Cleanup and simplify highlight process, reduce string alloc

This commit is contained in:
Sinai
2021-05-10 23:00:02 +10:00
parent 1d24af5666
commit cef4c2f3fb
4 changed files with 349 additions and 333 deletions

View File

@ -1,9 +1,11 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityExplorer.Core.CSharp;
using UnityExplorer.Core.Input;
@ -72,20 +74,20 @@ The following helper methods are available:
{
try
{
Lexer = new LexerBuilder();
ResetConsole(false);
Evaluator.Compile("0 == 0");
Panel.OnInputChanged += OnConsoleInputChanged;
Panel.InputScroll.OnScroll += ForceOnContentChange;
// TODO other panel listeners (buttons, etc)
}
catch (Exception ex)
catch
{
ExplorerCore.LogWarning(ex);
ExplorerCore.LogWarning("C# Console probably not supported, todo");
return;
}
Lexer = new LexerBuilder();
Panel.OnInputChanged += OnConsoleInputChanged;
Panel.InputScroll.OnScroll += ForceOnContentChange;
// TODO other panel listeners (buttons, etc)
}
// Updating and event listeners
@ -98,6 +100,8 @@ The following helper methods are available:
public static void Update()
{
UpdateCaret();
if (EnableCtrlRShortcut)
{
if ((InputManager.GetKey(KeyCode.LeftControl) || InputManager.GetKey(KeyCode.RightControl))
@ -131,80 +135,21 @@ The following helper methods are available:
private static void OnConsoleInputChanged(string value)
{
// todo auto indent? or only on enter?
// todo update auto completes
// syntax highlight
LexerHighlightAndSet(value);
// todo update auto completes
// ...
HighlightVisibleInput(value);
}
private static void LexerHighlightAndSet(string value)
private static void UpdateCaret()
{
int startLine = 0;
int endLine = Input.TextGenerator.lineCount - 1;
LastCaretPosition = Input.InputField.caretPosition;
if (Input.Rect.rect.height > Panel.InputScroll.ViewportRect.rect.height)
{
// Not all text is displayed.
// Only syntax highlight what we need to.
int topLine = -1;
int bottomLine = -1;
var half = Input.Rect.rect.height * 0.5f;
var top = Input.Rect.rect.height - Input.Rect.anchoredPosition.y;
var bottom = top - Panel.InputScroll.ViewportRect.rect.height;
for (int i = 0; i < Input.TextGenerator.lineCount; i++)
{
var line = Input.TextGenerator.lines[i];
var pos = line.topY + half;
if (topLine == -1 && pos <= top)
topLine = i;
if ((pos - line.height) >= bottom)
bottomLine = i;
}
startLine = Math.Max(0, topLine - 1);
endLine = Math.Min(Input.TextGenerator.lineCount - 1, bottomLine + 1);
}
int startIdx = Input.TextGenerator.lines[startLine].startCharIdx;
int endIdx;
if (endLine >= Input.TextGenerator.lineCount - 1)
endIdx = value.Length - 1;
else
endIdx = Math.Min(value.Length - 1, Input.TextGenerator.lines[endLine + 1].startCharIdx);
var sb = new StringBuilder();
for (int i = 0; i < startLine; i++)
sb.Append('\n');
for (int i = startIdx; i <= endIdx; i++)
sb.Append(value[i]);
Panel.HighlightText.text = Lexer.SyntaxHighlight(sb.ToString());
// todo check if out of bounds
}
// TODO indenting
//private static void DoAutoIndent()
//{
// int caret = Panel.LastCaretPosition;
// Panel.InputField.Text = Lexer.AutoIndentOnEnter(InputField.text, ref caret);
// InputField.caretPosition = caret;
//
// Panel.InputText.Rebuild(CanvasUpdate.Prelayout);
// InputField.ForceLabelUpdate();
// InputField.Rebuild(CanvasUpdate.Prelayout);
//
// OnConsoleInputChanged(InputField.text);
//}
#region Evaluating console input
public static void ResetConsole(bool logSuccess = true)
@ -267,5 +212,278 @@ The following helper methods are available:
#endregion
#region Lexer Highlighting
private static void HighlightVisibleInput(string value)
{
int startLine = 0;
int endLine = Input.TextGenerator.lineCount - 1;
// Calculate visible text if necessary
if (Input.Rect.rect.height > Panel.InputScroll.ViewportRect.rect.height)
{
// This was mostly done through trial and error, it probably depends on the anchoring.
int topLine = -1;
int bottomLine = -1;
var heightCorrection = Input.Rect.rect.height * 0.5f;
var viewportMin = Input.Rect.rect.height - Input.Rect.anchoredPosition.y;
var viewportMax = viewportMin - Panel.InputScroll.ViewportRect.rect.height;
for (int i = 0; i < Input.TextGenerator.lineCount; i++)
{
var line = Input.TextGenerator.lines[i];
var pos = line.topY + heightCorrection;
// if top of line is below the viewport top
if (topLine == -1 && pos <= viewportMin)
topLine = i;
// if bottom of line is below the viewport bottom
if ((pos - line.height) >= viewportMax)
bottomLine = i;
}
startLine = Math.Max(0, topLine - 1);
endLine = Math.Min(Input.TextGenerator.lineCount - 1, bottomLine + 1);
}
int startIdx = Input.TextGenerator.lines[startLine].startCharIdx;
int endIdx;
if (endLine >= Input.TextGenerator.lineCount - 1)
endIdx = value.Length - 1;
else
endIdx = Math.Min(value.Length - 1, Input.TextGenerator.lines[endLine + 1].startCharIdx);
// Highlight the visible text with the LexerBuilder
Panel.HighlightText.text = Lexer.BuildHighlightedString(value, startIdx, endIdx, startLine);
}
#endregion
#region Autocompletes
public static void UseSuggestion(string suggestion)
{
string input = Input.Text;
input = input.Insert(LastCaretPosition, suggestion);
Input.Text = input;
RuntimeProvider.Instance.StartCoroutine(SetAutocompleteCaret(LastCaretPosition += suggestion.Length));
}
public static int LastCaretPosition { get; private set; }
internal static float defaultInputFieldAlpha;
private static IEnumerator SetAutocompleteCaret(int caretPosition)
{
var color = Input.InputField.selectionColor;
color.a = 0f;
Input.InputField.selectionColor = color;
yield return null;
EventSystem.current.SetSelectedGameObject(Panel.Input.UIRoot, null);
yield return null;
Input.InputField.caretPosition = caretPosition;
Input.InputField.selectionFocusPosition = caretPosition;
color.a = defaultInputFieldAlpha;
Input.InputField.selectionColor = color;
}
#endregion
// TODO indenting
#region AUTO INDENT TODO
//private static void DoAutoIndent()
//{
// int caret = Panel.LastCaretPosition;
// Panel.InputField.Text = Lexer.AutoIndentOnEnter(InputField.text, ref caret);
// InputField.caretPosition = caret;
//
// Panel.InputText.Rebuild(CanvasUpdate.Prelayout);
// InputField.ForceLabelUpdate();
// InputField.Rebuild(CanvasUpdate.Prelayout);
//
// OnConsoleInputChanged(InputField.text);
//}
// Auto-indenting
//public int GetIndentLevel(string input, int toIndex)
//{
// bool stringState = false;
// int indent = 0;
//
// for (int i = 0; i < toIndex && i < input.Length; i++)
// {
// char character = input[i];
//
// if (character == '"')
// stringState = !stringState;
// else if (!stringState && character == INDENT_OPEN)
// indent++;
// else if (!stringState && character == INDENT_CLOSE)
// indent--;
// }
//
// if (indent < 0)
// indent = 0;
//
// return indent;
//}
//// TODO not quite correct, but almost there.
//
//public string AutoIndentOnEnter(string input, ref int caretPos)
//{
// var sb = new StringBuilder(input);
//
// bool inString = false;
// bool inChar = false;
// int currentIndent = 0;
// int curLineIndent = 0;
// bool prevWasNewLine = true;
//
// // process before caret position
// for (int i = 0; i < caretPos; i++)
// {
// char c = sb[i];
//
// ExplorerCore.Log(i + ": " + c);
//
// // update string/char state
// if (!inChar && c == '\"')
// inString = !inString;
// else if (!inString && c == '\'')
// inChar = !inChar;
//
// // continue if inside string or char
// if (inString || inChar)
// continue;
//
// // check for new line
// if (c == '\n')
// {
// ExplorerCore.Log("new line, resetting line counts");
// curLineIndent = 0;
// prevWasNewLine = true;
// }
// // check for indent
// else if (c == '\t' && prevWasNewLine)
// {
// ExplorerCore.Log("its a tab");
// if (curLineIndent > currentIndent)
// {
// ExplorerCore.Log("too many tabs, removing");
// // already reached the indent we should have
// sb.Remove(i, 1);
// i--;
// caretPos--;
// curLineIndent--;
// }
// else
// curLineIndent++;
// }
// // remove spaces on new lines
// else if (c == ' ' && prevWasNewLine)
// {
// ExplorerCore.Log("removing newline-space");
// sb.Remove(i, 1);
// i--;
// caretPos--;
// }
// else
// {
// if (c == INDENT_CLOSE)
// currentIndent--;
//
// if (prevWasNewLine && curLineIndent < currentIndent)
// {
// ExplorerCore.Log("line is not indented enough");
// // line is not indented enough
// int diff = currentIndent - curLineIndent;
// sb.Insert(i, new string('\t', diff));
// caretPos += diff;
// i += diff;
// }
//
// // check for brackets
// if ((c == INDENT_CLOSE || c == INDENT_OPEN) && !prevWasNewLine)
// {
// ExplorerCore.Log("bracket needs new line");
//
// // need to put it on a new line
// sb.Insert(i, $"\n{new string('\t', currentIndent)}");
// caretPos += 1 + currentIndent;
// i += 1 + currentIndent;
// }
//
// if (c == INDENT_OPEN)
// currentIndent++;
//
// prevWasNewLine = false;
// }
// }
//
// // todo put caret on new line after previous bracket if needed
// // indent caret to current indent
//
// // process after caret position, make sure there are equal opened/closed brackets
// ExplorerCore.Log("-- after caret --");
// for (int i = caretPos; i < sb.Length; i++)
// {
// char c = sb[i];
// ExplorerCore.Log(i + ": " + c);
//
// // update string/char state
// if (!inChar && c == '\"')
// inString = !inString;
// else if (!inString && c == '\'')
// inChar = !inChar;
//
// if (inString || inChar)
// continue;
//
// if (c == INDENT_OPEN)
// currentIndent++;
// else if (c == INDENT_CLOSE)
// currentIndent--;
// }
//
// if (currentIndent > 0)
// {
// ExplorerCore.Log("there are not enough closing brackets, curIndent is " + currentIndent);
// // There are not enough close brackets
//
// // TODO this should append in reverse indent order (small indents inserted first, then biggest).
// while (currentIndent > 0)
// {
// ExplorerCore.Log("Inserting closing bracket with " + currentIndent + " indent");
// // append the indented '}' on a new line
// sb.Insert(caretPos, $"\n{new string('\t', currentIndent - 1)}}}");
//
// currentIndent--;
// }
//
// }
// //else if (currentIndent < 0)
// //{
// // // There are too many close brackets
// //
// // // todo?
// //}
//
// return sb.ToString();
//}
#endregion
}
}

View File

@ -17,7 +17,7 @@ namespace UnityExplorer.UI.CSharpConsole
public class LexerBuilder
{
// Initialization and core
#region Core and initialization
public const char WHITESPACE = ' ';
public const char INDENT_OPEN = '{';
@ -47,35 +47,45 @@ namespace UnityExplorer.UI.CSharpConsole
}
}
public bool IsDelimiter(char character, bool orWhitespace = false, bool orLetterOrDigit = false)
{
return delimiters.Contains(character)
|| (orWhitespace && char.IsWhiteSpace(character))
|| (orLetterOrDigit && char.IsLetterOrDigit(character));
}
// Lexer enumeration
public string InputString { get; private set; }
public int Length => InputString.Length;
#endregion
public int LastCommittedIndex { get; private set; }
public int LookaheadIndex { get; private set; }
public char Current => !EndOfInput ? InputString[LookaheadIndex] : WHITESPACE;
public char Previous => LookaheadIndex >= 1 ? InputString[LookaheadIndex - 1] : WHITESPACE;
public char Current => !EndOfInput ? currentInput[LookaheadIndex] : WHITESPACE;
public char Previous => LookaheadIndex >= 1 ? currentInput[LookaheadIndex - 1] : WHITESPACE;
public bool EndOfInput => LookaheadIndex >= Length;
public bool EndOfInput => LookaheadIndex > currentEndIdx;
public bool EndOrNewLine => EndOfInput || Current == '\n' || Current == '\r';
public string SyntaxHighlight(string input)
private string currentInput;
private int currentStartIdx;
private int currentEndIdx;
/// <summary>
/// Parse the range of the string with the Lexer and build a RichText-highlighted representation of it.
/// </summary>
/// <param name="input">The entire input string which you want to parse a section (or all) of</param>
/// <param name="startIdx">The first character you want to highlight</param>
/// <param name="endIdx">The last character you want to highlight</param>
/// <param name="leadingLines">The amount of leading empty lines you want before the first character in the return string.</param>
/// <returns>A string which contains the amount of leading lines specified, as well as the rich-text highlighted section.</returns>
public string BuildHighlightedString(string input, int startIdx, int endIdx, int leadingLines)
{
if (string.IsNullOrEmpty(input) || endIdx <= startIdx)
return input;
currentInput = input;
currentStartIdx = startIdx;
currentEndIdx = endIdx;
var sb = new StringBuilder();
int lastUnhighlighted = 0;
// TODO auto indent as part of this parse
for (int i = 0; i < leadingLines; i++)
sb.Append('\n');
foreach (var match in GetMatches(input))
int lastUnhighlighted = startIdx;
foreach (var match in GetMatches())
{
// append non-highlighted text between last match and this
for (int i = lastUnhighlighted; i < match.startIndex; i++)
@ -84,7 +94,7 @@ namespace UnityExplorer.UI.CSharpConsole
// append the highlighted match
sb.Append(match.htmlColorTag);
for (int i = match.startIndex; i <= match.endIndex && i < input.Length; i++)
for (int i = match.startIndex; i <= match.endIndex && i <= currentEndIdx; i++)
sb.Append(input[i]);
sb.Append(SignatureHighlighter.CLOSE_COLOR);
@ -96,13 +106,12 @@ namespace UnityExplorer.UI.CSharpConsole
return sb.ToString();
}
public IEnumerable<MatchInfo> GetMatches(string input)
{
if (string.IsNullOrEmpty(input))
yield break;
InputString = input;
LastCommittedIndex = -1;
// Match builder, iterates through each Lexer and returns all matches found.
private IEnumerable<MatchInfo> GetMatches()
{
LastCommittedIndex = currentStartIdx - 1;
Rollback();
while (!EndOfInput)
@ -137,6 +146,8 @@ namespace UnityExplorer.UI.CSharpConsole
}
}
// Methods used by the Lexers for interfacing with the current parse process
public char PeekNext(int amount = 1)
{
LookaheadIndex += amount;
@ -145,7 +156,7 @@ namespace UnityExplorer.UI.CSharpConsole
public void Commit()
{
LastCommittedIndex = Math.Min(Length - 1, LookaheadIndex);
LastCommittedIndex = Math.Min(currentEndIdx, LookaheadIndex);
}
public void Rollback()
@ -158,6 +169,13 @@ namespace UnityExplorer.UI.CSharpConsole
LookaheadIndex = Math.Max(LastCommittedIndex + 1, LookaheadIndex - amount);
}
public bool IsDelimiter(char character, bool orWhitespace = false, bool orLetterOrDigit = false)
{
return delimiters.Contains(character)
|| (orWhitespace && char.IsWhiteSpace(character))
|| (orLetterOrDigit && char.IsLetterOrDigit(character));
}
private void SkipWhitespace()
{
// peek and commit as long as there is whitespace
@ -170,178 +188,5 @@ namespace UnityExplorer.UI.CSharpConsole
// revert the last PeekNext which would have returned false
Rollback();
}
#region AUTO INDENT TODO
// Auto-indenting
//public int GetIndentLevel(string input, int toIndex)
//{
// bool stringState = false;
// int indent = 0;
//
// for (int i = 0; i < toIndex && i < input.Length; i++)
// {
// char character = input[i];
//
// if (character == '"')
// stringState = !stringState;
// else if (!stringState && character == INDENT_OPEN)
// indent++;
// else if (!stringState && character == INDENT_CLOSE)
// indent--;
// }
//
// if (indent < 0)
// indent = 0;
//
// return indent;
//}
//// TODO not quite correct, but almost there.
//
//public string AutoIndentOnEnter(string input, ref int caretPos)
//{
// var sb = new StringBuilder(input);
//
// bool inString = false;
// bool inChar = false;
// int currentIndent = 0;
// int curLineIndent = 0;
// bool prevWasNewLine = true;
//
// // process before caret position
// for (int i = 0; i < caretPos; i++)
// {
// char c = sb[i];
//
// ExplorerCore.Log(i + ": " + c);
//
// // update string/char state
// if (!inChar && c == '\"')
// inString = !inString;
// else if (!inString && c == '\'')
// inChar = !inChar;
//
// // continue if inside string or char
// if (inString || inChar)
// continue;
//
// // check for new line
// if (c == '\n')
// {
// ExplorerCore.Log("new line, resetting line counts");
// curLineIndent = 0;
// prevWasNewLine = true;
// }
// // check for indent
// else if (c == '\t' && prevWasNewLine)
// {
// ExplorerCore.Log("its a tab");
// if (curLineIndent > currentIndent)
// {
// ExplorerCore.Log("too many tabs, removing");
// // already reached the indent we should have
// sb.Remove(i, 1);
// i--;
// caretPos--;
// curLineIndent--;
// }
// else
// curLineIndent++;
// }
// // remove spaces on new lines
// else if (c == ' ' && prevWasNewLine)
// {
// ExplorerCore.Log("removing newline-space");
// sb.Remove(i, 1);
// i--;
// caretPos--;
// }
// else
// {
// if (c == INDENT_CLOSE)
// currentIndent--;
//
// if (prevWasNewLine && curLineIndent < currentIndent)
// {
// ExplorerCore.Log("line is not indented enough");
// // line is not indented enough
// int diff = currentIndent - curLineIndent;
// sb.Insert(i, new string('\t', diff));
// caretPos += diff;
// i += diff;
// }
//
// // check for brackets
// if ((c == INDENT_CLOSE || c == INDENT_OPEN) && !prevWasNewLine)
// {
// ExplorerCore.Log("bracket needs new line");
//
// // need to put it on a new line
// sb.Insert(i, $"\n{new string('\t', currentIndent)}");
// caretPos += 1 + currentIndent;
// i += 1 + currentIndent;
// }
//
// if (c == INDENT_OPEN)
// currentIndent++;
//
// prevWasNewLine = false;
// }
// }
//
// // todo put caret on new line after previous bracket if needed
// // indent caret to current indent
//
// // process after caret position, make sure there are equal opened/closed brackets
// ExplorerCore.Log("-- after caret --");
// for (int i = caretPos; i < sb.Length; i++)
// {
// char c = sb[i];
// ExplorerCore.Log(i + ": " + c);
//
// // update string/char state
// if (!inChar && c == '\"')
// inString = !inString;
// else if (!inString && c == '\'')
// inChar = !inChar;
//
// if (inString || inChar)
// continue;
//
// if (c == INDENT_OPEN)
// currentIndent++;
// else if (c == INDENT_CLOSE)
// currentIndent--;
// }
//
// if (currentIndent > 0)
// {
// ExplorerCore.Log("there are not enough closing brackets, curIndent is " + currentIndent);
// // There are not enough close brackets
//
// // TODO this should append in reverse indent order (small indents inserted first, then biggest).
// while (currentIndent > 0)
// {
// ExplorerCore.Log("Inserting closing bracket with " + currentIndent + " indent");
// // append the indented '}' on a new line
// sb.Insert(caretPos, $"\n{new string('\t', currentIndent - 1)}}}");
//
// currentIndent--;
// }
//
// }
// //else if (currentIndent < 0)
// //{
// // // There are too many close brackets
// //
// // // todo?
// //}
//
// return sb.ToString();
//}
#endregion
}
}

View File

@ -30,8 +30,8 @@ namespace UnityExplorer.UI
set => InputField.text = value;
}
public bool ReachedMaxVerts => TextGenerator.vertexCount >= UIManager.MAX_TEXT_VERTS;
public TextGenerator TextGenerator => InputField.cachedInputTextGenerator;
public bool ReachedMaxVerts => TextGenerator.vertexCount >= UIManager.MAX_TEXT_VERTS;
private bool updatedWanted;
@ -44,7 +44,6 @@ namespace UnityExplorer.UI
{
if (updatedWanted)
{
//LayoutRebuilder.ForceRebuildLayoutImmediate(Rect);
LayoutRebuilder.MarkLayoutForRebuild(Rect);
OnValueChanged?.Invoke(InputField.text);

View File

@ -31,24 +31,6 @@ namespace UnityExplorer.UI.Panels
public Action<bool> OnSuggestionsToggled;
public Action<bool> OnAutoIndentToggled;
public int LastCaretPosition { get; private set; }
private int m_desiredCaretFix;
private bool m_fixWaiting;
private float m_defaultInputFieldAlpha;
public void UseSuggestion(string suggestion)
{
string input = Input.Text;
input = input.Insert(LastCaretPosition, suggestion);
Input.Text = input;
m_desiredCaretFix = LastCaretPosition += suggestion.Length;
var color = Input.InputField.selectionColor;
color.a = 0f;
Input.InputField.selectionColor = color;
}
private void InvokeOnValueChanged(string value)
{
// Todo show a label instead of just logging
@ -63,28 +45,6 @@ namespace UnityExplorer.UI.Panels
base.Update();
CSConsole.Update();
if (m_desiredCaretFix >= 0)
{
if (!m_fixWaiting)
{
EventSystem.current.SetSelectedGameObject(InputScroll.UIRoot, null);
m_fixWaiting = true;
}
else
{
Input.InputField.caretPosition = m_desiredCaretFix;
Input.InputField.selectionFocusPosition = m_desiredCaretFix;
var color = Input.InputField.selectionColor;
color.a = m_defaultInputFieldAlpha;
Input.InputField.selectionColor = color;
m_fixWaiting = false;
m_desiredCaretFix = -1;
}
}
else if (Input.InputField.caretPosition > 0)
LastCaretPosition = Input.InputField.caretPosition;
}
// Saving
@ -153,30 +113,33 @@ namespace UnityExplorer.UI.Panels
var inputObj = UIFactory.CreateSrollInputField(this.content, "ConsoleInput", CSConsole.STARTUP_TEXT, out var inputScroller, fontSize);
InputScroll = inputScroller;
m_defaultInputFieldAlpha = Input.InputField.selectionColor.a;
CSConsole.defaultInputFieldAlpha = Input.InputField.selectionColor.a;
Input.OnValueChanged += InvokeOnValueChanged;
var placeHolderText = Input.PlaceholderText;
placeHolderText.fontSize = fontSize;
InputText = Input.InputField.textComponent;
InputText.supportRichText = false;
InputText.color = new Color(1, 1, 1, 0.65f);
Input.PlaceholderText.fontSize = fontSize;
var mainTextObj = InputText.gameObject;
var highlightTextObj = UIFactory.CreateUIObject("HighlightText", mainTextObj.gameObject);
// Lexer highlight text overlay
var highlightTextObj = UIFactory.CreateUIObject("HighlightText", InputText.gameObject);
var highlightTextRect = highlightTextObj.GetComponent<RectTransform>();
highlightTextRect.pivot = new Vector2(0, 1);
highlightTextRect.anchorMin = Vector2.zero;
highlightTextRect.anchorMax = Vector2.one;
highlightTextRect.offsetMin = new Vector2(20, 0);
highlightTextRect.offsetMax = new Vector2(14, 0);
highlightTextRect.offsetMin = Vector2.zero;
highlightTextRect.offsetMax = Vector2.zero;
HighlightText = highlightTextObj.AddComponent<Text>();
HighlightText.color = Color.clear;
HighlightText.supportRichText = true;
HighlightText.fontSize = fontSize;
// Set fonts
InputText.font = UIManager.ConsoleFont;
Input.PlaceholderText.font = UIManager.ConsoleFont;
HighlightText.font = UIManager.ConsoleFont;
#endregion
#region COMPILE BUTTON BAR
@ -196,15 +159,6 @@ namespace UnityExplorer.UI.Panels
#endregion
InputText.font = UIManager.ConsoleFont;
placeHolderText.font = UIManager.ConsoleFont;
HighlightText.font = UIManager.ConsoleFont;
// reset this after formatting finalized
highlightTextRect.anchorMin = Vector2.zero;
highlightTextRect.anchorMax = Vector2.one;
highlightTextRect.offsetMin = Vector2.zero;
highlightTextRect.offsetMax = Vector2.zero;
}
}
}