more progress, GameObject inspector almost done

This commit is contained in:
sinaioutlander
2020-11-03 20:59:13 +11:00
parent b9b5d721c8
commit a46bc11e42
65 changed files with 1043 additions and 385 deletions

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@ -1,6 +1,6 @@
using UnityEngine;
namespace ExplorerBeta.Input
namespace UnityExplorer.Input
{
public interface IHandleInput
{

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@ -1,12 +1,12 @@
using System;
using UnityEngine;
using ExplorerBeta.Helpers;
using UnityExplorer.Helpers;
using System.Diagnostics.CodeAnalysis;
#if CPP
using UnhollowerBaseLib;
#endif
namespace ExplorerBeta.Input
namespace UnityExplorer.Input
{
[SuppressMessage("Style", "IDE1006:Naming Styles", Justification = "Unity style")]
public static class InputManager

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@ -1,9 +1,9 @@
using System;
using System.Reflection;
using ExplorerBeta.Helpers;
using UnityExplorer.Helpers;
using UnityEngine;
namespace ExplorerBeta.Input
namespace UnityExplorer.Input
{
public class InputSystem : IHandleInput
{

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@ -1,9 +1,9 @@
using System;
using System.Reflection;
using ExplorerBeta.Helpers;
using UnityExplorer.Helpers;
using UnityEngine;
namespace ExplorerBeta.Input
namespace UnityExplorer.Input
{
public class LegacyInput : IHandleInput
{

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@ -1,6 +1,6 @@
using UnityEngine;
namespace ExplorerBeta.Input
namespace UnityExplorer.Input
{
// Just a stub for games where no Input module was able to load at all.