mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-01 19:13:03 +08:00
Finish GameObject Inspector, some UI cleanups
This commit is contained in:
@ -5,10 +5,12 @@ using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.Core.Input;
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using UnityExplorer.UI.ObjectPool;
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using UnityExplorer.UI.Panels;
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using UnityExplorer.UI.Utility;
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using UnityExplorer.UI.Widgets;
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using UnityExplorer.UI.Widgets.AutoComplete;
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namespace UnityExplorer.UI.Inspectors
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{
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@ -16,27 +18,26 @@ namespace UnityExplorer.UI.Inspectors
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{
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public GameObject GOTarget => Target as GameObject;
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// Top info
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private InputFieldRef NameInput;
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private GameObject PathRow;
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private InputFieldRef PathInput;
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// Child and comp lists
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public GameObjectControls GOControls;
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public TransformTree TransformTree;
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private ScrollPool<TransformCell> transformScroll;
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private readonly List<GameObject> cachedChildren = new List<GameObject>();
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public ButtonListSource<Component> ComponentList;
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private ScrollPool<ButtonCell> componentScroll;
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public ComponentList ComponentList;
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private ScrollPool<ComponentCell> componentScroll;
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private InputFieldRef addChildInput;
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private InputFieldRef addCompInput;
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public override void OnBorrowedFromPool(object target)
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{
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base.OnBorrowedFromPool(target);
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Target = target as GameObject;
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Tab.TabText.text = $"[G] {GOTarget.name}";
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GOControls.UpdateGameObjectInfo(true, true);
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GOControls.UpdateTransformControlValues(true);
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RuntimeProvider.Instance.StartCoroutine(InitCoroutine());
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}
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@ -56,12 +57,25 @@ namespace UnityExplorer.UI.Inspectors
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public override void OnReturnToPool()
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{
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base.OnReturnToPool();
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addChildInput.Text = "";
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addCompInput.Text = "";
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}
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protected override void OnCloseClicked()
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public override void CloseInspector()
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{
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InspectorManager.ReleaseInspector(this);
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}
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public void ChangeTarget(GameObject newTarget)
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{
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this.Target = newTarget;
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GOControls.UpdateGameObjectInfo(true, true);
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GOControls.UpdateTransformControlValues(true);
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TransformTree.RefreshData(true, false);
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UpdateComponents();
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}
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private float timeOfLastUpdate;
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public override void Update()
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@ -75,26 +89,22 @@ namespace UnityExplorer.UI.Inspectors
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return;
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}
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GOControls.UpdateVectorSlider();
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GOControls.UpdateTransformControlValues(false);
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// Slow update
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if (timeOfLastUpdate.OccuredEarlierThan(1))
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{
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timeOfLastUpdate = Time.realtimeSinceStartup;
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// Refresh children and components
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GOControls.UpdateGameObjectInfo(false, false);
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TransformTree.RefreshData(true, false);
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UpdateComponents();
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Tab.TabText.text = $"[G] {GOTarget.name}";
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}
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}
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private void RefreshTopInfo()
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{
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}
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#region Transform and Component Lists
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// Child and Component Lists
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private IEnumerable<GameObject> GetTransformEntries()
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{
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@ -104,157 +114,194 @@ namespace UnityExplorer.UI.Inspectors
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return cachedChildren;
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}
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private readonly List<Component> _componentEntries = new List<Component>();
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private readonly HashSet<int> _compInstanceIDs = new HashSet<int>();
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private readonly List<Component> componentEntries = new List<Component>();
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private readonly HashSet<int> compInstanceIDs = new HashSet<int>();
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private readonly List<Behaviour> behaviourEntries = new List<Behaviour>();
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private readonly List<bool> behaviourEnabledStates = new List<bool>();
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private List<Component> GetComponentEntries()
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{
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return _componentEntries;
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}
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// ComponentList.GetRootEntriesMethod
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private List<Component> GetComponentEntries() => componentEntries;
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private void UpdateComponents()
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public void UpdateComponents()
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{
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// Check if we actually need to refresh the component cells or not.
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// Doing this check is far more efficient than blindly setting cells.
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var comps = GOTarget.GetComponents<Component>();
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var behaviours = GOTarget.GetComponents<Behaviour>();
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bool needRefresh = false;
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if (comps.Length != _componentEntries.Count)
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if (comps.Length != componentEntries.Count || behaviours.Length != behaviourEntries.Count)
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{
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needRefresh = true;
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}
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else
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{
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foreach (var comp in comps)
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{
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if (!_compInstanceIDs.Contains(comp.GetInstanceID()))
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if (!compInstanceIDs.Contains(comp.GetInstanceID()))
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{
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needRefresh = true;
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break;
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}
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}
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if (!needRefresh)
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{
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for (int i = 0; i < behaviours.Length; i++)
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{
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var behaviour = behaviours[i];
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if (behaviour.enabled != behaviourEnabledStates[i])
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{
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needRefresh = true;
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break;
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}
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}
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}
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}
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if (!needRefresh)
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return;
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_componentEntries.Clear();
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_compInstanceIDs.Clear();
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componentEntries.Clear();
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compInstanceIDs.Clear();
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foreach (var comp in comps)
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{
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_componentEntries.Add(comp);
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_compInstanceIDs.Add(comp.GetInstanceID());
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componentEntries.Add(comp);
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compInstanceIDs.Add(comp.GetInstanceID());
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}
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behaviourEntries.Clear();
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behaviourEnabledStates.Clear();
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foreach (var behaviour in behaviours)
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{
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behaviourEntries.Add(behaviour);
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behaviourEnabledStates.Add(behaviour.enabled);
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}
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ComponentList.RefreshData();
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ComponentList.ScrollPool.Refresh(true);
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}
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private static readonly Dictionary<string, string> compToStringCache = new Dictionary<string, string>();
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private void SetComponentCell(ButtonCell cell, int index)
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private void OnAddChildClicked(string input)
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{
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if (index < 0 || index >= _componentEntries.Count)
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{
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cell.Disable();
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return;
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}
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var newObject = new GameObject(input);
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newObject.transform.parent = GOTarget.transform;
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cell.Enable();
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var comp = _componentEntries[index];
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var type = comp.GetActualType();
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if (!compToStringCache.ContainsKey(type.AssemblyQualifiedName))
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{
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compToStringCache.Add(type.AssemblyQualifiedName, SignatureHighlighter.Parse(type, true));
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}
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cell.Button.ButtonText.text = compToStringCache[type.AssemblyQualifiedName];
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TransformTree.RefreshData(true, false);
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}
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private bool ShouldDisplay(Component comp, string filter) => true;
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private void OnComponentClicked(int index)
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private void OnAddComponentClicked(string input)
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{
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if (index < 0 || index >= _componentEntries.Count)
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return;
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var comp = _componentEntries[index];
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if (comp)
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InspectorManager.Inspect(comp);
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if (ReflectionUtility.AllTypes.TryGetValue(input, out Type type))
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{
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try
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{
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RuntimeProvider.Instance.AddComponent<Component>(GOTarget, type);
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UpdateComponents();
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}
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catch (Exception ex)
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{
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ExplorerCore.LogWarning($"Exception adding component: {ex.ReflectionExToString()}");
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}
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}
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else
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{
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ExplorerCore.LogWarning($"Could not find any Type by the name '{input}'!");
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}
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}
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#endregion
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#region UI Construction
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public override GameObject CreateContent(GameObject parent)
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{
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UIRoot = UIFactory.CreateVerticalGroup(Pool<GameObjectInspector>.Instance.InactiveHolder,
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"GameObjectInspector", true, true, true, true, 5, new Vector4(4, 4, 4, 4), new Color(0.12f, 0.12f, 0.12f));
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"GameObjectInspector", true, true, true, true, 5, new Vector4(4, 4, 4, 4), new Color(0.065f, 0.065f, 0.065f));
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// Title row
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// Construct GO Controls
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GOControls = new GameObjectControls(this);
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var titleRow = UIFactory.CreateUIObject("TitleRow", UIRoot);
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(titleRow, false, false, true, true, 5);
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var titleLabel = UIFactory.CreateLabel(titleRow, "Title", SignatureHighlighter.Parse(typeof(GameObject), true),
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TextAnchor.MiddleLeft, fontSize: 17);
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UIFactory.SetLayoutElement(titleLabel.gameObject, minHeight: 30, flexibleHeight: 0, flexibleWidth: 9999);
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// Update button
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var updateBtn = UIFactory.CreateButton(titleRow, "UpdateButton", "Update Info", new Color(0.2f, 0.3f, 0.2f));
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UIFactory.SetLayoutElement(updateBtn.Component.gameObject, minHeight: 25, minWidth: 200);
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updateBtn.OnClick += () => { ExplorerCore.Log("TODO!"); };
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// ~~~~~~ Top info ~~~~~~
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// parent / path row
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this.PathRow = UIFactory.CreateUIObject("ParentRow", UIRoot);
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(this.PathRow, false, false, true, true, 5, 2, 2, 2, 2);
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UIFactory.SetLayoutElement(this.PathRow, minHeight: 25, flexibleHeight: 100, flexibleWidth: 9999);
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var viewParentButton = UIFactory.CreateButton(PathRow, "ViewParentButton", "View Parent", new Color(0.3f, 0.3f, 0.3f));
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UIFactory.SetLayoutElement(viewParentButton.Component.gameObject, minHeight: 25, minWidth: 80);
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viewParentButton.OnClick += () => { ExplorerCore.LogWarning("TODO!"); };
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this.PathInput = UIFactory.CreateInputField(PathRow, "PathInput", "No parent (root object)");
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UIFactory.SetLayoutElement(PathInput.UIRoot, minHeight: 25, minWidth: 100, flexibleWidth: 9999);
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// ~~~~~~ Child and comp lists ~~~~~~
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var listTitles = UIFactory.CreateUIObject("ListTitles", UIRoot);
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(listTitles, true, true, true, true, 5, 2, 2, 2, 2);
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UIFactory.SetLayoutElement(listTitles, flexibleWidth: 9999, flexibleHeight: 30);
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UIFactory.CreateLabel(listTitles, "ChildListTitle", "Children", TextAnchor.MiddleCenter, default, false, 15);
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UIFactory.CreateLabel(listTitles, "CompListTitle", "Components", TextAnchor.MiddleCenter, default, false, 15);
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var listHolder = UIFactory.CreateHorizontalGroup(UIRoot, "ListHolder", true, true, true, true, 5, new Vector4(2, 2, 2, 2));
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UIFactory.SetLayoutElement(listHolder, flexibleWidth: 9999, flexibleHeight: 9999);
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transformScroll = UIFactory.CreateScrollPool<TransformCell>(listHolder, "TransformTree", out GameObject transformObj,
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out GameObject transformContent, new Color(0.11f, 0.11f, 0.11f));
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UIFactory.SetLayoutElement(transformObj, flexibleHeight: 9999);
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UIFactory.SetLayoutElement(transformContent, flexibleHeight: 9999);
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componentScroll = UIFactory.CreateScrollPool<ButtonCell>(listHolder, "ComponentList", out GameObject compObj,
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out GameObject compContent, new Color(0.11f, 0.11f, 0.11f));
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UIFactory.SetLayoutElement(compObj, flexibleHeight: 9999);
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UIFactory.SetLayoutElement(compContent, flexibleHeight: 9999);
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TransformTree = new TransformTree(transformScroll) { GetRootEntriesMethod = GetTransformEntries };
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TransformTree.Init();
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ComponentList = new ButtonListSource<Component>(componentScroll, GetComponentEntries, SetComponentCell, ShouldDisplay, OnComponentClicked);
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componentScroll.Initialize(ComponentList);
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ConstructLists();
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return UIRoot;
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}
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// Child and Comp Lists
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private void ConstructLists()
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{
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var listHolder = UIFactory.CreateUIObject("ListTitles", UIRoot);
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(listHolder, false, true, true, true, 8, 2, 2, 2, 2);
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UIFactory.SetLayoutElement(listHolder, flexibleWidth: 9999, flexibleHeight: 9999);
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// Left group (Children)
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var leftGroup = UIFactory.CreateUIObject("ChildrenGroup", listHolder);
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UIFactory.SetLayoutElement(leftGroup, flexibleWidth: 9999, flexibleHeight: 9999);
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(leftGroup, false, false, true, true, 2);
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var childrenLabel = UIFactory.CreateLabel(leftGroup, "ChildListTitle", "Children", TextAnchor.MiddleCenter, default, false, 16);
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UIFactory.SetLayoutElement(childrenLabel.gameObject, flexibleWidth: 9999);
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// Add Child
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var addChildRow = UIFactory.CreateUIObject("AddChildRow", leftGroup);
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(addChildRow, false, false, true, true, 2);
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addChildInput = UIFactory.CreateInputField(addChildRow, "AddChildInput", "Enter a name...");
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UIFactory.SetLayoutElement(addChildInput.Component.gameObject, minHeight: 25, preferredWidth: 9999);
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var addChildButton = UIFactory.CreateButton(addChildRow, "AddChildButton", "Add Child");
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UIFactory.SetLayoutElement(addChildButton.Component.gameObject, minHeight: 25, minWidth: 80);
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addChildButton.OnClick += () => { OnAddChildClicked(addChildInput.Text); };
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// TransformTree
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transformScroll = UIFactory.CreateScrollPool<TransformCell>(leftGroup, "TransformTree", out GameObject transformObj,
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out GameObject transformContent, new Color(0.11f, 0.11f, 0.11f));
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UIFactory.SetLayoutElement(transformObj, flexibleHeight: 9999);
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UIFactory.SetLayoutElement(transformContent, flexibleHeight: 9999);
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TransformTree = new TransformTree(transformScroll, GetTransformEntries);
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TransformTree.Init();
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TransformTree.OnClickOverrideHandler = ChangeTarget;
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// Right group (Components)
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var rightGroup = UIFactory.CreateUIObject("ChildrenGroup", listHolder);
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UIFactory.SetLayoutElement(rightGroup, flexibleWidth: 9999, flexibleHeight: 9999);
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(rightGroup, false, false, true, true, 2);
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var compLabel = UIFactory.CreateLabel(rightGroup, "CompListTitle", "Components", TextAnchor.MiddleCenter, default, false, 16);
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UIFactory.SetLayoutElement(compLabel.gameObject, flexibleWidth: 9999);
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// Add Comp
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var addCompRow = UIFactory.CreateUIObject("AddCompRow", rightGroup);
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(addCompRow, false, false, true, true, 2);
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addCompInput = UIFactory.CreateInputField(addCompRow, "AddCompInput", "Enter a Component type...");
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UIFactory.SetLayoutElement(addCompInput.Component.gameObject, minHeight: 25, preferredWidth: 9999);
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var addCompButton = UIFactory.CreateButton(addCompRow, "AddCompButton", "Add Comp");
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UIFactory.SetLayoutElement(addCompButton.Component.gameObject, minHeight: 25, minWidth: 80);
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addCompButton.OnClick += () => { OnAddComponentClicked(addCompInput.Text); };
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// comp autocompleter
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new TypeCompleter(typeof(Component), addCompInput);
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// Component List
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componentScroll = UIFactory.CreateScrollPool<ComponentCell>(rightGroup, "ComponentList", out GameObject compObj,
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out GameObject compContent, new Color(0.11f, 0.11f, 0.11f));
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UIFactory.SetLayoutElement(compObj, flexibleHeight: 9999);
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UIFactory.SetLayoutElement(compContent, flexibleHeight: 9999);
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ComponentList = new ComponentList(componentScroll, GetComponentEntries);
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ComponentList.Parent = this;
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componentScroll.Initialize(ComponentList);
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}
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#endregion
|
||||
}
|
||||
}
|
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|
53
src/UI/Inspectors/GameObjectWidgets/ComponentCell.cs
Normal file
53
src/UI/Inspectors/GameObjectWidgets/ComponentCell.cs
Normal file
@ -0,0 +1,53 @@
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using System;
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using System.Collections.Generic;
|
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using System.Linq;
|
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
|
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using UnityExplorer.UI.Widgets;
|
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|
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namespace UnityExplorer.UI.Inspectors
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{
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||||
public class ComponentCell : ButtonCell
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{
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||||
public Toggle BehaviourToggle;
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||||
public ButtonRef DestroyButton;
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||||
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||||
public Action<bool, int> OnBehaviourToggled;
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public Action<int> OnDestroyClicked;
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||||
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||||
private void BehaviourToggled(bool val)
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{
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OnBehaviourToggled?.Invoke(val, CurrentDataIndex);
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}
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private void DestroyClicked()
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{
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OnDestroyClicked?.Invoke(CurrentDataIndex);
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}
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public override GameObject CreateContent(GameObject parent)
|
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{
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var root = base.CreateContent(parent);
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|
||||
// Add mask to button so text doesnt overlap on Close button
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this.Button.Component.gameObject.AddComponent<Mask>().showMaskGraphic = true;
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// Behaviour toggle
|
||||
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var toggleObj = UIFactory.CreateToggle(UIRoot, "BehaviourToggle", out BehaviourToggle, out var behavText);
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UIFactory.SetLayoutElement(toggleObj, minHeight: 25, minWidth: 25);
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||||
BehaviourToggle.onValueChanged.AddListener(BehaviourToggled);
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||||
// put at first object
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||||
toggleObj.transform.SetSiblingIndex(0);
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||||
// Destroy button
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||||
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||||
DestroyButton = UIFactory.CreateButton(UIRoot, "DestroyButton", "X", new Color(0.3f, 0.2f, 0.2f));
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||||
UIFactory.SetLayoutElement(DestroyButton.Component.gameObject, minHeight: 21, minWidth: 25);
|
||||
DestroyButton.OnClick += DestroyClicked;
|
||||
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||||
return root;
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||||
}
|
||||
}
|
||||
}
|
116
src/UI/Inspectors/GameObjectWidgets/ComponentList.cs
Normal file
116
src/UI/Inspectors/GameObjectWidgets/ComponentList.cs
Normal file
@ -0,0 +1,116 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.UI.Widgets;
|
||||
|
||||
namespace UnityExplorer.UI.Inspectors
|
||||
{
|
||||
public class ComponentList : ButtonListHandler<Component, ComponentCell>
|
||||
{
|
||||
public GameObjectInspector Parent;
|
||||
|
||||
public ComponentList(ScrollPool<ComponentCell> scrollPool, Func<List<Component>> getEntriesMethod)
|
||||
: base(scrollPool, getEntriesMethod, null, null, null)
|
||||
{
|
||||
base.SetICell = SetComponentCell;
|
||||
base.ShouldDisplay = CheckShouldDisplay;
|
||||
base.OnCellClicked = OnComponentClicked;
|
||||
}
|
||||
|
||||
private bool CheckShouldDisplay(Component _, string __) => true;
|
||||
|
||||
public override void OnCellBorrowed(ComponentCell cell)
|
||||
{
|
||||
base.OnCellBorrowed(cell);
|
||||
|
||||
cell.OnBehaviourToggled += OnBehaviourToggled;
|
||||
cell.OnDestroyClicked += OnDestroyClicked;
|
||||
}
|
||||
|
||||
public override void SetCell(ComponentCell cell, int index)
|
||||
{
|
||||
base.SetCell(cell, index);
|
||||
}
|
||||
|
||||
private void OnComponentClicked(int index)
|
||||
{
|
||||
var entries = GetEntries();
|
||||
|
||||
if (index < 0 || index >= entries.Count)
|
||||
return;
|
||||
|
||||
var comp = entries[index];
|
||||
if (comp)
|
||||
InspectorManager.Inspect(comp);
|
||||
}
|
||||
|
||||
private void OnBehaviourToggled(bool value, int index)
|
||||
{
|
||||
try
|
||||
{
|
||||
var entries = GetEntries();
|
||||
var comp = entries[index];
|
||||
|
||||
if (comp.TryCast<Behaviour>() is Behaviour behaviour)
|
||||
behaviour.enabled = value;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception toggling Behaviour.enabled: {ex.ReflectionExToString()}");
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDestroyClicked(int index)
|
||||
{
|
||||
try
|
||||
{
|
||||
var entries = GetEntries();
|
||||
var comp = entries[index];
|
||||
|
||||
GameObject.DestroyImmediate(comp);
|
||||
|
||||
Parent.UpdateComponents();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception destroying Component: {ex.ReflectionExToString()}");
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly Dictionary<string, string> compToStringCache = new Dictionary<string, string>();
|
||||
|
||||
// Called from ButtonListHandler.SetCell, will be valid
|
||||
private void SetComponentCell(ComponentCell cell, int index)
|
||||
{
|
||||
var entries = GetEntries();
|
||||
cell.Enable();
|
||||
|
||||
var comp = entries[index];
|
||||
var type = comp.GetActualType();
|
||||
|
||||
if (!compToStringCache.ContainsKey(type.AssemblyQualifiedName))
|
||||
compToStringCache.Add(type.AssemblyQualifiedName, SignatureHighlighter.Parse(type, true));
|
||||
|
||||
cell.Button.ButtonText.text = compToStringCache[type.AssemblyQualifiedName];
|
||||
|
||||
if (typeof(Behaviour).IsAssignableFrom(type))
|
||||
{
|
||||
cell.BehaviourToggle.interactable = true;
|
||||
cell.BehaviourToggle.Set(comp.TryCast<Behaviour>().enabled, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
cell.BehaviourToggle.interactable = false;
|
||||
cell.BehaviourToggle.Set(false, false);
|
||||
}
|
||||
|
||||
// if component is the first index it must be the transform, dont show Destroy button for it.
|
||||
if (index == 0 && cell.DestroyButton.Component.gameObject.activeSelf)
|
||||
cell.DestroyButton.Component.gameObject.SetActive(false);
|
||||
else if (index > 0 && !cell.DestroyButton.Component.gameObject.activeSelf)
|
||||
cell.DestroyButton.Component.gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
658
src/UI/Inspectors/GameObjectWidgets/GameObjectControls.cs
Normal file
658
src/UI/Inspectors/GameObjectWidgets/GameObjectControls.cs
Normal file
@ -0,0 +1,658 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Core.Input;
|
||||
|
||||
namespace UnityExplorer.UI.Inspectors
|
||||
{
|
||||
public class GameObjectControls
|
||||
{
|
||||
public GameObjectInspector Parent;
|
||||
private GameObject GOTarget => Parent.GOTarget;
|
||||
|
||||
// Top info
|
||||
|
||||
private ButtonRef ViewParentButton;
|
||||
private InputFieldRef PathInput;
|
||||
|
||||
private InputFieldRef NameInput;
|
||||
private Toggle ActiveSelfToggle;
|
||||
private Text ActiveSelfText;
|
||||
private Toggle IsStaticToggle;
|
||||
|
||||
private InputFieldRef SceneInput;
|
||||
private InputFieldRef InstanceIDInput;
|
||||
private InputFieldRef TagInput;
|
||||
|
||||
private Dropdown LayerDropdown;
|
||||
private Dropdown FlagsDropdown;
|
||||
|
||||
// transform controls
|
||||
|
||||
private TransformControl PositionControl;
|
||||
private TransformControl LocalPositionControl;
|
||||
private TransformControl RotationControl;
|
||||
private TransformControl ScaleControl;
|
||||
|
||||
private VectorSlider currentSlidingVectorControl;
|
||||
private float currentVectorValue;
|
||||
|
||||
public GameObjectControls(GameObjectInspector parent)
|
||||
{
|
||||
this.Parent = parent;
|
||||
|
||||
ConstructTopInfo();
|
||||
ConstructTransformControls();
|
||||
}
|
||||
|
||||
#region GO Controls
|
||||
|
||||
private string lastGoName;
|
||||
private string lastPath;
|
||||
private bool lastParentState;
|
||||
private int lastSceneHandle;
|
||||
private string lastTag;
|
||||
private int lastLayer;
|
||||
private int lastFlags;
|
||||
|
||||
public void UpdateGameObjectInfo(bool firstUpdate, bool force)
|
||||
{
|
||||
if (firstUpdate)
|
||||
{
|
||||
InstanceIDInput.Text = GOTarget.GetInstanceID().ToString();
|
||||
}
|
||||
|
||||
if (force || (!NameInput.Component.isFocused && GOTarget.name != lastGoName))
|
||||
{
|
||||
lastGoName = GOTarget.name;
|
||||
Parent.Tab.TabText.text = $"[G] {GOTarget.name}";
|
||||
NameInput.Text = GOTarget.name;
|
||||
}
|
||||
|
||||
if (force || !PathInput.Component.isFocused)
|
||||
{
|
||||
string path = GOTarget.transform.GetTransformPath();
|
||||
if (path != lastPath)
|
||||
{
|
||||
lastPath = path;
|
||||
PathInput.Text = path;
|
||||
}
|
||||
}
|
||||
|
||||
if (force || GOTarget.transform.parent != lastParentState)
|
||||
{
|
||||
lastParentState = GOTarget.transform.parent;
|
||||
ViewParentButton.Component.interactable = lastParentState;
|
||||
if (lastParentState)
|
||||
{
|
||||
ViewParentButton.ButtonText.color = Color.white;
|
||||
ViewParentButton.ButtonText.text = "◄ View Parent";
|
||||
}
|
||||
else
|
||||
{
|
||||
ViewParentButton.ButtonText.color = Color.grey;
|
||||
ViewParentButton.ButtonText.text = "No parent";
|
||||
}
|
||||
}
|
||||
|
||||
if (force || GOTarget.activeSelf != ActiveSelfToggle.isOn)
|
||||
{
|
||||
ActiveSelfToggle.Set(GOTarget.activeSelf, false);
|
||||
ActiveSelfText.color = ActiveSelfToggle.isOn ? Color.green : Color.red;
|
||||
}
|
||||
|
||||
if (force || GOTarget.isStatic != IsStaticToggle.isOn)
|
||||
{
|
||||
IsStaticToggle.Set(GOTarget.isStatic, false);
|
||||
}
|
||||
|
||||
if (force || GOTarget.scene.handle != lastSceneHandle)
|
||||
{
|
||||
lastSceneHandle = GOTarget.scene.handle;
|
||||
SceneInput.Text = GOTarget.scene.IsValid() ? GOTarget.scene.name : "None (Asset/Resource)";
|
||||
}
|
||||
|
||||
if (force || (!TagInput.Component.isFocused && GOTarget.tag != lastTag))
|
||||
{
|
||||
lastTag = GOTarget.tag;
|
||||
TagInput.Text = lastTag;
|
||||
}
|
||||
|
||||
if (force || (GOTarget.layer != lastLayer))
|
||||
{
|
||||
lastLayer = GOTarget.layer;
|
||||
LayerDropdown.value = GOTarget.layer;
|
||||
}
|
||||
|
||||
if (force || ((int)GOTarget.hideFlags != lastFlags))
|
||||
{
|
||||
lastFlags = (int)GOTarget.hideFlags;
|
||||
FlagsDropdown.captionText.text = GOTarget.hideFlags.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnViewParentClicked()
|
||||
{
|
||||
if (this.GOTarget && this.GOTarget.transform.parent)
|
||||
{
|
||||
Parent.ChangeTarget(this.GOTarget.transform.parent.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnPathEndEdit(string input)
|
||||
{
|
||||
lastPath = input;
|
||||
|
||||
if (string.IsNullOrEmpty(input))
|
||||
{
|
||||
DoSetParent(null);
|
||||
}
|
||||
else
|
||||
{
|
||||
Transform parentToSet = null;
|
||||
|
||||
if (input.EndsWith("/"))
|
||||
input = input.Remove(input.Length - 1);
|
||||
|
||||
// try the easy way
|
||||
if (GameObject.Find(input) is GameObject found)
|
||||
{
|
||||
parentToSet = found.transform;
|
||||
}
|
||||
else
|
||||
{
|
||||
// look for inactive objects
|
||||
var name = input.Split('/').Last();
|
||||
var allObjects = RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(GameObject));
|
||||
var shortList = new List<GameObject>();
|
||||
foreach (var obj in allObjects)
|
||||
if (obj.name == name) shortList.Add(obj.TryCast<GameObject>());
|
||||
foreach (var go in shortList)
|
||||
{
|
||||
var path = go.transform.GetTransformPath(true);
|
||||
if (path.EndsWith("/"))
|
||||
path = path.Remove(path.Length - 1);
|
||||
if (path == input)
|
||||
{
|
||||
parentToSet = go.transform;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (parentToSet)
|
||||
DoSetParent(parentToSet);
|
||||
else
|
||||
{
|
||||
ExplorerCore.LogWarning($"Could not find any GameObject name or path '{input}'!");
|
||||
UpdateGameObjectInfo(false, true);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void DoSetParent(Transform transform)
|
||||
{
|
||||
if (GOTarget.GetComponent<RectTransform>())
|
||||
GOTarget.transform.SetParent(transform, false);
|
||||
else
|
||||
GOTarget.transform.parent = transform;
|
||||
|
||||
UpdateGameObjectInfo(false, false);
|
||||
UpdateTransformControlValues(false);
|
||||
}
|
||||
|
||||
private void OnNameEndEdit(string value)
|
||||
{
|
||||
GOTarget.name = value;
|
||||
UpdateGameObjectInfo(false, true);
|
||||
}
|
||||
|
||||
private void OnActiveSelfToggled(bool value)
|
||||
{
|
||||
GOTarget.SetActive(value);
|
||||
UpdateGameObjectInfo(false, true);
|
||||
}
|
||||
|
||||
private void OnTagEndEdit(string value)
|
||||
{
|
||||
try
|
||||
{
|
||||
GOTarget.tag = value;
|
||||
UpdateGameObjectInfo(false, true);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception setting tag! {ex.ReflectionExToString()}");
|
||||
}
|
||||
}
|
||||
|
||||
private void OnLayerDropdownChanged(int value)
|
||||
{
|
||||
GOTarget.layer = value;
|
||||
UpdateGameObjectInfo(false, true);
|
||||
}
|
||||
|
||||
private void OnFlagsDropdownChanged(int value)
|
||||
{
|
||||
try
|
||||
{
|
||||
var enumVal = hideFlagsValues[FlagsDropdown.options[value].text];
|
||||
GOTarget.hideFlags = enumVal;
|
||||
|
||||
UpdateGameObjectInfo(false, true);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception setting hideFlags: {ex}");
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDestroyClicked()
|
||||
{
|
||||
GameObject.Destroy(this.GOTarget);
|
||||
InspectorManager.ReleaseInspector(Parent);
|
||||
}
|
||||
|
||||
private void OnInstantiateClicked()
|
||||
{
|
||||
var clone = GameObject.Instantiate(this.GOTarget);
|
||||
InspectorManager.Inspect(clone);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Transform Controls
|
||||
|
||||
private enum TransformType { Position, LocalPosition, Rotation, Scale }
|
||||
|
||||
private class TransformControl
|
||||
{
|
||||
public TransformType Type;
|
||||
public InputFieldRef Input;
|
||||
|
||||
public TransformControl(TransformType type, InputFieldRef input)
|
||||
{
|
||||
this.Type = type;
|
||||
this.Input = input;
|
||||
}
|
||||
}
|
||||
|
||||
private class VectorSlider
|
||||
{
|
||||
public int axis;
|
||||
public Slider slider;
|
||||
public TransformControl parentControl;
|
||||
|
||||
public VectorSlider(int axis, Slider slider, TransformControl parentControl)
|
||||
{
|
||||
this.axis = axis;
|
||||
this.slider = slider;
|
||||
this.parentControl = parentControl;
|
||||
}
|
||||
}
|
||||
|
||||
private Vector3 lastPosValue;
|
||||
private Vector3 lastLocalValue;
|
||||
private Quaternion lastRotValue;
|
||||
private Vector3 lastScaleValue;
|
||||
|
||||
public void UpdateTransformControlValues(bool force)
|
||||
{
|
||||
var transform = GOTarget.transform;
|
||||
if (force || (!PositionControl.Input.Component.isFocused && lastPosValue != transform.position))
|
||||
{
|
||||
PositionControl.Input.Text = ParseUtility.ToStringForInput(transform.position, typeof(Vector3));
|
||||
lastPosValue = transform.position;
|
||||
}
|
||||
if (force || (!LocalPositionControl.Input.Component.isFocused && lastLocalValue != transform.localPosition))
|
||||
{
|
||||
LocalPositionControl.Input.Text = ParseUtility.ToStringForInput(transform.localPosition, typeof(Vector3));
|
||||
lastLocalValue = transform.localPosition;
|
||||
}
|
||||
if (force || (!RotationControl.Input.Component.isFocused && lastRotValue != transform.localRotation))
|
||||
{
|
||||
RotationControl.Input.Text = ParseUtility.ToStringForInput(transform.localRotation, typeof(Quaternion));
|
||||
lastRotValue = transform.localRotation;
|
||||
}
|
||||
if (force || (!ScaleControl.Input.Component.isFocused && lastScaleValue != transform.localScale))
|
||||
{
|
||||
ScaleControl.Input.Text = ParseUtility.ToStringForInput(transform.localScale, typeof(Vector3));
|
||||
lastScaleValue = transform.localScale;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTransformInputEndEdit(TransformType type, string input)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case TransformType.Position:
|
||||
{
|
||||
if (ParseUtility.TryParse(input, typeof(Vector3), out object boxed, out _))
|
||||
GOTarget.transform.position = (Vector3)boxed;
|
||||
}
|
||||
break;
|
||||
case TransformType.LocalPosition:
|
||||
{
|
||||
if (ParseUtility.TryParse(input, typeof(Vector3), out object boxed, out _))
|
||||
GOTarget.transform.localPosition = (Vector3)boxed;
|
||||
}
|
||||
break;
|
||||
case TransformType.Rotation:
|
||||
{
|
||||
if (ParseUtility.TryParse(input, typeof(Quaternion), out object boxed, out _))
|
||||
GOTarget.transform.localRotation = (Quaternion)boxed;
|
||||
}
|
||||
break;
|
||||
case TransformType.Scale:
|
||||
{
|
||||
if (ParseUtility.TryParse(input, typeof(Vector3), out object boxed, out _))
|
||||
GOTarget.transform.localScale = (Vector3)boxed;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
UpdateTransformControlValues(true);
|
||||
}
|
||||
|
||||
private void OnVectorSliderChanged(VectorSlider slider, float value)
|
||||
{
|
||||
if (value == 0f)
|
||||
{
|
||||
currentSlidingVectorControl = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
currentSlidingVectorControl = slider;
|
||||
currentVectorValue = value;
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateVectorSlider()
|
||||
{
|
||||
if (currentSlidingVectorControl == null)
|
||||
return;
|
||||
|
||||
if (!InputManager.GetMouseButton(0))
|
||||
{
|
||||
currentSlidingVectorControl.slider.value = 0f;
|
||||
currentSlidingVectorControl = null;
|
||||
currentVectorValue = 0f;
|
||||
return;
|
||||
}
|
||||
|
||||
var transform = GOTarget.transform;
|
||||
|
||||
Vector3 vector = Vector2.zero;
|
||||
switch (currentSlidingVectorControl.parentControl.Type)
|
||||
{
|
||||
case TransformType.Position:
|
||||
vector = transform.position; break;
|
||||
case TransformType.LocalPosition:
|
||||
vector = transform.localPosition; break;
|
||||
case TransformType.Rotation:
|
||||
vector = transform.eulerAngles; break;
|
||||
case TransformType.Scale:
|
||||
vector = transform.localScale; break;
|
||||
}
|
||||
|
||||
// apply vector value change
|
||||
switch (currentSlidingVectorControl.axis)
|
||||
{
|
||||
case 0:
|
||||
vector.x += currentVectorValue; break;
|
||||
case 1:
|
||||
vector.y += currentVectorValue; break;
|
||||
case 2:
|
||||
vector.z += currentVectorValue; break;
|
||||
}
|
||||
|
||||
// set vector back to transform
|
||||
switch (currentSlidingVectorControl.parentControl.Type)
|
||||
{
|
||||
case TransformType.Position:
|
||||
transform.position = vector; break;
|
||||
case TransformType.LocalPosition:
|
||||
transform.localPosition = vector; break;
|
||||
case TransformType.Rotation:
|
||||
transform.eulerAngles = vector; break;
|
||||
case TransformType.Scale:
|
||||
transform.localScale = vector; break;
|
||||
}
|
||||
|
||||
UpdateTransformControlValues(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region GO Controls UI Construction
|
||||
|
||||
private void ConstructTopInfo()
|
||||
{
|
||||
var topInfoHolder = UIFactory.CreateVerticalGroup(Parent.UIRoot, "TopInfoHolder", false, false, true, true, 3,
|
||||
new Vector4(3, 3, 3, 3), new Color(0.1f, 0.1f, 0.1f), TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(topInfoHolder, minHeight: 25, flexibleWidth: 9999);
|
||||
|
||||
// first row (parent, path)
|
||||
|
||||
var firstRow = UIFactory.CreateUIObject("ParentRow", topInfoHolder);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(firstRow, false, false, true, true, 5, 0, 0, 0, 0, default);
|
||||
UIFactory.SetLayoutElement(firstRow, minHeight: 25, flexibleWidth: 9999);
|
||||
|
||||
ViewParentButton = UIFactory.CreateButton(firstRow, "ViewParentButton", "◄ View Parent", new Color(0.2f, 0.2f, 0.2f));
|
||||
ViewParentButton.ButtonText.fontSize = 13;
|
||||
UIFactory.SetLayoutElement(ViewParentButton.Component.gameObject, minHeight: 25, minWidth: 100);
|
||||
ViewParentButton.OnClick += OnViewParentClicked;
|
||||
|
||||
this.PathInput = UIFactory.CreateInputField(firstRow, "PathInput", "Enter a GameObject name or path...");
|
||||
PathInput.Component.textComponent.color = Color.grey;
|
||||
UIFactory.SetLayoutElement(PathInput.UIRoot, minHeight: 25, minWidth: 100, flexibleWidth: 9999);
|
||||
PathInput.Component.lineType = InputField.LineType.MultiLineSubmit;
|
||||
|
||||
PathInput.Component.onEndEdit.AddListener((string val) => { OnPathEndEdit(val); });
|
||||
|
||||
// Title and update row
|
||||
|
||||
var titleRow = UIFactory.CreateUIObject("TitleRow", topInfoHolder);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(titleRow, false, false, true, true, 5);
|
||||
|
||||
var titleLabel = UIFactory.CreateLabel(titleRow, "Title", SignatureHighlighter.Parse(typeof(GameObject), false),
|
||||
TextAnchor.MiddleLeft, fontSize: 17);
|
||||
UIFactory.SetLayoutElement(titleLabel.gameObject, minHeight: 30, minWidth: 100);
|
||||
|
||||
// name
|
||||
|
||||
NameInput = UIFactory.CreateInputField(titleRow, "NameInput", "untitled");
|
||||
UIFactory.SetLayoutElement(NameInput.Component.gameObject, minHeight: 30, minWidth: 100, flexibleWidth: 9999);
|
||||
NameInput.Component.textComponent.fontSize = 15;
|
||||
NameInput.Component.onEndEdit.AddListener((string val) => { OnNameEndEdit(val); });
|
||||
|
||||
// second row (toggles, instanceID, tag, buttons)
|
||||
|
||||
var secondRow = UIFactory.CreateUIObject("ParentRow", topInfoHolder);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(secondRow, false, false, true, true, 5, 0, 0, 0, 0, default);
|
||||
UIFactory.SetLayoutElement(secondRow, minHeight: 25, flexibleWidth: 9999);
|
||||
|
||||
// activeSelf
|
||||
var activeToggleObj = UIFactory.CreateToggle(secondRow, "ActiveSelf", out ActiveSelfToggle, out ActiveSelfText);
|
||||
UIFactory.SetLayoutElement(activeToggleObj, minHeight: 25, minWidth: 100);
|
||||
ActiveSelfText.text = "ActiveSelf";
|
||||
ActiveSelfToggle.onValueChanged.AddListener(OnActiveSelfToggled);
|
||||
|
||||
// isStatic
|
||||
var isStaticObj = UIFactory.CreateToggle(secondRow, "IsStatic", out IsStaticToggle, out Text staticText);
|
||||
UIFactory.SetLayoutElement(isStaticObj, minHeight: 25, minWidth: 80);
|
||||
staticText.text = "IsStatic";
|
||||
staticText.color = Color.grey;
|
||||
IsStaticToggle.interactable = false;
|
||||
|
||||
// InstanceID
|
||||
var instanceIdLabel = UIFactory.CreateLabel(secondRow, "InstanceIDLabel", "Instance ID:", TextAnchor.MiddleRight, Color.grey);
|
||||
UIFactory.SetLayoutElement(instanceIdLabel.gameObject, minHeight: 25, minWidth: 90);
|
||||
|
||||
InstanceIDInput = UIFactory.CreateInputField(secondRow, "InstanceIDInput", "error");
|
||||
UIFactory.SetLayoutElement(InstanceIDInput.Component.gameObject, minHeight: 25, minWidth: 110);
|
||||
InstanceIDInput.Component.textComponent.color = Color.grey;
|
||||
InstanceIDInput.Component.readOnly = true;
|
||||
|
||||
//Tag
|
||||
var tagLabel = UIFactory.CreateLabel(secondRow, "TagLabel", "Tag:", TextAnchor.MiddleRight, Color.grey);
|
||||
UIFactory.SetLayoutElement(tagLabel.gameObject, minHeight: 25, minWidth: 40);
|
||||
|
||||
TagInput = UIFactory.CreateInputField(secondRow, "TagInput", "none");
|
||||
UIFactory.SetLayoutElement(TagInput.Component.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 999);
|
||||
TagInput.Component.textComponent.color = Color.white;
|
||||
TagInput.Component.onEndEdit.AddListener((string val) => { OnTagEndEdit(val); });
|
||||
|
||||
// Instantiate
|
||||
var instantiateBtn = UIFactory.CreateButton(secondRow, "InstantiateBtn", "Instantiate", new Color(0.2f, 0.2f, 0.2f));
|
||||
UIFactory.SetLayoutElement(instantiateBtn.Component.gameObject, minHeight: 25, minWidth: 120);
|
||||
instantiateBtn.OnClick += OnInstantiateClicked;
|
||||
|
||||
// Destroy
|
||||
var destroyBtn = UIFactory.CreateButton(secondRow, "DestroyBtn", "Destroy", new Color(0.3f, 0.2f, 0.2f));
|
||||
UIFactory.SetLayoutElement(destroyBtn.Component.gameObject, minHeight: 25, minWidth: 80);
|
||||
destroyBtn.OnClick += OnDestroyClicked;
|
||||
|
||||
// third row (scene, layer, flags)
|
||||
|
||||
var thirdrow = UIFactory.CreateUIObject("ParentRow", topInfoHolder);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(thirdrow, false, false, true, true, 5, 0, 0, 0, 0, default);
|
||||
UIFactory.SetLayoutElement(thirdrow, minHeight: 25, flexibleWidth: 9999);
|
||||
|
||||
// Scene
|
||||
var sceneLabel = UIFactory.CreateLabel(thirdrow, "SceneLabel", "Scene:", TextAnchor.MiddleLeft, Color.grey);
|
||||
UIFactory.SetLayoutElement(sceneLabel.gameObject, minHeight: 25, minWidth: 50);
|
||||
|
||||
SceneInput = UIFactory.CreateInputField(thirdrow, "SceneInput", "untitled");
|
||||
UIFactory.SetLayoutElement(SceneInput.Component.gameObject, minHeight: 25, minWidth: 120, flexibleWidth: 999);
|
||||
SceneInput.Component.readOnly = true;
|
||||
SceneInput.Component.textComponent.color = new Color(0.7f, 0.7f, 0.7f);
|
||||
|
||||
// Layer
|
||||
var layerLabel = UIFactory.CreateLabel(thirdrow, "LayerLabel", "Layer:", TextAnchor.MiddleLeft, Color.grey);
|
||||
UIFactory.SetLayoutElement(layerLabel.gameObject, minHeight: 25, minWidth: 50);
|
||||
|
||||
var layerDrop = UIFactory.CreateDropdown(thirdrow, out LayerDropdown, "0", 14, OnLayerDropdownChanged);
|
||||
UIFactory.SetLayoutElement(layerDrop, minHeight: 25, minWidth: 120, flexibleWidth: 999);
|
||||
LayerDropdown.captionText.color = SignatureHighlighter.EnumGreen;
|
||||
if (layerToNames == null)
|
||||
GetLayerNames();
|
||||
foreach (var name in layerToNames)
|
||||
LayerDropdown.options.Add(new Dropdown.OptionData(name));
|
||||
LayerDropdown.value = 0;
|
||||
LayerDropdown.RefreshShownValue();
|
||||
|
||||
// Flags
|
||||
var flagsLabel = UIFactory.CreateLabel(thirdrow, "FlagsLabel", "Flags:", TextAnchor.MiddleRight, Color.grey);
|
||||
UIFactory.SetLayoutElement(flagsLabel.gameObject, minHeight: 25, minWidth: 50);
|
||||
|
||||
var flagsDrop = UIFactory.CreateDropdown(thirdrow, out FlagsDropdown, "None", 14, OnFlagsDropdownChanged);
|
||||
FlagsDropdown.captionText.color = SignatureHighlighter.EnumGreen;
|
||||
UIFactory.SetLayoutElement(flagsDrop, minHeight: 25, minWidth: 135, flexibleWidth: 999);
|
||||
if (hideFlagsValues == null)
|
||||
GetHideFlagNames();
|
||||
foreach (var name in hideFlagsValues.Keys)
|
||||
FlagsDropdown.options.Add(new Dropdown.OptionData(name));
|
||||
FlagsDropdown.value = 0;
|
||||
FlagsDropdown.RefreshShownValue();
|
||||
}
|
||||
|
||||
private static List<string> layerToNames;
|
||||
|
||||
private static void GetLayerNames()
|
||||
{
|
||||
layerToNames = new List<string>();
|
||||
for (int i = 0; i < 32; i++)
|
||||
{
|
||||
var name = RuntimeProvider.Instance.LayerToName(i);
|
||||
if (string.IsNullOrEmpty(name))
|
||||
name = i.ToString();
|
||||
layerToNames.Add(name);
|
||||
}
|
||||
}
|
||||
|
||||
private static Dictionary<string, HideFlags> hideFlagsValues;
|
||||
|
||||
private static void GetHideFlagNames()
|
||||
{
|
||||
hideFlagsValues = new Dictionary<string, HideFlags>();
|
||||
|
||||
var names = Enum.GetValues(typeof(HideFlags));
|
||||
foreach (HideFlags value in names)
|
||||
{
|
||||
hideFlagsValues.Add(value.ToString(), value);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Transform Controls UI Construction
|
||||
|
||||
private void ConstructTransformControls()
|
||||
{
|
||||
//var transformGroup = UIFactory.CreateUIObject("TransformGroup", UIRoot);
|
||||
//UIFactory.SetLayoutGroup<VerticalLayoutGroup>(transformGroup, false, false, true, true, 2, 2, 2);
|
||||
var transformGroup = UIFactory.CreateVerticalGroup(Parent.UIRoot, "TransformControls", false, false, true, true, 2,
|
||||
new Vector4(2, 2, 0, 0), new Color(0.1f, 0.1f, 0.1f));
|
||||
UIFactory.SetLayoutElement(transformGroup, minHeight: 25, flexibleWidth: 9999);
|
||||
|
||||
PositionControl = AddTransformRow(transformGroup, "Position:", TransformType.Position);
|
||||
LocalPositionControl = AddTransformRow(transformGroup, "Local Position:", TransformType.LocalPosition);
|
||||
RotationControl = AddTransformRow(transformGroup, "Rotation:", TransformType.Rotation);
|
||||
ScaleControl = AddTransformRow(transformGroup, "Scale:", TransformType.Scale);
|
||||
}
|
||||
|
||||
private TransformControl AddTransformRow(GameObject transformGroup, string title, TransformType type)
|
||||
{
|
||||
var rowObj = UIFactory.CreateUIObject("Row_" + title, transformGroup);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(rowObj, false, false, true, true, 5, 0, 0, 0, 0, default);
|
||||
UIFactory.SetLayoutElement(rowObj, minHeight: 25, flexibleWidth: 9999);
|
||||
|
||||
var titleLabel = UIFactory.CreateLabel(rowObj, "PositionLabel", title, TextAnchor.MiddleRight, Color.grey);
|
||||
UIFactory.SetLayoutElement(titleLabel.gameObject, minHeight: 25, minWidth: 110);
|
||||
|
||||
var inputField = UIFactory.CreateInputField(rowObj, "InputField", "...");
|
||||
UIFactory.SetLayoutElement(inputField.Component.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 999);
|
||||
|
||||
inputField.Component.onEndEdit.AddListener((string value) => { OnTransformInputEndEdit(type, value); });
|
||||
|
||||
var control = new TransformControl(type, inputField);
|
||||
|
||||
AddVectorAxisSlider(rowObj, "X", 0, control);
|
||||
AddVectorAxisSlider(rowObj, "Y", 1, control);
|
||||
AddVectorAxisSlider(rowObj, "Z", 2, control);
|
||||
|
||||
return control;
|
||||
}
|
||||
|
||||
private VectorSlider AddVectorAxisSlider(GameObject parent, string title, int axis, TransformControl control)
|
||||
{
|
||||
var label = UIFactory.CreateLabel(parent, "Label_" + title, title + ":", TextAnchor.MiddleRight, Color.grey);
|
||||
UIFactory.SetLayoutElement(label.gameObject, minHeight: 25, minWidth: 30);
|
||||
|
||||
var sliderObj = UIFactory.CreateSlider(parent, "Slider_" + title, out var slider);
|
||||
UIFactory.SetLayoutElement(sliderObj, minHeight: 25, minWidth: 120, flexibleWidth: 0);
|
||||
slider.m_FillImage.color = Color.clear;
|
||||
|
||||
slider.minValue = -1;
|
||||
slider.maxValue = 1;
|
||||
var sliderControl = new VectorSlider(axis, slider, control);
|
||||
|
||||
slider.onValueChanged.AddListener((float val) =>
|
||||
{
|
||||
OnVectorSliderChanged(sliderControl, val);
|
||||
});
|
||||
|
||||
return sliderControl;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -23,6 +23,8 @@ namespace UnityExplorer.UI.Inspectors
|
||||
|
||||
public abstract void Update();
|
||||
|
||||
public abstract void CloseInspector();
|
||||
|
||||
public virtual void OnBorrowedFromPool(object target)
|
||||
{
|
||||
this.Target = target;
|
||||
@ -30,7 +32,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
Tab.UIRoot.transform.SetParent(InspectorPanel.Instance.NavbarHolder.transform, false);
|
||||
|
||||
Tab.TabButton.OnClick += OnTabButtonClicked;
|
||||
Tab.CloseButton.OnClick += OnCloseClicked;
|
||||
Tab.CloseButton.OnClick += CloseInspector;
|
||||
}
|
||||
|
||||
public virtual void OnReturnToPool()
|
||||
@ -40,7 +42,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
this.Target = null;
|
||||
|
||||
Tab.TabButton.OnClick -= OnTabButtonClicked;
|
||||
Tab.CloseButton.OnClick -= OnCloseClicked;
|
||||
Tab.CloseButton.OnClick -= CloseInspector;
|
||||
}
|
||||
|
||||
public virtual void OnSetActive()
|
||||
@ -62,7 +64,5 @@ namespace UnityExplorer.UI.Inspectors
|
||||
{
|
||||
InspectorManager.SetInspectorActive(this);
|
||||
}
|
||||
|
||||
protected abstract void OnCloseClicked();
|
||||
}
|
||||
}
|
||||
|
@ -21,6 +21,19 @@ namespace UnityExplorer
|
||||
|
||||
public static float PanelWidth;
|
||||
|
||||
internal static void CloseAllTabs()
|
||||
{
|
||||
if (Inspectors.Any())
|
||||
{
|
||||
for (int i = Inspectors.Count - 1; i >= 0; i--)
|
||||
Inspectors[i].CloseInspector();
|
||||
|
||||
Inspectors.Clear();
|
||||
}
|
||||
|
||||
UIManager.SetPanelActive(UIManager.Panels.Inspector, false);
|
||||
}
|
||||
|
||||
public static void Inspect(object obj, CacheObjectBase sourceCache = null)
|
||||
{
|
||||
if (obj.IsNullOrDestroyed())
|
||||
@ -73,7 +86,9 @@ namespace UnityExplorer
|
||||
ActiveInspector = null;
|
||||
}
|
||||
}
|
||||
private static void CreateInspector<T>(object target, bool staticReflection = false, CacheObjectBase sourceCache = null) where T : InspectorBase
|
||||
|
||||
private static void CreateInspector<T>(object target, bool staticReflection = false,
|
||||
CacheObjectBase sourceCache = null) where T : InspectorBase
|
||||
{
|
||||
var inspector = Pool<T>.Borrow();
|
||||
Inspectors.Add(inspector);
|
||||
|
@ -33,21 +33,23 @@ namespace UnityExplorer.UI.Inspectors
|
||||
|
||||
public GameObject CreateContent(GameObject parent)
|
||||
{
|
||||
UIRoot = UIFactory.CreateHorizontalGroup(parent, "TabObject", true, true, true, true, 0,
|
||||
new Vector4(0, 0, 3, 0), new Color(0.13f, 0.13f, 0.13f));
|
||||
UIFactory.SetLayoutElement(UIRoot, minWidth: 185, flexibleWidth: 0);
|
||||
UIRoot = UIFactory.CreateHorizontalGroup(parent, "TabObject", false, true, true, true, 0,
|
||||
default, new Color(0.13f, 0.13f, 0.13f), childAlignment: TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(UIRoot, minWidth: 200, flexibleWidth: 0);
|
||||
UIRoot.AddComponent<Mask>();
|
||||
|
||||
TabButton = UIFactory.CreateButton(UIRoot, "TabButton", "");
|
||||
|
||||
UIFactory.SetLayoutElement(TabButton.Component.gameObject, minWidth: 165, flexibleWidth: 0);
|
||||
UIFactory.SetLayoutElement(TabButton.Component.gameObject, minWidth: 175, flexibleWidth: 0);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(TabButton.Component.gameObject, false, false, true, true, 0, 0, 0, 3);
|
||||
|
||||
TabText = TabButton.Component.GetComponentInChildren<Text>();
|
||||
TabText.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
UIFactory.SetLayoutElement(TabText.gameObject, minHeight: 25, minWidth: 175, flexibleWidth: 0);
|
||||
TabText.alignment = TextAnchor.MiddleLeft;
|
||||
TabText.fontSize = 12;
|
||||
TabText.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
|
||||
CloseButton = UIFactory.CreateButton(UIRoot, "CloseButton", "X", new Color(0.2f, 0.2f, 0.2f, 1));
|
||||
UIFactory.SetLayoutElement(CloseButton.Component.gameObject, minWidth: 20, flexibleWidth: 0);
|
||||
UIFactory.SetLayoutElement(CloseButton.Component.gameObject, minHeight: 25, minWidth: 25, flexibleWidth: 0);
|
||||
var closeBtnText = CloseButton.Component.GetComponentInChildren<Text>();
|
||||
closeBtnText.color = Color.red;
|
||||
|
||||
|
@ -4,6 +4,7 @@ using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Reflection.Emit;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
@ -28,7 +29,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
private List<CacheMember> members = new List<CacheMember>();
|
||||
private readonly List<CacheMember> filteredMembers = new List<CacheMember>();
|
||||
|
||||
public bool AutoUpdateWanted { get; set; }
|
||||
public bool AutoUpdateWanted => autoUpdateToggle.isOn;
|
||||
|
||||
private BindingFlags FlagsFilter;
|
||||
private string NameFilter;
|
||||
@ -51,6 +52,8 @@ namespace UnityExplorer.UI.Inspectors
|
||||
public Text AssemblyText;
|
||||
private Toggle autoUpdateToggle;
|
||||
|
||||
private string currentBaseTabText;
|
||||
|
||||
private readonly Color disabledButtonColor = new Color(0.24f, 0.24f, 0.24f);
|
||||
private readonly Color enabledButtonColor = new Color(0.2f, 0.27f, 0.2f);
|
||||
private readonly Dictionary<BindingFlags, ButtonRef> scopeFilterButtons = new Dictionary<BindingFlags, ButtonRef>();
|
||||
@ -76,7 +79,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(InspectorPanel.Instance.ContentRect);
|
||||
}
|
||||
|
||||
protected override void OnCloseClicked()
|
||||
public override void CloseInspector()
|
||||
{
|
||||
InspectorManager.ReleaseInspector(this);
|
||||
}
|
||||
@ -93,7 +96,6 @@ namespace UnityExplorer.UI.Inspectors
|
||||
filteredMembers.Clear();
|
||||
|
||||
autoUpdateToggle.isOn = false;
|
||||
AutoUpdateWanted = false;
|
||||
|
||||
UnityObjectRef = null;
|
||||
ComponentRef = null;
|
||||
@ -121,27 +123,26 @@ namespace UnityExplorer.UI.Inspectors
|
||||
}
|
||||
|
||||
// Setup main labels and tab text
|
||||
Tab.TabText.text = $"{prefix} {SignatureHighlighter.Parse(TargetType, false)}";
|
||||
currentBaseTabText = $"{prefix} {SignatureHighlighter.Parse(TargetType, false)}";
|
||||
Tab.TabText.text = currentBaseTabText;
|
||||
NameText.text = SignatureHighlighter.Parse(TargetType, true);
|
||||
|
||||
string asmText;
|
||||
|
||||
try
|
||||
{
|
||||
asmText = Path.GetFileName(TargetType.Assembly.Location);
|
||||
}
|
||||
catch
|
||||
{
|
||||
if (TargetType.Assembly is AssemblyBuilder || string.IsNullOrEmpty(TargetType.Assembly.Location))
|
||||
asmText = $"{TargetType.Assembly.GetName().Name} <color=grey><i>(in memory)</i></color>";
|
||||
}
|
||||
|
||||
else
|
||||
asmText = Path.GetFileName(TargetType.Assembly.Location);
|
||||
AssemblyText.text = $"<color=grey>Assembly:</color> {asmText}";
|
||||
|
||||
// unity helpers
|
||||
SetUnityTargets();
|
||||
|
||||
// Get cache members, and set filter to default
|
||||
// Get cache members
|
||||
|
||||
this.members = CacheMember.GetCacheMembers(Target, TargetType, this);
|
||||
|
||||
// reset filters
|
||||
|
||||
this.filterInputField.Text = "";
|
||||
|
||||
SetFilter("", StaticOnly ? BindingFlags.Static : BindingFlags.Instance);
|
||||
@ -173,6 +174,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
return;
|
||||
}
|
||||
|
||||
// check filter changes or force-refresh
|
||||
if (refreshWanted || NameFilter != lastNameFilter || FlagsFilter != lastFlagsFilter || lastMemberFilter != MemberFilter)
|
||||
{
|
||||
lastNameFilter = NameFilter;
|
||||
@ -184,10 +186,17 @@ namespace UnityExplorer.UI.Inspectors
|
||||
refreshWanted = false;
|
||||
}
|
||||
|
||||
// once-per-second updates
|
||||
if (timeOfLastAutoUpdate.OccuredEarlierThan(1))
|
||||
{
|
||||
timeOfLastAutoUpdate = Time.realtimeSinceStartup;
|
||||
|
||||
if (this.UnityObjectRef)
|
||||
{
|
||||
nameInput.Text = UnityObjectRef.name;
|
||||
this.Tab.TabText.text = $"{currentBaseTabText} \"{UnityObjectRef.name}\"";
|
||||
}
|
||||
|
||||
if (AutoUpdateWanted)
|
||||
UpdateDisplayedMembers();
|
||||
}
|
||||
@ -196,12 +205,6 @@ namespace UnityExplorer.UI.Inspectors
|
||||
public void UpdateClicked()
|
||||
{
|
||||
UpdateDisplayedMembers();
|
||||
|
||||
if (this.UnityObjectRef)
|
||||
{
|
||||
nameInput.Text = UnityObjectRef.name;
|
||||
instanceIdInput.Text = UnityObjectRef.GetInstanceID().ToString();
|
||||
}
|
||||
}
|
||||
|
||||
// Filtering
|
||||
@ -360,6 +363,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
UIFactory.SetLayoutElement(scrollObj, flexibleHeight: 9999);
|
||||
MemberScrollPool.Initialize(this);
|
||||
|
||||
// For debugging scroll pool
|
||||
//InspectorPanel.Instance.UIRoot.GetComponent<Mask>().enabled = false;
|
||||
//MemberScrollPool.Viewport.GetComponent<Mask>().enabled = false;
|
||||
//MemberScrollPool.Viewport.GetComponent<Image>().color = new Color(0.12f, 0.12f, 0.12f);
|
||||
@ -392,10 +396,8 @@ namespace UnityExplorer.UI.Inspectors
|
||||
updateButton.OnClick += UpdateClicked;
|
||||
|
||||
var toggleObj = UIFactory.CreateToggle(rowObj, "AutoUpdateToggle", out autoUpdateToggle, out Text toggleText);
|
||||
//GameObject.DestroyImmediate(toggleText);
|
||||
UIFactory.SetLayoutElement(toggleObj, minWidth: 125, minHeight: 25);
|
||||
autoUpdateToggle.isOn = false;
|
||||
autoUpdateToggle.onValueChanged.AddListener((bool val) => { AutoUpdateWanted = val; });
|
||||
toggleText.text = "Auto-update";
|
||||
}
|
||||
|
||||
@ -420,8 +422,6 @@ namespace UnityExplorer.UI.Inspectors
|
||||
|
||||
// Member type toggles
|
||||
|
||||
//var typeLabel = UIFactory.CreateLabel(rowObj, "MemberTypeLabel", "Show:", TextAnchor.MiddleLeft, Color.grey);
|
||||
//UIFactory.SetLayoutElement(typeLabel.gameObject, minHeight: 25, minWidth: 40);
|
||||
AddMemberTypeToggle(rowObj, MemberTypes.Property, 90);
|
||||
AddMemberTypeToggle(rowObj, MemberTypes.Field, 70);
|
||||
AddMemberTypeToggle(rowObj, MemberTypes.Method, 90);
|
||||
@ -462,6 +462,9 @@ namespace UnityExplorer.UI.Inspectors
|
||||
memberTypeToggles.Add(toggle);
|
||||
}
|
||||
|
||||
|
||||
// Todo should probably put this in a separate class or maybe as a widget
|
||||
|
||||
#region UNITY OBJECT SPECIFIC
|
||||
|
||||
// Unity object helpers
|
||||
@ -558,10 +561,6 @@ namespace UnityExplorer.UI.Inspectors
|
||||
UIFactory.SetLayoutElement(textureButton.Component.gameObject, minHeight: 25, minWidth: 150);
|
||||
textureButton.OnClick += ToggleTextureViewer;
|
||||
|
||||
gameObjectButton = UIFactory.CreateButton(unityObjectRow, "GameObjectButton", "Inspect GameObject", new Color(0.2f, 0.2f, 0.2f));
|
||||
UIFactory.SetLayoutElement(gameObjectButton.Component.gameObject, minHeight: 25, minWidth: 170);
|
||||
gameObjectButton.OnClick += OnGameObjectButtonClicked;
|
||||
|
||||
var nameLabel = UIFactory.CreateLabel(unityObjectRow, "NameLabel", "Name:", TextAnchor.MiddleLeft, Color.grey);
|
||||
UIFactory.SetLayoutElement(nameLabel.gameObject, minHeight: 25, minWidth: 45, flexibleWidth: 0);
|
||||
|
||||
@ -569,6 +568,10 @@ namespace UnityExplorer.UI.Inspectors
|
||||
UIFactory.SetLayoutElement(nameInput.UIRoot, minHeight: 25, minWidth: 100, flexibleWidth: 1000);
|
||||
nameInput.Component.readOnly = true;
|
||||
|
||||
gameObjectButton = UIFactory.CreateButton(unityObjectRow, "GameObjectButton", "Inspect GameObject", new Color(0.2f, 0.2f, 0.2f));
|
||||
UIFactory.SetLayoutElement(gameObjectButton.Component.gameObject, minHeight: 25, minWidth: 160);
|
||||
gameObjectButton.OnClick += OnGameObjectButtonClicked;
|
||||
|
||||
var instanceLabel = UIFactory.CreateLabel(unityObjectRow, "InstanceLabel", "Instance ID:", TextAnchor.MiddleRight, Color.grey);
|
||||
UIFactory.SetLayoutElement(instanceLabel.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 0);
|
||||
|
||||
|
@ -16,6 +16,7 @@ namespace UnityExplorer.UI.Widgets
|
||||
public int Depth { get; internal set; }
|
||||
public int ChildCount { get; internal set; }
|
||||
public string Name { get; internal set; }
|
||||
public bool Enabled { get; internal set; }
|
||||
|
||||
public bool Expanded => Tree.IsCellExpanded(InstanceID);
|
||||
|
||||
@ -32,12 +33,17 @@ namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
bool ret = false;
|
||||
|
||||
if (Value != transform || depth != Depth || ChildCount != transform.childCount || Name != transform.name)
|
||||
if (Value != transform
|
||||
|| depth != Depth
|
||||
|| ChildCount != transform.childCount
|
||||
|| Name != transform.name
|
||||
|| Enabled != transform.gameObject.activeSelf)
|
||||
{
|
||||
Value = transform;
|
||||
Depth = depth;
|
||||
ChildCount = transform.childCount;
|
||||
Name = transform.name;
|
||||
Enabled = transform.gameObject.activeSelf;
|
||||
ret = true;
|
||||
}
|
||||
return ret;
|
||||
|
@ -17,6 +17,7 @@ namespace UnityExplorer.UI.Widgets
|
||||
private bool m_enabled;
|
||||
|
||||
public Action<CachedTransform> OnExpandToggled;
|
||||
public Action<GameObject> OnGameObjectClicked;
|
||||
|
||||
public CachedTransform cachedTransform;
|
||||
public int _cellIndex;
|
||||
@ -29,6 +30,14 @@ namespace UnityExplorer.UI.Widgets
|
||||
|
||||
public LayoutElement spacer;
|
||||
|
||||
public void OnMainButtonClicked()
|
||||
{
|
||||
if (cachedTransform.Value)
|
||||
OnGameObjectClicked?.Invoke(cachedTransform.Value.gameObject);
|
||||
else
|
||||
ExplorerCore.LogWarning("The object was destroyed!");
|
||||
}
|
||||
|
||||
public void ConfigureCell(CachedTransform cached, int cellIndex)
|
||||
{
|
||||
if (cached == null)
|
||||
@ -90,14 +99,6 @@ namespace UnityExplorer.UI.Widgets
|
||||
OnExpandToggled?.Invoke(cachedTransform);
|
||||
}
|
||||
|
||||
public void OnMainButtonClicked()
|
||||
{
|
||||
if (cachedTransform.Value)
|
||||
InspectorManager.Inspect(cachedTransform.Value.gameObject);
|
||||
else
|
||||
ExplorerCore.LogWarning("The object was destroyed!");
|
||||
}
|
||||
|
||||
public GameObject CreateContent(GameObject parent)
|
||||
{
|
||||
UIRoot = UIFactory.CreateUIObject("TransformCell", parent);
|
||||
|
@ -14,15 +14,15 @@ namespace UnityExplorer.UI.Widgets
|
||||
public class TransformTree : ICellPoolDataSource<TransformCell>
|
||||
{
|
||||
public Func<IEnumerable<GameObject>> GetRootEntriesMethod;
|
||||
public Action<GameObject> OnClickOverrideHandler;
|
||||
|
||||
internal ScrollPool<TransformCell> ScrollPool;
|
||||
public ScrollPool<TransformCell> ScrollPool;
|
||||
|
||||
// Using an OrderedDictionary because we need constant-time lookup of both key and index.
|
||||
/// <summary>
|
||||
/// Key: UnityEngine.Transform instance ID<br/>
|
||||
/// Value: CachedTransform
|
||||
/// </summary>
|
||||
private readonly OrderedDictionary displayedObjects = new OrderedDictionary();
|
||||
internal readonly OrderedDictionary displayedObjects = new OrderedDictionary();
|
||||
|
||||
// for keeping track of which actual transforms are expanded or not, outside of the cache data.
|
||||
private readonly HashSet<int> expandedInstanceIDs = new HashSet<int>();
|
||||
@ -50,9 +50,22 @@ namespace UnityExplorer.UI.Widgets
|
||||
}
|
||||
private string currentFilter;
|
||||
|
||||
public TransformTree(ScrollPool<TransformCell> scrollPool)
|
||||
public void OnGameObjectClicked(GameObject obj)
|
||||
{
|
||||
if (OnClickOverrideHandler != null)
|
||||
{
|
||||
OnClickOverrideHandler.Invoke(obj);
|
||||
}
|
||||
else
|
||||
{
|
||||
InspectorManager.Inspect(obj);
|
||||
}
|
||||
}
|
||||
|
||||
public TransformTree(ScrollPool<TransformCell> scrollPool, Func<IEnumerable<GameObject>> getRootEntriesMethod)
|
||||
{
|
||||
ScrollPool = scrollPool;
|
||||
GetRootEntriesMethod = getRootEntriesMethod;
|
||||
}
|
||||
|
||||
public void Init()
|
||||
@ -60,8 +73,6 @@ namespace UnityExplorer.UI.Widgets
|
||||
ScrollPool.Initialize(this);
|
||||
}
|
||||
|
||||
//public void DisableCell(TransformCell cell, int index) => cell.Disable();
|
||||
|
||||
|
||||
public bool IsCellExpanded(int instanceID)
|
||||
{
|
||||
@ -124,16 +135,19 @@ namespace UnityExplorer.UI.Widgets
|
||||
|
||||
if (visited.Contains(instanceID))
|
||||
return;
|
||||
visited.Add(instanceID);
|
||||
|
||||
if (Filtering)
|
||||
{
|
||||
if (!FilterHierarchy(transform))
|
||||
return;
|
||||
|
||||
visited.Add(instanceID);
|
||||
|
||||
if (!autoExpandedIDs.Contains(instanceID))
|
||||
autoExpandedIDs.Add(instanceID);
|
||||
}
|
||||
else
|
||||
visited.Add(instanceID);
|
||||
|
||||
CachedTransform cached;
|
||||
if (displayedObjects.Contains(instanceID))
|
||||
@ -179,7 +193,16 @@ namespace UnityExplorer.UI.Widgets
|
||||
public void SetCell(TransformCell cell, int index)
|
||||
{
|
||||
if (index < displayedObjects.Count)
|
||||
{
|
||||
cell.ConfigureCell((CachedTransform)displayedObjects[index], index);
|
||||
if (Filtering)
|
||||
{
|
||||
if (cell.cachedTransform.Name.ContainsIgnoreCase(currentFilter))
|
||||
{
|
||||
cell.NameButton.ButtonText.color = Color.green;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
cell.Disable();
|
||||
}
|
||||
@ -198,11 +221,12 @@ namespace UnityExplorer.UI.Widgets
|
||||
public void OnCellBorrowed(TransformCell cell)
|
||||
{
|
||||
cell.OnExpandToggled += ToggleExpandCell;
|
||||
cell.OnGameObjectClicked += OnGameObjectClicked;
|
||||
}
|
||||
|
||||
public void ReleaseCell(TransformCell cell)
|
||||
{
|
||||
cell.OnExpandToggled -= ToggleExpandCell;
|
||||
}
|
||||
//public void ReleaseCell(TransformCell cell)
|
||||
//{
|
||||
// cell.OnExpandToggled -= ToggleExpandCell;
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
@ -234,6 +234,9 @@
|
||||
<Compile Include="Core\Utility\ArgumentUtility.cs" />
|
||||
<Compile Include="Core\Utility\MiscUtility.cs" />
|
||||
<Compile Include="Core\Utility\ParseUtility.cs" />
|
||||
<Compile Include="UI\Inspectors\GameObjectWidgets\ComponentCell.cs" />
|
||||
<Compile Include="UI\Inspectors\GameObjectWidgets\ComponentList.cs" />
|
||||
<Compile Include="UI\Inspectors\GameObjectWidgets\GameObjectControls.cs" />
|
||||
<Compile Include="UI\Inspectors\InspectUnderMouse.cs" />
|
||||
<Compile Include="UI\CSConsole\ConsoleController.cs" />
|
||||
<Compile Include="UI\CacheObject\CacheField.cs" />
|
||||
@ -326,7 +329,7 @@
|
||||
<Compile Include="UI\Widgets\ScrollPool\UIExtensions.cs" />
|
||||
<Compile Include="UI\Widgets\InputFieldScroller.cs" />
|
||||
<Compile Include="UI\Widgets\ButtonList\ButtonCell.cs" />
|
||||
<Compile Include="UI\Widgets\ButtonList\ButtonListSource.cs" />
|
||||
<Compile Include="UI\Widgets\ButtonList\ButtonListHandler.cs" />
|
||||
<Compile Include="UI\Widgets\AutoSliderScrollbar.cs" />
|
||||
<Compile Include="UI\Widgets\TransformTree\CachedTransform.cs" />
|
||||
<Compile Include="UI\Widgets\TransformTree\TransformCell.cs" />
|
||||
|
Reference in New Issue
Block a user