mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-01 11:12:49 +08:00
2.0.3
* Fixed a few issues related to the Texture2D support/export.
This commit is contained in:
@ -37,6 +37,10 @@ namespace Explorer.CacheObject
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{
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interactive = new InteractiveTexture2D();
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}
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else if (valueType == typeof(Texture))
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{
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interactive = new InteractiveTexture();
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}
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else if (valueType == typeof(Sprite))
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{
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interactive = new InteractiveSprite();
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@ -208,11 +208,13 @@
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<Compile Include="CacheObject\CacheMethod.cs" />
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<Compile Include="CacheObject\CacheProperty.cs" />
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<Compile Include="CacheObject\CacheObjectBase.cs" />
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<Compile Include="Helpers\Texture2DHelpers.cs" />
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<Compile Include="UI\InteractiveValue\InteractiveValue.cs" />
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<Compile Include="UI\InteractiveValue\Object\InteractiveDictionary.cs" />
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<Compile Include="UI\InteractiveValue\Object\InteractiveEnumerable.cs" />
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<Compile Include="UI\InteractiveValue\Object\InteractiveGameObject.cs" />
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<Compile Include="UI\InteractiveValue\Object\InteractiveSprite.cs" />
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<Compile Include="UI\InteractiveValue\Object\InteractiveTexture.cs" />
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<Compile Include="UI\InteractiveValue\Object\InteractiveTexture2D.cs" />
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<Compile Include="UI\InteractiveValue\Struct\InteractiveQuaternion.cs" />
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<Compile Include="UI\InteractiveValue\Struct\InteractiveRect.cs" />
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@ -10,7 +10,7 @@ namespace Explorer
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public class ExplorerCore
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{
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public const string NAME = "Explorer " + VERSION + " (" + PLATFORM + ", " + MODLOADER + ")";
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public const string VERSION = "2.0.2";
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public const string VERSION = "2.0.3";
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public const string AUTHOR = "Sinai";
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public const string GUID = "com.sinai.explorer";
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194
src/Helpers/Texture2DHelpers.cs
Normal file
194
src/Helpers/Texture2DHelpers.cs
Normal file
@ -0,0 +1,194 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using System.IO;
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using System.Reflection;
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#if CPP
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using Explorer.Unstrip.ImageConversion;
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#endif
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namespace Explorer.Helpers
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{
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public static class Texture2DHelpers
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{
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#if CPP
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#else
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private static bool isNewEncodeMethod = false;
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private static MethodInfo EncodeToPNGMethod => m_encodeToPNGMethod ?? GetEncodeToPNGMethod();
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private static MethodInfo m_encodeToPNGMethod;
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private static MethodInfo GetEncodeToPNGMethod()
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{
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if (ReflectionHelpers.GetTypeByName("UnityEngine.ImageConversion") is Type imageConversion)
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{
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isNewEncodeMethod = true;
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return m_encodeToPNGMethod = imageConversion.GetMethod("EncodeToPNG", ReflectionHelpers.CommonFlags);
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}
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var method = typeof(Texture2D).GetMethod("EncodeToPNG", ReflectionHelpers.CommonFlags);
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if (method != null)
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{
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return m_encodeToPNGMethod = method;
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}
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ExplorerCore.Log("ERROR: Cannot get any EncodeToPNG method!");
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return null;
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}
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#endif
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public static bool IsReadable(this Texture2D tex)
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{
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try
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{
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// This will cause an exception if it's not readable.
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// Reason for doing it this way is not all Unity versions
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// ship with the 'Texture.isReadable' property.
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tex.GetPixel(0, 0);
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return true;
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}
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catch
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{
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return false;
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}
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}
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public static Texture2D Copy(Texture2D other, Rect rect, bool isDTXnmNormal = false)
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{
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Color[] pixels;
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if (!other.IsReadable())
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{
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other = ForceReadTexture(other, isDTXnmNormal);
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}
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pixels = other.GetPixels((int)rect.x, (int)rect.y, (int)rect.width, (int)rect.height);
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var _newTex = new Texture2D((int)rect.width, (int)rect.height);
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_newTex.SetPixels(pixels);
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return _newTex;
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}
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public static Texture2D ForceReadTexture(Texture2D tex, bool isDTXnmNormal = false)
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{
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try
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{
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var origFilter = tex.filterMode;
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tex.filterMode = FilterMode.Point;
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RenderTexture rt = RenderTexture.GetTemporary(tex.width, tex.height, 0, RenderTextureFormat.ARGB32);
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rt.filterMode = FilterMode.Point;
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RenderTexture.active = rt;
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Graphics.Blit(tex, rt);
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Texture2D _newTex = new Texture2D(tex.width, tex.height, TextureFormat.RGBA32, false);
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_newTex.ReadPixels(new Rect(0, 0, tex.width, tex.height), 0, 0);
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if (isDTXnmNormal)
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{
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_newTex = DTXnmToRGBA(_newTex);
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}
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_newTex.Apply(false, false);
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RenderTexture.active = null;
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tex.filterMode = origFilter;
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return _newTex;
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}
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catch (Exception e)
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{
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ExplorerCore.Log("Exception on ForceReadTexture: " + e.ToString());
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return default;
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}
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}
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public static void SaveTextureAsPNG(Texture2D tex, string dir, string name, bool isDTXnmNormal = false)
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{
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if (!Directory.Exists(dir))
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{
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Directory.CreateDirectory(dir);
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}
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byte[] data;
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var savepath = dir + @"\" + name + ".png";
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// Fix for non-Readable or Compressed textures.
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tex = ForceReadTexture(tex, isDTXnmNormal);
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if (isDTXnmNormal)
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{
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tex = DTXnmToRGBA(tex);
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tex.Apply(false, false);
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}
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#if CPP
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data = tex.EncodeToPNG();
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#else
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var method = EncodeToPNGMethod;
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if (isNewEncodeMethod)
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{
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data = (byte[])method.Invoke(null, new object[] { tex });
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}
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else
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{
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data = (byte[])method.Invoke(tex, new object[0]);
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}
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#endif
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if (data == null || data.Length < 1)
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{
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ExplorerCore.LogWarning("Couldn't get any data for the texture!");
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}
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else
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{
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#if CPP
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// The IL2CPP method will return invalid byte data.
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// However, we can just iterate into safe C# byte[] array.
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byte[] safeData = new byte[data.Length];
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for (int i = 0; i < data.Length; i++)
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{
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safeData[i] = (byte)data[i]; // not sure if cast is needed
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}
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File.WriteAllBytes(savepath, safeData);
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#else
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File.WriteAllBytes(savepath, data);
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#endif
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}
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}
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// Converts DTXnm-format Normal Map to RGBA-format Normal Map.
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public static Texture2D DTXnmToRGBA(Texture2D tex)
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{
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Color[] colors = tex.GetPixels();
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for (int i = 0; i < colors.Length; i++)
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{
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Color c = colors[i];
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c.r = c.a * 2 - 1; // red <- alpha
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c.g = c.g * 2 - 1; // green is always the same
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Vector2 rg = new Vector2(c.r, c.g); //this is the red-green vector
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c.b = Mathf.Sqrt(1 - Mathf.Clamp01(Vector2.Dot(rg, rg))); //recalculate the blue channel
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colors[i] = new Color(
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(c.r * 0.5f) + 0.5f,
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(c.g * 0.5f) + 0.25f,
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(c.b * 0.5f) + 0.5f
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);
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}
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var newtex = new Texture2D(tex.width, tex.height, TextureFormat.RGBA32, false);
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newtex.SetPixels(colors);
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return newtex;
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}
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}
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}
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@ -213,6 +213,7 @@ namespace Explorer.UI.Inspectors
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try
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{
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var cached = CacheFactory.GetCacheObject(member, target);
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if (cached != null)
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{
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cachedSigs.Add(sig);
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@ -198,31 +198,33 @@ namespace Explorer.UI
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return m_toStringMethod;
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}
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private string GetButtonLabel()
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public string GetButtonLabel()
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{
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if (Value == null) return null;
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var valueType = ReflectionHelpers.GetActualType(Value);
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string label = (string)ToStringMethod?.Invoke(Value, null) ?? Value.ToString();
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var classColor = ValueType.IsAbstract && ValueType.IsSealed
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var classColor = valueType.IsAbstract && valueType.IsSealed
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? Syntax.Class_Static
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: Syntax.Class_Instance;
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string typeLabel = $"<color={classColor}>{ValueType.FullName}</color>";
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string typeLabel = $"<color={classColor}>{valueType.FullName}</color>";
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if (Value is UnityEngine.Object)
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{
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label = label.Replace($"({ValueType.FullName})", $"({typeLabel})");
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label = label.Replace($"({valueType.FullName})", $"({typeLabel})");
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}
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else
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{
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if (!label.Contains(ValueType.FullName))
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if (!label.Contains(valueType.FullName))
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{
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label += $" ({typeLabel})";
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}
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else
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{
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label = label.Replace(ValueType.FullName, typeLabel);
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label = label.Replace(valueType.FullName, typeLabel);
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}
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}
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@ -10,6 +10,9 @@ using Explorer.CacheObject;
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namespace Explorer.UI
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{
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// TODO: Re-work class using InteractiveEnumerable or maybe InteractiveCollection for the Keys/Value lists.
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// Make the keys and values editable.
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public class InteractiveDictionary : InteractiveValue, IExpandHeight
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{
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public bool IsExpanded { get; set; }
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@ -2,27 +2,50 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Explorer.Helpers;
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using UnityEngine;
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namespace Explorer.UI
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{
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public class InteractiveSprite : InteractiveTexture2D
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{
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public override void GetTexture2D()
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private Sprite refSprite;
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public override void UpdateValue()
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{
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#if CPP
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if (Value != null && Value.Il2CppCast(typeof(Sprite)) is Sprite sprite)
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{
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refSprite = sprite;
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}
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#else
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if (Value is Sprite sprite)
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#endif
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{
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currentTex = sprite.texture;
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texContent = new GUIContent
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{
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image = currentTex
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};
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refSprite = sprite;
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}
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#endif
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base.UpdateValue();
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}
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public override void GetTexture2D()
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{
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if (refSprite)
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{
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currentTex = refSprite.texture;
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}
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}
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public override void GetGUIContent()
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{
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// Check if the Sprite.textureRect is just the entire texture
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if (refSprite.textureRect != new Rect(0, 0, currentTex.width, currentTex.height))
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{
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// It's not, do a sub-copy.
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currentTex = Texture2DHelpers.Copy(refSprite.texture, refSprite.textureRect);
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}
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base.GetGUIContent();
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}
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}
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}
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|
30
src/UI/InteractiveValue/Object/InteractiveTexture.cs
Normal file
30
src/UI/InteractiveValue/Object/InteractiveTexture.cs
Normal file
@ -0,0 +1,30 @@
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using System;
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using System.Collections.Generic;
|
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using System.Linq;
|
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using System.Text;
|
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using UnityEngine;
|
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namespace Explorer.UI
|
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{
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// This class is possibly unnecessary.
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// It's just for CacheMembers that have 'Texture' as the value type, but is actually a Texture2D.
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public class InteractiveTexture : InteractiveTexture2D
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{
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public override void GetTexture2D()
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{
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#if CPP
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if (Value != null && Value.Il2CppCast(typeof(Texture2D)) is Texture2D tex)
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#else
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if (Value is Texture2D tex)
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#endif
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{
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currentTex = tex;
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texContent = new GUIContent
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{
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image = currentTex
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};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -6,6 +6,7 @@ using Explorer.CacheObject;
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using Explorer.Config;
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using UnityEngine;
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using System.IO;
|
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using Explorer.Helpers;
|
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#if CPP
|
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using Explorer.Unstrip.ImageConversion;
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#endif
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@ -42,35 +43,37 @@ namespace Explorer.UI
|
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if (Value is Texture2D tex)
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#endif
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||||
{
|
||||
currentTex = tex;
|
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texContent = new GUIContent
|
||||
{
|
||||
image = currentTex
|
||||
};
|
||||
currentTex = tex;
|
||||
}
|
||||
}
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|
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public virtual void GetGUIContent()
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{
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texContent = new GUIContent
|
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{
|
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image = currentTex
|
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};
|
||||
}
|
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|
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public override void DrawValue(Rect window, float width)
|
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{
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GUIUnstrip.BeginVertical();
|
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|
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GUIUnstrip.BeginHorizontal();
|
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|
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if (currentTex)
|
||||
if (currentTex && !IsExpanded)
|
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{
|
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if (!IsExpanded)
|
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if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
|
||||
{
|
||||
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
|
||||
{
|
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IsExpanded = true;
|
||||
}
|
||||
IsExpanded = true;
|
||||
GetGUIContent();
|
||||
}
|
||||
else
|
||||
}
|
||||
else if (currentTex)
|
||||
{
|
||||
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
|
||||
{
|
||||
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
|
||||
{
|
||||
IsExpanded = false;
|
||||
}
|
||||
IsExpanded = false;
|
||||
}
|
||||
}
|
||||
|
||||
@ -112,29 +115,22 @@ namespace Explorer.UI
|
||||
|
||||
if (GUILayout.Button("Save to PNG", new GUILayoutOption[] { GUILayout.Width(100f) }))
|
||||
{
|
||||
if (currentTex)
|
||||
var name = RemoveInvalidFilenameChars(currentTex.name ?? "");
|
||||
if (string.IsNullOrEmpty(name))
|
||||
{
|
||||
var name = RemoveInvalidFilenameChars(currentTex.name ?? "");
|
||||
if (string.IsNullOrEmpty(name))
|
||||
if (OwnerCacheObject is CacheMember cacheMember)
|
||||
{
|
||||
if (OwnerCacheObject is CacheMember cacheMember)
|
||||
{
|
||||
name = cacheMember.MemInfo.Name;
|
||||
}
|
||||
else
|
||||
{
|
||||
name = "UNTITLED";
|
||||
}
|
||||
name = cacheMember.MemInfo.Name;
|
||||
}
|
||||
else
|
||||
{
|
||||
name = "UNTITLED";
|
||||
}
|
||||
|
||||
SaveTextureAsPNG(currentTex, saveFolder, name, false);
|
||||
|
||||
ExplorerCore.Log($@"Saved to {saveFolder}\{name}.png!");
|
||||
}
|
||||
else
|
||||
{
|
||||
ExplorerCore.Log("Cannot save a null texture!");
|
||||
}
|
||||
|
||||
Texture2DHelpers.SaveTextureAsPNG(currentTex, saveFolder, name, false);
|
||||
|
||||
ExplorerCore.Log($@"Saved to {saveFolder}\{name}.png!");
|
||||
}
|
||||
}
|
||||
|
||||
@ -148,107 +144,6 @@ namespace Explorer.UI
|
||||
return s;
|
||||
}
|
||||
|
||||
public static void SaveTextureAsPNG(Texture2D tex, string dir, string name, bool isDTXnmNormal = false)
|
||||
{
|
||||
if (!Directory.Exists(dir))
|
||||
{
|
||||
Directory.CreateDirectory(dir);
|
||||
}
|
||||
|
||||
byte[] data;
|
||||
var savepath = dir + @"\" + name + ".png";
|
||||
|
||||
try
|
||||
{
|
||||
if (isDTXnmNormal)
|
||||
{
|
||||
tex = DTXnmToRGBA(tex);
|
||||
tex.Apply(false, false);
|
||||
}
|
||||
|
||||
data = tex.EncodeToPNG();
|
||||
|
||||
if (data == null)
|
||||
{
|
||||
ExplorerCore.Log("Couldn't get data with EncodeToPNG (probably ReadOnly?), trying manually...");
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
var origFilter = tex.filterMode;
|
||||
tex.filterMode = FilterMode.Point;
|
||||
|
||||
RenderTexture rt = RenderTexture.GetTemporary(tex.width, tex.height);
|
||||
rt.filterMode = FilterMode.Point;
|
||||
RenderTexture.active = rt;
|
||||
Graphics.Blit(tex, rt);
|
||||
|
||||
Texture2D _newTex = new Texture2D(tex.width, tex.height, TextureFormat.RGBA32, false);
|
||||
_newTex.ReadPixels(new Rect(0, 0, tex.width, tex.height), 0, 0);
|
||||
|
||||
if (isDTXnmNormal)
|
||||
{
|
||||
_newTex = DTXnmToRGBA(_newTex);
|
||||
}
|
||||
|
||||
_newTex.Apply(false, false);
|
||||
|
||||
RenderTexture.active = null;
|
||||
tex.filterMode = origFilter;
|
||||
|
||||
data = _newTex.EncodeToPNG();
|
||||
//data = _newTex.GetRawTextureData();
|
||||
}
|
||||
|
||||
if (data == null || data.Length < 1)
|
||||
{
|
||||
ExplorerCore.LogWarning("Couldn't get any data for the texture!");
|
||||
}
|
||||
else
|
||||
{
|
||||
#if CPP
|
||||
// The IL2CPP method will return invalid byte data.
|
||||
// However, we can just iterate into safe C# byte[] array.
|
||||
byte[] safeData = new byte[data.Length];
|
||||
for (int i = 0; i < data.Length; i++)
|
||||
{
|
||||
safeData[i] = (byte)data[i]; // not sure if cast is needed
|
||||
}
|
||||
|
||||
File.WriteAllBytes(savepath, safeData);
|
||||
#else
|
||||
File.WriteAllBytes(savepath, data);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
// Converts DTXnm-format Normal Map to RGBA-format Normal Map.
|
||||
public static Texture2D DTXnmToRGBA(Texture2D tex)
|
||||
{
|
||||
Color[] colors = tex.GetPixels();
|
||||
|
||||
for (int i = 0; i < colors.Length; i++)
|
||||
{
|
||||
Color c = colors[i];
|
||||
|
||||
c.r = c.a * 2 - 1; // red <- alpha
|
||||
c.g = c.g * 2 - 1; // green is always the same
|
||||
|
||||
Vector2 rg = new Vector2(c.r, c.g); //this is the red-green vector
|
||||
c.b = Mathf.Sqrt(1 - Mathf.Clamp01(Vector2.Dot(rg, rg))); //recalculate the blue channel
|
||||
|
||||
colors[i] = new Color(
|
||||
(c.r * 0.5f) + 0.5f,
|
||||
(c.g * 0.5f) + 0.25f,
|
||||
(c.b * 0.5f) + 0.5f
|
||||
);
|
||||
}
|
||||
|
||||
var newtex = new Texture2D(tex.width, tex.height, TextureFormat.RGBA32, false);
|
||||
newtex.SetPixels(colors);
|
||||
|
||||
return newtex;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -161,8 +161,15 @@ namespace Explorer.UI.Main
|
||||
GUIUnstrip.EndScrollView();
|
||||
GUILayout.EndVertical();
|
||||
}
|
||||
catch
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.Log("Exception drawing search results!");
|
||||
while (e != null)
|
||||
{
|
||||
ExplorerCore.Log(e);
|
||||
e = e.InnerException;
|
||||
}
|
||||
|
||||
m_searchResults.Clear();
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user