mirror of
https://github.com/GrahamKracker/UnityExplorer.git
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Implement InspectUnderMouse
This commit is contained in:
380
src/UI/Inspectors/InspectUnderMouse.cs
Normal file
380
src/UI/Inspectors/InspectUnderMouse.cs
Normal file
@ -0,0 +1,380 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using UnityExplorer.Core;
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using UnityExplorer.Core.Input;
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using UnityExplorer.Core.Runtime;
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using UnityExplorer.UI;
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using UnityExplorer.UI.Panels;
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namespace UnityExplorer.UI.Inspectors
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{
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public enum MouseInspectMode
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{
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World,
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UI
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}
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public class InspectUnderMouse : UIPanel
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{
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public static InspectUnderMouse Instance { get; private set; }
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public InspectUnderMouse() { Instance = this; }
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public static void OnDropdownSelect(int index)
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{
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switch (index)
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{
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case 0: return;
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case 1: Instance.StartInspect(MouseInspectMode.World); break;
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case 2: Instance.StartInspect(MouseInspectMode.UI); break;
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}
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UIManager.MouseInspectDropdown.value = 0;
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}
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// UIPanel
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public override string Name => "Inspect Under Mouse";
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public override UIManager.Panels PanelType => UIManager.Panels.MouseInspector;
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public override int MinWidth => -1;
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public override int MinHeight => -1;
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public override bool CanDragAndResize => false;
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public override bool NavButtonWanted => false;
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public override bool ShouldSaveActiveState => false;
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public override bool ShowByDefault => false;
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internal static Text objNameLabel;
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internal static Text objPathLabel;
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internal static Text mousePosLabel;
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// Mouse Inspector
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public static bool Inspecting { get; set; }
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public static MouseInspectMode Mode { get; set; }
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private static GameObject lastHitObject;
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private static Vector3 lastMousePos;
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private static readonly List<Graphic> wasDisabledGraphics = new List<Graphic>();
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private static readonly List<CanvasGroup> wasDisabledCanvasGroups = new List<CanvasGroup>();
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private static readonly List<GameObject> objectsAddedCastersTo = new List<GameObject>();
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internal static Camera MainCamera;
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internal static GraphicRaycaster[] graphicRaycasters;
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public void StartInspect(MouseInspectMode mode)
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{
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MainCamera = Camera.main;
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if (!MainCamera)
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return;
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Mode = mode;
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Inspecting = true;
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UIManager.NavBarRect.gameObject.SetActive(false);
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UIManager.PanelHolder.SetActive(false);
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UIRoot.SetActive(true);
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if (mode == MouseInspectMode.UI)
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SetupUIRaycast();
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}
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internal void ClearHitData()
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{
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lastHitObject = null;
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objNameLabel.text = "No hits...";
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objPathLabel.text = "";
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}
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public void StopInspect()
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{
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Inspecting = false;
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UIManager.NavBarRect.gameObject.SetActive(true);
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UIManager.PanelHolder.SetActive(true);
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UIRoot.SetActive(false);
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if (Mode == MouseInspectMode.UI)
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StopUIInspect();
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ClearHitData();
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}
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private static float timeOfLastRaycast;
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public void UpdateInspect()
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{
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if (InputManager.GetKeyDown(KeyCode.Escape))
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{
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StopInspect();
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return;
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}
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if (lastHitObject && InputManager.GetMouseButtonDown(0))
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{
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var target = lastHitObject;
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StopInspect();
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InspectorManager.Inspect(target);
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return;
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}
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var mousePos = InputManager.MousePosition;
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if (mousePos != lastMousePos)
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UpdatePosition(mousePos);
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if (!timeOfLastRaycast.OccuredEarlierThan(0.1f))
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return;
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timeOfLastRaycast = Time.realtimeSinceStartup;
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// actual inspect raycast
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switch (Mode)
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{
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case MouseInspectMode.UI:
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RaycastUI(mousePos); break;
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case MouseInspectMode.World:
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RaycastWorld(mousePos); break;
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}
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}
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internal void UpdatePosition(Vector2 mousePos)
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{
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lastMousePos = mousePos;
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// use the raw mouse pos for the label
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mousePosLabel.text = $"<color=grey>Mouse Position:</color> {mousePos.ToString()}";
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// constrain the mouse pos we use within certain bounds
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if (mousePos.x < 350)
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mousePos.x = 350;
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if (mousePos.x > Screen.width - 350)
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mousePos.x = Screen.width - 350;
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if (mousePos.y < mainPanelRect.rect.height)
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mousePos.y += mainPanelRect.rect.height + 10;
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else
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mousePos.y -= 10;
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// calculate and set our UI position
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var inversePos = UIManager.CanvasRoot.transform.InverseTransformPoint(mousePos);
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UIRoot.transform.localPosition = new Vector3(inversePos.x, inversePos.y, 0);
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}
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internal void OnHitGameObject(GameObject obj)
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{
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if (obj != lastHitObject)
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{
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lastHitObject = obj;
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objNameLabel.text = $"<b>Click to Inspect:</b> <color=cyan>{obj.name}</color>";
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objPathLabel.text = $"Path: {obj.transform.GetTransformPath(true)}";
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}
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}
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// Collider raycasting
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internal void RaycastWorld(Vector2 mousePos)
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{
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var ray = MainCamera.ScreenPointToRay(mousePos);
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Physics.Raycast(ray, out RaycastHit hit, 1000f);
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if (hit.transform)
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{
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var obj = hit.transform.gameObject;
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OnHitGameObject(obj);
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}
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else
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{
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if (lastHitObject)
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ClearHitData();
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}
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}
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// UI Graphic raycasting
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private static void SetupUIRaycast()
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{
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foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(Canvas)))
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{
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var canvas = obj.TryCast<Canvas>();
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if (!canvas || !canvas.enabled || !canvas.gameObject.activeInHierarchy)
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continue;
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if (!canvas.GetComponent<GraphicRaycaster>())
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{
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canvas.gameObject.AddComponent<GraphicRaycaster>();
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//ExplorerCore.Log("Added raycaster to " + canvas.name);
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objectsAddedCastersTo.Add(canvas.gameObject);
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}
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}
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// recache Graphic Raycasters each time we start
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var casters = RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(GraphicRaycaster));
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graphicRaycasters = new GraphicRaycaster[casters.Length];
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for (int i = 0; i < casters.Length; i++)
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{
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graphicRaycasters[i] = casters[i].TryCast<GraphicRaycaster>();
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}
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// enable raycastTarget on Graphics
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foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(Graphic)))
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{
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var graphic = obj.TryCast<Graphic>();
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if (!graphic || !graphic.enabled || graphic.raycastTarget || !graphic.gameObject.activeInHierarchy)
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continue;
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graphic.raycastTarget = true;
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//ExplorerCore.Log("Enabled raycastTarget on " + graphic.name);
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wasDisabledGraphics.Add(graphic);
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}
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// enable blocksRaycasts on CanvasGroups
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foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(CanvasGroup)))
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{
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var canvas = obj.TryCast<CanvasGroup>();
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if (!canvas || !canvas.gameObject.activeInHierarchy || canvas.blocksRaycasts)
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continue;
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canvas.blocksRaycasts = true;
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//ExplorerCore.Log("Enabled raycasts on " + canvas.name);
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wasDisabledCanvasGroups.Add(canvas);
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}
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}
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internal void RaycastUI(Vector2 mousePos)
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{
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var ped = new PointerEventData(null)
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{
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position = mousePos
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};
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//ExplorerCore.Log("~~~~~~~~~ begin raycast ~~~~~~~~");
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GameObject hitObject = null;
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int highestLayer = int.MinValue;
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int highestOrder = int.MinValue;
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int highestDepth = int.MinValue;
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foreach (var gr in graphicRaycasters)
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{
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if (!gr || !gr.canvas)
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continue;
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var list = new List<RaycastResult>();
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RuntimeProvider.Instance.GraphicRaycast(gr, ped, list);
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if (list.Count > 0)
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{
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foreach (var hit in list)
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{
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// Manualy trying to determine which object is "on top".
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// Could be improved, but seems to work pretty well and isn't as laggy as you would expect.
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if (!hit.gameObject)
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continue;
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if (hit.gameObject.GetComponent<CanvasGroup>() is CanvasGroup group && group.alpha == 0)
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continue;
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if (hit.gameObject.GetComponent<Graphic>() is Graphic graphic && graphic.color.a == 0f)
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continue;
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if (hit.sortingLayer < highestLayer)
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continue;
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if (hit.sortingLayer > highestLayer)
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{
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highestLayer = hit.sortingLayer;
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highestDepth = int.MinValue;
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}
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if (hit.depth < highestDepth)
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continue;
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if (hit.depth > highestDepth)
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{
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highestDepth = hit.depth;
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highestOrder = int.MinValue;
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}
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if (hit.sortingOrder <= highestOrder)
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continue;
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highestOrder = hit.sortingOrder;
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hitObject = hit.gameObject;
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}
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}
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else
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{
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if (lastHitObject)
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ClearHitData();
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}
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}
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if (hitObject)
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OnHitGameObject(hitObject);
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//ExplorerCore.Log("~~~~~~~~~ end raycast ~~~~~~~~");
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}
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private static void StopUIInspect()
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{
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foreach (var obj in objectsAddedCastersTo)
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{
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if (obj.GetComponent<GraphicRaycaster>() is GraphicRaycaster raycaster)
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GameObject.Destroy(raycaster);
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}
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foreach (var graphic in wasDisabledGraphics)
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graphic.raycastTarget = false;
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foreach (var canvas in wasDisabledCanvasGroups)
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canvas.blocksRaycasts = false;
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objectsAddedCastersTo.Clear();
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wasDisabledCanvasGroups.Clear();
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wasDisabledGraphics.Clear();
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}
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// UI Construction
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protected internal override void DoSetDefaultPosAndAnchors()
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{
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mainPanelRect.anchorMin = Vector2.zero;
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mainPanelRect.anchorMax = Vector2.zero;
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mainPanelRect.pivot = new Vector2(0.5f, 1);
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mainPanelRect.sizeDelta = new Vector2(700, 150);
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}
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public override void ConstructPanelContent()
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{
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// hide title bar
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this.titleBar.SetActive(false);
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this.UIRoot.transform.SetParent(UIManager.CanvasRoot.transform, false);
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var inspectContent = UIFactory.CreateVerticalGroup(this.content, "InspectContent", true, true, true, true, 3, new Vector4(2, 2, 2, 2));
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UIFactory.SetLayoutElement(inspectContent, flexibleWidth: 9999, flexibleHeight: 9999);
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// Title text
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var title = UIFactory.CreateLabel(inspectContent, "InspectLabel", "<b>Mouse Inspector</b> (press <b>ESC</b> to cancel)", TextAnchor.MiddleCenter);
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UIFactory.SetLayoutElement(title.gameObject, flexibleWidth: 9999);
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mousePosLabel = UIFactory.CreateLabel(inspectContent, "MousePosLabel", "Mouse Position:", TextAnchor.MiddleCenter);
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objNameLabel = UIFactory.CreateLabel(inspectContent, "HitLabelObj", "No hits...", TextAnchor.MiddleLeft);
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objNameLabel.horizontalOverflow = HorizontalWrapMode.Overflow;
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objPathLabel = UIFactory.CreateLabel(inspectContent, "PathLabel", "", TextAnchor.MiddleLeft);
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objPathLabel.fontStyle = FontStyle.Italic;
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objPathLabel.horizontalOverflow = HorizontalWrapMode.Wrap;
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UIFactory.SetLayoutElement(objPathLabel.gameObject, minHeight: 75);
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UIRoot.SetActive(false);
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}
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public override void DoSaveToConfigElement() { }
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public override string GetSaveDataFromConfigManager() => null;
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}
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}
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@ -1,327 +0,0 @@
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//using System;
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//using System.Collections.Generic;
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//using System.Linq;
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//using System.Text;
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//using UnityEngine;
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//using UnityEngine.EventSystems;
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//using UnityEngine.UI;
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//using UnityExplorer.Core;
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//using UnityExplorer.Core.Input;
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//using UnityExplorer.Core.Runtime;
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//using UnityExplorer.UI;
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//using UnityExplorer.UI.Main;
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//using UnityExplorer.Inspectors;
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//namespace UnityExplorer.UI.Main.Home
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//{
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// public class InspectUnderMouse
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// {
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// public enum MouseInspectMode
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// {
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// World,
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// UI
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// }
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// public static bool Inspecting { get; set; }
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// public static MouseInspectMode Mode { get; set; }
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// private static GameObject s_lastHit;
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// private static Vector3 s_lastMousePos;
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// private static readonly List<Graphic> _wasDisabledGraphics = new List<Graphic>();
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// private static readonly List<CanvasGroup> _wasDisabledCanvasGroups = new List<CanvasGroup>();
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// private static readonly List<GameObject> _objectsAddedCastersTo = new List<GameObject>();
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// internal static Camera MainCamera;
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// internal static GraphicRaycaster[] graphicRaycasters;
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// public static void Init()
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// {
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// ConstructUI();
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// }
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// public static void StartInspect(MouseInspectMode mode)
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// {
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// MainCamera = Camera.main;
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// if (!MainCamera)
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// return;
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// Mode = mode;
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// Inspecting = true;
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// MainMenu.Instance.MainPanel.SetActive(false);
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// s_UIContent.SetActive(true);
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// if (mode == MouseInspectMode.UI)
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// SetupUIRaycast();
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// }
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// internal static void ClearHitData()
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// {
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// s_lastHit = null;
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// s_objNameLabel.text = "No hits...";
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// s_objPathLabel.text = "";
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// }
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// public static void StopInspect()
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// {
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// Inspecting = false;
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// MainMenu.Instance.MainPanel.SetActive(true);
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// s_UIContent.SetActive(false);
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// if (Mode == MouseInspectMode.UI)
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// StopUIInspect();
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// ClearHitData();
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// }
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// public static void UpdateInspect()
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// {
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// if (InputManager.GetKeyDown(KeyCode.Escape))
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// {
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// StopInspect();
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// return;
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// }
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// var mousePos = InputManager.MousePosition;
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// if (mousePos != s_lastMousePos)
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// UpdatePosition(mousePos);
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// // actual inspect raycast
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// switch (Mode)
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// {
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// case MouseInspectMode.UI:
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// RaycastUI(mousePos); break;
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// case MouseInspectMode.World:
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// RaycastWorld(mousePos); break;
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// }
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// }
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// internal static void UpdatePosition(Vector2 mousePos)
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// {
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// s_lastMousePos = mousePos;
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// var inversePos = UIManager.CanvasRoot.transform.InverseTransformPoint(mousePos);
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// s_mousePosLabel.text = $"<color=grey>Mouse Position:</color> {mousePos.ToString()}";
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// float yFix = mousePos.y < 120 ? 80 : -80;
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// s_UIContent.transform.localPosition = new Vector3(inversePos.x, inversePos.y + yFix, 0);
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// }
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// internal static void OnHitGameObject(GameObject obj)
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// {
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// if (obj != s_lastHit)
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// {
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// s_lastHit = obj;
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// s_objNameLabel.text = $"<b>Click to Inspect:</b> <color=cyan>{obj.name}</color>";
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// s_objPathLabel.text = $"Path: {obj.transform.GetTransformPath(true)}";
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// }
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// if (InputManager.GetMouseButtonDown(0))
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// {
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// StopInspect();
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||||
// InspectorManager.Instance.Inspect(obj);
|
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// }
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||||
// }
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||||
|
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// // Collider raycasting
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// internal static void RaycastWorld(Vector2 mousePos)
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||||
// {
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||||
// var ray = MainCamera.ScreenPointToRay(mousePos);
|
||||
// Physics.Raycast(ray, out RaycastHit hit, 1000f);
|
||||
|
||||
// if (hit.transform)
|
||||
// {
|
||||
// var obj = hit.transform.gameObject;
|
||||
// OnHitGameObject(obj);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// if (s_lastHit)
|
||||
// ClearHitData();
|
||||
// }
|
||||
// }
|
||||
|
||||
// // UI Graphic raycasting
|
||||
|
||||
// private static void SetupUIRaycast()
|
||||
// {
|
||||
// foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(Canvas)))
|
||||
// {
|
||||
// var canvas = obj.Cast(typeof(Canvas)) as Canvas;
|
||||
// if (!canvas || !canvas.enabled || !canvas.gameObject.activeInHierarchy)
|
||||
// continue;
|
||||
// if (!canvas.GetComponent<GraphicRaycaster>())
|
||||
// {
|
||||
// canvas.gameObject.AddComponent<GraphicRaycaster>();
|
||||
// //ExplorerCore.Log("Added raycaster to " + canvas.name);
|
||||
// _objectsAddedCastersTo.Add(canvas.gameObject);
|
||||
// }
|
||||
// }
|
||||
|
||||
// // recache Graphic Raycasters each time we start
|
||||
// var casters = RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(GraphicRaycaster));
|
||||
// graphicRaycasters = new GraphicRaycaster[casters.Length];
|
||||
// for (int i = 0; i < casters.Length; i++)
|
||||
// {
|
||||
// graphicRaycasters[i] = casters[i].Cast(typeof(GraphicRaycaster)) as GraphicRaycaster;
|
||||
// }
|
||||
|
||||
// // enable raycastTarget on Graphics
|
||||
// foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(Graphic)))
|
||||
// {
|
||||
// var graphic = obj.Cast(typeof(Graphic)) as Graphic;
|
||||
// if (!graphic || !graphic.enabled || graphic.raycastTarget || !graphic.gameObject.activeInHierarchy)
|
||||
// continue;
|
||||
// graphic.raycastTarget = true;
|
||||
// //ExplorerCore.Log("Enabled raycastTarget on " + graphic.name);
|
||||
// _wasDisabledGraphics.Add(graphic);
|
||||
// }
|
||||
|
||||
// // enable blocksRaycasts on CanvasGroups
|
||||
// foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(CanvasGroup)))
|
||||
// {
|
||||
// var canvas = obj.Cast(typeof(CanvasGroup)) as CanvasGroup;
|
||||
// if (!canvas || !canvas.gameObject.activeInHierarchy || canvas.blocksRaycasts)
|
||||
// continue;
|
||||
// canvas.blocksRaycasts = true;
|
||||
// //ExplorerCore.Log("Enabled raycasts on " + canvas.name);
|
||||
// _wasDisabledCanvasGroups.Add(canvas);
|
||||
// }
|
||||
// }
|
||||
|
||||
// internal static void RaycastUI(Vector2 mousePos)
|
||||
// {
|
||||
// var ped = new PointerEventData(null)
|
||||
// {
|
||||
// position = mousePos
|
||||
// };
|
||||
|
||||
// //ExplorerCore.Log("~~~~~~~~~ begin raycast ~~~~~~~~");
|
||||
// GameObject hitObject = null;
|
||||
// int highestLayer = int.MinValue;
|
||||
// int highestOrder = int.MinValue;
|
||||
// int highestDepth = int.MinValue;
|
||||
// foreach (var gr in graphicRaycasters)
|
||||
// {
|
||||
// var list = new List<RaycastResult>();
|
||||
// RuntimeProvider.Instance.GraphicRaycast(gr, ped, list);
|
||||
|
||||
// //gr.Raycast(ped, list);
|
||||
|
||||
// if (list.Count > 0)
|
||||
// {
|
||||
// foreach (var hit in list)
|
||||
// {
|
||||
// // Manual trying to determine which object is "on top".
|
||||
// // Not perfect, but not terrible.
|
||||
|
||||
// if (!hit.gameObject)
|
||||
// continue;
|
||||
|
||||
// if (hit.gameObject.GetComponent<CanvasGroup>() is CanvasGroup group && group.alpha == 0)
|
||||
// continue;
|
||||
|
||||
// if (hit.gameObject.GetComponent<Graphic>() is Graphic graphic && graphic.color.a == 0f)
|
||||
// continue;
|
||||
|
||||
// if (hit.sortingLayer < highestLayer)
|
||||
// continue;
|
||||
|
||||
// if (hit.sortingLayer > highestLayer)
|
||||
// {
|
||||
// highestLayer = hit.sortingLayer;
|
||||
// highestDepth = int.MinValue;
|
||||
// }
|
||||
|
||||
// if (hit.depth < highestDepth)
|
||||
// continue;
|
||||
|
||||
// if (hit.depth > highestDepth)
|
||||
// {
|
||||
// highestDepth = hit.depth;
|
||||
// highestOrder = int.MinValue;
|
||||
// }
|
||||
|
||||
// if (hit.sortingOrder <= highestOrder)
|
||||
// continue;
|
||||
|
||||
// highestOrder = hit.sortingOrder;
|
||||
// hitObject = hit.gameObject;
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// if (s_lastHit)
|
||||
// ClearHitData();
|
||||
// }
|
||||
// }
|
||||
|
||||
// if (hitObject)
|
||||
// OnHitGameObject(hitObject);
|
||||
|
||||
// //ExplorerCore.Log("~~~~~~~~~ end raycast ~~~~~~~~");
|
||||
// }
|
||||
|
||||
// private static void StopUIInspect()
|
||||
// {
|
||||
// foreach (var obj in _objectsAddedCastersTo)
|
||||
// {
|
||||
// if (obj.GetComponent<GraphicRaycaster>() is GraphicRaycaster raycaster)
|
||||
// GameObject.Destroy(raycaster);
|
||||
// }
|
||||
|
||||
// foreach (var graphic in _wasDisabledGraphics)
|
||||
// graphic.raycastTarget = false;
|
||||
|
||||
// foreach (var canvas in _wasDisabledCanvasGroups)
|
||||
// canvas.blocksRaycasts = false;
|
||||
|
||||
// _objectsAddedCastersTo.Clear();
|
||||
// _wasDisabledCanvasGroups.Clear();
|
||||
// _wasDisabledGraphics.Clear();
|
||||
// }
|
||||
|
||||
// internal static Text s_objNameLabel;
|
||||
// internal static Text s_objPathLabel;
|
||||
// internal static Text s_mousePosLabel;
|
||||
// internal static GameObject s_UIContent;
|
||||
|
||||
// internal static void ConstructUI()
|
||||
// {
|
||||
// s_UIContent = UIFactory.CreatePanel("InspectUnderMouse_UI", out GameObject content);
|
||||
|
||||
// var baseRect = s_UIContent.GetComponent<RectTransform>();
|
||||
// var half = new Vector2(0.5f, 0.5f);
|
||||
// baseRect.anchorMin = half;
|
||||
// baseRect.anchorMax = half;
|
||||
// baseRect.pivot = half;
|
||||
// baseRect.sizeDelta = new Vector2(700, 150);
|
||||
|
||||
// var group = content.GetComponent<VerticalLayoutGroup>();
|
||||
// group.childForceExpandHeight = true;
|
||||
|
||||
// // Title text
|
||||
|
||||
// UIFactory.CreateLabel(content, "InspectLabel", "<b>Mouse Inspector</b> (press <b>ESC</b> to cancel)", TextAnchor.MiddleCenter);
|
||||
|
||||
// s_mousePosLabel = UIFactory.CreateLabel(content, "MousePosLabel", "Mouse Position:", TextAnchor.MiddleCenter);
|
||||
|
||||
// s_objNameLabel = UIFactory.CreateLabel(content, "HitLabelObj", "No hits...", TextAnchor.MiddleLeft);
|
||||
// s_objNameLabel.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
|
||||
// s_objPathLabel = UIFactory.CreateLabel(content, "PathLabel", "", TextAnchor.MiddleLeft);
|
||||
// s_objPathLabel.fontStyle = FontStyle.Italic;
|
||||
// s_objPathLabel.horizontalOverflow = HorizontalWrapMode.Wrap;
|
||||
|
||||
// UIFactory.SetLayoutElement(s_objPathLabel.gameObject, minHeight: 75);
|
||||
|
||||
// s_UIContent.SetActive(false);
|
||||
// }
|
||||
// }
|
||||
//}
|
Reference in New Issue
Block a user