sinaioutlander 45b5ce0ef8 1.4.2
* Fixed a bug on the Reflection window which would prevent primitive values from being applied
* Improved some parts of the Scene Explorer and the Reflection Window interfaces
* Scene Explorer now has "page view" like other lists
* Various minor cleanups and refactorings
2020-08-24 01:42:19 +10:00

54 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MelonLoader;
using UnityEngine;
namespace Explorer
{
public class CacheEnum : CacheObject
{
public Type EnumType;
public string[] EnumNames;
public override void Init()
{
EnumType = Value.GetType();
EnumNames = Enum.GetNames(EnumType);
}
public override void DrawValue(Rect window, float width)
{
if (CanWrite)
{
if (GUILayout.Button("<", new GUILayoutOption[] { GUILayout.Width(25) }))
{
SetEnum(ref Value, -1);
SetValue();
}
if (GUILayout.Button(">", new GUILayoutOption[] { GUILayout.Width(25) }))
{
SetEnum(ref Value, 1);
SetValue();
}
}
GUILayout.Label(Value.ToString(), null);// + "<color=yellow><i> (" + ValueType + ")</i></color>", null);
}
public void SetEnum(ref object value, int change)
{
var names = EnumNames.ToList();
int newindex = names.IndexOf(value.ToString()) + change;
if ((change < 0 && newindex >= 0) || (change > 0 && newindex < names.Count))
{
value = Enum.Parse(EnumType, names[newindex]);
}
}
}
}