldSaveActiveState => false;
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public override bool ShowByDefault => false;
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// Entry holders
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private readonly List<CacheConfigEntry> configEntries = new List<CacheConfigEntry>();
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// ICacheObjectController
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public CacheObjectBase ParentCacheObject => null;
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public object Target => null;
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public Type TargetType => null;
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public bool CanWrite => true;
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// ICellPoolDataSource
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public int ItemCount => configEntries.Count;
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public OptionsPanel()
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{
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foreach (var entry in ConfigManager.ConfigElements)
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{
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var cache = new CacheConfigEntry(entry.Value);
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cache.Owner = this;
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configEntries.Add(cache);
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}
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}
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public void OnCellBorrowed(ConfigEntryCell cell)
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{
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}
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public void SetCell(ConfigEntryCell cell, int index)
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{
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CacheObjectControllerHelper.SetCell(cell, index, this.configEntries, null);
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}
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// Panel save data
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public override string GetSaveDataFromConfigManager()
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{
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return ConfigManager.OptionsPanelData.Value;
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}
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public override void DoSaveToConfigElement()
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{
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ConfigManager.OptionsPanelData.Value = this.ToSaveData();
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}
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protected internal override void DoSetDefaultPosAndAnchors()
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{
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Rect.localPosition = Vector2.zero;
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Rect.pivot = new Vector2(0f, 1f);
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Rect.anchorMin = new Vector2(0.5f, 0.1f);
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Rect.anchorMax = new Vector2(0.5f, 0.85f);
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Rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 600f);
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}
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// UI Construction
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public override void ConstructPanelContent()
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{
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// Save button
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var saveBtn = UIFactory.CreateButton(this.content, "Save", "Save Options", new Color(0.2f, 0.3f, 0.2f));
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UIFactory.SetLayoutElement(saveBtn.Component.gameObject, flexibleWidth: 9999, minHeight: 30, flexibleHeight: 0);
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saveBtn.OnClick += ConfigManager.Handler.SaveConfig;
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// Config entries
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var scrollPool = UIFactory.CreateScrollPool<ConfigEntryCell>(this.content, "ConfigEntries", out GameObject scrollObj,
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out GameObject scrollContent);
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scrollPool.Initialize(this);
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foreach (var config in configEntries)
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config.UpdateValueFromSource();
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}
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}
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}
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