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Better JumpToIndex height calculation
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@ -142,7 +142,9 @@ namespace UnityExplorer.UI.Widgets
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RefreshCells(true, true);
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// Slide to the normalized position of the index
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float normalized = HeightCache[index].startPosition / HeightCache.TotalHeight;
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var cache = HeightCache[index];
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float normalized = (cache.startPosition + (cache.height * 0.5f)) / HeightCache.TotalHeight;
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RuntimeProvider.Instance.StartCoroutine(ForceDelayedJump(index, normalized, onJumped));
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}
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