Commit Graph

30 Commits

Author SHA1 Message Date
2107df70ad Improvements to CS Console
* Errors are now logged properly.
* Can now define classes, methods, etc - no longer has to be an expression body.
* Added `StartCoroutine(IEnumerator routine)` helper method to easily run a Coroutine
* Disabling suggestions now properly stops Explorer trying to update suggestion cache instead of just not showing them. In the rare cases that suggestions cause a crash, disabling them will now prevent those crashes.
* Various other misc improvements behind the scenes
2021-03-25 18:39:35 +11:00
a9fbea7c96 (C# Console) Only update autocomplete and indent if they are enabled 2021-03-24 17:14:13 +11:00
31c2debb78 fix typo mistake in previous version 2021-03-23 16:15:16 +11:00
9da2ea9b1b Update README and Lexer namespaces 2021-03-18 18:52:30 +11:00
1a5843f8e1 disable main menu page on failed init 2021-03-18 18:38:51 +11:00
25e48f2f37 Project refactor, namespace cleanup, splitting UI/functionality. 2021-03-18 17:17:29 +11:00
e175e9c438 refactor 2020-11-05 17:33:04 +11:00
a46bc11e42 more progress, GameObject inspector almost done 2020-11-03 20:59:13 +11:00
b9b5d721c8 GameObject inspector taking shape 2020-11-02 20:48:53 +11:00
b5b3e90b09 A little bit of work on Inspectors, fixed a few issues in Mono/BepInEx builds 2020-10-28 20:52:40 +11:00
b61ac481b9 Fix null-coalescing operators in the C# console crashing the game 2020-10-28 07:14:00 +11:00
ff684d4d4b Finished scene explorer, lots of cleanups. Inspector and Search left now. 2020-10-28 06:39:26 +11:00
7328610252 a bit more scene page development, cleaned up console page a bit 2020-10-27 01:42:29 +11:00
fd950e2aef finished C# Console and Debug Console, starting work on Scene Explorer 2020-10-27 00:54:08 +11:00
2256828384 cleanup and refactor code editor 2020-10-26 01:07:59 +11:00
648ac941df developed new C# console
Derived heavily from notepad++ and Unity In-Game Code Editor, work will be done to refactor and strip down the code, most of it is unnecessary for our needs anyway. Temporary credit to IGCE for most of it.
2020-10-25 20:57:34 +11:00
0d4b4dc826 Debug console basically finished and working (using TMP now) 2020-10-24 20:18:42 +11:00
25747503cc Implemented PageHandler proof of concept, fixed something with scrollviews 2020-10-24 00:41:55 +11:00
76c578a9ea little bit more progress, creating main menu page structure 2020-10-23 20:40:44 +11:00
2da293ab21 A bit more progress, got a good framework for the UI going now. 2020-10-23 19:55:02 +11:00
88cbd0e970 cleaned up the resizer, fixed a mistake in UIFactory 2020-10-23 02:56:22 +11:00
508ca27ec2 some early steps remaking the GUI with UnityEngine.UI, working in all tested game so far 2020-10-23 01:50:33 +11:00
3c964cfef9 2.0.7
* More unstripping fixes. Explorer now works 100% on a blank Unity project (so should therefore work on any Unity game, regardless of stripping).
* Some cleanups
2020-10-18 21:41:04 +11:00
bc0ad5eab6 refactored icalls using icall helper 2020-10-16 19:40:01 +11:00
968546d43c 2.0.6
* Unstrip fixes and cleanups
2020-10-14 20:47:19 +11:00
f490203b10 2.0.5
* Added Max Results option to Search (default 5000)
* Fixed a TypeInitializationException which can happen when inspecting some classes with Dictionary members
* Fixed an issue which could prevent Input support from initializating
* Improved and fixed the display of TextAsset objects
* A few other minor fixes
2020-10-12 20:15:41 +11:00
39d9585f1d 2.0.4
* Added ability to see and change the layer of a gameobject from the GameObject inspector more easily, and shows you the actual layer name (where possible).
* Fixed an issue related to the recently-added clickthrough prevention and resize drag
* Fixed write-only properties in the inspector
* A few other minor fixes
2020-10-11 22:57:46 +11:00
b41f7211e5 2.0.3
* Fixed a few issues related to the Texture2D support/export.
2020-10-11 20:07:23 +11:00
ad54d2c76b 2.0.2
* Added support for viewing Texture2D (and Sprite) from the Inspector, and exporting them to PNG
* Fixed an issue with generic methods not showing their return value type
* Fixed an issue where destroyed UnityEngine.Objects would cause issues in the inspector
* Fixed an issue when caching a ValueCollection of a Dictionary (the generic argument for the Entry Type is the last arg, not the first as with other Enumerables)
2020-10-10 20:19:56 +11:00
f1c3771c24 2.0.0
lots, see release description
2020-10-08 06:15:42 +11:00