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0e37e8030c
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Add sibling index input to transform tree cells
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2022-03-10 04:32:19 +11:00 |
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9985ed0fd8
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Update to UniverseLib 1.2, cleanups
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2022-01-31 21:24:01 +11:00 |
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9f78c50854
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Use "untitled" for transforms with empty names
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2022-01-24 17:49:49 +11:00 |
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3334549902
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use UniverseLib
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2021-12-02 18:35:46 +11:00 |
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f815a13d9a
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Namespace cleanup, move some categories out of UI namespace
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2021-06-30 07:49:58 +10:00 |
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b57e5be2e6
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Add GameObject.activeSelf toggle to TransformTree, adjust UI Toggle design
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2021-06-14 18:43:26 +10:00 |
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ca65affb5c
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Finish GameObject Inspector, some UI cleanups
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2021-05-16 21:46:19 +10:00 |
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7241247d05
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Rename some members to avoid confusion
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2021-05-11 19:18:27 +10:00 |
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15ec64b106
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Progress on inspector, interactive list basically done
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2021-05-01 20:55:27 +10:00 |
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9f8d53f55a
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Rewriting everything from scratch, developed generic ObjectPool system
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2021-04-26 19:56:21 +10:00 |
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eb58ab5327
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Fix TransformCell for destroyed transforms
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2021-04-22 22:57:04 +10:00 |
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edbb9a2882
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Cleanup and fix some small issues with scroll pool
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2021-04-21 23:07:15 +10:00 |
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0a9639f8a9
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attempt at auto-increasing pool size, not quite working properly
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2021-04-21 21:04:26 +10:00 |
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085c79441b
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Create preliminary GameObject inspector for testing, cleanup some UI
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2021-04-16 21:07:32 +10:00 |
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c1d3aab8e3
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Fix transform tree and scroller, add update toggle and refresh button
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2021-04-16 04:33:13 +10:00 |
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896da0157d
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InfiniteScroll classes no longer need injection, using internal behaviour classes
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2021-04-16 02:49:46 +10:00 |
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7eb4b1bc77
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WIP
* Using publicized mono assemblies
* Remaking UI from scratch. Done the Scene Explorer so far.
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2021-04-15 20:18:03 +10:00 |
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