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9b6f3fd3ea
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Cleanups / refactoring
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2022-04-09 18:58:56 +10:00 |
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f00134b283
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Add "one-shot" option for TransformTree updating
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2022-03-10 17:56:21 +11:00 |
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0e37e8030c
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Add sibling index input to transform tree cells
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2022-03-10 04:32:19 +11:00 |
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16335c1bc4
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Auto-cleanup
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2021-06-05 19:36:09 +10:00 |
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ca65affb5c
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Finish GameObject Inspector, some UI cleanups
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2021-05-16 21:46:19 +10:00 |
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57aace26d3
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Refresh for child count or name changes in TransformTree
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2021-05-08 06:18:28 +10:00 |
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d76bc1f812
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Add ContainsIgnoreCase helper to reduce string alloc, cleanup
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2021-04-30 23:43:27 +10:00 |
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9f8d53f55a
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Rewriting everything from scratch, developed generic ObjectPool system
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2021-04-26 19:56:21 +10:00 |
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b03349a3e0
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Use HashSet and List instead of Dictionary for TransformTree caching, fix logic
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2021-04-16 02:52:54 +10:00 |
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7eb4b1bc77
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WIP
* Using publicized mono assemblies
* Remaking UI from scratch. Done the Scene Explorer so far.
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2021-04-15 20:18:03 +10:00 |
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