mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-06 05:12:23 +08:00
more progress, GameObject inspector almost done
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@ -1,6 +1,6 @@
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using UnityEngine;
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namespace ExplorerBeta.Input
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namespace UnityExplorer.Input
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{
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public interface IHandleInput
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{
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@ -1,12 +1,12 @@
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using System;
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using UnityEngine;
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using ExplorerBeta.Helpers;
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using UnityExplorer.Helpers;
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using System.Diagnostics.CodeAnalysis;
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#if CPP
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using UnhollowerBaseLib;
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#endif
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namespace ExplorerBeta.Input
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namespace UnityExplorer.Input
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{
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[SuppressMessage("Style", "IDE1006:Naming Styles", Justification = "Unity style")]
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public static class InputManager
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@ -1,9 +1,9 @@
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using System;
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using System.Reflection;
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using ExplorerBeta.Helpers;
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using UnityExplorer.Helpers;
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using UnityEngine;
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namespace ExplorerBeta.Input
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namespace UnityExplorer.Input
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{
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public class InputSystem : IHandleInput
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{
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@ -1,9 +1,9 @@
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using System;
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using System.Reflection;
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using ExplorerBeta.Helpers;
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using UnityExplorer.Helpers;
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using UnityEngine;
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namespace ExplorerBeta.Input
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namespace UnityExplorer.Input
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{
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public class LegacyInput : IHandleInput
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{
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@ -1,6 +1,6 @@
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using UnityEngine;
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namespace ExplorerBeta.Input
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namespace UnityExplorer.Input
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{
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// Just a stub for games where no Input module was able to load at all.
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