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https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-01 19:13:03 +08:00
Rename ButtonListSource
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@ -10,16 +10,16 @@ using UnityExplorer.UI.Widgets;
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namespace UnityExplorer.UI.Widgets
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{
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public class ButtonListSource<T> : ICellPoolDataSource<ButtonCell>
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public class ButtonListHandler<TData, TCell> : ICellPoolDataSource<TCell> where TCell : ButtonCell
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{
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internal ScrollPool<ButtonCell> ScrollPool;
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internal ScrollPool<TCell> ScrollPool;
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public int ItemCount => currentEntries.Count;
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public readonly List<T> currentEntries = new List<T>();
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public readonly List<TData> currentEntries = new List<TData>();
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public Func<List<T>> GetEntries;
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public Action<ButtonCell, int> SetICell;
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public Func<T, string, bool> ShouldDisplay;
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public Func<List<TData>> GetEntries;
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public Action<TCell, int> SetICell;
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public Func<TData, string, bool> ShouldDisplay;
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public Action<int> OnCellClicked;
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public string CurrentFilter
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@ -29,8 +29,8 @@ namespace UnityExplorer.UI.Widgets
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}
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private string currentFilter;
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public ButtonListSource(ScrollPool<ButtonCell> scrollPool, Func<List<T>> getEntriesMethod,
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Action<ButtonCell, int> setICellMethod, Func<T, string, bool> shouldDisplayMethod,
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public ButtonListHandler(ScrollPool<TCell> scrollPool, Func<List<TData>> getEntriesMethod,
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Action<TCell, int> setICellMethod, Func<TData, string, bool> shouldDisplayMethod,
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Action<int> onCellClickedMethod)
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{
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ScrollPool = scrollPool;
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@ -43,14 +43,14 @@ namespace UnityExplorer.UI.Widgets
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public void RefreshData()
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{
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var allEntries = GetEntries.Invoke();
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var allEntries = GetEntries();
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currentEntries.Clear();
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foreach (var entry in allEntries)
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{
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if (!string.IsNullOrEmpty(currentFilter))
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{
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if (!ShouldDisplay.Invoke(entry, currentFilter))
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if (!ShouldDisplay(entry, currentFilter))
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continue;
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currentEntries.Add(entry);
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@ -60,17 +60,12 @@ namespace UnityExplorer.UI.Widgets
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}
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}
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public void OnCellBorrowed(ButtonCell cell)
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public virtual void OnCellBorrowed(TCell cell)
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{
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cell.OnClick += OnCellClicked;
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}
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public void ReleaseCell(ButtonCell cell)
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{
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cell.OnClick -= OnCellClicked;
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}
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public void SetCell(ButtonCell cell, int index)
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public virtual void SetCell(TCell cell, int index)
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{
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if (currentEntries == null)
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RefreshData();
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@ -81,10 +76,8 @@ namespace UnityExplorer.UI.Widgets
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{
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cell.Enable();
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cell.CurrentDataIndex = index;
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SetICell.Invoke(cell, index);
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SetICell(cell, index);
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}
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}
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//public void DisableCell(ButtonCell cell, int index) => cell.Disable();
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}
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}
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