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Use StringBuilder for GetTransformPath
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@ -56,17 +56,18 @@ namespace UnityExplorer
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/// </summary>
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public static string GetTransformPath(this Transform transform, bool includeSelf = false)
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{
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string path = includeSelf
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? transform.transform.name
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: "";
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var sb = new StringBuilder();
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if (includeSelf)
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sb.Append(transform.name);
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while (transform.parent)
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{
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transform = transform.parent;
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path = $"{transform.name}/{path}";
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sb.Insert(0, '/');
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sb.Insert(0, transform.name);
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}
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return path;
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return sb.ToString();
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}
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/// <summary>
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