Finish GameObject Inspector, some UI cleanups

This commit is contained in:
Sinai
2021-05-16 21:46:19 +10:00
parent f4e473f8e6
commit ca65affb5c
12 changed files with 1112 additions and 184 deletions

View File

@ -5,10 +5,12 @@ using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Input;
using UnityExplorer.UI.ObjectPool;
using UnityExplorer.UI.Panels;
using UnityExplorer.UI.Utility;
using UnityExplorer.UI.Widgets;
using UnityExplorer.UI.Widgets.AutoComplete;
namespace UnityExplorer.UI.Inspectors
{
@ -16,27 +18,26 @@ namespace UnityExplorer.UI.Inspectors
{
public GameObject GOTarget => Target as GameObject;
// Top info
private InputFieldRef NameInput;
private GameObject PathRow;
private InputFieldRef PathInput;
// Child and comp lists
public GameObjectControls GOControls;
public TransformTree TransformTree;
private ScrollPool<TransformCell> transformScroll;
private readonly List<GameObject> cachedChildren = new List<GameObject>();
public ButtonListSource<Component> ComponentList;
private ScrollPool<ButtonCell> componentScroll;
public ComponentList ComponentList;
private ScrollPool<ComponentCell> componentScroll;
private InputFieldRef addChildInput;
private InputFieldRef addCompInput;
public override void OnBorrowedFromPool(object target)
{
base.OnBorrowedFromPool(target);
Target = target as GameObject;
Tab.TabText.text = $"[G] {GOTarget.name}";
GOControls.UpdateGameObjectInfo(true, true);
GOControls.UpdateTransformControlValues(true);
RuntimeProvider.Instance.StartCoroutine(InitCoroutine());
}
@ -56,12 +57,25 @@ namespace UnityExplorer.UI.Inspectors
public override void OnReturnToPool()
{
base.OnReturnToPool();
addChildInput.Text = "";
addCompInput.Text = "";
}
protected override void OnCloseClicked()
public override void CloseInspector()
{
InspectorManager.ReleaseInspector(this);
}
public void ChangeTarget(GameObject newTarget)
{
this.Target = newTarget;
GOControls.UpdateGameObjectInfo(true, true);
GOControls.UpdateTransformControlValues(true);
TransformTree.RefreshData(true, false);
UpdateComponents();
}
private float timeOfLastUpdate;
public override void Update()
@ -75,26 +89,22 @@ namespace UnityExplorer.UI.Inspectors
return;
}
GOControls.UpdateVectorSlider();
GOControls.UpdateTransformControlValues(false);
// Slow update
if (timeOfLastUpdate.OccuredEarlierThan(1))
{
timeOfLastUpdate = Time.realtimeSinceStartup;
// Refresh children and components
GOControls.UpdateGameObjectInfo(false, false);
TransformTree.RefreshData(true, false);
UpdateComponents();
Tab.TabText.text = $"[G] {GOTarget.name}";
}
}
private void RefreshTopInfo()
{
}
#region Transform and Component Lists
// Child and Component Lists
private IEnumerable<GameObject> GetTransformEntries()
{
@ -104,157 +114,194 @@ namespace UnityExplorer.UI.Inspectors
return cachedChildren;
}
private readonly List<Component> _componentEntries = new List<Component>();
private readonly HashSet<int> _compInstanceIDs = new HashSet<int>();
private readonly List<Component> componentEntries = new List<Component>();
private readonly HashSet<int> compInstanceIDs = new HashSet<int>();
private readonly List<Behaviour> behaviourEntries = new List<Behaviour>();
private readonly List<bool> behaviourEnabledStates = new List<bool>();
private List<Component> GetComponentEntries()
{
return _componentEntries;
}
// ComponentList.GetRootEntriesMethod
private List<Component> GetComponentEntries() => componentEntries;
private void UpdateComponents()
public void UpdateComponents()
{
// Check if we actually need to refresh the component cells or not.
// Doing this check is far more efficient than blindly setting cells.
var comps = GOTarget.GetComponents<Component>();
var behaviours = GOTarget.GetComponents<Behaviour>();
bool needRefresh = false;
if (comps.Length != _componentEntries.Count)
if (comps.Length != componentEntries.Count || behaviours.Length != behaviourEntries.Count)
{
needRefresh = true;
}
else
{
foreach (var comp in comps)
{
if (!_compInstanceIDs.Contains(comp.GetInstanceID()))
if (!compInstanceIDs.Contains(comp.GetInstanceID()))
{
needRefresh = true;
break;
}
}
if (!needRefresh)
{
for (int i = 0; i < behaviours.Length; i++)
{
var behaviour = behaviours[i];
if (behaviour.enabled != behaviourEnabledStates[i])
{
needRefresh = true;
break;
}
}
}
}
if (!needRefresh)
return;
_componentEntries.Clear();
_compInstanceIDs.Clear();
componentEntries.Clear();
compInstanceIDs.Clear();
foreach (var comp in comps)
{
_componentEntries.Add(comp);
_compInstanceIDs.Add(comp.GetInstanceID());
componentEntries.Add(comp);
compInstanceIDs.Add(comp.GetInstanceID());
}
behaviourEntries.Clear();
behaviourEnabledStates.Clear();
foreach (var behaviour in behaviours)
{
behaviourEntries.Add(behaviour);
behaviourEnabledStates.Add(behaviour.enabled);
}
ComponentList.RefreshData();
ComponentList.ScrollPool.Refresh(true);
}
private static readonly Dictionary<string, string> compToStringCache = new Dictionary<string, string>();
private void SetComponentCell(ButtonCell cell, int index)
private void OnAddChildClicked(string input)
{
if (index < 0 || index >= _componentEntries.Count)
{
cell.Disable();
return;
}
var newObject = new GameObject(input);
newObject.transform.parent = GOTarget.transform;
cell.Enable();
var comp = _componentEntries[index];
var type = comp.GetActualType();
if (!compToStringCache.ContainsKey(type.AssemblyQualifiedName))
{
compToStringCache.Add(type.AssemblyQualifiedName, SignatureHighlighter.Parse(type, true));
}
cell.Button.ButtonText.text = compToStringCache[type.AssemblyQualifiedName];
TransformTree.RefreshData(true, false);
}
private bool ShouldDisplay(Component comp, string filter) => true;
private void OnComponentClicked(int index)
private void OnAddComponentClicked(string input)
{
if (index < 0 || index >= _componentEntries.Count)
return;
var comp = _componentEntries[index];
if (comp)
InspectorManager.Inspect(comp);
if (ReflectionUtility.AllTypes.TryGetValue(input, out Type type))
{
try
{
RuntimeProvider.Instance.AddComponent<Component>(GOTarget, type);
UpdateComponents();
}
catch (Exception ex)
{
ExplorerCore.LogWarning($"Exception adding component: {ex.ReflectionExToString()}");
}
}
else
{
ExplorerCore.LogWarning($"Could not find any Type by the name '{input}'!");
}
}
#endregion
#region UI Construction
public override GameObject CreateContent(GameObject parent)
{
UIRoot = UIFactory.CreateVerticalGroup(Pool<GameObjectInspector>.Instance.InactiveHolder,
"GameObjectInspector", true, true, true, true, 5, new Vector4(4, 4, 4, 4), new Color(0.12f, 0.12f, 0.12f));
"GameObjectInspector", true, true, true, true, 5, new Vector4(4, 4, 4, 4), new Color(0.065f, 0.065f, 0.065f));
// Title row
// Construct GO Controls
GOControls = new GameObjectControls(this);
var titleRow = UIFactory.CreateUIObject("TitleRow", UIRoot);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(titleRow, false, false, true, true, 5);
var titleLabel = UIFactory.CreateLabel(titleRow, "Title", SignatureHighlighter.Parse(typeof(GameObject), true),
TextAnchor.MiddleLeft, fontSize: 17);
UIFactory.SetLayoutElement(titleLabel.gameObject, minHeight: 30, flexibleHeight: 0, flexibleWidth: 9999);
// Update button
var updateBtn = UIFactory.CreateButton(titleRow, "UpdateButton", "Update Info", new Color(0.2f, 0.3f, 0.2f));
UIFactory.SetLayoutElement(updateBtn.Component.gameObject, minHeight: 25, minWidth: 200);
updateBtn.OnClick += () => { ExplorerCore.Log("TODO!"); };
// ~~~~~~ Top info ~~~~~~
// parent / path row
this.PathRow = UIFactory.CreateUIObject("ParentRow", UIRoot);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(this.PathRow, false, false, true, true, 5, 2, 2, 2, 2);
UIFactory.SetLayoutElement(this.PathRow, minHeight: 25, flexibleHeight: 100, flexibleWidth: 9999);
var viewParentButton = UIFactory.CreateButton(PathRow, "ViewParentButton", "View Parent", new Color(0.3f, 0.3f, 0.3f));
UIFactory.SetLayoutElement(viewParentButton.Component.gameObject, minHeight: 25, minWidth: 80);
viewParentButton.OnClick += () => { ExplorerCore.LogWarning("TODO!"); };
this.PathInput = UIFactory.CreateInputField(PathRow, "PathInput", "No parent (root object)");
UIFactory.SetLayoutElement(PathInput.UIRoot, minHeight: 25, minWidth: 100, flexibleWidth: 9999);
// ~~~~~~ Child and comp lists ~~~~~~
var listTitles = UIFactory.CreateUIObject("ListTitles", UIRoot);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(listTitles, true, true, true, true, 5, 2, 2, 2, 2);
UIFactory.SetLayoutElement(listTitles, flexibleWidth: 9999, flexibleHeight: 30);
UIFactory.CreateLabel(listTitles, "ChildListTitle", "Children", TextAnchor.MiddleCenter, default, false, 15);
UIFactory.CreateLabel(listTitles, "CompListTitle", "Components", TextAnchor.MiddleCenter, default, false, 15);
var listHolder = UIFactory.CreateHorizontalGroup(UIRoot, "ListHolder", true, true, true, true, 5, new Vector4(2, 2, 2, 2));
UIFactory.SetLayoutElement(listHolder, flexibleWidth: 9999, flexibleHeight: 9999);
transformScroll = UIFactory.CreateScrollPool<TransformCell>(listHolder, "TransformTree", out GameObject transformObj,
out GameObject transformContent, new Color(0.11f, 0.11f, 0.11f));
UIFactory.SetLayoutElement(transformObj, flexibleHeight: 9999);
UIFactory.SetLayoutElement(transformContent, flexibleHeight: 9999);
componentScroll = UIFactory.CreateScrollPool<ButtonCell>(listHolder, "ComponentList", out GameObject compObj,
out GameObject compContent, new Color(0.11f, 0.11f, 0.11f));
UIFactory.SetLayoutElement(compObj, flexibleHeight: 9999);
UIFactory.SetLayoutElement(compContent, flexibleHeight: 9999);
TransformTree = new TransformTree(transformScroll) { GetRootEntriesMethod = GetTransformEntries };
TransformTree.Init();
ComponentList = new ButtonListSource<Component>(componentScroll, GetComponentEntries, SetComponentCell, ShouldDisplay, OnComponentClicked);
componentScroll.Initialize(ComponentList);
ConstructLists();
return UIRoot;
}
// Child and Comp Lists
private void ConstructLists()
{
var listHolder = UIFactory.CreateUIObject("ListTitles", UIRoot);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(listHolder, false, true, true, true, 8, 2, 2, 2, 2);
UIFactory.SetLayoutElement(listHolder, flexibleWidth: 9999, flexibleHeight: 9999);
// Left group (Children)
var leftGroup = UIFactory.CreateUIObject("ChildrenGroup", listHolder);
UIFactory.SetLayoutElement(leftGroup, flexibleWidth: 9999, flexibleHeight: 9999);
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(leftGroup, false, false, true, true, 2);
var childrenLabel = UIFactory.CreateLabel(leftGroup, "ChildListTitle", "Children", TextAnchor.MiddleCenter, default, false, 16);
UIFactory.SetLayoutElement(childrenLabel.gameObject, flexibleWidth: 9999);
// Add Child
var addChildRow = UIFactory.CreateUIObject("AddChildRow", leftGroup);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(addChildRow, false, false, true, true, 2);
addChildInput = UIFactory.CreateInputField(addChildRow, "AddChildInput", "Enter a name...");
UIFactory.SetLayoutElement(addChildInput.Component.gameObject, minHeight: 25, preferredWidth: 9999);
var addChildButton = UIFactory.CreateButton(addChildRow, "AddChildButton", "Add Child");
UIFactory.SetLayoutElement(addChildButton.Component.gameObject, minHeight: 25, minWidth: 80);
addChildButton.OnClick += () => { OnAddChildClicked(addChildInput.Text); };
// TransformTree
transformScroll = UIFactory.CreateScrollPool<TransformCell>(leftGroup, "TransformTree", out GameObject transformObj,
out GameObject transformContent, new Color(0.11f, 0.11f, 0.11f));
UIFactory.SetLayoutElement(transformObj, flexibleHeight: 9999);
UIFactory.SetLayoutElement(transformContent, flexibleHeight: 9999);
TransformTree = new TransformTree(transformScroll, GetTransformEntries);
TransformTree.Init();
TransformTree.OnClickOverrideHandler = ChangeTarget;
// Right group (Components)
var rightGroup = UIFactory.CreateUIObject("ChildrenGroup", listHolder);
UIFactory.SetLayoutElement(rightGroup, flexibleWidth: 9999, flexibleHeight: 9999);
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(rightGroup, false, false, true, true, 2);
var compLabel = UIFactory.CreateLabel(rightGroup, "CompListTitle", "Components", TextAnchor.MiddleCenter, default, false, 16);
UIFactory.SetLayoutElement(compLabel.gameObject, flexibleWidth: 9999);
// Add Comp
var addCompRow = UIFactory.CreateUIObject("AddCompRow", rightGroup);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(addCompRow, false, false, true, true, 2);
addCompInput = UIFactory.CreateInputField(addCompRow, "AddCompInput", "Enter a Component type...");
UIFactory.SetLayoutElement(addCompInput.Component.gameObject, minHeight: 25, preferredWidth: 9999);
var addCompButton = UIFactory.CreateButton(addCompRow, "AddCompButton", "Add Comp");
UIFactory.SetLayoutElement(addCompButton.Component.gameObject, minHeight: 25, minWidth: 80);
addCompButton.OnClick += () => { OnAddComponentClicked(addCompInput.Text); };
// comp autocompleter
new TypeCompleter(typeof(Component), addCompInput);
// Component List
componentScroll = UIFactory.CreateScrollPool<ComponentCell>(rightGroup, "ComponentList", out GameObject compObj,
out GameObject compContent, new Color(0.11f, 0.11f, 0.11f));
UIFactory.SetLayoutElement(compObj, flexibleHeight: 9999);
UIFactory.SetLayoutElement(compContent, flexibleHeight: 9999);
ComponentList = new ComponentList(componentScroll, GetComponentEntries);
ComponentList.Parent = this;
componentScroll.Initialize(ComponentList);
}
#endregion
}
}

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@ -0,0 +1,53 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.Inspectors
{
public class ComponentCell : ButtonCell
{
public Toggle BehaviourToggle;
public ButtonRef DestroyButton;
public Action<bool, int> OnBehaviourToggled;
public Action<int> OnDestroyClicked;
private void BehaviourToggled(bool val)
{
OnBehaviourToggled?.Invoke(val, CurrentDataIndex);
}
private void DestroyClicked()
{
OnDestroyClicked?.Invoke(CurrentDataIndex);
}
public override GameObject CreateContent(GameObject parent)
{
var root = base.CreateContent(parent);
// Add mask to button so text doesnt overlap on Close button
this.Button.Component.gameObject.AddComponent<Mask>().showMaskGraphic = true;
// Behaviour toggle
var toggleObj = UIFactory.CreateToggle(UIRoot, "BehaviourToggle", out BehaviourToggle, out var behavText);
UIFactory.SetLayoutElement(toggleObj, minHeight: 25, minWidth: 25);
BehaviourToggle.onValueChanged.AddListener(BehaviourToggled);
// put at first object
toggleObj.transform.SetSiblingIndex(0);
// Destroy button
DestroyButton = UIFactory.CreateButton(UIRoot, "DestroyButton", "X", new Color(0.3f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(DestroyButton.Component.gameObject, minHeight: 21, minWidth: 25);
DestroyButton.OnClick += DestroyClicked;
return root;
}
}
}

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@ -0,0 +1,116 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.Inspectors
{
public class ComponentList : ButtonListHandler<Component, ComponentCell>
{
public GameObjectInspector Parent;
public ComponentList(ScrollPool<ComponentCell> scrollPool, Func<List<Component>> getEntriesMethod)
: base(scrollPool, getEntriesMethod, null, null, null)
{
base.SetICell = SetComponentCell;
base.ShouldDisplay = CheckShouldDisplay;
base.OnCellClicked = OnComponentClicked;
}
private bool CheckShouldDisplay(Component _, string __) => true;
public override void OnCellBorrowed(ComponentCell cell)
{
base.OnCellBorrowed(cell);
cell.OnBehaviourToggled += OnBehaviourToggled;
cell.OnDestroyClicked += OnDestroyClicked;
}
public override void SetCell(ComponentCell cell, int index)
{
base.SetCell(cell, index);
}
private void OnComponentClicked(int index)
{
var entries = GetEntries();
if (index < 0 || index >= entries.Count)
return;
var comp = entries[index];
if (comp)
InspectorManager.Inspect(comp);
}
private void OnBehaviourToggled(bool value, int index)
{
try
{
var entries = GetEntries();
var comp = entries[index];
if (comp.TryCast<Behaviour>() is Behaviour behaviour)
behaviour.enabled = value;
}
catch (Exception ex)
{
ExplorerCore.LogWarning($"Exception toggling Behaviour.enabled: {ex.ReflectionExToString()}");
}
}
private void OnDestroyClicked(int index)
{
try
{
var entries = GetEntries();
var comp = entries[index];
GameObject.DestroyImmediate(comp);
Parent.UpdateComponents();
}
catch (Exception ex)
{
ExplorerCore.LogWarning($"Exception destroying Component: {ex.ReflectionExToString()}");
}
}
private static readonly Dictionary<string, string> compToStringCache = new Dictionary<string, string>();
// Called from ButtonListHandler.SetCell, will be valid
private void SetComponentCell(ComponentCell cell, int index)
{
var entries = GetEntries();
cell.Enable();
var comp = entries[index];
var type = comp.GetActualType();
if (!compToStringCache.ContainsKey(type.AssemblyQualifiedName))
compToStringCache.Add(type.AssemblyQualifiedName, SignatureHighlighter.Parse(type, true));
cell.Button.ButtonText.text = compToStringCache[type.AssemblyQualifiedName];
if (typeof(Behaviour).IsAssignableFrom(type))
{
cell.BehaviourToggle.interactable = true;
cell.BehaviourToggle.Set(comp.TryCast<Behaviour>().enabled, false);
}
else
{
cell.BehaviourToggle.interactable = false;
cell.BehaviourToggle.Set(false, false);
}
// if component is the first index it must be the transform, dont show Destroy button for it.
if (index == 0 && cell.DestroyButton.Component.gameObject.activeSelf)
cell.DestroyButton.Component.gameObject.SetActive(false);
else if (index > 0 && !cell.DestroyButton.Component.gameObject.activeSelf)
cell.DestroyButton.Component.gameObject.SetActive(true);
}
}
}

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@ -0,0 +1,658 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Input;
namespace UnityExplorer.UI.Inspectors
{
public class GameObjectControls
{
public GameObjectInspector Parent;
private GameObject GOTarget => Parent.GOTarget;
// Top info
private ButtonRef ViewParentButton;
private InputFieldRef PathInput;
private InputFieldRef NameInput;
private Toggle ActiveSelfToggle;
private Text ActiveSelfText;
private Toggle IsStaticToggle;
private InputFieldRef SceneInput;
private InputFieldRef InstanceIDInput;
private InputFieldRef TagInput;
private Dropdown LayerDropdown;
private Dropdown FlagsDropdown;
// transform controls
private TransformControl PositionControl;
private TransformControl LocalPositionControl;
private TransformControl RotationControl;
private TransformControl ScaleControl;
private VectorSlider currentSlidingVectorControl;
private float currentVectorValue;
public GameObjectControls(GameObjectInspector parent)
{
this.Parent = parent;
ConstructTopInfo();
ConstructTransformControls();
}
#region GO Controls
private string lastGoName;
private string lastPath;
private bool lastParentState;
private int lastSceneHandle;
private string lastTag;
private int lastLayer;
private int lastFlags;
public void UpdateGameObjectInfo(bool firstUpdate, bool force)
{
if (firstUpdate)
{
InstanceIDInput.Text = GOTarget.GetInstanceID().ToString();
}
if (force || (!NameInput.Component.isFocused && GOTarget.name != lastGoName))
{
lastGoName = GOTarget.name;
Parent.Tab.TabText.text = $"[G] {GOTarget.name}";
NameInput.Text = GOTarget.name;
}
if (force || !PathInput.Component.isFocused)
{
string path = GOTarget.transform.GetTransformPath();
if (path != lastPath)
{
lastPath = path;
PathInput.Text = path;
}
}
if (force || GOTarget.transform.parent != lastParentState)
{
lastParentState = GOTarget.transform.parent;
ViewParentButton.Component.interactable = lastParentState;
if (lastParentState)
{
ViewParentButton.ButtonText.color = Color.white;
ViewParentButton.ButtonText.text = "◄ View Parent";
}
else
{
ViewParentButton.ButtonText.color = Color.grey;
ViewParentButton.ButtonText.text = "No parent";
}
}
if (force || GOTarget.activeSelf != ActiveSelfToggle.isOn)
{
ActiveSelfToggle.Set(GOTarget.activeSelf, false);
ActiveSelfText.color = ActiveSelfToggle.isOn ? Color.green : Color.red;
}
if (force || GOTarget.isStatic != IsStaticToggle.isOn)
{
IsStaticToggle.Set(GOTarget.isStatic, false);
}
if (force || GOTarget.scene.handle != lastSceneHandle)
{
lastSceneHandle = GOTarget.scene.handle;
SceneInput.Text = GOTarget.scene.IsValid() ? GOTarget.scene.name : "None (Asset/Resource)";
}
if (force || (!TagInput.Component.isFocused && GOTarget.tag != lastTag))
{
lastTag = GOTarget.tag;
TagInput.Text = lastTag;
}
if (force || (GOTarget.layer != lastLayer))
{
lastLayer = GOTarget.layer;
LayerDropdown.value = GOTarget.layer;
}
if (force || ((int)GOTarget.hideFlags != lastFlags))
{
lastFlags = (int)GOTarget.hideFlags;
FlagsDropdown.captionText.text = GOTarget.hideFlags.ToString();
}
}
private void OnViewParentClicked()
{
if (this.GOTarget && this.GOTarget.transform.parent)
{
Parent.ChangeTarget(this.GOTarget.transform.parent.gameObject);
}
}
private void OnPathEndEdit(string input)
{
lastPath = input;
if (string.IsNullOrEmpty(input))
{
DoSetParent(null);
}
else
{
Transform parentToSet = null;
if (input.EndsWith("/"))
input = input.Remove(input.Length - 1);
// try the easy way
if (GameObject.Find(input) is GameObject found)
{
parentToSet = found.transform;
}
else
{
// look for inactive objects
var name = input.Split('/').Last();
var allObjects = RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(GameObject));
var shortList = new List<GameObject>();
foreach (var obj in allObjects)
if (obj.name == name) shortList.Add(obj.TryCast<GameObject>());
foreach (var go in shortList)
{
var path = go.transform.GetTransformPath(true);
if (path.EndsWith("/"))
path = path.Remove(path.Length - 1);
if (path == input)
{
parentToSet = go.transform;
break;
}
}
}
if (parentToSet)
DoSetParent(parentToSet);
else
{
ExplorerCore.LogWarning($"Could not find any GameObject name or path '{input}'!");
UpdateGameObjectInfo(false, true);
}
}
}
private void DoSetParent(Transform transform)
{
if (GOTarget.GetComponent<RectTransform>())
GOTarget.transform.SetParent(transform, false);
else
GOTarget.transform.parent = transform;
UpdateGameObjectInfo(false, false);
UpdateTransformControlValues(false);
}
private void OnNameEndEdit(string value)
{
GOTarget.name = value;
UpdateGameObjectInfo(false, true);
}
private void OnActiveSelfToggled(bool value)
{
GOTarget.SetActive(value);
UpdateGameObjectInfo(false, true);
}
private void OnTagEndEdit(string value)
{
try
{
GOTarget.tag = value;
UpdateGameObjectInfo(false, true);
}
catch (Exception ex)
{
ExplorerCore.LogWarning($"Exception setting tag! {ex.ReflectionExToString()}");
}
}
private void OnLayerDropdownChanged(int value)
{
GOTarget.layer = value;
UpdateGameObjectInfo(false, true);
}
private void OnFlagsDropdownChanged(int value)
{
try
{
var enumVal = hideFlagsValues[FlagsDropdown.options[value].text];
GOTarget.hideFlags = enumVal;
UpdateGameObjectInfo(false, true);
}
catch (Exception ex)
{
ExplorerCore.LogWarning($"Exception setting hideFlags: {ex}");
}
}
private void OnDestroyClicked()
{
GameObject.Destroy(this.GOTarget);
InspectorManager.ReleaseInspector(Parent);
}
private void OnInstantiateClicked()
{
var clone = GameObject.Instantiate(this.GOTarget);
InspectorManager.Inspect(clone);
}
#endregion
#region Transform Controls
private enum TransformType { Position, LocalPosition, Rotation, Scale }
private class TransformControl
{
public TransformType Type;
public InputFieldRef Input;
public TransformControl(TransformType type, InputFieldRef input)
{
this.Type = type;
this.Input = input;
}
}
private class VectorSlider
{
public int axis;
public Slider slider;
public TransformControl parentControl;
public VectorSlider(int axis, Slider slider, TransformControl parentControl)
{
this.axis = axis;
this.slider = slider;
this.parentControl = parentControl;
}
}
private Vector3 lastPosValue;
private Vector3 lastLocalValue;
private Quaternion lastRotValue;
private Vector3 lastScaleValue;
public void UpdateTransformControlValues(bool force)
{
var transform = GOTarget.transform;
if (force || (!PositionControl.Input.Component.isFocused && lastPosValue != transform.position))
{
PositionControl.Input.Text = ParseUtility.ToStringForInput(transform.position, typeof(Vector3));
lastPosValue = transform.position;
}
if (force || (!LocalPositionControl.Input.Component.isFocused && lastLocalValue != transform.localPosition))
{
LocalPositionControl.Input.Text = ParseUtility.ToStringForInput(transform.localPosition, typeof(Vector3));
lastLocalValue = transform.localPosition;
}
if (force || (!RotationControl.Input.Component.isFocused && lastRotValue != transform.localRotation))
{
RotationControl.Input.Text = ParseUtility.ToStringForInput(transform.localRotation, typeof(Quaternion));
lastRotValue = transform.localRotation;
}
if (force || (!ScaleControl.Input.Component.isFocused && lastScaleValue != transform.localScale))
{
ScaleControl.Input.Text = ParseUtility.ToStringForInput(transform.localScale, typeof(Vector3));
lastScaleValue = transform.localScale;
}
}
private void OnTransformInputEndEdit(TransformType type, string input)
{
switch (type)
{
case TransformType.Position:
{
if (ParseUtility.TryParse(input, typeof(Vector3), out object boxed, out _))
GOTarget.transform.position = (Vector3)boxed;
}
break;
case TransformType.LocalPosition:
{
if (ParseUtility.TryParse(input, typeof(Vector3), out object boxed, out _))
GOTarget.transform.localPosition = (Vector3)boxed;
}
break;
case TransformType.Rotation:
{
if (ParseUtility.TryParse(input, typeof(Quaternion), out object boxed, out _))
GOTarget.transform.localRotation = (Quaternion)boxed;
}
break;
case TransformType.Scale:
{
if (ParseUtility.TryParse(input, typeof(Vector3), out object boxed, out _))
GOTarget.transform.localScale = (Vector3)boxed;
}
break;
}
UpdateTransformControlValues(true);
}
private void OnVectorSliderChanged(VectorSlider slider, float value)
{
if (value == 0f)
{
currentSlidingVectorControl = null;
}
else
{
currentSlidingVectorControl = slider;
currentVectorValue = value;
}
}
public void UpdateVectorSlider()
{
if (currentSlidingVectorControl == null)
return;
if (!InputManager.GetMouseButton(0))
{
currentSlidingVectorControl.slider.value = 0f;
currentSlidingVectorControl = null;
currentVectorValue = 0f;
return;
}
var transform = GOTarget.transform;
Vector3 vector = Vector2.zero;
switch (currentSlidingVectorControl.parentControl.Type)
{
case TransformType.Position:
vector = transform.position; break;
case TransformType.LocalPosition:
vector = transform.localPosition; break;
case TransformType.Rotation:
vector = transform.eulerAngles; break;
case TransformType.Scale:
vector = transform.localScale; break;
}
// apply vector value change
switch (currentSlidingVectorControl.axis)
{
case 0:
vector.x += currentVectorValue; break;
case 1:
vector.y += currentVectorValue; break;
case 2:
vector.z += currentVectorValue; break;
}
// set vector back to transform
switch (currentSlidingVectorControl.parentControl.Type)
{
case TransformType.Position:
transform.position = vector; break;
case TransformType.LocalPosition:
transform.localPosition = vector; break;
case TransformType.Rotation:
transform.eulerAngles = vector; break;
case TransformType.Scale:
transform.localScale = vector; break;
}
UpdateTransformControlValues(false);
}
#endregion
#region GO Controls UI Construction
private void ConstructTopInfo()
{
var topInfoHolder = UIFactory.CreateVerticalGroup(Parent.UIRoot, "TopInfoHolder", false, false, true, true, 3,
new Vector4(3, 3, 3, 3), new Color(0.1f, 0.1f, 0.1f), TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(topInfoHolder, minHeight: 25, flexibleWidth: 9999);
// first row (parent, path)
var firstRow = UIFactory.CreateUIObject("ParentRow", topInfoHolder);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(firstRow, false, false, true, true, 5, 0, 0, 0, 0, default);
UIFactory.SetLayoutElement(firstRow, minHeight: 25, flexibleWidth: 9999);
ViewParentButton = UIFactory.CreateButton(firstRow, "ViewParentButton", "◄ View Parent", new Color(0.2f, 0.2f, 0.2f));
ViewParentButton.ButtonText.fontSize = 13;
UIFactory.SetLayoutElement(ViewParentButton.Component.gameObject, minHeight: 25, minWidth: 100);
ViewParentButton.OnClick += OnViewParentClicked;
this.PathInput = UIFactory.CreateInputField(firstRow, "PathInput", "Enter a GameObject name or path...");
PathInput.Component.textComponent.color = Color.grey;
UIFactory.SetLayoutElement(PathInput.UIRoot, minHeight: 25, minWidth: 100, flexibleWidth: 9999);
PathInput.Component.lineType = InputField.LineType.MultiLineSubmit;
PathInput.Component.onEndEdit.AddListener((string val) => { OnPathEndEdit(val); });
// Title and update row
var titleRow = UIFactory.CreateUIObject("TitleRow", topInfoHolder);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(titleRow, false, false, true, true, 5);
var titleLabel = UIFactory.CreateLabel(titleRow, "Title", SignatureHighlighter.Parse(typeof(GameObject), false),
TextAnchor.MiddleLeft, fontSize: 17);
UIFactory.SetLayoutElement(titleLabel.gameObject, minHeight: 30, minWidth: 100);
// name
NameInput = UIFactory.CreateInputField(titleRow, "NameInput", "untitled");
UIFactory.SetLayoutElement(NameInput.Component.gameObject, minHeight: 30, minWidth: 100, flexibleWidth: 9999);
NameInput.Component.textComponent.fontSize = 15;
NameInput.Component.onEndEdit.AddListener((string val) => { OnNameEndEdit(val); });
// second row (toggles, instanceID, tag, buttons)
var secondRow = UIFactory.CreateUIObject("ParentRow", topInfoHolder);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(secondRow, false, false, true, true, 5, 0, 0, 0, 0, default);
UIFactory.SetLayoutElement(secondRow, minHeight: 25, flexibleWidth: 9999);
// activeSelf
var activeToggleObj = UIFactory.CreateToggle(secondRow, "ActiveSelf", out ActiveSelfToggle, out ActiveSelfText);
UIFactory.SetLayoutElement(activeToggleObj, minHeight: 25, minWidth: 100);
ActiveSelfText.text = "ActiveSelf";
ActiveSelfToggle.onValueChanged.AddListener(OnActiveSelfToggled);
// isStatic
var isStaticObj = UIFactory.CreateToggle(secondRow, "IsStatic", out IsStaticToggle, out Text staticText);
UIFactory.SetLayoutElement(isStaticObj, minHeight: 25, minWidth: 80);
staticText.text = "IsStatic";
staticText.color = Color.grey;
IsStaticToggle.interactable = false;
// InstanceID
var instanceIdLabel = UIFactory.CreateLabel(secondRow, "InstanceIDLabel", "Instance ID:", TextAnchor.MiddleRight, Color.grey);
UIFactory.SetLayoutElement(instanceIdLabel.gameObject, minHeight: 25, minWidth: 90);
InstanceIDInput = UIFactory.CreateInputField(secondRow, "InstanceIDInput", "error");
UIFactory.SetLayoutElement(InstanceIDInput.Component.gameObject, minHeight: 25, minWidth: 110);
InstanceIDInput.Component.textComponent.color = Color.grey;
InstanceIDInput.Component.readOnly = true;
//Tag
var tagLabel = UIFactory.CreateLabel(secondRow, "TagLabel", "Tag:", TextAnchor.MiddleRight, Color.grey);
UIFactory.SetLayoutElement(tagLabel.gameObject, minHeight: 25, minWidth: 40);
TagInput = UIFactory.CreateInputField(secondRow, "TagInput", "none");
UIFactory.SetLayoutElement(TagInput.Component.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 999);
TagInput.Component.textComponent.color = Color.white;
TagInput.Component.onEndEdit.AddListener((string val) => { OnTagEndEdit(val); });
// Instantiate
var instantiateBtn = UIFactory.CreateButton(secondRow, "InstantiateBtn", "Instantiate", new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(instantiateBtn.Component.gameObject, minHeight: 25, minWidth: 120);
instantiateBtn.OnClick += OnInstantiateClicked;
// Destroy
var destroyBtn = UIFactory.CreateButton(secondRow, "DestroyBtn", "Destroy", new Color(0.3f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(destroyBtn.Component.gameObject, minHeight: 25, minWidth: 80);
destroyBtn.OnClick += OnDestroyClicked;
// third row (scene, layer, flags)
var thirdrow = UIFactory.CreateUIObject("ParentRow", topInfoHolder);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(thirdrow, false, false, true, true, 5, 0, 0, 0, 0, default);
UIFactory.SetLayoutElement(thirdrow, minHeight: 25, flexibleWidth: 9999);
// Scene
var sceneLabel = UIFactory.CreateLabel(thirdrow, "SceneLabel", "Scene:", TextAnchor.MiddleLeft, Color.grey);
UIFactory.SetLayoutElement(sceneLabel.gameObject, minHeight: 25, minWidth: 50);
SceneInput = UIFactory.CreateInputField(thirdrow, "SceneInput", "untitled");
UIFactory.SetLayoutElement(SceneInput.Component.gameObject, minHeight: 25, minWidth: 120, flexibleWidth: 999);
SceneInput.Component.readOnly = true;
SceneInput.Component.textComponent.color = new Color(0.7f, 0.7f, 0.7f);
// Layer
var layerLabel = UIFactory.CreateLabel(thirdrow, "LayerLabel", "Layer:", TextAnchor.MiddleLeft, Color.grey);
UIFactory.SetLayoutElement(layerLabel.gameObject, minHeight: 25, minWidth: 50);
var layerDrop = UIFactory.CreateDropdown(thirdrow, out LayerDropdown, "0", 14, OnLayerDropdownChanged);
UIFactory.SetLayoutElement(layerDrop, minHeight: 25, minWidth: 120, flexibleWidth: 999);
LayerDropdown.captionText.color = SignatureHighlighter.EnumGreen;
if (layerToNames == null)
GetLayerNames();
foreach (var name in layerToNames)
LayerDropdown.options.Add(new Dropdown.OptionData(name));
LayerDropdown.value = 0;
LayerDropdown.RefreshShownValue();
// Flags
var flagsLabel = UIFactory.CreateLabel(thirdrow, "FlagsLabel", "Flags:", TextAnchor.MiddleRight, Color.grey);
UIFactory.SetLayoutElement(flagsLabel.gameObject, minHeight: 25, minWidth: 50);
var flagsDrop = UIFactory.CreateDropdown(thirdrow, out FlagsDropdown, "None", 14, OnFlagsDropdownChanged);
FlagsDropdown.captionText.color = SignatureHighlighter.EnumGreen;
UIFactory.SetLayoutElement(flagsDrop, minHeight: 25, minWidth: 135, flexibleWidth: 999);
if (hideFlagsValues == null)
GetHideFlagNames();
foreach (var name in hideFlagsValues.Keys)
FlagsDropdown.options.Add(new Dropdown.OptionData(name));
FlagsDropdown.value = 0;
FlagsDropdown.RefreshShownValue();
}
private static List<string> layerToNames;
private static void GetLayerNames()
{
layerToNames = new List<string>();
for (int i = 0; i < 32; i++)
{
var name = RuntimeProvider.Instance.LayerToName(i);
if (string.IsNullOrEmpty(name))
name = i.ToString();
layerToNames.Add(name);
}
}
private static Dictionary<string, HideFlags> hideFlagsValues;
private static void GetHideFlagNames()
{
hideFlagsValues = new Dictionary<string, HideFlags>();
var names = Enum.GetValues(typeof(HideFlags));
foreach (HideFlags value in names)
{
hideFlagsValues.Add(value.ToString(), value);
}
}
#endregion
#region Transform Controls UI Construction
private void ConstructTransformControls()
{
//var transformGroup = UIFactory.CreateUIObject("TransformGroup", UIRoot);
//UIFactory.SetLayoutGroup<VerticalLayoutGroup>(transformGroup, false, false, true, true, 2, 2, 2);
var transformGroup = UIFactory.CreateVerticalGroup(Parent.UIRoot, "TransformControls", false, false, true, true, 2,
new Vector4(2, 2, 0, 0), new Color(0.1f, 0.1f, 0.1f));
UIFactory.SetLayoutElement(transformGroup, minHeight: 25, flexibleWidth: 9999);
PositionControl = AddTransformRow(transformGroup, "Position:", TransformType.Position);
LocalPositionControl = AddTransformRow(transformGroup, "Local Position:", TransformType.LocalPosition);
RotationControl = AddTransformRow(transformGroup, "Rotation:", TransformType.Rotation);
ScaleControl = AddTransformRow(transformGroup, "Scale:", TransformType.Scale);
}
private TransformControl AddTransformRow(GameObject transformGroup, string title, TransformType type)
{
var rowObj = UIFactory.CreateUIObject("Row_" + title, transformGroup);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(rowObj, false, false, true, true, 5, 0, 0, 0, 0, default);
UIFactory.SetLayoutElement(rowObj, minHeight: 25, flexibleWidth: 9999);
var titleLabel = UIFactory.CreateLabel(rowObj, "PositionLabel", title, TextAnchor.MiddleRight, Color.grey);
UIFactory.SetLayoutElement(titleLabel.gameObject, minHeight: 25, minWidth: 110);
var inputField = UIFactory.CreateInputField(rowObj, "InputField", "...");
UIFactory.SetLayoutElement(inputField.Component.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 999);
inputField.Component.onEndEdit.AddListener((string value) => { OnTransformInputEndEdit(type, value); });
var control = new TransformControl(type, inputField);
AddVectorAxisSlider(rowObj, "X", 0, control);
AddVectorAxisSlider(rowObj, "Y", 1, control);
AddVectorAxisSlider(rowObj, "Z", 2, control);
return control;
}
private VectorSlider AddVectorAxisSlider(GameObject parent, string title, int axis, TransformControl control)
{
var label = UIFactory.CreateLabel(parent, "Label_" + title, title + ":", TextAnchor.MiddleRight, Color.grey);
UIFactory.SetLayoutElement(label.gameObject, minHeight: 25, minWidth: 30);
var sliderObj = UIFactory.CreateSlider(parent, "Slider_" + title, out var slider);
UIFactory.SetLayoutElement(sliderObj, minHeight: 25, minWidth: 120, flexibleWidth: 0);
slider.m_FillImage.color = Color.clear;
slider.minValue = -1;
slider.maxValue = 1;
var sliderControl = new VectorSlider(axis, slider, control);
slider.onValueChanged.AddListener((float val) =>
{
OnVectorSliderChanged(sliderControl, val);
});
return sliderControl;
}
#endregion
}
}

View File

@ -23,6 +23,8 @@ namespace UnityExplorer.UI.Inspectors
public abstract void Update();
public abstract void CloseInspector();
public virtual void OnBorrowedFromPool(object target)
{
this.Target = target;
@ -30,7 +32,7 @@ namespace UnityExplorer.UI.Inspectors
Tab.UIRoot.transform.SetParent(InspectorPanel.Instance.NavbarHolder.transform, false);
Tab.TabButton.OnClick += OnTabButtonClicked;
Tab.CloseButton.OnClick += OnCloseClicked;
Tab.CloseButton.OnClick += CloseInspector;
}
public virtual void OnReturnToPool()
@ -40,7 +42,7 @@ namespace UnityExplorer.UI.Inspectors
this.Target = null;
Tab.TabButton.OnClick -= OnTabButtonClicked;
Tab.CloseButton.OnClick -= OnCloseClicked;
Tab.CloseButton.OnClick -= CloseInspector;
}
public virtual void OnSetActive()
@ -62,7 +64,5 @@ namespace UnityExplorer.UI.Inspectors
{
InspectorManager.SetInspectorActive(this);
}
protected abstract void OnCloseClicked();
}
}

View File

@ -21,6 +21,19 @@ namespace UnityExplorer
public static float PanelWidth;
internal static void CloseAllTabs()
{
if (Inspectors.Any())
{
for (int i = Inspectors.Count - 1; i >= 0; i--)
Inspectors[i].CloseInspector();
Inspectors.Clear();
}
UIManager.SetPanelActive(UIManager.Panels.Inspector, false);
}
public static void Inspect(object obj, CacheObjectBase sourceCache = null)
{
if (obj.IsNullOrDestroyed())
@ -73,7 +86,9 @@ namespace UnityExplorer
ActiveInspector = null;
}
}
private static void CreateInspector<T>(object target, bool staticReflection = false, CacheObjectBase sourceCache = null) where T : InspectorBase
private static void CreateInspector<T>(object target, bool staticReflection = false,
CacheObjectBase sourceCache = null) where T : InspectorBase
{
var inspector = Pool<T>.Borrow();
Inspectors.Add(inspector);

View File

@ -33,21 +33,23 @@ namespace UnityExplorer.UI.Inspectors
public GameObject CreateContent(GameObject parent)
{
UIRoot = UIFactory.CreateHorizontalGroup(parent, "TabObject", true, true, true, true, 0,
new Vector4(0, 0, 3, 0), new Color(0.13f, 0.13f, 0.13f));
UIFactory.SetLayoutElement(UIRoot, minWidth: 185, flexibleWidth: 0);
UIRoot = UIFactory.CreateHorizontalGroup(parent, "TabObject", false, true, true, true, 0,
default, new Color(0.13f, 0.13f, 0.13f), childAlignment: TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(UIRoot, minWidth: 200, flexibleWidth: 0);
UIRoot.AddComponent<Mask>();
TabButton = UIFactory.CreateButton(UIRoot, "TabButton", "");
UIFactory.SetLayoutElement(TabButton.Component.gameObject, minWidth: 165, flexibleWidth: 0);
UIFactory.SetLayoutElement(TabButton.Component.gameObject, minWidth: 175, flexibleWidth: 0);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(TabButton.Component.gameObject, false, false, true, true, 0, 0, 0, 3);
TabText = TabButton.Component.GetComponentInChildren<Text>();
TabText.horizontalOverflow = HorizontalWrapMode.Overflow;
UIFactory.SetLayoutElement(TabText.gameObject, minHeight: 25, minWidth: 175, flexibleWidth: 0);
TabText.alignment = TextAnchor.MiddleLeft;
TabText.fontSize = 12;
TabText.horizontalOverflow = HorizontalWrapMode.Overflow;
CloseButton = UIFactory.CreateButton(UIRoot, "CloseButton", "X", new Color(0.2f, 0.2f, 0.2f, 1));
UIFactory.SetLayoutElement(CloseButton.Component.gameObject, minWidth: 20, flexibleWidth: 0);
UIFactory.SetLayoutElement(CloseButton.Component.gameObject, minHeight: 25, minWidth: 25, flexibleWidth: 0);
var closeBtnText = CloseButton.Component.GetComponentInChildren<Text>();
closeBtnText.color = Color.red;

View File

@ -4,6 +4,7 @@ using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
@ -28,7 +29,7 @@ namespace UnityExplorer.UI.Inspectors
private List<CacheMember> members = new List<CacheMember>();
private readonly List<CacheMember> filteredMembers = new List<CacheMember>();
public bool AutoUpdateWanted { get; set; }
public bool AutoUpdateWanted => autoUpdateToggle.isOn;
private BindingFlags FlagsFilter;
private string NameFilter;
@ -51,6 +52,8 @@ namespace UnityExplorer.UI.Inspectors
public Text AssemblyText;
private Toggle autoUpdateToggle;
private string currentBaseTabText;
private readonly Color disabledButtonColor = new Color(0.24f, 0.24f, 0.24f);
private readonly Color enabledButtonColor = new Color(0.2f, 0.27f, 0.2f);
private readonly Dictionary<BindingFlags, ButtonRef> scopeFilterButtons = new Dictionary<BindingFlags, ButtonRef>();
@ -76,7 +79,7 @@ namespace UnityExplorer.UI.Inspectors
LayoutRebuilder.ForceRebuildLayoutImmediate(InspectorPanel.Instance.ContentRect);
}
protected override void OnCloseClicked()
public override void CloseInspector()
{
InspectorManager.ReleaseInspector(this);
}
@ -93,7 +96,6 @@ namespace UnityExplorer.UI.Inspectors
filteredMembers.Clear();
autoUpdateToggle.isOn = false;
AutoUpdateWanted = false;
UnityObjectRef = null;
ComponentRef = null;
@ -121,27 +123,26 @@ namespace UnityExplorer.UI.Inspectors
}
// Setup main labels and tab text
Tab.TabText.text = $"{prefix} {SignatureHighlighter.Parse(TargetType, false)}";
currentBaseTabText = $"{prefix} {SignatureHighlighter.Parse(TargetType, false)}";
Tab.TabText.text = currentBaseTabText;
NameText.text = SignatureHighlighter.Parse(TargetType, true);
string asmText;
try
{
asmText = Path.GetFileName(TargetType.Assembly.Location);
}
catch
{
if (TargetType.Assembly is AssemblyBuilder || string.IsNullOrEmpty(TargetType.Assembly.Location))
asmText = $"{TargetType.Assembly.GetName().Name} <color=grey><i>(in memory)</i></color>";
}
else
asmText = Path.GetFileName(TargetType.Assembly.Location);
AssemblyText.text = $"<color=grey>Assembly:</color> {asmText}";
// unity helpers
SetUnityTargets();
// Get cache members, and set filter to default
// Get cache members
this.members = CacheMember.GetCacheMembers(Target, TargetType, this);
// reset filters
this.filterInputField.Text = "";
SetFilter("", StaticOnly ? BindingFlags.Static : BindingFlags.Instance);
@ -173,6 +174,7 @@ namespace UnityExplorer.UI.Inspectors
return;
}
// check filter changes or force-refresh
if (refreshWanted || NameFilter != lastNameFilter || FlagsFilter != lastFlagsFilter || lastMemberFilter != MemberFilter)
{
lastNameFilter = NameFilter;
@ -184,10 +186,17 @@ namespace UnityExplorer.UI.Inspectors
refreshWanted = false;
}
// once-per-second updates
if (timeOfLastAutoUpdate.OccuredEarlierThan(1))
{
timeOfLastAutoUpdate = Time.realtimeSinceStartup;
if (this.UnityObjectRef)
{
nameInput.Text = UnityObjectRef.name;
this.Tab.TabText.text = $"{currentBaseTabText} \"{UnityObjectRef.name}\"";
}
if (AutoUpdateWanted)
UpdateDisplayedMembers();
}
@ -196,12 +205,6 @@ namespace UnityExplorer.UI.Inspectors
public void UpdateClicked()
{
UpdateDisplayedMembers();
if (this.UnityObjectRef)
{
nameInput.Text = UnityObjectRef.name;
instanceIdInput.Text = UnityObjectRef.GetInstanceID().ToString();
}
}
// Filtering
@ -360,6 +363,7 @@ namespace UnityExplorer.UI.Inspectors
UIFactory.SetLayoutElement(scrollObj, flexibleHeight: 9999);
MemberScrollPool.Initialize(this);
// For debugging scroll pool
//InspectorPanel.Instance.UIRoot.GetComponent<Mask>().enabled = false;
//MemberScrollPool.Viewport.GetComponent<Mask>().enabled = false;
//MemberScrollPool.Viewport.GetComponent<Image>().color = new Color(0.12f, 0.12f, 0.12f);
@ -392,10 +396,8 @@ namespace UnityExplorer.UI.Inspectors
updateButton.OnClick += UpdateClicked;
var toggleObj = UIFactory.CreateToggle(rowObj, "AutoUpdateToggle", out autoUpdateToggle, out Text toggleText);
//GameObject.DestroyImmediate(toggleText);
UIFactory.SetLayoutElement(toggleObj, minWidth: 125, minHeight: 25);
autoUpdateToggle.isOn = false;
autoUpdateToggle.onValueChanged.AddListener((bool val) => { AutoUpdateWanted = val; });
toggleText.text = "Auto-update";
}
@ -420,8 +422,6 @@ namespace UnityExplorer.UI.Inspectors
// Member type toggles
//var typeLabel = UIFactory.CreateLabel(rowObj, "MemberTypeLabel", "Show:", TextAnchor.MiddleLeft, Color.grey);
//UIFactory.SetLayoutElement(typeLabel.gameObject, minHeight: 25, minWidth: 40);
AddMemberTypeToggle(rowObj, MemberTypes.Property, 90);
AddMemberTypeToggle(rowObj, MemberTypes.Field, 70);
AddMemberTypeToggle(rowObj, MemberTypes.Method, 90);
@ -462,6 +462,9 @@ namespace UnityExplorer.UI.Inspectors
memberTypeToggles.Add(toggle);
}
// Todo should probably put this in a separate class or maybe as a widget
#region UNITY OBJECT SPECIFIC
// Unity object helpers
@ -558,10 +561,6 @@ namespace UnityExplorer.UI.Inspectors
UIFactory.SetLayoutElement(textureButton.Component.gameObject, minHeight: 25, minWidth: 150);
textureButton.OnClick += ToggleTextureViewer;
gameObjectButton = UIFactory.CreateButton(unityObjectRow, "GameObjectButton", "Inspect GameObject", new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(gameObjectButton.Component.gameObject, minHeight: 25, minWidth: 170);
gameObjectButton.OnClick += OnGameObjectButtonClicked;
var nameLabel = UIFactory.CreateLabel(unityObjectRow, "NameLabel", "Name:", TextAnchor.MiddleLeft, Color.grey);
UIFactory.SetLayoutElement(nameLabel.gameObject, minHeight: 25, minWidth: 45, flexibleWidth: 0);
@ -569,6 +568,10 @@ namespace UnityExplorer.UI.Inspectors
UIFactory.SetLayoutElement(nameInput.UIRoot, minHeight: 25, minWidth: 100, flexibleWidth: 1000);
nameInput.Component.readOnly = true;
gameObjectButton = UIFactory.CreateButton(unityObjectRow, "GameObjectButton", "Inspect GameObject", new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(gameObjectButton.Component.gameObject, minHeight: 25, minWidth: 160);
gameObjectButton.OnClick += OnGameObjectButtonClicked;
var instanceLabel = UIFactory.CreateLabel(unityObjectRow, "InstanceLabel", "Instance ID:", TextAnchor.MiddleRight, Color.grey);
UIFactory.SetLayoutElement(instanceLabel.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 0);

View File

@ -16,6 +16,7 @@ namespace UnityExplorer.UI.Widgets
public int Depth { get; internal set; }
public int ChildCount { get; internal set; }
public string Name { get; internal set; }
public bool Enabled { get; internal set; }
public bool Expanded => Tree.IsCellExpanded(InstanceID);
@ -32,12 +33,17 @@ namespace UnityExplorer.UI.Widgets
{
bool ret = false;
if (Value != transform || depth != Depth || ChildCount != transform.childCount || Name != transform.name)
if (Value != transform
|| depth != Depth
|| ChildCount != transform.childCount
|| Name != transform.name
|| Enabled != transform.gameObject.activeSelf)
{
Value = transform;
Depth = depth;
ChildCount = transform.childCount;
Name = transform.name;
Enabled = transform.gameObject.activeSelf;
ret = true;
}
return ret;

View File

@ -17,6 +17,7 @@ namespace UnityExplorer.UI.Widgets
private bool m_enabled;
public Action<CachedTransform> OnExpandToggled;
public Action<GameObject> OnGameObjectClicked;
public CachedTransform cachedTransform;
public int _cellIndex;
@ -29,6 +30,14 @@ namespace UnityExplorer.UI.Widgets
public LayoutElement spacer;
public void OnMainButtonClicked()
{
if (cachedTransform.Value)
OnGameObjectClicked?.Invoke(cachedTransform.Value.gameObject);
else
ExplorerCore.LogWarning("The object was destroyed!");
}
public void ConfigureCell(CachedTransform cached, int cellIndex)
{
if (cached == null)
@ -90,14 +99,6 @@ namespace UnityExplorer.UI.Widgets
OnExpandToggled?.Invoke(cachedTransform);
}
public void OnMainButtonClicked()
{
if (cachedTransform.Value)
InspectorManager.Inspect(cachedTransform.Value.gameObject);
else
ExplorerCore.LogWarning("The object was destroyed!");
}
public GameObject CreateContent(GameObject parent)
{
UIRoot = UIFactory.CreateUIObject("TransformCell", parent);

View File

@ -14,15 +14,15 @@ namespace UnityExplorer.UI.Widgets
public class TransformTree : ICellPoolDataSource<TransformCell>
{
public Func<IEnumerable<GameObject>> GetRootEntriesMethod;
public Action<GameObject> OnClickOverrideHandler;
internal ScrollPool<TransformCell> ScrollPool;
public ScrollPool<TransformCell> ScrollPool;
// Using an OrderedDictionary because we need constant-time lookup of both key and index.
/// <summary>
/// Key: UnityEngine.Transform instance ID<br/>
/// Value: CachedTransform
/// </summary>
private readonly OrderedDictionary displayedObjects = new OrderedDictionary();
internal readonly OrderedDictionary displayedObjects = new OrderedDictionary();
// for keeping track of which actual transforms are expanded or not, outside of the cache data.
private readonly HashSet<int> expandedInstanceIDs = new HashSet<int>();
@ -50,9 +50,22 @@ namespace UnityExplorer.UI.Widgets
}
private string currentFilter;
public TransformTree(ScrollPool<TransformCell> scrollPool)
public void OnGameObjectClicked(GameObject obj)
{
if (OnClickOverrideHandler != null)
{
OnClickOverrideHandler.Invoke(obj);
}
else
{
InspectorManager.Inspect(obj);
}
}
public TransformTree(ScrollPool<TransformCell> scrollPool, Func<IEnumerable<GameObject>> getRootEntriesMethod)
{
ScrollPool = scrollPool;
GetRootEntriesMethod = getRootEntriesMethod;
}
public void Init()
@ -60,8 +73,6 @@ namespace UnityExplorer.UI.Widgets
ScrollPool.Initialize(this);
}
//public void DisableCell(TransformCell cell, int index) => cell.Disable();
public bool IsCellExpanded(int instanceID)
{
@ -124,16 +135,19 @@ namespace UnityExplorer.UI.Widgets
if (visited.Contains(instanceID))
return;
visited.Add(instanceID);
if (Filtering)
{
if (!FilterHierarchy(transform))
return;
visited.Add(instanceID);
if (!autoExpandedIDs.Contains(instanceID))
autoExpandedIDs.Add(instanceID);
}
else
visited.Add(instanceID);
CachedTransform cached;
if (displayedObjects.Contains(instanceID))
@ -179,7 +193,16 @@ namespace UnityExplorer.UI.Widgets
public void SetCell(TransformCell cell, int index)
{
if (index < displayedObjects.Count)
{
cell.ConfigureCell((CachedTransform)displayedObjects[index], index);
if (Filtering)
{
if (cell.cachedTransform.Name.ContainsIgnoreCase(currentFilter))
{
cell.NameButton.ButtonText.color = Color.green;
}
}
}
else
cell.Disable();
}
@ -198,11 +221,12 @@ namespace UnityExplorer.UI.Widgets
public void OnCellBorrowed(TransformCell cell)
{
cell.OnExpandToggled += ToggleExpandCell;
cell.OnGameObjectClicked += OnGameObjectClicked;
}
public void ReleaseCell(TransformCell cell)
{
cell.OnExpandToggled -= ToggleExpandCell;
}
//public void ReleaseCell(TransformCell cell)
//{
// cell.OnExpandToggled -= ToggleExpandCell;
//}
}
}

View File

@ -234,6 +234,9 @@
<Compile Include="Core\Utility\ArgumentUtility.cs" />
<Compile Include="Core\Utility\MiscUtility.cs" />
<Compile Include="Core\Utility\ParseUtility.cs" />
<Compile Include="UI\Inspectors\GameObjectWidgets\ComponentCell.cs" />
<Compile Include="UI\Inspectors\GameObjectWidgets\ComponentList.cs" />
<Compile Include="UI\Inspectors\GameObjectWidgets\GameObjectControls.cs" />
<Compile Include="UI\Inspectors\InspectUnderMouse.cs" />
<Compile Include="UI\CSConsole\ConsoleController.cs" />
<Compile Include="UI\CacheObject\CacheField.cs" />
@ -326,7 +329,7 @@
<Compile Include="UI\Widgets\ScrollPool\UIExtensions.cs" />
<Compile Include="UI\Widgets\InputFieldScroller.cs" />
<Compile Include="UI\Widgets\ButtonList\ButtonCell.cs" />
<Compile Include="UI\Widgets\ButtonList\ButtonListSource.cs" />
<Compile Include="UI\Widgets\ButtonList\ButtonListHandler.cs" />
<Compile Include="UI\Widgets\AutoSliderScrollbar.cs" />
<Compile Include="UI\Widgets\TransformTree\CachedTransform.cs" />
<Compile Include="UI\Widgets\TransformTree\TransformCell.cs" />