Commit Graph

17 Commits

Author SHA1 Message Date
0e37e8030c Add sibling index input to transform tree cells 2022-03-10 04:32:19 +11:00
9985ed0fd8 Update to UniverseLib 1.2, cleanups 2022-01-31 21:24:01 +11:00
9f78c50854 Use "untitled" for transforms with empty names 2022-01-24 17:49:49 +11:00
3334549902 use UniverseLib 2021-12-02 18:35:46 +11:00
f815a13d9a Namespace cleanup, move some categories out of UI namespace 2021-06-30 07:49:58 +10:00
b57e5be2e6 Add GameObject.activeSelf toggle to TransformTree, adjust UI Toggle design 2021-06-14 18:43:26 +10:00
ca65affb5c Finish GameObject Inspector, some UI cleanups 2021-05-16 21:46:19 +10:00
7241247d05 Rename some members to avoid confusion 2021-05-11 19:18:27 +10:00
15ec64b106 Progress on inspector, interactive list basically done 2021-05-01 20:55:27 +10:00
9f8d53f55a Rewriting everything from scratch, developed generic ObjectPool system 2021-04-26 19:56:21 +10:00
eb58ab5327 Fix TransformCell for destroyed transforms 2021-04-22 22:57:04 +10:00
edbb9a2882 Cleanup and fix some small issues with scroll pool 2021-04-21 23:07:15 +10:00
0a9639f8a9 attempt at auto-increasing pool size, not quite working properly 2021-04-21 21:04:26 +10:00
085c79441b Create preliminary GameObject inspector for testing, cleanup some UI 2021-04-16 21:07:32 +10:00
c1d3aab8e3 Fix transform tree and scroller, add update toggle and refresh button 2021-04-16 04:33:13 +10:00
896da0157d InfiniteScroll classes no longer need injection, using internal behaviour classes 2021-04-16 02:49:46 +10:00
7eb4b1bc77 WIP
* Using publicized mono assemblies
* Remaking UI from scratch. Done the Scene Explorer so far.
2021-04-15 20:18:03 +10:00