mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2025-07-16 00:07:52 +08:00
Compare commits
4 Commits
Author | SHA1 | Date | |
---|---|---|---|
153ad2268b | |||
1ba9b2eae1 | |||
be2da96cc0 | |||
a2405d69c5 |
10
README.md
10
README.md
@ -27,6 +27,16 @@ Requires [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) to be ins
|
||||
* Press F7 to show or hide the menu.
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||||
* Simply browse through the scene, search for objects, etc, it's pretty self-explanatory.
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||||
|
||||
### Help! I can't use the mouse!
|
||||
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||||
It is fairly common for games to override mouse control with their own mouse behaviour. Unfortunately, it's not feasible for CppExplorer to handle this due to how differently every game will go about it.
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||||
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||||
In order to fix this problem, you can:
|
||||
* Use [VRCExplorerMouseControl](https://github.com/sinaioutlander/VRCExplorerMouseControl) (for VRChat)
|
||||
* Use [HPExplorerMouseControl](https://github.com/sinaioutlander/Hellpoint-Mods/tree/master/HPExplorerMouseControl/HPExplorerMouseControl) (for Hellpoint)
|
||||
* In general, pressing Escape (to open a menu) will usually give you temporary control over the mouse.
|
||||
* Create your own mini-plugin using one of the two plugins above as an example. Usually only 1 or 2 simple Harmony patches are needed to fix the problem.
|
||||
|
||||
## Images
|
||||
|
||||
Scene explorer, and inspection of a MonoBehaviour object:
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||||
|
@ -2,13 +2,8 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
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||||
using System.Linq;
|
||||
using System.Text;
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||||
using UnityEngine;
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||||
using MelonLoader;
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||||
using UnhollowerBaseLib;
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||||
using UnhollowerRuntimeLib;
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||||
using Harmony;
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||||
using Il2CppSystem.Runtime.InteropServices;
|
||||
|
||||
namespace Explorer
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||||
{
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||||
@ -17,53 +12,23 @@ namespace Explorer
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||||
// consts
|
||||
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||||
public const string ID = "com.sinai.cppexplorer";
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||||
public const string VERSION = "1.3.3";
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||||
public const string VERSION = "1.3.5";
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||||
public const string AUTHOR = "Sinai";
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||||
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||||
public const string NAME = "IL2CPP Runtime Explorer"
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||||
#if Release_Unity2018
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public const string NAME = "IL2CPP Runtime Explorer (Unity 2018)";
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||||
#else
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||||
public const string NAME = "IL2CPP Runtime Explorer";
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||||
+ " (Unity 2018)"
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||||
#endif
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||||
;
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||||
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||||
// fields
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||||
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||||
public static CppExplorer Instance;
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||||
private string m_objUnderMouseName = "";
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||||
private Camera m_main;
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||||
|
||||
// props
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||||
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||||
public static bool ShowMenu { get; set; } = false;
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||||
public static int ArrayLimit { get; set; } = 20;
|
||||
public bool MouseInspect { get; set; } = false;
|
||||
|
||||
// prop helpers
|
||||
|
||||
public static Il2CppSystem.Type GameObjectType => Il2CppType.Of<GameObject>();
|
||||
public static Il2CppSystem.Type TransformType => Il2CppType.Of<Transform>();
|
||||
public static Il2CppSystem.Type ObjectType => Il2CppType.Of<UnityEngine.Object>();
|
||||
public static Il2CppSystem.Type ComponentType => Il2CppType.Of<Component>();
|
||||
|
||||
public static string ActiveSceneName
|
||||
{
|
||||
get
|
||||
{
|
||||
return UnityEngine.SceneManagement.SceneManager.GetActiveScene().name;
|
||||
}
|
||||
}
|
||||
|
||||
public Camera MainCamera
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_main == null)
|
||||
{
|
||||
m_main = Camera.main;
|
||||
}
|
||||
return m_main;
|
||||
}
|
||||
}
|
||||
|
||||
// methods
|
||||
|
||||
@ -76,21 +41,15 @@ namespace Explorer
|
||||
new MainMenu();
|
||||
new WindowManager();
|
||||
|
||||
// done init
|
||||
ShowMenu = true;
|
||||
}
|
||||
|
||||
// On scene change
|
||||
public override void OnLevelWasLoaded(int level)
|
||||
{
|
||||
if (ScenePage.Instance != null)
|
||||
{
|
||||
ScenePage.Instance.OnSceneChange();
|
||||
SearchPage.Instance.OnSceneChange();
|
||||
}
|
||||
ScenePage.Instance?.OnSceneChange();
|
||||
SearchPage.Instance?.OnSceneChange();
|
||||
}
|
||||
|
||||
// Update
|
||||
public override void OnUpdate()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.F7))
|
||||
@ -109,43 +68,7 @@ namespace Explorer
|
||||
MainMenu.Instance.Update();
|
||||
WindowManager.Instance.Update();
|
||||
|
||||
if (Input.GetKey(KeyCode.LeftShift) && Input.GetMouseButtonDown(1))
|
||||
{
|
||||
MouseInspect = !MouseInspect;
|
||||
}
|
||||
|
||||
if (MouseInspect)
|
||||
{
|
||||
InspectUnderMouse();
|
||||
}
|
||||
}
|
||||
else if (MouseInspect)
|
||||
{
|
||||
MouseInspect = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void InspectUnderMouse()
|
||||
{
|
||||
Ray ray = MainCamera.ScreenPointToRay(Input.mousePosition);
|
||||
|
||||
if (Physics.Raycast(ray, out RaycastHit hit, 1000f))
|
||||
{
|
||||
var obj = hit.transform.gameObject;
|
||||
|
||||
m_objUnderMouseName = GetGameObjectPath(obj.transform);
|
||||
|
||||
if (Input.GetMouseButtonDown(0))
|
||||
{
|
||||
MouseInspect = false;
|
||||
m_objUnderMouseName = "";
|
||||
|
||||
WindowManager.InspectObject(obj, out _);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_objUnderMouseName = "";
|
||||
InspectUnderMouse.Update();
|
||||
}
|
||||
}
|
||||
|
||||
@ -156,79 +79,7 @@ namespace Explorer
|
||||
MainMenu.Instance.OnGUI();
|
||||
WindowManager.Instance.OnGUI();
|
||||
|
||||
if (MouseInspect)
|
||||
{
|
||||
if (m_objUnderMouseName != "")
|
||||
{
|
||||
var pos = Input.mousePosition;
|
||||
var rect = new Rect(
|
||||
pos.x - (Screen.width / 2), // x
|
||||
Screen.height - pos.y - 50, // y
|
||||
Screen.width, // w
|
||||
50 // h
|
||||
);
|
||||
|
||||
var origAlign = GUI.skin.label.alignment;
|
||||
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
|
||||
|
||||
//shadow text
|
||||
GUI.Label(rect, $"<color=black>{m_objUnderMouseName}</color>");
|
||||
//white text
|
||||
GUI.Label(new Rect(rect.x - 1, rect.y + 1, rect.width, rect.height), m_objUnderMouseName);
|
||||
|
||||
GUI.skin.label.alignment = origAlign;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ************** public helpers **************
|
||||
|
||||
public static object Il2CppCast(object obj, Type castTo)
|
||||
{
|
||||
var method = typeof(Il2CppObjectBase).GetMethod("TryCast");
|
||||
var generic = method.MakeGenericMethod(castTo);
|
||||
return generic.Invoke(obj, null);
|
||||
}
|
||||
|
||||
public static string GetGameObjectPath(Transform _transform)
|
||||
{
|
||||
return GetGameObjectPath(_transform, true);
|
||||
}
|
||||
|
||||
public static string GetGameObjectPath(Transform _transform, bool _includeItemName)
|
||||
{
|
||||
string text = _includeItemName ? ("/" + _transform.name) : "";
|
||||
GameObject gameObject = _transform.gameObject;
|
||||
while (gameObject.transform.parent != null)
|
||||
{
|
||||
gameObject = gameObject.transform.parent.gameObject;
|
||||
text = "/" + gameObject.name + text;
|
||||
}
|
||||
return text;
|
||||
}
|
||||
|
||||
public static Type GetType(string _type)
|
||||
{
|
||||
try
|
||||
{
|
||||
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
|
||||
{
|
||||
try
|
||||
{
|
||||
if (asm.GetType(_type) is Type type)
|
||||
{
|
||||
return type;
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return null;
|
||||
}
|
||||
InspectUnderMouse.OnGUI();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -137,23 +137,26 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="CppExplorer.cs" />
|
||||
<Compile Include="Inspectors\Reflection\FieldInfoHolder.cs" />
|
||||
<Compile Include="Inspectors\Reflection\MemberInfoHolder.cs" />
|
||||
<Compile Include="Inspectors\Reflection\PropertyInfoHolder.cs" />
|
||||
<Compile Include="Inspectors\UIWindow.cs" />
|
||||
<Compile Include="Helpers\ReflectionHelpers.cs" />
|
||||
<Compile Include="Helpers\UIHelpers.cs" />
|
||||
<Compile Include="Helpers\UnityHelpers.cs" />
|
||||
<Compile Include="MainMenu\InspectUnderMouse.cs" />
|
||||
<Compile Include="Windows\Reflection\FieldInfoHolder.cs" />
|
||||
<Compile Include="Windows\Reflection\MemberInfoHolder.cs" />
|
||||
<Compile Include="Windows\Reflection\PropertyInfoHolder.cs" />
|
||||
<Compile Include="Windows\UIWindow.cs" />
|
||||
<Compile Include="MainMenu\Pages\ConsolePage.cs" />
|
||||
<Compile Include="MainMenu\Pages\Console\REPL.cs" />
|
||||
<Compile Include="MainMenu\Pages\Console\REPLHelper.cs" />
|
||||
<Compile Include="MainMenu\Pages\WindowPage.cs" />
|
||||
<Compile Include="WindowManager.cs" />
|
||||
<Compile Include="Windows\WindowManager.cs" />
|
||||
<Compile Include="MainMenu\MainMenu.cs" />
|
||||
<Compile Include="Inspectors\GameObjectWindow.cs" />
|
||||
<Compile Include="Inspectors\ReflectionWindow.cs" />
|
||||
<Compile Include="Windows\GameObjectWindow.cs" />
|
||||
<Compile Include="Windows\ReflectionWindow.cs" />
|
||||
<Compile Include="MainMenu\Pages\ScenePage.cs" />
|
||||
<Compile Include="MainMenu\Pages\SearchPage.cs" />
|
||||
<Compile Include="UIStyles.cs" />
|
||||
<Compile Include="Helpers\UIStyles.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="utils\AccessTools.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
105
src/Helpers/ReflectionHelpers.cs
Normal file
105
src/Helpers/ReflectionHelpers.cs
Normal file
@ -0,0 +1,105 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Reflection;
|
||||
using UnhollowerBaseLib;
|
||||
using UnhollowerRuntimeLib;
|
||||
using UnityEngine;
|
||||
using BF = System.Reflection.BindingFlags;
|
||||
using ILBF = Il2CppSystem.Reflection.BindingFlags;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public class ReflectionHelpers
|
||||
{
|
||||
public static BF CommonFlags = BF.Public | BF.Instance | BF.NonPublic | BF.Static;
|
||||
public static ILBF CommonFlags_IL = ILBF.Public | ILBF.NonPublic | ILBF.Instance | ILBF.Static;
|
||||
|
||||
public static Il2CppSystem.Type GameObjectType => Il2CppType.Of<GameObject>();
|
||||
public static Il2CppSystem.Type TransformType => Il2CppType.Of<Transform>();
|
||||
public static Il2CppSystem.Type ObjectType => Il2CppType.Of<UnityEngine.Object>();
|
||||
public static Il2CppSystem.Type ComponentType => Il2CppType.Of<Component>();
|
||||
|
||||
private static readonly MethodInfo m_tryCastMethodInfo = typeof(Il2CppObjectBase).GetMethod("TryCast");
|
||||
|
||||
public static object Il2CppCast(object obj, Type castTo)
|
||||
{
|
||||
var generic = m_tryCastMethodInfo.MakeGenericMethod(castTo);
|
||||
return generic.Invoke(obj, null);
|
||||
}
|
||||
|
||||
public static bool IsList(Type t)
|
||||
{
|
||||
return t.IsGenericType
|
||||
&& t.GetGenericTypeDefinition() is Type typeDef
|
||||
&& (typeDef.IsAssignableFrom(typeof(List<>)) || typeDef.IsAssignableFrom(typeof(Il2CppSystem.Collections.Generic.List<>)));
|
||||
}
|
||||
|
||||
public static Type GetTypeByName(string typeName)
|
||||
{
|
||||
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
|
||||
{
|
||||
try
|
||||
{
|
||||
if (asm.GetType(typeName) is Type type)
|
||||
{
|
||||
return type;
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public static Type GetActualType(object m_object)
|
||||
{
|
||||
if (m_object is Il2CppSystem.Object ilObject)
|
||||
{
|
||||
var iltype = ilObject.GetIl2CppType();
|
||||
return Type.GetType(iltype.AssemblyQualifiedName);
|
||||
}
|
||||
else
|
||||
{
|
||||
return m_object.GetType();
|
||||
}
|
||||
}
|
||||
|
||||
public static Type[] GetAllBaseTypes(object m_object)
|
||||
{
|
||||
var list = new List<Type>();
|
||||
|
||||
if (m_object is Il2CppSystem.Object ilObject)
|
||||
{
|
||||
var ilType = ilObject.GetIl2CppType();
|
||||
if (Type.GetType(ilType.AssemblyQualifiedName) is Type ilTypeToManaged)
|
||||
{
|
||||
list.Add(ilTypeToManaged);
|
||||
|
||||
while (ilType.BaseType != null)
|
||||
{
|
||||
ilType = ilType.BaseType;
|
||||
if (Type.GetType(ilType.AssemblyQualifiedName) is Type ilBaseTypeToManaged)
|
||||
{
|
||||
list.Add(ilBaseTypeToManaged);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var type = m_object.GetType();
|
||||
list.Add(type);
|
||||
while (type.BaseType != null)
|
||||
{
|
||||
type = type.BaseType;
|
||||
list.Add(type);
|
||||
}
|
||||
}
|
||||
|
||||
return list.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,108 +1,16 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using Il2CppSystem.Collections;
|
||||
//using Il2CppSystem.Reflection;
|
||||
using MelonLoader;
|
||||
using UnhollowerBaseLib;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using Object = UnityEngine.Object;
|
||||
using System.Reflection;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public class UIStyles
|
||||
public class UIHelpers
|
||||
{
|
||||
public static Color LightGreen = new Color(Color.green.r - 0.3f, Color.green.g - 0.3f, Color.green.b - 0.3f);
|
||||
|
||||
public static GUISkin WindowSkin
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_customSkin == null)
|
||||
{
|
||||
try
|
||||
{
|
||||
_customSkin = CreateWindowSkin();
|
||||
}
|
||||
catch
|
||||
{
|
||||
_customSkin = GUI.skin;
|
||||
}
|
||||
}
|
||||
|
||||
return _customSkin;
|
||||
}
|
||||
}
|
||||
|
||||
public static void HorizontalLine(Color color)
|
||||
{
|
||||
var c = GUI.color;
|
||||
GUI.color = color;
|
||||
GUILayout.Box(GUIContent.none, HorizontalBar, null);
|
||||
GUI.color = c;
|
||||
}
|
||||
|
||||
private static GUISkin _customSkin;
|
||||
|
||||
public static Texture2D m_nofocusTex;
|
||||
public static Texture2D m_focusTex;
|
||||
|
||||
private static GUIStyle _horizBarStyle;
|
||||
|
||||
private static GUIStyle HorizontalBar
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_horizBarStyle == null)
|
||||
{
|
||||
_horizBarStyle = new GUIStyle();
|
||||
_horizBarStyle.normal.background = Texture2D.whiteTexture;
|
||||
_horizBarStyle.margin = new RectOffset(0, 0, 4, 4);
|
||||
_horizBarStyle.fixedHeight = 2;
|
||||
}
|
||||
|
||||
return _horizBarStyle;
|
||||
}
|
||||
}
|
||||
|
||||
private static GUISkin CreateWindowSkin()
|
||||
{
|
||||
var newSkin = Object.Instantiate(GUI.skin);
|
||||
Object.DontDestroyOnLoad(newSkin);
|
||||
|
||||
m_nofocusTex = MakeTex(550, 700, new Color(0.1f, 0.1f, 0.1f, 0.7f));
|
||||
m_focusTex = MakeTex(550, 700, new Color(0.3f, 0.3f, 0.3f, 1f));
|
||||
|
||||
newSkin.window.normal.background = m_nofocusTex;
|
||||
newSkin.window.onNormal.background = m_focusTex;
|
||||
|
||||
newSkin.box.normal.textColor = Color.white;
|
||||
newSkin.window.normal.textColor = Color.white;
|
||||
newSkin.button.normal.textColor = Color.white;
|
||||
newSkin.textField.normal.textColor = Color.white;
|
||||
newSkin.label.normal.textColor = Color.white;
|
||||
|
||||
return newSkin;
|
||||
}
|
||||
|
||||
public static Texture2D MakeTex(int width, int height, Color col)
|
||||
{
|
||||
Color[] pix = new Color[width * height];
|
||||
for (int i = 0; i < pix.Length; ++i)
|
||||
{
|
||||
pix[i] = col;
|
||||
}
|
||||
Texture2D result = new Texture2D(width, height);
|
||||
result.SetPixels(pix);
|
||||
result.Apply();
|
||||
return result;
|
||||
}
|
||||
|
||||
// *********************************** METHODS FOR DRAWING VALUES IN GUI ************************************
|
||||
|
||||
// helper for "Instantiate" button on UnityEngine.Objects
|
||||
public static void InstantiateButton(Object obj, float width = 100)
|
||||
{
|
||||
@ -134,7 +42,7 @@ namespace Explorer
|
||||
}
|
||||
else
|
||||
{
|
||||
color = LightGreen;
|
||||
color = UIStyles.LightGreen;
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -144,7 +52,7 @@ namespace Explorer
|
||||
|
||||
FastGameobjButton(obj, color, label, obj.activeSelf, specialInspectMethod, showSmallInspectBtn, width);
|
||||
}
|
||||
|
||||
|
||||
public static void FastGameobjButton(GameObject obj, Color activeColor, string label, bool enabled, Action<GameObject> specialInspectMethod = null, bool showSmallInspectBtn = true, float width = 380)
|
||||
{
|
||||
if (!obj)
|
||||
@ -236,11 +144,11 @@ namespace Explorer
|
||||
{
|
||||
DrawPrimitive(ref value, rect, setTarget, setAction);
|
||||
}
|
||||
else if (ilType != null && ilType == CppExplorer.GameObjectType || CppExplorer.TransformType.IsAssignableFrom(ilType))
|
||||
{
|
||||
else if (ilType != null && ilType == ReflectionHelpers.GameObjectType || ReflectionHelpers.TransformType.IsAssignableFrom(ilType))
|
||||
{
|
||||
GameObject go;
|
||||
var ilObj = value as Il2CppSystem.Object;
|
||||
if (ilType == CppExplorer.GameObjectType)
|
||||
if (ilType == ReflectionHelpers.GameObjectType)
|
||||
{
|
||||
go = ilObj.TryCast<GameObject>();
|
||||
}
|
||||
@ -269,7 +177,7 @@ namespace Explorer
|
||||
|
||||
GUILayout.Label(value.ToString(), null);
|
||||
}
|
||||
else if (value is System.Collections.IEnumerable || ReflectionWindow.IsList(valueType))
|
||||
else if (value is System.Collections.IEnumerable || ReflectionHelpers.IsList(valueType))
|
||||
{
|
||||
System.Collections.IEnumerable enumerable;
|
||||
|
100
src/Helpers/UIStyles.cs
Normal file
100
src/Helpers/UIStyles.cs
Normal file
@ -0,0 +1,100 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public class UIStyles
|
||||
{
|
||||
public static Color LightGreen = new Color(Color.green.r - 0.3f, Color.green.g - 0.3f, Color.green.b - 0.3f);
|
||||
|
||||
public static GUISkin WindowSkin
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_customSkin == null)
|
||||
{
|
||||
try
|
||||
{
|
||||
_customSkin = CreateWindowSkin();
|
||||
}
|
||||
catch
|
||||
{
|
||||
_customSkin = GUI.skin;
|
||||
}
|
||||
}
|
||||
|
||||
return _customSkin;
|
||||
}
|
||||
}
|
||||
|
||||
public static void HorizontalLine(Color color)
|
||||
{
|
||||
var c = GUI.color;
|
||||
GUI.color = color;
|
||||
GUILayout.Box(GUIContent.none, HorizontalBar, null);
|
||||
GUI.color = c;
|
||||
}
|
||||
|
||||
private static GUISkin _customSkin;
|
||||
|
||||
public static Texture2D m_nofocusTex;
|
||||
public static Texture2D m_focusTex;
|
||||
|
||||
private static GUIStyle _horizBarStyle;
|
||||
|
||||
private static GUIStyle HorizontalBar
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_horizBarStyle == null)
|
||||
{
|
||||
_horizBarStyle = new GUIStyle();
|
||||
_horizBarStyle.normal.background = Texture2D.whiteTexture;
|
||||
_horizBarStyle.margin = new RectOffset(0, 0, 4, 4);
|
||||
_horizBarStyle.fixedHeight = 2;
|
||||
}
|
||||
|
||||
return _horizBarStyle;
|
||||
}
|
||||
}
|
||||
|
||||
private static GUISkin CreateWindowSkin()
|
||||
{
|
||||
var newSkin = Object.Instantiate(GUI.skin);
|
||||
Object.DontDestroyOnLoad(newSkin);
|
||||
|
||||
m_nofocusTex = MakeTex(550, 700, new Color(0.1f, 0.1f, 0.1f, 0.7f));
|
||||
m_focusTex = MakeTex(550, 700, new Color(0.3f, 0.3f, 0.3f, 1f));
|
||||
|
||||
newSkin.window.normal.background = m_nofocusTex;
|
||||
newSkin.window.onNormal.background = m_focusTex;
|
||||
|
||||
newSkin.box.normal.textColor = Color.white;
|
||||
newSkin.window.normal.textColor = Color.white;
|
||||
newSkin.button.normal.textColor = Color.white;
|
||||
newSkin.textField.normal.textColor = Color.white;
|
||||
newSkin.label.normal.textColor = Color.white;
|
||||
|
||||
return newSkin;
|
||||
}
|
||||
|
||||
public static Texture2D MakeTex(int width, int height, Color col)
|
||||
{
|
||||
Color[] pix = new Color[width * height];
|
||||
for (int i = 0; i < pix.Length; ++i)
|
||||
{
|
||||
pix[i] = col;
|
||||
}
|
||||
Texture2D result = new Texture2D(width, height);
|
||||
result.SetPixels(pix);
|
||||
result.Apply();
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
51
src/Helpers/UnityHelpers.cs
Normal file
51
src/Helpers/UnityHelpers.cs
Normal file
@ -0,0 +1,51 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public static class UnityHelpers
|
||||
{
|
||||
private static Camera m_mainCamera;
|
||||
|
||||
public static Camera MainCamera
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_mainCamera == null)
|
||||
{
|
||||
m_mainCamera = Camera.main;
|
||||
}
|
||||
return m_mainCamera;
|
||||
}
|
||||
}
|
||||
|
||||
public static string ActiveSceneName
|
||||
{
|
||||
get
|
||||
{
|
||||
return UnityEngine.SceneManagement.SceneManager.GetActiveScene().name;
|
||||
}
|
||||
}
|
||||
|
||||
public static string GetGameObjectPath(this Transform _transform)
|
||||
{
|
||||
return GetGameObjectPath(_transform, true);
|
||||
}
|
||||
|
||||
public static string GetGameObjectPath(this Transform _transform, bool _includeThisName)
|
||||
{
|
||||
string path = _includeThisName ? ("/" + _transform.name) : "";
|
||||
GameObject gameObject = _transform.gameObject;
|
||||
while (gameObject.transform.parent != null)
|
||||
{
|
||||
gameObject = gameObject.transform.parent.gameObject;
|
||||
path = "/" + gameObject.name + path;
|
||||
}
|
||||
return path;
|
||||
}
|
||||
}
|
||||
}
|
87
src/MainMenu/InspectUnderMouse.cs
Normal file
87
src/MainMenu/InspectUnderMouse.cs
Normal file
@ -0,0 +1,87 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public class InspectUnderMouse
|
||||
{
|
||||
public static bool EnableInspect { get; set; } = false;
|
||||
|
||||
private static string m_objUnderMouseName = "";
|
||||
|
||||
public static void Update()
|
||||
{
|
||||
if (CppExplorer.ShowMenu)
|
||||
{
|
||||
if (Input.GetKey(KeyCode.LeftShift) && Input.GetMouseButtonDown(1))
|
||||
{
|
||||
EnableInspect = !EnableInspect;
|
||||
}
|
||||
|
||||
if (EnableInspect)
|
||||
{
|
||||
InspectRaycast();
|
||||
}
|
||||
}
|
||||
else if (EnableInspect)
|
||||
{
|
||||
EnableInspect = false;
|
||||
}
|
||||
}
|
||||
|
||||
public static void InspectRaycast()
|
||||
{
|
||||
Ray ray = UnityHelpers.MainCamera.ScreenPointToRay(Input.mousePosition);
|
||||
|
||||
if (Physics.Raycast(ray, out RaycastHit hit, 1000f))
|
||||
{
|
||||
var obj = hit.transform.gameObject;
|
||||
|
||||
m_objUnderMouseName = obj.transform.GetGameObjectPath();
|
||||
|
||||
if (Input.GetMouseButtonDown(0))
|
||||
{
|
||||
EnableInspect = false;
|
||||
m_objUnderMouseName = "";
|
||||
|
||||
WindowManager.InspectObject(obj, out _);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_objUnderMouseName = "";
|
||||
}
|
||||
}
|
||||
|
||||
public static void OnGUI()
|
||||
{
|
||||
if (EnableInspect)
|
||||
{
|
||||
if (m_objUnderMouseName != "")
|
||||
{
|
||||
var pos = Input.mousePosition;
|
||||
var rect = new Rect(
|
||||
pos.x - (Screen.width / 2), // x
|
||||
Screen.height - pos.y - 50, // y
|
||||
Screen.width, // w
|
||||
50 // h
|
||||
);
|
||||
|
||||
var origAlign = GUI.skin.label.alignment;
|
||||
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
|
||||
|
||||
//shadow text
|
||||
GUI.Label(rect, $"<color=black>{m_objUnderMouseName}</color>");
|
||||
//white text
|
||||
GUI.Label(new Rect(rect.x - 1, rect.y + 1, rect.width, rect.height), m_objUnderMouseName);
|
||||
|
||||
GUI.skin.label.alignment = origAlign;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -98,7 +98,7 @@ namespace Explorer
|
||||
{
|
||||
CppExplorer.ArrayLimit = _lim;
|
||||
}
|
||||
CppExplorer.Instance.MouseInspect = GUILayout.Toggle(CppExplorer.Instance.MouseInspect, "Inspect Under Mouse (Shift + RMB)", null);
|
||||
InspectUnderMouse.EnableInspect = GUILayout.Toggle(InspectUnderMouse.EnableInspect, "Inspect Under Mouse (Shift + RMB)", null);
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.BeginHorizontal(null);
|
||||
|
@ -36,7 +36,7 @@ namespace Explorer
|
||||
|
||||
public void OnSceneChange()
|
||||
{
|
||||
m_currentScene = CppExplorer.ActiveSceneName;
|
||||
m_currentScene = UnityHelpers.ActiveSceneName;
|
||||
|
||||
m_currentTransform = null;
|
||||
CancelSearch();
|
||||
@ -155,7 +155,7 @@ namespace Explorer
|
||||
}
|
||||
else
|
||||
{
|
||||
GUILayout.Label(CppExplorer.GetGameObjectPath(m_currentTransform), null);
|
||||
GUILayout.Label(m_currentTransform.GetGameObjectPath(), null);
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
@ -169,7 +169,7 @@ namespace Explorer
|
||||
foreach (var obj in m_objectList)
|
||||
{
|
||||
//UIStyles.GameobjButton(obj, SetTransformTarget, true, MainMenu.MainRect.width - 170);
|
||||
UIStyles.FastGameobjButton(obj.RefGameObject, obj.EnabledColor, obj.Label, obj.RefGameObject.activeSelf, SetTransformTarget, true, MainMenu.MainRect.width - 170);
|
||||
UIHelpers.FastGameobjButton(obj.RefGameObject, obj.EnabledColor, obj.Label, obj.RefGameObject.activeSelf, SetTransformTarget, true, MainMenu.MainRect.width - 170);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -187,7 +187,7 @@ namespace Explorer
|
||||
foreach (var obj in m_searchResults)
|
||||
{
|
||||
//UIStyles.GameobjButton(obj, SetTransformTarget, true, MainMenu.MainRect.width - 170);
|
||||
UIStyles.FastGameobjButton(obj.RefGameObject, obj.EnabledColor, obj.Label, obj.RefGameObject.activeSelf, SetTransformTarget, true, MainMenu.MainRect.width - 170);
|
||||
UIHelpers.FastGameobjButton(obj.RefGameObject, obj.EnabledColor, obj.Label, obj.RefGameObject.activeSelf, SetTransformTarget, true, MainMenu.MainRect.width - 170);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -132,7 +132,7 @@ namespace Explorer
|
||||
|
||||
bool _ = false;
|
||||
int __ = 0;
|
||||
UIStyles.DrawValue(ref obj, ref _, ref __, _temprect);
|
||||
UIHelpers.DrawValue(ref obj, ref _, ref __, _temprect);
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -263,7 +263,7 @@ namespace Explorer
|
||||
{
|
||||
try
|
||||
{
|
||||
var findType = CppExplorer.GetType(_type);
|
||||
var findType = ReflectionHelpers.GetTypeByName(_type);
|
||||
searchType = Il2CppSystem.Type.GetType(findType.AssemblyQualifiedName);
|
||||
}
|
||||
catch (Exception e)
|
||||
@ -273,18 +273,18 @@ namespace Explorer
|
||||
}
|
||||
else if (TypeMode == TypeFilter.Object)
|
||||
{
|
||||
searchType = CppExplorer.ObjectType;
|
||||
searchType = ReflectionHelpers.ObjectType;
|
||||
}
|
||||
else if (TypeMode == TypeFilter.GameObject)
|
||||
{
|
||||
searchType = CppExplorer.GameObjectType;
|
||||
searchType = ReflectionHelpers.GameObjectType;
|
||||
}
|
||||
else if (TypeMode == TypeFilter.Component)
|
||||
{
|
||||
searchType = CppExplorer.ComponentType;
|
||||
searchType = ReflectionHelpers.ComponentType;
|
||||
}
|
||||
|
||||
if (!CppExplorer.ObjectType.IsAssignableFrom(searchType))
|
||||
if (!ReflectionHelpers.ObjectType.IsAssignableFrom(searchType))
|
||||
{
|
||||
MelonLogger.LogError("Your Custom Class Type must inherit from UnityEngine.Object!");
|
||||
return new List<object>();
|
||||
@ -301,7 +301,7 @@ namespace Explorer
|
||||
continue;
|
||||
}
|
||||
|
||||
if (searchType == CppExplorer.ComponentType && CppExplorer.TransformType.IsAssignableFrom(obj.GetIl2CppType()))
|
||||
if (searchType == ReflectionHelpers.ComponentType && ReflectionHelpers.TransformType.IsAssignableFrom(obj.GetIl2CppType()))
|
||||
{
|
||||
// Transforms shouldn't really be counted as Components, skip them.
|
||||
// They're more akin to GameObjects.
|
||||
@ -346,7 +346,7 @@ namespace Explorer
|
||||
}
|
||||
else if (filter == SceneFilter.This)
|
||||
{
|
||||
return go.scene.name == CppExplorer.ActiveSceneName;
|
||||
return go.scene.name == UnityHelpers.ActiveSceneName;
|
||||
}
|
||||
else if (filter == SceneFilter.DontDestroy)
|
||||
{
|
||||
|
@ -133,7 +133,7 @@ namespace Explorer
|
||||
|
||||
GUILayout.BeginHorizontal(null);
|
||||
GUILayout.Label("Scene: <color=cyan>" + (m_scene == "" ? "n/a" : m_scene) + "</color>", null);
|
||||
if (m_scene == CppExplorer.ActiveSceneName)
|
||||
if (m_scene == UnityHelpers.ActiveSceneName)
|
||||
{
|
||||
if (GUILayout.Button("<color=#00FF00>< View in Scene Explorer</color>", new GUILayoutOption[] { GUILayout.Width(230) }))
|
||||
{
|
||||
@ -145,7 +145,7 @@ namespace Explorer
|
||||
|
||||
GUILayout.BeginHorizontal(null);
|
||||
GUILayout.Label("Path:", new GUILayoutOption[] { GUILayout.Width(50) });
|
||||
string pathlabel = CppExplorer.GetGameObjectPath(m_object.transform);
|
||||
string pathlabel = m_object.transform.GetGameObjectPath();
|
||||
if (m_object.transform.parent != null)
|
||||
{
|
||||
if (GUILayout.Button("<-", new GUILayoutOption[] { GUILayout.Width(35) }))
|
||||
@ -198,7 +198,7 @@ namespace Explorer
|
||||
GUILayout.Label("null", null);
|
||||
continue;
|
||||
}
|
||||
UIStyles.GameobjButton(obj.gameObject, InspectGameObject, false, this.m_rect.width / 2 - 60);
|
||||
UIHelpers.GameobjButton(obj.gameObject, InspectGameObject, false, this.m_rect.width / 2 - 60);
|
||||
}
|
||||
foreach (var obj in m_children.Where(x => x.childCount == 0))
|
||||
{
|
||||
@ -207,7 +207,7 @@ namespace Explorer
|
||||
GUILayout.Label("null", null);
|
||||
continue;
|
||||
}
|
||||
UIStyles.GameobjButton(obj.gameObject, InspectGameObject, false, this.m_rect.width / 2 - 60);
|
||||
UIHelpers.GameobjButton(obj.gameObject, InspectGameObject, false, this.m_rect.width / 2 - 60);
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -329,7 +329,7 @@ namespace Explorer
|
||||
new GUILayoutOption[] { GUILayout.Width(80) });
|
||||
if (m_object.activeSelf != m_active) { m_object.SetActive(m_active); }
|
||||
|
||||
UIStyles.InstantiateButton(m_object, 100);
|
||||
UIHelpers.InstantiateButton(m_object, 100);
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
|
@ -28,7 +28,7 @@ namespace Explorer
|
||||
{
|
||||
var declaringType = this.fieldInfo.DeclaringType;
|
||||
|
||||
var cast = CppExplorer.Il2CppCast(obj, declaringType);
|
||||
var cast = ReflectionHelpers.Il2CppCast(obj, declaringType);
|
||||
m_value = this.fieldInfo.GetValue(fieldInfo.IsStatic ? null : cast);
|
||||
}
|
||||
else
|
||||
@ -44,7 +44,7 @@ namespace Explorer
|
||||
|
||||
public override void Draw(ReflectionWindow window)
|
||||
{
|
||||
UIStyles.DrawMember(ref m_value, ref this.IsExpanded, ref this.arrayOffset, this.fieldInfo, window.m_rect, window.m_object, SetValue);
|
||||
UIHelpers.DrawMember(ref m_value, ref this.IsExpanded, ref this.arrayOffset, this.fieldInfo, window.m_rect, window.Target, SetValue);
|
||||
}
|
||||
|
||||
public override void SetValue(object obj)
|
||||
@ -103,7 +103,7 @@ namespace Explorer
|
||||
{
|
||||
var declaringType = this.fieldInfo.DeclaringType;
|
||||
|
||||
var cast = CppExplorer.Il2CppCast(obj, declaringType);
|
||||
var cast = ReflectionHelpers.Il2CppCast(obj, declaringType);
|
||||
fieldInfo.SetValue(fieldInfo.IsStatic ? null : cast, m_value);
|
||||
}
|
||||
else
|
@ -23,7 +23,7 @@ namespace Explorer
|
||||
|
||||
public override void Draw(ReflectionWindow window)
|
||||
{
|
||||
UIStyles.DrawMember(ref m_value, ref this.IsExpanded, ref this.arrayOffset, this.propInfo, window.m_rect, window.m_object, SetValue);
|
||||
UIHelpers.DrawMember(ref m_value, ref this.IsExpanded, ref this.arrayOffset, this.propInfo, window.m_rect, window.Target, SetValue);
|
||||
}
|
||||
|
||||
public override void UpdateValue(object obj)
|
||||
@ -40,7 +40,7 @@ namespace Explorer
|
||||
}
|
||||
else
|
||||
{
|
||||
var cast = CppExplorer.Il2CppCast(obj, declaringType);
|
||||
var cast = ReflectionHelpers.Il2CppCast(obj, declaringType);
|
||||
m_value = this.propInfo.GetValue(this.propInfo.GetAccessors()[0].IsStatic ? null : cast, null);
|
||||
}
|
||||
}
|
||||
@ -114,7 +114,7 @@ namespace Explorer
|
||||
}
|
||||
|
||||
var declaring = propInfo.DeclaringType;
|
||||
var cast = CppExplorer.Il2CppCast(obj, declaring);
|
||||
var cast = ReflectionHelpers.Il2CppCast(obj, declaring);
|
||||
|
||||
propInfo.SetValue(propInfo.GetAccessors()[0].IsStatic ? null : cast, m_value, null);
|
||||
}
|
@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.CodeDom;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
@ -14,11 +15,11 @@ namespace Explorer
|
||||
{
|
||||
public override string Name { get => "Object Reflection"; set => Name = value; }
|
||||
|
||||
public Type m_objectType;
|
||||
public object m_object;
|
||||
public Type ObjectType;
|
||||
//public object Target;
|
||||
|
||||
private List<FieldInfoHolder> m_FieldInfos;
|
||||
private List<PropertyInfoHolder> m_PropertyInfos;
|
||||
private FieldInfoHolder[] m_FieldInfos;
|
||||
private PropertyInfoHolder[] m_PropertyInfos;
|
||||
|
||||
private bool m_autoUpdate = false;
|
||||
private string m_search = "";
|
||||
@ -33,25 +34,21 @@ namespace Explorer
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
m_object = Target;
|
||||
|
||||
m_FieldInfos = new List<FieldInfoHolder>();
|
||||
m_PropertyInfos = new List<PropertyInfoHolder>();
|
||||
|
||||
var type = GetActualType(m_object);
|
||||
var type = ReflectionHelpers.GetActualType(Target);
|
||||
if (type == null)
|
||||
{
|
||||
MelonLogger.Log("could not get underlying type for object. ToString(): " + m_object.ToString());
|
||||
MelonLogger.Log("Could not get underlying type for object. ToString(): " + Target.ToString());
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
m_objectType = type;
|
||||
GetFields(m_object);
|
||||
GetProperties(m_object);
|
||||
}
|
||||
catch { }
|
||||
ObjectType = type;
|
||||
|
||||
var types = ReflectionHelpers.GetAllBaseTypes(Target);
|
||||
|
||||
CacheFields(types);
|
||||
CacheProperties(types);
|
||||
|
||||
MelonLogger.Log("Cached properties: " + m_PropertyInfos.Length);
|
||||
|
||||
UpdateValues(true);
|
||||
}
|
||||
@ -66,29 +63,106 @@ namespace Explorer
|
||||
|
||||
private void UpdateValues(bool forceAll = false)
|
||||
{
|
||||
if (forceAll || m_filter == MemberFilter.Both || m_filter == MemberFilter.Field)
|
||||
{
|
||||
foreach (var holder in this.m_FieldInfos)
|
||||
{
|
||||
if (forceAll || m_search == "" || holder.fieldInfo.Name.ToLower().Contains(m_search.ToLower()))
|
||||
{
|
||||
holder.UpdateValue(m_object);
|
||||
}
|
||||
}
|
||||
}
|
||||
UpdateMemberList(forceAll, this.m_FieldInfos, MemberFilter.Field);
|
||||
UpdateMemberList(forceAll, this.m_PropertyInfos, MemberFilter.Property);
|
||||
}
|
||||
|
||||
if (forceAll || m_filter == MemberFilter.Both || m_filter == MemberFilter.Property)
|
||||
private void UpdateMemberList(bool forceAll, MemberInfoHolder[] list, MemberFilter filter)
|
||||
{
|
||||
if (forceAll || m_filter == MemberFilter.Both || m_filter == filter)
|
||||
{
|
||||
foreach (var holder in this.m_PropertyInfos)
|
||||
foreach (var holder in list)
|
||||
{
|
||||
if (forceAll || m_search == "" || holder.propInfo.Name.ToLower().Contains(m_search.ToLower()))
|
||||
if (forceAll || ShouldUpdateMemberInfo(holder))
|
||||
{
|
||||
holder.UpdateValue(m_object);
|
||||
holder.UpdateValue(Target);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool ShouldUpdateMemberInfo(MemberInfoHolder holder)
|
||||
{
|
||||
var memberName = holder is FieldInfoHolder ?
|
||||
(holder as FieldInfoHolder).fieldInfo.Name :
|
||||
(holder as PropertyInfoHolder).propInfo.Name;
|
||||
|
||||
return m_search == "" || memberName.ToLower().Contains(m_search.ToLower());
|
||||
}
|
||||
|
||||
private void CacheProperties(Type[] types, List<string> names = null)
|
||||
{
|
||||
if (names == null)
|
||||
{
|
||||
names = new List<string>();
|
||||
}
|
||||
|
||||
var list = new List<PropertyInfoHolder>();
|
||||
|
||||
foreach (var type in types)
|
||||
{
|
||||
PropertyInfo[] propInfos = new PropertyInfo[0];
|
||||
|
||||
try
|
||||
{
|
||||
propInfos = type.GetProperties(ReflectionHelpers.CommonFlags);
|
||||
}
|
||||
catch (TypeLoadException)
|
||||
{
|
||||
MelonLogger.Log($"Couldn't get Properties for Type '{type.Name}', it may not support Il2Cpp Reflection at the moment.");
|
||||
}
|
||||
|
||||
foreach (var pi in propInfos)
|
||||
{
|
||||
// this member causes a crash when inspected, so just skipping it for now.
|
||||
if (pi.Name == "Il2CppType")
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (names.Contains(pi.Name))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
names.Add(pi.Name);
|
||||
|
||||
var piHolder = new PropertyInfoHolder(type, pi);
|
||||
list.Add(piHolder);
|
||||
}
|
||||
}
|
||||
|
||||
m_PropertyInfos = list.ToArray();
|
||||
}
|
||||
|
||||
private void CacheFields(Type[] types, List<string> names = null)
|
||||
{
|
||||
if (names == null)
|
||||
{
|
||||
names = new List<string>();
|
||||
}
|
||||
|
||||
var list = new List<FieldInfoHolder>();
|
||||
|
||||
foreach (var type in types)
|
||||
{
|
||||
foreach (var fi in type.GetFields(ReflectionHelpers.CommonFlags))
|
||||
{
|
||||
if (names.Contains(fi.Name))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
names.Add(fi.Name);
|
||||
|
||||
var fiHolder = new FieldInfoHolder(type, fi);
|
||||
list.Add(fiHolder);
|
||||
}
|
||||
}
|
||||
|
||||
m_FieldInfos = list.ToArray();
|
||||
}
|
||||
|
||||
// =========== GUI DRAW =========== //
|
||||
|
||||
public override void WindowFunction(int windowID)
|
||||
{
|
||||
try
|
||||
@ -98,13 +172,13 @@ namespace Explorer
|
||||
GUILayout.BeginArea(new Rect(5, 25, m_rect.width - 10, m_rect.height - 35), GUI.skin.box);
|
||||
|
||||
GUILayout.BeginHorizontal(null);
|
||||
GUILayout.Label("<b>Type:</b> <color=cyan>" + m_objectType.Name + "</color>", null);
|
||||
GUILayout.Label("<b>Type:</b> <color=cyan>" + ObjectType.Name + "</color>", null);
|
||||
|
||||
bool unityObj = m_object is UnityEngine.Object;
|
||||
bool unityObj = Target is UnityEngine.Object;
|
||||
|
||||
if (unityObj)
|
||||
{
|
||||
GUILayout.Label("Name: " + (m_object as UnityEngine.Object).name, null);
|
||||
GUILayout.Label("Name: " + (Target as UnityEngine.Object).name, null);
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
@ -114,9 +188,9 @@ namespace Explorer
|
||||
|
||||
GUILayout.Label("<b>Tools:</b>", new GUILayoutOption[] { GUILayout.Width(80) });
|
||||
|
||||
UIStyles.InstantiateButton((UnityEngine.Object)m_object);
|
||||
UIHelpers.InstantiateButton((UnityEngine.Object)Target);
|
||||
|
||||
if (m_object is Component comp && comp.gameObject is GameObject obj)
|
||||
if (Target is Component comp && comp.gameObject is GameObject obj)
|
||||
{
|
||||
GUI.skin.label.alignment = TextAnchor.MiddleRight;
|
||||
GUILayout.Label("GameObject:", null);
|
||||
@ -163,40 +237,12 @@ namespace Explorer
|
||||
|
||||
if (m_filter == MemberFilter.Both || m_filter == MemberFilter.Field)
|
||||
{
|
||||
UIStyles.HorizontalLine(Color.grey);
|
||||
|
||||
GUILayout.Label("<size=18><b><color=gold>Fields</color></b></size>", null);
|
||||
|
||||
foreach (var holder in this.m_FieldInfos)
|
||||
{
|
||||
if (m_search != "" && !holder.fieldInfo.Name.ToLower().Contains(m_search.ToLower()))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
GUILayout.BeginHorizontal(new GUILayoutOption[] { GUILayout.Height(25) });
|
||||
holder.Draw(this);
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
DrawMembers(this.m_FieldInfos, "Fields");
|
||||
}
|
||||
|
||||
if (m_filter == MemberFilter.Both || m_filter == MemberFilter.Property)
|
||||
{
|
||||
UIStyles.HorizontalLine(Color.grey);
|
||||
|
||||
GUILayout.Label("<size=18><b><color=gold>Properties</color></b></size>", null);
|
||||
|
||||
foreach (var holder in this.m_PropertyInfos)
|
||||
{
|
||||
if (m_search != "" && !holder.propInfo.Name.ToLower().Contains(m_search.ToLower()))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
GUILayout.BeginHorizontal(new GUILayoutOption[] { GUILayout.Height(25) });
|
||||
holder.Draw(this);
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
DrawMembers(this.m_PropertyInfos, "Properties");
|
||||
}
|
||||
|
||||
GUILayout.EndScrollView();
|
||||
@ -213,6 +259,27 @@ namespace Explorer
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawMembers(MemberInfoHolder[] members, string title)
|
||||
{
|
||||
UIStyles.HorizontalLine(Color.grey);
|
||||
|
||||
GUILayout.Label($"<size=18><b><color=gold>{title}</color></b></size>", null);
|
||||
|
||||
foreach (var holder in members)
|
||||
{
|
||||
var memberName = (holder as FieldInfoHolder)?.fieldInfo.Name ?? (holder as PropertyInfoHolder)?.propInfo.Name;
|
||||
|
||||
if (m_search != "" && !memberName.ToLower().Contains(m_search.ToLower()))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
GUILayout.BeginHorizontal(new GUILayoutOption[] { GUILayout.Height(25) });
|
||||
holder.Draw(this);
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
}
|
||||
|
||||
private void FilterToggle(MemberFilter mode, string label)
|
||||
{
|
||||
if (m_filter == mode)
|
||||
@ -229,129 +296,5 @@ namespace Explorer
|
||||
}
|
||||
GUI.color = Color.white;
|
||||
}
|
||||
|
||||
// ============ HELPERS ===============
|
||||
|
||||
public Type GetActualType(object m_object)
|
||||
{
|
||||
if (m_object is Il2CppSystem.Object ilObject)
|
||||
{
|
||||
var iltype = ilObject.GetIl2CppType();
|
||||
return Type.GetType(iltype.AssemblyQualifiedName);
|
||||
}
|
||||
else
|
||||
{
|
||||
return m_object.GetType();
|
||||
}
|
||||
}
|
||||
|
||||
public Type[] GetAllBaseTypes(object m_object)
|
||||
{
|
||||
var list = new List<Type>();
|
||||
|
||||
if (m_object is Il2CppSystem.Object ilObject)
|
||||
{
|
||||
var ilType = ilObject.GetIl2CppType();
|
||||
if (Type.GetType(ilType.AssemblyQualifiedName) is Type ilTypeToManaged)
|
||||
{
|
||||
list.Add(ilTypeToManaged);
|
||||
|
||||
while (ilType.BaseType != null)
|
||||
{
|
||||
ilType = ilType.BaseType;
|
||||
if (Type.GetType(ilType.AssemblyQualifiedName) is Type ilBaseTypeToManaged)
|
||||
{
|
||||
list.Add(ilBaseTypeToManaged);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var type = m_object.GetType();
|
||||
list.Add(type);
|
||||
while (type.BaseType != null)
|
||||
{
|
||||
type = type.BaseType;
|
||||
list.Add(type);
|
||||
}
|
||||
}
|
||||
|
||||
return list.ToArray();
|
||||
}
|
||||
|
||||
public static bool IsList(Type t)
|
||||
{
|
||||
return t.IsGenericType
|
||||
&& t.GetGenericTypeDefinition() is Type typeDef
|
||||
&& (typeDef.IsAssignableFrom(typeof(List<>)) || typeDef.IsAssignableFrom(typeof(Il2CppSystem.Collections.Generic.List<>)));
|
||||
}
|
||||
|
||||
private void GetProperties(object m_object, List<string> names = null)
|
||||
{
|
||||
if (names == null)
|
||||
{
|
||||
names = new List<string>();
|
||||
}
|
||||
|
||||
var types = GetAllBaseTypes(m_object);
|
||||
|
||||
foreach (var type in types)
|
||||
{
|
||||
PropertyInfo[] propInfos = new PropertyInfo[0];
|
||||
|
||||
try
|
||||
{
|
||||
propInfos = type.GetProperties(At.flags);
|
||||
}
|
||||
catch (TypeLoadException)
|
||||
{
|
||||
MelonLogger.Log($"Couldn't get Properties for Type '{type.Name}', it may not support Il2Cpp Reflection at the moment.");
|
||||
}
|
||||
|
||||
foreach (var pi in propInfos)
|
||||
{
|
||||
// this member causes a crash when inspected, so just skipping it for now.
|
||||
if (pi.Name == "Il2CppType")
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (names.Contains(pi.Name))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
names.Add(pi.Name);
|
||||
|
||||
var piHolder = new PropertyInfoHolder(type, pi);
|
||||
m_PropertyInfos.Add(piHolder);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void GetFields(object m_object, List<string> names = null)
|
||||
{
|
||||
if (names == null)
|
||||
{
|
||||
names = new List<string>();
|
||||
}
|
||||
|
||||
var types = GetAllBaseTypes(m_object);
|
||||
|
||||
foreach (var type in types)
|
||||
{
|
||||
foreach (var fi in type.GetFields(At.flags))
|
||||
{
|
||||
if (names.Contains(fi.Name))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
names.Add(fi.Name);
|
||||
|
||||
var fiHolder = new FieldInfoHolder(type, fi);
|
||||
m_FieldInfos.Add(fiHolder);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,65 +0,0 @@
|
||||
using System;
|
||||
using System.Reflection;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
/// <summary>
|
||||
/// AccessTools
|
||||
/// Some helpers for Reflection (GetValue, SetValue, Call, InheritBaseValues)
|
||||
/// </summary>
|
||||
public static class At
|
||||
{
|
||||
public static Il2CppSystem.Reflection.BindingFlags ilFlags = Il2CppSystem.Reflection.BindingFlags.Public
|
||||
| Il2CppSystem.Reflection.BindingFlags.NonPublic
|
||||
| Il2CppSystem.Reflection.BindingFlags.Instance
|
||||
| Il2CppSystem.Reflection.BindingFlags.Static;
|
||||
|
||||
public static BindingFlags flags = BindingFlags.Public | BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Static;
|
||||
|
||||
//reflection call
|
||||
public static object Call(object obj, string method, params object[] args)
|
||||
{
|
||||
var methodInfo = obj.GetType().GetMethod(method, flags);
|
||||
if (methodInfo != null)
|
||||
{
|
||||
return methodInfo.Invoke(obj, args);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
// set value
|
||||
public static void SetValue<T>(T value, Type type, object obj, string field)
|
||||
{
|
||||
FieldInfo fieldInfo = type.GetField(field, flags);
|
||||
if (fieldInfo != null)
|
||||
{
|
||||
fieldInfo.SetValue(obj, value);
|
||||
}
|
||||
}
|
||||
|
||||
// get value
|
||||
public static object GetValue(Type type, object obj, string value)
|
||||
{
|
||||
FieldInfo fieldInfo = type.GetField(value, flags);
|
||||
if (fieldInfo != null)
|
||||
{
|
||||
return fieldInfo.GetValue(obj);
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// inherit base values
|
||||
public static void InheritBaseValues(object _derived, object _base)
|
||||
{
|
||||
foreach (FieldInfo fi in _base.GetType().GetFields(flags))
|
||||
{
|
||||
try { _derived.GetType().GetField(fi.Name).SetValue(_derived, fi.GetValue(_base)); } catch { }
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user