Commit Graph

10 Commits

Author SHA1 Message Date
9b6f3fd3ea Cleanups / refactoring 2022-04-09 18:58:56 +10:00
f00134b283 Add "one-shot" option for TransformTree updating 2022-03-10 17:56:21 +11:00
0e37e8030c Add sibling index input to transform tree cells 2022-03-10 04:32:19 +11:00
16335c1bc4 Auto-cleanup 2021-06-05 19:36:09 +10:00
ca65affb5c Finish GameObject Inspector, some UI cleanups 2021-05-16 21:46:19 +10:00
57aace26d3 Refresh for child count or name changes in TransformTree 2021-05-08 06:18:28 +10:00
d76bc1f812 Add ContainsIgnoreCase helper to reduce string alloc, cleanup 2021-04-30 23:43:27 +10:00
9f8d53f55a Rewriting everything from scratch, developed generic ObjectPool system 2021-04-26 19:56:21 +10:00
b03349a3e0 Use HashSet and List instead of Dictionary for TransformTree caching, fix logic 2021-04-16 02:52:54 +10:00
7eb4b1bc77 WIP
* Using publicized mono assemblies
* Remaking UI from scratch. Done the Scene Explorer so far.
2021-04-15 20:18:03 +10:00